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Tanks 1
Category PC / Computer
Game
Section
Miscellaneous
Submitter Pingus!
Size 109.22 MB
Format ZIP (application/zip)
Hits 4,331
Comments 0

Icon Filler
Zip Contents[260]
  • Tanks 1/Ambient/amb_forest.wav
  • Tanks 1/Ambient/amb_lake.wav
  • Tanks 1/Ambient/amb_river.wav
  • Tanks 1/Ambient/warfare_amb_tanks_high.wav
  • Tanks 1/Ambient/warfare_amb_tanks_low.wav
  • Tanks 1/Ambient/warfare_amb_tanks_med.wav
  • Tanks 1/Main 1/ammo_explode_1.wav
  • Tanks 1/Main 1/art_projectile_1.wav
  • Tanks 1/Main 1/art_projectile_2.wav
  • Tanks 1/Main 1/art_projectile_3.wav
  • Tanks 1/Main 1/art_ready.wav
  • Tanks 1/Main 1/art_start_fire_01.wav
  • Tanks 1/Main 1/art_start_fire_02.wav
  • Tanks 1/Main 1/art_start_fire_03.wav
  • Tanks 1/Main 1/art_start_fire_oneshot_01.wav
  • Tanks 1/Main 1/art_start_fire_oneshot_02.wav
  • Tanks 1/Main 1/art_start_fire_oneshot_03.wav
  • Tanks 1/Main 1/bollard_crash_1.wav
  • Tanks 1/Main 1/bollard_crash_2.wav
  • Tanks 1/Main 1/bollard_crash_3.wav
  • Tanks 1/Main 1/brake_squeak_1.wav
  • Tanks 1/Main 1/building_crash_l1_1.wav
  • Tanks 1/Main 1/building_crash_l1_2.wav
  • Tanks 1/Main 1/building_crash_l1_3.wav
  • Tanks 1/Main 1/building_crash_l2_1.wav
  • Tanks 1/Main 1/building_crash_l2_2.wav
  • Tanks 1/Main 1/building_crash_l2_3.wav
  • Tanks 1/Main 1/building_creak_1.wav
  • Tanks 1/Main 1/building_creak_2.wav
  • Tanks 1/Main 1/building_creak_3.wav
  • Tanks 1/Main 1/building_creak_4.wav
  • Tanks 1/Main 1/building_creak_5.wav
  • Tanks 1/Main 1/building_fall_big_1.wav
  • Tanks 1/Main 1/building_fall_big_2.wav
  • Tanks 1/Main 1/building_fall_big_3.wav
  • Tanks 1/Main 1/building_fall_mid_1.wav
  • Tanks 1/Main 1/building_fall_mid_2.wav
  • Tanks 1/Main 1/building_fall_mid_3.wav
  • Tanks 1/Main 1/building_fall_small_1.wav
  • Tanks 1/Main 1/building_fall_small_2.wav
  • Tanks 1/Main 1/building_fall_small_3.wav
  • Tanks 1/Main 1/building_fall_small_4.wav
  • Tanks 1/Main 1/building_fall_small_5.wav
  • Tanks 1/Main 1/building_hit_1.wav
  • Tanks 1/Main 1/building_hit_2.wav
  • Tanks 1/Main 1/building_hit_3.wav
  • Tanks 1/Main 1/building_hit_4.wav
  • Tanks 1/Main 1/building_hit_5.wav
  • Tanks 1/Main 1/cannon_turn_loop_1.wav
  • Tanks 1/Main 1/cannon_turn_loop_manual.wav
  • Tanks 1/Main 1/cannon_turn_loop_manual_t34.wav
  • Tanks 1/Main 1/car_wreck_1.wav
  • Tanks 1/Main 1/car_wreck_2.wav
  • Tanks 1/Main 1/car_wreck_3.wav
  • Tanks 1/Main 1/concrete_crash_01.wav
  • Tanks 1/Main 1/concrete_crash_02.wav
  • Tanks 1/Main 1/concrete_crash_03.wav
  • Tanks 1/Main 1/extinguisher.wav
  • Tanks 1/Main 1/extinguisher_false.wav
  • Tanks 1/Main 1/fence_metal_crash_1.wav
  • Tanks 1/Main 1/fence_metal_crash_2.wav
  • Tanks 1/Main 1/fence_metal_crash_3.wav
  • Tanks 1/Main 1/fence_metal_fall_1.wav
  • Tanks 1/Main 1/fence_metal_fall_2.wav
  • Tanks 1/Main 1/fence_metal_fall_3.wav
  • Tanks 1/Main 1/fence_metal_small_crash_1.wav
  • Tanks 1/Main 1/fence_metal_small_crash_2.wav
  • Tanks 1/Main 1/fence_metal_small_crash_3.wav
  • Tanks 1/Main 1/fence_metal_small_fall_1.wav
  • Tanks 1/Main 1/fence_metal_small_fall_2.wav
  • Tanks 1/Main 1/fence_metal_small_fall_3.wav
  • Tanks 1/Main 1/fence_stone_crash_1.wav
  • Tanks 1/Main 1/fence_stone_crash_2.wav
  • Tanks 1/Main 1/fence_stone_crash_3.wav
  • Tanks 1/Main 1/fence_stone_crash_4.wav
  • Tanks 1/Main 1/fence_stone_crash_5.wav
  • Tanks 1/Main 1/gears_rattle_01.wav
  • Tanks 1/Main 1/gears_rattle_02.wav
  • Tanks 1/Main 1/gears_rattle_03.wav
  • Tanks 1/Main 1/gears_rattle_04.wav
  • Tanks 1/Main 1/gears_rattle_05.wav
  • Tanks 1/Main 1/haystack_impact_01.wav
  • Tanks 1/Main 1/haystack_impact_02.wav
  • Tanks 1/Main 1/haystack_impact_03.wav
  • Tanks 1/Main 1/hit_treads_01.wav
  • Tanks 1/Main 1/killscene_blast_ammoexplode_1.wav
  • Tanks 1/Main 1/killscene_pierce_1.wav
  • Tanks 1/Main 1/killscene_pierce_2.wav
  • Tanks 1/Main 1/killscene_pierce_3.wav
  • Tanks 1/Main 1/killscene_rico_1.wav
  • Tanks 1/Main 1/killscene_rico_2.wav
  • Tanks 1/Main 1/killscene_rico_3.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_1.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_2.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_3.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_4.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_5.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_6.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_7.wav
  • Tanks 1/Main 1/killscene_rico_hitmodules_8.wav
  • Tanks 1/Main 1/killscene_shellfly_1.wav
  • Tanks 1/Main 1/killscene_shot_1.wav
  • Tanks 1/Main 1/killscene_xray_on.wav
  • Tanks 1/Main 1/metal_small_crash_1.wav
  • Tanks 1/Main 1/metal_small_crash_2.wav
  • Tanks 1/Main 1/metal_small_crash_3.wav
  • Tanks 1/Main 1/metal_small_crash_4.wav
  • Tanks 1/Main 1/metal_small_crash_5.wav
  • Tanks 1/Main 1/mgun_reload_01.wav
  • Tanks 1/Main 1/module_fire_1.wav
  • Tanks 1/Main 1/module_fire_2.wav
  • Tanks 1/Main 1/module_fire_3.wav
  • Tanks 1/Main 1/part_bounced_1.wav
  • Tanks 1/Main 1/part_bounced_2.wav
  • Tanks 1/Main 1/part_bounced_3.wav
  • Tanks 1/Main 1/projector_crash_01.wav
  • Tanks 1/Main 1/projector_crash_02.wav
  • Tanks 1/Main 1/projector_crash_03.wav
  • Tanks 1/Main 1/rock_fall_1.wav
  • Tanks 1/Main 1/rock_fall_2.wav
  • Tanks 1/Main 1/rock_fall_3.wav
  • Tanks 1/Main 1/rock_fall_4.wav
  • Tanks 1/Main 1/rock_fall_5.wav
  • Tanks 1/Main 1/sandbag_crash_1.wav
  • Tanks 1/Main 1/sandbag_crash_2.wav
  • Tanks 1/Main 1/sandbag_crash_3.wav
  • Tanks 1/Main 1/scrape_01.wav
  • Tanks 1/Main 1/scrape_02.wav
  • Tanks 1/Main 1/scrape_03.wav
  • Tanks 1/Main 1/scrape_04.wav
  • Tanks 1/Main 1/select_ammo_type_1.wav
  • Tanks 1/Main 1/select_ammo_type_false_1.wav
  • Tanks 1/Main 1/select_tross.wav
  • Tanks 1/Main 1/shell_explosion_1.wav
  • Tanks 1/Main 1/shell_explosion_2.wav
  • Tanks 1/Main 1/shell_explosion_3.wav
  • Tanks 1/Main 1/shell_whiz_01.wav
  • Tanks 1/Main 1/shell_whiz_02.wav
  • Tanks 1/Main 1/shell_whiz_03.wav
  • Tanks 1/Main 1/shell_whiz_04.wav
  • Tanks 1/Main 1/shell_whiz_05.wav
  • Tanks 1/Main 1/streetlight_crush_01.wav
  • Tanks 1/Main 1/streetlight_crush_02.wav
  • Tanks 1/Main 1/streetlight_crush_03.wav
  • Tanks 1/Main 1/streetlight_fall_01.wav
  • Tanks 1/Main 1/streetlight_fall_02.wav
  • Tanks 1/Main 1/streetlight_fall_03.wav
  • Tanks 1/Main 1/tank_collision_bush_01.wav
  • Tanks 1/Main 1/tank_collision_bush_02.wav
  • Tanks 1/Main 1/tank_collision_bush_03.wav
  • Tanks 1/Main 1/tank_collision_bush_04.wav
  • Tanks 1/Main 1/tank_destroyed_01.wav
  • Tanks 1/Main 1/tank_destroyed_02.wav
  • Tanks 1/Main 1/tank_destroyed_03.wav
  • Tanks 1/Main 1/tank_fire_01.wav
  • Tanks 1/Main 1/tank_fire_02.wav
  • Tanks 1/Main 1/tank_fire_03.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_01.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_02.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_03.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_04.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_05.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_06.wav
  • Tanks 1/Main 1/tank_fire_metal_stress_07.wav
  • Tanks 1/Main 1/tank_hit_big_01.wav
  • Tanks 1/Main 1/tank_hit_big_02.wav
  • Tanks 1/Main 1/tank_hit_big_03.wav
  • Tanks 1/Main 1/tank_hit_big_04.wav
  • Tanks 1/Main 1/tank_hit_med_01.wav
  • Tanks 1/Main 1/tank_hit_med_02.wav
  • Tanks 1/Main 1/tank_hit_med_03.wav
  • Tanks 1/Main 1/tank_hit_med_04.wav
  • Tanks 1/Main 1/tank_hit_small2_01.wav
  • Tanks 1/Main 1/tank_hit_small2_02.wav
  • Tanks 1/Main 1/tank_hit_small2_03.wav
  • Tanks 1/Main 1/tank_hit_small2_04.wav
  • Tanks 1/Main 1/tank_hit_small2_05.wav
  • Tanks 1/Main 1/tank_hit_small_01.wav
  • Tanks 1/Main 1/tank_hit_small_02.wav
  • Tanks 1/Main 1/tank_hit_small_03.wav
  • Tanks 1/Main 1/tank_hit_small_04.wav
  • Tanks 1/Main 1/tank_hit_small_05.wav
  • Tanks 1/Main 1/tank_hit_small_06.wav
  • Tanks 1/Main 1/tank_hit_small_07.wav
  • Tanks 1/Main 1/tank_hit_small_08.wav
  • Tanks 1/Main 1/tank_hit_small_09.wav
  • Tanks 1/Main 1/tank_hit_small_10.wav
  • Tanks 1/Main 1/tank_hit_small_11.wav
  • Tanks 1/Main 1/tank_hit_small_12.wav
  • Tanks 1/Main 1/tank_hit_small_13.wav
  • Tanks 1/Main 1/tank_hit_small_14.wav
  • Tanks 1/Main 1/tank_hit_small_15.wav
  • Tanks 1/Main 1/tank_impact_building_01.wav
  • Tanks 1/Main 1/tank_impact_building_02.wav
  • Tanks 1/Main 1/tank_impact_building_03.wav
  • Tanks 1/Main 1/tank_impact_generic_01.wav
  • Tanks 1/Main 1/tank_impact_generic_02.wav
  • Tanks 1/Main 1/tank_impact_generic_03.wav
  • Tanks 1/Main 1/tank_impact_generic_04.wav
  • Tanks 1/Main 1/tank_impact_generic_05.wav
  • Tanks 1/Main 1/tank_impact_rocks_01.wav
  • Tanks 1/Main 1/tank_impact_rocks_02.wav
  • Tanks 1/Main 1/tank_impact_rocks_03.wav
  • Tanks 1/Main 1/tank_impact_tank_01.wav
  • Tanks 1/Main 1/tank_impact_tank_02.wav
  • Tanks 1/Main 1/tank_impact_tank_03.wav
  • Tanks 1/Main 1/tank_impact_tree_01.wav
  • Tanks 1/Main 1/tank_impact_tree_02.wav
  • Tanks 1/Main 1/tank_impact_tree_03.wav
  • Tanks 1/Main 1/tank_impact_wood_01.wav
  • Tanks 1/Main 1/tank_impact_wood_02.wav
  • Tanks 1/Main 1/tank_impact_wood_03.wav
  • Tanks 1/Main 1/tank_rico_01.wav
  • Tanks 1/Main 1/tank_rico_02.wav
  • Tanks 1/Main 1/tank_rico_03.wav
  • Tanks 1/Main 1/tank_rico_04.wav
  • Tanks 1/Main 1/track_repair_1.wav
  • Tanks 1/Main 1/transmission_lever_01.wav
  • Tanks 1/Main 1/transmission_lever_02.wav
  • Tanks 1/Main 1/transmission_lever_03.wav
  • Tanks 1/Main 1/transmission_lever_04.wav
  • Tanks 1/Main 1/tree_twist_1.wav
  • Tanks 1/Main 1/tree_twist_2.wav
  • Tanks 1/Main 1/tree_twist_3.wav
  • Tanks 1/Main 1/tree_twist_4.wav
  • Tanks 1/Main 1/tree_untwist_1.wav
  • Tanks 1/Main 1/tree_untwist_2.wav
  • Tanks 1/Main 1/tree_untwist_3.wav
  • Tanks 1/Main 1/tross_off.wav
  • Tanks 1/Main 1/tross_on.wav
  • Tanks 1/Main 1/truck_rattle_1.wav
  • Tanks 1/Main 1/truck_rattle_2.wav
  • Tanks 1/Main 1/truck_rattle_3.wav
  • Tanks 1/Main 1/truck_rattle_4.wav
  • Tanks 1/Main 1/truck_rattle_5.wav
  • Tanks 1/Main 1/turnpike_crash_1.wav
  • Tanks 1/Main 1/turret_klank_01.wav
  • Tanks 1/Main 1/turret_klank_02.wav
  • Tanks 1/Main 1/turret_klank_03.wav
  • Tanks 1/Main 1/turret_klank_04.wav
  • Tanks 1/Main 1/turret_klank_05.wav
  • Tanks 1/Main 1/turret_klank_06.wav
  • Tanks 1/Main 1/turret_klank_07.wav
  • Tanks 1/Main 1/turret_klank_08.wav
  • Tanks 1/Main 1/turret_klank_09.wav
  • Tanks 1/Main 1/turret_klank_10.wav
  • Tanks 1/Main 1/turret_klank_11.wav
  • Tanks 1/Main 1/turret_turn_loop_1.wav
  • Tanks 1/Main 1/turret_turn_loop_1_manual.wav
  • Tanks 1/Main 1/turret_turn_loop_1_manual_t34.wav
  • Tanks 1/Main 1/wood_crash_01.wav
  • Tanks 1/Main 1/wood_crash_02.wav
  • Tanks 1/Main 1/wood_crash_03.wav
  • Tanks 1/Main 1/wood_crash_04.wav
  • Tanks 1/Main 1/wood_crash_05.wav
  • Tanks 1/Main 1/wood_metal_big_1.wav
  • Tanks 1/Main 1/wood_metal_big_2.wav
  • Tanks 1/Main 1/wood_mid_1.wav
  • Tanks 1/Main 1/wood_mid_2.wav
  • Tanks 1/Main 1/wood_mid_3.wav
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