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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Pingus!
Size 74.89 MB
Format ZIP (application/zip)
Hits 4,475
Comments 0

Icon Filler
Zip Contents[1027]
  • Sounds/0_hub/basketball_swish_02.wav
  • Sounds/0_hub/basketball_swish_03.wav
  • Sounds/0_hub/basketball_swish_06.wav
  • Sounds/0_hub/bush_exit.wav
  • Sounds/0_hub/bush_into.wav
  • Sounds/0_hub/diving_board_spring_02.wav
  • Sounds/0_hub/drawer_close.wav
  • Sounds/0_hub/drawer_open.wav
  • Sounds/0_hub/vocal_shush_01.wav
  • Sounds/1_ra/amb_santa_ho_m.wav
  • Sounds/1_ra/ark_case_rise.wav
  • Sounds/1_ra/ark_rise.wav
  • Sounds/1_ra/arrow_trap_shoot.wav
  • Sounds/1_ra/barrel_pickup.wav
  • Sounds/1_ra/barrel_putdown.wav
  • Sounds/1_ra/barrel_roll_lp.wav
  • Sounds/1_ra/barrel_slide_lp.wav
  • Sounds/1_ra/beam_topple.wav
  • Sounds/1_ra/birthday_surprise_m.wav
  • Sounds/1_ra/bottle_pickup.wav
  • Sounds/1_ra/bottle_putdown.wav
  • Sounds/1_ra/boulder_hit_01.wav
  • Sounds/1_ra/boulder_roll_lp_01.wav
  • Sounds/1_ra/box_close_01.wav
  • Sounds/1_ra/box_close_02.wav
  • Sounds/1_ra/box_close_03.wav
  • Sounds/1_ra/box_hit_dirt_01.wav
  • Sounds/1_ra/bridge_plank_roll.wav
  • Sounds/1_ra/bridge_rise_lp.wav
  • Sounds/1_ra/bridge_rise_start.wav
  • Sounds/1_ra/bridge_rise_stop.wav
  • Sounds/1_ra/bus_drive_lp.wav
  • Sounds/1_ra/bus_honk.wav
  • Sounds/1_ra/cannon_barrel_attach.wav
  • Sounds/1_ra/cannon_barrel_pickup.wav
  • Sounds/1_ra/cannon_barrel_putdown.wav
  • Sounds/1_ra/canopy_bounce_high.wav
  • Sounds/1_ra/canopy_bounce_low.wav
  • Sounds/1_ra/canopy_collapse.wav
  • Sounds/1_ra/cart_pull_lp.wav
  • Sounds/1_ra/car_german_engine_lp.wav
  • Sounds/1_ra/car_german_startup.wav
  • Sounds/1_ra/crane_engine_lp.wav
  • Sounds/1_ra/crane_engine_startup.wav
  • Sounds/1_ra/crane_move_horiz_lp.wav
  • Sounds/1_ra/crane_move_horiz_start.wav
  • Sounds/1_ra/crane_move_horiz_stop.wav
  • Sounds/1_ra/crane_winch_attach.wav
  • Sounds/1_ra/crane_winch_lp.wav
  • Sounds/1_ra/crane_winch_release.wav
  • Sounds/1_ra/crane_winch_start.wav
  • Sounds/1_ra/crane_winch_stop.wav
  • Sounds/1_ra/crank_handle_drop.wav
  • Sounds/1_ra/crash_truck_metal_01.wav
  • Sounds/1_ra/crash_truck_metal_02.wav
  • Sounds/1_ra/crash_truck_metal_03.wav
  • Sounds/1_ra/crash_truck_metal_06.wav
  • Sounds/1_ra/crash_truck_wood_01.wav
  • Sounds/1_ra/crash_truck_wood_02.wav
  • Sounds/1_ra/crash_truck_wood_03.wav
  • Sounds/1_ra/crash_truck_wood_04.wav
  • Sounds/1_ra/crash_wood_crate.wav
  • Sounds/1_ra/crate_hit_ground.wav
  • Sounds/1_ra/crate_pickup.wav
  • Sounds/1_ra/crocodile_hiss_01.wav
  • Sounds/1_ra/crocodile_hiss_02.wav
  • Sounds/1_ra/crocodile_snap_01.wav
  • Sounds/1_ra/crocodile_snap_02.wav
  • Sounds/1_ra/crocodile_snap_03.wav
  • Sounds/1_ra/crocodile_snap_04.wav
  • Sounds/1_ra/door_flap_wood_open.wav
  • Sounds/1_ra/door_move_stone01_lp.wav
  • Sounds/1_ra/door_move_stone02_lp.wav
  • Sounds/1_ra/door_move_stonedbl2.wav
  • Sounds/1_ra/door_move_stonedbl3.wav
  • Sounds/1_ra/door_stone_move_lp.wav
  • Sounds/1_ra/door_stone_slide.wav
  • Sounds/1_ra/door_stone_stop.wav
  • Sounds/1_ra/door_trap_open.wav
  • Sounds/1_ra/door_wood_slide_close.wav
  • Sounds/1_ra/door_wood_slide_open.wav
  • Sounds/1_ra/explo_cake.wav
  • Sounds/1_ra/explo_minecart_03.wav
  • Sounds/1_ra/fall_down_chimney.wav
  • Sounds/1_ra/fight_punch_metal_01.wav
  • Sounds/1_ra/fight_swing_01.wav
  • Sounds/1_ra/fight_swing_02.wav
  • Sounds/1_ra/fight_swing_04.wav
  • Sounds/1_ra/fight_swing_05.wav
  • Sounds/1_ra/fight_swing_07.wav
  • Sounds/1_ra/fight_swing_08.wav
  • Sounds/1_ra/fire_ark_lp_m.wav
  • Sounds/1_ra/fire_ignite_gas.wav
  • Sounds/1_ra/flower_bloom_poof.wav
  • Sounds/1_ra/fs_mult_fade_in_m.wav
  • Sounds/1_ra/gates_metal_close.wav
  • Sounds/1_ra/gates_metal_open.wav
  • Sounds/1_ra/gate_stop.wav
  • Sounds/1_ra/generator_crank_01.wav
  • Sounds/1_ra/generator_crank_02.wav
  • Sounds/1_ra/generator_running_lp.wav
  • Sounds/1_ra/generator_start.wav
  • Sounds/1_ra/glass_crash_body_01.wav
  • Sounds/1_ra/glass_crash_body_02.wav
  • Sounds/1_ra/glass_crash_body_03.wav
  • Sounds/1_ra/glass_crash_body_04.wav
  • Sounds/1_ra/glass_crash_body_05.wav
  • Sounds/1_ra/glass_hit_01.wav
  • Sounds/1_ra/glass_hit_02.wav
  • Sounds/1_ra/glass_hit_03.wav
  • Sounds/1_ra/glass_hit_05.wav
  • Sounds/1_ra/gun_aa_fire_01.wav
  • Sounds/1_ra/hatch_silo_open.wav
  • Sounds/1_ra/hatch_temple_open.wav
  • Sounds/1_ra/horse_walk_dirt_01.wav
  • Sounds/1_ra/horse_walk_dirt_02.wav
  • Sounds/1_ra/horse_walk_dirt_03.wav
  • Sounds/1_ra/horse_walk_dirt_04.wav
  • Sounds/1_ra/horse_walk_dirt_06.wav
  • Sounds/1_ra/horse_walk_dirt_07.wav
  • Sounds/1_ra/jeep_engine_lp.wav
  • Sounds/1_ra/jeep_startup.wav
  • Sounds/1_ra/kam_discofloorpanelon2.wav
  • Sounds/1_ra/ladder_swing_down.wav
  • Sounds/1_ra/led_light_off.wav
  • Sounds/1_ra/led_light_on.wav
  • Sounds/1_ra/lego_attach_large_04.wav
  • Sounds/1_ra/lego_attach_large_06.wav
  • Sounds/1_ra/lego_attach_large_07.wav
  • Sounds/1_ra/lego_attach_large_08.wav
  • Sounds/1_ra/lego_attach_small_01.wav
  • Sounds/1_ra/lego_attach_small_02.wav
  • Sounds/1_ra/lego_attach_small_03.wav
  • Sounds/1_ra/lego_attach_small_04.wav
  • Sounds/1_ra/lego_block_sink.wav
  • Sounds/1_ra/lego_block_slide_lp.wav
  • Sounds/1_ra/lego_debris_mult_01.wav
  • Sounds/1_ra/lego_debris_mult_02.wav
  • Sounds/1_ra/lego_debris_single_01.wav
  • Sounds/1_ra/lego_debris_single_02.wav
  • Sounds/1_ra/lego_debris_single_03.wav
  • Sounds/1_ra/lego_head_fall.wav
  • Sounds/1_ra/lego_head_hit_01.wav
  • Sounds/1_ra/lego_head_roll_lp.wav
  • Sounds/1_ra/lego_pad_depress.wav
  • Sounds/1_ra/lego_panel_click_01.wav
  • Sounds/1_ra/lego_panel_click_02.wav
  • Sounds/1_ra/lego_panel_click_03.wav
  • Sounds/1_ra/lego_pickup_01.wav
  • Sounds/1_ra/lego_pickup_ark_lid.wav
  • Sounds/1_ra/lego_pickup_large_02.wav
  • Sounds/1_ra/lego_putdown_ark_lid.wav
  • Sounds/1_ra/lego_putdown_chair_01.wav
  • Sounds/1_ra/lego_putdown_chair_02.wav
  • Sounds/1_ra/lego_putdown_chair_03.wav
  • Sounds/1_ra/lever_ladder_roll.wav
  • Sounds/1_ra/lever_mech02.wav
  • Sounds/1_ra/lever_metal_floor.wav
  • Sounds/1_ra/magic_light_refract_02.wav
  • Sounds/1_ra/mech_barrel_lift.wav
  • Sounds/1_ra/mech_bridge_raise.wav
  • Sounds/1_ra/mech_dome_roof_open.wav
  • Sounds/1_ra/mech_door_beams.wav
  • Sounds/1_ra/mech_elevator_lift_lp.wav
  • Sounds/1_ra/mech_fan_big_lp.wav
  • Sounds/1_ra/mech_fan_big_start.wav
  • Sounds/1_ra/mech_forklift_arms_lower.wav
  • Sounds/1_ra/mech_forklift_arms_raise.wav
  • Sounds/1_ra/mech_forklift_move_lp.wav
  • Sounds/1_ra/mech_gate_arm_raise.wav
  • Sounds/1_ra/mech_lift_move.wav
  • Sounds/1_ra/mech_panel_lower_lp.wav
  • Sounds/1_ra/mech_planks_flip.wav
  • Sounds/1_ra/mech_platform_down.wav
  • Sounds/1_ra/mech_platform_up.wav
  • Sounds/1_ra/mech_projector_lp.wav
  • Sounds/1_ra/mech_projector_start.wav
  • Sounds/1_ra/mech_railings_sink.wav
  • Sounds/1_ra/mech_raise_platform_lp.wav
  • Sounds/1_ra/mech_spikes_lower.wav
  • Sounds/1_ra/mech_spikes_out.wav
  • Sounds/1_ra/mech_steps_align.wav
  • Sounds/1_ra/mech_stone_close.wav
  • Sounds/1_ra/mech_stone_open.wav
  • Sounds/1_ra/minecart_block_scrape_lp.wav
  • Sounds/1_ra/minecart_brake_screech_lp.wav
  • Sounds/1_ra/minecart_rail_clunk_01.wav
  • Sounds/1_ra/minecart_rail_clunk_02.wav
  • Sounds/1_ra/minecart_rail_clunk_03.wav
  • Sounds/1_ra/minecart_rail_clunk_04.wav
  • Sounds/1_ra/minecart_rail_clunk_05.wav
  • Sounds/1_ra/minecart_rail_clunk_big_01.wav
  • Sounds/1_ra/minecart_rail_clunk_big_02.wav
  • Sounds/1_ra/minecart_rail_clunk_big_03.wav
  • Sounds/1_ra/minecart_rail_clunk_big_04.wav
  • Sounds/1_ra/minecart_rail_clunk_big_05.wav
  • Sounds/1_ra/minecart_rail_switch.wav
  • Sounds/1_ra/minecart_roll_empty_lp.wav
  • Sounds/1_ra/minecart_roll_full_lp.wav
  • Sounds/1_ra/minecart_smash_01.wav
  • Sounds/1_ra/minecart_smash_02.wav
  • Sounds/1_ra/minecart_smash_03.wav
  • Sounds/1_ra/minecart_smash_04.wav
  • Sounds/1_ra/minecart_smash_05.wav
  • Sounds/1_ra/minecart_smash_trestle.wav
  • Sounds/1_ra/minecart_wheels_squeal_01.wav
  • Sounds/1_ra/minecart_wheels_squeal_02.wav
  • Sounds/1_ra/minecart_wheels_squeal_03.wav
  • Sounds/1_ra/minecart_wheels_squeal_04.wav
  • Sounds/1_ra/minecart_wheels_squeal_05.wav
  • Sounds/1_ra/minecart_wheels_squeal_lp.wav
  • Sounds/1_ra/motorcycle_tire_screech_02.wav
  • Sounds/1_ra/motorcycle_vintage_lp.wav
  • Sounds/1_ra/motorcycle_vintage_rev_05.wav
  • Sounds/1_ra/motorcyle_vintage_03_lp.wav
  • Sounds/1_ra/orb_push_off.wav
  • Sounds/1_ra/orb_put_hole.wav
  • Sounds/1_ra/orb_split_open.wav
  • Sounds/1_ra/panels_slide_open.wav
  • Sounds/1_ra/piano_assembled_01.wav
  • Sounds/1_ra/piano_jangly_indy_01.wav
  • Sounds/1_ra/piano_smash.wav
  • Sounds/1_ra/pie_splat.wav
  • Sounds/1_ra/pillar_lego_rise.wav
  • Sounds/1_ra/plane_fueldump_lp.wav
  • Sounds/1_ra/plane_prop_start.wav
  • Sounds/1_ra/plane_trimotor_ext_lp_m.wav
  • Sounds/1_ra/plank_break_off_03.wav
  • Sounds/1_ra/plank_collapse_full.wav
  • Sounds/1_ra/plank_collapse_semi.wav
  • Sounds/1_ra/plank_wood_fall.wav
  • Sounds/1_ra/plank_wood_lift_01.wav
  • Sounds/1_ra/plank_wood_lift_02.wav
  • Sounds/1_ra/platform_metal_move_lp.wav
  • Sounds/1_ra/platform_metal_start.wav
  • Sounds/1_ra/platform_metal_stop.wav
  • Sounds/1_ra/platform_move_lp.wav
  • Sounds/1_ra/pop_flower_pick.wav
  • Sounds/1_ra/raft_engine_lp.wav
  • Sounds/1_ra/raft_impact_river1.wav
  • Sounds/1_ra/raft_impact_river2.wav
  • Sounds/1_ra/raft_impact_river3.wav
  • Sounds/1_ra/raft_impact_snow_light_02.wav
  • Sounds/1_ra/rocks_large_fall_01.wav
  • Sounds/1_ra/rocks_large_hit_01.wav
  • Sounds/1_ra/rocks_large_hit_02.wav
  • Sounds/1_ra/rock_hit_minecart_01.wav
  • Sounds/1_ra/rock_hit_minecart_02.wav
  • Sounds/1_ra/rock_hit_minecart_03.wav
  • Sounds/1_ra/rock_hit_minecart_04.wav
  • Sounds/1_ra/rock_hit_minecart_05.wav
  • Sounds/1_ra/rock_huge_hit_01.wav
  • Sounds/1_ra/rock_huge_hit_03.wav
  • Sounds/1_ra/roof_market_flip.wav
  • Sounds/1_ra/sand_shift_lp.wav
  • Sounds/1_ra/sauna_pop_open.wav
  • Sounds/1_ra/scaffolding_collapse.wav
  • Sounds/1_ra/siren_air_raid.wav
  • Sounds/1_ra/snakes_loop.wav
  • Sounds/1_ra/snake_attack_01.wav
  • Sounds/1_ra/snake_attack_03.wav
  • Sounds/1_ra/snake_attack_04.wav
  • Sounds/1_ra/snake_hiss_01.wav
  • Sounds/1_ra/snake_hiss_02.wav
  • Sounds/1_ra/snake_hiss_04.wav
  • Sounds/1_ra/snake_move_02.wav
  • Sounds/1_ra/snake_move_03.wav
  • Sounds/1_ra/snake_move_04.wav
  • Sounds/1_ra/snake_move_09.wav
  • Sounds/1_ra/snowmobile_drive_loop.wav
  • Sounds/1_ra/snowmobile_idle_lp.wav
  • Sounds/1_ra/snow_drift_collapse.wav
  • Sounds/1_ra/sparks_02.wav
  • Sounds/1_ra/sparks_03.wav
  • Sounds/1_ra/sparks_04.wav
  • Sounds/1_ra/sparks_05.wav
  • Sounds/1_ra/sparks_07.wav
  • Sounds/1_ra/spikes_mult_in.wav
  • Sounds/1_ra/spikes_mult_out.wav
  • Sounds/1_ra/spikes_sink.wav
  • Sounds/1_ra/spike_shoot_out.wav
  • Sounds/1_ra/splash_jump_01.wav
  • Sounds/1_ra/splash_jump_02.wav
  • Sounds/1_ra/splash_jump_03.wav
  • Sounds/1_ra/splash_swim_02.wav
  • Sounds/1_ra/splash_swim_05.wav
  • Sounds/1_ra/splash_swim_06.wav
  • Sounds/1_ra/splat_fruit_01.wav
  • Sounds/1_ra/splat_fruit_02.wav
  • Sounds/1_ra/splat_fruit_03.wav
  • Sounds/1_ra/statue_fall.wav
  • Sounds/1_ra/statue_pull_over.wav
  • Sounds/1_ra/steam_hiss_lp.wav
  • Sounds/1_ra/steam_pipe_overheat.wav
  • Sounds/1_ra/steam_pipe_whistle_lp.wav
  • Sounds/1_ra/stone_block_move.wav
  • Sounds/1_ra/stone_block_pickup.wav
  • Sounds/1_ra/stone_block_putdown_02.wav
  • Sounds/1_ra/stone_block_slide_lp.wav
  • Sounds/1_ra/stone_container_put.wav
  • Sounds/1_ra/stone_door_move_short.wav
  • Sounds/1_ra/stone_door_open.wav
  • Sounds/1_ra/stone_gate_slide_lp.wav
  • Sounds/1_ra/stone_mouth_open.wav
  • Sounds/1_ra/stone_pillar_slide.wav
  • Sounds/1_ra/stone_platform_fall.wav
  • Sounds/1_ra/stone_platform_rise.wav
  • Sounds/1_ra/stone_platform_slide.wav
  • Sounds/1_ra/stone_slab_drop_01.wav
  • Sounds/1_ra/stone_slide_tomb_lid.wav
  • Sounds/1_ra/tank_gun_small_rotate_01.wav
  • Sounds/1_ra/tank_gun_small_rotate_02.wav
  • Sounds/1_ra/tank_gun_small_rotate_03.wav
  • Sounds/1_ra/thunder_01.wav
  • Sounds/1_ra/thunder_02.wav
  • Sounds/1_ra/thunder_03.wav
  • Sounds/1_ra/toolbox_pickup.wav
  • Sounds/1_ra/toolbox_putdown.wav
  • Sounds/1_ra/truck_engine_lp_m.wav
  • Sounds/1_ra/truck_startup.wav
  • Sounds/1_ra/waterfall_big_lp_m.wav
  • Sounds/1_ra/waterfall_small_lp_m.wav
  • Sounds/1_ra/water_drain_lp.wav
  • Sounds/1_ra/water_fountain_spray_lp.wav
  • Sounds/1_ra/water_pool_drain.wav
  • Sounds/1_ra/water_pool_raise.wav
  • Sounds/1_ra/water_spill_freeze.wav
  • Sounds/1_ra/water_tank_fill_lp.wav
  • Sounds/1_ra/water_trickle_culvert_lp.wav
  • Sounds/1_ra/wind_vortex_mono_lp.wav
  • Sounds/1_ra/wood_blocks_fall.wav
  • Sounds/1_ra/wood_creak_01.wav
  • Sounds/1_ra/wood_creak_02.wav
  • Sounds/1_ra/wood_creak_03.wav
  • Sounds/1_ra/wood_creak_04.wav
  • Sounds/2_td/arrow_whoosh_01.wav
  • Sounds/2_td/arrow_whoosh_03.wav
  • Sounds/2_td/arrow_whoosh_04.wav
  • Sounds/2_td/balloons_release.wav
  • Sounds/2_td/bed_slide_lp.wav
  • Sounds/2_td/bell_large_ring.wav
  • Sounds/2_td/body_hit_pane.wav
  • Sounds/2_td/bridge_chain_cut.wav
  • Sounds/2_td/bridge_hit_cliff.wav
  • Sounds/2_td/bridge_plank_raise.wav
  • Sounds/2_td/bridge_split.wav
  • Sounds/2_td/bridge_wood_fall.wav
  • Sounds/2_td/bullet_hit_gong_01.wav
  • Sounds/2_td/bullet_hit_gong_02.wav
  • Sounds/2_td/bullet_hit_gong_03.wav
  • Sounds/2_td/cage_door_open.wav
  • Sounds/2_td/cage_hit_floor.wav
  • Sounds/2_td/cage_mech_lower_lp.wav
  • Sounds/2_td/canyonriver_lp.wav
  • Sounds/2_td/car_shanghai_engine_lp.wav
  • Sounds/2_td/car_shanghai_fix.wav
  • Sounds/2_td/car_shanghai_startup.wav
  • Sounds/2_td/container_fall_splash.wav
  • Sounds/2_td/crash_boards_rip.wav
  • Sounds/2_td/curtains_open.wav
  • Sounds/2_td/cymbal_hit_02.wav
  • Sounds/2_td/diamond_sparkle_02_m.wav
  • Sounds/2_td/door_bars_slide.wav
  • Sounds/2_td/door_beams_retract.wav
  • Sounds/2_td/door_garage_open.wav
  • Sounds/2_td/door_hatch_small_close.wav
  • Sounds/2_td/door_hatch_small_open.wav
  • Sounds/2_td/door_lego_wood_open.wav
  • Sounds/2_td/door_stone_close_01.wav
  • Sounds/2_td/explo_rock_crush_01.wav
  • Sounds/2_td/explo_rock_crush_02.wav
  • Sounds/2_td/explo_rock_crush_03.wav
  • Sounds/2_td/explo_rock_crush_04.wav
  • Sounds/2_td/explo_rock_crush_05.wav
  • Sounds/2_td/fire_furnace_heatup.wav
  • Sounds/2_td/fuse_burn_3secs.wav
  • Sounds/2_td/fuse_burn_lp.wav
  • Sounds/2_td/gate_wood_large_open.wav
  • Sounds/2_td/gemstone_insert_slide.wav
  • Sounds/2_td/gong_hit_01.wav
  • Sounds/2_td/gong_hit_floor.wav
  • Sounds/2_td/gong_punch_01.wav
  • Sounds/2_td/gong_punch_03.wav
  • Sounds/2_td/gong_punch_04.wav
  • Sounds/2_td/gong_roll_lp.wav
  • Sounds/2_td/harp_fur_elise_lp.wav
  • Sounds/2_td/head_pop_02.wav
  • Sounds/2_td/impact_block_rail_01.wav
  • Sounds/2_td/impact_block_rail_02.wav
  • Sounds/2_td/impact_block_rail_03.wav
  • Sounds/2_td/kaliworship_03.wav
  • Sounds/2_td/kaliworship_05.wav
  • Sounds/2_td/ladders_swing_down.wav
  • Sounds/2_td/lava_bubble_01.wav
  • Sounds/2_td/lava_bubble_02.wav
  • Sounds/2_td/lava_bubble_03.wav
  • Sounds/2_td/lava_bubble_04.wav
  • Sounds/2_td/lava_fire_erupt_01.wav
  • Sounds/2_td/lava_fire_erupt_02.wav
  • Sounds/2_td/lava_fire_erupt_03.wav
  • Sounds/2_td/lava_fire_erupt_04.wav
  • Sounds/2_td/lava_fire_lp_m.wav
  • Sounds/2_td/lego_engine_attach.wav
  • Sounds/2_td/lego_parts_pickup.wav
  • Sounds/2_td/lego_parts_putdown.wav
  • Sounds/2_td/mech_bridge_extend_lp.wav
  • Sounds/2_td/mech_bridge_wood_ext.wav
  • Sounds/2_td/mech_dragon_mouth_open.wav
  • Sounds/2_td/mech_pads_rise.wav
  • Sounds/2_td/mech_platform_lowering.wav
  • Sounds/2_td/mech_platform_pressure_move_lp.wav
  • Sounds/2_td/mech_platform_pressure_start.wav
  • Sounds/2_td/mech_platform_pressure_stop.wav
  • Sounds/2_td/mech_rock_crusher_lp.wav
  • Sounds/2_td/mech_rope_conveyor.wav
  • Sounds/2_td/mech_spike_trap_winch.wav
  • Sounds/2_td/mech_water_wheel_lp.wav
  • Sounds/2_td/mech_weight_platform.wav
  • Sounds/2_td/mech_whip_point_move.wav
  • Sounds/2_td/mech_winch_platform.wav
  • Sounds/2_td/minecart_light_ding_dw.wav
  • Sounds/2_td/minecart_tumble_01.wav
  • Sounds/2_td/piano_grand_lid_open.wav
  • Sounds/2_td/piano_grand_punch_01.wav
  • Sounds/2_td/piano_grand_punch_02.wav
  • Sounds/2_td/piano_grand_punch_03.wav
  • Sounds/2_td/piano_grand_punch_04.wav
  • Sounds/2_td/piano_indy_01.wav
  • Sounds/2_td/piano_indy_02.wav
  • Sounds/2_td/piano_indy_03.wav
  • Sounds/2_td/plane_flyby_01.wav
  • Sounds/2_td/platform_break.wav
  • Sounds/2_td/pottery_break_03.wav
  • Sounds/2_td/river_lp.wav
  • Sounds/2_td/rumble_kali_worship.wav
  • Sounds/2_td/skeleton_shoot_out_mix.wav
  • Sounds/2_td/spider_attack_01.wav
  • Sounds/2_td/spider_attack_02.wav
  • Sounds/2_td/spider_attack_03.wav
  • Sounds/2_td/spider_hiss_02.wav
  • Sounds/2_td/spider_hiss_03.wav
  • Sounds/2_td/spider_move_02.wav
  • Sounds/2_td/spider_move_03.wav
  • Sounds/2_td/spider_move_05.wav
  • Sounds/2_td/spider_move_lp.wav
  • Sounds/2_td/spikes_protruding_lp.wav
  • Sounds/2_td/statue_shake_gemstone.wav
  • Sounds/2_td/stone_block_pickup_02.wav
  • Sounds/2_td/stone_block_putdown_02.wav
  • Sounds/2_td/stone_columns_rise.wav
  • Sounds/2_td/stone_column_raise.wav
  • Sounds/2_td/stone_walkway_collapse.wav
  • Sounds/2_td/switch_large_pull.wav
  • Sounds/2_td/sword_cut_bridge.wav
  • Sounds/2_td/sword_cut_rope.wav
  • Sounds/2_td/sword_hit_sword_02.wav
  • Sounds/2_td/sword_hit_sword_03.wav
  • Sounds/2_td/sword_hit_sword_05.wav
  • Sounds/2_td/sword_hit_sword_06.wav
  • Sounds/2_td/sword_impact1.wav
  • Sounds/2_td/sword_impact2.wav
  • Sounds/2_td/sword_impact3.wav
  • Sounds/2_td/sword_off.wav
  • Sounds/2_td/sword_on.wav
  • Sounds/2_td/sword_swing_01.wav
  • Sounds/2_td/sword_swing_02.wav
  • Sounds/2_td/sword_swing_03.wav
  • Sounds/2_td/sword_swing_04.wav
  • Sounds/2_td/thud_dw.wav
  • Sounds/2_td/trap_pongee_break_03.wav
  • Sounds/2_td/treadmill_lp.wav
  • Sounds/2_td/trolley_pickup.wav
  • Sounds/2_td/trolley_putdown.wav
  • Sounds/2_td/water_fall_wheel_lp.wav
  • Sounds/2_td/water_jet_shoot_03.wav
  • Sounds/2_td/water_jet_shoot_04.wav
  • Sounds/2_td/water_jet_shoot_05.wav
  • Sounds/2_td/water_mineshafts_lp_m.wav
  • Sounds/2_td/water_pour_mines_ext_lp_m.wav
  • Sounds/2_td/winch_sacrifice_jangle.wav
  • Sounds/2_td/winch_sacrifice_stop.wav
  • Sounds/2_td/winch_sacrifice_up_lp_dw.wav
  • Sounds/3_lc/balloon_pop.wav
  • Sounds/3_lc/blade_sweep_01.wav
  • Sounds/3_lc/blade_sweep_02.wav
  • Sounds/3_lc/blade_sweep_03.wav
  • Sounds/3_lc/blade_sweep_home_dw.wav
  • Sounds/3_lc/bomb_fall.wav
  • Sounds/3_lc/car_trunk_open.wav
  • Sounds/3_lc/castle_sprout_m.wav
  • Sounds/3_lc/chimney_chute_appear.wav
  • Sounds/3_lc/clock_smash.wav
  • Sounds/3_lc/crash_motorcycle.wav
  • Sounds/3_lc/crash_motorcycle_rock_01.wav
  • Sounds/3_lc/crash_motorcycle_rock_02.wav
  • Sounds/3_lc/crash_motorcycle_rock_03.wav
  • Sounds/3_lc/crash_motorcycle_tree_01.wav
  • Sounds/3_lc/crash_motorcycle_tree_02.wav
  • Sounds/3_lc/crash_motorcycle_tree_03.wav
  • Sounds/3_lc/crash_truck_misc_03.wav
  • Sounds/3_lc/crate_hit_land.wav
  • Sounds/3_lc/door_horse_pen.wav
  • Sounds/3_lc/door_metal_small_close.wav
  • Sounds/3_lc/door_metal_small_open.wav
  • Sounds/3_lc/door_revolving_activate.wav
  • Sounds/3_lc/door_revolving_grind_lp.wav
  • Sounds/3_lc/fire_cafe_lp.wav
  • Sounds/3_lc/flare_hiss_lp.wav
  • Sounds/3_lc/glass_shatter_04.wav
  • Sounds/3_lc/glass_shatter_05.wav
  • Sounds/3_lc/hay_fall.wav
  • Sounds/3_lc/lever_lego_02.wav
  • Sounds/3_lc/lever_lego_03.wav
  • Sounds/3_lc/machinegun_fire_01_lp.wav
  • Sounds/3_lc/machinegun_fire_burst_01.wav
  • Sounds/3_lc/mech_bookshelf_spin.wav
  • Sounds/3_lc/mech_conveyor_small_lp.wav
  • Sounds/3_lc/mech_crank_winch_02_lp.wav
  • Sounds/3_lc/mech_spinner_turn_lp.wav
  • Sounds/3_lc/metal_moan_antenna_fall.wav
  • Sounds/3_lc/mine_tick_lp.wav
  • Sounds/3_lc/morse_code_lp.wav
  • Sounds/3_lc/motorcycle_sink_03.wav
  • Sounds/3_lc/motorcyle_vintage_02_lp.wav
  • Sounds/3_lc/mus_german_oompah_lp.wav
  • Sounds/3_lc/padlock_open.wav
  • Sounds/3_lc/parachute_open.wav
  • Sounds/3_lc/piano_imp_march_01.wav
  • Sounds/3_lc/plane_dive.wav
  • Sounds/3_lc/radio_amp_overload.wav
  • Sounds/3_lc/radio_tune_01.wav
  • Sounds/3_lc/radio_tune_02.wav
  • Sounds/3_lc/radio_tune_03.wav
  • Sounds/3_lc/radio_tune_04.wav
  • Sounds/3_lc/radio_tune_05.wav
  • Sounds/3_lc/radio_tune_lp.wav
  • Sounds/3_lc/rake_scrape_05.wav
  • Sounds/3_lc/rats_scurrying_lp_m.wav
  • Sounds/3_lc/rock_huge_hit_02.wav
  • Sounds/3_lc/seagulls_scatter_01.wav
  • Sounds/3_lc/seagulls_scatter_02.wav
  • Sounds/3_lc/seagulls_squawk_lp_m.wav
  • Sounds/3_lc/seagull_squawk_01.wav
  • Sounds/3_lc/seagull_squawk_02.wav
  • Sounds/3_lc/seagull_squawk_03.wav
  • Sounds/3_lc/seagull_squawk_04.wav
  • Sounds/3_lc/shackles_rattle_06.wav
  • Sounds/3_lc/shield_fall.wav
  • Sounds/3_lc/shield_pickup.wav
  • Sounds/3_lc/shield_putdown.wav
  • Sounds/3_lc/ship_large_horn_01.wav
  • Sounds/3_lc/ship_prop_smash_lp.wav
  • Sounds/3_lc/ship_prop_spin_lp.wav
  • Sounds/3_lc/stairway_activate.wav
  • Sounds/3_lc/stairway_grind_lp.wav
  • Sounds/3_lc/sword_hit_sword_08.wav
  • Sounds/3_lc/truck_shutoff.wav
  • Sounds/3_lc/water_petroleum_lp_m.wav
  • Sounds/3_lc/water_pot_bubble_lp.wav
  • Sounds/3_lc/water_shore_lp.wav
  • Sounds/3_lc/windmill_turn_lp.wav
  • Sounds/3_lc/window_shutter_flap_02.wav
  • Sounds/3_lc/window_shutter_flap_03.wav
  • Sounds/3_lc/window_shutter_flap_05.wav
  • Sounds/4_pro/crash_rhino_horn.wav
  • Sounds/4_pro/puppet_laugh_03.wav
  • Sounds/4_pro/train_steam_whistle_01.wav
  • Sounds/c3po/c3_death1.wav
  • Sounds/c3po/c3_death2.wav
  • Sounds/c3po/c3_hurt1.wav
  • Sounds/c3po/c3_hurt2.wav
  • Sounds/c3po/c3_hurt3.wav
  • Sounds/chars/fs_ice_l02.wav
  • Sounds/chars/fs_ice_l04.wav
  • Sounds/chars/fs_swamp_r01.wav
  • Sounds/chars/fs_swamp_r02.wav
  • Sounds/chars/girl_death.wav
  • Sounds/chars/girl_grunt.wav
  • Sounds/chars/girl_hurt.wav
  • Sounds/chars/helmetspin.wav
  • Sounds/chars/land.wav
  • Sounds/chars/maledeath1.wav
  • Sounds/chars/maledeath2.wav
  • Sounds/chars/malepain1.wav
  • Sounds/chars/malepain2.wav
  • Sounds/chars/malepain3.wav
  • Sounds/chars/malepain4.wav
  • Sounds/chars/malepain5.wav
  • Sounds/chars/malepain6.wav
  • Sounds/chars/malepain7.wav
  • Sounds/combat/doublepunch.wav
  • Sounds/combat/punch1.wav
  • Sounds/combat/punch2.wav
  • Sounds/combat/punch3.wav
  • Sounds/combat/punch4.wav
  • Sounds/combat/punchlight1.wav
  • Sounds/combat/punchlight2.wav
  • Sounds/combat/punchlight3.wav
  • Sounds/combat/punchlight4.wav
  • Sounds/combat/punchlight5.wav
  • Sounds/combat/woosh1.wav
  • Sounds/combat/woosh2.wav
  • Sounds/combat/woosh3.wav
  • Sounds/creatures/bat_squawk3.wav
  • Sounds/creatures/bat_squawk4.wav
  • Sounds/creatures/beetle_scarab_vox_01.wav
  • Sounds/creatures/beetle_scarab_vox_02.wav
  • Sounds/creatures/beetle_scarab_vox_03.wav
  • Sounds/creatures/camel_bite_01.wav
  • Sounds/creatures/camel_bite_02.wav
  • Sounds/creatures/camel_bite_03.wav
  • Sounds/creatures/camel_vocal_01.wav
  • Sounds/creatures/camel_vocal_02.wav
  • Sounds/creatures/camel_vocal_03.wav
  • Sounds/creatures/chickens_cackle_lp_m.wav
  • Sounds/creatures/chicken_clucks_01.wav
  • Sounds/creatures/chicken_clucks_03.wav
  • Sounds/creatures/chicken_clucks_04.wav
  • Sounds/creatures/chicken_squawk_03.wav
  • Sounds/creatures/ctr_snake_hiss_01.wav
  • Sounds/creatures/elephant_groan_01.wav
  • Sounds/creatures/elephant_groan_02.wav
  • Sounds/creatures/elephant_groan_03.wav
  • Sounds/creatures/elephant_trumpet_01.wav
  • Sounds/creatures/elephant_trumpet_02.wav
  • Sounds/creatures/elephant_trumpet_03.wav
  • Sounds/creatures/elephant_walk_dirt_03.wav
  • Sounds/creatures/elephant_walk_dirt_05.wav
  • Sounds/creatures/elephant_walk_dirt_07.wav
  • Sounds/creatures/elephant_walk_dirt_08.wav
  • Sounds/creatures/elephant_walk_mud_02.wav
  • Sounds/creatures/elephant_walk_mud_03.wav
  • Sounds/creatures/elephant_walk_mud_07.wav
  • Sounds/creatures/elephant_walk_mud_08.wav
  • Sounds/creatures/fs_ctrbig1.wav
  • Sounds/creatures/fs_ctrbig3.wav
  • Sounds/creatures/fs_ctrmed1.wav
  • Sounds/creatures/fs_ctrsma1.wav
  • Sounds/creatures/fs_skeleton_02.wav
  • Sounds/creatures/fs_spider_02.wav
  • Sounds/creatures/horse_buck_04.wav
  • Sounds/creatures/horse_idle_01.wav
  • Sounds/creatures/horse_idle_02.wav
  • Sounds/creatures/horse_idle_03.wav
  • Sounds/creatures/horse_idle_04.wav
  • Sounds/creatures/lion_attack_01.wav
  • Sounds/creatures/lion_attack_02.wav
  • Sounds/creatures/lion_attack_03.wav
  • Sounds/creatures/lion_attack_04.wav
  • Sounds/creatures/lion_idle_01.wav
  • Sounds/creatures/lion_idle_02.wav
  • Sounds/creatures/lion_idle_03.wav
  • Sounds/creatures/lion_idle_04.wav
  • Sounds/creatures/lion_roar_01.wav
  • Sounds/creatures/lion_roar_02.wav
  • Sounds/creatures/lion_roar_03.wav
  • Sounds/creatures/lion_roar_04.wav
  • Sounds/creatures/llama_idle_02.wav
  • Sounds/creatures/llama_idle_03.wav
  • Sounds/creatures/llama_idle_04.wav
  • Sounds/creatures/monkey_chatter_01.wav
  • Sounds/creatures/monkey_chatter_02.wav
  • Sounds/creatures/monkey_chatter_03.wav
  • Sounds/creatures/monkey_chatter_04.wav
  • Sounds/creatures/monkey_scream_03.wav
  • Sounds/creatures/monkey_scream_04.wav
  • Sounds/creatures/rhino_roar_01.wav
  • Sounds/creatures/rhino_roar_02.wav
  • Sounds/creatures/rhino_roar_03.wav
  • Sounds/creatures/rhino_roar_04.wav
  • Sounds/doors/access_desert_door_open.wav
  • Sounds/doors/access_desert_door_shut.wav
  • Sounds/doors/access_enemy_door_open.wav
  • Sounds/doors/access_enemy_door_shut.wav
  • Sounds/doors/access_man_in.wav
  • Sounds/doors/access_man_no.wav
  • Sounds/doors/access_man_out.wav
  • Sounds/doors/access_man_yes.wav
  • Sounds/doors/access_thuggee_no.wav
  • Sounds/doors/access_thuggee_yes.wav
  • Sounds/doors/doorclosedw.wav
  • Sounds/doors/dooropendw.wav
  • Sounds/doors/germanaccesspanelopenno_01.wav
  • Sounds/doors/germanaccesspanelopenyes_02.wav
  • Sounds/doors/knock_panel_double.wav
  • Sounds/doors/knock_panel_single.wav
  • Sounds/engines/apc_engine_lp.wav
  • Sounds/engines/bicycle_squeaky_lp.wav
  • Sounds/engines/boat_decoy_engine_lp.wav
  • Sounds/engines/boat_decoy_startup.wav
  • Sounds/engines/bulldozer_idle_lp.wav
  • Sounds/engines/bulldozer_move_lp.wav
  • Sounds/engines/bulldozer_start.wav
  • Sounds/engines/seaplane_engine_lp_01.wav
  • Sounds/engines/seaplane_engine_start_01.wav
  • Sounds/engines/speedboat_engine_lp.wav
  • Sounds/engines/speedboat_engine_start.wav
  • Sounds/engines/tank_engine_dam_lp.wav
  • Sounds/engines/tank_engine_ext_lp.wav
  • Sounds/engines/tractor_engine_drive_lp.wav
  • Sounds/engines/tractor_engine_idle_lp.wav
  • Sounds/engines/tractor_startup.wav
  • Sounds/explode/b_explo_air_04.wav
  • Sounds/explode/b_explo_air_05.wav
  • Sounds/explode/b_explo_air_06.wav
  • Sounds/explode/b_explo_air_08.wav
  • Sounds/explode/b_explo_lego_10.wav
  • Sounds/explode/b_explo_lego_11.wav
  • Sounds/explode/b_explo_lego_12.wav
  • Sounds/explode/b_explo_lego_13.wav
  • Sounds/explode/b_explo_lego_14.wav
  • Sounds/explode/b_explo_lego_15.wav
  • Sounds/explode/b_explo_lego_16.wav
  • Sounds/explode/b_explo_lego_20.wav
  • Sounds/explode/s_explo_air_01.wav
  • Sounds/explode/s_explo_air_02.wav
  • Sounds/explode/s_explo_air_03.wav
  • Sounds/explode/s_explo_lego_07.wav
  • Sounds/explode/s_explo_lego_09.wav
  • Sounds/explode/s_explo_lego_17.wav
  • Sounds/explode/s_explo_lego_18.wav
  • Sounds/explode/s_explo_lego_19.wav
  • Sounds/fs/fs_jlandm.wav
  • Sounds/fs/fs_jwalkm1.wav
  • Sounds/fs/fs_jwalks1.wav
  • Sounds/fs/fs_run_wood_1.wav
  • Sounds/fs/fs_run_wood_2.wav
  • Sounds/fs/fs_run_wood_3.wav
  • Sounds/fs/fs_run_wood_4.wav
  • Sounds/fs/fs_walk_wood_1.wav
  • Sounds/fs/fs_walk_wood_2.wav
  • Sounds/fs/fs_walk_wood_3.wav
  • Sounds/fs/fs_walk_wood_4.wav
  • Sounds/fs/fs_waterjump.wav
  • Sounds/fs/fs_waterout.wav
  • Sounds/fs/fs_waterwade1.wav
  • Sounds/fsl/fs_carpet_land_01.wav
  • Sounds/fsl/fs_carpet_roll_01.wav
  • Sounds/fsl/fs_carpet_walk_01.wav
  • Sounds/fsl/fs_carpet_walk_02.wav
  • Sounds/fsl/fs_carpet_walk_05.wav
  • Sounds/fsl/fs_dirt_land_02.wav
  • Sounds/fsl/fs_dirt_land_03.wav
  • Sounds/fsl/fs_dirt_land_04.wav
  • Sounds/fsl/fs_dirt_land_05.wav
  • Sounds/fsl/fs_dirt_roll_01.wav
  • Sounds/fsl/fs_dirt_roll_02.wav
  • Sounds/fsl/fs_dirt_walk_01.wav
  • Sounds/fsl/fs_dirt_walk_04.wav
  • Sounds/fsl/fs_dirt_walk_05.wav
  • Sounds/fsl/fs_dirt_walk_07.wav
  • Sounds/fsl/fs_leaves_land_02.wav
  • Sounds/fsl/fs_leaves_land_05.wav
  • Sounds/fsl/fs_leaves_land_06.wav
  • Sounds/fsl/fs_leaves_roll_03.wav
  • Sounds/fsl/fs_leaves_walk_01.wav
  • Sounds/fsl/fs_leaves_walk_02.wav
  • Sounds/fsl/fs_leaves_walk_03.wav
  • Sounds/fsl/fs_leaves_walk_04.wav
  • Sounds/fsl/fs_mud_land_01.wav
  • Sounds/fsl/fs_mud_land_04.wav
  • Sounds/fsl/fs_mud_land_05.wav
  • Sounds/fsl/fs_mud_roll_02.wav
  • Sounds/fsl/fs_mud_walk_01.wav
  • Sounds/fsl/fs_mud_walk_04.wav
  • Sounds/fsl/fs_mud_walk_05.wav
  • Sounds/fsl/fs_rock_land_01.wav
  • Sounds/fsl/fs_rock_land_03.wav
  • Sounds/fsl/fs_rock_land_05.wav
  • Sounds/fsl/fs_rock_roll_02.wav
  • Sounds/fsl/fs_rock_roll_03.wav
  • Sounds/fsl/fs_rock_roll_04.wav
  • Sounds/fsl/fs_rock_walk_01.wav
  • Sounds/fsl/fs_rock_walk_06.wav
  • Sounds/fsl/fs_rock_walk_09.wav
  • Sounds/fsl/fs_snow_land_01.wav
  • Sounds/fsl/fs_snow_roll_01.wav
  • Sounds/fsl/fs_snow_roll_02.wav
  • Sounds/fsl/fs_snow_walk_01.wav
  • Sounds/fsl/fs_snow_walk_02.wav
  • Sounds/fsl/fs_snow_walk_04.wav
  • Sounds/fsl/fs_snow_walk_05.wav
  • Sounds/guns/bullet_hit_gen_02.wav
  • Sounds/guns/bullet_hit_gen_06.wav
  • Sounds/guns/bullet_hit_gen_07.wav
  • Sounds/guns/bullet_hit_gen_08.wav
  • Sounds/guns/bullet_hit_gen_09.wav
  • Sounds/guns/bullet_hit_gen_11.wav
  • Sounds/guns/bullet_hit_gen_16.wav
  • Sounds/guns/bullet_hit_gen_21.wav
  • Sounds/guns/bullet_hit_gen_22.wav
  • Sounds/guns/rifle_fire_04.wav
  • Sounds/guns/spear_hit_stone_02.wav
  • Sounds/guns/spear_stab_01.wav
  • Sounds/guns/spear_throw_02.wav
  • Sounds/guns/tank_fire_01.wav
  • Sounds/guns/tank_gun_side_fire_02.wav
  • Sounds/impact/imp_bomb_snow_03.wav
  • Sounds/impact/imp_kick_03.wav
  • Sounds/impact/imp_legopanel_01.wav
  • Sounds/impact/imp_lego_brk_03.wav
  • Sounds/impact/imp_lego_shot.wav
  • Sounds/impact/imp_pistol_01.wav
  • Sounds/impact/imp_punch_01.wav
  • Sounds/impact/imp_punch_03.wav
  • Sounds/impact/imp_slap_01.wav
  • Sounds/impact/imp_slide_ice_03.wav
  • Sounds/lego/fallapart01.wav
  • Sounds/lego/fallapart04.wav
  • Sounds/lego/legoclicks1.wav
  • Sounds/lego/legoclicks2.wav
  • Sounds/lego/legoform1.wav
  • Sounds/lego/legomedium_1.wav
  • Sounds/lego/legomedium_2.wav
  • Sounds/lego/legopieceadded.wav
  • Sounds/lego/legosmall_1.wav
  • Sounds/lego/legosmall_2.wav
  • Sounds/moves/block_push_lp.wav
  • Sounds/moves/block_shove.wav
  • Sounds/moves/char_slide_lp.wav
  • Sounds/moves/rope_grab_01.wav
  • Sounds/moves/rope_grab_03.wav
  • Sounds/moves/rope_swing_03.wav
  • Sounds/picknew/coindropg.wav
  • Sounds/picknew/coindrops.wav
  • Sounds/picknew/status_goldbardec.wav
  • Sounds/picknew/status_itemdesc.wav
  • Sounds/picknew/status_itemrise.wav
  • Sounds/picknew/victory1.wav
  • Sounds/pickup/coin1.wav
  • Sounds/pickup/coin2.wav
  • Sounds/pickup/coinblue.wav
  • Sounds/pickup/coinsland.wav
  • Sounds/pickup/counter1.wav
  • Sounds/pickup/heart.wav
  • Sounds/pickup/hittarget.wav
  • Sounds/pickup/mk-appear.wav
  • Sounds/pickup/mk-loop.wav
  • Sounds/pickup/mk-loop_p-h.wav
  • Sounds/pickup/mk-panel.wav
  • Sounds/pickup/mk-pickup.wav
  • Sounds/pickup/statusaward_a.wav
  • Sounds/pickup/statusaward_b.wav
  • Sounds/player/flyingkick.wav
  • Sounds/player/generic_pickup_hard.wav
  • Sounds/player/generic_pickup_soft.wav
  • Sounds/player/generic_throw.wav
  • Sounds/player/jump_1.wav
  • Sounds/player/rebel_jump.wav
  • Sounds/player/spinningkick.wav
  • Sounds/player/swlever.wav
  • Sounds/shop/shop_buycheat.wav
  • Sounds/shop/shop_notenufmuny.wav
  • Sounds/spade/dig_spade_dirt_01.wav
  • Sounds/spade/dig_spade_dirt_02.wav
  • Sounds/spade/dig_spade_dirt_05.wav
  • Sounds/spade/dig_spade_earth_01.wav
  • Sounds/spade/dig_spade_earth_02.wav
  • Sounds/spade/dig_spade_earth_03.wav
  • Sounds/spade/dig_spade_snow_01.wav
  • Sounds/spade/dig_spade_snow_04.wav
  • Sounds/spade/dig_spade_snow_05.wav
  • Sounds/spade/spade_dong.wav
  • Sounds/spade/spade_pull_out.wav
  • Sounds/spade/spade_put_away.wav
  • Sounds/spade/spade_whack.wav
  • Sounds/status/char_icon_app.wav
  • Sounds/status/char_icon_slide.wav
  • Sounds/status/truejedi_100pc.wav
  • Sounds/status/truejedi_not.wav
  • Sounds/ui/beephonk.wav
  • Sounds/ui/bikebell.wav
  • Sounds/ui/menuback.wav
  • Sounds/ui/menumove.wav
  • Sounds/ui/menunoentry.wav
  • Sounds/ui/menuselect.wav
  • Sounds/ui/puzzle_complete.wav
  • Sounds/ui/puzzle_cursor.wav
  • Sounds/ui/puzzle_select_bad.wav
  • Sounds/ui/puzzle_simon_light.wav
  • Sounds/ui/swchar.wav
  • Sounds/ui/togglechar.wav
  • Sounds/ui/ui_doublescoretext.wav
  • Sounds/ui/wipescreen.wav
  • Sounds/weapons/blasterdraw.wav
  • Sounds/weapons/blasterholster.wav
  • Sounds/weapons/magnumshot3.wav
  • Sounds/weapons/pistolshot.wav
  • Sounds/weapons/ricochethard1.wav
  • Sounds/weapons/ricochethard2.wav
  • Sounds/weapons/ricochetrock.wav
  • Sounds/weapons/rifleshot.wav
  • Sounds/weapons/rocket_launcher_fire_01.wav
  • Sounds/weapons/rocket_launcher_fire_02.wav
  • Sounds/weapons/rocket_launcher_fire_03.wav
  • Sounds/weapons/wpn_axe_swing_01.wav
  • Sounds/weapons/wpn_bib_stab_01.wav
  • Sounds/whip/whip_crack_01.wav
  • Sounds/whip/whip_crack_02.wav
  • Sounds/whip/whip_crack_03.wav
  • Sounds/whip/whip_grab_01.wav
  • Sounds/whip/whip_grab_02.wav
  • Sounds/whip/whip_grab_05.wav
  • Sounds/whip/whip_swing_01.wav
  • Sounds/whip/whip_swing_03.wav
  • Sounds/whip/whip_swing_04.wav
  • Sounds/whip/whip_swish_01.wav
  • Sounds/whip/whip_swish_02.wav
  • Sounds/whip/whip_swish_03.wav
  • Sounds/whip/whip_swish_04.wav
  • Sounds/whip/whip_swish_05.wav
  • Sounds/whip/whip_wrap_metal_01.wav
  • Sounds/whip/whip_wrap_metal_02.wav
  • Sounds/_charfx/barrel_climb_in.wav
  • Sounds/_charfx/barrel_lift_01.wav
  • Sounds/_charfx/barrel_lift_throw.wav
  • Sounds/_charfx/barrel_setdown_01.wav
  • Sounds/_charfx/book_page_turn_04.wav
  • Sounds/_charfx/book_pull_out.wav
  • Sounds/_charfx/book_put_away.wav
  • Sounds/_charfx/glass_bullet_hit_06.wav
  • Sounds/_charfx/spanner_clunk_generator.wav
  • Sounds/_charfx/spanner_clunk_generic.wav
  • Sounds/_charfx/spanner_clunk_vehicle.wav
  • Sounds/_charfx/spanner_fix_loop.wav
  • Sounds/_charfx/spanner_hit_ground_02.wav
  • Sounds/_charfx/spanner_pickup_02.wav
  • Sounds/_charfx/spanner_pull_out.wav
  • Sounds/_charfx/spanner_put_away.wav
  • Sounds/_charvo/arab_death_damagetaken_02.wav
  • Sounds/_charvo/arab_grunt_damagetaken_04.wav
  • Sounds/_charvo/arab_hurt_damagetaken_01.wav
  • Sounds/_charvo/asian_death.wav
  • Sounds/_charvo/asian_grunt.wav
  • Sounds/_charvo/asian_hurt.wav
  • Sounds/_charvo/british_death.wav
  • Sounds/_charvo/british_grunt.wav
  • Sounds/_charvo/british_hurt.wav
  • Sounds/_charvo/deepvox_death.wav
  • Sounds/_charvo/deepvox_grunt.wav
  • Sounds/_charvo/deepvox_hurt.wav
  • Sounds/_charvo/enemy_death.wav
  • Sounds/_charvo/enemy_grunt.wav
  • Sounds/_charvo/enemy_hurt.wav
  • Sounds/_charvo/french_death.wav
  • Sounds/_charvo/french_grunt.wav
  • Sounds/_charvo/french_hurt.wav
  • Sounds/_charvo/indian_death.wav
  • Sounds/_charvo/indian_grunt.wav
  • Sounds/_charvo/indian_hurt.wav
  • Sounds/_charvo/indy_death_damage_taken6.wav
  • Sounds/_charvo/indy_death_damage_taken10.wav
  • Sounds/_charvo/indy_death_heavy_land.wav
  • Sounds/_charvo/indy_grunt_jump.wav
  • Sounds/_charvo/indy_grunt_land.wav
  • Sounds/_charvo/indy_grunt_single_punch.wav
  • Sounds/_charvo/indy_hurt_damage_taken.wav
  • Sounds/_charvo/indy_hurt_damage_taken2.wav
  • Sounds/_charvo/indy_hurt_doublepunch3.wav
  • Sounds/_charvo/litevox_death.wav
  • Sounds/_charvo/litevox_grunt.wav
  • Sounds/_charvo/litevox_hurt.wav
  • Sounds/_charvo/medvox_death.wav
  • Sounds/_charvo/medvox_grunt.wav
  • Sounds/_charvo/medvox_hurt.wav
  • Sounds/_charvo/mexican_death.wav
  • Sounds/_charvo/mexican_grunt.wav
  • Sounds/_charvo/mexican_hurt.wav
  • Sounds/_charvo/phobia_fatscout_1.wav
  • Sounds/_charvo/phobia_fatscout_2.wav
  • Sounds/_charvo/phobia_fatscout_3.wav
  • Sounds/_charvo/phobia_indysdad_1.wav
  • Sounds/_charvo/phobia_indysdad_2.wav
  • Sounds/_charvo/phobia_indysdad_3.wav
  • Sounds/_charvo/phobia_indyyoung_1.wav
  • Sounds/_charvo/phobia_indyyoung_2.wav
  • Sounds/_charvo/phobia_indyyoung_3.wav
  • Sounds/_charvo/phobia_indy_1.wav
  • Sounds/_charvo/phobia_indy_2.wav
  • Sounds/_charvo/phobia_indy_3.wav
  • Sounds/_charvo/phobia_willie_1.wav
  • Sounds/_charvo/phobia_willie_2.wav
  • Sounds/_charvo/phobia_willie_3.wav
  • Sounds/_charvo/scream2b.wav
  • Sounds/_charvo/scream3a.wav
  • Sounds/_charvo/scream3c.wav
  • Sounds/_charvo/scream4b.wav
  • Sounds/_charvo/sr_dead_kid_damagetaken_02.wav
  • Sounds/_charvo/sr_dead_kid_damagetaken_05.wav
  • Sounds/_charvo/sr_dead_kid_damagetaken_06.wav
  • Sounds/_charvo/sr_grunt_kid_jump_06.wav
  • Sounds/_charvo/sr_grunt_kid_jump_09.wav
  • Sounds/_charvo/sr_grunt_kid_objectpush_04.wav
  • Sounds/_charvo/sr_hurt_kid_damagetaken_02.wav
  • Sounds/_charvo/sr_hurt_kid_damagetaken_03.wav
  • Sounds/_charvo/sr_hurt_kid_damagetaken_05.wav
  • Sounds/_charvo/willie_death.wav
  • Sounds/_charvo/willie_grunt.wav
  • Sounds/_charvo/willie_hurt.wav
  • Sounds/_charvo/willie_slap.wav
  • Sounds/_charvo/woman_death_damagetaken_01.wav
  • Sounds/_charvo/woman_grunt_land_02.wav
  • Sounds/_charvo/woman_hurt_damagetaken_03.wav
  • Sounds/_indy/ij_arrowby1.wav
  • Sounds/_indy/ij_arrowby2.wav
  • Sounds/_indy/ij_arrowhit1.wav
  • Sounds/_indy/ij_arrowhit2.wav
  • Sounds/_indy/ij_arrowhit3.wav
  • Sounds/_indy/ij_blowpipe.wav
  • Sounds/_indy/ij_boulderland.wav
  • Sounds/_indy/ij_bow_arrow.wav
  • Sounds/_indy/ij_campfireloop.wav
  • Sounds/_indy/ij_death.wav
  • Sounds/_indy/ij_fireignite.wav
  • Sounds/_indy/ij_fireroarloop.wav
  • Sounds/_indy/ij_firetorchloop.wav
  • Sounds/_indy/ij_grunt.wav
  • Sounds/_indy/ij_hurt1.wav
  • Sounds/_indy/ij_hurt2.wav
  • Sounds/_indy/ij_laughmalesilly.wav
  • Sounds/_swl/env_padlight_on.wav
  • Sounds/_swl/flieslp.wav
  • Sounds/_swl/fly_paddle_rotate_lp.wav
  • Sounds/_swl/fly_paddle_stuck.wav
  • Sounds/_swl/han_fire1.wav
  • Sounds/_swl/lego_plop2.wav
  • Sounds/_swl/lego_poo2.wav
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