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Hard
Category Xbox
Game
Section
Materials
Submitter Killy728
Size 19.40 MB
Format ZIP (application/zip)
Hits 264
Comments 0

Icon Filler
Zip Contents[225]
  • hard/metal_solid/metal_solid_large[metal_thick1].wav
  • hard/metal_solid/metal_solid_large[metal_thick2].wav
  • hard/metal_solid/metal_solid_large[metal_thick3].wav
  • hard/metal_solid/metal_solid_large[metal_thick4].wav
  • hard/metal_solid/metal_solid_large[metal_thick5].wav
  • hard/metal_solid/metal_solid_large[metal_thick6].wav
  • hard/metal_solid/metal_solid_large[metal_thick7].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med1].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med2].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med3].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med4].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med5].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med6].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med7].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med8].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med10].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med11].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med12].wav
  • hard/metal_solid/metal_solid_large[metal_thick_med13].wav
  • hard/metal_solid/metal_solid_looping/alt_loop[metal_solid_grind1].wav
  • hard/metal_solid/metal_solid_looping/alt_loop[metal_solid_grind2].wav
  • hard/metal_solid/metal_solid_looping/alt_loop[metal_solid_grind3].wav
  • hard/metal_solid/metal_solid_looping/alt_loop[metal_solid_grind4].wav
  • hard/metal_solid/metal_solid_looping/alt_loop[metal_solid_grind5].wav
  • hard/metal_solid/metal_solid_looping/loop[metal_solid_roll1].wav
  • hard/metal_solid/metal_solid_looping/loop[metal_solid_roll2].wav
  • hard/metal_solid/metal_solid_looping/loop[metal_solid_roll3].wav
  • hard/metal_solid/metal_solid_looping/loop[metal_solid_roll4].wav
  • hard/metal_solid/metal_solid_med[metal_solid1].wav
  • hard/metal_solid/metal_solid_med[metal_solid2].wav
  • hard/metal_solid/metal_solid_med[metal_solid3].wav
  • hard/metal_solid/metal_solid_med[metal_solid4].wav
  • hard/metal_solid/metal_solid_small[metal_solid1].wav
  • hard/metal_solid/metal_solid_small[metal_solid2].wav
  • hard/metal_solid/metal_solid_small[metal_solid3].wav
  • hard/metal_solid/metal_solid_small[metal_solid4].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med1].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med2].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med3].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med4].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med5].wav
  • hard/metal_thick/metal_thick_for_med[sentinel_chunk_med6].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal1].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal2].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal3].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal4].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal5].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal6].wav
  • hard/metal_thick/metal_thick_for_small[sentinel_metal7].wav
  • hard/metal_thick/metal_thick_for_small_looping/alt_loop[sentinel_grind1].wav
  • hard/metal_thick/metal_thick_for_small_looping/alt_loop[sentinel_grind2].wav
  • hard/metal_thick/metal_thick_for_small_looping/alt_loop[sentinel_grind3].wav
  • hard/metal_thick/metal_thick_for_small_looping/alt_loop[sentinel_grind4].wav
  • hard/metal_thick/metal_thick_for_small_looping/alt_loop[sentinel_grind5].wav
  • hard/metal_thick/metal_thick_for_small_looping/loop[sentinel_roll1].wav
  • hard/metal_thick/metal_thick_for_small_looping/loop[sentinel_roll2].wav
  • hard/metal_thick/metal_thick_for_small_looping/loop[sentinel_roll3].wav
  • hard/metal_thick/metal_thick_for_small_looping/loop[sentinel_roll4].wav
  • hard/metal_thick/metal_thick_looping/alt_loop[metal_thick_grinding_01].wav
  • hard/metal_thick/metal_thick_looping/alt_loop[metal_thick_grinding_02].wav
  • hard/metal_thick/metal_thick_looping/alt_loop[metal_thick_grinding_03].wav
  • hard/metal_thick/metal_thick_looping/alt_loop[metal_thick_grinding_04].wav
  • hard/metal_thick/metal_thick_looping/loop[metal_thick_roll1].wav
  • hard/metal_thick/metal_thick_looping/loop[metal_thick_roll2].wav
  • hard/metal_thick/metal_thick_looping/loop[metal_thick_roll3].wav
  • hard/metal_thick/metal_thick_looping/loop[metal_thick_roll4].wav
  • hard/metal_thick/metal_thick_med[metal_thick1].wav
  • hard/metal_thick/metal_thick_med[metal_thick2].wav
  • hard/metal_thick/metal_thick_med[metal_thick3].wav
  • hard/metal_thick/metal_thick_med[metal_thick4].wav
  • hard/metal_thick/metal_thick_med[metal_thick5].wav
  • hard/metal_thick/metal_thick_med[metal_thick6].wav
  • hard/metal_thick/metal_thick_med[metal_thick7].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med1].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med2].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med3].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med4].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med5].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med6].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med7].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med10].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med11].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med12].wav
  • hard/metal_thick/metal_thick_med[metal_thick_med13].wav
  • hard/metal_thick/metal_thick_rolling/loop[metal_thick_rolling1].wav
  • hard/metal_thick/metal_thick_rolling/loop[metal_thick_rolling2].wav
  • hard/metal_thick/metal_thick_rolling/loop[metal_thick_rolling3].wav
  • hard/metal_thick/metal_thick_rolling/loop[metal_thick_rolling_lp7].wav
  • hard/metal_thick/metal_thick_small[metal_thick_small1].wav
  • hard/metal_thick/metal_thick_small[metal_thick_small2].wav
  • hard/metal_thick/metal_thick_small[metal_thick_small3].wav
  • hard/metal_thick/metal_thick_small[metal_thick_small4].wav
  • hard/metal_thin/awning_def_looping/alt_loop[awning_loop3].wav
  • hard/metal_thin/awning_def_looping/alt_loop[awning_loop5].wav
  • hard/metal_thin/awning_def_looping/alt_loop[awning_regions].wav
  • hard/metal_thin/awning_def_looping/loop[awning_loop1].wav
  • hard/metal_thin/awning_def_looping/loop[awning_loop2].wav
  • hard/metal_thin/awning_def_looping/loop[awning_loop3].wav
  • hard/metal_thin/awning_def_looping/loop[awning_loop4].wav
  • hard/metal_thin/awning_def_looping/loop[awning_loop5].wav
  • hard/metal_thin/awning_def_looping/loop[awning_regions].wav
  • hard/metal_thin/cov_weap_melee[carbine_drop1].wav
  • hard/metal_thin/cov_weap_melee[carbine_drop2].wav
  • hard/metal_thin/cov_weap_melee[carbine_drop3].wav
  • hard/metal_thin/hanging_light/alt_loop[loop1].wav
  • hard/metal_thin/hanging_light/loop[loop1].wav
  • hard/metal_thin/hanging_light/loop[loop2].wav
  • hard/metal_thin/hanging_light/loop[loop3].wav
  • hard/metal_thin/hanging_light/loop[loop4].wav
  • hard/metal_thin/hanging_light/loop[loop5].wav
  • hard/metal_thin/hanging_light/loop[loop6].wav
  • hard/metal_thin/hanging_light/loop[loop7].wav
  • hard/metal_thin/hanging_light/loop[loop8].wav
  • hard/metal_thin/hanging_light/loop[loop9].wav
  • hard/metal_thin/hanging_light/loop[loop10].wav
  • hard/metal_thin/hanging_light/loop[loop11].wav
  • hard/metal_thin/hanging_light/loop[loop12].wav
  • hard/metal_thin/hanging_light/loop[loop13].wav
  • hard/metal_thin/hanging_light/loop[loop15].wav
  • hard/metal_thin/human_weap_melee[battle_rifle_drop1].wav
  • hard/metal_thin/human_weap_melee[battle_rifle_drop2].wav
  • hard/metal_thin/human_weap_melee[battle_rifle_drop3].wav
  • hard/metal_thin/human_weap_melee[battle_rifle_drop4].wav
  • hard/metal_thin/human_weap_melee[battle_rifle_drop5].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor1].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor2].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor3].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor4].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor5].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor6].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor7].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor8].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor9].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor10].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor11].wav
  • hard/metal_thin/metal_thin_cov_elite_small[elite_armor12].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/alt_loop[elite_armor_grind1].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/alt_loop[elite_armor_grind2].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/loop[elite_armor_grind1].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/loop[elite_armor_grind2].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/loop[elite_armor_grind3].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/loop[elite_armor_grind4].wav
  • hard/metal_thin/metal_thin_cov_elite_small_looping/loop[elite_armor_grind5].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large01].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large02].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large03].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large04].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large05].wav
  • hard/metal_thin/metal_thin_large[metal_hollow_large06].wav
  • hard/metal_thin/metal_thin_looping/alt_loop[metal_thin_grind1].wav
  • hard/metal_thin/metal_thin_looping/alt_loop[metal_thin_grind2].wav
  • hard/metal_thin/metal_thin_looping/alt_loop[metal_thin_grind3].wav
  • hard/metal_thin/metal_thin_looping/alt_loop[metal_thin_grind4].wav
  • hard/metal_thin/metal_thin_looping/loop[metal_thin_roll1].wav
  • hard/metal_thin/metal_thin_looping/loop[metal_thin_roll2].wav
  • hard/metal_thin/metal_thin_looping/loop[metal_thin_roll3].wav
  • hard/metal_thin/metal_thin_looping/loop[metal_thin_roll4].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med01].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med02].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med03].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med04].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med05].wav
  • hard/metal_thin/metal_thin_med[metal_thin_med06].wav
  • hard/metal_thin/metal_thin_small[metal_thin_small1].wav
  • hard/metal_thin/metal_thin_small[metal_thin_small2].wav
  • hard/metal_thin/metal_thin_small[metal_thin_small3].wav
  • hard/metal_thin/metal_thin_small[metal_thin_small4].wav
  • hard/terrain_concrete/concrete_burst[concrete_burst1].wav
  • hard/terrain_concrete/concrete_small[concrete_small1].wav
  • hard/terrain_concrete/concrete_small[concrete_small2].wav
  • hard/terrain_concrete/concrete_small[concrete_small3].wav
  • hard/terrain_concrete/concrete_small[concrete_small4].wav
  • hard/terrain_concrete/concrete_small[concrete_small5].wav
  • hard/terrain_concrete/concrete_small[concrete_small6].wav
  • hard/terrain_concrete/concrete_small[concrete_small7].wav
  • hard/terrain_concrete/concrete_small[concrete_small8].wav
  • hard/terrain_ice/ice_large[ice_small1].wav
  • hard/terrain_ice/ice_large[ice_small2].wav
  • hard/terrain_ice/ice_large[ice_small3].wav
  • hard/terrain_ice/ice_large[ice_small4].wav
  • hard/terrain_ice/ice_looping/alt_loop[ice_grind1].wav
  • hard/terrain_ice/ice_looping/loop[ice_grind1].wav
  • hard/terrain_ice/ice_looping/loop[ice_grind2].wav
  • hard/terrain_ice/ice_looping/loop[ice_grind3].wav
  • hard/terrain_ice/ice_looping/loop[ice_grind4].wav
  • hard/terrain_ice/ice_med[ice_small1].wav
  • hard/terrain_ice/ice_med[ice_small2].wav
  • hard/terrain_ice/ice_med[ice_small3].wav
  • hard/terrain_ice/ice_med[ice_small4].wav
  • hard/terrain_ice/ice_small[ice_hit_01].wav
  • hard/terrain_ice/ice_small[ice_hit_02].wav
  • hard/terrain_ice/ice_small[ice_hit_03].wav
  • hard/terrain_ice/ice_small[ice_hit_04].wav
  • hard/terrain_ice/ice_small[ice_hit_05].wav
  • hard/terrain_ice/ice_small[ice_hit_06].wav
  • hard/terrain_ice/ice_small[ice_hit_07].wav
  • hard/terrain_ice/ice_small[ice_hit_08].wav
  • hard/terrain_ice/ice_small[ice_hit_09].wav
  • hard/terrain_ice/ice_small[ice_hit_10].wav
  • hard/terrain_ice/ice_small[ice_hit_11].wav
  • hard/terrain_ice/ice_small[ice_hit_12].wav
  • hard/terrain_stone/stone_collision_med[stone_collision_med1].wav
  • hard/terrain_stone/stone_collision_med[stone_collision_med2].wav
  • hard/terrain_stone/stone_collision_med[stone_collision_med3].wav
  • hard/terrain_stone/stone_looping/alt_loop[stonegrind1].wav
  • hard/terrain_stone/stone_looping/alt_loop[stonegrind2].wav
  • hard/terrain_stone/stone_looping/alt_loop[stonegrind3].wav
  • hard/terrain_stone/stone_looping/alt_loop[stonegrind4].wav
  • hard/terrain_stone/stone_looping/loop[stonerolling1].wav
  • hard/terrain_stone/stone_looping/loop[stonerolling2].wav
  • hard/terrain_stone/stone_looping/loop[stonerolling3].wav
  • hard/terrain_stone/stone_looping/loop[stonerolling4].wav
  • hard/terrain_stone/stone_med[stone_med1].wav
  • hard/terrain_stone/stone_med[stone_med2].wav
  • hard/terrain_stone/stone_med[stone_med3].wav
  • hard/terrain_stone/stone_med[stone_med4].wav
  • hard/terrain_stone/stone_med[stone_med5].wav
  • hard/terrain_stone/stone_med[stone_med6].wav
  • hard/terrain_stone/stone_med[stone_med7].wav
  • hard/terrain_stone/stone_med[stone_med8].wav
  • hard/terrain_stone/stone_med[stone_med9].wav
  • hard/terrain_stone/stone_small[stone_small1].wav
  • hard/terrain_stone/stone_small[stone_small2].wav
  • hard/terrain_stone/stone_small[stone_small3].wav
  • hard/terrain_stone/stone_small[stone_small4].wav
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