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Sound Effects
Category PC / Computer
Game
Section
General
Submitter Cooper B. Chance
Size 35.32 MB
Format ZIP (application/zip)
Hits 2,038
Comments 0

Icon Filler
Zip Contents[283]
  • SFX/arrow1.wav
  • SFX/arrow2.wav
  • SFX/arrow3.wav
  • SFX/arrow4.wav
  • SFX/arrow5.wav
  • SFX/arrow6.wav
  • SFX/Build1.wav
  • SFX/Build2.wav
  • SFX/Build3.wav
  • SFX/Build4.wav
  • SFX/Build5.wav
  • SFX/Build6.wav
  • SFX/Build7.wav
  • SFX/Build8.wav
  • SFX/Build9.wav
  • SFX/buildingdeath.wav
  • SFX/BuildingHeavyPartImpact1.wav
  • SFX/BuildingHeavyPartImpact2.wav
  • SFX/BuildingHeavyPartImpact3.wav
  • SFX/BuildingPartImpact1.wav
  • SFX/BuildingPartImpact2.wav
  • SFX/BuildingPartImpact3.wav
  • SFX/BuildingPartImpact4.wav
  • SFX/BuildingPartImpact5.wav
  • SFX/BuildingPartImpact6.wav
  • SFX/BuildingPartImpactStone1.wav
  • SFX/BuildingPartImpactStone2.wav
  • SFX/BuildingPartImpactStone3.wav
  • SFX/BuildingPartImpactStone4.wav
  • SFX/BuildingPartImpactStone5.wav
  • SFX/BuildingPartImpactStone6.wav
  • SFX/BuildSaw1.wav
  • SFX/BuildSaw2.wav
  • SFX/BuildSaw3.wav
  • SFX/BulletHitsDirt1.wav
  • SFX/BulletHitsDirt2.wav
  • SFX/BulletHitsDirt3.wav
  • SFX/bullethitsflesh1.wav
  • SFX/bullethitsflesh2.wav
  • SFX/bullethitsflesh3.wav
  • SFX/bullethitsflesh4.wav
  • SFX/bullethitsstone1.wav
  • SFX/bullethitsstone2.wav
  • SFX/bullethitsstone3.wav
  • SFX/BulletHitsWater1.wav
  • SFX/BulletHitsWater2.wav
  • SFX/BulletHitsWater3.wav
  • SFX/BulletHitsWater4.wav
  • SFX/BulletHitsWater5.wav
  • SFX/bullethitswood1.wav
  • SFX/bullethitswood2.wav
  • SFX/bullethitswood3.wav
  • SFX/bullethitswood4.wav
  • SFX/bulletricochet1.wav
  • SFX/bulletricochet2.wav
  • SFX/bulletricochet3.wav
  • SFX/bulletzing1.wav
  • SFX/bulletzing2.wav
  • SFX/bulletzing3.wav
  • SFX/CampFireLoop.wav
  • SFX/CannonImpactDirt1.wav
  • SFX/CannonImpactDirt2.wav
  • SFX/CannonImpactDirt3.wav
  • SFX/CannonImpactDirt4.wav
  • SFX/CannonImpactFlesh1.wav
  • SFX/CannonImpactFlesh2.wav
  • SFX/CannonImpactFlesh3.wav
  • SFX/CannonImpactFlesh4.wav
  • SFX/CannonImpactStone1.wav
  • SFX/CannonImpactStone2.wav
  • SFX/CannonImpactStone3.wav
  • SFX/CannonImpactStone4.wav
  • SFX/CannonImpactWater1.wav
  • SFX/CannonImpactWater2.wav
  • SFX/CannonImpactWater3.wav
  • SFX/CannonImpactWater4.wav
  • SFX/CannonImpactWater5.wav
  • SFX/cannonshot1.wav
  • SFX/cannonshot2.wav
  • SFX/cannonshot3.wav
  • SFX/cannonshot4.wav
  • SFX/CartBreak.wav
  • SFX/chakram.wav
  • SFX/CoveredWagonDeath.wav
  • SFX/CoveredWagonMove1.wav
  • SFX/CoveredWagonMove2.wav
  • SFX/CoveredWagonSelect1.wav
  • SFX/CoveredWagonSelect2.wav
  • SFX/CrossbowShoot1.wav
  • SFX/CrossbowShoot2.wav
  • SFX/CrossbowShoot3.wav
  • SFX/CrossbowShoot4.wav
  • SFX/CrossbowShoot5.wav
  • SFX/CrossbowShoot6.wav
  • SFX/culverinshoot1.wav
  • SFX/culverinshoot2.wav
  • SFX/culverinshoot3.wav
  • SFX/culverinshoot4.wav
  • SFX/explosion1.wav
  • SFX/explosion2.wav
  • SFX/explosion3.wav
  • SFX/falconetshoot1.wav
  • SFX/falconetshoot2.wav
  • SFX/falconetshoot3.wav
  • SFX/falconetshoot4.wav
  • SFX/find.wav
  • SFX/fireloop.wav
  • SFX/FirepitDance.wav
  • SFX/FireShipExplode1.wav
  • SFX/FireShipExplode2.wav
  • SFX/FireShip_Ambient.wav
  • SFX/FireworksBurst1.wav
  • SFX/FireworksBurst2.wav
  • SFX/FireworksBurst3.wav
  • SFX/FireworksBurst4.wav
  • SFX/flamethrower.wav
  • SFX/flamingarrow.wav
  • SFX/flare.wav
  • SFX/garrison.wav
  • SFX/GateClose.wav
  • SFX/GateOpen.wav
  • SFX/GatherCoin1.wav
  • SFX/GatherCoin2.wav
  • SFX/GatherCoin3.wav
  • SFX/GatherCoin4.wav
  • SFX/GatherCoin5.wav
  • SFX/GatherCoin6.wav
  • SFX/GatherCoin7.wav
  • SFX/GatherCoin8.wav
  • SFX/GatherFarm1.wav
  • SFX/GatherFarm2.wav
  • SFX/GatherFarm3.wav
  • SFX/GatherFarm4.wav
  • SFX/GatherFarm5.wav
  • SFX/GatherFarm6.wav
  • SFX/GatherFarm7.wav
  • SFX/GatherFarm8.wav
  • SFX/GatherFarm9.wav
  • SFX/GatherFruit1.wav
  • SFX/GatherFruit2.wav
  • SFX/GatherFruit3.wav
  • SFX/GatherFruit4.wav
  • SFX/GatherMeat1.wav
  • SFX/GatherMeat2.wav
  • SFX/GatherMeat3.wav
  • SFX/GatherMeat4.wav
  • SFX/GatherMeat5.wav
  • SFX/GatherMeat6.wav
  • SFX/GatherMeat7.wav
  • SFX/GatherMeat8.wav
  • SFX/GatherMeat9.wav
  • SFX/GatherMeat10.wav
  • SFX/GatherWood1.wav
  • SFX/GatherWood2.wav
  • SFX/GatherWood3.wav
  • SFX/GatherWood4.wav
  • SFX/GatherWood5.wav
  • SFX/GatherWood6.wav
  • SFX/GatherWood7.wav
  • SFX/GatherWood8.wav
  • SFX/GatherWood9.wav
  • SFX/GatherWood10.wav
  • SFX/GatlingGunShoot.wav
  • SFX/GenericFootsteps1.wav
  • SFX/GenericFootsteps2.wav
  • SFX/GenericFootsteps3.wav
  • SFX/GlassBreak1.wav
  • SFX/GlassBreak2.wav
  • SFX/GlassBreak3.wav
  • SFX/GlassBreak4.wav
  • SFX/Grenade1.wav
  • SFX/Grenade2.wav
  • SFX/Grenade3.wav
  • SFX/GrenadeLight.wav
  • SFX/HeartTest.wav
  • SFX/HoopImpact1.wav
  • SFX/HoopImpact2.wav
  • SFX/HoopImpact3.wav
  • SFX/MeleeHitFlesh1.wav
  • SFX/MeleeHitFlesh2.wav
  • SFX/MeleeHitFlesh3.wav
  • SFX/MeleeHitFlesh4.wav
  • SFX/MeleeHitFlesh5.wav
  • SFX/MeleeHitWood1.wav
  • SFX/MeleeHitWood2.wav
  • SFX/MeleeHitWood3.wav
  • SFX/MeleeHitWood4.wav
  • SFX/MeleeHitWood5.wav
  • SFX/MortarShot1.wav
  • SFX/MortarShot2.wav
  • SFX/MortarShot3.wav
  • SFX/MortarShot4.wav
  • SFX/MortarShot5.wav
  • SFX/musketshot1.wav
  • SFX/musketshot2.wav
  • SFX/musketshot3.wav
  • SFX/musketshot4.wav
  • SFX/musketshot5.wav
  • SFX/musketshot6.wav
  • SFX/musketshot7.wav
  • SFX/musketshot8.wav
  • SFX/musketshot9.wav
  • SFX/nuggetfound.wav
  • SFX/PetardExplosion1.wav
  • SFX/PetardExplosion2.wav
  • SFX/PetardExplosion3.wav
  • SFX/PickUpNugget.wav
  • SFX/PistolShot1.wav
  • SFX/PistolShot2.wav
  • SFX/PistolShot3.wav
  • SFX/PistolShot4.wav
  • SFX/PistolShot5.wav
  • SFX/PistolShot6.wav
  • SFX/rifleshot1.wav
  • SFX/rifleshot2.wav
  • SFX/rifleshot3.wav
  • SFX/rifleshot4.wav
  • SFX/rifleshot5.wav
  • SFX/rifleshot6.wav
  • SFX/rifleshot7.wav
  • SFX/rifleshot8.wav
  • SFX/rifleshot9.wav
  • SFX/RocketShoot1.wav
  • SFX/RocketShoot2.wav
  • SFX/RocketShoot3.wav
  • SFX/SettlerGunShot1.wav
  • SFX/SettlerGunShot2.wav
  • SFX/SettlerGunShot3.wav
  • SFX/SettlerGunShot4.wav
  • SFX/SettlerGunShot5.wav
  • SFX/SettlerGunShot6.wav
  • SFX/SettlersAttacked.wav
  • SFX/ShipCannonShot1.wav
  • SFX/ShipCannonShot2.wav
  • SFX/ShipCannonShot3.wav
  • SFX/ShipCannonShot4.wav
  • SFX/ShipCreak1.wav
  • SFX/ShipCreak2.wav
  • SFX/ShipCreak3.wav
  • SFX/ShipDeath.wav
  • SFX/ShipExist.wav
  • SFX/SPC16Marching.wav
  • SFX/SPC16RockCrashChunk1.wav
  • SFX/SPC16RockCrashChunk2.wav
  • SFX/SPC16RockCrashChunk3.wav
  • SFX/SPC16RockCrashCrack.wav
  • SFX/SPC20CooperEaten.wav
  • SFX/SPC20Growl.wav
  • SFX/SplashSmall1.wav
  • SFX/SplashSmall2.wav
  • SFX/SplashSmall3.wav
  • SFX/StagecoachExist.wav
  • SFX/Swoosh1.wav
  • SFX/Swoosh2.wav
  • SFX/Swoosh3.wav
  • SFX/SwordClank1.wav
  • SFX/SwordClank2.wav
  • SFX/SwordClank3.wav
  • SFX/SwordClank4.wav
  • SFX/SwordClank5.wav
  • SFX/SwordWhip.wav
  • SFX/Thud.wav
  • SFX/torchswing1.wav
  • SFX/torchswing2.wav
  • SFX/torchswing3.wav
  • SFX/TrainExist.wav
  • SFX/TrainWhistle1.wav
  • SFX/TrainWhistle2.wav
  • SFX/TravoisAmbient1.wav
  • SFX/TravoisAmbient2.wav
  • SFX/TravoisExist.wav
  • SFX/TreeFall1.wav
  • SFX/TreeFall2.wav
  • SFX/TreeFall3.wav
  • SFX/woodcrush1.wav
  • SFX/woodcrush2.wav
  • SFX/woodcrush3.wav
  • SFX/woodcrush4.wav
  • SFX/woodcrush5.wav
  • SFX/woodcrush6.wav
  • SFX/woodcrush7.wav
  • SFX/woodcrush8.wav
  • SFX/woodcrush9.wav
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