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Sound Effects
Category PC / Computer
Game
Section
Sound Effects
Submitter AwesomeAntler
Size 51.63 MB
Format ZIP (application/zip)
Hits 785
Comments 0

Icon Filler
Zip Contents[386]
  • AccessOut_Archive_00.wav
  • AccessOut_Archive_01.wav
  • AccessOut_Archive_02.wav
  • AccessOut_BathRoom_00.wav
  • AccessOut_BathRoom_01.wav
  • AccessOut_BathRoom_02.wav
  • AccessOut_DeathDrive.wav
  • AccessOut_DeathDrive_Coffee_00.wav
  • AccessOut_DeathDrive_Coffee_01.wav
  • AccessOut_DeathDrive_Coffee_02.wav
  • AccessOut_DeathDrive_SwitchOn_00.wav
  • AccessOut_DeathDrive_SwitchOn_01.wav
  • AccessOut_PC_00.wav
  • Access_Archive_00.wav
  • Access_Archive_01.wav
  • Access_Archive_02.wav
  • Access_BathRoom_00.wav
  • Access_BathRoom_01.wav
  • Access_BathRoom_02.wav
  • Access_DeathDrive.wav
  • Access_DeathDrive_SwitchOn_00.wav
  • Access_DeathDrive_SwitchOn_01.wav
  • Access_FAX_00.wav
  • Access_FAX_01.wav
  • Access_PC_00.wav
  • Archive_pageClose_0.wav
  • Archive_pageClose_1.wav
  • Archive_page_0.wav
  • Archive_page_1.wav
  • Archive_page_2.wav
  • Archive_zoomIn.wav
  • Archive_zoomIn2.wav
  • Archive_zoomOut.wav
  • BattleFinish.wav
  • bat_charge_in.wav
  • bat_charge_ok.wav
  • bat_charge_out_0.wav
  • bat_charge_out_1.wav
  • bat_charge_out_2.wav
  • bat_charge_up_0.wav
  • bat_charge_up_1.wav
  • bat_noBattery.wav
  • BDG_charge_ok.wav
  • BDG_noBattery.wav
  • bk_charge_in.wav
  • bk_charge_ok.wav
  • bk_charge_up.wav
  • bk_noBattery.wav
  • bossGekiha_superSlow.wav
  • BugdnaldTouch_stinger_00.wav
  • BugdnaldTouch_stinger_01.wav
  • BugdnaldTouch_stinger_02.wav
  • BugdnaldTouch_vo_00.wav
  • BugdnaldTouch_vo_01.wav
  • BugdnaldTouch_vo_02.wav
  • BugroBonus_1UP.wav
  • BugroBonus_CureMax.wav
  • BugroBonus_Exp.wav
  • BugroBonus_LBdoller.wav
  • cardSpin_0.wav
  • common_cancel_tk2.wav
  • common_cancel_tk3.wav
  • common_enter_tk3.wav
  • common_error_tk2.wav
  • common_select_tk3.wav
  • continue_screen_intro.wav
  • continue_screen_loop.wav
  • cure.wav
  • DDmkII_sheetChange_In_0.wav
  • DDmkII_sheetChange_In_1.wav
  • DDmkII_sheetChange_In_2.wav
  • DDmkII_sheetChange_Out_0.wav
  • DDmkII_sheetChange_Out_1.wav
  • DDmkII_sheetChange_Out_2.wav
  • debugObject_touch.wav
  • ENDING1_text_in.wav
  • ENDING1_text_out.wav
  • Enter_DeathBall.wav
  • FAX_close_0.wav
  • FAX_close_1.wav
  • FAX_close_2.wav
  • FAX_openNew_0.wav
  • FAX_openNew_1.wav
  • FAX_openNew_2.wav
  • FAX_openNew_3.wav
  • FAX_open_0.wav
  • FAX_open_1.wav
  • FAX_open_2.wav
  • FAX_scroll_0.wav
  • FAX_scroll_1.wav
  • FAX_scroll_2.wav
  • FAX_scroll_3.wav
  • FinishBlow_ambient.wav
  • FinishBlow_ambient_Intro.wav
  • FinishBlow_directionInput.wav
  • FinishBlow_directionUI.wav
  • FinishBlow_end2title_00.wav
  • FinishBlow_end2title_01.wav
  • FinishBlow_end2title_02.wav
  • FinishBlow_pressButtonUI.wav
  • gameover_in.wav
  • GDGP_GearBoxEquip.wav
  • GDGP_GearBoxEquip2.wav
  • GDGP_GearBoxEquip3.wav
  • GDGP_pause_in.wav
  • GDGP_pause_out.wav
  • GDGP_UI_cancel.wav
  • GDGP_UI_enter.wav
  • GDGP_UI_select.wav
  • getsPalm_0.wav
  • getsPalm_1.wav
  • getsPalm_2.wav
  • katana_charge_in_00.wav
  • katana_charge_in_01.wav
  • katana_charge_ok.wav
  • katana_charge_up_00.wav
  • katana_charge_up_01.wav
  • katana_charge_up_02.wav
  • katana_charge_up_03.wav
  • katana_noBattery.wav
  • LBdollerFountain_00.wav
  • LBdollerFountain_01.wav
  • LBdollerFountain_02.wav
  • LBdollerMini.wav
  • LBdollerSplash_00.wav
  • LBdollerSplash_01.wav
  • LBdollerSplash_02.wav
  • LBdollerSplash_whileLoading_00.wav
  • LBdollerSplash_whileLoading_01.wav
  • LBdollerSplash_whileLoading_02.wav
  • loading_noise.wav
  • loading_tap_00.wav
  • loading_tap_01.wav
  • loading_tap_02.wav
  • loading_tap_03.wav
  • loading_tap_04.wav
  • loading_tap_05.wav
  • loading_tap_06.wav
  • loading_tap_07.wav
  • loading_tap_08.wav
  • loading_tap_09.wav
  • loading_tap_10.wav
  • loading_tap_11.wav
  • loading_tap_12.wav
  • loading_tap_13.wav
  • loading_tap_14.wav
  • loading_tap_15.wav
  • loading_tap_16.wav
  • loading_tap_17.wav
  • loading_tap_18.wav
  • loading_tap_19.wav
  • loading_tap_20.wav
  • loading_tap_21.wav
  • loading_tap_22.wav
  • LRmenu_enter_tk2.wav
  • LRmenu_open_tk2.wav
  • LV_LevelUp.wav
  • LV_LevelUpBar.wav
  • LV_LevelUp_Flash.wav
  • Paper_Dialogue_In_00.wav
  • Paper_Dialogue_In_01.wav
  • Paper_Dialogue_In_02.wav
  • Paper_Dialogue_Out_00.wav
  • Paper_Dialogue_Out_01.wav
  • Paper_Dialogue_Out_02.wav
  • Paper_LvUPSkills_In_1P_00.wav
  • Paper_LvUPSkills_In_1P_01.wav
  • Paper_LvUPSkills_In_1P_02.wav
  • Paper_LvUPSkills_In_2P_00.wav
  • Paper_LvUPSkills_In_2P_01.wav
  • Paper_LvUPSkills_In_2P_02.wav
  • Paper_LvUPSkills_In_MujiL_00.wav
  • Paper_LvUPSkills_In_MujiL_01.wav
  • Paper_LvUPSkills_In_MujiL_02.wav
  • Paper_LvUPSkills_In_MujiR_00.wav
  • Paper_LvUPSkills_In_MujiR_01.wav
  • Paper_LvUPSkills_In_MujiR_02.wav
  • Paper_LvUPSkills_Out_1P_00.wav
  • Paper_LvUPSkills_Out_1P_01.wav
  • Paper_LvUPSkills_Out_1P_02.wav
  • Paper_LvUPSkills_Out_2P_00.wav
  • Paper_LvUPSkills_Out_2P_01.wav
  • Paper_LvUPSkills_Out_2P_02.wav
  • Paper_LvUPSkills_Out_MujiL_00.wav
  • Paper_LvUPSkills_Out_MujiL_01.wav
  • Paper_LvUPSkills_Out_MujiL_02.wav
  • Paper_LvUPSkills_Out_MujiR_00.wav
  • Paper_LvUPSkills_Out_MujiR_01.wav
  • Paper_LvUPSkills_Out_MujiR_02.wav
  • Paper_Options_In_00.wav
  • Paper_Options_In_01.wav
  • Paper_Options_In_02.wav
  • Paper_Options_Out_00.wav
  • Paper_Options_Out_01.wav
  • Paper_Options_Out_02.wav
  • Paper_pauseIn_1P_00.wav
  • Paper_pauseIn_1P_01.wav
  • Paper_pauseIn_1P_02.wav
  • Paper_pauseIn_2P_00.wav
  • Paper_pauseIn_2P_01.wav
  • Paper_pauseIn_2P_02.wav
  • Paper_pauseIn_Main_00.wav
  • Paper_pauseIn_Main_01.wav
  • Paper_pauseIn_Main_02.wav
  • Paper_pauseIn_R_00.wav
  • Paper_pauseIn_R_01.wav
  • Paper_pauseIn_R_02.wav
  • Paper_pauseOut_1P_00.wav
  • Paper_pauseOut_1P_01.wav
  • Paper_pauseOut_1P_02.wav
  • Paper_pauseOut_2P_00.wav
  • Paper_pauseOut_2P_01.wav
  • Paper_pauseOut_2P_02.wav
  • Paper_pauseOut_Main_00.wav
  • Paper_pauseOut_Main_01.wav
  • Paper_pauseOut_Main_02.wav
  • Paper_pauseOut_R_00.wav
  • Paper_pauseOut_R_01.wav
  • Paper_pauseOut_R_02.wav
  • Paper_SkillList_In_00.wav
  • Paper_SkillList_In_01.wav
  • Paper_SkillList_In_02.wav
  • Paper_SkillList_Out_00.wav
  • Paper_SkillList_Out_01.wav
  • Paper_SkillList_Out_02.wav
  • Paper_SkillName_In_00.wav
  • Paper_SkillName_In_01.wav
  • Paper_SkillName_In_02.wav
  • Paper_SkillName_In_03.wav
  • Paper_SkillName_In_04.wav
  • Paper_SkillName_In_05.wav
  • Paper_SkillName_In_06.wav
  • Paper_SkillName_In_07.wav
  • Paper_SkillName_Out_00.wav
  • Paper_SkillName_Out_01.wav
  • Paper_SkillName_Out_02.wav
  • Paper_SkillName_Out_03.wav
  • Paper_SkillName_Out_04.wav
  • Paper_SkillName_Out_05.wav
  • Paper_SkillName_Out_06.wav
  • Paper_SkillPreset_In_00.wav
  • Paper_SkillPreset_In_01.wav
  • Paper_SkillPreset_In_02.wav
  • Paper_SkillPreset_Out_00.wav
  • Paper_SkillPreset_Out_01.wav
  • Paper_SkillPreset_Out_02.wav
  • Paper_SkillSet_In_00.wav
  • Paper_SkillSet_In_01.wav
  • Paper_SkillSet_In_02.wav
  • Paper_SkillSet_Out_00.wav
  • Paper_SkillSet_Out_01.wav
  • Paper_SkillSet_Out_02.wav
  • Paper_STATslist_in_00.wav
  • Paper_STATslist_in_01.wav
  • Paper_STATslist_in_02.wav
  • Paper_STATslist_in_03.wav
  • Paper_STATslist_out_00.wav
  • Paper_STATslist_out_01.wav
  • Paper_STATslist_out_02.wav
  • Paper_STATs_In_00.wav
  • Paper_STATs_In_01.wav
  • Paper_STATs_In_02.wav
  • Paper_STATs_Out_00.wav
  • Paper_STATs_Out_01.wav
  • Paper_STATs_Out_02.wav
  • pause_in_tk2.wav
  • pause_out_tk2.wav
  • PC_buy.wav
  • PC_click_0.wav
  • PC_click_1.wav
  • PC_click_2.wav
  • PC_click_3.wav
  • PC_cursor_0.wav
  • PC_cursor_1.wav
  • PC_Error.wav
  • PC_moneyCounting.wav
  • PC_moneyCountingStop.wav
  • PC_onoff_Off.wav
  • PC_onoff_On.wav
  • PC_YesNoDialogue_close.wav
  • PC_YesNoDialogue_open.wav
  • PC_YesNoDialogue_selectLow.wav
  • PC_YesNoDialogue_selectUpper.wav
  • playerDeath_tk2.wav
  • playerDizzy_0.wav
  • playerDizzy_1.wav
  • playerDizzy_2.wav
  • polyhedron_off_00.wav
  • polyhedron_off_01.wav
  • polyhedron_off_02.wav
  • polyhedron_on_00.wav
  • polyhedron_on_01.wav
  • polyhedron_on_02.wav
  • Preset_load.wav
  • Preset_sav.wav
  • ramenBlog_cameraPhotoOut.wav
  • ramenBlog_cameraShot.wav
  • ramenBlog_review.wav
  • ramenBlog_reviewOut.wav
  • ramen_in.wav
  • result_count.wav
  • result_countStop.wav
  • result_In.wav
  • result_item.wav
  • result_Rank.wav
  • resul_writeLine.wav
  • resul_writeUnderBrackets.wav
  • resurrection.wav
  • resurrection_gageUp.wav
  • skillCharged.wav
  • skillCharged_2P.wav
  • stageBlockade_awakeSignal_0.wav
  • stageBlockade_awakeSignal_1.wav
  • stageBlockade_awakeSignal_2.wav
  • stageBlockade_awake_0.wav
  • stageBlockade_awake_1.wav
  • stageBlockade_awake_2.wav
  • stageBlockade_releaseAnnounce_0.wav
  • stageBlockade_releaseAnnounce_1.wav
  • stageBlockade_releaseAnnounce_2.wav
  • stageBlockade_release_0.wav
  • stageBlockade_release_1.wav
  • stageBlockade_release_2.wav
  • tensionDown_00.wav
  • tensionDown_01.wav
  • tensionDown_02.wav
  • tensionDown_03.wav
  • tensionUp_1to2_00.wav
  • tensionUp_1to2_01.wav
  • tensionUp_1to2_02.wav
  • tensionUp_1to2_03.wav
  • tensionUp_2to3_00.wav
  • tensionUp_2to3_01.wav
  • tensionUp_2to3_02.wav
  • tensionUp_2to3_03.wav
  • titleScreen_cancel_00.wav
  • titleScreen_cancel_01.wav
  • titleScreen_cancel_02.wav
  • titleScreen_cancel_03.wav
  • titleScreen_cancel_04.wav
  • titleScreen_cancel_05.wav
  • titleScreen_cancel_06.wav
  • titleScreen_cursor_00.wav
  • titleScreen_cursor_01.wav
  • titleScreen_cursor_02.wav
  • titleScreen_cursor_03.wav
  • titleScreen_cursor_04.wav
  • titleScreen_cursor_05.wav
  • titleScreen_cursor_06.wav
  • titleScreen_enter_00.wav
  • titleScreen_enter_01.wav
  • titleScreen_enter_02.wav
  • titleScreen_enter_03.wav
  • titleScreen_error_00.wav
  • titleScreen_error_01.wav
  • titleScreen_error_02.wav
  • titleScreen_menuIn_00.wav
  • titleScreen_menuIn_01.wav
  • titleScreen_menuIn_02.wav
  • titleScreen_menuOut_00.wav
  • titleScreen_menuOut_01.wav
  • titleScreen_menuOut_02.wav
  • titleScreen_startTop_00.wav
  • titleScreen_startTop_01.wav
  • titleScreen_startTop_02.wav
  • titleScreen_startTop_03.wav
  • titleScreen_startTop_04.wav
  • UlTech_IcanFly.wav
  • UlTech_Seikou_Jingle.wav
  • UlTech_Seikou_SLV_vo_Amazing.wav
  • UlTech_Seikou_SLV_vo_Awesome.wav
  • UlTech_Seikou_SLV_vo_Excellent.wav
  • UlTech_Seikou_SLV_vo_Fantastic.wav
  • UlTech_Seikou_SLV_vo_Great.wav
  • UlTech_Seikou_SLV_vo_Hooray.wav
  • UlTech_Seikou_SLV_vo_ItsUl-Tech.wav
  • UlTech_Seikou_SLV_vo_Nice.wav
  • UlTech_Seikou_SLV_vo_Oopsies.wav
  • UlTech_Seikou_SLV_vo_Ul-Tech.wav
  • UlTech_Seikou_SLV_vo_UltraTech.wav
  • UlTech_Seikou_SLV_vo_YouDone.wav
  • youwin_0.wav
  • youwin_1.wav
  • youwin_2.wav
  • youwin_3.wav
  • youwin_UI.wav
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