# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Objects
Category PC / Computer
Game
Section
Sound Effects
Submitter Cooper B. Chance
Size 5.20 MB
Format ZIP (application/zip)
Hits 753
Comments 0

Icon Filler
Zip Contents[384]
  • objects/alarm_bell1_lp.mp3
  • objects/alarm_bell2_lp.mp3
  • objects/alarm_klaxon1_b_lp.mp3
  • objects/alarm_klaxon3.mp3
  • objects/alarm_tone1_b_lp.mp3
  • objects/alarm_tone2_b_lp.mp3
  • objects/ammo_pickup.mp3
  • objects/apple_grab.mp3
  • objects/armoir_close.mp3
  • objects/armoir_open.mp3
  • objects/bookcase_full.mp3
  • objects/bottle_pickup_4.mp3
  • objects/bottle_set_4.mp3
  • objects/bucket_bounce_2.mp3
  • objects/b_barrelmetal.mp3
  • objects/b_barrelmetal_4.mp3
  • objects/b_barrelveil.mp3
  • objects/b_barrelwood.mp3
  • objects/b_book_2.mp3
  • objects/b_book_3.mp3
  • objects/b_bottle_med.mp3
  • objects/b_bottle_sm.mp3
  • objects/b_ceramic.mp3
  • objects/b_cloth.mp3
  • objects/b_general.mp3
  • objects/b_lamp.mp3
  • objects/b_metalflat.mp3
  • objects/b_metalhollow_large.mp3
  • objects/b_metalhollow_large_2.mp3
  • objects/b_metalhollow_large_3.mp3
  • objects/b_metalhollow_large_4.mp3
  • objects/b_metalhollow_large_5.mp3
  • objects/b_metalhollow_large_6.mp3
  • objects/b_metalhollow_med.mp3
  • objects/b_metalhollow_med_2.mp3
  • objects/b_metalhollow_med_3.mp3
  • objects/b_metalhollow_med_4.mp3
  • objects/b_metalhollow_med_5.mp3
  • objects/b_metalhollow_sm.mp3
  • objects/b_metalhollow_sm_2.mp3
  • objects/b_metalpole_large.mp3
  • objects/b_metalpole_med.mp3
  • objects/b_metalrattly.mp3
  • objects/b_metalsolid_large.mp3
  • objects/b_metalsolid_large_2.mp3
  • objects/b_metalsolid_large_3.mp3
  • objects/b_metalsolid_large_4.mp3
  • objects/b_metalsolid_medb.mp3
  • objects/b_metalsolid_med_2b.mp3
  • objects/b_metalsolid_med_3b.mp3
  • objects/b_metalsolid_sm.mp3
  • objects/b_metalsolid_sm_2.mp3
  • objects/b_metalsolid_xlarge.mp3
  • objects/b_metalsolid_xlarge_2.mp3
  • objects/b_metalsolid_xlarge_3.mp3
  • objects/b_metalsolid_xlarge_4.mp3
  • objects/b_metalsolid_xlarge_5.mp3
  • objects/b_produce.mp3
  • objects/b_squishy.mp3
  • objects/b_stone_large.mp3
  • objects/b_stone_med.mp3
  • objects/b_stone_pieces_1.mp3
  • objects/b_stone_pieces_2.mp3
  • objects/b_stone_pieces_3.mp3
  • objects/b_stone_pieces_4.mp3
  • objects/b_stone_sm.mp3
  • objects/b_stone_xlarge.mp3
  • objects/b_tire.mp3
  • objects/b_tool_med.mp3
  • objects/b_tool_sm.mp3
  • objects/b_trashcan.mp3
  • objects/b_wicker.mp3
  • objects/b_woodheavy_large.mp3
  • objects/b_woodheavy_med.mp3
  • objects/b_woodheavy_sm.mp3
  • objects/b_woodlight_1.mp3
  • objects/b_woodlight_1_hp.mp3
  • objects/b_woodlight_2.mp3
  • objects/b_woodlight_2_hp.mp3
  • objects/b_woodlight_3.mp3
  • objects/b_woodlight_3_hp.mp3
  • objects/b_woodlight_4.mp3
  • objects/b_woodlight_4_hp.mp3
  • objects/b_woodlight_5.mp3
  • objects/b_woodlight_5_hp.mp3
  • objects/b_woodlight_6.mp3
  • objects/b_woodlight_6_hp.mp3
  • objects/b_woodlight_7.mp3
  • objects/b_woodlight_7_hp.mp3
  • objects/b_woodlight_8.mp3
  • objects/b_woodlight_8_hp.mp3
  • objects/b_woodlight_large.mp3
  • objects/b_woodlight_med.mp3
  • objects/b_woodlight_sm.mp3
  • objects/b_woodpole.mp3
  • objects/can_med_set_1.mp3
  • objects/can_pickup_1.mp3
  • objects/can_pump_1_lp.mp3
  • objects/can_pump_2_lp.mp3
  • objects/castle_trigger.mp3
  • objects/cath_door.mp3
  • objects/cavern_escape_alarm_lp.mp3
  • objects/chainlink_close.mp3
  • objects/chainlink_open.mp3
  • objects/chair_metal_bounce_2b.mp3
  • objects/chanlink_closed.mp3
  • objects/chfence_hit_2.mp3
  • objects/coffer_lp.mp3
  • objects/coffer_open.mp3
  • objects/conc_piece_1.mp3
  • objects/conc_piece_2.mp3
  • objects/conc_piece_3.mp3
  • objects/conc_piece_4.mp3
  • objects/crow_flap_1.mp3
  • objects/crow_flap_2.mp3
  • objects/crow_flap_3.mp3
  • objects/crow_flap_4.mp3
  • objects/crystal_vault2_lp.mp3
  • objects/crystal_vault_open.mp3
  • objects/crystal_vault_powerdown.mp3
  • objects/cycle_engine_lp.mp3
  • objects/default_bang_1.mp3
  • objects/default_bang_2.mp3
  • objects/deployable_shield_ond.mp3
  • objects/deployable_shield_open.mp3
  • objects/desktop.ini
  • objects/dumbwaiter.mp3
  • objects/dynamite_arm3.mp3
  • objects/fans_on_lr.mp3
  • objects/fence_bend.mp3
  • objects/file_wood_close.mp3
  • objects/file_wood_open.mp3
  • objects/flaregun_fire.mp3
  • objects/flaregun_whoosh.mp3
  • objects/footlocker_close.mp3
  • objects/footlocker_open.mp3
  • objects/furnace_lp.mp3
  • objects/glass_sm_break_1.mp3
  • objects/goldbar_place_1.mp3
  • objects/g_clock_lp.mp3
  • objects/helmet_bounce_01.mp3
  • objects/helmet_bounce_02.mp3
  • objects/helmet_bounce_03.mp3
  • objects/hit_scrape.mp3
  • objects/hq_desk_close.mp3
  • objects/hq_desk_open.mp3
  • objects/hrz_cabinet_close.mp3
  • objects/hrz_cabinet_open.mp3
  • objects/hydraulic_door_mixed.mp3
  • objects/kick_door_2.mp3
  • objects/knife_pickup_1.mp3
  • objects/knife_pickup_2.mp3
  • objects/knife_pickup_3.mp3
  • objects/knife_pickup_4.mp3
  • objects/knife_set_1.mp3
  • objects/knife_set_2.mp3
  • objects/knife_set_3.mp3
  • objects/knife_set_4.mp3
  • objects/k_armorsuitd.mp3
  • objects/k_barrelmetal.mp3
  • objects/k_barrelmetal_2.mp3
  • objects/k_barrelmetal_3.mp3
  • objects/k_barrelmetal_4.mp3
  • objects/k_barrelveil_b.mp3
  • objects/k_bottle_sm.mp3
  • objects/k_ceramic.mp3
  • objects/k_glass.mp3
  • objects/k_squishy.mp3
  • objects/k_stone_large1.mp3
  • objects/k_stone_large2.mp3
  • objects/k_stone_large3.mp3
  • objects/k_stone_med2b.mp3
  • objects/k_stone_medb.mp3
  • objects/k_stone_sm.mp3
  • objects/k_window_large.mp3
  • objects/k_window_med_1.mp3
  • objects/k_window_med_2.mp3
  • objects/k_window_med_3.mp3
  • objects/k_window_med_7.mp3
  • objects/k_woodheavy_large.mp3
  • objects/k_woodheavy_med.mp3
  • objects/k_woodheavy_sm.mp3
  • objects/k_woodheavy_sm_6.mp3
  • objects/k_woodheavy_sm_7.mp3
  • objects/k_woodheavy_sm_8.mp3
  • objects/k_woodheavy_sm_9.mp3
  • objects/k_woodlight_large.mp3
  • objects/k_woodlight_large_1.mp3
  • objects/k_woodlight_large_2.mp3
  • objects/k_woodlight_large_3.mp3
  • objects/k_woodlight_large_4.mp3
  • objects/k_woodlight_med.mp3
  • objects/k_woodlight_sm.mp3
  • objects/k_woodpole.mp3
  • objects/lampstand_bounce.mp3
  • objects/lever_1.mp3
  • objects/lighter_close.mp3
  • objects/lighter_open.mp3
  • objects/lighter_strike.mp3
  • objects/light_flicker_02_lp.mp3
  • objects/limb_bounce_1.mp3
  • objects/limb_bounce_2.mp3
  • objects/limb_bounce_3.mp3
  • objects/limb_bounce_4.mp3
  • objects/locker_close.mp3
  • objects/locker_open.mp3
  • objects/log_bounce_3.mp3
  • objects/low_plane2b.mp3
  • objects/low_plane3b.mp3
  • objects/low_plane_5.mp3
  • objects/machine_1_lp.mp3
  • objects/machine_3_lp.mp3
  • objects/machine_4_lp.mp3
  • objects/machine_8_lp.mp3
  • objects/machine_13_lp.mp3
  • objects/machine_14_lp.mp3
  • objects/machine_16_lp.mp3
  • objects/machine_18_lp.mp3
  • objects/machine_20_lp.mp3
  • objects/machine_21_lp.mp3
  • objects/machine_29_lp.mp3
  • objects/machine_31_lp.mp3
  • objects/match_strike.mp3
  • objects/metal_barrel_pickup_1.mp3
  • objects/metal_barrel_set_1.mp3
  • objects/metal_catwalk_bend.mp3
  • objects/metal_catwalk_break_1.mp3
  • objects/metal_catwalk_break_2.mp3
  • objects/metal_clatter_dense_1.mp3
  • objects/metal_clatter_dense_2.mp3
  • objects/metal_clatter_ring_1.mp3
  • objects/metal_clatter_ring_2.mp3
  • objects/metal_clatter_small_1.mp3
  • objects/metal_clatter_small_2.mp3
  • objects/metal_clatter_small_3.mp3
  • objects/metal_dmg_screech_1.mp3
  • objects/metal_dmg_screech_2.mp3
  • objects/metal_dmg_screech_3.mp3
  • objects/metal_hollow_med_1.mp3
  • objects/metal_hollow_med_2.mp3
  • objects/metal_hollow_sm_1.mp3
  • objects/metal_impact_huge_3.mp3
  • objects/metal_impact_metallic_1.mp3
  • objects/metal_impact_reverb_klunk_1.mp3
  • objects/metal_impact_reverb_klunk_2.mp3
  • objects/metal_impact_reverb_ring_3.mp3
  • objects/metal_light_bounce_4.mp3
  • objects/metal_solid_med_1.mp3
  • objects/metal_solid_med_2.mp3
  • objects/papersheet_bounce_1.mp3
  • objects/paper_8.mp3
  • objects/paper_bundle_bounce_4.mp3
  • objects/pb_glass_1.mp3
  • objects/pb_glass_2.mp3
  • objects/pb_glass_3.mp3
  • objects/pb_metal.mp3
  • objects/pb_squishy.mp3
  • objects/pb_stone_1.mp3
  • objects/pb_stone_2.mp3
  • objects/pb_stone_3.mp3
  • objects/pb_windowglass_5.mp3
  • objects/pb_windowglass_7.mp3
  • objects/pb_windowglass_9.mp3
  • objects/pb_windowglass_11.mp3
  • objects/pb_windowglass_12.mp3
  • objects/pb_windowglass_14.mp3
  • objects/pb_wood_1.mp3
  • objects/pb_wood_2.mp3
  • objects/pb_wood_3.mp3
  • objects/phone_bounce_2.mp3
  • objects/pool_beacon_lp.mp3
  • objects/radiator_lp.mp3
  • objects/radio_static_01_lp.mp3
  • objects/radio_static_02b_lp.mp3
  • objects/radio_tune1.mp3
  • objects/radio_tune2.mp3
  • objects/radio_tune3.mp3
  • objects/reward_4.mp3
  • objects/rollingpin_pickup_1.mp3
  • objects/rollingpin_pickup_2.mp3
  • objects/rollingpin_pickup_3.mp3
  • objects/rollingpin_pickup_4.mp3
  • objects/rope_untie.mp3
  • objects/sack_bounce_1.mp3
  • objects/sewer_cover.mp3
  • objects/shield_powerdown.mp3
  • objects/sledge_drag.mp3
  • objects/slege_hitbody_1.mp3
  • objects/slege_hitbody_2.mp3
  • objects/slege_hitbody_3.mp3
  • objects/slege_hitbody_4.mp3
  • objects/sniffer_grate1.mp3
  • objects/sniffer_grate2.mp3
  • objects/sniffer_grate3.mp3
  • objects/sniffer_grate4.mp3
  • objects/soulmachine_broken_1_lr.mp3
  • objects/soulmachine_drone_lp.mp3
  • objects/soulmachine_lp.mp3
  • objects/soulmachine_outer_lp.mp3
  • objects/soulmachine_pulse.mp3
  • objects/soulmachine_resonance2_lp.mp3
  • objects/soulmachine_resonance_lp.mp3
  • objects/soulmachine_squeak1_lp.mp3
  • objects/soulmachine_squeak2_lp.mp3
  • objects/stone_impact_avalanche_1.mp3
  • objects/stone_impact_avalanche_2.mp3
  • objects/stone_impact_dense_1.mp3
  • objects/stone_impact_dense_2.mp3
  • objects/stone_impact_dense_3.mp3
  • objects/stone_impact_dense_4.mp3
  • objects/stone_impact_large_1.mp3
  • objects/stone_impact_large_2.mp3
  • objects/stone_impact_large_3.mp3
  • objects/stone_impact_large_4.mp3
  • objects/stone_impact_large_5.mp3
  • objects/stone_impact_large_6.mp3
  • objects/stone_impact_metal_1.mp3
  • objects/stone_impact_metal_2.mp3
  • objects/stone_impact_metal_3.mp3
  • objects/stone_impact_small_1.mp3
  • objects/stone_impact_small_2.mp3
  • objects/stone_rumble_1.mp3
  • objects/stone_rumble_2.mp3
  • objects/stone_rumble_3.mp3
  • objects/stone_smash_1.mp3
  • objects/stone_smash_2.mp3
  • objects/stone_smash_3.mp3
  • objects/stone_smash_4.mp3
  • objects/stone_smash_5.mp3
  • objects/switch_elec_fence.mp3
  • objects/take_crystal.mp3
  • objects/tincan_1.mp3
  • objects/trap_door_close_loud.mp3
  • objects/trophy_grab.mp3
  • objects/valve_turn.mp3
  • objects/wallsafe_close.mp3
  • objects/wallsafe_open.mp3
  • objects/window_break_4.mp3
  • objects/windshield_burst_1.mp3
  • objects/wood_box_bounce_1.mp3
  • objects/wood_box_bounce_2.mp3
  • objects/wood_box_bounce_3.mp3
  • objects/wood_box_bounce_4.mp3
  • objects/wood_box_bounce_5.mp3
  • objects/wood_box_pickup_1.mp3
  • objects/wood_box_pickup_2.mp3
  • objects/wood_box_pickup_3.mp3
  • objects/wood_box_pickup_4.mp3
  • objects/wood_box_pickup_5.mp3
  • objects/wood_box_set_1.mp3
  • objects/wood_box_set_2.mp3
  • objects/wood_box_set_3.mp3
  • objects/wood_box_set_4.mp3
  • objects/wood_box_set_5.mp3
  • objects/wood_box_set_6.mp3
  • objects/wood_handle_pickup_1.mp3
  • objects/wood_handle_pickup_2.mp3
  • objects/wood_handle_pickup_3.mp3
  • objects/wood_handle_pickup_4.mp3
  • objects/wood_handle_pickup_5.mp3
  • objects/wood_handle_set_1.mp3
  • objects/wood_handle_set_2.mp3
  • objects/wood_handle_set_3.mp3
  • objects/wood_handle_set_4.mp3
  • objects/wood_handle_set_5.mp3
  • objects/wood_handle_set_6.mp3
  • objects/wood_large_single_1.mp3
  • objects/wood_large_single_2.mp3
  • objects/wood_large_single_3.mp3
  • objects/wood_lg_break_1.mp3
  • objects/wood_lg_break_2.mp3
  • objects/wood_lg_break_3.mp3
  • objects/wood_lg_break_4.mp3
  • objects/wood_lg_break_5.mp3
  • objects/wood_med_single_1.mp3
  • objects/wood_med_single_2.mp3
  • objects/wood_med_single_3.mp3
  • objects/wood_med_single_4.mp3
  • objects/wood_piece_bounce_1.mp3
  • objects/wood_piece_bounce_2.mp3
  • objects/wood_piece_bounce_3.mp3
  • objects/wood_piece_bounce_4.mp3
  • objects/wood_piece_bounce_5.mp3
  • objects/w_clock_lp.mp3
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!