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Sound Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter iteachvader
Size 28.11 MB
Format ZIP (application/zip)
Hits 9,316
Comments 0

Icon Filler
Zip Contents[686]
  • ambience/artus/artus_ext.wav
  • ambience/artus/artus_garage.wav
  • ambience/artus/artus_gen.wav
  • ambience/artus/artus_hangar.wav
  • ambience/artus/artus_interior.wav
  • ambience/artus/artus_lava.wav
  • ambience/artus/artus_oremachine.wav
  • ambience/artus/artus_process.wav
  • ambience/artus/artus_radiation.wav
  • ambience/artus/artus_rail.wav
  • ambience/artus/artus_shaft.wav
  • ambience/artus/artus_tunnel.wav
  • ambience/artus/dirt1.mp3
  • ambience/artus/dirt2.mp3
  • ambience/artus/dirt3.mp3
  • ambience/artus/dirt4.mp3
  • ambience/artus/sludge.wav
  • ambience/bespin/bespin_air.wav
  • ambience/bespin/bespin_carbon.wav
  • ambience/bespin/bespin_combust.wav
  • ambience/bespin/bespin_rings.wav
  • ambience/bespin/bespin_streetext.wav
  • ambience/bespin/bespin_streetint.wav
  • ambience/bespin/bespin_underext.wav
  • ambience/bespin/bespin_underint.wav
  • ambience/bespin/bespin_wind.wav
  • ambience/cairn/cairn_assembly.wav
  • ambience/cairn/cairn_catwalk.wav
  • ambience/cairn/cairn_circuits.wav
  • ambience/cairn/cairn_convey.wav
  • ambience/cairn/cairn_core.wav
  • ambience/cairn/cairn_dock_2.wav
  • ambience/cairn/cairn_duct.wav
  • ambience/cairn/cairn_elevshafts.wav
  • ambience/cairn/cairn_energy.wav
  • ambience/cairn/cairn_generator.wav
  • ambience/cairn/cairn_green.wav
  • ambience/cairn/cairn_halls.wav
  • ambience/cairn/cairn_hauler.wav
  • ambience/cairn/cairn_interior.wav
  • ambience/cairn/cairn_pipe.wav
  • ambience/cairn/cairn_reactor.wav
  • ambience/cairn/cairn_redbeam.wav
  • ambience/cairn/cairn_turbine.wav
  • ambience/cairn/cairn_weld.wav
  • ambience/cairn/cairn_zap.wav
  • ambience/cairn/dockrandom_1.mp3
  • ambience/cairn/dockrandom_2.mp3
  • ambience/cairn/dockrandom_3.mp3
  • ambience/cockpit_screen1_lp.wav
  • ambience/cockpit_screen2_lp.wav
  • ambience/cockpit_steady.wav
  • ambience/cp_02_lp.wav
  • ambience/cp_03_lp.wav
  • ambience/cp_04_lp.wav
  • ambience/cp_05_lp.wav
  • ambience/cp_08_lp.wav
  • ambience/cp_09_lp.wav
  • ambience/cp_10_lp.wav
  • ambience/cp_11_lp.wav
  • ambience/cp_13_lp.wav
  • ambience/cp_14_lp.wav
  • ambience/cp_15_lp.wav
  • ambience/cp_16_lp.wav
  • ambience/cp_17_lp.wav
  • ambience/cp_19_lp.wav
  • ambience/desann_cockpit_lp.wav
  • ambience/doomgiver/doom_array1.mp3
  • ambience/doomgiver/doom_array2.mp3
  • ambience/doomgiver/doom_array3.mp3
  • ambience/doomgiver/doom_array4.mp3
  • ambience/doomgiver/doom_array5.mp3
  • ambience/doomgiver/doom_array6.mp3
  • ambience/doomgiver/doom_array7.mp3
  • ambience/doomgiver/doom_array_lp.wav
  • ambience/doomgiver/doom_bridge.wav
  • ambience/doomgiver/doom_cube.wav
  • ambience/doomgiver/doom_flight.wav
  • ambience/doomgiver/doom_interior.wav
  • ambience/doomgiver/doom_maintenance.wav
  • ambience/doomgiver/doom_powercore.wav
  • ambience/doomgiver/doom_terminal.wav
  • ambience/doomgiver/doom_tiebay.wav
  • ambience/doomgiver/doom_tram.wav
  • ambience/fuelpump_02.wav
  • ambience/fuelpump_02a.mp3
  • ambience/fuelpump_02b.mp3
  • ambience/fuelpump_02c.mp3
  • ambience/fuelpump_02d.mp3
  • ambience/fuelpump_02e.mp3
  • ambience/fuelpump_03.wav
  • ambience/fuelpump_03a.mp3
  • ambience/fuelpump_03b.mp3
  • ambience/fuelpump_03c.mp3
  • ambience/fuelpump_03d.mp3
  • ambience/fuelpump_03e.mp3
  • ambience/fuelpump_04.wav
  • ambience/fuelpump_04a.mp3
  • ambience/fuelpump_04b.mp3
  • ambience/fuelpump_04c.mp3
  • ambience/fuelpump_04d.mp3
  • ambience/fuelpump_04e.mp3
  • ambience/fuelpump_05.wav
  • ambience/fuelpump_05a.mp3
  • ambience/fuelpump_05b.mp3
  • ambience/fuelpump_05c.mp3
  • ambience/fuelpump_05d.mp3
  • ambience/fuelpump_05e.mp3
  • ambience/jedi_cloud_idle.wav
  • ambience/jedi_cloud_lp.wav
  • ambience/kejim/kejim_console1.mp3
  • ambience/kejim/kejim_console2.mp3
  • ambience/kejim/kejim_console3.mp3
  • ambience/kejim/kejim_console4.mp3
  • ambience/kejim/kejim_console5.mp3
  • ambience/kejim/kejim_console6.mp3
  • ambience/kejim/kejim_console7.mp3
  • ambience/kejim/kejim_console_lp.wav
  • ambience/kejim/kejim_cyrstal_lp.wav
  • ambience/kejim/kejim_ext.wav
  • ambience/kejim/kejim_generator.wav
  • ambience/kejim/kejim_hub.wav
  • ambience/kejim/kejim_ice.wav
  • ambience/kejim/kejim_interior.wav
  • ambience/kejim/kejim_smgen.wav
  • ambience/kejim/kejim_stacks.wav
  • ambience/narshaddaa/cantina_1.mp3
  • ambience/narshaddaa/cantina_blow.mp3
  • ambience/narshaddaa/ns_compacter.wav
  • ambience/narshaddaa/ns_conveyor.wav
  • ambience/narshaddaa/ns_garbage.wav
  • ambience/narshaddaa/ns_grinder.wav
  • ambience/narshaddaa/ns_hangar.wav
  • ambience/narshaddaa/ns_hideint.wav
  • ambience/narshaddaa/ns_ladyluck.wav
  • ambience/narshaddaa/ns_padinterior.wav
  • ambience/narshaddaa/ns_roof.wav
  • ambience/narshaddaa/ns_streetext.wav
  • ambience/narshaddaa/ns_streetint.wav
  • ambience/narshaddaa/ns_tanks.wav
  • ambience/pool_lp.wav
  • ambience/prototype/alarm1.mp3
  • ambience/prototype/alarm2.mp3
  • ambience/prototype/forcefieldhum.wav
  • ambience/prototype/powercore.wav
  • ambience/spark1.wav
  • ambience/spark2.wav
  • ambience/spark3.wav
  • ambience/spark4.wav
  • ambience/spark5.wav
  • ambience/spark6.wav
  • ambience/waterdrop.mp3
  • ambience/yavin/bird1.mp3
  • ambience/yavin/bird2.mp3
  • ambience/yavin/bird3.mp3
  • ambience/yavin/bird4.mp3
  • ambience/yavin/bird5.mp3
  • ambience/yavin/bird6.mp3
  • ambience/yavin/bird7.mp3
  • ambience/yavin/creature_falumpaset.mp3
  • ambience/yavin/creature_ikopi.mp3
  • ambience/yavin/creature_nuna.mp3
  • ambience/yavin/creature_pekopeko.mp3
  • ambience/yavin/creature_pikobis.mp3
  • ambience/yavin/creature_rockcanyon.mp3
  • ambience/yavin/creature_shakk.mp3
  • ambience/yavin/lionfalls_lp.wav
  • ambience/yavin/yavin_ext.wav
  • ambience/yavin/yavin_hangar.wav
  • ambience/yavin/yavin_int.wav
  • ambience/yavin/yavin_jungle.wav
  • ambience/yavin/yavin_tunnels.wav
  • effects/air_burst.mp3
  • effects/air_sustained_lp.wav
  • effects/alarm1.mp3
  • effects/alarm2.mp3
  • effects/alarm4.mp3
  • effects/arc9.mp3
  • effects/arc10.mp3
  • effects/arc_lp.wav
  • effects/bumpfield.mp3
  • effects/cairn_beam_lp.wav
  • effects/cairn_beam_start.mp3
  • effects/cairn_beam_stop.mp3
  • effects/coldroom_off.mp3
  • effects/combustfire.mp3
  • effects/crate_slide.mp3
  • effects/desann_hand.mp3
  • effects/dullhit1.mp3
  • effects/dullhit2.mp3
  • effects/electric_beam_lp.wav
  • effects/energy_crackle.wav
  • effects/explode10.wav
  • effects/fireburst.mp3
  • effects/fireout.mp3
  • effects/fire_lp.wav
  • effects/flamejet_lp.wav
  • effects/force_beam.wav
  • effects/glassbreak1.wav
  • effects/glass_slide.mp3
  • effects/glass_tumble.wav
  • effects/glass_tumble2.wav
  • effects/glass_tumble3.wav
  • effects/grabjan.mp3
  • effects/grate_destroy.mp3
  • effects/green_lightning1.mp3
  • effects/green_lightning2.mp3
  • effects/green_lightning3.mp3
  • effects/hologram_loop.wav
  • effects/hologram_off.mp3
  • effects/hologram_on.mp3
  • effects/jangetup.mp3
  • effects/jumpstream_lp.wav
  • effects/jumpstream_start.mp3
  • effects/jumpstream_stop.mp3
  • effects/lavasplat.wav
  • effects/liquid_drain.mp3
  • effects/metal_bounce.mp3
  • effects/metal_bounce2.mp3
  • effects/null.wav
  • effects/oresplash.mp3
  • effects/pour_drink.mp3
  • effects/screen_static_lp.wav
  • effects/stone_bounce.wav
  • effects/stone_bounce2.wav
  • effects/stone_explosion.mp3
  • effects/torch_burning_lp.wav
  • effects/vacuum.mp3
  • effects/wall_smash.mp3
  • effects/water_fireout_lp.wav
  • interface/ammocon_done.mp3
  • interface/ammocon_empty.mp3
  • interface/ammocon_run.wav
  • interface/button1.mp3
  • interface/commlink_off.mp3
  • interface/commlink_on.mp3
  • interface/menuroam.mp3
  • interface/pickup_battery.mp3
  • interface/secret_area.mp3
  • interface/shieldcon_done.mp3
  • interface/shieldcon_empty.mp3
  • interface/shieldcon_run.wav
  • interface/update.mp3
  • interface/zoomend.mp3
  • interface/zoomloop.wav
  • interface/zoomstart.mp3
  • items/respawn1.wav
  • items/use_bacta.wav
  • movers/doors/door1.mp3
  • movers/doors/door1move.wav
  • movers/doors/door1start.wav
  • movers/doors/door1stop.wav
  • movers/doors/door2move.wav
  • movers/doors/door2start.wav
  • movers/doors/door2stop.wav
  • movers/doors/door7.mp3
  • movers/doors/door_fast_close.mp3
  • movers/doors/door_fast_open.mp3
  • movers/doors/door_huge_move_lp.wav
  • movers/doors/door_huge_start.mp3
  • movers/doors/door_huge_stop.mp3
  • movers/doors/door_large_04.mp3
  • movers/doors/door_large_05.mp3
  • movers/doors/door_large_move_lp.wav
  • movers/doors/door_large_start.mp3
  • movers/doors/door_large_stop.mp3
  • movers/doors/door_locked.mp3
  • movers/doors/door_medium_01.mp3
  • movers/doors/door_medium_03.mp3
  • movers/doors/door_sealed.mp3
  • movers/doors/door_small_01.mp3
  • movers/doors/door_small_03.mp3
  • movers/doors/door_stone_move.wav
  • movers/doors/door_stone_start.mp3
  • movers/doors/door_stone_stop.mp3
  • movers/doors/droid_door.mp3
  • movers/doors/forcefield_lp.wav
  • movers/doors/forcefield_off.mp3
  • movers/doors/forcefield_on.mp3
  • movers/doors/null.wav
  • movers/doors/stone_door_retract.mp3
  • movers/doors/wall_move.mp3
  • movers/goodie_fail.mp3
  • movers/goodie_pass.mp3
  • movers/objects/artusgen_overload.mp3
  • movers/objects/beamcreak.mp3
  • movers/objects/beamhit.mp3
  • movers/objects/block_lift_lp.wav
  • movers/objects/block_start.mp3
  • movers/objects/block_stop.mp3
  • movers/objects/cameramove_lp2.wav
  • movers/objects/cart_roll.mp3
  • movers/objects/crystalpods_level1.wav
  • movers/objects/crystalpods_level2.wav
  • movers/objects/crystalpods_level3.mp3
  • movers/objects/crystal_drop.mp3
  • movers/objects/domino_move.mp3
  • movers/objects/drill_loop.wav
  • movers/objects/drill_splash.mp3
  • movers/objects/drill_start.mp3
  • movers/objects/drill_thru.mp3
  • movers/objects/eye_ask.mp3
  • movers/objects/eye_fail.mp3
  • movers/objects/eye_pass.mp3
  • movers/objects/fanblade_1.wav
  • movers/objects/fanrattle_1.wav
  • movers/objects/fanshaft_1.wav
  • movers/objects/goopour_lp.wav
  • movers/objects/green_beam_hit.mp3
  • movers/objects/green_beam_lp2.wav
  • movers/objects/green_beam_start.mp3
  • movers/objects/ladygun_fire.mp3
  • movers/objects/ladygun_on.mp3
  • movers/objects/lady_console_lp.wav
  • movers/objects/lady_falsestart.mp3
  • movers/objects/lady_start.mp3
  • movers/objects/meteor_hit1.mp3
  • movers/objects/meteor_hit2.mp3
  • movers/objects/meteor_hit3.mp3
  • movers/objects/meteor_sky.mp3
  • movers/objects/mine_piston.wav
  • movers/objects/mp_crusher.wav
  • movers/objects/nscar_hover_lp.wav
  • movers/objects/null.wav
  • movers/objects/objectbreak.wav
  • movers/objects/objectHit.wav
  • movers/objects/pipe_break.mp3
  • movers/objects/pipe_land1.mp3
  • movers/objects/pipe_land2.mp3
  • movers/objects/platform_squeal.mp3
  • movers/objects/probe_door_fall.mp3
  • movers/objects/probe_door_open.mp3
  • movers/objects/raven_flyby.mp3
  • movers/objects/raven_hover_lp.wav
  • movers/objects/saber_slam.mp3
  • movers/objects/shuttle_flyby.mp3
  • movers/objects/shuttle_hover.wav
  • movers/objects/shuttle_start.mp3
  • movers/objects/stone_ledge_out.mp3
  • movers/objects/traffic_by_1.mp3
  • movers/objects/traffic_by_2.mp3
  • movers/objects/traffic_by_3.mp3
  • movers/objects/traffic_by_4.mp3
  • movers/objects/traffic_by_5.mp3
  • movers/objects/traffic_by_6.mp3
  • movers/objects/traffic_by_7.mp3
  • movers/objects/traffic_by_8.mp3
  • movers/objects/walkway_crash.mp3
  • movers/objects/walkway_creak.mp3
  • movers/objects/welder_broke_lp.wav
  • movers/objects/welder_vert.mp3
  • movers/objects/welding.wav
  • movers/objects/xwing_by_short.mp3
  • movers/objects/xwing_by_short2.mp3
  • movers/platforms/garbage_crush.mp3
  • movers/platforms/hugeplat_move_lp.wav
  • movers/platforms/hugeplat_start.mp3
  • movers/platforms/hugeplat_stop.mp3
  • movers/platforms/largeplat_move_lp.wav
  • movers/platforms/largeplat_start.mp3
  • movers/platforms/largeplat_stop.mp3
  • movers/platforms/orepress_land.mp3
  • movers/platforms/pedestal_move_lp.wav
  • movers/platforms/pedestal_start.mp3
  • movers/platforms/pedestal_stop.mp3
  • movers/platforms/piston_move_lp.wav
  • movers/platforms/piston_start.mp3
  • movers/platforms/piston_stop.mp3
  • movers/platforms/platform_move_lp.wav
  • movers/platforms/platform_start.mp3
  • movers/platforms/platform_stop.mp3
  • movers/platforms/ramp_move_lp.wav
  • movers/platforms/ramp_start.mp3
  • movers/platforms/ramp_stop.mp3
  • movers/platforms/testroom_move_lp.wav
  • movers/platforms/testroom_start.mp3
  • movers/platforms/testroom_stop.mp3
  • movers/platforms/walkway_move_lp.wav
  • movers/platforms/walkway_start.mp3
  • movers/platforms/walkway_stop.mp3
  • movers/sec_panel_fail.mp3
  • movers/sec_panel_pass.mp3
  • movers/switches/button_01.mp3
  • movers/switches/button_03.mp3
  • movers/switches/button_04.mp3
  • movers/switches/button_05.mp3
  • movers/switches/button_06.mp3
  • movers/switches/button_07.mp3
  • movers/switches/button_08.mp3
  • movers/switches/button_09.mp3
  • movers/switches/button_10.mp3
  • movers/switches/button_11.mp3
  • movers/switches/button_15.mp3
  • movers/switches/button_16.mp3
  • movers/switches/switch1.mp3
  • movers/switches/switch2.mp3
  • movers/switches/switch3.mp3
  • movers/switches/switch4.mp3
  • movers/switches/switch5.mp3
  • movers/switches/switch6.mp3
  • movers/switches/switch7.mp3
  • movers/switches/switch9.mp3
  • player/bodyfall_human1.mp3
  • player/bodyfall_human2.mp3
  • player/bodyfall_human3.mp3
  • player/bodyfall_water1.mp3
  • player/bodyfall_water2.mp3
  • player/bodyfall_water3.mp3
  • player/boon.mp3
  • player/enlightenment.mp3
  • player/fallsplat.wav
  • player/footsteps/boot1.wav
  • player/footsteps/boot2.wav
  • player/footsteps/boot3.wav
  • player/footsteps/boot4.wav
  • player/footsteps/clank1.wav
  • player/footsteps/clank2.wav
  • player/footsteps/clank3.wav
  • player/footsteps/clank4.wav
  • player/footsteps/metalland.wav
  • player/footsteps/metal_run1.mp3
  • player/footsteps/metal_step1.mp3
  • player/footsteps/metal_step2.mp3
  • player/footsteps/metal_step3.mp3
  • player/footsteps/metal_step4.mp3
  • player/footsteps/splash1.wav
  • player/footsteps/splash2.wav
  • player/footsteps/splash3.wav
  • player/footsteps/splash4.wav
  • player/footsteps/step1.wav
  • player/footsteps/step2.wav
  • player/footsteps/step3.wav
  • player/footsteps/step4.wav
  • player/footsteps/stone_step1.mp3
  • player/footsteps/stone_step2.mp3
  • player/footsteps/stone_step3.mp3
  • player/footsteps/stone_step4.mp3
  • player/footsteps/water_run1.mp3
  • player/footsteps/water_run2.mp3
  • player/footsteps/water_run3.mp3
  • player/footsteps/water_run4.mp3
  • player/footsteps/water_wade_01.mp3
  • player/footsteps/water_wade_02.mp3
  • player/footsteps/water_wade_03.mp3
  • player/footsteps/water_wade_04.mp3
  • player/footsteps/water_walk1.mp3
  • player/footsteps/water_walk2.mp3
  • player/footsteps/water_walk3.mp3
  • player/footsteps/water_walk4.mp3
  • player/fry.wav
  • player/gurp1.wav
  • player/gurp2.wav
  • player/holocron.wav
  • player/land1.wav
  • player/nullifyloop.wav
  • player/pickupenergy.mp3
  • player/pickuphealth.mp3
  • player/pickupshield.mp3
  • player/roll1.wav
  • player/talk.mp3
  • player/telein.mp3
  • player/teleout.mp3
  • player/use_sentry.mp3
  • player/watr_in.wav
  • player/watr_out.wav
  • player/watr_un.wav
  • player/ysalimari.mp3
  • test/tiepass1.wav
  • test/tiepass2.wav
  • test/tiepass4.wav
  • test/tiepass5.wav
  • weapons/atst/ATSTfire1.mp3
  • weapons/atst/ATSTfire2.mp3
  • weapons/atst/ATSTfire3.mp3
  • weapons/atst/ATSTfire4.mp3
  • weapons/baton/fire.mp3
  • weapons/baton/flesh_impact.wav
  • weapons/baton/idle.wav
  • weapons/blaster/alt_fire.mp3
  • weapons/blaster/fire.mp3
  • weapons/blaster/hit_wall.mp3
  • weapons/blaster/reflect1.mp3
  • weapons/blaster/reflect2.mp3
  • weapons/blaster/reflect3.mp3
  • weapons/blaster/select.mp3
  • weapons/bowcaster/altcharge.mp3
  • weapons/bowcaster/alt_fire.mp3
  • weapons/bowcaster/bc_ricco.mp3
  • weapons/bowcaster/fire.mp3
  • weapons/bowcaster/hit_wall.mp3
  • weapons/bowcaster/select.mp3
  • weapons/bryar/altcharge.mp3
  • weapons/bryar/alt_fire.mp3
  • weapons/bryar/fire.mp3
  • weapons/bryar/hit_wall.mp3
  • weapons/bryar/select.mp3
  • weapons/change.wav
  • weapons/demp2/altcharge.mp3
  • weapons/demp2/altfire.mp3
  • weapons/demp2/fire.mp3
  • weapons/demp2/hitwall.mp3
  • weapons/demp2/select.mp3
  • weapons/detpack/explode.mp3
  • weapons/detpack/fire.mp3
  • weapons/detpack/select.mp3
  • weapons/detpack/stick.mp3
  • weapons/detpack/warning.mp3
  • weapons/disruptor/altcharge.mp3
  • weapons/disruptor/alt_fire.mp3
  • weapons/disruptor/fire.mp3
  • weapons/disruptor/hit_wall.mp3
  • weapons/disruptor/select.mp3
  • weapons/disruptor/zoomend.mp3
  • weapons/disruptor/zoomloop.wav
  • weapons/disruptor/zoomstart.mp3
  • weapons/emplaced/emplaced_dismount.mp3
  • weapons/emplaced/emplaced_mount.mp3
  • weapons/emplaced/emplaced_move_lp.wav
  • weapons/emplaced/fire.mp3
  • weapons/emplaced/hit_wall.mp3
  • weapons/explosions/cargoexplode.wav
  • weapons/explosions/cratebust1.wav
  • weapons/explosions/cratebust2.wav
  • weapons/explosions/debrisexplode.wav
  • weapons/explosions/explode5.wav
  • weapons/explosions/explosion_huge2.mp3
  • weapons/explosions/explosion_huge3.mp3
  • weapons/explosions/glassbreak1.wav
  • weapons/explosions/glasslcar.wav
  • weapons/flechette/alt_fire.mp3
  • weapons/flechette/fire.mp3
  • weapons/flechette/ricochet1.wav
  • weapons/flechette/ricochet2.wav
  • weapons/flechette/select.mp3
  • weapons/flechette/shot_death.mp3
  • weapons/force/absorb.mp3
  • weapons/force/absorbhit.mp3
  • weapons/force/absorbloop.wav
  • weapons/force/distract.wav
  • weapons/force/distractstop.wav
  • weapons/force/drain.mp3
  • weapons/force/drained.mp3
  • weapons/force/grip.mp3
  • weapons/force/heal.wav
  • weapons/force/heal1.mp3
  • weapons/force/heal2.mp3
  • weapons/force/heal3.mp3
  • weapons/force/heal4.mp3
  • weapons/force/jump.mp3
  • weapons/force/jumpbuild.mp3
  • weapons/force/lightning.mp3
  • weapons/force/lightning2.wav
  • weapons/force/lightninghit1.mp3
  • weapons/force/lightninghit2.mp3
  • weapons/force/lightninghit3.mp3
  • weapons/force/protect.mp3
  • weapons/force/protecthit.mp3
  • weapons/force/protectloop.wav
  • weapons/force/pull.mp3
  • weapons/force/push.mp3
  • weapons/force/rage.mp3
  • weapons/force/rageloop.wav
  • weapons/force/see.mp3
  • weapons/force/seeloop.wav
  • weapons/force/speed.mp3
  • weapons/force/speedloop.wav
  • weapons/force/teamforce.mp3
  • weapons/force/teamheal.mp3
  • weapons/galak/bodyland1.wav
  • weapons/galak/bodyland2.wav
  • weapons/galak/footstep1.wav
  • weapons/galak/footstep2.wav
  • weapons/galak/footstep3.wav
  • weapons/galak/footstep4.wav
  • weapons/galak/lasercharge.wav
  • weapons/galak/lasercutting.wav
  • weapons/galak/laserdamage.wav
  • weapons/galak/limp.wav
  • weapons/galak/servomove1.wav
  • weapons/galak/servomove2.wav
  • weapons/galak/servomove3.wav
  • weapons/galak/servomove4.wav
  • weapons/galak/skewerhit.wav
  • weapons/galak/spinclaw1.wav
  • weapons/galak/spinclaw2.wav
  • weapons/key_pkup.mp3
  • weapons/laser_trap/fire.mp3
  • weapons/laser_trap/hum_loop.wav
  • weapons/laser_trap/stick.mp3
  • weapons/laser_trap/warning.mp3
  • weapons/melee/punch1.mp3
  • weapons/melee/punch2.mp3
  • weapons/melee/punch3.mp3
  • weapons/melee/punch4.mp3
  • weapons/melee/swing1.mp3
  • weapons/melee/swing2.mp3
  • weapons/melee/swing3.mp3
  • weapons/melee/swing4.mp3
  • weapons/noammo.mp3
  • weapons/overchargeend.wav
  • weapons/overchargefast.wav
  • weapons/overchargeloop.wav
  • weapons/overchargeslow.wav
  • weapons/repeater/alt_explode.mp3
  • weapons/repeater/alt_fire.mp3
  • weapons/repeater/fire.wav
  • weapons/repeater/hit_wall.mp3
  • weapons/repeater/select.mp3
  • weapons/rocket/alt_fire.mp3
  • weapons/rocket/fire.mp3
  • weapons/rocket/hit_wall.mp3
  • weapons/rocket/lock.mp3
  • weapons/rocket/missleloop.wav
  • weapons/rocket/select.mp3
  • weapons/rocket/tick.mp3
  • weapons/saber/boiling.wav
  • weapons/saber/bounce1.mp3
  • weapons/saber/bounce2.mp3
  • weapons/saber/bounce3.mp3
  • weapons/saber/enemy_saber_off.mp3
  • weapons/saber/enemy_saber_on.mp3
  • weapons/saber/hitwater.mp3
  • weapons/saber/rainfizz1.mp3
  • weapons/saber/rainfizz2.mp3
  • weapons/saber/rainfizz3.mp3
  • weapons/saber/saberblock1.mp3
  • weapons/saber/saberblock2.mp3
  • weapons/saber/saberblock3.mp3
  • weapons/saber/saberblock4.mp3
  • weapons/saber/saberblock5.mp3
  • weapons/saber/saberblock6.mp3
  • weapons/saber/saberblock7.mp3
  • weapons/saber/saberblock8.mp3
  • weapons/saber/saberblock9.mp3
  • weapons/saber/saberbounce1.mp3
  • weapons/saber/saberbounce2.mp3
  • weapons/saber/saberbounce3.mp3
  • weapons/saber/saberhit.mp3
  • weapons/saber/saberhit1.mp3
  • weapons/saber/saberhit2.mp3
  • weapons/saber/saberhit3.mp3
  • weapons/saber/saberhitwall1.mp3
  • weapons/saber/saberhitwall2.mp3
  • weapons/saber/saberhitwall3.mp3
  • weapons/saber/saberhum1.wav
  • weapons/saber/saberhum2.wav
  • weapons/saber/saberhum3.wav
  • weapons/saber/saberhum4.wav
  • weapons/saber/saberhum5.wav
  • weapons/saber/saberhup1.mp3
  • weapons/saber/saberhup2.mp3
  • weapons/saber/saberhup3.mp3
  • weapons/saber/saberhup4.mp3
  • weapons/saber/saberhup5.mp3
  • weapons/saber/saberhup6.mp3
  • weapons/saber/saberhup7.mp3
  • weapons/saber/saberhup8.mp3
  • weapons/saber/saberhup9.mp3
  • weapons/saber/saberoff.mp3
  • weapons/saber/saberoffquick.mp3
  • weapons/saber/saberon.mp3
  • weapons/saber/saberonquick.mp3
  • weapons/saber/saberspin.wav
  • weapons/saber/saberspin1.wav
  • weapons/saber/saberspin2.wav
  • weapons/saber/saberspin3.wav
  • weapons/saber/saberspinoff.wav
  • weapons/saber/saber_catch.mp3
  • weapons/thermal/bounce1.mp3
  • weapons/thermal/bounce2.mp3
  • weapons/thermal/charge.mp3
  • weapons/thermal/explode.mp3
  • weapons/thermal/fire.mp3
  • weapons/thermal/select.mp3
  • weapons/thermal/thermloop.wav
  • weapons/thermal/warning.mp3
  • weapons/tie_fighter/tieexplode.wav
  • weapons/tie_fighter/tiepass1.wav
  • weapons/tie_fighter/tiepass2.wav
  • weapons/tie_fighter/tiepass3.wav
  • weapons/tie_fighter/tiepass4.wav
  • weapons/tie_fighter/tiepass5.wav
  • weapons/tie_fighter/tie_fire.mp3
  • weapons/tie_fighter/tie_fire2.mp3
  • weapons/tie_fighter/tie_fire3.mp3
  • weapons/w_pkup.wav
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