# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Seaside Hill
Category PC / Computer
Game
Section
Stages
Submitter Chaofanatic
Size 26.03 MB
Format ZIP (application/zip)
Hits 3,987
Comments 0

Icon Filler
Zip Contents[72]
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_000_bob_run2_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_000_bob_run_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_001_bob_curve_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_002_bob_jump_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_003_bob_land_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_004_bob_hit2_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_004_bob_hit_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_005_bob_crash_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_006_rfloor_move_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_007_rfloor_stop_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_008_rfloor_wtr_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_009_brkpole_sig_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_010_brkpole_brk_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_011_grock_roll2_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_011_grock_roll_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_012_grock_land_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_013_grock_wtr_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_014_bata_jump_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_015_bata_splash_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_016_bata_swim_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_017_signal_chg_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_018_signal_decide_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_019_signal_door_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_020_orca_jump_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_021_orca_splash_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_023_corca_b1_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_024_corca_b2_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_025_bob_hit2_aif.wav
  • ssh100/Synth_4000000_object_4061000_OBJ_SSH_CL_4061_026_bigdoor_brk_aif.wav
  • ssh100/Synth_4500000_ambience_4561000_AMB_SSH_CL_4562_000_amb01_aif.wav
  • ssh100/Synth_4500000_ambience_4561000_AMB_SSH_CL_4562_001_amb02_aif.wav
  • ssh100/Synth_4500000_ambience_4561000_AMB_SSH_CL_4562_001_amb03_aif.wav
  • ssh103/Synth_8000000_mission_8061000_MIS_SSH_CL_8061_003_hook_aif.wav
  • ssh103/Synth_8000000_mission_8061000_MIS_SSH_CL_8061_004_es_swing_aif.wav
  • ssh103/Synth_8000000_mission_8061000_MIS_SSH_CL_8061_005_es_land_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_000_bob_run2_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_000_bob_run_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_001_bob_curve_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_002_bob_jump_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_003_bob_land_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_004_bob_hit2_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_004_bob_hit_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_005_bob_crash_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_006_rfloor_move_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_007_rfloor_stop_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_008_rfloor_wtr_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_009_brkpole_sig_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_010_brkpole_brk_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_011_grock_roll2_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_011_grock_roll_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_012_grock_land_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_013_grock_wtr_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_014_bata_jump_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_015_bata_splash_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_016_bata_swim_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_017_signal_chg_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_018_signal_decide_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_019_signal_door_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_020_orca_jump_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_021_orca_splash_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_023_corca_b1_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_024_corca_b2_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_025_bob_hit2_aif.wav
  • ssh200/Synth_4000000_object_4062000_OBJ_SSH_GE_4062_026_bigdoor_brk_aif.wav
  • ssh200/Synth_4500000_ambience_4542000_AMB_SPH_GE_4542_000_amb01_aif.wav
  • ssh200/Synth_4500000_ambience_4562000_AMB_SSH_GE_4562_000_amb01_aif.wav
  • ssh200/Synth_4500000_ambience_4562000_AMB_SSH_GE_4562_001_amb02_aif.wav
  • ssh200/Synth_4500000_ambience_4562000_AMB_SSH_GE_4562_001_amb03_aif.wav
  • ssh201/Synth_8000000_mission_8062000_MIS_SSH_GE_8062_000_heart_fly_aif.wav
  • ssh201/Synth_8000000_mission_8062000_MIS_SSH_GE_8062_001_heart_pop_aif.wav
  • ssh201/Synth_8000000_mission_8062000_MIS_SSH_GE_8062_002_rg_kiss_aif.wav
  • ssh201/Synth_8000000_mission_8062000_MIS_SSH_GE_8062_008_epn_guard_aif.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!