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Character Sounds
Game
Section
Sound Effects
Filesize 8.20 MB
Submitter Puterboy1
Format ZIP
Hits 955
Comments 0

Icon Filler
Zip Contents[183]
  • ANIM_AUTOBOTLG_RECOIL_1.WAV
  • ANIM_AUTOBOTLG_RECOIL_2.WAV
  • ANIM_AUTOBOTLG_RECOIL_3.WAV
  • ANIM_AUTOBOT_LG_BLOCK_1.WAV
  • ANIM_AUTOBOT_LG_BLOCK_2.WAV
  • ANIM_AUTOBOT_LG_BLOCK_3.WAV
  • ANIM_AUTOBOT_LG_CLIMB_1.WAV
  • ANIM_AUTOBOT_LG_CLIMB_2.WAV
  • ANIM_AUTOBOT_LG_CLIMB_3.WAV
  • ANIM_AUTOBOT_LG_JUMP_01.WAV
  • ANIM_AUTOBOT_LG_JUMP_02.WAV
  • ANIM_AUTOBOT_LG_JUMP_03.WAV
  • ANIM_AUTOBOT_LG_LAND_01.WAV
  • ANIM_AUTOBOT_LG_LAND_02.WAV
  • ANIM_AUTOBOT_LG_LAND_03.WAV
  • ANIM_AUTOBOT_LG_PICKUP_BLOCK_LIFT_1.WAV
  • ANIM_AUTOBOT_LG_PICKUP_BLOCK_LIFT_2.WAV
  • ANIM_AUTOBOT_LG_PICKUP_BLOCK_LIFT_3.WAV
  • ANIM_AUTOBOT_LG_PICKUP_SM_THROW_1.WAV
  • ANIM_AUTOBOT_LG_PICKUP_SM_THROW_2.WAV
  • ANIM_AUTOBOT_LG_PICKUP_SM_THROW_3.WAV
  • ANIM_AUTOBOT_LG_ROLL_FORWARDS_1.WAV
  • ANIM_AUTOBOT_LG_ROLL_FORWARDS_2.WAV
  • ANIM_AUTOBOT_LG_ROLL_FORWARDS_3.WAV
  • ANIM_AUTOBOT_LG_RUN_01.WAV
  • ANIM_AUTOBOT_LG_RUN_02.WAV
  • ANIM_AUTOBOT_LG_RUN_03.WAV
  • ANIM_AUTOBOT_LG_RUN_04.WAV
  • ANIM_AUTOBOT_LG_WALK_1.WAV
  • ANIM_AUTOBOT_LG_WALK_2.WAV
  • ANIM_AUTOBOT_LG_WALK_3.WAV
  • ANIM_AUTOBOT_LG_WALK_4.WAV
  • ANIM_AUTOBOT_SM_BLOCK_1.WAV
  • ANIM_AUTOBOT_SM_BLOCK_2.WAV
  • ANIM_AUTOBOT_SM_BLOCK_3.WAV
  • ANIM_AUTOBOT_SM_CLIMB_02.WAV
  • ANIM_AUTOBOT_SM_CLIMB_03.WAV
  • ANIM_AUTOBOT_SM_JUMP_01.WAV
  • ANIM_AUTOBOT_SM_JUMP_02.WAV
  • ANIM_AUTOBOT_SM_JUMP_03.WAV
  • ANIM_AUTOBOT_SM_LAND_01.WAV
  • ANIM_AUTOBOT_SM_LAND_02.WAV
  • ANIM_AUTOBOT_SM_LAND_03.WAV
  • ANIM_AUTOBOT_SM_PICKUP_BLOCK_LIFT_1.WAV
  • ANIM_AUTOBOT_SM_PICKUP_BLOCK_LIFT_2.WAV
  • ANIM_AUTOBOT_SM_PICKUP_BLOCK_LIFT_3.WAV
  • ANIM_AUTOBOT_SM_PICKUP_SM_THROW_1.WAV
  • ANIM_AUTOBOT_SM_PICKUP_SM_THROW_2.WAV
  • ANIM_AUTOBOT_SM_PICKUP_SM_THROW_3.WAV
  • ANIM_AUTOBOT_SM_RECOIL_1.WAV
  • ANIM_AUTOBOT_SM_RECOIL_2.WAV
  • ANIM_AUTOBOT_SM_RECOIL_3.WAV
  • ANIM_AUTOBOT_SM_ROLL_FORWARDS_1.WAV
  • ANIM_AUTOBOT_SM_ROLL_FORWARDS_2.WAV
  • ANIM_AUTOBOT_SM_ROLL_FORWARDS_3.WAV
  • ANIM_AUTOBOT_SM_RUN_1.WAV
  • ANIM_AUTOBOT_SM_RUN_2.WAV
  • ANIM_AUTOBOT_SM_RUN_3.WAV
  • ANIM_AUTOBOT_SM_RUN_4.WAV
  • ANIM_AUTOBOT_SM_WALK_01.WAV
  • ANIM_AUTOBOT_SM_WALK_2.WAV
  • ANIM_AUTOBOT_SM_WALK_3.WAV
  • ANIM_AUTOBOT_SM_WALK_4.WAV
  • ANIM_DECEPTICON_LG_BLOCK_01.WAV
  • ANIM_DECEPTICON_LG_BLOCK_02.WAV
  • ANIM_DECEPTICON_LG_BLOCK_03.WAV
  • ANIM_DECEPTICON_LG_CLIMB_01.WAV
  • ANIM_DECEPTICON_LG_CLIMB_02.WAV
  • ANIM_DECEPTICON_LG_CLIMB_03.WAV
  • ANIM_DECEPTICON_LG_JUMP_01.WAV
  • ANIM_DECEPTICON_LG_JUMP_02.WAV
  • ANIM_DECEPTICON_LG_JUMP_03.WAV
  • ANIM_DECEPTICON_LG_LAND_01.WAV
  • ANIM_DECEPTICON_LG_LAND_02.WAV
  • ANIM_DECEPTICON_LG_LAND_03.WAV
  • ANIM_DECEPTICON_LG_RECOIL_1.WAV
  • ANIM_DECEPTICON_LG_RECOIL_2.WAV
  • ANIM_DECEPTICON_LG_RECOIL_3.WAV
  • ANIM_DECEPTICON_LG_ROLL_01.WAV
  • ANIM_DECEPTICON_LG_ROLL_02.WAV
  • ANIM_DECEPTICON_LG_ROLL_03.WAV
  • ANIM_DECEPTICON_LG_RUN_01.WAV
  • ANIM_DECEPTICON_LG_RUN_02.WAV
  • ANIM_DECEPTICON_LG_RUN_03.WAV
  • ANIM_DECEPTICON_LG_RUN_04.WAV
  • ANIM_DECEPTICON_LG_WALK_01.WAV
  • ANIM_DECEPTICON_LG_WALK_02.WAV
  • ANIM_DECEPTICON_LG_WALK_03.WAV
  • ANIM_DECEPTICON_LG_WALK_04.WAV
  • ANIM_DECEPTICON_SM_BLOCK_01.WAV
  • ANIM_DECEPTICON_SM_BLOCK_02.WAV
  • ANIM_DECEPTICON_SM_BLOCK_03.WAV
  • ANIM_DECEPTICON_SM_CLIMB_01.WAV
  • ANIM_DECEPTICON_SM_CLIMB_02.WAV
  • ANIM_DECEPTICON_SM_CLIMB_03.WAV
  • ANIM_DECEPTICON_SM_JUMP_01.WAV
  • ANIM_DECEPTICON_SM_JUMP_02.WAV
  • ANIM_DECEPTICON_SM_JUMP_03.WAV
  • ANIM_DECEPTICON_SM_LAND_01.WAV
  • ANIM_DECEPTICON_SM_LAND_02.WAV
  • ANIM_DECEPTICON_SM_LAND_03.WAV
  • ANIM_DECEPTICON_SM_RECOIL_1.WAV
  • ANIM_DECEPTICON_SM_RECOIL_2.WAV
  • ANIM_DECEPTICON_SM_RECOIL_3.WAV
  • ANIM_DECEPTICON_SM_ROLL_01.WAV
  • ANIM_DECEPTICON_SM_ROLL_02.WAV
  • ANIM_DECEPTICON_SM_ROLL_03.WAV
  • ANIM_DECEPTICON_SM_RUN_01.WAV
  • ANIM_DECEPTICON_SM_RUN_02.WAV
  • ANIM_DECEPTICON_SM_RUN_03.WAV
  • ANIM_DECEPTICON_SM_RUN_04.WAV
  • ANIM_DECEPTICON_SM_WALK_01.WAV
  • ANIM_DECEPTICON_SM_WALK_02.WAV
  • ANIM_DECEPTICON_SM_WALK_03.WAV
  • ANIM_DECEPTICON_SM_WALK_04.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_LIFT_01.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_LIFT_02.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_LIFT_03.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_THROW_01.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_THROW_02.WAV
  • ANIM_DEC_LG_PICKUP_BLOCK_THROW_03.WAV
  • ANIM_DEC_LG_PICKUP_SMALL_THROW_01.WAV
  • ANIM_DEC_LG_PICKUP_SMALL_THROW_02.WAV
  • ANIM_DEC_LG_PICKUP_SMALL_THROW_03.WAV
  • ANIM_DEC_SM_PICKUP_BLOCK_THROW_01.WAV
  • ANIM_DEC_SM_PICKUP_BLOCK_THROW_02.WAV
  • ANIM_DEC_SM_PICKUP_BLOCK_THROW_03.WAV
  • ANIM_DEC_SM_PICKUP_SMALL_THROW_01.WAV
  • ANIM_DEC_SM_PICKUP_SMALL_THROW_02.WAV
  • ANIM_DEC_SM_PICKUP_SMALL_THROW_03.WAV
  • TRA_ALIENJET_MEGATRON.WAV
  • TRA_ARMTRUCK_ATDRONE.WAV
  • TRA_ATDRONE_ARMTRUCK.WAV
  • TRA_BARRICADE_CRUISER.WAV
  • TRA_BLACKOUT_HELI.WAV
  • TRA_BONECR_MINESW.WAV
  • TRA_BRAWL_TANK.WAV
  • TRA_BUMBLEBEE_CAMARO.WAV
  • TRA_CAMARO_BUMBLEBEE.WAV
  • TRA_CAR_CDRONE.WAV
  • TRA_CDRONE_CAR.WAV
  • TRA_CEMTRUCK_CTDRONE.WAV
  • TRA_CRUISER_BARRICADE.WAV
  • TRA_CTDRONE_CEMTRUCK.WAV
  • TRA_DOOLEY_IRONHIDE.WAV
  • TRA_F22_STARSCR.WAV
  • TRA_FDRONE_FORKLIFT.WAV
  • TRA_FLOOR_SKORPONOK.WAV
  • TRA_FORKLIFT_FDRONE.WAV
  • TRA_HELI_BLACKOUT.WAV
  • TRA_HELI_TCDRONE.WAV
  • TRA_IRONHIDE_DOOLEY.WAV
  • TRA_JAZZ_PONTIAC.WAV
  • TRA_MACK_OPTIMUS.WAV
  • TRA_MDRONE_MIG.WAV
  • TRA_MEGATRON_ALIENJET.WAV
  • TRA_MIG_MDRONE.WAV
  • TRA_MINESW_BONECR.WAV
  • TRA_OPTIMUS_MACK.WAV
  • TRA_PICTRUCK_PTDRONE.WAV
  • TRA_PONTIAC_JAZZ.WAV
  • TRA_PTDRONE_PICTRUCK.WAV
  • TRA_SKORPONOK_FLOOR.WAV
  • TRA_STARSCR_F22.WAV
  • TRA_TANK_BRAWL.WAV
  • TRA_TCDRONE_HELI.WAV
  • TRA_TOWTRUCK_TTDRONE.WAV
  • TRA_TTDRONE_TOWTRUCK.WAV
  • WHOOSH_BY_LG_1.WAV
  • WHOOSH_BY_LG_2.WAV
  • WHOOSH_BY_LG_3.WAV
  • WHOOSH_BY_LG_4.WAV
  • WHOOSH_BY_LG_5.WAV
  • WHOOSH_BY_LG_SPIN_LP_1.WAV
  • WHOOSH_BY_LG_SPIN_LP_2.WAV
  • WHOOSH_BY_LG_SPIN_LP_3.WAV
  • WHOOSH_BY_SM_1.WAV
  • WHOOSH_BY_SM_2.WAV
  • WHOOSH_BY_SM_3.WAV
  • WHOOSH_BY_SM_4.WAV
  • WHOOSH_BY_SM_SPIN_LP_1.WAV
  • WHOOSH_BY_SM_SPIN_LP_2.WAV
  • WHOOSH_BY_SM_SPIN_LP_3.WAV
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