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Elite
Category Xbox
Game
Section
Character Effects
Submitter Killy728
Size 21.13 MB
Format ZIP (application/zip)
Hits 390
Comments 0

Icon Filler
Zip Contents[241]
  • elite/alert_pistol_move_front[a_move_front_01].wav
  • elite/alert_pistol_move_front[a_move_front_02].wav
  • elite/alert_pistol_move_front[a_move_front_03].wav
  • elite/alert_pistol_move_front[a_move_front_04].wav
  • elite/banshee_b_d_board[banshee_b_d_board2].wav
  • elite/banshee_b_d_board[banshee_b_d_board].wav
  • elite/banshee_b_d_enter[banshee_b_d_enter].wav
  • elite/crouch_longmove[crouch_longmove1].wav
  • elite/crouch_longmove[crouch_longmove2].wav
  • elite/crouch_longmove[crouch_longmove3].wav
  • elite/crouch_longmove[crouch_longmove4].wav
  • elite/crouch_longmove[crouch_longmove5].wav
  • elite/crouch_longmove[crouch_longmove6].wav
  • elite/crouch_longmove[crouch_longmove7].wav
  • elite/crouch_longmove[crouch_longmove8].wav
  • elite/crouch_longmove[crouch_longmove9].wav
  • elite/crouch_longmove[crouch_longmove10].wav
  • elite/crouch_longmove[crouch_longmove11].wav
  • elite/crouch_pistol_move_back[c_move_back_01].wav
  • elite/crouch_pistol_move_back[c_move_back_02].wav
  • elite/crouch_pistol_move_back[c_move_back_03].wav
  • elite/crouch_pistol_move_back[c_move_back_04].wav
  • elite/crouch_pistol_move_front[c_move_front_01].wav
  • elite/crouch_pistol_move_front[c_move_front_02].wav
  • elite/crouch_pistol_move_front[c_move_front_03].wav
  • elite/crouch_pistol_move_front[c_move_front_04].wav
  • elite/crouch_pistol_move_left[c_move_left_01].wav
  • elite/crouch_pistol_move_left[c_move_left_02].wav
  • elite/crouch_pistol_move_left[c_move_left_03].wav
  • elite/crouch_pistol_move_left[c_move_left_04].wav
  • elite/crouch_pistol_move_right[c_move_right_01].wav
  • elite/crouch_pistol_move_right[c_move_right_02].wav
  • elite/crouch_pistol_move_right[c_move_right_03].wav
  • elite/crouch_pistol_move_right[c_move_right_04].wav
  • elite/crouch_pistol_turn[c_turn_01].wav
  • elite/crouch_pistol_turn[c_turn_02].wav
  • elite/crouch_pistol_turn[c_turn_03].wav
  • elite/crouch_pistol_turn[c_turn_04].wav
  • elite/crouch_shortmove[crouch_shortmove1].wav
  • elite/crouch_shortmove[crouch_shortmove2].wav
  • elite/crouch_shortmove[crouch_shortmove3].wav
  • elite/crouch_shortmove[crouch_shortmove4].wav
  • elite/crouch_shortmove[crouch_shortmove5].wav
  • elite/crouch_shortmove[crouch_shortmove6].wav
  • elite/crouch_shortmove[crouch_shortmove7].wav
  • elite/crouch_shortmove[crouch_shortmove8].wav
  • elite/crouch_shortmove[crouch_shortmove9].wav
  • elite/flag_melee1[flag_melee1_1].wav
  • elite/flag_melee1[flag_melee1_2].wav
  • elite/flag_melee1[flag_melee1_3].wav
  • elite/flag_ready[flag_ready1].wav
  • elite/flag_ready[flag_ready2].wav
  • elite/flag_ready[flag_ready3].wav
  • elite/flaming_pistol_idle[flaming_idle_01].wav
  • elite/flaming_pistol_idle[flaming_idle_02].wav
  • elite/flaming_pistol_idle[flaming_idle_03].wav
  • elite/ghost_b_b_board[ghost_b_b_board1].wav
  • elite/ghost_b_b_board[ghost_b_b_board2].wav
  • elite/ghost_b_b_board[ghost_b_b_board3].wav
  • elite/ghost_b_b_enter[ghost_b_b_enter2].wav
  • elite/ghost_b_b_enter[ghost_b_b_enter].wav
  • elite/ghost_b_l_board[ghost_b_l_board1].wav
  • elite/ghost_b_l_board[ghost_b_l_board2].wav
  • elite/ghost_b_l_board[ghost_b_l_board3].wav
  • elite/ghost_d_enter[ghost_d_enter1].wav
  • elite/ghost_d_enter[ghost_d_enter2].wav
  • elite/ghost_d_enter[ghost_d_enter3].wav
  • elite/ghost_d_exit[ghost_d_exit2].wav
  • elite/ghost_d_exit[ghost_d_exit3].wav
  • elite/ghost_d_exit[ghost_d_exit].wav
  • elite/h_turret_enter[h_turret_enter1].wav
  • elite/h_turret_enter[h_turret_enter2].wav
  • elite/h_turret_enter[h_turret_enter3].wav
  • elite/longmove[longmove1].wav
  • elite/longmove[longmove2].wav
  • elite/longmove[longmove3].wav
  • elite/longmove[longmove4].wav
  • elite/longmove[longmove5].wav
  • elite/longmove[longmove6].wav
  • elite/longmove[longmove7].wav
  • elite/longmove[longmove8].wav
  • elite/longmove[longmove9].wav
  • elite/longmove[longmove10].wav
  • elite/rifle_melee[rifle_melee1].wav
  • elite/rifle_melee[rifle_melee2].wav
  • elite/rifle_melee[rifle_melee3].wav
  • elite/rifle_melee[rifle_melee4].wav
  • elite/scorpion_d_enter[scorpion_d_enter1].wav
  • elite/scorpion_d_enter[scorpion_d_enter2].wav
  • elite/scorpion_d_enter[scorpion_d_enter3].wav
  • elite/scorpion_d_exit[scorpion_d_exit1].wav
  • elite/scorpion_d_exit[scorpion_d_exit2].wav
  • elite/scorpion_d_exit[scorpion_d_exit3].wav
  • elite/scorp_b_b_throw_grenade[scorp_b_b_throw_grenade1].wav
  • elite/scorp_b_b_throw_grenade[scorp_b_b_throw_grenade2].wav
  • elite/scorp_b_b_throw_grenade[scorp_b_b_throw_grenade3].wav
  • elite/shortmove[shortmove1].wav
  • elite/shortmove[shortmove2].wav
  • elite/shortmove[shortmove3].wav
  • elite/shortmove[shortmove4].wav
  • elite/shortmove[shortmove5].wav
  • elite/shortmove[shortmove6].wav
  • elite/shortmove[shortmove7].wav
  • elite/shortmove[shortmove8].wav
  • elite/shortmove[shortmove9].wav
  • elite/shortmove[shortmove10].wav
  • elite/spectre_b_d_board[spectre_b_d_board1].wav
  • elite/spectre_b_d_board[spectre_b_d_board2].wav
  • elite/spectre_b_d_board[spectre_b_d_board3].wav
  • elite/stand_pistol_airborne[airborne_01].wav
  • elite/stand_pistol_airborne[airborne_02].wav
  • elite/stand_pistol_airborne[airborne_03].wav
  • elite/stand_pistol_airborne[airborne_04].wav
  • elite/stand_pistol_dive_front[dive_front_01].wav
  • elite/stand_pistol_dive_front[dive_front_02].wav
  • elite/stand_pistol_dive_front[dive_front_03].wav
  • elite/stand_pistol_dive_front[dive_front_04].wav
  • elite/stand_pistol_evade_left[evade_left1].wav
  • elite/stand_pistol_evade_left[evade_left2].wav
  • elite/stand_pistol_evade_left[evade_left3].wav
  • elite/stand_pistol_evade_left[evade_left4].wav
  • elite/stand_pistol_evade_right[evade_right1].wav
  • elite/stand_pistol_evade_right[evade_right2].wav
  • elite/stand_pistol_evade_right[evade_right3].wav
  • elite/stand_pistol_evade_right[evade_right4].wav
  • elite/stand_pistol_idle_var1[idle_var1_01].wav
  • elite/stand_pistol_idle_var1[idle_var1_02].wav
  • elite/stand_pistol_idle_var1[idle_var1_03].wav
  • elite/stand_pistol_idle_var2[s_idle_var2_01].wav
  • elite/stand_pistol_idle_var2[s_idle_var2_02].wav
  • elite/stand_pistol_idle_var2[s_idle_var2_03].wav
  • elite/stand_pistol_idle_var3[s_idle_var3_01].wav
  • elite/stand_pistol_idle_var3[s_idle_var3_02].wav
  • elite/stand_pistol_idle_var3[s_idle_var3_03].wav
  • elite/stand_pistol_idle_var4[s_pistol_idle_var4_1].wav
  • elite/stand_pistol_idle_var4[s_pistol_idle_var4_2].wav
  • elite/stand_pistol_idle_var4[s_pistol_idle_var4_3].wav
  • elite/stand_pistol_idle_var12[s_pistol_idle_var12_1].wav
  • elite/stand_pistol_idle_var12[s_pistol_idle_var12_2].wav
  • elite/stand_pistol_idle_var12[s_pistol_idle_var12_3].wav
  • elite/stand_pistol_land_hard[land_hard_01].wav
  • elite/stand_pistol_land_hard[s_land_hard_01].wav
  • elite/stand_pistol_land_hard[s_land_hard_02].wav
  • elite/stand_pistol_land_hard[s_land_hard_03].wav
  • elite/stand_pistol_land_hard[s_land_hard_04].wav
  • elite/stand_pistol_land_soft[s_land_soft_01].wav
  • elite/stand_pistol_land_soft[s_land_soft_02].wav
  • elite/stand_pistol_land_soft[s_land_soft_03].wav
  • elite/stand_pistol_land_soft[s_land_soft_04].wav
  • elite/stand_pistol_melee[s_pistol_melee_01].wav
  • elite/stand_pistol_melee[s_pistol_melee_02].wav
  • elite/stand_pistol_melee[s_pistol_melee_03].wav
  • elite/stand_pistol_melee[s_pistol_melee_04].wav
  • elite/stand_pistol_move_back[s_move_back_01].wav
  • elite/stand_pistol_move_back[s_move_back_02].wav
  • elite/stand_pistol_move_back[s_move_back_03].wav
  • elite/stand_pistol_move_back[s_move_back_04].wav
  • elite/stand_pistol_move_front[s_move_front_01].wav
  • elite/stand_pistol_move_front[s_move_front_02].wav
  • elite/stand_pistol_move_front[s_move_front_03].wav
  • elite/stand_pistol_move_front[s_move_front_04].wav
  • elite/stand_pistol_move_left[s_move_left_01].wav
  • elite/stand_pistol_move_left[s_move_left_02].wav
  • elite/stand_pistol_move_left[s_move_left_03].wav
  • elite/stand_pistol_move_left[s_move_left_04].wav
  • elite/stand_pistol_move_right[s_move_right_01].wav
  • elite/stand_pistol_move_right[s_move_right_02].wav
  • elite/stand_pistol_move_right[s_move_right_03].wav
  • elite/stand_pistol_move_right[s_move_right_04].wav
  • elite/stand_pistol_surprise_back[surprise_back1].wav
  • elite/stand_pistol_surprise_back[surprise_back2].wav
  • elite/stand_pistol_surprise_back[surprise_back3].wav
  • elite/stand_pistol_surprise_back[surprise_back4].wav
  • elite/stand_pistol_surprise_front[surprise_front1].wav
  • elite/stand_pistol_surprise_front[surprise_front2].wav
  • elite/stand_pistol_surprise_front[surprise_front3].wav
  • elite/stand_pistol_surprise_front[surprise_front4].wav
  • elite/stand_pistol_throw_grenade[throw1].wav
  • elite/stand_pistol_throw_grenade[throw2].wav
  • elite/stand_pistol_throw_grenade[throw3].wav
  • elite/stand_pistol_throw_grenade[throw4].wav
  • elite/warthog_b_d_board[warthog_b_d_board1].wav
  • elite/warthog_b_d_board[warthog_b_d_board2].wav
  • elite/warthog_b_d_board[warthog_b_d_board3].wav
  • elite/warthog_b_p_board[warthog_b_p_board2].wav
  • elite/warthog_b_p_board[warthog_b_p_board3].wav
  • elite/warthog_b_p_board[warthog_b_p_board].wav
  • elite/warthog_d_enter[warthog_d_enter2].wav
  • elite/warthog_d_enter[warthog_d_enter3].wav
  • elite/warthog_d_enter[warthog_d_enter].wav
  • elite/warthog_d_exit[warthog_d_exit1].wav
  • elite/warthog_d_exit[warthog_d_exit2].wav
  • elite/warthog_d_exit[warthog_d_exit3].wav
  • elite/warthog_g_enter[warthog_g_enter1].wav
  • elite/warthog_g_enter[warthog_g_enter2].wav
  • elite/warthog_g_enter[warthog_g_enter3].wav
  • elite/warthog_g_exit[warthog_g_exit1].wav
  • elite/warthog_g_exit[warthog_g_exit2].wav
  • elite/warthog_g_exit[warthog_g_exit3].wav
  • elite/warthog_p_enter[warthog_p_enter1].wav
  • elite/warthog_p_enter[warthog_p_enter2].wav
  • elite/warthog_p_enter[warthog_p_enter3].wav
  • elite/warthog_p_exit[warthog_p_exit1].wav
  • elite/warthog_p_exit[warthog_p_exit2].wav
  • elite/warthog_p_exit[warthog_p_exit3].wav
  • elite/wraith_b_b_enter[wraith_b_b_enter1].wav
  • elite/wraith_b_b_enter[wraith_b_b_enter2].wav
  • elite/wraith_b_b_enter[wraith_b_b_enter3].wav
  • elite/wraith_b_b_melee[wraith_b_b_melee1].wav
  • elite/wraith_b_b_melee[wraith_b_b_melee2].wav
  • elite/wraith_b_b_melee[wraith_b_b_melee3].wav
  • elite/wraith_b_b_new[wraith_b_b_new1].wav
  • elite/wraith_b_b_new[wraith_b_b_new2].wav
  • elite/wraith_b_b_new[wraith_b_b_new3].wav
  • elite/wraith_b_b_throw_grenade[wraith_b_b_throw_grenade1].wav
  • elite/wraith_b_b_throw_grenade[wraith_b_b_throw_grenade2].wav
  • elite/wraith_b_b_throw_grenade[wraith_b_b_throw_grenade3].wav
  • elite/wraith_b_l_exit[wraith_b_l_exit1].wav
  • elite/wraith_b_l_exit[wraith_b_l_exit2].wav
  • elite/wraith_b_l_exit[wraith_b_l_exit3].wav
  • elite/wraith_b_l_melee[wraith_b_l_melee1].wav
  • elite/wraith_b_l_melee[wraith_b_l_melee2].wav
  • elite/wraith_b_l_melee[wraith_b_l_melee3].wav
  • elite/wraith_b_l_new[wraith_b_l_new1].wav
  • elite/wraith_b_l_new[wraith_b_l_new2].wav
  • elite/wraith_b_l_new[wraith_b_l_new3].wav
  • elite/wraith_b_l_throw_grenade[wraith_b_l_throw_grenade1].wav
  • elite/wraith_b_l_throw_grenade[wraith_b_l_throw_grenade2].wav
  • elite/wraith_b_l_throw_grenade[wraith_b_l_throw_grenade3].wav
  • elite/wraith_b_r_melee[wraith_b_r_melee1].wav
  • elite/wraith_b_r_melee[wraith_b_r_melee2].wav
  • elite/wraith_b_r_melee[wraith_b_r_melee3].wav
  • elite/wraith_b_r_new[wraith_b_l_new3].wav
  • elite/wraith_b_r_new[wraith_b_r_new1].wav
  • elite/wraith_b_r_new[wraith_b_r_new2].wav
  • elite/wraith_d_enter[wraith_d_enter1].wav
  • elite/wraith_d_enter[wraith_d_enter2].wav
  • elite/wraith_d_enter[wraith_d_enter3].wav
  • elite/wraith_d_exit[wraith_d_exit1].wav
  • elite/wraith_d_exit[wraith_d_exit2].wav
  • elite/wraith_d_exit[wraith_d_exit3].wav
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