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Weapon Sounds
Game
Section
Miscellaneous
Filesize 20.02 MB
Submitter trainhobovegas
Format ZIP
Hits 780
Comments 0

Icon Filler
Zip Contents[507]
  • objects/ammoBox_drop.wav
  • objects/ammoBox_pickup.wav
  • objects/armor_drop.WAV
  • objects/armor_pickup.WAV
  • objects/armor_remove.WAV
  • objects/armor_wear.WAV
  • objects/arrow_armor_01.WAV
  • objects/arrow_armor_02.WAV
  • objects/arrow_bone_01.WAV
  • objects/arrow_bone_02.WAV
  • objects/arrow_chain_01.WAV
  • objects/arrow_chain_02.WAV
  • objects/arrow_flesh_01.WAV
  • objects/arrow_flesh_02.WAV
  • objects/arrow_leather_01.WAV
  • objects/arrow_leather_02.WAV
  • objects/arrow_stone_01.WAV
  • objects/arrow_stone_02.WAV
  • objects/arrow_wood_01.WAV
  • objects/arrow_wood_02.WAV
  • objects/axe_armor_01.WAV
  • objects/axe_armor_02.WAV
  • objects/axe_bone_01.WAV
  • objects/axe_bone_02.WAV
  • objects/axe_flesh_01.WAV
  • objects/axe_flesh_02.WAV
  • objects/axe_stone_01.WAV
  • objects/axe_stone_02.WAV
  • objects/axe_wood_01.WAV
  • objects/axe_wood_02.WAV
  • objects/barrel_break.WAV
  • objects/bigBox_drop.wav
  • objects/bigBox_pickup.wav
  • objects/bite_01.WAV
  • objects/bite_large_01.WAV
  • objects/bite_large_02.WAV
  • objects/bite_medium.WAV
  • objects/bite_small.WAV
  • objects/bloodMachine_crash.WAV
  • objects/bloodMachine_tip_01.WAV
  • objects/bloodMachine_tip_02.WAV
  • objects/bloodMachine_tip_03.WAV
  • objects/blunt_armor_01.WAV
  • objects/blunt_armor_02.WAV
  • objects/blunt_bone_01.WAV
  • objects/blunt_bone_02.WAV
  • objects/blunt_chain_01.WAV
  • objects/blunt_chain_02.WAV
  • objects/blunt_flesh_01.WAV
  • objects/blunt_flesh_02.WAV
  • objects/blunt_leather_01.WAV
  • objects/blunt_leather_02.WAV
  • objects/blunt_stone_01.WAV
  • objects/blunt_stone_02.WAV
  • objects/blunt_wood_01.WAV
  • objects/blunt_wood_02.WAV
  • objects/book_drop.WAV
  • objects/book_pickup.WAV
  • objects/book_use.WAV
  • objects/bottle_drop.WAV
  • objects/bottle_drop_02.WAV
  • objects/bottle_drop_03.WAV
  • objects/bottle_pickup.WAV
  • objects/bow_drop.wav
  • objects/bow_large_fire.WAV
  • objects/bow_large_setup.WAV
  • objects/bow_large_twang.WAV
  • objects/bow_pickup.wav
  • objects/bow_small_fire.WAV
  • objects/bow_small_setup.WAV
  • objects/bow_small_twang.WAV
  • objects/bow_stretch.WAV
  • objects/bow_unstretch.WAV
  • objects/bullet_bone_01.WAV
  • objects/bullet_bone_02.WAV
  • objects/bullet_chain_01.WAV
  • objects/bullet_chain_02.WAV
  • objects/bullet_flesh_01.WAV
  • objects/bullet_flesh_02.WAV
  • objects/bullet_flesh_03.WAV
  • objects/bullet_flesh_04.WAV
  • objects/bullet_flesh_05.WAV
  • objects/bullet_glass_01.WAV
  • objects/bullet_glass_02.WAV
  • objects/bullet_huge_01.WAV
  • objects/bullet_huge_02.WAV
  • objects/bullet_leather_01.WAV
  • objects/bullet_leather_02.WAV
  • objects/bullet_metal_01.WAV
  • objects/bullet_metal_02.WAV
  • objects/bullet_metal_03.WAV
  • objects/bullet_metal_04.WAV
  • objects/bullet_ricco_01.WAV
  • objects/bullet_ricco_02.WAV
  • objects/bullet_ricco_03.WAV
  • objects/bullet_ricco_04.WAV
  • objects/bullet_ricco_05.WAV
  • objects/bullet_ricco_07.WAV
  • objects/bullet_ricco_08.WAV
  • objects/bullet_ricco_09.WAV
  • objects/bullet_ricco_10.WAV
  • objects/bullet_ricco_11.WAV
  • objects/bullet_ricco_12.WAV
  • objects/bullet_ricco_13.WAV
  • objects/bullet_ricco_14.WAV
  • objects/bullet_ricco_15.WAV
  • objects/bullet_ricco_16.WAV
  • objects/bullet_ricco_17.WAV
  • objects/bullet_stone_01.WAV
  • objects/bullet_stone_02.WAV
  • objects/bullet_stone_03.WAV
  • objects/bullet_wood_01.WAV
  • objects/bullet_wood_02.WAV
  • objects/buttonSwitch_medium_01.WAV
  • objects/buttonSwitch_medium_02.WAV
  • objects/buttonSwitch_small_01.WAV
  • objects/buttonSwitch_small_02.WAV
  • objects/buttonSwitch_small_03.WAV
  • objects/buttonSwitch_small_04.WAV
  • objects/cash_drop.WAV
  • objects/cash_pickup.WAV
  • objects/chainsaw_flesh_end.WAV
  • objects/chainsaw_flesh_lp.WAV
  • objects/chainsaw_flesh_start.WAV
  • objects/chainsaw_highRev.WAV
  • objects/chainsaw_lowRev.WAV
  • objects/chainsaw_metal_lp.WAV
  • objects/chainsaw_run_lp_01.WAV
  • objects/chainsaw_run_lp_02.WAV
  • objects/chainsaw_shutDown.WAV
  • objects/chainsaw_sputter.WAV
  • objects/chainsaw_startup.WAV
  • objects/chainsaw_wood_lp.WAV
  • objects/chains_movement_lp.WAV
  • objects/chain_break.WAV
  • objects/chain_drop.WAV
  • objects/chain_pull.WAV
  • objects/chain_stretch_01.WAV
  • objects/chain_stretch_02.WAV
  • objects/claw_armor_01.WAV
  • objects/claw_armor_02.WAV
  • objects/claw_bone_01.WAV
  • objects/claw_bone_02.WAV
  • objects/claw_bone_03.WAV
  • objects/claw_chain_01.WAV
  • objects/claw_chain_02.WAV
  • objects/claw_flesh_01.WAV
  • objects/claw_flesh_02.WAV
  • objects/claw_leather_01.WAV
  • objects/claw_leather_02.WAV
  • objects/claw_stone_01.WAV
  • objects/claw_stone_02.WAV
  • objects/claw_wood_01.WAV
  • objects/claw_wood_02.WAV
  • objects/clip_drop_01.wav
  • objects/clip_drop_02.wav
  • objects/clip_pickup_01.wav
  • objects/clip_pickup_02.wav
  • objects/clothing_drop.WAV
  • objects/clothing_pickup.WAV
  • objects/clothing_remove_01.WAV
  • objects/clothing_remove_02.WAV
  • objects/clothing_wear_01.WAV
  • objects/clothing_wear_02.WAV
  • objects/coffin_open.WAV
  • objects/coin_handful_drop.WAV
  • objects/coin_pickup.WAV
  • objects/coin_single_drop.WAV
  • objects/countdown_clockTick.WAV
  • objects/crate_smash.WAV
  • objects/crossbow_fire.WAV
  • objects/crossbow_setup.WAV
  • objects/crossbow_twang.WAV
  • objects/cutWeb_01.WAV
  • objects/cutWeb_02.WAV
  • objects/cutWeb_03.WAV
  • objects/cutWeb_04.WAV
  • objects/cutWeb_05.WAV
  • objects/dagger_flesh_01.WAV
  • objects/dagger_flesh_02.WAV
  • objects/dagger_flesh_removal_01.WAV
  • objects/dagger_flesh_removal_02.WAV
  • objects/digitalBleep_01.WAV
  • objects/digitalBleep_02.WAV
  • objects/digitalBleep_03.WAV
  • objects/digitalBleep_04.WAV
  • objects/digitalBleep_05.WAV
  • objects/digitalBleep_06.WAV
  • objects/digitalBleep_07.WAV
  • objects/digitalBleep_08.WAV
  • objects/doorRaise_01_lp.WAV
  • objects/doorRaise_02_lp.WAV
  • objects/doorRaise_huge_lp.WAV
  • objects/door_castleOpen.WAV
  • objects/door_dungeonClose.WAV
  • objects/door_dungeonOpen.WAV
  • objects/drop_whoosh.WAV
  • objects/elevator_close.WAV
  • objects/elevator_open.WAV
  • objects/explosion_firey.WAV
  • objects/explosion_grenade_medium.WAV
  • objects/explosion_grenade_small.WAV
  • objects/explosion_huge.WAV
  • objects/explosion_huge_stereo.WAV
  • objects/explosion_satchelCharge.WAV
  • objects/fireball.WAV
  • objects/fireball_02.WAV
  • objects/fireball_03.WAV
  • objects/fireball_impact_01.WAV
  • objects/fireball_impact_02.WAV
  • objects/fist_armor_01.WAV
  • objects/fist_armor_02.WAV
  • objects/fist_bone_01.WAV
  • objects/fist_bone_02.WAV
  • objects/fist_chain_01.WAV
  • objects/fist_chain_02.WAV
  • objects/fist_flesh_01.WAV
  • objects/fist_flesh_02.WAV
  • objects/fist_flesh_03.WAV
  • objects/fist_flesh_04.WAV
  • objects/fist_hard_01.WAV
  • objects/fist_hard_02.WAV
  • objects/fist_leather_01.WAV
  • objects/fist_leather_02.WAV
  • objects/fist_stone_01.WAV
  • objects/fist_stone_02.WAV
  • objects/fist_wood_01.WAV
  • objects/fist_wood_02.WAV
  • objects/flamingProjectile_throw.WAV
  • objects/flesh_weapon_removal_01.WAV
  • objects/flesh_weapon_removal_02.WAV
  • objects/generic_pickup_bag.WAV
  • objects/generic_pickup_creaky.WAV
  • objects/generic_pickup_medium.WAV
  • objects/generic_pickup_small.WAV
  • objects/gib_rip_01.WAV
  • objects/gib_rip_02.WAV
  • objects/gib_rip_03.WAV
  • objects/gib_rip_04.WAV
  • objects/gib_rip_05.WAV
  • objects/gib_splat_01.WAV
  • objects/gib_splat_02.WAV
  • objects/gib_splat_03.WAV
  • objects/gib_splat_04.WAV
  • objects/gib_splat_05.WAV
  • objects/gib_splat_06.WAV
  • objects/gib_splat_07.WAV
  • objects/gib_splat_08.WAV
  • objects/gib_splat_09.WAV
  • objects/gib_splat_10.WAV
  • objects/gib_splat_11.WAV
  • objects/gib_splat_12.WAV
  • objects/gib_splat_13.WAV
  • objects/gib_thud_01.WAV
  • objects/gib_thud_02.WAV
  • objects/gib_thud_03.WAV
  • objects/gib_thud_04.WAV
  • objects/gib_thud_05.WAV
  • objects/gib_thud_06.WAV
  • objects/gib_thud_07.WAV
  • objects/gib_thud_08.WAV
  • objects/gib_thud_09.WAV
  • objects/gib_thud_10.WAV
  • objects/gib_thud_11.WAV
  • objects/glass_container_smash.WAV
  • objects/glass_fluid_smash.WAV
  • objects/grenade_arm.WAV
  • objects/grenade_bounce.WAV
  • objects/gun_into_holster.WAV
  • objects/gun_outOf_holster.WAV
  • objects/handgun_drop.wav
  • objects/handgun_pickup.wav
  • objects/hat_remove.WAV
  • objects/hat_wear.WAV
  • objects/helmet_remove.WAV
  • objects/helmet_wear.WAV
  • objects/holyWater_throw.WAV
  • objects/leather_pickup_01.WAV
  • objects/leather_pickup_02.WAV
  • objects/leather_remove_01.WAV
  • objects/leather_remove_02.WAV
  • objects/leather_wear_01.WAV
  • objects/leather_wear_02.WAV
  • objects/leverLarge_01.WAV
  • objects/leverLarge_02.WAV
  • objects/leverSmall_01.WAV
  • objects/leverSmall_02.WAV
  • objects/locked_large_01.WAV
  • objects/locked_large_02.WAV
  • objects/locked_small.WAV
  • objects/lockPick_use_01.WAV
  • objects/lockPick_use_02.WAV
  • objects/lock_break.WAV
  • objects/machineGun_burstOf3.WAV
  • objects/machineGun_lp.WAV
  • objects/machineGun_lp_tail.WAV
  • objects/machineGun_reload_01.WAV
  • objects/machineGun_reload_02.WAV
  • objects/machineGun_shellsFalling_lp.WAV
  • objects/machineGun_single_01.WAV
  • objects/machineGun_single_02.WAV
  • objects/machineGun_single_03.WAV
  • objects/manhole_close_01.WAV
  • objects/manhole_close_02.WAV
  • objects/manhole_open_01.WAV
  • objects/manhole_open_02.WAV
  • objects/metalDoor_close_01.WAV
  • objects/metalDoor_close_02.WAV
  • objects/metalDoor_open_01.WAV
  • objects/metalDoor_open_02.WAV
  • objects/metalGate_dungeon_close_01.WAV
  • objects/metalGate_dungeon_close_02.WAV
  • objects/metalGate_swing_close.WAV
  • objects/metalGate_swing_open.WAV
  • objects/metalHeavyOnMetal_end.WAV
  • objects/metalHeavyOnMetal_lp_01.WAV
  • objects/metalHeavyOnMetal_lp_02.WAV
  • objects/metalHeavyOnMetal_start.WAV
  • objects/metalHeavyOnStone_end.WAV
  • objects/metalHeavyOnStone_lp.WAV
  • objects/metalHeavyOnStone_start.WAV
  • objects/metalLightOnMetal_end.WAV
  • objects/metalLightOnMetal_lp.WAV
  • objects/metalLightOnMetal_start.WAV
  • objects/metalLightOnStone_end.WAV
  • objects/metalLightOnStone_lp.WAV
  • objects/metalLightOnStone_start.WAV
  • objects/metalWeapon_drop_04.WAV
  • objects/metalWeapon_drop_05.WAV
  • objects/metalWeapon_pickup_01.WAV
  • objects/metalWeapon_pickup_02.WAV
  • objects/metalWeapon_pickup_03.WAV
  • objects/metalWeapon_pickup_04.WAV
  • objects/metalWeapon_pickup_05.WAV
  • objects/metalWeapon_pickup_06.WAV
  • objects/metal_weapon_drop_01.WAV
  • objects/metal_weapon_drop_02.WAV
  • objects/metal_weapon_drop_03.WAV
  • objects/phosphorGun.WAV
  • objects/phosphorGun_cock.WAV
  • objects/pistol_large_01.WAV
  • objects/pistol_large_02.WAV
  • objects/pistol_large_cock.WAV
  • objects/pistol_shellBounce.WAV
  • objects/pistol_silencer_01.WAV
  • objects/pistol_silencer_02.WAV
  • objects/pistol_silencer_03.WAV
  • objects/pistol_silencer_04.WAV
  • objects/pistol_silencer_05.WAV
  • objects/pistol_small_01.WAV
  • objects/pistol_small_02.WAV
  • objects/pistol_small_cock_01.WAV
  • objects/pistol_small_cock_02.WAV
  • objects/plateSwitch_01.WAV
  • objects/plateSwitch_02.WAV
  • objects/plateSwitch_03.WAV
  • objects/policeWhistle_english_01.WAV
  • objects/policeWhistle_english_02.WAV
  • objects/policeWhistle_english_03.WAV
  • objects/potion_drink.WAV
  • objects/powerup_drop_01.WAV
  • objects/powerup_drop_02.WAV
  • objects/powerup_pickup.WAV
  • objects/quiver_arrowPull.WAV
  • objects/quiver_drop.wav
  • objects/quiver_pickup.wav
  • objects/rat_headPop.WAV
  • objects/rifle_drop.wav
  • objects/rifle_pickup.wav
  • objects/ring_drop.WAV
  • objects/ring_pickup.WAV
  • objects/ring_remove.WAV
  • objects/ring_wear.WAV
  • objects/rocketLauncher.WAV
  • objects/rocketLauncher_cock.WAV
  • objects/rocketLauncher_drop.wav
  • objects/rocketLauncher_extend_01.WAV
  • objects/rocketLauncher_extend_02.WAV
  • objects/rocketLauncher_fire_01.WAV
  • objects/rocketLauncher_fire_02.WAV
  • objects/rocketLauncher_pickup.wav
  • objects/sarcophagi_lid_break.WAV
  • objects/sarcophagi_lid_scrape.WAV
  • objects/sarcophagi_open.WAV
  • objects/scroll_use.WAV
  • objects/shell_bounce_01.WAV
  • objects/shell_bounce_02.WAV
  • objects/shell_bounce_03.WAV
  • objects/shell_bounce_04.WAV
  • objects/shield_remove.WAV
  • objects/shield_wear.WAV
  • objects/shotgun_01.WAV
  • objects/shotgun_02.WAV
  • objects/shotgun_cock.WAV
  • objects/shotgun_unwield.WAV
  • objects/shovel_dig_01.WAV
  • objects/shovel_dig_02.WAV
  • objects/shovel_throwDirt_01.WAV
  • objects/shovel_throwDirt_02.WAV
  • objects/stake.WAV
  • objects/stakeGun.WAV
  • objects/stake_armor_01.WAV
  • objects/stake_armor_02.WAV
  • objects/stake_bone_01.WAV
  • objects/stake_bone_02.WAV
  • objects/stake_drop.WAV
  • objects/stake_pickup_01.WAV
  • objects/stake_pickup_02.WAV
  • objects/stake_pickup_03.WAV
  • objects/stake_removal_01.WAV
  • objects/stake_removal_02.WAV
  • objects/stake_stone_01.WAV
  • objects/stake_stone_02.WAV
  • objects/stake_unsuccessful.WAV
  • objects/stake_wood_01.WAV
  • objects/stake_wood_02.WAV
  • objects/stoneHeavyOnStone_end.WAV
  • objects/stoneHeavyOnStone_lp.WAV
  • objects/stoneHeavyOnStone_start.WAV
  • objects/stoneLightOnStone_end.WAV
  • objects/stoneLightOnStone_lp.WAV
  • objects/stoneLightOnStone_start.WAV
  • objects/swing_blunt.WAV
  • objects/swing_fist.WAV
  • objects/swing_sword_01.WAV
  • objects/swing_sword_02.WAV
  • objects/sword_armor_01.WAV
  • objects/sword_armor_02.WAV
  • objects/sword_armor_03.WAV
  • objects/sword_armor_04.WAV
  • objects/sword_armor_05.WAV
  • objects/sword_armor_06.WAV
  • objects/sword_armor_07.WAV
  • objects/sword_armor_08.WAV
  • objects/sword_armor_09.WAV
  • objects/sword_armor_10.WAV
  • objects/sword_armor_11.WAV
  • objects/sword_bone_01.WAV
  • objects/sword_bone_02.WAV
  • objects/sword_chain_01.WAV
  • objects/sword_chain_02.WAV
  • objects/sword_flesh_01.WAV
  • objects/sword_flesh_02.WAV
  • objects/sword_flesh_03.WAV
  • objects/sword_flesh_04.WAV
  • objects/sword_flesh_05.WAV
  • objects/sword_flesh_06.WAV
  • objects/sword_flesh_07.WAV
  • objects/sword_flesh_08.WAV
  • objects/sword_flesh_09.WAV
  • objects/sword_flesh_10.WAV
  • objects/sword_flesh_11.WAV
  • objects/sword_flesh_12.WAV
  • objects/sword_leather_01.WAV
  • objects/sword_leather_02.WAV
  • objects/sword_sheath_01.WAV
  • objects/sword_sheath_02.WAV
  • objects/sword_stone_01.WAV
  • objects/sword_stone_02.WAV
  • objects/sword_unsheath_01.WAV
  • objects/sword_unsheath_02.WAV
  • objects/sword_wood_01.WAV
  • objects/sword_wood_02.WAV
  • objects/taser_fire.WAV
  • objects/taser_zap_lp.WAV
  • objects/throwCross.WAV
  • objects/torch_light.WAV
  • objects/torch_snuff.WAV
  • objects/transmitter_attach.WAV
  • objects/transmitter_beep_lp.WAV
  • objects/treasure_drop.WAV
  • objects/treasure_pickup_01.WAV
  • objects/treasure_pickup_02.WAV
  • objects/unlockHeavy.WAV
  • objects/unlockLight.WAV
  • objects/vase_break.WAV
  • objects/vial_smash.WAV
  • objects/vial_wear.WAV
  • objects/wagon_pull_lp.WAV
  • objects/weaponsmith_grind_lp.WAV
  • objects/wheelCrank_metal_lp.WAV
  • objects/wheelCrank_squeak.WAV
  • objects/wheelRoll_lp.WAV
  • objects/whoosh_pickup.WAV
  • objects/woodenBox_open.WAV
  • objects/woodenChest_open.WAV
  • objects/woodenCrank_drawbridge_lp.WAV
  • objects/woodenCrank_small_lp.WAV
  • objects/woodenDoorHeavy_close_01.WAV
  • objects/woodenDoorHeavy_close_02.WAV
  • objects/woodenDoorHeavy_open_01.WAV
  • objects/woodenDoorHeavy_open_02.WAV
  • objects/woodenDoorMedium_close_01.WAV
  • objects/woodenDoorMedium_close_02.WAV
  • objects/woodenDoorMedium_open_01.WAV
  • objects/woodenDoorMedium_open_02.WAV
  • objects/woodenDoorSmall_close_01.WAV
  • objects/woodenDoorSmall_close_02.WAV
  • objects/woodenDoorSmall_close_03.WAV
  • objects/woodenDoorSmall_open_01.WAV
  • objects/woodenDoorSmall_open_02.WAV
  • objects/woodOnStone_end.WAV
  • objects/woodOnStone_lp.WAV
  • objects/woodOnStone_start.WAV
  • objects/woodOnWood_end.WAV
  • objects/woodOnWood_lp.WAV
  • objects/woodOnWood_start.WAV
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