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Sound Effects
Game
Section
Miscellaneous
Filesize 49.84 MB
Submitter Cooper B. Chance
Format ZIP
Hits 776
Comments 0

Icon Filler
Zip Contents[422]
  • 03_wind_swell.wav
  • 13_jaw_hiss.wav
  • 13_pipe_gurgle.wav
  • 13_water_fill.wav
  • 14_beep_00000001.wav
  • 14_door_01.wav
  • 14_door_02.wav
  • 14_pumping_station_ambi.wav
  • 34_arc_03.wav
  • 34_ball.wav
  • 34_blade.wav
  • 34_door.wav
  • 34_door_02.wav
  • 34_intruder.wav
  • 34_jump_pad.wav
  • 34_jump_pad_half.wav
  • 34_laser.wav
  • 34_lift.wav
  • 34_pile_driver.wav
  • 34_switch_pad.wav
  • 37_block_fail.wav
  • 37_block_flip_hor.wav
  • 37_block_flip_ver.wav
  • 37_block_move.wav
  • 37_block_rotate.wav
  • 37_block_sucess.wav
  • 37_time_up.wav
  • 38_flush.wav
  • 38_gate.wav
  • 38_pool_open.wav
  • 38_success.wav
  • 38_windmill_01.wav
  • alert.wav
  • ambush_lever.wav
  • angrytaunt.wav
  • arc.wav
  • asteroid_hit.wav
  • attack_melee_1.wav
  • attack_melee_2.wav
  • attack_melee_3.wav
  • attack_projectile_1.wav
  • bang_01.wav
  • Barramundi_Capture_impact.wav
  • Barramundi_Capture_thrash.wav
  • Barramundi_Sink.wav
  • barra_splash.wav
  • basemotor.wav
  • bell1.wav
  • bell2.wav
  • bell3.wav
  • bell4.wav
  • bigzap.wav
  • blades_land_concrete.wav
  • blades_land_wood.wav
  • blades_roll_asphalt.wav
  • blades_roll_concrete.wav
  • blades_roll_wood.wav
  • blades_turn_asphalt.wav
  • blades_turn_concrete.wav
  • blades_turn_wood.wav
  • blip.wav
  • blip_01.wav
  • blip_02.wav
  • blip_03.wav
  • blip_04.wav
  • Boostpad.wav
  • boulder_smash.wav
  • breach.wav
  • break_platform.wav
  • bubbles_07.wav
  • bump.wav
  • bus_arrive.wav
  • bus_depart.wav
  • bus_engine.wav
  • buzz_01.wav
  • cave_drips_04.wav
  • charge.wav
  • cheer.wav
  • chip_tink.wav
  • clawattack.wav
  • clawattackwater.wav
  • click_00.wav
  • Construction_crates_legs_2.wav
  • Construction_crates_legs_3.wav
  • Construction_crates_legs_4.wav
  • Construction_crates_legs_5.wav
  • Construction_crates_torso_2.wav
  • Construction_crates_torso_3.wav
  • Construction_crates_torso_4.wav
  • Construction_crates_torso_5.wav
  • Construction_crates_torso_6.wav
  • Construction_crates_torso_7.wav
  • Crab_claw_attack.wav
  • Crab_scuttle.wav
  • creak_01.wav
  • creak_02.wav
  • creak_03.wav
  • creak_04.wav
  • creak_05.wav
  • creak_06.wav
  • creak_07.wav
  • creak_08.wav
  • creak_09.wav
  • creak_10.wav
  • cyrax_beam.wav
  • cyrax_beam_prwup.wav
  • death.wav
  • deathzap1.wav
  • defense.wav
  • depth_charge_a.wav
  • dodgem_engine.wav
  • drill_out.wav
  • eih_beam1.wav
  • eih_beam2.wav
  • engine_and_wake_loop_01.wav
  • explode.wav
  • fistslam.wav
  • flip_switch.wav
  • forcefield.wav
  • fright.wav
  • fumf_05.wav
  • gas_hiss.wav
  • gatehum.wav
  • gate_open.wav
  • gate_start.wav
  • gate_success.wav
  • gate_switch.wav
  • gBounce.wav
  • generator.wav
  • glass_break.wav
  • gold_token_pickup.wav
  • golem_explode.wav
  • goo_splat.wav
  • grenade_bang03.wav
  • grenade_launch1.wav
  • grenade_launch2.wav
  • happytaunt.wav
  • hatch.wav
  • headbutt.wav
  • health_pickup.wav
  • hit_wall_01.wav
  • hologram_01.wav
  • hoverguard_swipe.wav
  • Hover_turn.wav
  • hurt1.wav
  • hurt2.wav
  • hurt3.wav
  • impact_02.wav
  • item_pickup.wav
  • kboard.wav
  • kboard1.wav
  • kboard2.wav
  • kboard3.wav
  • L03_pump_machine_ambi.wav
  • L03_Switch.wav
  • L04_computer_ambi.wav
  • L04_timer_blip.wav
  • lakes_hub_ambi_01.wav
  • lake_bird_a.wav
  • lake_bird_a_00000001.wav
  • lake_bird_a_00000003.wav
  • lake_bird_a_00000004.wav
  • lake_bird_b.wav
  • lake_bird_b_00000003.wav
  • Lake_bird_d.wav
  • lake_bird_d_00000002.wav
  • lake_bird_h.wav
  • lake_bird_h_00000001.wav
  • lake_bird_i.wav
  • lake_bird_i_00000003.wav
  • lake_bird_j.wav
  • lake_bird_j_00000001.wav
  • lake_shore.wav
  • land_explode.wav
  • lavaflight.wav
  • lava_explode.wav
  • lava_explode_small.wav
  • ledge_01.wav
  • ledge_02.wav
  • ledge_03.wav
  • lockon.wav
  • log_sink.wav
  • M42_river.wav
  • M42_rumble.wav
  • M42_stream_01.wav
  • M42_Waterfall.wav
  • M43_river.wav
  • M44_lava_loop_01.wav
  • M44_river.wav
  • M44_tipper.wav
  • M44_waterfall.wav
  • M45_bridge.wav
  • M45_lava.wav
  • M45_waterfall.wav
  • M46_lava_loop.wav
  • M46_lava_pipe.wav
  • M47_fan_01.wav
  • M47_gas_hiss_04.wav
  • M47_water_pipe.wav
  • M48_fan_05.wav
  • M48_fan_blade.wav
  • M48_forcefield.wav
  • M48_trapdoor.wav
  • M48_vent_break.wav
  • M48_vent_gust.wav
  • M48_vent_wind.wav
  • M49_block_move.wav
  • M49_block_rotate.wav
  • M49_win.wav
  • M50_computer.wav
  • M50_fan.wav
  • M50_lava_loop.wav
  • M50_lift.wav
  • M50_lift_door.wav
  • M50_machinery.wav
  • M50_rusty_valve.wav
  • M50_steam_pipe.wav
  • M50_Switch.wav
  • M50_water.wav
  • M50_water_stream.wav
  • M51_airlock_door.wav
  • M51_big_lift.wav
  • M51_buzz.wav
  • M51_electric_floor.wav
  • M51_gong.wav
  • M52_beep.wav
  • M52_computer.wav
  • M52_Monorail.wav
  • M53_seismic_rumble.wav
  • mech_expl.wav
  • mech_fire.wav
  • mech_foot.wav
  • mech_jump.wav
  • mech_short.wav
  • mine_explosion.wav
  • mine_launch.wav
  • mine_splash.wav
  • motor.wav
  • motor_02.wav
  • motor_02_00000001.wav
  • motor_02_00000003.wav
  • mud_boil.wav
  • Mud_death.wav
  • new_lap.wav
  • ninja_block.wav
  • ninja_jump.wav
  • ninja_land.wav
  • ninja_shoot.wav
  • nohurt.wav
  • ocean_loop_wav.wav
  • Options.wav
  • OSPhase4_Rise_Fortress_beam.wav
  • OSPhase4_Rise_Fortress_face.wav
  • OSPhase4_Rise_Fortress_land.wav
  • OSPhase4_Rise_Fortress_ring.wav
  • OSPhase4_Rise_Fortress_up.wav
  • OSPhase4_Rise_Fortress_wave.wav
  • page_turn_2.wav
  • pebbles_01.wav
  • pipes01.wav
  • pipe_flow_00.wav
  • pivotmotor.wav
  • plank_place.wav
  • player_bump.wav
  • player_splash.wav
  • popup.wav
  • press_end.wav
  • press_loop.wav
  • press_start.wav
  • ps3_switch.wav
  • psy.wav
  • psyche.wav
  • Pump_zap.wav
  • R30_buzz.wav
  • R30_door_break.wav
  • R30_hologram_01.wav
  • R30_Mech_Creation_almost.wav
  • R30_Mech_Creation_blueA.wav
  • R30_Mech_Creation_blueB.wav
  • R30_Mech_Creation_blueC.wav
  • R30_Mech_Creation_bounce.wav
  • R30_Mech_Creation_done.wav
  • R30_Mech_Creation_end.wav
  • R30_Mech_Creation_go.wav
  • R30_Mech_Creation_green.wav
  • R30_Mech_Creation_grilloff.wav
  • R30_Mech_Creation_on.wav
  • R30_Mech_Creation_pass.wav
  • R30_Mech_Creation_Press_in.wav
  • R30_Mech_Creation_retract.wav
  • R30_Mech_Creation_stop.wav
  • R30_Mech_Creation_uptube.wav
  • R30_scanner_02.wav
  • R30_slime_loop.wav
  • R32_air_lock.wav
  • R32_bubbles_small.wav
  • R32_conveyor.wav
  • R32_scanner_success.wav
  • R32_tank_room.wav
  • R32_turntable_01.wav
  • R32_turntable_02.wav
  • R36_button.wav
  • R36_conveyor.wav
  • R36_conveyor_stop.wav
  • R36_crane.wav
  • R36_crate_break.wav
  • R36_door_break.wav
  • R36_door_close.wav
  • R36_door_open.wav
  • R36_factory_floor.wav
  • R36_lift.wav
  • R36_lift_clunk.wav
  • R36_water_pipe.wav
  • radar.wav
  • radar_off.wav
  • rapid_hit.wav
  • ricochet_bounce.wav
  • rider_latch.wav
  • river.wav
  • robot_factory_ambi.wav
  • robot_motor_01.wav
  • robot_motor_02.wav
  • robot_platform_hum.wav
  • rocket_token.wav
  • rock_fall.wav
  • rock_impact.wav
  • run.wav
  • run_00000001.wav
  • run_00000003.wav
  • savenodeactivate.wav
  • Sawcut.wav
  • scanner_02.wav
  • sharkbot_engine_01.wav
  • shieldHit.wav
  • shoot.wav
  • shootimpact.wav
  • shutdown_2.wav
  • silver_streak_fly.wav
  • silver_streak_impact.wav
  • sink.wav
  • skate_board_bounce_00000001.wav
  • skate_land_asphalt.wav
  • skate_land_concrete.wav
  • skate_land_metal.wav
  • skate_land_wood.wav
  • skate_loop_grind_concrete.wav
  • skate_loop_grind_metal_00000001.wav
  • skate_loop_grind_steel.wav
  • skate_ollie_asphalt_00000001.wav
  • skate_ollie_concrete_00000001.wav
  • skate_ollie_wood_00000001.wav
  • skate_roll_asphalt.wav
  • skate_roll_concrete.wav
  • skate_roll_dirt.wav
  • skate_roll_grass.wav
  • skate_roll_gravel.wav
  • skate_roll_metal.wav
  • skate_roll_wood.wav
  • skate_stack_concrete.wav
  • skate_stack_wood.wav
  • skate_turn_asphalt.wav
  • skate_turn_concrete.wav
  • skate_turn_dirt.wav
  • skate_turn_grass.wav
  • skate_turn_gravel.wav
  • skate_turn_metal.wav
  • skate_turn_wood.wav
  • skid_a_00000001.wav
  • skid_b_00000001.wav
  • sliding_door.wav
  • sonar_12.wav
  • sonar_14.wav
  • spawner_die.wav
  • spawner_hit.wav
  • spawner_teleport.wav
  • Spring_Board.wav
  • squawk_01.wav
  • squawk_02.wav
  • squawk_03.wav
  • squawk_04.wav
  • squawk_05.wav
  • stamp_clunk.wav
  • start.wav
  • steam2.wav
  • stunner_fly.wav
  • stunner_impact.wav
  • switch.wav
  • tankbot_engine.wav
  • tankbot_turret.wav
  • target_hit_05.wav
  • target_hit_07.wav
  • thump_03.wav
  • thump_05.wav
  • tick_02.wav
  • time_up.wav
  • transmit.wav
  • turret.wav
  • ufo_hit.wav
  • walk.wav
  • walk_00000001.wav
  • walk_00000002.wav
  • walk_00000003.wav
  • water.wav
  • waterfall.wav
  • water_flow_base.wav
  • water_flow_heavy_long.wav
  • wavebike_engine_idle_01.wav
  • wavebike_land_water_01.wav
  • welcomezine.wav
  • Welder_motor.wav
  • whack_1.wav
  • whack_2.wav
  • whack_3.wav
  • whack_4.wav
  • whistle.wav
  • wind_05.wav
  • wind_loop_01.wav
  • wind_loop_02.wav
  • yukenimpact.wav
  • zap.wav
  • zap_sparks.wav
  • zip_rider.wav
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