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Terran Republic Soldiers (Part 2)
Game
Section
Voices
Filesize 118.98 MB
Submitter iteachvader
Format ZIP
Hits 58
Comments 0

Icon Filler
Zip Contents[2209]
  • DX_SOLDIER_TR_F04_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F04_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F04_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_SPOTTED_03.wav
  • DX_SOLDIER_TR_F04_VS_SCYTHE_SPOTTED_04.wav
  • DX_SOLDIER_TR_F04_VS_TAUNT_01.wav
  • DX_SOLDIER_TR_F04_VS_TAUNT_02.wav
  • DX_SOLDIER_TR_F04_VS_TAUNT_03.wav
  • DX_SOLDIER_TR_F05_AFFIRMATIVE_01.wav
  • DX_SOLDIER_TR_F05_AFFIRMATIVE_02.wav
  • DX_SOLDIER_TR_F05_AFFIRMATIVE_03.wav
  • DX_SOLDIER_TR_F05_AFFIRMATIVE_04.wav
  • DX_SOLDIER_TR_F05_APOLOGY_01.wav
  • DX_SOLDIER_TR_F05_APOLOGY_02.wav
  • DX_SOLDIER_TR_F05_APOLOGY_03.wav
  • DX_SOLDIER_TR_F05_APOLOGY_04.wav
  • DX_SOLDIER_TR_F05_ATTACK_OBJ_01.wav
  • DX_SOLDIER_TR_F05_ATTACK_OBJ_02.wav
  • DX_SOLDIER_TR_F05_ATTACK_OBJ_03.wav
  • DX_SOLDIER_TR_F05_ATTACK_OBJ_04.wav
  • DX_SOLDIER_TR_F05_DEATH_01.wav
  • DX_SOLDIER_TR_F05_DEATH_02.wav
  • DX_SOLDIER_TR_F05_DEATH_03.wav
  • DX_SOLDIER_TR_F05_DEATH_04.wav
  • DX_SOLDIER_TR_F05_DEATH_05.wav
  • DX_SOLDIER_TR_F05_DEATH_06.wav
  • DX_SOLDIER_TR_F05_DEFEND_OBJ_01.wav
  • DX_SOLDIER_TR_F05_DEFEND_OBJ_02.wav
  • DX_SOLDIER_TR_F05_DEFEND_OBJ_03.wav
  • DX_SOLDIER_TR_F05_DEFEND_OBJ_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_TR_F05_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_TR_F05_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_TR_F05_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_TR_F05_FRAG_TOSS_01.wav
  • DX_SOLDIER_TR_F05_FRAG_TOSS_02.wav
  • DX_SOLDIER_TR_F05_FRAG_TOSS_03.wav
  • DX_SOLDIER_TR_F05_FRAG_TOSS_04.wav
  • DX_SOLDIER_TR_F05_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_TR_F05_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_TR_F05_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_TR_F05_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_TR_F05_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_TR_F05_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_TR_F05_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_TR_F05_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_TR_F05_GEN_NC_SPOT_01.wav
  • DX_SOLDIER_TR_F05_GEN_NC_SPOT_02.wav
  • DX_SOLDIER_TR_F05_GEN_SPOT_01.wav
  • DX_SOLDIER_TR_F05_GEN_SPOT_02.wav
  • DX_SOLDIER_TR_F05_GEN_SPOT_03.wav
  • DX_SOLDIER_TR_F05_GEN_SPOT_04.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_01.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_02.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_03.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_04.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_05.wav
  • DX_SOLDIER_TR_F05_GEN_TAUNT_06.wav
  • DX_SOLDIER_TR_F05_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_TR_F05_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_01.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_02.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_03.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_04.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_05.wav
  • DX_SOLDIER_TR_F05_GRENADE_TOSS_06.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_01.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_02.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_03.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_04.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_05.wav
  • DX_SOLDIER_TR_F05_HIT_DAMAGE_06.wav
  • DX_SOLDIER_TR_F05_JUMP_01.wav
  • DX_SOLDIER_TR_F05_JUMP_02.wav
  • DX_SOLDIER_TR_F05_JUMP_03.wav
  • DX_SOLDIER_TR_F05_JUMP_04.wav
  • DX_SOLDIER_TR_F05_JUMP_05.wav
  • DX_SOLDIER_TR_F05_JUMP_06.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_01.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_02.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_03.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_04.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_05.wav
  • DX_SOLDIER_TR_F05_MELEE_ATTACK_06.wav
  • DX_SOLDIER_TR_F05_MOVE_01.wav
  • DX_SOLDIER_TR_F05_MOVE_02.wav
  • DX_SOLDIER_TR_F05_MOVE_03.wav
  • DX_SOLDIER_TR_F05_MOVE_04.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_NC_REAVER_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_NC_TAUNT_01.wav
  • DX_SOLDIER_TR_F05_NC_TAUNT_02.wav
  • DX_SOLDIER_TR_F05_NC_TAUNT_03.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_DESTROYED_01.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_DESTROYED_02.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_DESTROYED_03.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_DESTROYED_04.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_SPOTTED_01.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_SPOTTED_02.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_SPOTTED_03.wav
  • DX_SOLDIER_TR_F05_NC_VANGUARD_SPOTTED_04.wav
  • DX_SOLDIER_TR_F05_NEED_HEAL_01.wav
  • DX_SOLDIER_TR_F05_NEED_HEAL_02.wav
  • DX_SOLDIER_TR_F05_NEED_HEAL_03.wav
  • DX_SOLDIER_TR_F05_NEED_HEAL_04.wav
  • DX_SOLDIER_TR_F05_NEED_HELP_01.wav
  • DX_SOLDIER_TR_F05_NEED_HELP_02.wav
  • DX_SOLDIER_TR_F05_NEED_HELP_03.wav
  • DX_SOLDIER_TR_F05_NEED_HELP_04.wav
  • DX_SOLDIER_TR_F05_NEED_REPAIR_01.wav
  • DX_SOLDIER_TR_F05_NEED_REPAIR_02.wav
  • DX_SOLDIER_TR_F05_NEED_REPAIR_03.wav
  • DX_SOLDIER_TR_F05_NEED_REPAIR_04.wav
  • DX_SOLDIER_TR_F05_OFFER_AMMO_01.wav
  • DX_SOLDIER_TR_F05_OFFER_AMMO_02.wav
  • DX_SOLDIER_TR_F05_OFFER_AMMO_03.wav
  • DX_SOLDIER_TR_F05_OFFER_AMMO_04.wav
  • DX_SOLDIER_TR_F05_OFFER_HEAL_01.wav
  • DX_SOLDIER_TR_F05_OFFER_HEAL_02.wav
  • DX_SOLDIER_TR_F05_OFFER_HEAL_03.wav
  • DX_SOLDIER_TR_F05_OFFER_HEAL_04.wav
  • DX_SOLDIER_TR_F05_OFFER_REPAIR_01.wav
  • DX_SOLDIER_TR_F05_OFFER_REPAIR_02.wav
  • DX_SOLDIER_TR_F05_OFFER_REPAIR_03.wav
  • DX_SOLDIER_TR_F05_OFFER_REPAIR_04.wav
  • DX_SOLDIER_TR_F05_RELOADING_01.wav
  • DX_SOLDIER_TR_F05_RELOADING_02.wav
  • DX_SOLDIER_TR_F05_RELOADING_03.wav
  • DX_SOLDIER_TR_F05_RELOADING_04.wav
  • DX_SOLDIER_TR_F05_REQUEST_AMMO_01.wav
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  • DX_SOLDIER_TR_RUSSIAN_F06_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_TR_RUSSIAN_F06_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_TR_RUSSIAN_F06_VS_SCYTHE_DESTROYED_01.wav
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  • DX_SOLDIER_TR_RUSSIAN_F06_VS_SCYTHE_DESTROYED_04.wav
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  • DX_SOLDIER_TR_RUSSIAN_F06_VS_TAUNT_03.wav
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