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Cyclops / Prawn
Game
Section
Vehicles
Filesize 147.36 MB
Submitter Kennon42
Format ZIP
Hits 63
Comments 0

Icon Filler
Zip Contents[233]
  • Cyclops/3_button_consol_on.wav
  • Cyclops/ahead_flank.wav
  • Cyclops/ahead_slow.wav
  • Cyclops/ahead_standard.wav
  • Cyclops/aircon_loop.wav
  • Cyclops/aircon_on.wav
  • Cyclops/AI_abandon.wav
  • Cyclops/AI_cavitate.wav
  • Cyclops/AI_decoy.wav
  • Cyclops/AI_depth_warning_3.wav
  • Cyclops/AI_engine_down.wav
  • Cyclops/AI_engine_heat_critical.wav
  • Cyclops/AI_engine_overheat.wav
  • Cyclops/AI_engine_up.wav
  • Cyclops/AI_explosion_count.wav
  • Cyclops/AI_external_damage.wav
  • Cyclops/AI_fire_extinguished.wav
  • Cyclops/AI_fire_system.wav
  • Cyclops/AI_hull_crit.wav
  • Cyclops/AI_hull_low.wav
  • Cyclops/AI_power_low.wav
  • Cyclops/AI_pun.wav
  • Cyclops/AI_system_failure.wav
  • Cyclops/AI_welcome.wav
  • Cyclops/AI_welcome_attention.wav
  • Cyclops/AllSystemsGo.wav
  • Cyclops/ambient_better.wav
  • Cyclops/ambient_deta2il.wav
  • Cyclops/ambient_deta3il.wav
  • Cyclops/ambient_deta4il.wav
  • Cyclops/ambient_detail.wav
  • Cyclops/apear.wav
  • Cyclops/auxilery_on-001.wav
  • Cyclops/A_warning.wav
  • Cyclops/battery_charger_close.wav
  • Cyclops/battery_charger_open.wav
  • Cyclops/better background.wav
  • Cyclops/big_start.wav
  • Cyclops/bulkhead_close_back.wav
  • Cyclops/bulkhead_close_front.wav
  • Cyclops/bulkhead_open_back.wav
  • Cyclops/bulkhead_open_front.wav
  • Cyclops/call_lift_loop_2.wav
  • Cyclops/cavitateyo.wav
  • Cyclops/cell_charger_close.wav
  • Cyclops/cell_charger_open.wav
  • Cyclops/charge_loop.wav
  • Cyclops/climb_back_down.wav
  • Cyclops/climb_back_up.wav
  • Cyclops/climb_front_down.wav
  • Cyclops/climb_front_up.wav
  • Cyclops/climb_out_bottom.wav
  • Cyclops/coffeemachine_idle.wav
  • Cyclops/computers_loop.wav
  • Cyclops/computers_on_sfx.wav
  • Cyclops/computer_consol_cin.wav
  • Cyclops/computer_on-001.wav
  • Cyclops/coms_on-001.wav
  • Cyclops/control_room_loop.wav
  • Cyclops/creature_attack.wav
  • Cyclops/creature_siren_loop.wav
  • Cyclops/crush_depth.wav
  • Cyclops/cyclops_door_close.wav
  • Cyclops/cyclops_door_open.wav
  • Cyclops/decoy_loop.wav
  • Cyclops/deploylocker.wav
  • Cyclops/docking_doors_close.wav
  • Cyclops/docking_doors_open.wav
  • Cyclops/dock_exo_cyclops.wav
  • Cyclops/dock_exo_moonpool.wav
  • Cyclops/dock_seamoth_cyclops.wav
  • Cyclops/draw (3).wav
  • Cyclops/emergency_speed.wav
  • Cyclops/end_cin_music.wav
  • Cyclops/end_cin_sfx.wav
  • Cyclops/end_freedive_better_2 (2).wav
  • Cyclops/engine_room.wav
  • Cyclops/enter_exo.wav
  • Cyclops/enter_hatch.wav
  • Cyclops/enter_hatch_2 (2).wav
  • Cyclops/enter_hatch_2.wav
  • Cyclops/enter_seamoth.wav
  • Cyclops/explode_external.wav
  • Cyclops/finish_coffee.wav
  • Cyclops/fire_detected.wav
  • Cyclops/first_aid_spawn_2.wav
  • Cyclops/fishsplat (2).wav
  • Cyclops/fishsplat_2.wav
  • Cyclops/fishsplat_3.wav
  • Cyclops/generator_loop_sfx.wav
  • Cyclops/generator_on_sfx.wav
  • Cyclops/generic info.wav
  • Cyclops/go_loop nicer.wav
  • Cyclops/hook_hit.wav
  • Cyclops/hook_pull_loop.wav
  • Cyclops/hook_puul_start.wav
  • Cyclops/hook_shoot.wav
  • Cyclops/horn.wav
  • Cyclops/hull_breach (2).wav
  • Cyclops/hydrolics_on-001.wav
  • Cyclops/hydrolics_on_sfx.wav
  • Cyclops/impact.wav
  • Cyclops/impact_1.wav
  • Cyclops/impact_2 (2).wav
  • Cyclops/impact_2.wav
  • Cyclops/impact_3 (2).wav
  • Cyclops/impact_3.wav
  • Cyclops/interior_loop.wav
  • Cyclops/jet_loop.wav
  • Cyclops/jet_start_1.wav
  • Cyclops/jet_stop.wav
  • Cyclops/land (2).wav
  • Cyclops/land_precursor.wav
  • Cyclops/launch decohy.wav
  • Cyclops/leak_fix.wav
  • Cyclops/leak_loop.wav
  • Cyclops/leak_start.wav
  • Cyclops/lifesupport_on-001.wav
  • Cyclops/lightson.wav
  • Cyclops/load_decoy.wav
  • Cyclops/locker-open.wav
  • Cyclops/locker close.wav
  • Cyclops/loop (11).wav
  • Cyclops/loop (17).wav
  • Cyclops/make_coffee.wav
  • Cyclops/maproom background.wav
  • Cyclops/metal_foostep timing_1.wav
  • Cyclops/metal_foostep timing_2.wav
  • Cyclops/metal_foostep timing_3.wav
  • Cyclops/metal_foostep timing_5.wav
  • Cyclops/metal_foostep timing_6.wav
  • Cyclops/metal_foostep timing_7.wav
  • Cyclops/metal_foostep timing_8.wav
  • Cyclops/modinstall.wav
  • Cyclops/nuke_gen_loop.wav
  • Cyclops/off (3).wav
  • Cyclops/on (2).wav
  • Cyclops/pickup.wav
  • Cyclops/pickup_bigger.wav
  • Cyclops/popup.wav
  • Cyclops/power_10.wav
  • Cyclops/power_30.wav
  • Cyclops/power_down.wav
  • Cyclops/power_on.wav
  • Cyclops/power_up.wav
  • Cyclops/pressure_damage_heavy_1.wav
  • Cyclops/pressure_damage_heavy_2.wav
  • Cyclops/pressure_damage_heavy_3.wav
  • Cyclops/pressure_damage_light_1.wav
  • Cyclops/pressure_damage_light_2.wav
  • Cyclops/pressure_damage_light_3.wav
  • Cyclops/pressure_damage_med_1.wav
  • Cyclops/pressure_damage_med_2.wav
  • Cyclops/pressure_damage_med_3.wav
  • Cyclops/proximity (2).wav
  • Cyclops/pulse_2.wav
  • Cyclops/punch (3).wav
  • Cyclops/punch_fish.wav
  • Cyclops/punch_terain.wav
  • Cyclops/RadioKoosh26.wav
  • Cyclops/RadioRadiationSuit.wav
  • Cyclops/radio_generic.wav
  • Cyclops/radio_msg_beep.wav
  • Cyclops/rocket_interior_loop.wav
  • Cyclops/run_clothes.wav
  • Cyclops/run_clothes_1.wav
  • Cyclops/run_clothes_2.wav
  • Cyclops/run_clothes_3.wav
  • Cyclops/run_clothes_4.wav
  • Cyclops/run_clothes_5.wav
  • Cyclops/run_clothes_6.wav
  • Cyclops/run_clothes_7.wav
  • Cyclops/run_clothes_8.wav
  • Cyclops/run_clothes_9.wav
  • Cyclops/run_clothes_10.wav
  • Cyclops/run_clothes_11.wav
  • Cyclops/run_clothes_12.wav
  • Cyclops/run_clothes_13.wav
  • Cyclops/run_clothes_14.wav
  • Cyclops/run_clothes_15.wav
  • Cyclops/run_clothes_16.wav
  • Cyclops/run_clothes_17.wav
  • Cyclops/safe_depth_1.wav
  • Cyclops/scan.wav
  • Cyclops/seajet_stopquik.wav
  • Cyclops/seamoth first use.wav
  • Cyclops/select (2).wav
  • Cyclops/select (3).wav
  • Cyclops/select (4).wav
  • Cyclops/shield_on.wav
  • Cyclops/shield_on_loop.wav
  • Cyclops/silent_running.wav
  • Cyclops/siren (2).wav
  • Cyclops/sit.wav
  • Cyclops/sonar_loop.wav
  • Cyclops/sparks.wav
  • Cyclops/sparks_2 (2).wav
  • Cyclops/sparks_3 (2).wav
  • Cyclops/sparks_4.wav
  • Cyclops/start.wav
  • Cyclops/start freedive_splash best.wav
  • Cyclops/start freedive_splash best_2.wav
  • Cyclops/start_vent.wav
  • Cyclops/step_1 (3).wav
  • Cyclops/step_2 (2).wav
  • Cyclops/sub_splash.wav
  • Cyclops/telemerty_on-001.wav
  • Cyclops/teleporter_on.wav
  • Cyclops/time capsual voice.wav
  • Cyclops/time_pod_fire.wav
  • Cyclops/torpedo_explode_nicer.wav
  • Cyclops/torpedo_fire_nicer.wav
  • Cyclops/torpedo_loop.wav
  • Cyclops/undock_exo_cyclops.wav
  • Cyclops/undock_exo_moonpool.wav
  • Cyclops/undock_seamoth_cyclops.wav
  • Cyclops/use_lift.wav
  • Cyclops/use_lift_arrive.wav
  • Cyclops/use_lift_start.wav
  • Cyclops/vendingmachine_use.wav
  • Cyclops/vent alarm_loop.wav
  • Cyclops/vent end.wav
  • Cyclops/vent_loop_cut.wav
  • Cyclops/walk_clothes_1.wav
  • Cyclops/walk_clothes_2.wav
  • Cyclops/walk_clothes_3.wav
  • Cyclops/walk_clothes_4.wav
  • Cyclops/walk_clothes_5.wav
  • Cyclops/walk_clothes_6.wav
  • Cyclops/walk_clothes_7.wav
  • Cyclops/waterwoosh.wav
  • Cyclops/welcome (2).wav
  • Cyclops/welcome.wav
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