Follow Us!
twitter
Facebook
Discord
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Misc
Game
Section
Sound Effects
Filesize 47.88 MB
Submitter Puterboy1
Format ZIP
Hits 686
Comments 0

Icon Filler
Zip Contents[450]
  • airduct_dangleelect.wav
  • AIRHORN1.WAV
  • AIRVENT.WAV
  • airvent_op.wav
  • ALARM.WAV
  • alarm_detect.wav
  • ambtunnelwater_in.WAV
  • ambtunnelwater_out.WAV
  • amb_debris.wav
  • amb_earthquake.wav
  • amb_securitydoors.wav
  • amb_smallroom.wav
  • amb_subway_phones.wav
  • amb_trainstation.wav
  • amb_watermain.wav
  • barrelhit.wav
  • BEARTRAP.WAV
  • BIGALARM.WAV
  • big_knockdwn.WAV
  • billboard_creak.wav
  • blastdoor_cl.wav
  • blastdoor_op.wav
  • BOMB_ACT.WAV
  • bomb_disarm.wav
  • BOMB_HUM.WAV
  • brdg_collapse.wav
  • camera_sweep.wav
  • car_explo.wav
  • chemwallbreak.wav
  • CHIME.WAV
  • COPYBLIP.WAV
  • crane_snap.wav
  • CRCTBEEP.WAV
  • DART.WAV
  • debris_fall.wav
  • DoorClse.WAV
  • DoorOpen.WAV
  • ELECARC1.WAV
  • ELECARC2.WAV
  • ELECARC3.WAV
  • elecfence.wav
  • ELECHUM.WAV
  • ELECPOOL.WAV
  • elec_spark_explo.wav
  • elevator_close.WAV
  • elevator_open.WAV
  • elev_button.WAV
  • ESCA.WAV
  • EXPLO1.WAV
  • female_knockdwn.WAV
  • FIRELOOP.WAV
  • FKLFTONM.WAV
  • flashbang_explo.wav
  • flashbang_fuse.wav
  • FLMTHROW.WAV
  • footsteps_heavy1.wav
  • footsteps_heavy2.wav
  • footsteps_heavy3.wav
  • footsteps_heavy4.wav
  • footsteps_male1.wav
  • footsteps_male2.wav
  • footsteps_male3.wav
  • footsteps_male4.wav
  • fuseclick.WAV
  • garagedoor_close.WAV
  • garagedoor_open.WAV
  • GAS_AMB.WAV
  • GateClse.WAV
  • GateOpen.WAV
  • gettingelect.wav
  • gettingknifed.wav
  • gettinglaser.wav
  • gettinglitfire.wav
  • gettingshot.wav
  • gg_flashbang_explo.wav
  • gg_ftsteps1.wav
  • gg_ftsteps2.wav
  • gg_ftsteps3.wav
  • gg_ftsteps4.wav
  • gg_grndzero_explo.wav
  • gg_grndzero_hold.wav
  • gg_grndzero_launch.wav
  • gg_hlcgren_explo.wav
  • gg_landing.wav
  • gg_mirv_split.wav
  • gg_missile_flight.wav
  • gg_missile_launch.wav
  • gg_ppbomb_explo.wav
  • gg_ppbomb_launch.wav
  • gg_proxfltmine_float.wav
  • gg_proxmine_explo.wav
  • glassbreak.WAV
  • glass_roof.wav
  • gldr_accel.wav
  • gldr_decel.wav
  • gldr_flight_hover.wav
  • GLDR_FLY.WAV
  • gldr_mchgun.wav
  • gldr_napalm_explo.wav
  • gldr_napalm_launch.wav
  • gldr_razorblds_fly.wav
  • gldr_razorblds_impact_person.wav
  • gldr_razorblds_impact_wall.wav
  • gldr_razorblds_launch.wav
  • gldr_smkscr.wav
  • gldr_turbo.wav
  • gldr_turbo_loop.wav
  • gldr_turnleft.wav
  • gldr_turnright.wav
  • gratesmash.wav
  • grenade_bounce.wav
  • grenade_bounce1.wav
  • grenade_bounce2.wav
  • grenade_explo.wav
  • grenade_explo2.wav
  • grenade_throw.wav
  • grenade_whoosh.wav
  • grenade_xplo3.wav
  • grenade_xplo4.wav
  • grenade_xplo5.wav
  • grenade_xplo6.wav
  • gun_empty.wav
  • health_pwrup.wav
  • HELILOOP.WAV
  • huge_explo.wav
  • HVYBELL.WAV
  • HvyMtlDoor_Cl.WAV
  • HvyMtlDoor_Op.WAV
  • hvyrain_amb.WAV
  • impact_atm.wav
  • impact_bench.wav
  • impact_boombox.wav
  • impact_chair.wav
  • impact_chair2.wav
  • impact_chandelier_fixture.wav
  • impact_chandelier_floor.wav
  • impact_floor.wav
  • impact_floora.wav
  • impact_kiosk.wav
  • impact_payphone.wav
  • impact_pot.wav
  • impact_roof.wav
  • impact_sign.wav
  • impact_table.wav
  • impact_table2.wav
  • impact_trashcan1.wav
  • impact_windows.wav
  • Jamswitch.WAV
  • keycard_switch.WAV
  • KEYS.WAV
  • KICK_LG.WAV
  • KICK_MED.WAV
  • KICK_SM.WAV
  • KICK_SM2.WAV
  • kr_berserk.wav
  • kr_knife_flight.wav
  • kr_knife_impact_person.wav
  • kr_knife_impact_wall.wav
  • kr_knife_throw.wav
  • kr_knife_thrust.wav
  • kr_rifle_cock.wav
  • kr_rifle_fire.wav
  • kr_rifle_reload.wav
  • laserfield_deact.wav
  • laserfield_hum.wav
  • lasricco1.wav
  • lasricco2.wav
  • lasricco3.wav
  • leverswitch.WAV
  • lghtspark.wav
  • lighthit2.wav
  • ltmch_explo.wav
  • ltmch_impact1.wav
  • ltmch_impact2.wav
  • ltmch_impact3.wav
  • ltmch_impact4.wav
  • ltmch_laserfire1.wav
  • ltmch_laserfire2.wav
  • ltmch_punchattack.wav
  • ltmch_spinattack.wav
  • machinegun_cock.wav
  • machinegun_fire.wav
  • machinegun_reload.wav
  • machinegun_shburst.wav
  • male_knockdwn.WAV
  • metaldoor_knock.WAV
  • metalobjecthit.wav
  • MISSILE4.WAV
  • MISSING.WAV
  • mj_ftsteps1.wav
  • mj_ftsteps2.wav
  • mj_ftsteps3.wav
  • mj_ftsteps4.wav
  • monsterdoor_amb.wav
  • monsterdoor_op.wav
  • mtldbldoor_cl.WAV
  • mtldbldoor_op.WAV
  • mtldoor_crankcl.WAV
  • mtldoor_crankop.WAV
  • mtldoor_slidecl.WAV
  • mtldoor_slideop.WAV
  • mtl_crumble.wav
  • music_target01.wav
  • music_target02.wav
  • music_target03.wav
  • music_target04.wav
  • music_target05.wav
  • music_target06.wav
  • music_target07.wav
  • music_target08.wav
  • music_target09.wav
  • music_target10.wav
  • music_target11.wav
  • music_target12.wav
  • music_target13.wav
  • music_target14.wav
  • music_target15.wav
  • music_target16.wav
  • Panda_Scream_edit.wav
  • PAY_FONE.WAV
  • pendswing_wfire.wav
  • pendswing_wofire.wav
  • pillar_down.wav
  • pillar_down2.wav
  • pillar_swing.wav
  • pistol_cock.wav
  • pistol_fire.wav
  • pistol_reload.wav
  • PLACESEG.WAV
  • POWERDWN.WAV
  • proxmine_act.wav
  • proxmine_explo.wav
  • PUNCH_LG.WAV
  • punch_med.wav
  • PUNCH_SM.WAV
  • punch_sm2.wav
  • PUZZLEON.WAV
  • PWRDOWN.WAV
  • PWRUP.WAV
  • questionmark.wav
  • questionmark_idle.wav
  • radtower_creaking.wav
  • RAIN_AMB.WAV
  • Rat.wav
  • RB_DEATH.WAV
  • rb_death1.wav
  • rb_death2.wav
  • rb_death3.wav
  • rb_death4.wav
  • rb_hover1.wav
  • rb_hover2.wav
  • rb_hover3.wav
  • rb_hover4.wav
  • RB_SLASH.WAV
  • rb_whoosh.wav
  • RCKTLOOP.WAV
  • RICCO1.WAV
  • RICCO2.WAV
  • RICROOF1.WAV
  • RICROOF2.WAV
  • RICROOF3.WAV
  • RICROOF4.WAV
  • roboarms_lock.wav
  • roboarms_movt.wav
  • RSETBEEP.WAV
  • sc_crawl1.wav
  • sc_crawl2.wav
  • sc_ftsteps1.wav
  • sc_ftsteps2.wav
  • sc_ftsteps3.wav
  • sc_ftsteps4.wav
  • sc_gethit1.wav
  • sc_gethit2.wav
  • sc_gethit3.wav
  • sc_grnd_punch.wav
  • sc_knockdwn.wav
  • sc_landing.wav
  • sc_spintail.wav
  • sc_stndtail_attck.wav
  • sc_tailwhip.wav
  • sc_tail_blast.wav
  • sc_tail_charge.wav
  • sc_tail_impact_flesh.wav
  • sc_tail_impact_ground.wav
  • shotgun_cock.wav
  • shotgun_fire.wav
  • shotgun_reload.wav
  • sh_gauntlet_blast.wav
  • sh_gauntlet_charge.wav
  • sh_gauntlet_hit.wav
  • sh_strongring.wav
  • sh_tornado.wav
  • sh_weakring.wav
  • SINGLPIN.WAV
  • SIREN.WAV
  • smch_brnshld_deact.wav
  • smch_brnshld_hum.wav
  • smch_brn_punch.wav
  • smch_fist.wav
  • smch_generator.wav
  • smch_generator_explo.wav
  • smch_plsmgun_chg.wav
  • smch_plsmgun_explo.wav
  • smch_plsmgun_explo_nl.wav
  • smch_plsmgun_fire.wav
  • smch_plsmgun_fire_nl.wav
  • smch_plsturret_impact.wav
  • smch_plsturret_launch.wav
  • smch_rktturret_impact.wav
  • smch_rktturret_launch.wav
  • smch_servo.wav
  • smch_servo_nl.wav
  • smch_turretshield.wav
  • smsliddoor_glass_cl.WAV
  • smsliddoor_glass_op.WAV
  • smsliddoor_metal_cl.WAV
  • smsliddoor_metal_op.WAV
  • smsliddoor_wood_cl.WAV
  • smsliddoor_wood_op.WAV
  • SM_BUMP.WAV
  • sm_ftsteps1.wav
  • sm_ftsteps2.wav
  • sm_ftsteps3.wav
  • sm_ftsteps4.wav
  • sm_gettingelect.wav
  • sm_gettingknifed.wav
  • sm_gettinglaser.wav
  • sm_gettinglitfire.wav
  • sm_gettingshot.wav
  • sm_gettingshot2.wav
  • sm_landing.wav
  • SM_YANK.WAV
  • snakepit_doorcl.wav
  • snakepit_doorop.wav
  • snake_amb.wav
  • SPBOMB.WAV
  • SpideySense.wav
  • SPLASH1.WAV
  • spslay_clawattk.wav
  • spslay_explo_death.wav
  • spslay_flamethr.wav
  • spslay_ftsteps1.wav
  • spslay_ftsteps2.wav
  • spslay_gethit1.wav
  • spslay_gethit2.wav
  • spslay_gethit3.wav
  • spslay_grenade_explo.wav
  • spslay_grenade_launch.wav
  • spslay_harpoon.wav
  • spslay_machinegun.wav
  • spslay_taser.wav
  • spslay_taser_hit.wav
  • spslay_taser_rico.wav
  • spslay_zip.wav
  • spslay_zipcnct.wav
  • spslay_zipland.wav
  • stairs_breaking.wav
  • STEALTHX.WAV
  • STEAMVNT.WAV
  • STRIKE.WAV
  • supsld_ftsteps1.wav
  • supsld_ftsteps2.wav
  • supsld_ftsteps3.wav
  • supsld_ftsteps4.wav
  • supsld_hit_mtl1.wav
  • supsld_hit_mtl2.wav
  • supsld_hit_mtl3.wav
  • supsld_hit_mtl4.wav
  • supsld_hit_static.wav
  • supsld_laser.wav
  • supsld_laser_bodyhit.wav
  • supsld_laser_rico.wav
  • supsld_torpedo_explo.wav
  • supsld_torpedo_fly.wav
  • supsld_torpedo_launch.wav
  • susbrdg_creak.wav
  • SWING.WAV
  • SWING2.WAV
  • SWING3.WAV
  • swingtrap.wav
  • THUNDER.WAV
  • th_gunclick.wav
  • timertick.WAV
  • timertick_urg.WAV
  • tire_toss.wav
  • training_obstcl.wav
  • training_platformland.wav
  • training_rings.wav
  • trainroll.wav
  • trainswitch.wav
  • TRASHCAN.WAV
  • tunnel_cavein.wav
  • tunnel_sh.wav
  • vu_aerialram_attack.wav
  • vu_aerialram_impact.wav
  • vu_airgren_explo.wav
  • vu_airgren_launch.wav
  • vu_ftr_impact_person.wav
  • vu_ftr_impact_wall.wav
  • vu_ftr_launch.wav
  • vu_ftr_whoosh.wav
  • vu_impact.wav
  • vu_impact_wall.wav
  • VU_LAND.WAV
  • vu_shldrepair.wav
  • vu_wingflaps1.wav
  • vu_wingflaps2.wav
  • WATER.WAV
  • waterdown.wav
  • waterdrip.WAV
  • waterfall_pipe.wav
  • waterfall_pipediss.wav
  • water_creak.wav
  • water_slosh.wav
  • WdDblDoor_Cl.WAV
  • WdDblDoor_Op.WAV
  • WDKNIVES.WAV
  • wdknives_ret.wav
  • wdknives_spr.wav
  • wdspikes_rot.wav
  • WEBBALL.WAV
  • WEBBUST.WAV
  • WEBDOME.WAV
  • WEBDOME2.WAV
  • webgloves.wav
  • webgloves2.wav
  • webimpact.wav
  • weblaunch.wav
  • weblaunch_advanced.wav
  • weblaunch_advanced_explo.wav
  • WEBSHOT1.WAV
  • WEBSHOT2.WAV
  • WEBSHOT3.WAV
  • WEBTIE.WAV
  • WEBYOYO.WAV
  • web_impact.wav
  • web_pwrup.wav
  • wheel_att.WAV
  • wheel_pickup.WAV
  • WHOOSH1.WAV
  • WHOOSH2.WAV
  • WHOOSH3.WAV
  • WHOOSH4.WAV
  • woodcrate_break.wav
  • wrestle_knockdwn.WAV
  • wrestle_slmcagelg.WAV
  • wrestle_slmcagesm.WAV
  • wrkball_wfire.wav
  • wrkball_wofire.wav
  • ZAP.WAV
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
Revise
Report
Switch to Text Mode
Click to show NSFW Content