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Chris
Category PC / Computer
Game
Section
Fighters
Submitters Mysticus, NinjaGrump
Size 22.23 MB
Format ZIP (application/zip)
Hits 1,407
Comments 0

Icon Filler
Zip Contents[241]
  • Chris/Sounds/012_SE#1 (THROW_MOVE_AIR).wav
  • Chris/Sounds/012_SE#2 (SE_INTRO).wav
  • Chris/Sounds/012_SE#3 (SKILL_COMBI_LP1).wav
  • Chris/Sounds/012_SE#4 (SKILL_COMBI_LP2).wav
  • Chris/Sounds/012_SE#5 (SKILL_COMBI_LP3).wav
  • Chris/Sounds/012_SE#6 (SKILL_COMBI_HP1).wav
  • Chris/Sounds/012_SE#7 (SKILL_COMBI_HP2).wav
  • Chris/Sounds/012_SE#8 (SKILL_COMBI_HP3).wav
  • Chris/Sounds/012_SE#9 (FRAME_SHOT).wav
  • Chris/Sounds/012_SE#10 (FRAME_SET).wav
  • Chris/Sounds/012_SE#11 (FRAME_SHOT).wav
  • Chris/Sounds/012_SE#12 (PRONE_GETUP).wav
  • Chris/Sounds/012_SE#13 (SKILL_GRENADE_BOUND1).wav
  • Chris/Sounds/012_SE#14 (SKILL_GRENADE_BOUND1).wav
  • Chris/Sounds/012_SE#15 (SKILL_GRENADE_BOUND2).wav
  • Chris/Sounds/012_SE#16 (SKILL_GRENADE_BOUND3).wav
  • Chris/Sounds/012_SE#17 (SKILL_GRENADE_EXP).wav
  • Chris/Sounds/012_SE#18 (SKILL_GRENADE_EXP_FIRE).wav
  • Chris/Sounds/012_SE#19 (SKILL_GRENADE_FX).wav
  • Chris/Sounds/012_SE#20 (SKILL_GRENADE_LAND).wav
  • Chris/Sounds/012_SE#21 (SKILL_GRENADE_THROW).wav
  • Chris/Sounds/012_SE#22 (HC_COMBO_CUTIN).wav
  • Chris/Sounds/012_SE#23 (HC_COMBO_CUTIN).wav
  • Chris/Sounds/012_SE#24 (HC_COMBO_ROKERAN_SET).wav
  • Chris/Sounds/012_SE#25 (HC_COMBO_ROKERAN_SHOT).wav
  • Chris/Sounds/012_SE#26 (HC_EXP_BIG).wav
  • Chris/Sounds/012_SE#27 (HC_GRENADE_CUTIN).wav
  • Chris/Sounds/012_SE#28 (HC_GRENADE_CUTIN).wav
  • Chris/Sounds/012_SE#29 (HC_GRENADE_EXP_ELEC).wav
  • Chris/Sounds/012_SE#30 (HC_GRENADE_EXP_ICE).wav
  • Chris/Sounds/012_SE#31 (HC_GRENADE_FALL).wav
  • Chris/Sounds/012_SE#32 (HC_GRENADE_SHOT_ELEC).wav
  • Chris/Sounds/012_SE#33 (HC_GRENADE_SHOT_ICE).wav
  • Chris/Sounds/012_SE#34 (HC_GRENADE_SHOT_NOMAL).wav
  • Chris/Sounds/012_SE#35 (HC3_STELLITE_CUTIN).wav
  • Chris/Sounds/012_SE#36 (HC3_STELLITE_CUTIN).wav
  • Chris/Sounds/012_SE#37 (HC3_STELLITE_EXP).wav
  • Chris/Sounds/012_SE#38 (HC3_STELLITE_LADER).wav
  • Chris/Sounds/012_SE#39 (HC3_STELLITE_RETURN).wav
  • Chris/Sounds/012_SE#40 (HC3_STELLITE_LOCK).wav
  • Chris/Sounds/012_SE#41 (HC3_STELLITE_SHOT).wav
  • Chris/Sounds/012_SE#42 (HANDGUN_HOLSTER).wav
  • Chris/Sounds/012_SE#43 (PRONE_SET).wav
  • Chris/Sounds/012_SE#44 (SKILL_MG_BULLET).wav
  • Chris/Sounds/012_SE#45 (SKILL_MG_SET).wav
  • Chris/Sounds/012_SE#46 (SKILL_MG_SHOT).wav
  • Chris/Sounds/012_SE#47 (SKILL_MAGNUM_RELOAD).wav
  • Chris/Sounds/012_SE#48 (SKILL_MAGNUM_SET).wav
  • Chris/Sounds/012_SE#49 (SKILL_MAGNUM_SHOT).wav
  • Chris/Sounds/012_SE#50 (PRONE_MOVE).wav
  • Chris/Sounds/012_SE#51 (PRONE_MOVE).wav
  • Chris/Sounds/012_SE#52 (PRONE_MOVE).wav
  • Chris/Sounds/012_SE#53 (SKILL_SG_BULLET).wav
  • Chris/Sounds/012_SE#54 (SKILL_SG_SET_QUICK).wav
  • Chris/Sounds/012_SE#55 (SKILL_SG_SET).wav
  • Chris/Sounds/012_SE#56 (SKILL_SG_SHOT).wav
  • Chris/Sounds/012_SE#57 (HANDGUN_GRIP).wav
  • Chris/Sounds/012_SE#58 (HANDGUN_SET).wav
  • Chris/Sounds/012_SE#59 (HANDGUN_SHELLCASE).wav
  • Chris/Sounds/012_SE#60 (HANDGUN_SHOT; HANDGUN_SHOT_BG).wav
  • Chris/Sounds/012_SE#61 (SWISH_STANROD).wav
  • Chris/Sounds/012_SE#62 (SWISH_KNIFE).wav
  • Chris/Sounds/012_SE#63 (SWISH_H_KICK).wav
  • Chris/Sounds/012_SE#64 (SWISH_H_PUNCH).wav
  • Chris/Sounds/012_SE#65 (SWISH_M_KICK).wav
  • Chris/Sounds/012_SE#66 (SWISH_L_PUNCH).wav
  • Chris/Sounds/012_SE#67 (SWISH_SLIDING).wav
  • Chris/Sounds/012_SE#68 (SWISH_TACKLE).wav
  • Chris/Sounds/012_SE#69 (THROW_MOVE).wav
  • Chris/Sounds/012_SE#70 (SE_WIN).wav
  • Chris/Sounds/012_SE#71 (SE_WIN).wav
  • Chris/Voice/012_CV#1 (VO_ATK_L).wav
  • Chris/Voice/012_CV#2 (VO_ATK_L).wav
  • Chris/Voice/012_CV#3 (VO_ATK_L).wav
  • Chris/Voice/012_CV#4 (VO_ATK_M).wav
  • Chris/Voice/012_CV#5 (VO_ATK_M).wav
  • Chris/Voice/012_CV#6 (VO_ATK_M).wav
  • Chris/Voice/012_CV#7 (VO_ATK_HP).wav
  • Chris/Voice/012_CV#8 (VO_ATK_HP).wav
  • Chris/Voice/012_CV#9 (VO_ATK_HP).wav
  • Chris/Voice/012_CV#10 (VO_ATK_HK).wav
  • Chris/Voice/012_CV#11 (VO_ATK_HK).wav
  • Chris/Voice/012_CV#12 (VO_ATK_HK).wav
  • Chris/Voice/012_CV#13 (VO_THROW_F).wav
  • Chris/Voice/012_CV#14 (VO_THROW_B).wav
  • Chris/Voice/012_CV#15 (VO_THROW_OUT).wav
  • Chris/Voice/012_CV#16 (VO_BREAK_FALL).wav
  • Chris/Voice/012_CV#17 (VO_AVG).wav
  • Chris/Voice/012_CV#18 (VO_SKILL_HC1_1).wav
  • Chris/Voice/012_CV#19 (VO_SKILL_HC1_2).wav
  • Chris/Voice/012_CV#20 (VO_SKILL_HC1_2).wav
  • Chris/Voice/012_CV#21 (VO_SKILL_HC1_4).wav
  • Chris/Voice/012_CV#22 (VO_SKILL_HC2_1).wav
  • Chris/Voice/012_CV#23 (VO_SKILL_HC2_1).wav
  • Chris/Voice/012_CV#24 (VO_SKILL_HC2_3).wav
  • Chris/Voice/012_CV#25 (VO_SKILL_HC2_4).wav
  • Chris/Voice/012_CV#26 (VO_SKILL_HC3_1).wav
  • Chris/Voice/012_CV#27 (VO_SKILL_HC3_1).wav
  • Chris/Voice/012_CV#28 (VO_SKILL_HC3_3).wav
  • Chris/Voice/012_CV#29 (VO_SKILL_HC3_3).wav
  • Chris/Voice/012_CV#30 (VO_SKILL_HC3_3).wav
  • Chris/Voice/012_CV#31 (VO_SKILL_HC3_6).wav
  • Chris/Voice/012_CV#32 (VO_LOSE_TIMEOVER).wav
  • Chris/Voice/012_CV#33 (VO_LOSE_KO).wav
  • Chris/Voice/012_CV#34 (VO_LOSE_DOWN).wav
  • Chris/Voice/012_CV#35 (VO_LOSE_KNEE).wav
  • Chris/Voice/012_CV#36 (VO_FRAME_OUT).wav
  • Chris/Voice/012_CV#37 (VO_AS_READY).wav
  • Chris/Voice/012_CV#38 (VO_WOORY).wav
  • Chris/Voice/012_CV#39 (VO_WOORY).wav
  • Chris/Voice/012_CV#40 (VO_NEXT_APR).wav
  • Chris/Voice/012_CV#41 (VO_NEXT_APR).wav
  • Chris/Voice/012_CV#42 (VO_VA_IN).wav
  • Chris/Voice/012_CV#43 (VO_VA_OUT).wav
  • Chris/Voice/012_CV#44 (VO_DHC_IN).wav
  • Chris/Voice/012_CV#45 (VO_CALL_000).wav
  • Chris/Voice/012_CV#46 (VO_CALL_006).wav
  • Chris/Voice/012_CV#47 (VO_CALL_00E).wav
  • Chris/Voice/012_CV#48 (VO_CALL_00E).wav
  • Chris/Voice/012_CV#49 (VO_CALL_012).wav
  • Chris/Voice/012_CV#50 (VO_CALL_00C).wav
  • Chris/Voice/012_CV#51 (VO_CALL_00C).wav
  • Chris/Voice/012_CV#52 (VO_CALL_008).wav
  • Chris/Voice/012_CV#53 (VO_CALL_014).wav
  • Chris/Voice/012_CV#54 (VO_CALL_01C).wav
  • Chris/Voice/012_CV#55 (VO_CALL_01E).wav
  • Chris/Voice/012_CV#56 (VO_CALL_016).wav
  • Chris/Voice/012_CV#57 (VO_CALL_00A).wav
  • Chris/Voice/012_CV#58 (VO_CALL_018).wav
  • Chris/Voice/012_CV#59 (VO_CALL_00D).wav
  • Chris/Voice/012_CV#60 (VO_CALL_00B).wav
  • Chris/Voice/012_CV#61 (VO_CALL_00F).wav
  • Chris/Voice/012_CV#62 (VO_CALL_009).wav
  • Chris/Voice/012_CV#63 (VO_CALL_011).wav
  • Chris/Voice/012_CV#64 (VO_CALL_01D).wav
  • Chris/Voice/012_CV#65 (VO_CALL_002).wav
  • Chris/Voice/012_CV#66 (VO_CALL_004).wav
  • Chris/Voice/012_CV#67 (VO_CALL_01A).wav
  • Chris/Voice/012_CV#68 (VO_CALL_010).wav
  • Chris/Voice/012_CV#69 (VO_CALL_010).wav
  • Chris/Voice/012_CV#70 (VO_CALL_023).wav
  • Chris/Voice/012_CV#71 (VO_CALL_020).wav
  • Chris/Voice/012_CV#72 (VO_CALL_027).wav
  • Chris/Voice/012_CV#73 (VO_CALL_001).wav
  • Chris/Voice/012_CV#74 (VO_CALL_003).wav
  • Chris/Voice/012_CV#75 (VO_CALL_005).wav
  • Chris/Voice/012_CV#76 (VO_CALL_007_ALT).wav
  • Chris/Voice/012_CV#77 (VO_CALL_015).wav
  • Chris/Voice/012_CV#78 (VO_CALL_017).wav
  • Chris/Voice/012_CV#79 (VO_CALL_019).wav
  • Chris/Voice/012_CV#80 (VO_CALL_01B).wav
  • Chris/Voice/012_CV#81 (VO_CALL_013).wav
  • Chris/Voice/012_CV#82 (VO_CALL_021).wav
  • Chris/Voice/012_CV#83 (VO_CALL_022).wav
  • Chris/Voice/012_CV#84 (VO_CALL_024).wav
  • Chris/Voice/012_CV#85 (VO_CALL_026).wav
  • Chris/Voice/012_CV#86 (VO_CALL_025).wav
  • Chris/Voice/012_CV#87 (VO_CALL_028).wav
  • Chris/Voice/012_CV#88 (VO_CALL_029).wav
  • Chris/Voice/012_CV#89 (VO_CALL_02A).wav
  • Chris/Voice/012_CV#90 (VO_DMG_L).wav
  • Chris/Voice/012_CV#91 (VO_DMG_L).wav
  • Chris/Voice/012_CV#92 (VO_DMG_L).wav
  • Chris/Voice/012_CV#93 (VO_DMG_M).wav
  • Chris/Voice/012_CV#94 (VO_DMG_M).wav
  • Chris/Voice/012_CV#95 (VO_DMG_M).wav
  • Chris/Voice/012_CV#96 (VO_DMG_H; VO_DMG_MAX).wav
  • Chris/Voice/012_CV#97 (VO_DMG_H; VO_DMG_MAX).wav
  • Chris/Voice/012_CV#98 (VO_DMG_H; VO_DMG_MAX).wav
  • Chris/Voice/012_CV#99 (VO_APR1).wav
  • Chris/Voice/012_CV#100 (VO_APR2).wav
  • Chris/Voice/012_CV#101 (VO_APR_SP1).wav
  • Chris/Voice/012_CV#102 (VO_APR_SP2).wav
  • Chris/Voice/012_CV#103 (VO_APR_SP3).wav
  • Chris/Voice/012_CV#104 (VO_APR_SP4).wav
  • Chris/Voice/012_CV#105 (VO_APR_SP5).wav
  • Chris/Voice/012_CV#106 (VO_APR_SP6).wav
  • Chris/Voice/012_CV#107 (VO_APR_SP7).wav
  • Chris/Voice/012_CV#108 (VO_APR_SP8).wav
  • Chris/Voice/012_CV#109 (VO_APR_SP9).wav
  • Chris/Voice/012_CV#110 (VO_APR_SP10).wav
  • Chris/Voice/012_CV#111 (VO_APR_SP11).wav
  • Chris/Voice/012_CV#112 (VO_APR_SP12).wav
  • Chris/Voice/012_CV#113 (VO_SKILL_UNIQ1).wav
  • Chris/Voice/012_CV#114 (VO_SKILL_UNIQ2).wav
  • Chris/Voice/012_CV#115 (VO_SKILL_HC_ALT1).wav
  • Chris/Voice/012_CV#116 (VO_SKILL_UNIQ3).wav
  • Chris/Voice/012_CV#117 (VO_SKILL_UNIQ4).wav
  • Chris/Voice/012_CV#118 (VO_SKILL_UNIQ5_ALT).wav
  • Chris/Voice/012_CV#119 (VO_SKILL_UNIQ6_ALT).wav
  • Chris/Voice/012_CV#120 (VO_SKILL_SP1_1).wav
  • Chris/Voice/012_CV#121 (VO_SKILL_UNIQ5_ALT).wav
  • Chris/Voice/012_CV#122 (VO_SKILL_SP2_1).wav
  • Chris/Voice/012_CV#123 (VO_SKILL_SP2_1).wav
  • Chris/Voice/012_CV#124 (VO_SKILL_SP2_3).wav
  • Chris/Voice/012_CV#125 (VO_SKILL_SP2_4).wav
  • Chris/Voice/012_CV#126 (VO_SKILL_SP2_5).wav
  • Chris/Voice/012_CV#127 (VO_SKILL_SP2_6).wav
  • Chris/Voice/012_CV#128 (VO_SKILL_SP3_1).wav
  • Chris/Voice/012_CV#129 (VO_SKILL_SP3_1).wav
  • Chris/Voice/012_CV#130 (VO_SKILL_SP3_3).wav
  • Chris/Voice/012_CV#131 (VO_SKILL_SP3_3).wav
  • Chris/Voice/012_CV#132 (VO_SKILL_SP4_1).wav
  • Chris/Voice/012_CV#133 (VO_SKILL_SP4_2).wav
  • Chris/Voice/012_CV#134 (VO_SKILL_SP4_3).wav
  • Chris/Voice/012_CV#135 (VO_SKILL_SP4_4).wav
  • Chris/Voice/012_CV#136 (VO_SKILL_SP5_1).wav
  • Chris/Voice/012_CV#137 (VO_SKILL_SP5_1).wav
  • Chris/Voice/012_CV#138 (VO_SKILL_SP5_3).wav
  • Chris/Voice/012_CV#139 (VO_SKILL_SP5_4).wav
  • Chris/Voice/012_CV#140 (VO_SKILL_SP5_ALT).wav
  • Chris/Voice/012_CV#141 (VO_GEM_ACT_ADV).wav
  • Chris/Voice/012_CV#142 (VO_GEM_ACT_ADV).wav
  • Chris/Voice/012_CV#143 (VO_GEM_ACT_UNF).wav
  • Chris/Voice/012_CV#144 (VO_GEM_ACT_UNF).wav
  • Chris/Voice/012_CV#145 (VO_GEM_ACT_POWER).wav
  • Chris/Voice/012_CV#146 (VO_GEM_ACT_REAL).wav
  • Chris/Voice/012_CV#147 (VO_GEM_ACT_TIME).wav
  • Chris/Voice/012_CV#148 (VO_GEM_ACT_SOUL).wav
  • Chris/Voice/012_CV#149 (VO_GEM_ACT_SPACE).wav
  • Chris/Voice/012_CV#150 (VO_GEM_ACT_MIND).wav
  • Chris/Voice/012_CV#151 (VO_TEASE).wav
  • Chris/Voice/012_CV#152 (VO_TEASE).wav
  • Chris/Voice/012_CV#153 (VO_TEASE).wav
  • Chris/Voice/012_CV#154 (VO_APR_BOSS1).wav
  • Chris/Voice/012_CV#155 (VO_APR_BOSS2).wav
  • Chris/Voice/012_CV#156 (VO_WIN).wav
  • Chris/Voice/012_CV#157 (VO_SKILL_SP_ALT1).wav
  • Chris/Voice/012_CV#158 (VO_SKILL_HC_ALT1).wav
  • Chris/Voice/012_CV#159 (VO_SKILL_SP_ALT3).wav
  • Chris/Voice/012_CV#160 (VO_SKILL_UNIQ5_ALT).wav
  • Chris/Voice/012_CV#161 (VO_SKILL_SP_ALT5).wav
  • Chris/Voice/012_CV#162 (VO_SKILL_HC1_1).wav
  • Chris/Voice/012_CV_COLLECT#76 (VO_CHARASELE_012_1).wav
  • Chris/Voice/012_CV_COLLECT#77 (VO_CHARASELE_012_3).wav
  • Chris/Voice/012_CV_COLLECT#78 (VO_CHARASELE_012_4).wav
  • Chris/Voice/012_CV_COLLECT#79 (VO_CHARASELE_012_5).wav
  • Chris/Voice/012_CV_COLLECT#103 (VO_OUTLINE1).wav
  • Chris/Voice/012_CV_COLLECT#104 (VO_OUTLINE2).wav
  • Chris/Voice/012_CV_COLLECT#105 (VO_OUTLINE3).wav
  • Chris/Voice/012_CV_COLLECT#106 (VO_OUTLINE4).wav
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