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Sound Effects
Category 3DS
Game
Section
Miscellaneous
Submitter fawfulthegreat64
Size 63.88 MB
Format ZIP (application/zip)
Hits 6,494
Comments 1

Icon Filler
Zip Contents[255]
  • amiibo_se_access.dspadpcm.wav
  • amiibo_se_error.dspadpcm.wav
  • amiibo_se_release.dspadpcm.wav
  • amiibo_se_success.dspadpcm.wav
  • SD_CLOCK1_P1_i24.dspadpcm.wav
  • se_acaloten_union.dspadpcm.wav
  • se_added_express_down.dspadpcm.wav
  • se_added_express_gameover_brigde_fall.dspadpcm.wav
  • se_added_express_kp_fall.dspadpcm.wav
  • se_added_pcastle_arm_set.dspadpcm.wav
  • se_allcast_koopa.dspadpcm.wav
  • se_amibo_treasure_land.dspadpcm.wav
  • se_amibo_tresure_open.dspadpcm.wav
  • se_applause_b1.dspadpcm.wav
  • se_applause_b2.dspadpcm.wav
  • se_atk2_take.dspadpcm.wav
  • se_atk3_charge.dspadpcm.wav
  • se_atk3_charge_end.dspadpcm.wav
  • se_atk3_charge_end.dspadpcm_1.wav
  • se_atk3_energy_bomb.dspadpcm.wav
  • se_atk3_start.dspadpcm.wav
  • se_atk4_rise.dspadpcm.wav
  • se_badge_touch.dspadpcm.wav
  • se_beach_wave.dspadpcm.wav
  • se_big_charge.dspadpcm.wav
  • se_biririnnpa_guard_open_1.dspadpcm.wav
  • se_biririnnpa_guard_open_2.dspadpcm.wav
  • se_black_hole_vacuum.dspadpcm.wav
  • se_body_press_get_1.dspadpcm.wav
  • se_boss_angly.dspadpcm.wav
  • se_boss_dead.dspadpcm.wav
  • se_boss_dead.dspadpcm_1.wav
  • se_boss_dead_old.dspadpcm.wav
  • se_brose_tameiki.dspadpcm.wav
  • se_burirock_mode_change_i24.dspadpcm.wav
  • se_cade_fade_out.dspadpcm.wav
  • se_cutscn_01_break_wall.dspadpcm.wav
  • se_cutscn_01_crash_stop.dspadpcm.wav
  • se_cutscn_01_shake_wall.dspadpcm.wav
  • se_dgk_atk3_aura.dspadpcm.wav
  • se_dgk_ds_vacuum.dspadpcm.wav
  • se_dkp_appear.dspadpcm.wav
  • se_dkp_dead.dspadpcm.wav
  • se_dkp_dead_yocho.dspadpcm.wav
  • se_dkp_disappear.dspadpcm.wav
  • se_dkp_revive_charge.dspadpcm.wav
  • se_down.dspadpcm.wav
  • se_ds_charge.dspadpcm.wav
  • se_eat_kinoko.dspadpcm.wav
  • se_enc_ev_ibiki_koopa_fall.dspadpcm.wav
  • se_end_ev_com_koopa_flash.dspadpcm.wav
  • se_end_ev_express_koopa_fall.dspadpcm.wav
  • se_end_ev_kcastle_koopa_fall.dspadpcm.wav
  • se_end_ev_kcastle_koopa_land.dspadpcm.wav
  • se_end_ev_pcastle_koopa_fa.dspadpcm.wav
  • se_excel_enemy.dspadpcm.wav
  • se_express_bridge_fall.dspadpcm.wav
  • se_express_ev_back.dspadpcm.wav
  • se_express_ev_bridge_burn.dspadpcm.wav
  • se_express_ev_dash.dspadpcm.wav
  • se_express_ev_fall.dspadpcm.wav
  • se_express_ev_fire_breath.dspadpcm.wav
  • se_express_ev_funnel.dspadpcm.wav
  • se_express_ev_land.dspadpcm.wav
  • se_express_ev_lift.dspadpcm.wav
  • se_express_ev_lift_0.dspadpcm.wav
  • se_express_ev_rock_shake.dspadpcm.wav
  • se_express_ev_sand.dspadpcm.wav
  • se_express_ev_smoke.dspadpcm.wav
  • se_express_ev_throw.dspadpcm.wav
  • se_express_ev_window_broken.dspadpcm.wav
  • se_express_fa_koopa_stomp.dspadpcm.wav
  • se_express_koopa_walk.dspadpcm.wav
  • se_express_land.dspadpcm.wav
  • se_express_mountain_break.dspadpcm.wav
  • se_express_mountain_push.dspadpcm.wav
  • se_express_rock_broken.dspadpcm.wav
  • se_express_run.dspadpcm.wav
  • se_fa_enemy_fall.dspadpcm.wav
  • se_fa_koopa_walk.dspadpcm.wav
  • se_fev_boss_dead.dspadpcm.wav
  • se_fev_ds_bomb.dspadpcm.wav
  • se_fev_ds_dead_yocho.dspadpcm.wav
  • se_fev_ibiki_tower_foot.dspadpcm.wav
  • se_fev_imonu_big.dspadpcm.wav
  • se_fev_imonu_change.dspadpcm.wav
  • se_fev_imonu_change_end.dspadpcm.wav
  • se_finish_punch.dspadpcm.wav
  • se_finish_punch_yocho.dspadpcm.wav
  • se_fire_breath_charge.dspadpcm.wav
  • se_fire_charge.dspadpcm.wav
  • se_flag_flash.dspadpcm.wav
  • se_flash.dspadpcm.wav
  • se_flash_2.dspadpcm.wav
  • se_flower_bridge.dspadpcm.wav
  • se_freaze.dspadpcm.wav
  • se_gerako_dead.dspadpcm.wav
  • se_gerako_dead_fat.dspadpcm.wav
  • se_gerako_flash_eys.dspadpcm.wav
  • se_ibiki_bound.dspadpcm.wav
  • se_ibiki_ev_elect.dspadpcm.wav
  • se_ibiki_ev_head_fall.dspadpcm.wav
  • se_ibiki_ev_head_ride.dspadpcm.wav
  • se_ibiki_ev_ibiki_down.dspadpcm.wav
  • se_ibiki_ev_ibiki_run.dspadpcm.wav
  • se_ibiki_ev_koopa_ibiki_hit.dspadpcm.wav
  • se_ibiki_ev_koopa_run.dspadpcm.wav
  • se_ibiki_ev_stagger.dspadpcm.wav
  • se_ibiki_hanaiki.dspadpcm.wav
  • se_ibiki_shoulder.dspadpcm.wav
  • se_ibiki_tilt.dspadpcm.wav
  • se_ibikki_change_2.dspadpcm.wav
  • se_ibikki_ev_head_roll.dspadpcm.wav
  • se_imonu_big.dspadpcm.wav
  • se_imonu_small_change.dspadpcm.wav
  • se_item_flash.dspadpcm.wav
  • se_jingle_attack_parts_complete.dspadpcm.wav
  • se_jingle_brocat_get.dspadpcm.wav
  • se_jingle_clear.dspadpcm.wav
  • se_jingle_ctube_medal.dspadpcm.wav
  • se_jingle_gameover_kp.dspadpcm.wav
  • se_jingle_gameover_l.dspadpcm.wav
  • se_jingle_gameover_m.dspadpcm.wav
  • se_jingle_gameover_ml.dspadpcm.wav
  • se_jingle_game_start.dspadpcm.wav
  • se_jingle_item2.dspadpcm.wav
  • se_jingle_item3.dspadpcm.wav
  • se_jingle_item_rise.dspadpcm.wav
  • se_jingle_kjrpg_clear.dspadpcm.wav
  • se_jingle_kjrpg_win.dspadpcm.wav
  • se_jingle_kousyou_ok.dspadpcm.wav
  • se_jingle_miss.dspadpcm.wav
  • se_jingle_nenmakuhime.dspadpcm.wav
  • se_jingle_questcomplete.dspadpcm.wav
  • se_jingle_rankup.dspadpcm.wav
  • se_jingle_star_vaccine_appear.dspadpcm.wav
  • se_jingle_torophy.dspadpcm.wav
  • se_jump_small_04.dspadpcm.wav
  • se_kc_knockback.dspadpcm.wav
  • se_kjrpg_battle_start.dspadpcm.wav
  • se_kjrpg_pan.dspadpcm.wav
  • se_koopa_big_eff.dspadpcm.wav
  • se_koshi_return.dspadpcm.wav
  • se_kpjr_bokoru.dspadpcm.wav
  • se_kp_catsle_land.dspadpcm.wav
  • se_kp_eye_flash.dspadpcm.wav
  • se_kp_power_up_event.dspadpcm.wav
  • se_kp_sliding_punch_get.dspadpcm.wav
  • se_kp_spike_change.dspadpcm.wav
  • se_lcd_arrow.dspadpcm.wav
  • se_levelup.dspadpcm.wav
  • se_marine_pipe_flash.dspadpcm.wav
  • se_marine_pipe_flash_wait.dspadpcm.wav
  • se_metaboss_back_laser.dspadpcm.wav
  • se_metaboss_change.dspadpcm.wav
  • se_metaboss_freeze.dspadpcm.wav
  • se_metakoro_naoru.dspadpcm.wav
  • se_miracle_vactine_1.dspadpcm.wav
  • se_miracle_vactine_2.dspadpcm.wav
  • se_miracle_vactine_3.dspadpcm.wav
  • se_miracle_vactine_4.dspadpcm.wav
  • se_miracle_vactine_fly.dspadpcm.wav
  • se_morton_ddz_release.dspadpcm.wav
  • se_nakamagafueta.dspadpcm.wav
  • se_nenmaku_hime.dspadpcm.wav
  • se_pcastle_arm_land.dspadpcm.wav
  • se_pcastle_arm_turn.dspadpcm.wav
  • se_pcastle_beam.dspadpcm.wav
  • se_pcastle_beam_charge.dspadpcm.wav
  • se_pcastle_black_hole_charge.dspadpcm.wav
  • se_pcastle_black_hole_disappear.dspadpcm.wav
  • se_pcastle_black_hole_disappear_last.dspadpcm.wav
  • se_pcastle_black_hole_open.dspadpcm.wav
  • se_pcastle_black_hole_out.dspadpcm.wav
  • se_pcastle_black_hole_shot.dspadpcm.wav
  • se_pcastle_black_hole_spin_up.dspadpcm.wav
  • se_pcastle_brow_up.dspadpcm.wav
  • se_pcastle_dust.dspadpcm.wav
  • se_pcastle_ev_eye_off.dspadpcm.wav
  • se_pcastle_ev_koopa_rolling_step.dspadpcm.wav
  • se_pcastle_ev_koopa_rolling_throw.dspadpcm.wav
  • se_pcastle_ev_koopa_shrink.dspadpcm.wav
  • se_pcastle_ev_koopa_walk.dspadpcm.wav
  • se_pcastle_ev_koopa_walk_2.dspadpcm.wav
  • se_pcastle_ev_laser_charge.dspadpcm.wav
  • se_pcastle_ev_question.dspadpcm.wav
  • se_pcastle_ev_rise.dspadpcm.wav
  • se_pcastle_ev_spark.dspadpcm.wav
  • se_pcastle_ev_tilt.dspadpcm.wav
  • se_pcastle_ev_tilt_2.dspadpcm.wav
  • se_pcastle_ev_tilt_3.dspadpcm.wav
  • se_pcastle_ev_walk.dspadpcm.wav
  • se_pcastle_eye_flash.dspadpcm.wav
  • se_pcastle_koopa_rolling_attack.dspadpcm.wav
  • se_pcastle_koopa_turn_step.dspadpcm.wav
  • se_pcastle_koppa_riftup_shake.dspadpcm.wav
  • se_pcastle_landing_start.dspadpcm.wav
  • se_pcastle_loop_down.dspadpcm.wav
  • se_pcastle_moush_flash.dspadpcm.wav
  • se_pcastle_push.dspadpcm.wav
  • se_pcastle_space_burning.dspadpcm.wav
  • se_pcastle_space_fall.dspadpcm.wav
  • se_pcastle_space_fall_land.dspadpcm.wav
  • se_pcastle_space_fly.dspadpcm.wav
  • se_pcastle_spark.dspadpcm.wav
  • se_pcastle_stand_up.dspadpcm.wav
  • se_pcastle_toge_hit.dspadpcm.wav
  • se_pcastle_turn_foot_step.dspadpcm.wav
  • se_pumpspace_water_in.dspadpcm.wav
  • se_pumpspace_water_out.dspadpcm.wav
  • se_rank_up_before_eff.dspadpcm.wav
  • se_rod_appear.dspadpcm.wav
  • se_sa_hip_lastone_ball_bomb.dspadpcm.wav
  • se_sa_hip_meter_morph.dspadpcm.wav
  • se_sa_lungs_big_packun_die.dspadpcm.wav
  • se_scn03_killer_fly_to_kc.dspadpcm.wav
  • se_scn06_star_vactine_appear.dspadpcm.wav
  • se_scn06_star_vactine_disap.dspadpcm.wav
  • se_scn06_star_vactine_shoot.dspadpcm.wav
  • se_scn07_smoke_near.dspadpcm.wav
  • se_scn07_smoke_raise_1.dspadpcm.wav
  • se_scn08_clean.dspadpcm.wav
  • se_scn08_dark_star_bomb.dspadpcm.wav
  • se_scn08_dark_star_up.dspadpcm.wav
  • se_siren_loop.dspadpcm.wav
  • se_smoke_7.dspadpcm.wav
  • se_ss_company_union_light.dspadpcm.wav
  • se_ss_conpany_pose.dspadpcm.wav
  • se_ss_conpany_pose_2.dspadpcm.wav
  • se_ss_conpany_pose_3.dspadpcm.wav
  • se_sub_leader_dead.dspadpcm.wav
  • se_throw_01.dspadpcm.wav
  • se_throw_1.dspadpcm.wav
  • se_tree_appear.dspadpcm.wav
  • se_ui_equipment.dspadpcm.wav
  • se_ui_file_delete.dspadpcm.wav
  • se_union3_dead.dspadpcm.wav
  • se_union3_dead_after.dspadpcm.wav
  • se_union3_dead_voice.dspadpcm.wav
  • se_union3_dokudondaz_eat.dspadpcm.wav
  • se_union3_dokudondaz_take.dspadpcm.wav
  • se_union3_flash.dspadpcm.wav
  • se_union3_shout.dspadpcm.wav
  • se_upper_flyup.dspadpcm.wav
  • se_upper_flyup_2.dspadpcm.wav
  • se_white_out.dspadpcm.wav
  • se_win_swing_up.dspadpcm.wav
  • se_YouAreSuperPlayer.dspadpcm.wav
  • strm_se_kg_battle_start.dspadpcm.wav
  • strm_se_kg_charenge_achievement.dspadpcm.wav
  • strm_se_kg_gold_chara_added.dspadpcm.wav
  • STRM_SE_ML_BALL_LUIGI_BALL_CATCH.wav
  • strm_se_new_quest.dspadpcm.wav
  • strm_se_use_powup_item.dspadpcm.wav
  • strm_se_wakare.dspadpcm.wav
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Jun 6, 2022, 8:31 AM
I don’t understand anything!
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