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Objects (1/2)
Category PC / Computer
Game
Section
Sound Effects
Submitters Cooper B. Chance, Krown
Size 138.43 MB
Format ZIP (application/zip)
Hits 4,931
Comments 0

Icon Filler
Zip Contents[310]
  • objects1/alarm1.wav
  • objects1/alarm1b.wav
  • objects1/alarm2.wav
  • objects1/alarm3.wav
  • objects1/alarm4.wav
  • objects1/alarm5.wav
  • objects1/alarm6.wav
  • objects1/alarm7.wav
  • objects1/alarm8.wav
  • objects1/alarm9.wav
  • objects1/alarm12.wav
  • objects1/alarm14.wav
  • objects1/alarm15.wav
  • objects1/alarm15b.wav
  • objects1/amdouble_close.wav
  • objects1/amdouble_closed.wav
  • objects1/amdouble_open.wav
  • objects1/amdouble_opened.wav
  • objects1/am_maindoor_close_a.wav
  • objects1/am_maindoor_close_b.wav
  • objects1/am_maindoor_open.wav
  • objects1/am_maindoor_open_a.wav
  • objects1/am_maindoor_open_b.wav
  • objects1/ane_pop.wav
  • objects1/apache_idle.wav
  • objects1/beamtrip1.wav
  • objects1/beep1.wav
  • objects1/beep3.wav
  • objects1/beep5.wav
  • objects1/beep6.wav
  • objects1/beep7.wav
  • objects1/beep8.wav
  • objects1/beep9.wav
  • objects1/beep10.wav
  • objects1/beep11.wav
  • objects1/beep12.wav
  • objects1/beep13.wav
  • objects1/beep14.wav
  • objects1/beep15.wav
  • objects1/beep16.wav
  • objects1/boidcall2b.wav
  • objects1/break01.wav
  • objects1/break02.wav
  • objects1/brokendoorslide1_open.wav
  • objects1/brokendoorslide2_open.wav
  • objects1/cage_open.wav
  • objects1/cage_stop.wav
  • objects1/car_chime.wav
  • objects1/clank1.wav
  • objects1/click1.wav
  • objects1/click3.wav
  • objects1/click4.wav
  • objects1/click5.wav
  • objects1/click6.wav
  • objects1/click7.wav
  • objects1/click8.wav
  • objects1/click9.wav
  • objects1/click10.wav
  • objects1/creak1.wav
  • objects1/creak2.wav
  • objects1/crusher_end.wav
  • objects1/crusher_start_loop.wav
  • objects1/crystalbreak1.wav
  • objects1/crystalbreak2.wav
  • objects1/crystalbreak3.wav
  • objects1/electrical_arc1.wav
  • objects1/electrical_arc2.wav
  • objects1/elec_spark1.wav
  • objects1/elec_spark1b.wav
  • objects1/elec_spark2.wav
  • objects1/elec_spark2b.wav
  • objects1/elec_spark3.wav
  • objects1/elec_spark3b.wav
  • objects1/elec_spark4.wav
  • objects1/elec_spark5.wav
  • objects1/elec_spark6.wav
  • objects1/ele_close1.wav
  • objects1/ele_closed.wav
  • objects1/ele_open1.wav
  • objects1/ele_opened.wav
  • objects1/explovill_smash.wav
  • objects1/explovill_smash2.wav
  • objects1/extend01.wav
  • objects1/extend02.wav
  • objects1/fan1.wav
  • objects1/fan2.wav
  • objects1/fan3.wav
  • objects1/fan4.wav
  • objects1/fan5.wav
  • objects1/fan6.wav
  • objects1/fan7.wav
  • objects1/fan8.wav
  • objects1/fan9.wav
  • objects1/fan10.wav
  • objects1/fan11.wav
  • objects1/flamevent_close_start.wav
  • objects1/flamevent_close_stop.wav
  • objects1/flamevent_open_start.wav
  • objects1/flamevent_open_stop.wav
  • objects1/gas_hiss.wav
  • objects1/glasscanopy_break.wav
  • objects1/glassimpact1.wav
  • objects1/gon_fumer.wav
  • objects1/gon_ignite.wav
  • objects1/gon_ignite_off.wav
  • objects1/gon_shield1.wav
  • objects1/gon_webignite.wav
  • objects1/handdry.wav
  • objects1/hatch_open1.wav
  • objects1/healingpool_active01.wav
  • objects1/healingpool_hum01.wav
  • objects1/hit1.wav
  • objects1/hit2.wav
  • objects1/hub_crystalalign.wav
  • objects1/hub_crystalalign_single.wav
  • objects1/hub_doorclose1.wav
  • objects1/hub_doorclose2.wav
  • objects1/hub_doorclosed1.wav
  • objects1/hub_doorclosed2.wav
  • objects1/hub_elevator1.wav
  • objects1/hub_elevator2.wav
  • objects1/hub_elevator3.wav
  • objects1/hub_elevator4.wav
  • objects1/hub_energyburst01.wav
  • objects1/hub_energyburst02.wav
  • objects1/hub_energyburst03.wav
  • objects1/hub_energyburst04.wav
  • objects1/hub_failstart.wav
  • objects1/hub_finallaser.wav
  • objects1/hub_finalstart.wav
  • objects1/hub_laser1.wav
  • objects1/hub_machine1.wav
  • objects1/hub_machine2.wav
  • objects1/hub_machine3.wav
  • objects1/hub_machine4.wav
  • objects1/hub_portal.wav
  • objects1/hum1.wav
  • objects1/hum2.wav
  • objects1/ib_tramdoor1_close.wav
  • objects1/ib_tramdoor1_open.wav
  • objects1/ib_tramdoor2_close.wav
  • objects1/ib_tramdoor2_open.wav
  • objects1/insert01.wav
  • objects1/int_vinebreak1.wav
  • objects1/int_vinebreak2.wav
  • objects1/i_e1end.wav
  • objects1/i_e1mid.wav
  • objects1/i_e1start.wav
  • objects1/i_e1startmove.wav
  • objects1/jet.ogg
  • objects1/jet_flyby1.wav
  • objects1/jet_flyby2.wav
  • objects1/jumppad1.wav
  • objects1/laser1.wav
  • objects1/laser2.wav
  • objects1/laser3.wav
  • objects1/lc_alarm1.wav
  • objects1/lc_pump.wav
  • objects1/lift1.wav
  • objects1/lilypad_hangtime01.wav
  • objects1/lilypad_hangtime02.wav
  • objects1/lilypad_landing_hard01.wav
  • objects1/lilypad_landing_hard02.wav
  • objects1/lilypad_landing_soft01.wav
  • objects1/lilypad_landing_soft02.wav
  • objects1/lilypad_sinking01.wav
  • objects1/lockerdoor_close.wav
  • objects1/lockerdoor_open.wav
  • objects1/machine_broke.wav
  • objects1/machine_energy1.wav
  • objects1/machine_fix_loop.wav
  • objects1/metalcrush1.wav
  • objects1/metalcrush2.wav
  • objects1/metalcrush3.wav
  • objects1/metalhard_thump1.wav
  • objects1/metalhard_thump2.wav
  • objects1/metalhollow_thump1.wav
  • objects1/metalhollow_thump2.wav
  • objects1/metalimpact_big1.wav
  • objects1/metalimpact_big2.wav
  • objects1/metalimpact_big3.wav
  • objects1/metalimpact_big4.wav
  • objects1/metal_crash1.wav
  • objects1/metal_hit1.wav
  • objects1/metal_hit2.wav
  • objects1/metal_thump1.wav
  • objects1/metal_thump2.wav
  • objects1/micro_startloop1.wav
  • objects1/micro_stop1.wav
  • objects1/moldcyst_door_open.wav
  • objects1/moldcyst_flower_hum.wav
  • objects1/moldcyst_idle.wav
  • objects1/moldcyst_pop.wav
  • objects1/move_start1.wav
  • objects1/move_stop1.wav
  • objects1/newspark10.wav
  • objects1/oldelevator1_move.wav
  • objects1/oldelevator1_startmove.wav
  • objects1/osprey_mono.wav
  • objects1/overload_end.wav
  • objects1/overload_start.wav
  • objects1/pitdoor_close.wav
  • objects1/pitdoor_full.wav
  • objects1/pitdoor_start_loop.wav
  • objects1/platform1_move.wav
  • objects1/platform1_startmove.wav
  • objects1/platform1_stop.wav
  • objects1/portablebattery_beep01.wav
  • objects1/portal1_loop.wav
  • objects1/portal_in_01.wav
  • objects1/railslide_move1.wav
  • objects1/railslide_stop1.wav
  • objects1/retinalscanner_access_denied01.wav
  • objects1/retinal_scanner_access_granted01.wav
  • objects1/retinal_scanner_use01.wav
  • objects1/retract01.wav
  • objects1/retract02.wav
  • objects1/rocket_booster.wav
  • objects1/rocket_fireloop.wav
  • objects1/rocket_stop.wav
  • objects1/rocket_warmup.wav
  • objects1/rocket_warmup_hiss.wav
  • objects1/rockfall_big1.wav
  • objects1/rockfall_big2.wav
  • objects1/rockfall_big3.wav
  • objects1/rockfall_big4.wav
  • objects1/rockfall_big5.wav
  • objects1/rockfall_big6.wav
  • objects1/rockfall_med1.wav
  • objects1/rockfall_med2.wav
  • objects1/rockfall_med3.wav
  • objects1/rockfall_med4.wav
  • objects1/rockfall_small1.wav
  • objects1/rockfall_small2.wav
  • objects1/rockfall_small3.wav
  • objects1/rockfall_small4.wav
  • objects1/rockfall_small5.wav
  • objects1/rockimpact_big1.wav
  • objects1/rockimpact_big2.wav
  • objects1/rockimpact_big3.wav
  • objects1/rockimpact_big4.wav
  • objects1/rockimpact_big5.wav
  • objects1/rockimpact_big6.wav
  • objects1/rockimpact_big7.wav
  • objects1/rockimpact_med1.wav
  • objects1/rockimpact_med2.wav
  • objects1/rockimpact_med3.wav
  • objects1/rockimpact_med4.wav
  • objects1/rockimpact_med5.wav
  • objects1/rockimpact_small1.wav
  • objects1/rockimpact_small2.wav
  • objects1/rockimpact_small3.wav
  • objects1/rockimpact_small4.wav
  • objects1/rockimpact_small5.wav
  • objects1/rockimpact_small6.wav
  • objects1/rockimpact_small7.wav
  • objects1/rock_hit1.wav
  • objects1/rock_hit2.wav
  • objects1/rock_hit3.wav
  • objects1/rock_hit4.wav
  • objects1/scan1.wav
  • objects1/scan2.wav
  • objects1/scan3.wav
  • objects1/sign_rotate1.wav
  • objects1/siren1.wav
  • objects1/siren1b.wav
  • objects1/siren2.wav
  • objects1/subtrain_loop2.wav
  • objects1/subtrain_start.wav
  • objects1/suitdoor.wav
  • objects1/survey_scanning.wav
  • objects1/switch1.wav
  • objects1/tcdoor_close.wav
  • objects1/tcdoor_closed.wav
  • objects1/tcdoor_open.wav
  • objects1/tcdoor_opened.wav
  • objects1/thud1.wav
  • objects1/thud2.wav
  • objects1/thud3.wav
  • objects1/thumper_impact.wav
  • objects1/thumper_impact2.wav
  • objects1/thumper_spin.wav
  • objects1/tower_explode1.wav
  • objects1/tower_woosh1.wav
  • objects1/tower_woosh2.wav
  • objects1/truck_idle1.wav
  • objects1/truck_idle2.wav
  • objects1/truck_idle3.wav
  • objects1/type_loop1.wav
  • objects1/vending1.wav
  • objects1/vending2.wav
  • objects1/vending_hum.wav
  • objects1/vent1.wav
  • objects1/vent1b.wav
  • objects1/vent2.wav
  • objects1/vent3.wav
  • objects1/ventsuck_end.wav
  • objects1/ventsuck_start.wav
  • objects1/vort_door1.wav
  • objects1/vort_slidedoor1.wav
  • objects1/web_break01.wav
  • objects1/web_break02.wav
  • objects1/web_break03.wav
  • objects1/web_break04.wav
  • objects1/web_break05.wav
  • objects1/web_largebreak01.wav
  • objects1/weld1_short.wav
  • objects1/weld1_startloop.wav
  • objects1/weld1_stop.wav
  • objects1/white_noise.wav
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