# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Objects
Category Wii
Game
Section
Sound Effects
Submitter Unknowni123
Size 80.32 MB
Format ZIP (application/zip)
Hits 491
Comments 0

Icon Filler
Zip Contents[642]
  • objects/obj_computer/02_computer_expand_0.wav
  • objects/obj_computer/02_computer_expand_1.wav
  • objects/obj_computer/02_computer_expand_2.wav
  • objects/obj_computer/02_computer_fidget_adjust_0.wav
  • objects/obj_computer/02_computer_fidget_adjust_1.wav
  • objects/obj_computer/02_computer_fidget_adjust_2.wav
  • objects/obj_computer/02_computer_fidget_pinch_0.wav
  • objects/obj_computer/02_computer_fidget_pinch_1.wav
  • objects/obj_computer/02_computer_fidget_roll_0.wav
  • objects/obj_computer/02_computer_fidget_roll_1.wav
  • objects/obj_computer/02_computer_fidget_wipe_0.wav
  • objects/obj_computer/02_computer_fidget_wipe_1.wav
  • objects/obj_computer/02_computer_fidget_wipe_2.wav
  • objects/obj_computer/02_computer_impact_0.wav
  • objects/obj_computer/02_computer_impact_1.wav
  • objects/obj_computer/02_computer_push_buttons_0.wav
  • objects/obj_computer/02_computer_push_buttons_1.wav
  • objects/obj_computer/02_computer_push_buttons_2.wav
  • objects/obj_computer/02_computer_push_buttons_3.wav
  • objects/obj_computer/02_computer_rolodex_0.wav
  • objects/obj_computer/02_computer_rolodex_1.wav
  • objects/obj_computer/02_computer_rolodex_2.wav
  • objects/obj_debris/debris_glass_medium_long_1.wav
  • objects/obj_debris/debris_glass_medium_long_2.wav
  • objects/obj_debris/debris_glass_medium_long_4.wav
  • objects/obj_debris/debris_grapple_pull_1_0.wav
  • objects/obj_debris/debris_grapple_pull_1_2.wav
  • objects/obj_debris/debris_ice_crack_low_lp.wav
  • objects/obj_debris/debris_ice_large_long_1.wav
  • objects/obj_debris/debris_ice_large_long_2_0.wav
  • objects/obj_debris/debris_ice_medium_short_1.wav
  • objects/obj_debris/debris_metal_huge_long_1_1.wav
  • objects/obj_debris/debris_metal_huge_long_1_2.wav
  • objects/obj_debris/debris_metal_huge_long_1_3.wav
  • objects/obj_debris/debris_metal_large_gritty_3.wav
  • objects/obj_debris/debris_metal_large_long_1_0.wav
  • objects/obj_debris/debris_metal_large_long_1_1.wav
  • objects/obj_debris/debris_metal_large_long_1_2.wav
  • objects/obj_debris/debris_metal_medium_long_1_0.wav
  • objects/obj_debris/debris_metal_medium_long_1_1.wav
  • objects/obj_debris/debris_metal_medium_long_1_2.wav
  • objects/obj_debris/debris_metal_medium_long_1_3.wav
  • objects/obj_debris/debris_metal_medium_short_1_0.wav
  • objects/obj_doors/door_gfplanet_lock_close.wav
  • objects/obj_doors/door_gf_close_03.wav
  • objects/obj_doors/door_gf_open_01.wav
  • objects/obj_doors/door_handle_pull_end.wav
  • objects/obj_doors/door_handle_pull_start.wav
  • objects/obj_doors/door_handle_reveal_lp.wav
  • objects/obj_doors/door_handle_reveal_stop.wav
  • objects/obj_doors/door_handle_turn_start.wav
  • objects/obj_doors/door_pirate_shield_on.wav
  • objects/obj_doors/door_skytown_close.wav
  • objects/obj_doors/door_skytown_open.wav
  • objects/obj_fuelgel/0k_gel_pool_peaceful_0.wav
  • objects/obj_fuelgel/0k_gel_pool_peaceful_1.wav
  • objects/obj_fuelgel/0k_gel_pool_peaceful_2.wav
  • objects/obj_fuelgel/0k_gel_pool_peaceful_3.wav
  • objects/obj_fuelgel/0k_gel_spout_impact_lp_0.wav
  • objects/obj_fuelgel/0k_gel_spout_large_lp_0.wav
  • objects/obj_fuelgel/06_gel_freezing.wav
  • objects/obj_fuelgel/06_small_gelfalls_lp.wav
  • objects/obj_fuelgel/fuel_gel_freeze_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_large_0.wav
  • objects/obj_fuelgel/fuel_gel_splash_large_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_medium_0.wav
  • objects/obj_fuelgel/fuel_gel_splash_medium_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_out_0.wav
  • objects/obj_fuelgel/fuel_gel_splash_out_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_out_slow_0.wav
  • objects/obj_fuelgel/fuel_gel_splash_out_slow_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_out_slow_2.wav
  • objects/obj_fuelgel/fuel_gel_splash_walk_0.wav
  • objects/obj_fuelgel/fuel_gel_splash_walk_1.wav
  • objects/obj_fuelgel/fuel_gel_splash_walk_2.wav
  • objects/obj_fuelgel/fuel_gel_spout_start.wav
  • objects/obj_golem/04_bryyo_golem_arm.wav
  • objects/obj_golem/04_bryyo_golem_leg.wav
  • objects/obj_golem/04_bryyo_golem_mvmnt_0.wav
  • objects/obj_golem/04_bryyo_golem_mvmnt_3.wav
  • objects/obj_golem/04_bryyo_golem_pillar_remove_0.wav
  • objects/obj_golem/04_bryyo_golem_pillar_remove_1.wav
  • objects/obj_golem/04_bryyo_golem_pillar_slam_0.wav
  • objects/obj_golem/04_bryyo_golem_pillar_slam_2.wav
  • objects/obj_golem/04_bryyo_golem_step_rumble_0.wav
  • objects/obj_golem/04_bryyo_golem_step_rumble_1.wav
  • objects/obj_golem/04_bryyo_golem_step_rumble_2.wav
  • objects/obj_golem/06_golem_energy_wave.wav
  • objects/obj_golem/06_golem_fire_breath_0.wav
  • objects/obj_golem/06_golem_fire_breath_1.wav
  • objects/obj_golem/06_golem_ice_breath_lp_0.wav
  • objects/obj_golem/golem_glow_eye.wav
  • objects/obj_golem/golem_glow_lp.wav
  • objects/obj_golem/golem_jump_0e_0.wav
  • objects/obj_golem/golem_jump_0e_1.wav
  • objects/obj_golem/golem_land_debris.wav
  • objects/obj_golem/golem_power_down.wav
  • objects/obj_golem/golem_sit.wav
  • objects/obj_golem/golem_slot_close.wav
  • objects/obj_golem/golem_slot_glow_lp.wav
  • objects/obj_golem/golem_step_0.wav
  • objects/obj_golem/golem_step_0e_0.wav
  • objects/obj_golem/golem_step_0e_1.wav
  • objects/obj_golem/golem_step_1.wav
  • objects/obj_golem/golem_step_2.wav
  • objects/obj_golem/golem_vox_activate.wav
  • objects/obj_golem/golem_vox_effort_0.wav
  • objects/obj_golem/golem_vox_effort_1.wav
  • objects/obj_golem/golem_vox_growl_0.wav
  • objects/obj_golem/golem_vox_growl_1.wav
  • objects/obj_golem/golem_vox_growl_2.wav
  • objects/obj_golem/golem_vox_grunt_0.wav
  • objects/obj_golem/golem_vox_grunt_1.wav
  • objects/obj_golem/golem_vox_grunt_2.wav
  • objects/obj_golem/golem_vox_grunt_3.wav
  • objects/obj_golem/golem_vox_howl.wav
  • objects/obj_golem/golem_wall_jump_0.wav
  • objects/obj_golem/golem_wall_jump_1.wav
  • objects/obj_golem/golem_wall_jump_2.wav
  • objects/obj_golem/golem_wall_jump_3.wav
  • objects/obj_harvester/harvester_blaster_fire.wav
  • objects/obj_harvester/harvester_blaster_impact.wav
  • objects/obj_harvester/harvester_death_explosion.wav
  • objects/obj_harvester/harvester_float_lp.wav
  • objects/obj_harvester/harvester_hatch_explosion.wav
  • objects/obj_harvester/harvester_hatch_lp.wav
  • objects/obj_harvester/harvester_move_lp.wav
  • objects/obj_harvester/harvester_target_lock.wav
  • objects/obj_harvester/harvester_target_lp.wav
  • objects/obj_harvester/harvester_turretlower_explode.wav
  • objects/obj_harvester/harvester_turretupper_explode.wav
  • objects/obj_harvester/harvester_turret_damaged_lp.wav
  • objects/obj_harvester/harvester_vox_pain_0.wav
  • objects/obj_harvester/harvester_vox_pain_1.wav
  • objects/obj_harvester/harvester_vox_pain_2.wav
  • objects/obj_mech/mech_activate_med_3.wav
  • objects/obj_mech/mech_activate_small_2.wav
  • objects/obj_mech/mech_activate_thin_1.wav
  • objects/obj_mech/mech_activate_thin_2.wav
  • objects/obj_mech/mech_activate_thin_4.wav
  • objects/obj_mech/mech_machine_1_lp.wav
  • objects/obj_mech/mech_missle_fire_0.wav
  • objects/obj_mech/mech_missle_fire_1.wav
  • objects/obj_mech/mech_panel_open.wav
  • objects/obj_mech/mech_stop_1.wav
  • objects/obj_mech/mech_stop_6.wav
  • objects/obj_mech/mech_stop_7.wav
  • objects/obj_mech/mech_stop_air_1.wav
  • objects/obj_mech/mech_stop_med_1.wav
  • objects/obj_mech/mech_stop_med_5.wav
  • objects/obj_mech/mech_stop_servo_4.wav
  • objects/obj_misc/0a_fan_rotate_med_1_lp.wav
  • objects/obj_misc/0a_grapple_block_slide_0.wav
  • objects/obj_misc/0b_gears_alongside_screwclimb_lp_0.wav
  • objects/obj_misc/0b_gears_alongside_screwclimb_lp_1.wav
  • objects/obj_misc/0b_gears_under_floor_lp.wav
  • objects/obj_misc/0b_large_rotating_clutch_lp_0.wav
  • objects/obj_misc/0d_biggears_lp.wav
  • objects/obj_misc/0d_conduit_ring_sparks_0.wav
  • objects/obj_misc/0d_conduit_ring_sparks_1.wav
  • objects/obj_misc/0d_statue_debris.wav
  • objects/obj_misc/0f_pipes_impact.wav
  • objects/obj_misc/0f_pipe_impact_rubble.wav
  • objects/obj_misc/0f_rotary_hatch_energy.wav
  • objects/obj_misc/0f_rotary_hatch_impact.wav
  • objects/obj_misc/0f_rotary_hatch_spin.wav
  • objects/obj_misc/0f_wall_gears.wav
  • objects/obj_misc/0g_platform_move_left.wav
  • objects/obj_misc/0g_platform_move_right.wav
  • objects/obj_misc/0h_collumn_rubble_explode_0.wav
  • objects/obj_misc/0h_collumn_rubble_explode_1.wav
  • objects/obj_misc/0i_grateclang.wav
  • objects/obj_misc/0k_rotating_head_lp.wav
  • objects/obj_misc/0v_magma_flow_into_pool_lp_1.wav
  • objects/obj_misc/0v_stonehead_move_0.wav
  • objects/obj_misc/0v_stonehead_move_1.wav
  • objects/obj_misc/0x_doorpuzzle_button_off.wav
  • objects/obj_misc/0x_doorpuzzle_button_on.wav
  • objects/obj_misc/0x_magma_pit_lp.wav
  • objects/obj_misc/0x_vistabridge_side_corner_electricity_lp.wav
  • objects/obj_misc/0x_vistabridge_side_electricity_lp.wav
  • objects/obj_misc/0y02_security_beams_01_lp.wav
  • objects/obj_misc/0y02_security_beam_impact_lp.wav
  • objects/obj_misc/0y04_greenrings_a_lp.wav
  • objects/obj_misc/0y04_greenrings_b_lp.wav
  • objects/obj_misc/0y05_wallgears_lp.wav
  • objects/obj_misc/0y09_panels_in_1.wav
  • objects/obj_misc/0y09_panels_in_2.wav
  • objects/obj_misc/0y09_panels_out_1.wav
  • objects/obj_misc/0y09_panels_out_2.wav
  • objects/obj_misc/0y10_shield_door_01_lp.wav
  • objects/obj_misc/0y10_shield_door_01_off.wav
  • objects/obj_misc/0y17_tunnelgears_4_lp.wav
  • objects/obj_misc/0z07_zipline_explosions_1.wav
  • objects/obj_misc/00_morphball_elevator_slide_1.wav
  • objects/obj_misc/00_turbine_rotation_lp.wav
  • objects/obj_misc/01_balldropper_close.wav
  • objects/obj_misc/01_balldropper_open.wav
  • objects/obj_misc/01_bridgebreak_1.wav
  • objects/obj_misc/01_bridgefall.wav
  • objects/obj_misc/01_bridge_break_and_fall.wav
  • objects/obj_misc/01_bridge_rumble_and_shift.wav
  • objects/obj_misc/01_elevator_door_open_0.wav
  • objects/obj_misc/01_elevator_door_open_1.wav
  • objects/obj_misc/01_gel_channels.wav
  • objects/obj_misc/01_mech_elevator_close.wav
  • objects/obj_misc/01_phazon_vent_alarm_lp.wav
  • objects/obj_misc/01_platform1_release_0.wav
  • objects/obj_misc/01_platform1_release_1.wav
  • objects/obj_misc/01_platform fall.wav
  • objects/obj_misc/01_platforms_n_fall.wav
  • objects/obj_misc/01_platforms_se_stop.wav
  • objects/obj_misc/01_small_steam_jets.wav
  • objects/obj_misc/01_tincan_debris.wav
  • objects/obj_misc/01_tincan_explode_0.wav
  • objects/obj_misc/02_beam_emitter_retract.wav
  • objects/obj_misc/02_cable_sparks_lp.wav
  • objects/obj_misc/02_gratesrattle_0.wav
  • objects/obj_misc/02_gratesrattle_1.wav
  • objects/obj_misc/02_gratesrattle_2.wav
  • objects/obj_misc/02_morphball_tunnel_exit_impact.wav
  • objects/obj_misc/02_ security_beams_lp.wav
  • objects/obj_misc/02_security_beams_on.wav
  • objects/obj_misc/03_grapplepipes_pulloff_1.wav
  • objects/obj_misc/03_grapplepipes_steam_jets.wav
  • objects/obj_misc/03_lock_debris_0.wav
  • objects/obj_misc/03_lock_debris_1.wav
  • objects/obj_misc/03_lock_debris_2.wav
  • objects/obj_misc/03_piston_down.wav
  • objects/obj_misc/03_piston_down_fail.wav
  • objects/obj_misc/03_piston_up.wav
  • objects/obj_misc/03_piston_up_fail.wav
  • objects/obj_misc/03_rubble_blocker_explode_1.wav
  • objects/obj_misc/04_energy_shield_lp.wav
  • objects/obj_misc/04_fuse_cancel.wav
  • objects/obj_misc/04_fuse_push_start.wav
  • objects/obj_misc/04_fuse_turn_end.wav
  • objects/obj_misc/04_gears_under_floor_lower_0.wav
  • objects/obj_misc/04_gears_under_floor_lower_1.wav
  • objects/obj_misc/04_morphball_elevator_stop.wav
  • objects/obj_misc/05_extra_ambience_lp.wav
  • objects/obj_misc/05_tube_pop_in.wav
  • objects/obj_misc/05_tube_pop_out.wav
  • objects/obj_misc/05_tube_swoosh_through.wav
  • objects/obj_misc/05_vent_exhale_lp.wav
  • objects/obj_misc/06_arena_doors_open.wav
  • objects/obj_misc/06_blast_door_close.wav
  • objects/obj_misc/06_blast_door_open.wav
  • objects/obj_misc/06_caterpillar_door_open.wav
  • objects/obj_misc/06_crane_move_lp_0.wav
  • objects/obj_misc/06_crane_move_lp_1.wav
  • objects/obj_misc/06_doorblocker_fall_sequence.wav
  • objects/obj_misc/06_hatch_moves_lp.wav
  • objects/obj_misc/06_hatch_open_start.wav
  • objects/obj_misc/06_pumphead_ attach.wav
  • objects/obj_misc/06_pumphead_detatch.wav
  • objects/obj_misc/06_shiplift_moves_lp.wav
  • objects/obj_misc/06_shipstops.wav
  • objects/obj_misc/07_cornerfans_lp.wav
  • objects/obj_misc/07_grapple_fans_burn_lp.wav
  • objects/obj_misc/07_grapple_fan_destroy_0.wav
  • objects/obj_misc/07_grapple_fan_destroy_1.wav
  • objects/obj_misc/07_hatcher_vent_blow_nobuildup.wav
  • objects/obj_misc/07_platform_flip_lp.wav
  • objects/obj_misc/07_pumpsturn.wav
  • objects/obj_misc/07_pumps_unlock.wav
  • objects/obj_misc/07_vent_spinner_sound_lp.wav
  • objects/obj_misc/07_walljump_reveal.wav
  • objects/obj_misc/08_critter_flaps_open_0.wav
  • objects/obj_misc/08_critter_flaps_open_1.wav
  • objects/obj_misc/08_elevator_wires_01_lp.wav
  • objects/obj_misc/08_elevator_wires_02_lp.wav
  • objects/obj_misc/08_firecap_flys.wav
  • objects/obj_misc/08_firepump_cap_pulloff.wav
  • objects/obj_misc/08_firepump_gel_burn_lp.wav
  • objects/obj_misc/08_firepump_turns_1.wav
  • objects/obj_misc/08_fire_pump_gel_spout_lp.wav
  • objects/obj_misc/08_floor_grate_retract.wav
  • objects/obj_misc/08_gate_open_0.wav
  • objects/obj_misc/08_gate_open_1.wav
  • objects/obj_misc/08_gate_open_2.wav
  • objects/obj_misc/08_generator_tone_lp.wav
  • objects/obj_misc/08_grapple_rail_fall_0.wav
  • objects/obj_misc/08_mainpump_raise_lp.wav
  • objects/obj_misc/08_mainpump_stop.wav
  • objects/obj_misc/08_main_pump_down.wav
  • objects/obj_misc/08_main_pump_lower.wav
  • objects/obj_misc/08_morphballrail_connects_0.wav
  • objects/obj_misc/08_morphballrail_connects_1.wav
  • objects/obj_misc/08_morphball_blocker_land_0.wav
  • objects/obj_misc/08_pod_ambience_lp.wav
  • objects/obj_misc/09_elevator_cage_close.wav
  • objects/obj_misc/09_elevator_cage_open.wav
  • objects/obj_misc/09_elevator_door_lp.wav
  • objects/obj_misc/09_hall_debris_bounce_0.wav
  • objects/obj_misc/09_hall_debris_bounce_1.wav
  • objects/obj_misc/09_hall_debris_bounce_3.wav
  • objects/obj_misc/09_hall_explosion.wav
  • objects/obj_misc/09_security_door_close.wav
  • objects/obj_misc/10_pillar_rotate_lp.wav
  • objects/obj_misc/10_pillar_stop.wav
  • objects/obj_misc/10_shield_upstairs_hall_lp.wav
  • objects/obj_misc/10_spike_open.wav
  • objects/obj_misc/10_spike_spinning_lp.wav
  • objects/obj_misc/11_spark_attack_lp_0.wav
  • objects/obj_misc/11_spark_attack_lp_1.wav
  • objects/obj_misc/11_spark_attack_lp_2.wav
  • objects/obj_misc/11_turret_battery_explode_0.wav
  • objects/obj_misc/11_turret_battery_explode_1.wav
  • objects/obj_misc/11_turret_battery_load.wav
  • objects/obj_misc/11_turret_battery_slide_in.wav
  • objects/obj_misc/11_turret_battery_slide_out.wav
  • objects/obj_misc/11_turret_blaster_fire_0.wav
  • objects/obj_misc/11_turret_blaster_fire_1.wav
  • objects/obj_misc/11_turret_blaster_fire_2.wav
  • objects/obj_misc/11_turret_explosion_0.wav
  • objects/obj_misc/11_turret_grapple_flaps_close.wav
  • objects/obj_misc/11_turret_grapple_flaps_open.wav
  • objects/obj_misc/11_turret_grapple_point_deploy.wav
  • objects/obj_misc/11_turret_grapple_point_retract.wav
  • objects/obj_misc/11_turret_wreckage.wav
  • objects/obj_misc/11_wallgears_lp.wav
  • objects/obj_misc/12_ceiling_gears_after.wav
  • objects/obj_misc/12_ceiling_gears_before.wav
  • objects/obj_misc/12_flame_jets_lp_0.wav
  • objects/obj_misc/12_flame_jets_lp_1.wav
  • objects/obj_misc/12_gears_behind_glass.wav
  • objects/obj_misc/12_gears_behind_glass_2.wav
  • objects/obj_misc/12_gear_toss_complete.wav
  • objects/obj_misc/12_gear_toss_land_0.wav
  • objects/obj_misc/12_gear_toss_land_1.wav
  • objects/obj_misc/12_gear_toss_land_2.wav
  • objects/obj_misc/12_gear_toss_spin_flat_0.wav
  • objects/obj_misc/12_gear_toss_spin_side_0.wav
  • objects/obj_misc/12_gear_toss_spin_side_1.wav
  • objects/obj_misc/12_gear_toss_spin_side_2.wav
  • objects/obj_misc/12_outside_debris_fall_1.wav
  • objects/obj_misc/12_outside_debris_fall_2.wav
  • objects/obj_misc/12_rotating_pillar_activate.wav
  • objects/obj_misc/12_rotating_pillar_down_0.wav
  • objects/obj_misc/12_rotating_pillar_down_1.wav
  • objects/obj_misc/12_rotating_pillar_down_2.wav
  • objects/obj_misc/12_rotating_pillar_outside_lp.wav
  • objects/obj_misc/12_rotating_pillar_up_0.wav
  • objects/obj_misc/12_rotating_pillar_up_1.wav
  • objects/obj_misc/12_rotating_pillar_up_2.wav
  • objects/obj_misc/12_spiderball_reveal.wav
  • objects/obj_misc/12_statue_hatch_open.wav
  • objects/obj_misc/12_turret_battery_slide_out_1.wav
  • objects/obj_misc/12_turret_battery_slide_out_2.wav
  • objects/obj_misc/12_turret_clamp_close.wav
  • objects/obj_misc/12_turret_clamp_open.wav
  • objects/obj_misc/12_turret_explosion_buildup_1.wav
  • objects/obj_misc/12_turret_pillar_retract.wav
  • objects/obj_misc/13_chozogolem_arm_move_lp.wav
  • objects/obj_misc/13_chozogolem_knock.wav
  • objects/obj_misc/13_chozo_hand_turns_lp.wav
  • objects/obj_misc/13_hand_timer_click_0.wav
  • objects/obj_misc/13_hand_timer_click_1.wav
  • objects/obj_misc/13_seeker_doors_stop_0.wav
  • objects/obj_misc/13_seeker_doors_stop_1.wav
  • objects/obj_misc/13_spark_traveling_lp.wav
  • objects/obj_misc/15_morphball_elevator_lp.wav
  • objects/obj_misc/atomic_bomb_explode_0.wav
  • objects/obj_misc/atomic_bomb_explode_1.wav
  • objects/obj_misc/atomic_bomb_lp_0.wav
  • objects/obj_misc/atomic_bomb_lp_1.wav
  • objects/obj_misc/atomic_charge_lp.wav
  • objects/obj_misc/berserker_glass_shatter.wav
  • objects/obj_misc/betty_activate.wav
  • objects/obj_misc/betty_explode_on_ground.wav
  • objects/obj_misc/betty_explode_on_ground_2_1.wav
  • objects/obj_misc/betty_explode_on_ground_2_2.wav
  • objects/obj_misc/betty_shoot.wav
  • objects/obj_misc/betty_spin.wav
  • objects/obj_misc/button_confirm_1.wav
  • objects/obj_misc/button_confirm_2.wav
  • objects/obj_misc/button_door_gf_handprint.wav
  • objects/obj_misc/button_door_gf_initialpush.wav
  • objects/obj_misc/button_samus_map.wav
  • objects/obj_misc/button_select_2.wav
  • objects/obj_misc/button_trooper_gun_01.wav
  • objects/obj_misc/button_trooper_gun_02.wav
  • objects/obj_misc/cannon_destroys_seed_powerup.wav
  • objects/obj_misc/cinematic_rundas_icesurf_lp.wav
  • objects/obj_misc/cine_rundasintro_boom_1c_l1.wav
  • objects/obj_misc/cine_rundasintro_boom_end_a_l1.wav
  • objects/obj_misc/cine_rundasintro_flyaway.wav
  • objects/obj_misc/cine_rundasintro_icehit_1.wav
  • objects/obj_misc/cine_rundasintro_icehit_2.wav
  • objects/obj_misc/cine_rundasintro_metalcreak_1.wav
  • objects/obj_misc/cine_rundasintro_rundas_land.wav
  • objects/obj_misc/cine_rundasintro_rundas_surf_1.wav
  • objects/obj_misc/cine_rundasintro_rundas_surf_2.wav
  • objects/obj_misc/cine_rundasintro_rundas_surf_3.wav
  • objects/obj_misc/cine_rundasintro_samdrawgun.wav
  • objects/obj_misc/cine_rundasintro_samturn.wav
  • objects/obj_misc/clf_x_07puzzrotate_v2_00.wav
  • objects/obj_misc/clf_x_elugas_00.wav
  • objects/obj_misc/clf_x_genring_lp_01.wav
  • objects/obj_misc/clf_x_sphere_lp_00.wav
  • objects/obj_misc/creature_burn_voltage_lp.wav
  • objects/obj_misc/creature_freeze_breakout_1.wav
  • objects/obj_misc/creature_hypermode_death.wav
  • objects/obj_misc/creature_hypermode_in.wav
  • objects/obj_misc/elevator_gears_stop.wav
  • objects/obj_misc/fan_rotate_fast_1_lp.wav
  • objects/obj_misc/fn2_x_scoreup_00.wav
  • objects/obj_misc/gears_turning_lp.wav
  • objects/obj_misc/generator_plungers_lower_1.wav
  • objects/obj_misc/generator_plungers_short_1.wav
  • objects/obj_misc/generator_rotate_1.wav
  • objects/obj_misc/generator_vents_open_1.wav
  • objects/obj_misc/grenade_bounce.wav
  • objects/obj_misc/h05_blast_door_close.wav
  • objects/obj_misc/h05_bridge_deploy.wav
  • objects/obj_misc/h05_cine_debris_fall_0.wav
  • objects/obj_misc/h05_cine_debris_fall_1.wav
  • objects/obj_misc/h05_cine_debris_fall_2.wav
  • objects/obj_misc/h05_conveyor_arcs.wav
  • objects/obj_misc/h05_conveyor_ship_stop.wav
  • objects/obj_misc/h07_post_decompression_wronks_2.wav
  • objects/obj_misc/h07_post_decompression_wronks_3.wav
  • objects/obj_misc/h07_post_decompression_wronks_4.wav
  • objects/obj_misc/h08_metal_hit_impact_0.wav
  • objects/obj_misc/h08_metal_hit_impact_3.wav
  • objects/obj_misc/h08_metal_squeak_0.wav
  • objects/obj_misc/h08_metal_squeak_1.wav
  • objects/obj_misc/h08_metal_squeak_2.wav
  • objects/obj_misc/h10_explosion_metal_1_0.wav
  • objects/obj_misc/h10_explosion_metal_1_1.wav
  • objects/obj_misc/holo_elevator_ambient_lp.wav
  • objects/obj_misc/holo_spinner_entered.wav
  • objects/obj_misc/ice_x_towerfal_lp_00.wav
  • objects/obj_misc/int_x_elevact_00.wav
  • objects/obj_misc/int_x_vent_lp_02.wav
  • objects/obj_misc/lth_x_liftstop_v2_00.wav
  • objects/obj_misc/mac_x_explode_00.wav
  • objects/obj_misc/mbc_prepare_hatch_open.wav
  • objects/obj_misc/mbc_prepare_popup.wav
  • objects/obj_misc/mb_slot_glow.wav
  • objects/obj_misc/metaree_spin_lp.wav
  • objects/obj_misc/metasynth_select2.wav
  • objects/obj_misc/minoring_fire.wav
  • objects/obj_misc/minoring_head_in.wav
  • objects/obj_misc/minoring_head_out.wav
  • objects/obj_misc/minoring_vox_death.wav
  • objects/obj_misc/minoring_vox_pain_0.wav
  • objects/obj_misc/min_x_colmstop_00.wav
  • objects/obj_misc/min_x_cranestp_00_3.wav
  • objects/obj_misc/min_x_force_lp_00.wav
  • objects/obj_misc/min_x_maze_lp.wav
  • objects/obj_misc/min_x_pillar_lp_00 24k.wav
  • objects/obj_misc/min_x_rotate_lp.wav
  • objects/obj_misc/morphball_cannon_fire.wav
  • objects/obj_misc/morphball_slot_activate.wav
  • objects/obj_misc/mtl_x_crateboom_v3_00.wav
  • objects/obj_misc/mtl_x_crateboom_v4_01.wav
  • objects/obj_misc/ove_x_rain_lp_00_l.wav
  • objects/obj_misc/ove_x_rain_lp_00_r.wav
  • objects/obj_misc/pi2_x_invisible_00.wav
  • objects/obj_misc/pickup_generic_lp.wav
  • objects/obj_misc/pickup_special_lp.wav
  • objects/obj_misc/pipe_ambience_lp.wav
  • objects/obj_misc/power_down_long_1.wav
  • objects/obj_misc/power_down_short_1.wav
  • objects/obj_misc/power_up_long_1.wav
  • objects/obj_misc/power_up_long_4.wav
  • objects/obj_misc/power_up_long_7.wav
  • objects/obj_misc/power_up_short_1.wav
  • objects/obj_misc/power_up_short_2.wav
  • objects/obj_misc/power_up_short_3.wav
  • objects/obj_misc/power_up_short_5.wav
  • objects/obj_misc/pump_push.wav
  • objects/obj_misc/pump_reset.wav
  • objects/obj_misc/seeker_appear_longer_0.wav
  • objects/obj_misc/seeker_blaster_fire.wav
  • objects/obj_misc/seeker_blaster_ready.wav
  • objects/obj_misc/seeker_destroyed.wav
  • objects/obj_misc/seeker_intro.wav
  • objects/obj_misc/seeker_lp.wav
  • objects/obj_misc/seeker_revert.wav
  • objects/obj_misc/servo_high_2_lp_alt.wav
  • objects/obj_misc/servo_high_4_lp.wav
  • objects/obj_misc/servo_high_dissonant_01_lp.wav
  • objects/obj_misc/servo_low_2_lp.wav
  • objects/obj_misc/servo_low_3_lp.wav
  • objects/obj_misc/servo_low_big_lp.wav
  • objects/obj_misc/servo_low_gears_rattle_6_lp.wav
  • objects/obj_misc/servo_low_hitch_01_lp.wav
  • objects/obj_misc/servo_low_smooth_2_lp.wav
  • objects/obj_misc/servo_med_gears_4_lp.wav
  • objects/obj_misc/shield_lift_01_off.wav
  • objects/obj_misc/ships_hologram_lp.wav
  • objects/obj_misc/tem_x_02gondolafall_00.wav
  • objects/obj_misc/tem_x_02gondolastop_00_v2.wav
  • objects/obj_misc/tem_x_bridgehit_00.wav
  • objects/obj_misc/tem_x_gfelev_lp_00.wav
  • objects/obj_misc/tem_x_gfgate_lp_02.wav
  • objects/obj_misc/tem_x_tubeup_00 edit.wav
  • objects/obj_misc/transportation_droid_fly.wav
  • objects/obj_motioncontrols/csi_combo_lock_action.wav
  • objects/obj_motioncontrols/csi_combo_lock_enter.wav
  • objects/obj_motioncontrols/csi_combo_lock_error.wav
  • objects/obj_motioncontrols/csi_combo_lock_exit.wav
  • objects/obj_motioncontrols/csi_combo_lock_turn_lp.wav
  • objects/obj_motioncontrols/csi_gun_interface_enter.wav
  • objects/obj_motioncontrols/csi_gun_interface_exit.wav
  • objects/obj_motioncontrols/csi_gun_interface_success.wav
  • objects/obj_motioncontrols/csi_hologram_lp.wav
  • objects/obj_motioncontrols/csi_imagefocus_analyze_lp.wav
  • objects/obj_motioncontrols/csi_imagefocus_complete.wav
  • objects/obj_motioncontrols/csi_imagefocus_rotate_lp.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_ambient_lp.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_enter.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_error.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_exit.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_fail.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_press.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_randomize_lp_1.wav
  • objects/obj_motioncontrols/csi_pirate_keypad_success.wav
  • objects/obj_motioncontrols/csi_pump_advance_0.wav
  • objects/obj_motioncontrols/csi_pump_advance_1.wav
  • objects/obj_motioncontrols/csi_pump_cancel.wav
  • objects/obj_motioncontrols/csi_pump_complete.wav
  • objects/obj_motioncontrols/csi_pump_pull.wav
  • objects/obj_motioncontrols/csi_pump_push.wav
  • objects/obj_motioncontrols/csi_pump_retract.wav
  • objects/obj_motioncontrols/csi_switch_complex_pull.wav
  • objects/obj_motioncontrols/csi_switch_complex_push.wav
  • objects/obj_motioncontrols/csi_switch_complex_slide_0.wav
  • objects/obj_motioncontrols/csi_switch_complex_slide_1.wav
  • objects/obj_scanbot/scanbot_active_in_lp.wav
  • objects/obj_scanbot/scanbot_fold.wav
  • objects/obj_scanbot/scanbot_idle_lp.wav
  • objects/obj_scanbot/scanbot_impact_0.wav
  • objects/obj_scanbot/scanbot_impact_1.wav
  • objects/obj_scanbot/scanbot_vox_0.wav
  • objects/obj_scanbot/scanbot_vox_1.wav
  • objects/obj_scanbot/scanbot_vox_2.wav
  • objects/obj_ship_fighter/01_gf_fighter_flyby_chase.wav
  • objects/obj_ship_fighter/02_fighters_flyby_muffled_0.wav
  • objects/obj_ship_fighter/02_fighters_flyby_muffled_1.wav
  • objects/obj_ship_fighter/02_fighters_flyby_muffled_2.wav
  • objects/obj_ship_fighter/02_fighters_flyby_muffled_3.wav
  • objects/obj_ship_samus/rumble_ship_1.wav
  • objects/obj_ship_samus/samusshipgrapple_02_skytown_tail_0.wav
  • objects/obj_ship_samus/samusshipgrapple_02_skytown_tail_1.wav
  • objects/obj_ship_samus/samusshipgrapple_05_skytown_tail_0.wav
  • objects/obj_ship_samus/samusshipgrapple_05_skytown_tail_1.wav
  • objects/obj_ship_samus/samusship_au_holo_fade.wav
  • objects/obj_ship_samus/samusship_au_holo_hunter_lp.wav
  • objects/obj_ship_samus/samusship_au_holo_lp.wav
  • objects/obj_ship_samus/samusship_au_holo_object_lp.wav
  • objects/obj_ship_samus/samusship_au_holo_phaaze_triangulate_lp.wav
  • objects/obj_ship_samus/samusship_au_holo_planet_lp.wav
  • objects/obj_ship_samus/samusship_au_ship_powerdown.wav
  • objects/obj_ship_samus/samusship_bobblehead_0.wav
  • objects/obj_ship_samus/samusship_bobblehead_1.wav
  • objects/obj_ship_samus/samusship_bobblehead_2.wav
  • objects/obj_ship_samus/samusship_bomb_explode_0.wav
  • objects/obj_ship_samus/samusship_bomb_explode_1.wav
  • objects/obj_ship_samus/samusship_bomb_explode_2.wav
  • objects/obj_ship_samus/samusship_bomb_explode_3.wav
  • objects/obj_ship_samus/samusship_bomb_fall_lp_0.wav
  • objects/obj_ship_samus/samusship_bomb_fall_lp_1.wav
  • objects/obj_ship_samus/samusship_bomb_fall_lp_2.wav
  • objects/obj_ship_samus/samusship_button_push_0.wav
  • objects/obj_ship_samus/samusship_button_push_1.wav
  • objects/obj_ship_samus/samusship_button_push_2.wav
  • objects/obj_ship_samus/samusship_cockpit_ambbeeps.wav
  • objects/obj_ship_samus/samusship_cockpit_hum_lp.wav
  • objects/obj_ship_samus/samusship_console_code_flash.wav
  • objects/obj_ship_samus/samusship_console_deploy.wav
  • objects/obj_ship_samus/samusship_console_retract.wav
  • objects/obj_ship_samus/samusship_elevator_deploy.wav
  • objects/obj_ship_samus/samusship_elevator_retract.wav
  • objects/obj_ship_samus/samusship_gfplanet_enter_lp.wav
  • objects/obj_ship_samus/samusship_grapple_lp.wav
  • objects/obj_ship_samus/samusship_imagefocus_deploy.wav
  • objects/obj_ship_samus/samusship_imagefocus_retract.wav
  • objects/obj_ship_samus/samusship_interior_thrust_lp.wav
  • objects/obj_ship_samus/samusship_intraplanet_phaaze_0.wav
  • objects/obj_ship_samus/samusship_intraplanet_phaaze_1.wav
  • objects/obj_ship_samus/samusship_intraworld_transition_lp_0.wav
  • objects/obj_ship_samus/samusship_invalid_command_0.wav
  • objects/obj_ship_samus/samusship_keypad_deploy.wav
  • objects/obj_ship_samus/samusship_keypad_escape.wav
  • objects/obj_ship_samus/samusship_keypad_key_error.wav
  • objects/obj_ship_samus/samusship_keypad_key_press.wav
  • objects/obj_ship_samus/samusship_keypad_retract.wav
  • objects/obj_ship_samus/samusship_keypad_summon.wav
  • objects/obj_ship_samus/samusship_missile_alert.wav
  • objects/obj_ship_samus/samusship_missile_alert_off.wav
  • objects/obj_ship_samus/samusship_missile_deploy.wav
  • objects/obj_ship_samus/samusship_missile_retract.wav
  • objects/obj_ship_samus/samusship_orbit_to_planet_0.wav
  • objects/obj_ship_samus/samusship_orbit_to_planet_1.wav
  • objects/obj_ship_samus/samusship_orbit_to_warp_0.wav
  • objects/obj_ship_samus/samusship_orbit_to_warp_1.wav
  • objects/obj_ship_samus/samusship_planet_to_orbit_0.wav
  • objects/obj_ship_samus/samusship_planet_to_orbit_1.wav
  • objects/obj_ship_samus/samusship_planet_to_warp_0.wav
  • objects/obj_ship_samus/samusship_planet_to_warp_1.wav
  • objects/obj_ship_samus/samusship_powerup.wav
  • objects/obj_ship_samus/samusship_radio_frequencyseek.wav
  • objects/obj_ship_samus/samusship_radio_frequencystop.wav
  • objects/obj_ship_samus/samusship_s001_01_samusship.wav
  • objects/obj_ship_samus/samusship_s001_02_samusship.wav
  • objects/obj_ship_samus/samusship_s001_03_samusship.wav
  • objects/obj_ship_samus/samusship_s001_04_samusship.wav
  • objects/obj_ship_samus/samusship_s001_05_samusship.wav
  • objects/obj_ship_samus/samusship_s002_02_samusship.wav
  • objects/obj_ship_samus/samusship_s002_03_samusship.wav
  • objects/obj_ship_samus/samusship_s002_04_samusship.wav
  • objects/obj_ship_samus/samusship_s002_05_samusship.wav
  • objects/obj_ship_samus/samusship_s002_06_samusship.wav
  • objects/obj_ship_samus/samusship_s002_11_samusship.wav
  • objects/obj_ship_samus/samusship_samus_enter.wav
  • objects/obj_ship_samus/samusship_samus_exit.wav
  • objects/obj_ship_samus/samusship_shield_deploy_0.wav
  • objects/obj_ship_samus/samusship_shield_deploy_1.wav
  • objects/obj_ship_samus/samusship_shield_retract.wav
  • objects/obj_ship_samus/samusship_space_ambience_lp.wav
  • objects/obj_ship_samus/samusship_statpanel_deploy.wav
  • objects/obj_ship_samus/samusship_statpanel_retract.wav
  • objects/obj_ship_samus/samusship_throttle_abort.wav
  • objects/obj_ship_samus/samusship_throttle_complete.wav
  • objects/obj_ship_samus/samusship_throttle_deploy.wav
  • objects/obj_ship_samus/samusship_throttle_escape.wav
  • objects/obj_ship_samus/samusship_throttle_retract.wav
  • objects/obj_ship_samus/samusship_throttle_start.wav
  • objects/obj_ship_samus/samusship_warp_to_planet_0.wav
  • objects/obj_ship_samus/samusship_warp_to_planet_1.wav
  • objects/obj_ship_samus/samus_ship_flyby_short_stereo_0.wav
  • objects/obj_ship_samus/samus_ship_flyby_short_stereo_1.wav
  • objects/obj_ship_samus/sas_x_hover_lp_00.wav
  • objects/obj_stations/mapstation_map_fade.wav
  • objects/obj_stations/savestation_load_0.wav
  • objects/obj_stations/savestation_load_1.wav
  • objects/obj_stations/save_station_1_lp.wav
  • readme.txt
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!