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Sound Effects
Game
Section
Miscellaneous
Filesize 49.84 MB
Submitter Twister
Format ZIP
Hits 375
Comments 0

Icon Filler
Zip Contents[422]
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- 03_wind_swell.wav
- 13_jaw_hiss.wav
- 13_pipe_gurgle.wav
- 13_water_fill.wav
- 14_beep_00000001.wav
- 14_door_01.wav
- 14_door_02.wav
- 14_pumping_station_ambi.wav
- 34_arc_03.wav
- 34_ball.wav
- 34_blade.wav
- 34_door.wav
- 34_door_02.wav
- 34_intruder.wav
- 34_jump_pad.wav
- 34_jump_pad_half.wav
- 34_laser.wav
- 34_lift.wav
- 34_pile_driver.wav
- 34_switch_pad.wav
- 37_block_fail.wav
- 37_block_flip_hor.wav
- 37_block_flip_ver.wav
- 37_block_move.wav
- 37_block_rotate.wav
- 37_block_sucess.wav
- 37_time_up.wav
- 38_flush.wav
- 38_gate.wav
- 38_pool_open.wav
- 38_success.wav
- 38_windmill_01.wav
- alert.wav
- ambush_lever.wav
- angrytaunt.wav
- arc.wav
- asteroid_hit.wav
- attack_melee_1.wav
- attack_melee_2.wav
- attack_melee_3.wav
- attack_projectile_1.wav
- bang_01.wav
- Barramundi_Capture_impact.wav
- Barramundi_Capture_thrash.wav
- Barramundi_Sink.wav
- barra_splash.wav
- basemotor.wav
- bell1.wav
- bell2.wav
- bell3.wav
- bell4.wav
- bigzap.wav
- blades_land_concrete.wav
- blades_land_wood.wav
- blades_roll_asphalt.wav
- blades_roll_concrete.wav
- blades_roll_wood.wav
- blades_turn_asphalt.wav
- blades_turn_concrete.wav
- blades_turn_wood.wav
- blip.wav
- blip_01.wav
- blip_02.wav
- blip_03.wav
- blip_04.wav
- Boostpad.wav
- boulder_smash.wav
- breach.wav
- break_platform.wav
- bubbles_07.wav
- bump.wav
- bus_arrive.wav
- bus_depart.wav
- bus_engine.wav
- buzz_01.wav
- cave_drips_04.wav
- charge.wav
- cheer.wav
- chip_tink.wav
- clawattack.wav
- clawattackwater.wav
- click_00.wav
- Construction_crates_legs_2.wav
- Construction_crates_legs_3.wav
- Construction_crates_legs_4.wav
- Construction_crates_legs_5.wav
- Construction_crates_torso_2.wav
- Construction_crates_torso_3.wav
- Construction_crates_torso_4.wav
- Construction_crates_torso_5.wav
- Construction_crates_torso_6.wav
- Construction_crates_torso_7.wav
- Crab_claw_attack.wav
- Crab_scuttle.wav
- creak_01.wav
- creak_02.wav
- creak_03.wav
- creak_04.wav
- creak_05.wav
- creak_06.wav
- creak_07.wav
- creak_08.wav
- creak_09.wav
- creak_10.wav
- cyrax_beam.wav
- cyrax_beam_prwup.wav
- death.wav
- deathzap1.wav
- defense.wav
- depth_charge_a.wav
- dodgem_engine.wav
- drill_out.wav
- eih_beam1.wav
- eih_beam2.wav
- engine_and_wake_loop_01.wav
- explode.wav
- fistslam.wav
- flip_switch.wav
- forcefield.wav
- fright.wav
- fumf_05.wav
- gas_hiss.wav
- gatehum.wav
- gate_open.wav
- gate_start.wav
- gate_success.wav
- gate_switch.wav
- gBounce.wav
- generator.wav
- glass_break.wav
- gold_token_pickup.wav
- golem_explode.wav
- goo_splat.wav
- grenade_bang03.wav
- grenade_launch1.wav
- grenade_launch2.wav
- happytaunt.wav
- hatch.wav
- headbutt.wav
- health_pickup.wav
- hit_wall_01.wav
- hologram_01.wav
- hoverguard_swipe.wav
- Hover_turn.wav
- hurt1.wav
- hurt2.wav
- hurt3.wav
- impact_02.wav
- item_pickup.wav
- kboard.wav
- kboard1.wav
- kboard2.wav
- kboard3.wav
- L03_pump_machine_ambi.wav
- L03_Switch.wav
- L04_computer_ambi.wav
- L04_timer_blip.wav
- lakes_hub_ambi_01.wav
- lake_bird_a.wav
- lake_bird_a_00000001.wav
- lake_bird_a_00000003.wav
- lake_bird_a_00000004.wav
- lake_bird_b.wav
- lake_bird_b_00000003.wav
- Lake_bird_d.wav
- lake_bird_d_00000002.wav
- lake_bird_h.wav
- lake_bird_h_00000001.wav
- lake_bird_i.wav
- lake_bird_i_00000003.wav
- lake_bird_j.wav
- lake_bird_j_00000001.wav
- lake_shore.wav
- land_explode.wav
- lavaflight.wav
- lava_explode.wav
- lava_explode_small.wav
- ledge_01.wav
- ledge_02.wav
- ledge_03.wav
- lockon.wav
- log_sink.wav
- M42_river.wav
- M42_rumble.wav
- M42_stream_01.wav
- M42_Waterfall.wav
- M43_river.wav
- M44_lava_loop_01.wav
- M44_river.wav
- M44_tipper.wav
- M44_waterfall.wav
- M45_bridge.wav
- M45_lava.wav
- M45_waterfall.wav
- M46_lava_loop.wav
- M46_lava_pipe.wav
- M47_fan_01.wav
- M47_gas_hiss_04.wav
- M47_water_pipe.wav
- M48_fan_05.wav
- M48_fan_blade.wav
- M48_forcefield.wav
- M48_trapdoor.wav
- M48_vent_break.wav
- M48_vent_gust.wav
- M48_vent_wind.wav
- M49_block_move.wav
- M49_block_rotate.wav
- M49_win.wav
- M50_computer.wav
- M50_fan.wav
- M50_lava_loop.wav
- M50_lift.wav
- M50_lift_door.wav
- M50_machinery.wav
- M50_rusty_valve.wav
- M50_steam_pipe.wav
- M50_Switch.wav
- M50_water.wav
- M50_water_stream.wav
- M51_airlock_door.wav
- M51_big_lift.wav
- M51_buzz.wav
- M51_electric_floor.wav
- M51_gong.wav
- M52_beep.wav
- M52_computer.wav
- M52_Monorail.wav
- M53_seismic_rumble.wav
- mech_expl.wav
- mech_fire.wav
- mech_foot.wav
- mech_jump.wav
- mech_short.wav
- mine_explosion.wav
- mine_launch.wav
- mine_splash.wav
- motor.wav
- motor_02.wav
- motor_02_00000001.wav
- motor_02_00000003.wav
- mud_boil.wav
- Mud_death.wav
- new_lap.wav
- ninja_block.wav
- ninja_jump.wav
- ninja_land.wav
- ninja_shoot.wav
- nohurt.wav
- ocean_loop_wav.wav
- Options.wav
- OSPhase4_Rise_Fortress_beam.wav
- OSPhase4_Rise_Fortress_face.wav
- OSPhase4_Rise_Fortress_land.wav
- OSPhase4_Rise_Fortress_ring.wav
- OSPhase4_Rise_Fortress_up.wav
- OSPhase4_Rise_Fortress_wave.wav
- page_turn_2.wav
- pebbles_01.wav
- pipes01.wav
- pipe_flow_00.wav
- pivotmotor.wav
- plank_place.wav
- player_bump.wav
- player_splash.wav
- popup.wav
- press_end.wav
- press_loop.wav
- press_start.wav
- ps3_switch.wav
- psy.wav
- psyche.wav
- Pump_zap.wav
- R30_buzz.wav
- R30_door_break.wav
- R30_hologram_01.wav
- R30_Mech_Creation_almost.wav
- R30_Mech_Creation_blueA.wav
- R30_Mech_Creation_blueB.wav
- R30_Mech_Creation_blueC.wav
- R30_Mech_Creation_bounce.wav
- R30_Mech_Creation_done.wav
- R30_Mech_Creation_end.wav
- R30_Mech_Creation_go.wav
- R30_Mech_Creation_green.wav
- R30_Mech_Creation_grilloff.wav
- R30_Mech_Creation_on.wav
- R30_Mech_Creation_pass.wav
- R30_Mech_Creation_Press_in.wav
- R30_Mech_Creation_retract.wav
- R30_Mech_Creation_stop.wav
- R30_Mech_Creation_uptube.wav
- R30_scanner_02.wav
- R30_slime_loop.wav
- R32_air_lock.wav
- R32_bubbles_small.wav
- R32_conveyor.wav
- R32_scanner_success.wav
- R32_tank_room.wav
- R32_turntable_01.wav
- R32_turntable_02.wav
- R36_button.wav
- R36_conveyor.wav
- R36_conveyor_stop.wav
- R36_crane.wav
- R36_crate_break.wav
- R36_door_break.wav
- R36_door_close.wav
- R36_door_open.wav
- R36_factory_floor.wav
- R36_lift.wav
- R36_lift_clunk.wav
- R36_water_pipe.wav
- radar.wav
- radar_off.wav
- rapid_hit.wav
- ricochet_bounce.wav
- rider_latch.wav
- river.wav
- robot_factory_ambi.wav
- robot_motor_01.wav
- robot_motor_02.wav
- robot_platform_hum.wav
- rocket_token.wav
- rock_fall.wav
- rock_impact.wav
- run.wav
- run_00000001.wav
- run_00000003.wav
- savenodeactivate.wav
- Sawcut.wav
- scanner_02.wav
- sharkbot_engine_01.wav
- shieldHit.wav
- shoot.wav
- shootimpact.wav
- shutdown_2.wav
- silver_streak_fly.wav
- silver_streak_impact.wav
- sink.wav
- skate_board_bounce_00000001.wav
- skate_land_asphalt.wav
- skate_land_concrete.wav
- skate_land_metal.wav
- skate_land_wood.wav
- skate_loop_grind_concrete.wav
- skate_loop_grind_metal_00000001.wav
- skate_loop_grind_steel.wav
- skate_ollie_asphalt_00000001.wav
- skate_ollie_concrete_00000001.wav
- skate_ollie_wood_00000001.wav
- skate_roll_asphalt.wav
- skate_roll_concrete.wav
- skate_roll_dirt.wav
- skate_roll_grass.wav
- skate_roll_gravel.wav
- skate_roll_metal.wav
- skate_roll_wood.wav
- skate_stack_concrete.wav
- skate_stack_wood.wav
- skate_turn_asphalt.wav
- skate_turn_concrete.wav
- skate_turn_dirt.wav
- skate_turn_grass.wav
- skate_turn_gravel.wav
- skate_turn_metal.wav
- skate_turn_wood.wav
- skid_a_00000001.wav
- skid_b_00000001.wav
- sliding_door.wav
- sonar_12.wav
- sonar_14.wav
- spawner_die.wav
- spawner_hit.wav
- spawner_teleport.wav
- Spring_Board.wav
- squawk_01.wav
- squawk_02.wav
- squawk_03.wav
- squawk_04.wav
- squawk_05.wav
- stamp_clunk.wav
- start.wav
- steam2.wav
- stunner_fly.wav
- stunner_impact.wav
- switch.wav
- tankbot_engine.wav
- tankbot_turret.wav
- target_hit_05.wav
- target_hit_07.wav
- thump_03.wav
- thump_05.wav
- tick_02.wav
- time_up.wav
- transmit.wav
- turret.wav
- ufo_hit.wav
- walk.wav
- walk_00000001.wav
- walk_00000002.wav
- walk_00000003.wav
- water.wav
- waterfall.wav
- water_flow_base.wav
- water_flow_heavy_long.wav
- wavebike_engine_idle_01.wav
- wavebike_land_water_01.wav
- welcomezine.wav
- Welder_motor.wav
- whack_1.wav
- whack_2.wav
- whack_3.wav
- whack_4.wav
- whistle.wav
- wind_05.wav
- wind_loop_01.wav
- wind_loop_02.wav
- yukenimpact.wav
- zap.wav
- zap_sparks.wav
- zip_rider.wav
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