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Weavile
Category Nintendo Switch
Game
Section
Playable Pokémon
Submitter Mysticus
Size 9.63 MB
Format ZIP (application/zip)
Hits 1,037
Comments 0

Icon Filler
Zip Contents[109]
  • Weavile/SE_BTL_CMN_AKU_SUB.wav
  • Weavile/SE_BTL_CMN_CLAW.wav
  • Weavile/SE_BTL_CMN_ICE_CRASH.wav
  • Weavile/SE_BTL_CMN_ICE_CRASH_VOL.wav
  • Weavile/SE_BTL_CMN_ICE_DAMAGE.wav
  • Weavile/SE_BTL_CMN_ICE_FROZEN_LOOP.wav
  • Weavile/SE_BTL_CMN_ICE_HIT.wav
  • Weavile/SE_BTL_CMN_ICE_SUB.wav
  • Weavile/SE_BTL_CMN_ZANGEKI_DAMAGE.wav
  • Weavile/SE_P461_V000_EXATTACK.wav
  • Weavile/SE_P461_V000_EXATTACK_CLAW_KAMAE.wav
  • Weavile/SE_P461_V000_EXATTACK_CLAW_READY.wav
  • Weavile/SE_P461_V000_EXATTACK_HIT.wav
  • Weavile/SE_P461_V000_EXATTACK_LAND.wav
  • Weavile/SE_P461_V000_EXATTACK_TATSUMAKI.wav
  • Weavile/SE_P461_V000_EXATTACK_WHOOSH.wav
  • Weavile/SE_P461_V000_NORMAL_ICE_SLIP.wav
  • Weavile/SE_P461_V000_NORMAL_ICE_SOLID_LOOP.wav
  • Weavile/SE_P461_V000_NORMAL_ZANGEKI_L.wav
  • Weavile/SE_P461_V000_NORMAL_ZANGEKI_S.wav
  • Weavile/SE_P461_V000_NORMAL_ZANGEKI_S_VOL.wav
  • Weavile/SE_P461_V000_SPECIAL_CHOHATSU.wav
  • Weavile/SE_P461_V000_SPECIAL_HATAKIOTOSU.wav
  • Weavile/SE_P461_V000_SPECIAL_KOUSOKU_IDOU.wav
  • Weavile/SE_P461_V000_SPECIAL_NEKO_DAMASHI.wav
  • Weavile/SE_P461_V000_SPECIAL_REITO_PUNCH_ATTACK.wav
  • Weavile/SE_P461_V000_SPECIAL_REITO_PUNCH_PILLAR.wav
  • Weavile/SE_P461_V000_SPECIAL_SIGN_KIZAMI.wav
  • Weavile/SE_P461_V000_SPECIAL_SIGN_KIZAMI_ICE_BREAK.wav
  • Weavile/SE_P461_V000_SPECIAL_TSUJIGIRI.wav
  • Weavile/SE_P461_V000_SPECIAL_TSUKAMI.wav
  • Weavile/SE_P461_V000_SPECIAL_TSURARA_OTOSHI.wav
  • Weavile/VC_P461_V000_APPEAR_01.wav
  • Weavile/VC_P461_V000_APPEAR_02.wav
  • Weavile/VC_P461_V000_APPEAR_03.wav
  • Weavile/VC_P461_V000_ATTACK_CHR_01.wav
  • Weavile/VC_P461_V000_ATTACK_CHR_02.wav
  • Weavile/VC_P461_V000_ATTACK_CHR_03.wav
  • Weavile/VC_P461_V000_ATTACK_CHR_04.wav
  • Weavile/VC_P461_V000_ATTACK_CHR_05.wav
  • Weavile/VC_P461_V000_ATTACK_L_01.wav
  • Weavile/VC_P461_V000_ATTACK_L_02.wav
  • Weavile/VC_P461_V000_ATTACK_L_03.wav
  • Weavile/VC_P461_V000_ATTACK_L_04.wav
  • Weavile/VC_P461_V000_ATTACK_MAX_01.wav
  • Weavile/VC_P461_V000_ATTACK_MAX_02.wav
  • Weavile/VC_P461_V000_ATTACK_M_01.wav
  • Weavile/VC_P461_V000_ATTACK_M_02.wav
  • Weavile/VC_P461_V000_ATTACK_M_03.wav
  • Weavile/VC_P461_V000_ATTACK_M_04.wav
  • Weavile/VC_P461_V000_ATTACK_M_05.wav
  • Weavile/VC_P461_V000_ATTACK_M_06.wav
  • Weavile/VC_P461_V000_ATTACK_M_NOTONE.wav
  • Weavile/VC_P461_V000_ATTACK_SET_AFTER_01.wav
  • Weavile/VC_P461_V000_ATTACK_SET_AFTER_02.wav
  • Weavile/VC_P461_V000_ATTACK_SET_BEFORE_01.wav
  • Weavile/VC_P461_V000_ATTACK_SET_BEFORE_02.wav
  • Weavile/VC_P461_V000_ATTACK_S_01.wav
  • Weavile/VC_P461_V000_ATTACK_S_02.wav
  • Weavile/VC_P461_V000_ATTACK_S_03.wav
  • Weavile/VC_P461_V000_ATTACK_S_04.wav
  • Weavile/VC_P461_V000_ATTACK_S_05.wav
  • Weavile/VC_P461_V000_ATTACK_S_06.wav
  • Weavile/VC_P461_V000_ATTACK_S_07.wav
  • Weavile/VC_P461_V000_ATTACK_S_08.wav
  • Weavile/VC_P461_V000_ATTACK_S_NOTONE.wav
  • Weavile/VC_P461_V000_BAD.wav
  • Weavile/VC_P461_V000_BURST_ATTACK.wav
  • Weavile/VC_P461_V000_BURST_ATTACK_MA.wav
  • Weavile/VC_P461_V000_BURST_ATTACK_START.wav
  • Weavile/VC_P461_V000_BURST_KYOUMEI_START.wav
  • Weavile/VC_P461_V000_CMN_ANGRY_01.wav
  • Weavile/VC_P461_V000_CMN_ANGRY_02.wav
  • Weavile/VC_P461_V000_CMN_HAPPY_01.wav
  • Weavile/VC_P461_V000_CMN_HAPPY_02.wav
  • Weavile/VC_P461_V000_CMN_HAPPY_03.wav
  • Weavile/VC_P461_V000_CMN_HAPPY_04.wav
  • Weavile/VC_P461_V000_CMN_SAD_01.wav
  • Weavile/VC_P461_V000_CMN_SAD_02.wav
  • Weavile/VC_P461_V000_CMN_SAD_03.wav
  • Weavile/VC_P461_V000_CURSOR.wav
  • Weavile/VC_P461_V000_DAMAGE_L_01.wav
  • Weavile/VC_P461_V000_DAMAGE_L_02.wav
  • Weavile/VC_P461_V000_DAMAGE_L_03.wav
  • Weavile/VC_P461_V000_DAMAGE_L_04.wav
  • Weavile/VC_P461_V000_DAMAGE_S_01.wav
  • Weavile/VC_P461_V000_DAMAGE_S_02.wav
  • Weavile/VC_P461_V000_DAMAGE_S_03.wav
  • Weavile/VC_P461_V000_DAMAGE_S_04.wav
  • Weavile/VC_P461_V000_DAMAGE_S_05.wav
  • Weavile/VC_P461_V000_DAMAGE_S_NOTONE.wav
  • Weavile/VC_P461_V000_DECIDE.wav
  • Weavile/VC_P461_V000_GOOD.wav
  • Weavile/VC_P461_V000_GUARD_CRUSH_01.wav
  • Weavile/VC_P461_V000_GUARD_CRUSH_02.wav
  • Weavile/VC_P461_V000_GUARD_MAX.wav
  • Weavile/VC_P461_V000_KIAI_01.wav
  • Weavile/VC_P461_V000_KIAI_02.wav
  • Weavile/VC_P461_V000_KIAI_03.wav
  • Weavile/VC_P461_V000_LAUGH.wav
  • Weavile/VC_P461_V000_LOSE.wav
  • Weavile/VC_P461_V000_LOSE_HP_ZERO.wav
  • Weavile/VC_P461_V000_LOSE_TIME_UP.wav
  • Weavile/VC_P461_V000_NG.wav
  • Weavile/VC_P461_V000_SURPRISE.wav
  • Weavile/VC_P461_V000_WIN_01.wav
  • Weavile/VC_P461_V000_WIN_02.wav
  • Weavile/VC_P461_V000_WIN_BURST_01.wav
  • Weavile/VC_P461_V000_WIN_ROUND.wav
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