# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Common Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Inthegrave
Size 11.92 MB
Format ZIP (application/zip)
Hits 7,969
Comments 0

Icon Filler
Zip Contents[214]
  • brush_a/sneak/fol_brush_01.wav
  • brush_a/sneak/fol_brush_02.wav
  • brush_a/sneak/fol_brush_03.wav
  • brush_a/sneak/fol_brush_04.wav
  • brush_a/sneak/fol_brush_05.wav
  • brush_a/sneak/fol_brush_06.wav
  • brush_a/sneak/fol_brush_07.wav
  • cloth_walkrun/fol_cloth_walkrun_01.wav
  • cloth_walkrun/fol_cloth_walkrun_04.wav
  • cloth_walkrun/fol_cloth_walkrun_05.wav
  • cloth_walkrun/fol_cloth_walkrun_06.wav
  • cloth_walkrun/fol_cloth_walkrun_07.wav
  • dance/fol_dance_01.wav
  • dance/fol_dance_02.wav
  • dance/fol_dance_03.wav
  • dance/fol_dance_04.wav
  • dance/fol_dance_05.wav
  • dance/fol_dance_06.wav
  • dance/fol_dance_07.wav
  • dance/fol_dance_08.wav
  • dance/fol_dance_09.wav
  • dance/fol_dance_10.wav
  • dance/fol_dance_11.wav
  • dance/fol_dance_12.wav
  • dance/fol_dance_13.wav
  • dance/fol_dance_14.wav
  • dance/fol_dance_15.wav
  • dance/fol_dance_16.wav
  • dance/fol_dance_17.wav
  • dance/fol_dance_18.wav
  • dance/fol_dance_19.wav
  • dance/fol_dance_20.wav
  • dance/fol_dance_21.wav
  • dance/fol_dance_22.wav
  • dance/fol_dance_23.wav
  • dance/fol_dance_24.wav
  • docmitchell/fol_docmitchell_standup.wav
  • docmitchell/fol_doc_armmvmt.wav
  • docmitchell/fol_doc_chairmvmt.wav
  • docmitchell/fol_doc_docmplyrcreak.wav
  • docmitchell/fol_doc_docmplyrstandup.wav
  • docmitchell/fol_doc_docmstandup.wav
  • docmitchell/fol_doc_eyesopen.wav
  • docmitchell/fol_doc_situp.wav
  • docmitchell/fol_doc_woahthere.wav
  • docmitchell/fol_givereflectron.wav
  • heavyarmor_runwalk/fol_armor_runwalk_01.wav
  • heavyarmor_runwalk/fol_armor_runwalk_02.wav
  • heavyarmor_runwalk/fol_armor_runwalk_03.wav
  • heavyarmor_runwalk/fol_armor_runwalk_04.wav
  • heavyarmor_runwalk/fol_armor_runwalk_05.wav
  • heavyarmor_runwalk/fol_armor_runwalk_06.wav
  • heavyarmor_runwalk/fol_armor_runwalk_07.wav
  • heavyarmor_runwalk/fol_armor_runwalk_08.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_01.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_02.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_03.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_04.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_05.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_06.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_07.wav
  • heavyarmor_runwalk2/fol_armor_runwalk_08.wav
  • highheel/fol_dance_heels_01.wav
  • highheel/fol_dance_heels_02.wav
  • highheel/fol_dance_heels_03.wav
  • highheel/fol_dance_heels_04.wav
  • highheel/fol_dance_heels_05.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_01.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_02.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_03.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_04.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_05.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_06.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_07.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_08.wav
  • idle/bartending/bottle/npc_idle_bartend_bottles_09.wav
  • idle/bartending/bucketsplash/npc_idle_bartend_bucketsplash_01.wav
  • idle/bartending/bucketsplash/npc_idle_bartend_bucketsplash_02.wav
  • idle/bartending/bucketsplash/npc_idle_bartend_bucketsplash_03.wav
  • idle/bartending/bucketsplash/npc_idle_bartend_bucketsplash_04.wav
  • idle/bartending/glass/npc_idle_bartend_glass_01.wav
  • idle/bartending/glass/npc_idle_bartend_glass_02.wav
  • idle/bartending/glass/npc_idle_bartend_glass_03.wav
  • idle/bartending/glass/npc_idle_bartend_glass_04.wav
  • idle/bartending/glass/npc_idle_bartend_glass_05.wav
  • idle/bartending/hand/npc_idle_bartend_hand_01.wav
  • idle/bartending/hand/npc_idle_bartend_hand_02.wav
  • idle/bartending/hand/npc_idle_bartend_hand_03.wav
  • idle/bartending/hand/npc_idle_bartend_hand_04.wav
  • idle/bartending/hand/npc_idle_bartend_hand_05.wav
  • idle/bartending/tap/npc_idle_bartend_tap_01.wav
  • idle/bartending/tap/npc_idle_bartend_tap_02.wav
  • idle/bartending/tap/npc_idle_bartend_tap_03.wav
  • idle/bartending/tap/npc_idle_bartend_tap_04.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_01.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_02.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_03.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_04.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_05.wav
  • idle/bartending/wipe/npc_idle_bartend_wipe_06.wav
  • idle/bartending/wipestart/npc_idle_bartend_wipestart_01.wav
  • idle/bartending/wipestart/npc_idle_bartend_wipestart_02.wav
  • idle/biting_nails/npc_idle_bitingnails_01.wav
  • idle/biting_nails/npc_idle_bitingnails_02.wav
  • idle/biting_nails/npc_idle_bitingnails_03.wav
  • idle/biting_nails/npc_idle_bitingnails_04.wav
  • idle/blacksmith/npc_idle_blacksmith_01.wav
  • idle/blacksmith/npc_idle_blacksmith_02.wav
  • idle/blacksmith/npc_idle_blacksmith_03.wav
  • idle/blacksmith/npc_idle_blacksmith_04.wav
  • idle/blacksmith/npc_idle_blacksmith_05.wav
  • idle/crucifix/land/npc_idle_crucifixland_01.wav
  • idle/crucifix/land/npc_idle_crucifixland_02.wav
  • idle/crucifix/land/npc_idle_crucifixland_03.wav
  • idle/crucifix/land/npc_idle_crucifixland_04.wav
  • idle/pickingnose/arm/npc_idle_picknosearm_01.wav
  • idle/pickingnose/arm/npc_idle_picknosearm_02.wav
  • idle/pickingnose/arm/npc_idle_picknosearm_03.wav
  • idle/pickingnose/pick/npc_idle_picknose_01.wav
  • idle/pickingnose/pick/npc_idle_picknose_02.wav
  • idle/pickingnose/pick/npc_idle_picknose_03.wav
  • idle/pickingnose/pick/npc_idle_picknose_04.wav
  • idle/pickingnose/snort/npc_idle_picksnort_01.wav
  • idle/pickingnose/snort/npc_idle_picksnort_02.wav
  • idle/pickingnose/snort/npc_idle_picksnort_03.wav
  • idle/pickingnose/snort/npc_idle_picksnort_04.wav
  • idle/pickingnose/snort/npc_idle_picksnort_05.wav
  • idle/pipboymanipulate/npc_idle_pipboy_access_down.wav
  • idle/pipboymanipulate/npc_idle_pipboy_access_up.wav
  • idle/pipboymanipulate/static/npc_idle_pipboy_static_01.wav
  • idle/pipboymanipulate/static/npc_idle_pipboy_static_02.wav
  • idle/pipboymanipulate/static/npc_idle_pipboy_static_03.wav
  • idle/pipboymanipulate/static/npc_idle_pipboy_static_04.wav
  • idle/pipboymanipulate/static/npc_idle_pipboy_static_05.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_01.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_02.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_03.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_04.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_05.wav
  • idle/pipboymanipulate/ui/npc_idle_pipboy_ui_06.wav
  • idle/pushups/npc_idle_pushups_01.wav
  • idle/pushups/npc_idle_pushups_02.wav
  • idle/pushups/npc_idle_pushups_03.wav
  • idle/pushups/npc_idle_pushups_04.wav
  • idle/pushups/npc_idle_pushups_05.wav
  • idle/pushups/npc_idle_pushups_06.wav
  • idle/pushups/npc_idle_pushups_07.wav
  • idle/scratchself/npc_idle_scratchself_01.wav
  • idle/scratchself/npc_idle_scratchself_02.wav
  • idle/scratchself/npc_idle_scratchself_03.wav
  • idle/scratchself/npc_idle_scratchself_04.wav
  • idle/scratchself/npc_idle_scratchself_05.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_01.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_02.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_03.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_04.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_05.wav
  • idle/scratchshoulder/npc_idle_scratchshoulder_06.wav
  • idle/smokingidle/in/npc_idle_smoking_in_01.wav
  • idle/smokingidle/in/npc_idle_smoking_in_02.wav
  • idle/smokingidle/in/npc_idle_smoking_in_03.wav
  • idle/smokingidle/out/npc_idle_smoking_out_01.wav
  • idle/smokingidle/out/npc_idle_smoking_out_02.wav
  • idle/swatting/hand/npc_idle_swat_hands_01.wav
  • idle/swatting/hand/npc_idle_swat_hands_02.wav
  • idle/swatting/hand/npc_idle_swat_hands_03.wav
  • idle/swatting/npc_idle_swat_buzz.wav
  • idle/swatting/slap/npc_idle_swat_slap_01.wav
  • idle/swatting/slap/npc_idle_swat_slap_02.wav
  • idle/swatting/slap/npc_idle_swat_slap_03.wav
  • idle/vomit/npc_idle_vomit.wav
  • idle_weaponcheck.wav
  • idle_weaponcheck_02.wav
  • plastic_walkrun/fol_plastic_walkrun_01.wav
  • plastic_walkrun/fol_plastic_walkrun_02.wav
  • plastic_walkrun/fol_plastic_walkrun_03.wav
  • plastic_walkrun/fol_plastic_walkrun_04.wav
  • plastic_walkrun/fol_plastic_walkrun_05.wav
  • plastic_walkrun/fol_plastic_walkrun_06.wav
  • plastic_walkrun/fol_plastic_walkrun_07.wav
  • restrainedstand/fol_restrainedstand.wav
  • the_gambler/cardcollect/fol_gmble_cardcollect_01.wav
  • the_gambler/cardcollect/fol_gmble_cardcollect_02.wav
  • the_gambler/cardcollect/fol_gmble_cardcollect_03.wav
  • the_gambler/cardcollect/fol_gmble_cardcollect_04.wav
  • the_gambler/cardcollect/fol_gmble_cardcollect_05.wav
  • the_gambler/cardfelt/fol_gmble_chiponfelt_01.wav
  • the_gambler/cardfelt/fol_gmble_chiponfelt_02.wav
  • the_gambler/cardfelt/fol_gmble_chiponfelt_03.wav
  • the_gambler/cardfelt/fol_gmble_chiponfelt_04.wav
  • the_gambler/cardfelt/fol_gmble_chiponfelt_05.wav
  • the_gambler/cardflip/fol_gmble_cardflip_01.wav
  • the_gambler/cardflip/fol_gmble_cardflip_02.wav
  • the_gambler/cardflip/fol_gmble_cardflip_03.wav
  • the_gambler/cardflip/fol_gmble_cardflip_04.wav
  • the_gambler/cardflip/fol_gmble_cardflip_05.wav
  • the_gambler/cardflip/fol_gmble_cardflip_06.wav
  • the_gambler/cardflip/fol_gmble_cardflip_07.wav
  • the_gambler/cardflip/fol_gmble_cardflip_09.wav
  • the_gambler/cardflip/fol_gmble_cardflip_10.wav
  • the_gambler/cardflip/fol_gmble_cardflip_11.wav
  • the_gambler/chips/fol_gmble_chips_01.wav
  • the_gambler/chips/fol_gmble_chips_02.wav
  • the_gambler/chips/fol_gmble_chips_03.wav
  • the_gambler/chips/fol_gmble_chips_04.wav
  • the_gambler/chips/fol_gmble_chips_05.wav
  • the_gambler/chips/fol_gmble_chips_06.wav
  • the_gambler/chips/fol_gmble_chips_07.wav
  • the_gambler/tap/fol_gmble_tap_01.wav
  • the_gambler/tap/fol_gmble_tap_02.wav
  • the_gambler/tap/fol_gmble_tap_03.wav
  • the_gambler/tap/fol_gmble_tap_04.wav
  • the_gambler/tap/fol_gmble_tap_05.wav
  • the_gambler/tap/fol_gmble_tap_06.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!