# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category Wii
Game
Section
Sound Effects
Submitter Dee15gon
Size 20.08 MB
Format ZIP (application/zip)
Hits 6,079
Comments 0

Icon Filler
Zip Contents[488]
  • SFX/opa_base/base_oth_iconreload.wav
  • SFX/opa_base/sys_csl_equipmnu_a.wav
  • SFX/opa_base/sys_csl_equipmnu_b.wav
  • SFX/opa_base/sys_csl_movmen.wav
  • SFX/opa_base/sys_csl_scelon.wav
  • SFX/opa_base/sys_csl_sel2.wav
  • SFX/opa_base/sys_csl_sel3.wav
  • SFX/opa_base/sys_oth_info_a.wav
  • SFX/opa_base/sys_oth_info_b.wav
  • SFX/opa_base/sys_oth_itemget.wav
  • SFX/opa_base/sys_oth_mojiokuri.wav
  • SFX/opa_base/sys_oth_nextpage.wav
  • SFX/opa_base/sys_oth_orblvup.wav
  • SFX/sep_base/opa_base/base_cm_airmove_lp.wav
  • SFX/sep_base/opa_base/base_cm_dsh.wav
  • SFX/sep_base/opa_base/base_cm_equip.wav
  • SFX/sep_base/opa_base/base_cm_fbdial.wav
  • SFX/sep_base/opa_base/base_cm_jmp.wav
  • SFX/sep_base/opa_base/base_cm_kamae.wav
  • SFX/sep_base/opa_base/base_cm_naosi.wav
  • SFX/sep_base/opa_base/base_cm_nukih.wav
  • SFX/sep_base/opa_base/base_cm_pic.wav
  • SFX/sep_base/opa_base/base_cm_piyo_lp.wav
  • SFX/sep_base/opa_base/base_cm_pth.wav
  • SFX/sep_base/opa_base/base_cm_remequip.wav
  • SFX/sep_base/opa_base/base_cm_swdh.wav
  • SFX/sep_base/opa_base/base_cm_swi_nukl.wav
  • SFX/sep_base/opa_base/base_cm_swi_swdl.wav
  • SFX/sep_base/opa_base/base_cm_tame.wav
  • SFX/sep_base/opa_base/base_cm_tame_lp.wav
  • SFX/sep_base/opa_base/base_cm_turn2ash.wav
  • SFX/sep_base/opa_base/base_grd_nuk.wav
  • SFX/sep_base/opa_base/base_grd_swd.wav
  • SFX/sep_base/opa_base/base_hit_back2.wav
  • SFX/sep_base/opa_base/base_hit_backbrk.wav
  • SFX/sep_base/opa_base/base_hit_bom.wav
  • SFX/sep_base/opa_base/base_hit_counter.wav
  • SFX/sep_base/opa_base/base_hit_nukl.wav
  • SFX/sep_base/opa_base/base_hit_nuk_h.wav
  • SFX/sep_base/opa_base/base_hit_sousai.wav
  • SFX/sep_base/opa_base/base_hit_swd_h.wav
  • SFX/sep_base/opa_base/base_hit_swd_l.wav
  • SFX/sep_base/opa_base/base_om_hitfailure.wav
  • SFX/sep_base/opa_base/base_oth_breakshot.wav
  • SFX/sep_base/opa_base/base_oth_bsready.wav
  • SFX/sep_base/opa_base/base_oth_spmove.wav
  • SFX/sep_base/opa_base/base_sx_gr2off.wav
  • SFX/sep_base/opa_base/base_sx_gr2on.wav
  • SFX/sep_base/opa_base/base_sx_gr2_lp.wav
  • SFX/sep_base/opa_base/base_sx_spcutin.wav
  • SFX/sep_base/opa_base/sys_om_nikkiopen.wav
  • SFX/sep_base/opa_base/sys_oth_regainfx.wav
  • SFX/sep_base/opa_f06/f06_om_kaminari.wav
  • SFX/sep_base/opa_fbs/fbs_om_bossorb_lp.wav
  • SFX/sep_base/opa_fbs/fbs_om_zokuseimiss.wav
  • SFX/sep_field1note/opa_f05/f05_om_turaramove.wav
  • SFX/sep_field1note/opa_fbs/fbs_om_falling.wav
  • SFX/sep_fieldatm_01/opa_f00/f00_atm_fire1_lp.wav
  • SFX/sep_fieldatm_01/opa_f01/f01_atm_cave_lp.wav
  • SFX/sep_fieldatm_01/opa_f02/f02_atm_ibara_lp.wav
  • SFX/sep_fieldatm_01/opa_f02/f02_atm_mountain_lp.wav
  • SFX/sep_fieldatm_01/opa_f02/f02_atm_underwater_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_atm_bird_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_atm_ogawa_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_atm_wfalls1_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_atm_wfalls2_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_atm_wfalls3_lp.wav
  • SFX/sep_fieldatm_01/opa_f03/f03_om_fwall_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_lava_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_nagare_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_steam_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf00_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf01_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf02_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf03_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf05_lp.wav
  • SFX/sep_fieldatm_01/opa_f04/f04_atm_twdf06_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_atm_donyori_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_atm_mizufukidasi_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_atm_tyoujyou_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_atm_wfalllight_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_atm_wfallmid_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_om_circle_lp.wav
  • SFX/sep_fieldatm_01/opa_f06/f06_om_tyoujyou_lp_copy1.wav
  • SFX/sep_fieldefx/opa_fbs/fbs_om_eleshock.wav
  • SFX/sep_fieldefx/opa_fbs/fbs_om_fire.wav
  • SFX/sep_fieldefx/opa_fbs/fbs_om_freeze.wav
  • SFX/sep_fieldefx/opa_fbs/fbs_om_poison.wav
  • SFX/sep_fieldefx/opa_fbs/fbs_om_zzz.wav
  • SFX/sep_field_01/opa_f02/f02_om_fcgclose.wav
  • SFX/sep_field_01/opa_f02/f02_om_fcgopen.wav
  • SFX/sep_field_01/opa_f02/f02_om_utubicha.wav
  • SFX/sep_field_01/opa_f02/f02_om_utusibomu.wav
  • SFX/sep_field_01/opa_f02/f02_om_vinebrk.wav
  • SFX/sep_field_01/opa_f03/f03_om_kareha.wav
  • SFX/sep_field_01/opa_f03/f03_om_tpolemoving.wav
  • SFX/sep_field_01/opa_f04/f04_om_iwazun.wav
  • SFX/sep_field_01/opa_f04/f04_om_kuzure.wav
  • SFX/sep_field_01/opa_f04/f04_om_lavabullet.wav
  • SFX/sep_field_01/opa_f04/f04_om_magmafall.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_brk_grs.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_fcgclose.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_fcgopen.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_rnk_grs.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_rnk_stn.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_rnk_wod.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_rsd_stn.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_rsd_wod.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_wav_grs.wav
  • SFX/sep_field_01/opa_fbs/fbs_om_wav_lef.wav
  • SFX/sep_field_base/opa_f05/f05_om_pomtree.wav
  • SFX/sep_field_base/opa_f05/f05_om_turarabrk.wav
  • SFX/sep_field_base/opa_f05/f05_om_winds_lp.wav
  • SFX/sep_field_base/opa_f05/f05_om_yukimori.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_akireru.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_amiempty.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_amifuri.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_angle.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_casting.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_dashstop.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_digging.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_digout.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_dokkiri.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_doon.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_koke.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_orz.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_pullup.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_usabell1.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_usabell2.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_usabell3.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_winding.wav
  • SFX/sep_field_base/opa_fbs/fbs_cm_wtamifuri.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_amiget.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_beatlefly.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_bees_lp.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_bigone.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_boxopen.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_brk_wbox.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_brockmove.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_butterfly.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_cocorolling.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_cocotouch.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_cocowareru.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_dropin.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_exptreefx_lp.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_exptreeout.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_fishget.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_ftreercv.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_ftreewater_lp.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_gakuburu.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_itemsymbol.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_kishikishi.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_linecut.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_linefly.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_mushboyon.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_mushfade.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_orbpower.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_pichin.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_rckbroken.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_rckshave.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_reflect.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_shinyfloor_lp.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_stonepole_lp.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_treebrk.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_treereduce.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_tyakuti.wav
  • SFX/sep_field_base/opa_fbs/fbs_om_unlock.wav
  • SFX/sep_field_base/opa_fbs/fbs_statuefire_lp.wav
  • SFX/sep_field_base/opa_lug/lug_se_kemuri_lp.wav
  • SFX/sep_las_se/opa_end/end_se_a1a_elthor.wav
  • SFX/sep_las_se/opa_end/end_se_a2a_hiken.wav
  • SFX/sep_las_se/opa_end/end_se_d1a_6oganefx.wav
  • SFX/sep_las_se/opa_end/end_se_mh5gas_lp.wav
  • SFX/sep_las_se/opa_end/end_se_monsyou.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_aura.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_bullet.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_furi.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_kime.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_tyakudan.wav
  • SFX/sep_las_se/opa_end/end_se_s1a_tyakuti.wav
  • SFX/sep_las_se/opa_end/end_se_x1a_gdbakuhatu.wav
  • SFX/sep_las_se/opa_end/end_se_x1a_ickoware.wav
  • SFX/sep_las_se/opa_end/end_se_x1a_makebrocks.wav
  • SFX/sep_las_se/opa_end/end_se_x1a_mh5hit.wav
  • SFX/sep_las_se/opa_end/end_se_x1a_mh5launch.wav
  • SFX/sep_las_se/opa_las/las_se_a1a_furi.wav
  • SFX/sep_las_se/opa_las/las_se_a2a_furi.wav
  • SFX/sep_las_se/opa_las/las_se_a2a_yukahit.wav
  • SFX/sep_las_se/opa_las/las_se_a3a_tamaefx_lp.wav
  • SFX/sep_las_se/opa_las/las_se_a3a_tamahanati.wav
  • SFX/sep_las_se/opa_las/las_se_a3a_tame.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_flying.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_jimenbakuha.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_jimenhit.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_kime.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_rakurai.wav
  • SFX/sep_las_se/opa_las/las_se_s1a_sprit.wav
  • SFX/sep_las_se/opa_las/las_se_x1a_furi.wav
  • SFX/sep_las_se/opa_las/las_se_x1a_jimenhit.wav
  • SFX/sep_las_se/opa_las/las_se_x1a_wave.wav
  • SFX/sep_ma0_se/opa_ma0/ma0_se_hakugeki.wav
  • SFX/sep_ma0_se/opa_ma0/ma0_se_rifle.wav
  • SFX/sep_ma0_se/opa_ma0/ma0_se_sgtatk.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_se_firewire_lp.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_se_guns.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_se_hammer.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_se_swdatk.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_zpa_x1a_elecbom.wav
  • SFX/sep_ma0_se/opa_pa0/pa0_zpa_x1a_spbom.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_big_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_big_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_big_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_big_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_bot_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_bot_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_bot_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_bot_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_cho_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_cho_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_cho_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_cho_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_hel_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_hel_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_hel_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_hel_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_mid_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_mid_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_mid_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_mid_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_slp_dtc1.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_slp_dtc2.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_slp_dtc3.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_asi_slp_dtc4.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_cm_biglnd_dtc.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_cm_lnd_dtc.wav
  • SFX/sep_mtl_floor/opa_mtl_dirt/fbs_cm_midlnd_dtc.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_big_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_big_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_big_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_big_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_bot_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_bot_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_bot_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_bot_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_cho_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_cho_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_cho_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_cho_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_hel_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_hel_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_hel_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_hel_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_mid_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_mid_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_mid_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_mid_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_slp_krh1.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_slp_krh2.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_slp_krh3.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_asi_slp_krh4.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_cm_biglnd_krh.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_cm_lnd_krh.wav
  • SFX/sep_mtl_floor/opa_mtl_fleaf/fbs_cm_midlnd_krh.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_big_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_big_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_big_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_big_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_bot_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_bot_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_bot_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_bot_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_cho_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_cho_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_cho_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_cho_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_hel_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_hel_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_hel_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_hel_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_mid_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_mid_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_mid_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_mid_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_slp_grc1.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_slp_grc2.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_slp_grc3.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_asi_slp_grc4.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_cm_biglnd_grc.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_cm_lnd_grc.wav
  • SFX/sep_mtl_floor/opa_mtl_grass/fbs_cm_midlnd_grc.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_big_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_big_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_big_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_big_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_bot_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_bot_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_bot_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_bot_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_cho_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_cho_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_cho_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_cho_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_hel_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_hel_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_hel_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_hel_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_mid_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_mid_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_mid_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_mid_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_slp_sdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_slp_sdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_slp_sdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_asi_slp_sdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_cm_biglnd_sdc.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_cm_lnd_sdc.wav
  • SFX/sep_mtl_floor/opa_mtl_sand/fbs_cm_midlnd_sdc.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_big_snw1.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_big_snw2.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_big_snw3.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_big_snw4.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_han_snw1.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_han_snw2.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_han_snw3.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_han_snw4.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_mid_snw1.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_mid_snw2.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_mid_snw3.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_asi_mid_snw4.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_cm_biglnd_snw.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_cm_lnd_snw.wav
  • SFX/sep_mtl_floor/opa_mtl_snow/fbs_cm_midlnd_snw.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_big_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_big_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_big_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_big_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_bot_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_bot_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_bot_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_bot_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_cho_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_cho_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_cho_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_cho_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_hel_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_hel_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_hel_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_hel_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_mid_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_mid_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_mid_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_mid_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_slp_stg1.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_slp_stg2.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_slp_stg3.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_asi_slp_stg4.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_cm_biglnd_stg.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_cm_lnd_stg.wav
  • SFX/sep_mtl_floor/opa_mtl_stone/fbs_cm_midlnd_stg.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_big_wtt1.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_big_wtt2.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_big_wtt3.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_big_wtt4.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_han_wtt1.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_han_wtt2.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_han_wtt3.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_han_wtt4.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_mid_wtt1.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_mid_wtt2.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_mid_wtt3.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_asi_mid_wtt4.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_cm_biglnd_wtt.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_cm_lnd_wtt.wav
  • SFX/sep_mtl_floor/opa_mtl_water/fbs_cm_midlnd_wtt.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_big_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_big_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_big_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_big_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_bot_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_bot_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_bot_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_bot_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_cho_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_cho_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_cho_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_cho_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_hel_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_hel_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_hel_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_hel_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_mid_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_mid_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_mid_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_mid_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_slp_wdc1.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_slp_wdc2.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_slp_wdc3.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_asi_slp_wdc4.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_cm_biglnd_wdc.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_cm_lnd_wdc.wav
  • SFX/sep_mtl_floor/opa_mtl_wood/fbs_cm_midlnd_wdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_dirt/fbs_cm_bigdwn_dtc.wav
  • SFX/sep_mtl_reaction/opa_mtl_dirt/fbs_cm_dwn_dtc.wav
  • SFX/sep_mtl_reaction/opa_mtl_dirt/fbs_cm_middwn_dtc.wav
  • SFX/sep_mtl_reaction/opa_mtl_fleaf/fbs_cm_bigdwn_krh.wav
  • SFX/sep_mtl_reaction/opa_mtl_fleaf/fbs_cm_dwn_krh.wav
  • SFX/sep_mtl_reaction/opa_mtl_fleaf/fbs_cm_middwn_krh.wav
  • SFX/sep_mtl_reaction/opa_mtl_grass/fbs_cm_bigdwn_grc.wav
  • SFX/sep_mtl_reaction/opa_mtl_grass/fbs_cm_dwn_grc.wav
  • SFX/sep_mtl_reaction/opa_mtl_grass/fbs_cm_middwn_grc.wav
  • SFX/sep_mtl_reaction/opa_mtl_sand/fbs_cm_bigdwn_sdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_sand/fbs_cm_dwn_sdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_sand/fbs_cm_middwn_sdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_snow/fbs_cm_bigdwn_snw.wav
  • SFX/sep_mtl_reaction/opa_mtl_snow/fbs_cm_dwn_snw.wav
  • SFX/sep_mtl_reaction/opa_mtl_snow/fbs_cm_middwn_snw.wav
  • SFX/sep_mtl_reaction/opa_mtl_stone/fbs_cm_bigdwn_stg.wav
  • SFX/sep_mtl_reaction/opa_mtl_stone/fbs_cm_dwn_stg.wav
  • SFX/sep_mtl_reaction/opa_mtl_stone/fbs_cm_middwn_stg.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_bigdwn_wtt.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_bigwtrdwn_wtt.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_dwn_wtt.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_middwn_wtt.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_midwtrdwn_wtt.wav
  • SFX/sep_mtl_reaction/opa_mtl_water/fbs_cm_wtrdwn.wav
  • SFX/sep_mtl_reaction/opa_mtl_wood/fbs_cm_bigdwn_wdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_wood/fbs_cm_dwn_wdc.wav
  • SFX/sep_mtl_reaction/opa_mtl_wood/fbs_cm_middwn_wdc.wav
  • SFX/sep_system/opa_base/sys_csl_cancel.wav
  • SFX/sep_system/opa_base/sys_csl_info.wav
  • SFX/sep_system/opa_base/sys_csl_ok2.wav
  • SFX/sep_system/opa_base/sys_csl_sel1.wav
  • SFX/sep_system/opa_base/sys_men_drgmk_lp.wav
  • SFX/sep_system/opa_base/sys_men_drgok.wav
  • SFX/sep_system/opa_base/sys_men_fodmk_lp.wav
  • SFX/sep_system/opa_base/sys_men_fodok.wav
  • SFX/sep_system/opa_base/sys_men_othmk_lp.wav
  • SFX/sep_system/opa_base/sys_oth_atoff.wav
  • SFX/sep_system/opa_base/sys_oth_aton.wav
  • SFX/sep_system/opa_base/sys_oth_dispose.wav
  • SFX/sep_system/opa_base/sys_oth_eat.wav
  • SFX/sep_system/opa_base/sys_oth_gagdwn.wav
  • SFX/sep_system/opa_base/sys_oth_gagup_lp.wav
  • SFX/sep_system/opa_base/sys_oth_hirameki.wav
  • SFX/sep_system/opa_base/sys_oth_Lvup.wav
  • SFX/sep_system/opa_base/sys_oth_new.wav
  • SFX/sep_system/opa_base/sys_oth_orbget.wav
  • SFX/sep_system/opa_base/sys_oth_osonae.wav
  • SFX/sep_system/opa_base/sys_oth_record.wav
  • SFX/sep_system/opa_base/sys_oth_tboxopn.wav
  • SFX/sep_system/opa_base/sys_oth_tslv2_lp.wav
  • SFX/sep_system/opa_base/sys_oth_tslv3_lp.wav
  • SFX/sep_system/opa_base/sys_oth_tsreact.wav
  • SFX/sep_system/opa_krk/krk_se_mh5gas_lp.wav
  • SFX/sep_system/opa_vs/sys_vs_biribiginning.wav
  • SFX/sep_system/opa_vs/sys_vs_biribiri_lp.wav
  • SFX/sep_system/opa_vs/sys_vs_don.wav
  • SFX/sep_system/opa_vs/sys_vs_rakka.wav
  • SFX/sep_zb0_se/opa_f03/f03_om_tlptin.wav
  • SFX/sep_zb0_se/opa_f03/f03_om_tlptout.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_se_down.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_warpout.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zba_a1a_furi.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbb_a1a_raunch.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbb_a1a_tame.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbb_x1a_furi.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbc_a1a_don.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbc_x1a_jimenhit.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbd_a1a_hop.wav
  • SFX/sep_zb0_se/opa_zb0/zb0_zbd_a1a_roll_lp.wav
  • SFX/sep_zb0_vce/opa_f03/f03_zmd_vc1.wav
  • SFX/sep_zb0_vce/opa_f03/f03_zmd_vc2.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_se_down.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_warpout.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbe_a1a_furi.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbe_a1a_furitame.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbe_s1a_renketu.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbe_s1a_run_lp.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbe_x1a_furi.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbf_a1a_ctrap.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbf_a1a_nerineri.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbf_s1a_bbz.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbf_s1a_bbztame.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbf_x1a_fpdfire.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbg_a1a_furi.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbg_s1a_snipe.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbg_s1a_tame.wav
  • SFX/sep_zb1_se/opa_zb1/zb1_zbg_x1a_iga.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!