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All Sounds
Game
Section
Miscellaneous
Filesize 116.83 MB
Submitter NavyFoxKid
Format ZIP
Hits 2,383
Comments 1

Icon Filler
Zip Contents[1105]
/
- Sounds/add_item_to_HUD.wav
- Sounds/add_potion_ingredient.wav
- Sounds/Adv3_wet_staircase_rising_end.wav
- Sounds/Adv3_wet_staircase_rising_loop.wav
- Sounds/Adv7_bridge_drop.wav
- Sounds/Adv7_bridge_lock_in_place.wav
- Sounds/Adv7_bridge_raise.wav
- Sounds/Adv7_walls_rotate1.wav
- Sounds/Adv7_walls_rotate2.wav
- Sounds/Adv7_walls_stop.wav
- Sounds/Adv11a_cutscene_explosion_rubble.wav
- Sounds/Adv11a_elevator_loop.wav
- Sounds/Adv11a_elevator_start.wav
- Sounds/Adv11a_elevator_stop.wav
- Sounds/Adv11a_slicer01.wav
- Sounds/Adv11a_slicer01_hit.wav
- Sounds/Adv11a_slicer02.wav
- Sounds/Adv11a_slicer02_hit.wav
- Sounds/Adv11a_slicer03.wav
- Sounds/Adv11a_slicer03_hit.wav
- Sounds/Adv11b_blockslide_crash.wav
- Sounds/Adv11b_blockslide_slide.wav
- Sounds/Adv11b_corridor_rubble.wav
- Sounds/Adv11b_light_beam_floor_opens.wav
- Sounds/Adv11b_metal_cube_hits_bottom.wav
- Sounds/Adv11_rock_explode01.wav
- Sounds/Adv11_rock_explode02.wav
- Sounds/Adv11_rock_explode03.wav
- Sounds/Adv11_rock_explode04.wav
- Sounds/ALO_hit.wav
- Sounds/ambience01.wav
- Sounds/ambience02.wav
- Sounds/ambience_night_outside01.wav
- Sounds/AMB_AragogLair.wav
- Sounds/AMB_classroom_busy.wav
- Sounds/AMB_classroom_empty.wav
- Sounds/AMB_classroom_quiet.wav
- Sounds/AMB_crowd_loop1.wav
- Sounds/AMB_crowd_loop2.wav
- Sounds/AMB_crowd_loop3.wav
- Sounds/AMB_dungeon-stream1.wav
- Sounds/AMB_entryhall_background.wav
- Sounds/AMB_forbidden_forest.wav
- Sounds/AMB_forbidden_forest2.wav
- Sounds/AMB_fountain.wav
- Sounds/AMB_fountain2.wav
- Sounds/AMB_fountain_small.wav
- Sounds/AMB_ghost1.wav
- Sounds/AMB_ghost2.wav
- Sounds/AMB_ghost3.wav
- Sounds/AMB_GroundsHubNight.wav
- Sounds/AMB_gryfindor_tower.wav
- Sounds/AMB_GStaircase1.wav
- Sounds/AMB_GStaircase2.wav
- Sounds/AMB_hallways_background.wav
- Sounds/AMB_in_metal_pipe.wav
- Sounds/AMB_large_sewer_room.wav
- Sounds/AMB_outside_day1.wav
- Sounds/AMB_outside_day2.wav
- Sounds/AMB_outside_nightwind1.wav
- Sounds/AMB_outside_nightwind2.wav
- Sounds/AMB_outside_rainthunder1.wav
- Sounds/AMB_outside_rainthunder2.wav
- Sounds/AMB_potions-room-stream.wav
- Sounds/AMB_room_tone.wav
- Sounds/AMB_tree-canyon_wind.wav
- Sounds/AMB_tree-canyon_wind2.wav
- Sounds/AMB_windunder-door.wav
- Sounds/Anglia_car_door_close.wav
- Sounds/Anglia_car_door_open.wav
- Sounds/Anglia_crash_long.wav
- Sounds/Anglia_crash_short.wav
- Sounds/Anglia_gets_away.wav
- Sounds/Anglia_incoming.wav
- Sounds/Anglia_jet_fly-by.wav
- Sounds/Anglia_running.wav
- Sounds/Anglia_running2.wav
- Sounds/Anglia_stalled_loop.wav
- Sounds/Anglia_stalling.wav
- Sounds/Anglia_trunk_bump_open.wav
- Sounds/Anglia_wind1.wav
- Sounds/Anglia_wind2.wav
- Sounds/Anglia_wind3.wav
- Sounds/Aragog_thump_screen_shake.wav
- Sounds/Arragog_attack01.wav
- Sounds/Arragog_attack02.wav
- Sounds/Arragog_attack03.wav
- Sounds/Arragog_attack04.wav
- Sounds/Arragog_attack05.wav
- Sounds/Arragog_attack06.wav
- Sounds/AsG_edgewobble.wav
- Sounds/AsG_faint_1.wav
- Sounds/AsG_faint_2.wav
- Sounds/AsG_faint_3.wav
- Sounds/AsG_falling_forever.wav
- Sounds/AsG_jumpland1.wav
- Sounds/AsG_jumpland2.wav
- Sounds/AsG_jumpland3.wav
- Sounds/AsG_jumpland4.wav
- Sounds/AsG_ouch_0.wav
- Sounds/AsG_ouch_1.wav
- Sounds/AsG_ouch_2.wav
- Sounds/AsG_ouch_3.wav
- Sounds/AsG_ouch_4.wav
- Sounds/AsG_ouch_5.wav
- Sounds/AsG_ouch_6.wav
- Sounds/AsG_ouch_7.wav
- Sounds/AsG_ouch_8.wav
- Sounds/AsG_ouch_9.wav
- Sounds/AsG_pullup_1.wav
- Sounds/AsG_pullup_2.wav
- Sounds/AsG_pullup_3.wav
- Sounds/AsG_pullup_4.wav
- Sounds/AsG_pullup_5.wav
- Sounds/AsG_pullup_6.wav
- Sounds/Basil3Attack00.wav
- Sounds/BasilAttackWarning00.wav
- Sounds/BasiliskDead-SpellAtmos002o.wav
- Sounds/Basilisk_attack1.wav
- Sounds/Basilisk_attack2.wav
- Sounds/Basilisk_attack3.wav
- Sounds/Basilisk_attack4.wav
- Sounds/Basilisk_attack5.wav
- Sounds/Basilisk_attack6.wav
- Sounds/Basilisk_eyes_powerup1.wav
- Sounds/Basilisk_eyes_powerup2.wav
- Sounds/Basilisk_eyes_powerup3.wav
- Sounds/Basilisk_eyes_shoot.wav
- Sounds/Basilisk_eyes_shoot1.wav
- Sounds/Basilisk_eyes_shoot2.wav
- Sounds/Basilisk_eyes_shoot3.wav
- Sounds/Basilisk_eyes_up&shoot.wav
- Sounds/Basilisk_hiss_long1.wav
- Sounds/Basilisk_hiss_long2.wav
- Sounds/Basilisk_hiss_long3.wav
- Sounds/Basilisk_hiss_short1.wav
- Sounds/Basilisk_hiss_short2.wav
- Sounds/Basilisk_ouch1.wav
- Sounds/Basilisk_ouch2.wav
- Sounds/Basilisk_ouch3.wav
- Sounds/Basilisk_roar.wav
- Sounds/Basilisk_scream_blinded.wav
- Sounds/Basilisk_scream_death.wav
- Sounds/Basilisk_scream_suprise_popup.wav
- Sounds/Basilisk_sniff1.wav
- Sounds/Basilisk_sniff2.wav
- Sounds/Basilisk_sniff3.wav
- Sounds/Basilisk_spit_acid.wav
- Sounds/Basilisk_spit_acid2.wav
- Sounds/Basil_bite.wav
- Sounds/Basil_duck_into_hole.wav
- Sounds/BAS_eye_beam_loop.wav
- Sounds/BAS_OutHole.wav
- Sounds/bean_bounce.wav
- Sounds/bernie_beans.wav
- Sounds/bernie_laugh.wav
- Sounds/big_block_fall.wav
- Sounds/big_gate_squeak_1.wav
- Sounds/big_gate_squeak_2.wav
- Sounds/Big_whomp1.wav
- Sounds/Big_whomp2.wav
- Sounds/Big_whomp3.wav
- Sounds/Big_whomp4.wav
- Sounds/bludger_loop.wav
- Sounds/blue_death_torch.wav
- Sounds/booby_trap_open.wav
- Sounds/booby_trap_reset.wav
- Sounds/booby_trap_sidedoor_open1.wav
- Sounds/booby_trap_sidedoor_open2.wav
- Sounds/booby_trap_sidedoor_open3.wav
- Sounds/booby_trap_sidedoor_open4.wav
- Sounds/bookstore_crowd_ahh.wav
- Sounds/bookstore_crowd_applause.wav
- Sounds/bottle_bounce.wav
- Sounds/bottle_bounce1.wav
- Sounds/bottle_bounce2.wav
- Sounds/BOW_attack1.wav
- Sounds/BOW_attack2.wav
- Sounds/BOW_attack3.wav
- Sounds/BOW_attack4.wav
- Sounds/BOW_miss.wav
- Sounds/BOW_miss_01.wav
- Sounds/BOW_miss_02.wav
- Sounds/BOW_miss_03.wav
- Sounds/BOW_ouch1.wav
- Sounds/BOW_ouch2.wav
- Sounds/BOW_ouch3.wav
- Sounds/BOW_ouch4.wav
- Sounds/BOW_ouch5.wav
- Sounds/BOW_ouch6.wav
- Sounds/BOW_ouch7.wav
- Sounds/BOW_ouch_01.wav
- Sounds/BOW_ouch_02.wav
- Sounds/BOW_ouch_03.wav
- Sounds/BOW_ouch_04.wav
- Sounds/BOW_ouch_05.wav
- Sounds/BOW_ouch_06.wav
- Sounds/BOW_ouch_07.wav
- Sounds/BOW_surprise1.wav
- Sounds/BOW_surprise2.wav
- Sounds/BOW_surprise3.wav
- Sounds/BOW_surprise4.wav
- Sounds/BOW_surprise5.wav
- Sounds/BOW_taunt1.wav
- Sounds/BOW_taunt2.wav
- Sounds/BOW_taunt3.wav
- Sounds/BOW_taunt4.wav
- Sounds/BOW_taunt5.wav
- Sounds/BOW_taunt6.wav
- Sounds/BOW_taunt7.wav
- Sounds/BOW_taunt8.wav
- Sounds/BOW_taunt9.wav
- Sounds/broom01.wav
- Sounds/broom02.wav
- Sounds/broom03.wav
- Sounds/broom04.wav
- Sounds/broom05.wav
- Sounds/broom06.wav
- Sounds/button_in_a_pit_1.wav
- Sounds/button_in_a_pit_2.wav
- Sounds/cast_Alohomora.wav
- Sounds/cast_Diffindo.wav
- Sounds/cast_Expelliarmus.wav
- Sounds/cast_Flipendo.wav
- Sounds/cast_Lumos.wav
- Sounds/cast_Mimblewimble.wav
- Sounds/cast_Rictusempra.wav
- Sounds/cast_Skurge.wav
- Sounds/cast_Spongify.wav
- Sounds/cauldron_bubbling.wav
- Sounds/cauldron_flip.wav
- Sounds/cauldron_stir_loop.wav
- Sounds/cauldron_stir_loop2.wav
- Sounds/cauldron_stir_loop3.wav
- Sounds/cauldron_stir_loop4.wav
- Sounds/ceiling_bolt_loosen.wav
- Sounds/ceiling_grate_opens.wav
- Sounds/ch1_ambience1.wav
- Sounds/ch1_ambience2.wav
- Sounds/Ch1_stairs_dropdown_finish.wav
- Sounds/Ch1_stairs_dropdown_start.wav
- Sounds/Ch3_block_crash1.wav
- Sounds/Ch3_block_crash2.wav
- Sounds/crawlspace_gate_open.wav
- Sounds/Cutscene_Duelsnake_applause.wav
- Sounds/Cutscene_Duelsnake_CrowdShocked.wav
- Sounds/Cutscene_Duelsnake_MalfoyCast.wav
- Sounds/cutscene_filch_kids_chatter.wav
- Sounds/cutscene_HCC_chatter1.wav
- Sounds/cutscene_HCC_chatter2.wav
- Sounds/cutscene_HCC_gryffindor_appl.wav
- Sounds/cutscene_HCC_hufflepuff_appl.wav
- Sounds/cutscene_HCC_ravenclaw_appl.wav
- Sounds/cutscene_HCC_shushing1.wav
- Sounds/cutscene_HCC_shushing2.wav
- Sounds/cutscene_HCC_syltherin_appl.wav
- Sounds/cutscene_Snake_hiss.wav
- Sounds/DFO_hit_branches.wav
- Sounds/DFO_hit_leaves.wav
- Sounds/DFO_hit_rope.wav
- Sounds/DFO_hit_web.wav
- Sounds/DiagonAlley_Ambience.wav
- Sounds/DiagonAlley_Ambience2.wav
- Sounds/diffindo_hit_small.wav
- Sounds/Dobby_appears.wav
- Sounds/Dobby_disappears.wav
- Sounds/Dobby_sparkles_loop.wav
- Sounds/Door2COS_air_release.wav
- Sounds/Door2COS_bump1.wav
- Sounds/Door2COS_bump2.wav
- Sounds/Door2COS_bump3.wav
- Sounds/Door2COS_bump4.wav
- Sounds/Door2COS_open_hole_wind_loop.wav
- Sounds/Door2COS_scrape_long1.wav
- Sounds/Door2COS_scrape_long2.wav
- Sounds/Door2COS_scrape_short1.wav
- Sounds/Door2COS_scrape_short2.wav
- Sounds/door_no_bump_stone.wav
- Sounds/door_no_bump_wood.wav
- Sounds/Door_PinkLady_closing.wav
- Sounds/Door_PinkLady_opened-closed.wav
- Sounds/Door_PinkLady_opening.wav
- Sounds/dragon_statue_growl.wav
- Sounds/dragon_statue_roar.wav
- Sounds/drips_1.wav
- Sounds/drips_2.wav
- Sounds/drips_3.wav
- Sounds/Dueling_aww1.wav
- Sounds/Dueling_aww2.wav
- Sounds/Dueling_aww3.wav
- Sounds/Dueling_aww4.wav
- Sounds/Dueling_aww5.wav
- Sounds/Dueling_boo1.wav
- Sounds/Dueling_boo2.wav
- Sounds/Dueling_boo3.wav
- Sounds/Dueling_boo4.wav
- Sounds/Dueling_boo5.wav
- Sounds/Dueling_crowd.wav
- Sounds/Dueling_crowd_loop.wav
- Sounds/Dueling_EXP_smack.wav
- Sounds/Dueling_EXP_swoosh.wav
- Sounds/Dueling_harry_gets_hit.wav
- Sounds/Dueling_laughing1.wav
- Sounds/Dueling_laughing2.wav
- Sounds/Dueling_MIM_buildup.wav
- Sounds/Dueling_MIM_hit.wav
- Sounds/Dueling_MIM_self_damage.wav
- Sounds/Dueling_MIM_self_lucky.wav
- Sounds/Dueling_switch2EXP.wav
- Sounds/Dueling_switch2MIM.wav
- Sounds/Dueling_switch2RIC.wav
- Sounds/ecto_BIG_hit.wav
- Sounds/ecto_BIG_idle.wav
- Sounds/ecto_blob_idle.wav
- Sounds/ecto_blocking_movement.wav
- Sounds/ecto_damage.wav
- Sounds/Ecto_dribble1.wav
- Sounds/Ecto_dribble2.wav
- Sounds/ecto_hit.wav
- Sounds/ecto_hit1.wav
- Sounds/ecto_hit2.wav
- Sounds/ecto_idle.wav
- Sounds/ecto_idle1.wav
- Sounds/ecto_idle2.wav
- Sounds/ecto_idle3.wav
- Sounds/EmotiveHarry5_a_pullup5.wav
- Sounds/EmotiveHarry5_b_pullup6.wav
- Sounds/EmotiveHarry_a_pullup5.wav
- Sounds/EmotiveHarry_a_pullup6.wav
- Sounds/end_of_phase1_rumble.wav
- Sounds/ExplG02.wav
- Sounds/falldeep2.wav
- Sounds/Fawkes_cry.wav
- Sounds/Fawkes_eerie_music_loop.wav
- Sounds/Fawkes_sword_dropland.wav
- Sounds/Fawkes_sword_dropstart.wav
- Sounds/Fawkes_wing_flap.wav
- Sounds/fawke_firewall.wav
- Sounds/fawke_talon_in_eye.wav
- Sounds/firecrab_attack.wav
- Sounds/firecrab_door_close.wav
- Sounds/firecrab_falling.wav
- Sounds/firecrab_falling_A.wav
- Sounds/firecrab_hit.wav
- Sounds/firecrab_landing_A.wav
- Sounds/firecrab_landing_B.wav
- Sounds/firecrab_landing_C.wav
- Sounds/firecrab_large_attack.wav
- Sounds/firecrab_large_falling.wav
- Sounds/firecrab_large_falling_A.wav
- Sounds/firecrab_large_roar.wav
- Sounds/firecrab_large_roar_A.wav
- Sounds/firecrab_large_roar_B.wav
- Sounds/firecrab_large_roar_C.wav
- Sounds/firecrab_ouch_A.wav
- Sounds/firecrab_ouch_B.wav
- Sounds/firecrab_ouch_C.wav
- Sounds/firecrab_preattack.wav
- Sounds/firecrab_roar.wav
- Sounds/firecrab_roar_A.wav
- Sounds/firecrab_roar_B.wav
- Sounds/firecrab_roar_C.wav
- Sounds/firecrab_ss_fcb_step_01E.wav
- Sounds/firecrab_ss_fcb_step_02E.wav
- Sounds/firecrab_ss_fcb_step_03E.wav
- Sounds/firecrab_ss_fcb_turn_01E.wav
- Sounds/firecrab_ss_fcb_turn_02E.wav
- Sounds/firecrab_walk.wav
- Sounds/fireplace.wav
- Sounds/fireworks_01.wav
- Sounds/fireworks_02.wav
- Sounds/flame_shoot1.wav
- Sounds/flame_shoot2.wav
- Sounds/flame_shoot3.wav
- Sounds/floor_button_push.wav
- Sounds/floor_grate_explode_open.wav
- Sounds/floor_grate_landing.wav
- Sounds/floor_grate_warning_rattle.wav
- Sounds/flying_broom_loop.wav
- Sounds/Ford_Anglia_trunk_open.wav
- Sounds/Found_Secret_Music.wav
- Sounds/frog_hop.wav
- Sounds/frog_ribbit.wav
- Sounds/frog_ribbit_hidden.wav
- Sounds/general_ambient_students.wav
- Sounds/general_ambient_students2.wav
- Sounds/general_ambient_students3.wav
- Sounds/general_ambient_students4.wav
- Sounds/general_ambient_students5.wav
- Sounds/Ghost.wav
- Sounds/ghost211.wav
- Sounds/ghost311.wav
- Sounds/ghosty01.wav
- Sounds/ghosty02.wav
- Sounds/ghosty03.wav
- Sounds/ghosty04.wav
- Sounds/ghosty05.wav
- Sounds/ghosty06.wav
- Sounds/ghosty07.wav
- Sounds/ghosty08.wav
- Sounds/ghosty09.wav
- Sounds/ghost_ambience1.wav
- Sounds/ghost_ambience2.wav
- Sounds/gnome_die01.wav
- Sounds/gnome_die02.wav
- Sounds/gnome_die03.wav
- Sounds/gnome_die04.wav
- Sounds/gnome_die05.wav
- Sounds/gnome_die06.wav
- Sounds/gnome_eat01.wav
- Sounds/gnome_eat02.wav
- Sounds/gnome_eat03.wav
- Sounds/gnome_eat04.wav
- Sounds/gnome_eatloop01.wav
- Sounds/gnome_eatloop02.wav
- Sounds/gnome_eatloop03.wav
- Sounds/gnome_eatloop04.wav
- Sounds/gnome_gets_thrown01.wav
- Sounds/gnome_gets_thrown02.wav
- Sounds/gnome_gets_thrown03.wav
- Sounds/gnome_gets_thrown04.wav
- Sounds/gnome_gets_thrown05.wav
- Sounds/gnome_gets_thrown06.wav
- Sounds/gnome_gets_thrown07.wav
- Sounds/gnome_gets_thrown08.wav
- Sounds/gnome_gets_thrown09.wav
- Sounds/gnome_gets_thrown10.wav
- Sounds/gnome_ouch01.wav
- Sounds/gnome_ouch02.wav
- Sounds/gnome_ouch03.wav
- Sounds/gnome_ouch04.wav
- Sounds/gnome_ouch05.wav
- Sounds/gnome_ouch06.wav
- Sounds/gnome_ouch07.wav
- Sounds/gnome_ouch08.wav
- Sounds/gnome_talk01.wav
- Sounds/gnome_talk02.wav
- Sounds/gnome_talk03.wav
- Sounds/gnome_talk04.wav
- Sounds/gnome_talk05.wav
- Sounds/gnome_talk06.wav
- Sounds/gnome_talk07.wav
- Sounds/gnome_talk08.wav
- Sounds/gnome_talk09.wav
- Sounds/gnome_talk10.wav
- Sounds/gnome_talk11.wav
- Sounds/gnome_talk12.wav
- Sounds/gnome_talk13.wav
- Sounds/gnome_talk14.wav
- Sounds/gnome_talk15.wav
- Sounds/gnome_talk16.wav
- Sounds/GNO_crash1.wav
- Sounds/GNO_crash2.wav
- Sounds/GNO_crash3.wav
- Sounds/GNO_crash4.wav
- Sounds/GNO_crash5.wav
- Sounds/goyle_puzzle_A.wav
- Sounds/goyle_puzzle_B.wav
- Sounds/goyle_puzzle_C.wav
- Sounds/goyle_puzzle_lock.wav
- Sounds/grafitti_cutscene_crowd_shocked.wav
- Sounds/GUI_Esc_Click1.wav
- Sounds/GUI_Esc_Click2.wav
- Sounds/GUI_Esc_Click3.wav
- Sounds/GUI_Esc_Click4.wav
- Sounds/GUI_Esc_Click5.wav
- Sounds/GUI_Esc_Rollover1.wav
- Sounds/GUI_Esc_Rollover2.wav
- Sounds/GUI_Esc_Rollover3.wav
- Sounds/GUI_Esc_Rollover4.wav
- Sounds/gui_rollover1.wav
- Sounds/gui_rollover2.wav
- Sounds/gui_rollover3.wav
- Sounds/gulping.wav
- Sounds/gulping2.wav
- Sounds/gulping3.wav
- Sounds/gulping4.wav
- Sounds/gulping5.wav
- Sounds/HAR_acid_burn1.wav
- Sounds/HAR_acid_burn2.wav
- Sounds/HAR_acid_burn3.wav
- Sounds/HAR_broken_ankle.wav
- Sounds/HAR_foot_cave1.wav
- Sounds/HAR_foot_cave2.wav
- Sounds/HAR_foot_cave3.wav
- Sounds/HAR_foot_cloud1.wav
- Sounds/HAR_foot_cloud2.wav
- Sounds/HAR_foot_cloud3.wav
- Sounds/HAR_foot_ecto1.wav
- Sounds/HAR_foot_ecto2.wav
- Sounds/HAR_foot_ecto3.wav
- Sounds/HAR_foot_grass1.wav
- Sounds/HAR_foot_grass2.wav
- Sounds/HAR_foot_grass3.wav
- Sounds/HAR_foot_metal1.wav
- Sounds/HAR_foot_metal2.wav
- Sounds/HAR_foot_metal3.wav
- Sounds/HAR_foot_rug1-01.wav
- Sounds/HAR_foot_rug1.wav
- Sounds/HAR_foot_rug2.wav
- Sounds/HAR_foot_rug3.wav
- Sounds/HAR_foot_sneak1.wav
- Sounds/HAR_foot_sneak2.wav
- Sounds/HAR_foot_sneak3.wav
- Sounds/HAR_foot_stone1.wav
- Sounds/HAR_foot_stone2.wav
- Sounds/HAR_foot_stone3.wav
- Sounds/HAR_foot_wet1.wav
- Sounds/HAR_foot_wet2.wav
- Sounds/HAR_foot_wet3.wav
- Sounds/HAR_foot_wood1.wav
- Sounds/HAR_foot_wood2.wav
- Sounds/HAR_foot_wood3.wav
- Sounds/HAR_landing_metal.wav
- Sounds/HAR_landing_rug.wav
- Sounds/HAR_landing_stone.wav
- Sounds/HAR_landing_wet.wav
- Sounds/HAR_landing_wood.wav
- Sounds/health_boost1.wav
- Sounds/health_boost_potential.wav
- Sounds/hidden_gear01.wav
- Sounds/hidden_gear02.wav
- Sounds/hidden_gear03.wav
- Sounds/hidden_gear04.wav
- Sounds/horklump_mushroom_head_explode.wav
- Sounds/horklump_mushroom_head_popoff.wav
- Sounds/horklump_poof1.wav
- Sounds/horklump_poof2.wav
- Sounds/horklump_poof3.wav
- Sounds/horklump_poof4.wav
- Sounds/Hry_edgewobble.wav
- Sounds/Hry_fall_100rev.wav
- Sounds/Hry_fall_100rev2.wav
- Sounds/Hry_fall_100rev3.wav
- Sounds/Hry_hit_big01.wav
- Sounds/Hry_hit_big02.wav
- Sounds/Hry_hit_big03.wav
- Sounds/Hry_Hit_big04.wav
- Sounds/Hry_Hit_med01.wav
- Sounds/Hry_Hit_med02.wav
- Sounds/Hry_Hit_med03.wav
- Sounds/Hry_hit_med04.wav
- Sounds/Hry_hit_small01.wav
- Sounds/Hry_hit_small02.wav
- Sounds/Hry_hit_small03.wav
- Sounds/Hry_hit_small04.wav
- Sounds/Hry_Hit_smed01.wav
- Sounds/Hry_hit_smed02.wav
- Sounds/Hry_Hit_smed03.wav
- Sounds/Hry_jump01.wav
- Sounds/Hry_jump02.wav
- Sounds/Hry_jump03.wav
- Sounds/Hry_jump04.wav
- Sounds/imp_attack_01.wav
- Sounds/imp_attack_02.wav
- Sounds/imp_attack_03.wav
- Sounds/imp_attack_04.wav
- Sounds/imp_attack_05.wav
- Sounds/imp_bite_01.wav
- Sounds/imp_bite_02.wav
- Sounds/imp_die_01.wav
- Sounds/imp_die_02.wav
- Sounds/imp_die_03.wav
- Sounds/imp_die_04.wav
- Sounds/imp_die_05.wav
- Sounds/imp_ouch_01.wav
- Sounds/imp_ouch_02.wav
- Sounds/imp_ouch_03.wav
- Sounds/imp_ouch_04.wav
- Sounds/imp_ouch_05.wav
- Sounds/imp_scream.wav
- Sounds/In_Bookstore_Ambience.wav
- Sounds/jump1.wav
- Sounds/jump2.wav
- Sounds/jump3.wav
- Sounds/knight_hit.wav
- Sounds/landing1.wav
- Sounds/landing2.wav
- Sounds/landing3.wav
- Sounds/landing4.wav
- Sounds/landing5.wav
- Sounds/lil_whomper_hit1.wav
- Sounds/lil_whomper_hit2.wav
- Sounds/lil_whomper_hit3.wav
- Sounds/lil_whomper_hit4.wav
- Sounds/lumos6.wav
- Sounds/lumos7.wav
- Sounds/lumos8.wav
- Sounds/Lumos_glow_loop.wav
- Sounds/Lumos_glow_loop_object.wav
- Sounds/Lumos_hit01.wav
- Sounds/Lumos_pass_through.wav
- Sounds/menu_click.wav
- Sounds/metal_door_closed.wav
- Sounds/metal_door_closed01.wav
- Sounds/metal_door_closed02.wav
- Sounds/metal_door_closed03.wav
- Sounds/metal_door_open01.wav
- Sounds/metal_door_open02.wav
- Sounds/metal_door_rises.wav
- Sounds/metal_elevator_moving.wav
- Sounds/metal_elevator_starts.wav
- Sounds/metal_elevator_stopped.wav
- Sounds/mover_loop_deep_metal_scrape.wav
- Sounds/mover_loop_deep_scrape.wav
- Sounds/music_SkurgeBlockedEdit_01.wav
- Sounds/oof1.wav
- Sounds/oof2.wav
- Sounds/Opening_Castle_Fly-through_Edit.wav
- Sounds/Orchestra_Flourish_01.wav
- Sounds/ouch1.wav
- Sounds/ouch2.wav
- Sounds/ouch3.wav
- Sounds/ouch4.wav
- Sounds/ouch5.wav
- Sounds/ouch6.wav
- Sounds/ouch7.wav
- Sounds/ouch8.wav
- Sounds/ouch9.wav
- Sounds/ouch10.wav
- Sounds/ouch11.wav
- Sounds/ouch12.wav
- Sounds/ouch13.wav
- Sounds/owl_hoot01.wav
- Sounds/owl_hoot02.wav
- Sounds/owl_wing_flap.wav
- Sounds/PC_AsG_Adv7aSlyth_24.wav
- Sounds/PC_AsG_Adv7aSlyth_24a.wav
- Sounds/PC_AsG_Adv7aSlyth_24b.wav
- Sounds/PC_AsG_Adv7aSlyth_24c.wav
- Sounds/PC_AsG_Adv7aSlyth_24d.wav
- Sounds/PC_AsG_Adv7aSlyth_25.wav
- Sounds/PC_AsG_Adv7aSlyth_25a.wav
- Sounds/PC_AsG_Adv7aSlyth_25b.wav
- Sounds/PC_AsG_Adv7aSlyth_25c.wav
- Sounds/PC_AsG_Adv7aSlyth_26.wav
- Sounds/PC_AsG_Adv7aSlyth_26a.wav
- Sounds/PC_AsG_Adv7aSlyth_26b.wav
- Sounds/PC_AsG_Adv7aSlyth_27.wav
- Sounds/PC_AsG_Adv7aSlyth_27a.wav
- Sounds/PC_AsG_Adv7aSlyth_27b.wav
- Sounds/PC_AsG_Adv7aSlyth_28.wav
- Sounds/PC_AsG_Adv7aSlyth_28a.wav
- Sounds/PC_AsG_Adv7aSlyth_28b.wav
- Sounds/PC_AsG_Adv7aSlyth_29.wav
- Sounds/PC_AsG_Emote_13.wav
- Sounds/PC_AsG_Emote_13a.wav
- Sounds/PC_AsG_Emote_13b.wav
- Sounds/PC_AsG_Emote_14.wav
- Sounds/PC_AsG_Emote_14a.wav
- Sounds/PC_AsG_Emote_14b.wav
- Sounds/PC_AsG_Emote_15.wav
- Sounds/PC_AsG_Emote_15a.wav
- Sounds/PC_AsG_Emote_15b.wav
- Sounds/PC_AsG_Emote_16.wav
- Sounds/PC_AsG_Emote_16a.wav
- Sounds/PC_AsG_Emote_16b.wav
- Sounds/PC_AsG_Emote_17.wav
- Sounds/PC_AsG_Emote_17a.wav
- Sounds/PC_AsG_Emote_17b.wav
- Sounds/PC_AsG_Emote_18.wav
- Sounds/PC_AsG_Emote_18a.wav
- Sounds/PC_AsG_Emote_19.wav
- Sounds/PC_AsG_Emote_19a.wav
- Sounds/PC_AsG_Emote_19b.wav
- Sounds/PC_AsG_Emote_20.wav
- Sounds/PC_AsG_Emote_20a.wav
- Sounds/PC_AsG_Emote_20b.wav
- Sounds/PC_AsG_Emote_21.wav
- Sounds/PC_AsG_Emote_21a.wav
- Sounds/PC_AsG_Emote_21b.wav
- Sounds/PC_HRY_BUMPLINES_981.wav
- Sounds/PC_HRY_BUMPLINES_983.wav
- Sounds/PC_HRY_BUMPLINES_984.wav
- Sounds/PC_HRY_BUMPLINES_986.wav
- Sounds/PC_HRY_BUMPLINES_987.wav
- Sounds/PC_Hry_faint1.wav
- Sounds/PC_Hry_faint2.wav
- Sounds/PC_Hry_faint3.wav
- Sounds/peeves_throw.wav
- Sounds/peeves_throw2.wav
- Sounds/pendulum_hit.wav
- Sounds/pendulum_swing1.wav
- Sounds/pendulum_swing2.wav
- Sounds/pickup11.wav
- Sounds/pickup_flob_mucus.wav
- Sounds/pickup_frog.wav
- Sounds/pickup_star.wav
- Sounds/pickup_star1.wav
- Sounds/pickup_star_music.wav
- Sounds/pickup_WC_bronze.wav
- Sounds/pickup_WC_gold.wav
- Sounds/pickup_WC_silver.wav
- Sounds/pickup_wig_bark.wav
- Sounds/pickup_wizardcard.wav
- Sounds/Pig_snort01.wav
- Sounds/Pig_snort02.wav
- Sounds/Pig_snort03.wav
- Sounds/Pig_snort04.wav
- Sounds/Pig_snort05.wav
- Sounds/Pig_snort06.wav
- Sounds/Pig_snort07.wav
- Sounds/Pig_snort08.wav
- Sounds/Pig_snort09.wav
- Sounds/Pig_snort10.wav
- Sounds/pig_squeal1.wav
- Sounds/pit_button_push.wav
- Sounds/pixie_dust_loop.wav
- Sounds/pixie_dust_loop_orig.wav
- Sounds/pixie_ouch1.wav
- Sounds/pixie_ouch2.wav
- Sounds/pixie_ouch3.wav
- Sounds/pixie_ouch4.wav
- Sounds/pixie_ouch5.wav
- Sounds/pixie_ouch6.wav
- Sounds/PIX_attack_01.wav
- Sounds/PIX_attack_02.wav
- Sounds/PIX_attack_03.wav
- Sounds/PIX_attack_04.wav
- Sounds/PIX_attack_05.wav
- Sounds/PIX_bite1.wav
- Sounds/PIX_bite2.wav
- Sounds/PIX_bite3.wav
- Sounds/PIX_bite4.wav
- Sounds/PIX_bite5.wav
- Sounds/PIX_talk_01.wav
- Sounds/PIX_talk_02.wav
- Sounds/PIX_talk_03.wav
- Sounds/PIX_talk_04.wav
- Sounds/PIX_talk_05.wav
- Sounds/PIX_talk_06.wav
- Sounds/PIX_wingflap_loop.wav
- Sounds/Pop_up_in-game.wav
- Sounds/Potion_complete.wav
- Sounds/Privet_Night_mono.wav
- Sounds/pulley_loop1.wav
- Sounds/pulley_loop2.wav
- Sounds/pulley_loop3.wav
- Sounds/pulley_oneshot1.wav
- Sounds/pulley_oneshot2.wav
- Sounds/pull_up3.wav
- Sounds/puzzle_walls_correct.wav
- Sounds/puzzle_walls_rotate01.wav
- Sounds/puzzle_walls_rotate02.wav
- Sounds/puzzle_walls_rotate03.wav
- Sounds/QSpells4_q.wav
- Sounds/QSpells7_1_q.wav
- Sounds/QSpells7_3_q.wav
- Sounds/QSpells9_a_q.wav
- Sounds/QSpells9_b_q.wav
- Sounds/QSpells9_c_q.wav
- Sounds/QSpells10_b_q.wav
- Sounds/QSpells10_c_q.wav
- Sounds/QSpells10_q.wav
- Sounds/QSpells13_q.wav
- Sounds/quick_doors_close.wav
- Sounds/quick_doors_closed.wav
- Sounds/Quidditch_gate.wav
- Sounds/Q_bodyhit_01.wav
- Sounds/Q_bodyhit_02.wav
- Sounds/Q_bodyhit_03.wav
- Sounds/Q_bodyhit_04.wav
- Sounds/Q_BRM_HitGrass_0003.wav
- Sounds/Q_BRM_HitGrass_0005.wav
- Sounds/Q_BRM_HitGrass_0006.wav
- Sounds/Q_BRM_HitGround_01.wav
- Sounds/Q_BRM_HitPole_01.wav
- Sounds/Q_BRM_HitTree_01.wav
- Sounds/Q_BRM_HitTree_02.wav
- Sounds/Q_BRM_HitTree_03.wav
- Sounds/Q_BRM_HitTree_04.wav
- Sounds/Q_BRM_HitTree_05.wav
- Sounds/Q_BRM_Swish_01.wav
- Sounds/Q_BRM_Swish_02.wav
- Sounds/Q_BRM_Swish_03.wav
- Sounds/Q_BRM_Swish_04.wav
- Sounds/Q_BRM_Swish_05.wav
- Sounds/Q_BRM_Swish_06.wav
- Sounds/Q_bump1.wav
- Sounds/Q_bump2.wav
- Sounds/Q_collision1.wav
- Sounds/Q_collision2.wav
- Sounds/Q_collision3.wav
- Sounds/Q_Crowd_muffle_loop_01.wav
- Sounds/Q_crowd_muffle_loop_02.wav
- Sounds/Q_fseeker_kick01.wav
- Sounds/Q_fseeker_kick02.wav
- Sounds/Q_fseeker_kick03.wav
- Sounds/Q_fseeker_kick04.wav
- Sounds/Q_fseeker_kick05.wav
- Sounds/Q_fseeker_kick06.wav
- Sounds/Q_fseeker_kick07.wav
- Sounds/Q_fseeker_kick08.wav
- Sounds/Q_fseeker_ouch01.wav
- Sounds/Q_fseeker_ouch02.wav
- Sounds/Q_fseeker_ouch03.wav
- Sounds/Q_fseeker_ouch04.wav
- Sounds/Q_fseeker_ouch05.wav
- Sounds/Q_fseeker_ouch06.wav
- Sounds/Q_fseeker_ouch07.wav
- Sounds/Q_fseeker_ouch08.wav
- Sounds/Q_mseeker_kick01.wav
- Sounds/Q_mseeker_kick02.wav
- Sounds/Q_mseeker_kick03.wav
- Sounds/Q_mseeker_kick04.wav
- Sounds/Q_mseeker_kick05.wav
- Sounds/Q_mseeker_kick06.wav
- Sounds/Q_mseeker_kick07.wav
- Sounds/Q_mseeker_kick08.wav
- Sounds/Q_mseeker_ouch01.wav
- Sounds/Q_mseeker_ouch02.wav
- Sounds/Q_mseeker_ouch03.wav
- Sounds/Q_mseeker_ouch04.wav
- Sounds/Q_mseeker_ouch05.wav
- Sounds/Q_mseeker_ouch06.wav
- Sounds/Q_mseeker_ouch07.wav
- Sounds/Q_mseeker_ouch08.wav
- Sounds/Q_snitch_catch.wav
- Sounds/Q_snitch_loop.wav
- Sounds/Q_whistle_long.wav
- Sounds/Q_whistle_short.wav
- Sounds/Riddle_diary_swoosh1.wav
- Sounds/Riddle_diary_swoosh2_suck.wav
- Sounds/Riddle_swoosh3_in_the_past.wav
- Sounds/rock_platform_A.wav
- Sounds/rock_platform_B.wav
- Sounds/rock_platform_C.wav
- Sounds/rock_slide_loop.wav
- Sounds/rock_slide_start.wav
- Sounds/rock_slide_stop.wav
- Sounds/room_ambience_mono.wav
- Sounds/Root_up_creak1.wav
- Sounds/Root_up_creak2.wav
- Sounds/Root_up_creak3.wav
- Sounds/rotation_room_floor_hatch_opens.wav
- Sounds/rotation_room_lift_end.wav
- Sounds/rotation_room_lift_up.wav
- Sounds/Save_book_loop.wav
- Sounds/score_tally_up.wav
- Sounds/Scurge1.wav
- Sounds/secret_door_open.wav
- Sounds/secret_door_open2.wav
- Sounds/secret_door_swivel.wav
- Sounds/see-saw_bump.wav
- Sounds/see-saw_bump2.wav
- Sounds/see-saw_tilt_1.wav
- Sounds/see-saw_tilt_2.wav
- Sounds/see-saw_tilt_stone.wav
- Sounds/see-saw_tilt_stone2.wav
- Sounds/skurge_splatter.wav
- Sounds/slytherin_turning_room.wav
- Sounds/sm_bur_PlayfulFail_01.wav
- Sounds/sm_bur_PlayfulReward_01.wav
- Sounds/sm_cda_dadaBallSmashEdit_01V2.wav
- Sounds/SM_CDA_DADAGargoyles_01.wav
- Sounds/SM_CDA_DADATrapped_01.wav
- Sounds/SM_CDA_ShaftHitsA_01.wav
- Sounds/SM_CDA_ShaftHitsB_01.wav
- Sounds/SM_CDA_ShaftHitsC_01.wav
- Sounds/SM_CDA_ShaftHitsD_01.wav
- Sounds/sm_dia_DiagonFail_01.wav
- Sounds/sm_dia_diagonfalling.wav
- Sounds/sm_dia_DiagonReward_01.wav
- Sounds/sm_dueling_lose.wav
- Sounds/sm_dueling_win.wav
- Sounds/sm_ent_HousePointBad_01.wav
- Sounds/sm_ent_HousePointGood_01.wav
- Sounds/sm_ent_HousePointNeural_01.wav
- Sounds/sm_Ingredient_Success_Music.wav
- Sounds/sm_qud_snitchhorn_01.wav
- Sounds/sm_scl_StealthCaught_01.wav
- Sounds/sm_wwa_willow1hit_02.wav
- Sounds/sm_wwa_willowLevel2hitp_01.wav
- Sounds/sm_wwa_willowLevel3hitp_01.wav
- Sounds/SM__SLY_DuelingOrchEnd_01.wav
- Sounds/snail_attack_cry.wav
- Sounds/snail_attack_cry_A.wav
- Sounds/snail_attack_cry_B.wav
- Sounds/snail_attack_cry_C.wav
- Sounds/snail_falling.wav
- Sounds/snail_falling2.wav
- Sounds/snail_land.wav
- Sounds/snail_ouch1.wav
- Sounds/snail_ouch1_A.wav
- Sounds/snail_ouch1_B.wav
- Sounds/snail_ouch1_C.wav
- Sounds/snail_ouch2.wav
- Sounds/snail_ouch2_A.wav
- Sounds/snail_slither1.wav
- Sounds/snail_slither2.wav
- Sounds/snail_warning_cry.wav
- Sounds/spawner_cigar_box.wav
- Sounds/spawner_decanter.wav
- Sounds/spawner_jewel_box.wav
- Sounds/spawner_music_box.wav
- Sounds/spawner_oil_can.wav
- Sounds/spawner_plant_pot.wav
- Sounds/spawn_bean01.wav
- Sounds/spawn_bean02.wav
- Sounds/spawn_bean03.wav
- Sounds/Spells1_a_2edit.wav
- Sounds/Spells1_b.wav
- Sounds/Spells1_d.wav
- Sounds/Spells1_e.wav
- Sounds/Spells1_f.wav
- Sounds/Spells2.wav
- Sounds/Spells2_a.wav
- Sounds/Spells2_b.wav
- Sounds/Spells2_c.wav
- Sounds/Spells2_f.wav
- Sounds/Spells2_g.wav
- Sounds/Spells3.wav
- Sounds/Spells3_a.wav
- Sounds/Spells3_b.wav
- Sounds/Spells3_e.wav
- Sounds/Spells5.wav
- Sounds/Spells5_a.wav
- Sounds/Spells5_b.wav
- Sounds/Spells12.wav
- Sounds/Spell_aim.wav
- Sounds/spell_dud.wav
- Sounds/spell_hit.wav
- Sounds/spell_lesson_HitArrow1.wav
- Sounds/spell_lesson_HitArrow2.wav
- Sounds/spell_lesson_HitArrow3.wav
- Sounds/spell_lesson_HitArrow4.wav
- Sounds/spell_loop_nl.wav
- Sounds/spell_targetloop.wav
- Sounds/spell_target_nl3.wav
- Sounds/spider_small_movement.wav
- Sounds/spider_small_squish.wav
- Sounds/spider_small_squish2.wav
- Sounds/spiky_bush_shoot1.wav
- Sounds/spiky_bush_shoot2.wav
- Sounds/spiky_bush_wilt.wav
- Sounds/spiky_plant_head_popoff.wav
- Sounds/spinning_door.wav
- Sounds/spiral_up_elevator.wav
- Sounds/SPI_hit.wav
- Sounds/SPI_large_bite1.wav
- Sounds/SPI_large_bite2.wav
- Sounds/SPI_large_footstep.wav
- Sounds/SPI_large_Hiss1.wav
- Sounds/SPI_large_Hiss2.wav
- Sounds/SPI_large_jump.wav
- Sounds/SPI_large_LandOnBack.wav
- Sounds/SPI_large_ouch1.wav
- Sounds/SPI_large_ouch2.wav
- Sounds/SPI_large_preattack.wav
- Sounds/SPI_medium_bite1.wav
- Sounds/SPI_medium_bite2.wav
- Sounds/SPI_medium_footstep.wav
- Sounds/SPI_medium_Hiss1.wav
- Sounds/SPI_medium_Hiss2.wav
- Sounds/SPI_medium_jump.wav
- Sounds/SPI_medium_LandOnBack.wav
- Sounds/SPI_medium_ouch1.wav
- Sounds/SPI_medium_ouch2.wav
- Sounds/SPI_medium_preattack.wav
- Sounds/Sploosh.wav
- Sounds/SPN_activate.wav
- Sounds/SPN_bounce_on.wav
- Sounds/sp_gui_amb_0001.wav
- Sounds/SS_ARA_BreathIn_0001.wav
- Sounds/SS_ARA_BreathOut_0001.wav
- Sounds/SS_ARA_Fts1_0001b.wav
- Sounds/SS_ARA_Fts1_0003b.wav
- Sounds/SS_ARA_Growl_0001.wav
- Sounds/SS_ARA_Growl_0001b.wav
- Sounds/SS_ARA_Growl_0001c.wav
- Sounds/SS_ARA_Growl_0002.wav
- Sounds/SS_ARA_Hurtscream_0002.wav
- Sounds/SS_ARA_Hurtscream_0003.wav
- Sounds/SS_ARA_Hurtscream_0004.wav
- Sounds/SS_ARA_IdleGrowl_0001.wav
- Sounds/ss_ara_incendiohit_0005.wav
- Sounds/SS_ARA_Stomp_0001.wav
- Sounds/SS_ARA_Stomp_0003.wav
- Sounds/ss_ARG_BigDeathScream_05b.wav
- Sounds/SS_Con_tick_0001.wav
- Sounds/ss_COS_venomland_01E.wav
- Sounds/ss_COS_venomland_02E.wav
- Sounds/ss_COS_venomland_03E.wav
- Sounds/ss_COS_venomland_04E.wav
- Sounds/ss_COS_venomland_05E.wav
- Sounds/ss_COS_venomland_06E.wav
- Sounds/ss_COS_venom_hit_Harry.wav
- Sounds/SS_Gui_Abstract_0007.wav
- Sounds/ss_gui_rotatebut_0002.wav
- Sounds/ss_gui_rotatebut_0003.wav
- Sounds/ss_Jar_Smash_0001.wav
- Sounds/SS_QUID_Bigcheers_0001.wav
- Sounds/SS_QUID_Bigcheer_long_01.wav
- Sounds/SS_QUID_Bigcheer_short_01.wav
- Sounds/SS_QUID_Big_cheer_01.wav
- Sounds/SS_QUID_Big_cheer_02.wav
- Sounds/SS_QUID_Boo_01.wav
- Sounds/SS_QUID_boo_long_01.wav
- Sounds/SS_QUID_boo_long_02.wav
- Sounds/SS_QUID_Boo_loop_06.wav
- Sounds/SS_QUID_boo_short_01.wav
- Sounds/SS_QUID_Crowd_Aah_02.wav
- Sounds/SS_QUID_Crowd_Boo_0001.wav
- Sounds/SS_QUID_Crowd_boo_0002.wav
- Sounds/SS_QUID_Crowd_roar_01.wav
- Sounds/SS_QUID_Crowd_yeah_lp_01.wav
- Sounds/SS_WEB_HryCollide_0001.wav
- Sounds/SS_WEB_HryCollide_0003.wav
- Sounds/staircase_move1.wav
- Sounds/staircase_move2.wav
- Sounds/staircase_move3.wav
- Sounds/staircase_start.wav
- Sounds/staircase_stop1.wav
- Sounds/staircase_stop2.wav
- Sounds/staircase_stop3.wav
- Sounds/stairs_grow_one-shot.wav
- Sounds/stairs_grow_one-shot2.wav
- Sounds/stairs_thump_grow.wav
- Sounds/stereo_room_ambience.wav
- Sounds/sword_buildup.wav
- Sounds/sword_loop.wav
- Sounds/sword_shoot.wav
- Sounds/sword_shoot_big.wav
- Sounds/sword_shoot_biggest.wav
- Sounds/s_menu_click.wav
- Sounds/thunder1.wav
- Sounds/thunder2.wav
- Sounds/thunder3.wav
- Sounds/timer_1.wav
- Sounds/timer_2.wav
- Sounds/timer_3.wav
- Sounds/timer_4.wav
- Sounds/timer_5.wav
- Sounds/timer_6.wav
- Sounds/torch01.wav
- Sounds/torch02.wav
- Sounds/torch1.wav
- Sounds/tree_bridge_fall.wav
- Sounds/tree_bridge_hit.wav
- Sounds/TrenchRun_wood_collision01.wav
- Sounds/TrenchRun_wood_collision02.wav
- Sounds/TrenchRun_wood_collision03.wav
- Sounds/TrenchRun_wood_collision04.wav
- Sounds/Turn_into_Goyle_sfx.wav
- Sounds/vase_breaking.wav
- Sounds/vendor_spawn_ingred.wav
- Sounds/vendor_spawn_quid.wav
- Sounds/vendor_spawn_WC.wav
- Sounds/VT_big_attack1.wav
- Sounds/VT_big_attack2.wav
- Sounds/VT_big_attack3.wav
- Sounds/VT_big_idle_angry.wav
- Sounds/VT_big_ouch1.wav
- Sounds/VT_big_ouch2.wav
- Sounds/VT_big_ouch3.wav
- Sounds/VT_big_wilt.wav
- Sounds/VT_small_attack1.wav
- Sounds/VT_small_attack2.wav
- Sounds/VT_small_attack3.wav
- Sounds/VT_small_attack4.wav
- Sounds/VT_small_attack5.wav
- Sounds/VT_small_idle_angry.wav
- Sounds/VT_small_ouch1.wav
- Sounds/VT_small_ouch2.wav
- Sounds/VT_small_wilt.wav
- Sounds/waterfall_1.wav
- Sounds/waterfall_2.wav
- Sounds/waterfall_3.wav
- Sounds/water_small_constant.wav
- Sounds/water_swishy.wav
- Sounds/water_turbulence.wav
- Sounds/web_crash_down_on_floor.wav
- Sounds/web_explode.wav
- Sounds/web_huge_crash_starts_falling.wav
- Sounds/web_snap_under_weight.wav
- Sounds/whomp01.wav
- Sounds/whomp02.wav
- Sounds/whomp03.wav
- Sounds/whomp04.wav
- Sounds/whomp05.wav
- Sounds/whomp06.wav
- Sounds/whomper_ambient_particles.wav
- Sounds/whomp_triple.wav
- Sounds/Wide_block_slide_L.wav
- Sounds/Wide_block_slide_R.wav
- Sounds/willow_base_growl.wav
- Sounds/willow_base_woodmovement.wav
- Sounds/witch_statue_laugh.wav
- Sounds/wizardcard_rotate.wav
- Sounds/wood_bar_slides_closed.wav
- Sounds/wood_bar_slides_open.wav
- Sounds/wood_chest_open.wav
- Sounds/wood_door_close.wav
- Sounds/wood_door_closed.wav
- Sounds/wood_door_closed01.wav
- Sounds/wood_door_closed02.wav
- Sounds/wood_door_closed03.wav
- Sounds/wood_door_closed04.wav
- Sounds/wood_door_open.wav
- Sounds/wood_door_open01.wav
- Sounds/wood_door_open02.wav
- Sounds/wood_door_open03.wav
- Sounds/wood_door_raise.wav
- Sounds/WWillow_releases_Anglia.wav
- Sounds/WWillow_releases_Ron.wav
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Feb 3, 2016, 8:43 AM
Wow,impressive work
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