# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Miscellaneous
Category GameCube
Game
Section
Sound Effects
Submitter Cooper B. Chance
Size 30.69 MB
Format ZIP (application/zip)
Hits 592
Comments 0

Icon Filler
Zip Contents[296]
  • Miscellaneous/alert.wav
  • Miscellaneous/ambush_lever.wav
  • Miscellaneous/angrytaunt.wav
  • Miscellaneous/arc.wav
  • Miscellaneous/asteroid_hit.wav
  • Miscellaneous/attack_melee_1.wav
  • Miscellaneous/attack_melee_2.wav
  • Miscellaneous/attack_melee_3.wav
  • Miscellaneous/attack_projectile_1.wav
  • Miscellaneous/bang_01.wav
  • Miscellaneous/Barramundi_Capture_impact.wav
  • Miscellaneous/Barramundi_Capture_thrash.wav
  • Miscellaneous/Barramundi_Sink.wav
  • Miscellaneous/barra_splash.wav
  • Miscellaneous/basemotor.wav
  • Miscellaneous/bell1.wav
  • Miscellaneous/bell2.wav
  • Miscellaneous/bell3.wav
  • Miscellaneous/bell4.wav
  • Miscellaneous/bigzap.wav
  • Miscellaneous/blades_land_concrete.wav
  • Miscellaneous/blades_land_wood.wav
  • Miscellaneous/blades_roll_asphalt.wav
  • Miscellaneous/blades_roll_concrete.wav
  • Miscellaneous/blades_roll_wood.wav
  • Miscellaneous/blades_turn_asphalt.wav
  • Miscellaneous/blades_turn_concrete.wav
  • Miscellaneous/blades_turn_wood.wav
  • Miscellaneous/blip.wav
  • Miscellaneous/blip_01.wav
  • Miscellaneous/blip_02.wav
  • Miscellaneous/blip_03.wav
  • Miscellaneous/blip_04.wav
  • Miscellaneous/Boostpad.wav
  • Miscellaneous/boulder_smash.wav
  • Miscellaneous/breach.wav
  • Miscellaneous/break_platform.wav
  • Miscellaneous/bubbles_07.wav
  • Miscellaneous/bump.wav
  • Miscellaneous/bus_arrive.wav
  • Miscellaneous/bus_depart.wav
  • Miscellaneous/bus_engine.wav
  • Miscellaneous/buzz_01.wav
  • Miscellaneous/cave_drips_04.wav
  • Miscellaneous/charge.wav
  • Miscellaneous/cheer.wav
  • Miscellaneous/chip_tink.wav
  • Miscellaneous/clawattack.wav
  • Miscellaneous/clawattackwater.wav
  • Miscellaneous/click_00.wav
  • Miscellaneous/Construction_crates_legs_2.wav
  • Miscellaneous/Construction_crates_legs_3.wav
  • Miscellaneous/Construction_crates_legs_4.wav
  • Miscellaneous/Construction_crates_legs_5.wav
  • Miscellaneous/Construction_crates_torso_2.wav
  • Miscellaneous/Construction_crates_torso_3.wav
  • Miscellaneous/Construction_crates_torso_4.wav
  • Miscellaneous/Construction_crates_torso_5.wav
  • Miscellaneous/Construction_crates_torso_6.wav
  • Miscellaneous/Construction_crates_torso_7.wav
  • Miscellaneous/Crab_claw_attack.wav
  • Miscellaneous/Crab_scuttle.wav
  • Miscellaneous/creak_01.wav
  • Miscellaneous/creak_02.wav
  • Miscellaneous/creak_03.wav
  • Miscellaneous/creak_04.wav
  • Miscellaneous/creak_05.wav
  • Miscellaneous/creak_06.wav
  • Miscellaneous/creak_07.wav
  • Miscellaneous/creak_08.wav
  • Miscellaneous/creak_09.wav
  • Miscellaneous/creak_10.wav
  • Miscellaneous/cyrax_beam.wav
  • Miscellaneous/cyrax_beam_prwup.wav
  • Miscellaneous/death.wav
  • Miscellaneous/deathzap1.wav
  • Miscellaneous/defense.wav
  • Miscellaneous/depth_charge_a.wav
  • Miscellaneous/dodgem_engine.wav
  • Miscellaneous/drill_out.wav
  • Miscellaneous/eih_beam1.wav
  • Miscellaneous/eih_beam2.wav
  • Miscellaneous/engine_and_wake_loop_01.wav
  • Miscellaneous/explode.wav
  • Miscellaneous/fistslam.wav
  • Miscellaneous/flip_switch.wav
  • Miscellaneous/forcefield.wav
  • Miscellaneous/fright.wav
  • Miscellaneous/fumf_05.wav
  • Miscellaneous/gas_hiss.wav
  • Miscellaneous/gatehum.wav
  • Miscellaneous/gate_open.wav
  • Miscellaneous/gate_start.wav
  • Miscellaneous/gate_success.wav
  • Miscellaneous/gate_switch.wav
  • Miscellaneous/gBounce.wav
  • Miscellaneous/generator.wav
  • Miscellaneous/glass_break.wav
  • Miscellaneous/gold_token_pickup.wav
  • Miscellaneous/golem_explode.wav
  • Miscellaneous/goo_splat.wav
  • Miscellaneous/grenade_bang03.wav
  • Miscellaneous/grenade_launch1.wav
  • Miscellaneous/grenade_launch2.wav
  • Miscellaneous/happytaunt.wav
  • Miscellaneous/hatch.wav
  • Miscellaneous/headbutt.wav
  • Miscellaneous/health_pickup.wav
  • Miscellaneous/hit_wall_01.wav
  • Miscellaneous/hologram_01.wav
  • Miscellaneous/hoverguard_swipe.wav
  • Miscellaneous/Hover_turn.wav
  • Miscellaneous/hurt1.wav
  • Miscellaneous/hurt2.wav
  • Miscellaneous/hurt3.wav
  • Miscellaneous/impact_02.wav
  • Miscellaneous/item_pickup.wav
  • Miscellaneous/kboard.wav
  • Miscellaneous/kboard1.wav
  • Miscellaneous/kboard2.wav
  • Miscellaneous/kboard3.wav
  • Miscellaneous/lakes_hub_ambi_01.wav
  • Miscellaneous/lake_bird_a.wav
  • Miscellaneous/lake_bird_a_00000001.wav
  • Miscellaneous/lake_bird_a_00000003.wav
  • Miscellaneous/lake_bird_a_00000004.wav
  • Miscellaneous/lake_bird_b.wav
  • Miscellaneous/lake_bird_b_00000003.wav
  • Miscellaneous/Lake_bird_d.wav
  • Miscellaneous/lake_bird_d_00000002.wav
  • Miscellaneous/lake_bird_h.wav
  • Miscellaneous/lake_bird_h_00000001.wav
  • Miscellaneous/lake_bird_i.wav
  • Miscellaneous/lake_bird_i_00000003.wav
  • Miscellaneous/lake_bird_j.wav
  • Miscellaneous/lake_bird_j_00000001.wav
  • Miscellaneous/lake_shore.wav
  • Miscellaneous/land_explode.wav
  • Miscellaneous/lavaflight.wav
  • Miscellaneous/lava_explode.wav
  • Miscellaneous/lava_explode_small.wav
  • Miscellaneous/ledge_01.wav
  • Miscellaneous/ledge_02.wav
  • Miscellaneous/ledge_03.wav
  • Miscellaneous/lockon.wav
  • Miscellaneous/log_sink.wav
  • Miscellaneous/mech_expl.wav
  • Miscellaneous/mech_fire.wav
  • Miscellaneous/mech_foot.wav
  • Miscellaneous/mech_jump.wav
  • Miscellaneous/mech_short.wav
  • Miscellaneous/mine_explosion.wav
  • Miscellaneous/mine_launch.wav
  • Miscellaneous/mine_splash.wav
  • Miscellaneous/motor.wav
  • Miscellaneous/motor_02.wav
  • Miscellaneous/motor_02_00000001.wav
  • Miscellaneous/motor_02_00000003.wav
  • Miscellaneous/mud_boil.wav
  • Miscellaneous/Mud_death.wav
  • Miscellaneous/new_lap.wav
  • Miscellaneous/ninja_block.wav
  • Miscellaneous/ninja_jump.wav
  • Miscellaneous/ninja_land.wav
  • Miscellaneous/ninja_shoot.wav
  • Miscellaneous/nohurt.wav
  • Miscellaneous/ocean_loop_wav.wav
  • Miscellaneous/Options.wav
  • Miscellaneous/page_turn_2.wav
  • Miscellaneous/pebbles_01.wav
  • Miscellaneous/pipes01.wav
  • Miscellaneous/pipe_flow_00.wav
  • Miscellaneous/pivotmotor.wav
  • Miscellaneous/plank_place.wav
  • Miscellaneous/player_bump.wav
  • Miscellaneous/player_splash.wav
  • Miscellaneous/popup.wav
  • Miscellaneous/press_end.wav
  • Miscellaneous/press_loop.wav
  • Miscellaneous/press_start.wav
  • Miscellaneous/ps3_switch.wav
  • Miscellaneous/psy.wav
  • Miscellaneous/psyche.wav
  • Miscellaneous/Pump_zap.wav
  • Miscellaneous/R30_buzz.wav
  • Miscellaneous/R30_door_break.wav
  • Miscellaneous/R30_hologram_01.wav
  • Miscellaneous/radar.wav
  • Miscellaneous/radar_off.wav
  • Miscellaneous/rapid_hit.wav
  • Miscellaneous/ricochet_bounce.wav
  • Miscellaneous/rider_latch.wav
  • Miscellaneous/river.wav
  • Miscellaneous/robot_factory_ambi.wav
  • Miscellaneous/robot_motor_01.wav
  • Miscellaneous/robot_motor_02.wav
  • Miscellaneous/robot_platform_hum.wav
  • Miscellaneous/rocket_token.wav
  • Miscellaneous/rock_fall.wav
  • Miscellaneous/rock_impact.wav
  • Miscellaneous/run.wav
  • Miscellaneous/run_00000001.wav
  • Miscellaneous/run_00000003.wav
  • Miscellaneous/savenodeactivate.wav
  • Miscellaneous/Sawcut.wav
  • Miscellaneous/scanner_02.wav
  • Miscellaneous/sharkbot_engine_01.wav
  • Miscellaneous/shieldHit.wav
  • Miscellaneous/shoot.wav
  • Miscellaneous/shootimpact.wav
  • Miscellaneous/shutdown_2.wav
  • Miscellaneous/silver_streak_fly.wav
  • Miscellaneous/silver_streak_impact.wav
  • Miscellaneous/sink.wav
  • Miscellaneous/skate_board_bounce_00000001.wav
  • Miscellaneous/skate_land_asphalt.wav
  • Miscellaneous/skate_land_concrete.wav
  • Miscellaneous/skate_land_metal.wav
  • Miscellaneous/skate_land_wood.wav
  • Miscellaneous/skate_loop_grind_concrete.wav
  • Miscellaneous/skate_loop_grind_metal_00000001.wav
  • Miscellaneous/skate_loop_grind_steel.wav
  • Miscellaneous/skate_ollie_asphalt_00000001.wav
  • Miscellaneous/skate_ollie_concrete_00000001.wav
  • Miscellaneous/skate_ollie_wood_00000001.wav
  • Miscellaneous/skate_roll_asphalt.wav
  • Miscellaneous/skate_roll_concrete.wav
  • Miscellaneous/skate_roll_dirt.wav
  • Miscellaneous/skate_roll_grass.wav
  • Miscellaneous/skate_roll_gravel.wav
  • Miscellaneous/skate_roll_metal.wav
  • Miscellaneous/skate_roll_wood.wav
  • Miscellaneous/skate_stack_concrete.wav
  • Miscellaneous/skate_stack_wood.wav
  • Miscellaneous/skate_turn_asphalt.wav
  • Miscellaneous/skate_turn_concrete.wav
  • Miscellaneous/skate_turn_dirt.wav
  • Miscellaneous/skate_turn_grass.wav
  • Miscellaneous/skate_turn_gravel.wav
  • Miscellaneous/skate_turn_metal.wav
  • Miscellaneous/skate_turn_wood.wav
  • Miscellaneous/skid_a_00000001.wav
  • Miscellaneous/skid_b_00000001.wav
  • Miscellaneous/sliding_door.wav
  • Miscellaneous/sonar_12.wav
  • Miscellaneous/sonar_14.wav
  • Miscellaneous/spawner_die.wav
  • Miscellaneous/spawner_hit.wav
  • Miscellaneous/spawner_teleport.wav
  • Miscellaneous/Spring_Board.wav
  • Miscellaneous/squawk_01.wav
  • Miscellaneous/squawk_02.wav
  • Miscellaneous/squawk_03.wav
  • Miscellaneous/squawk_04.wav
  • Miscellaneous/squawk_05.wav
  • Miscellaneous/stamp_clunk.wav
  • Miscellaneous/start.wav
  • Miscellaneous/steam2.wav
  • Miscellaneous/stunner_fly.wav
  • Miscellaneous/stunner_impact.wav
  • Miscellaneous/switch.wav
  • Miscellaneous/tankbot_engine.wav
  • Miscellaneous/tankbot_turret.wav
  • Miscellaneous/target_hit_05.wav
  • Miscellaneous/target_hit_07.wav
  • Miscellaneous/thump_03.wav
  • Miscellaneous/thump_05.wav
  • Miscellaneous/tick_02.wav
  • Miscellaneous/time_up.wav
  • Miscellaneous/transmit.wav
  • Miscellaneous/turret.wav
  • Miscellaneous/ufo_hit.wav
  • Miscellaneous/walk.wav
  • Miscellaneous/walk_00000001.wav
  • Miscellaneous/walk_00000002.wav
  • Miscellaneous/walk_00000003.wav
  • Miscellaneous/water.wav
  • Miscellaneous/waterfall.wav
  • Miscellaneous/water_flow_base.wav
  • Miscellaneous/water_flow_heavy_long.wav
  • Miscellaneous/wavebike_engine_idle_01.wav
  • Miscellaneous/wavebike_land_water_01.wav
  • Miscellaneous/welcomezine.wav
  • Miscellaneous/Welder_motor.wav
  • Miscellaneous/whack_1.wav
  • Miscellaneous/whack_2.wav
  • Miscellaneous/whack_3.wav
  • Miscellaneous/whack_4.wav
  • Miscellaneous/whistle.wav
  • Miscellaneous/wind_05.wav
  • Miscellaneous/wind_loop_01.wav
  • Miscellaneous/wind_loop_02.wav
  • Miscellaneous/yukenimpact.wav
  • Miscellaneous/zap.wav
  • Miscellaneous/zap_sparks.wav
  • Miscellaneous/zip_rider.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!