# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
New Conglomerate Soldiers (1 / 2)
Category PC / Computer
Game
Section
Voices
Submitter iteachvader
Size 130.28 MB
Format ZIP (application/zip)
Hits 1,051
Comments 0

Icon Filler
Zip Contents[2235]
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_01.wav
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_02.wav
  • DX_ADVISORY_NC_ORBITAL_STRIKE_INCOMING_MSG_03.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_01.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_02.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_03.wav
  • DX_SOLDIER_NC_F01_AFFIRMATIVE_04.wav
  • DX_SOLDIER_NC_F01_APOLOGY_01.wav
  • DX_SOLDIER_NC_F01_APOLOGY_02.wav
  • DX_SOLDIER_NC_F01_APOLOGY_03.wav
  • DX_SOLDIER_NC_F01_APOLOGY_04.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_01.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_02.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_03.wav
  • DX_SOLDIER_NC_F01_ATTACK_OBJ_04.wav
  • DX_SOLDIER_NC_F01_DEATH_01.wav
  • DX_SOLDIER_NC_F01_DEATH_02.wav
  • DX_SOLDIER_NC_F01_DEATH_03.wav
  • DX_SOLDIER_NC_F01_DEATH_04.wav
  • DX_SOLDIER_NC_F01_DEATH_05.wav
  • DX_SOLDIER_NC_F01_DEATH_06.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_01.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_02.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_03.wav
  • DX_SOLDIER_NC_F01_DEFEND_OBJ_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_AIR_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_ATV_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_ENGINEER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FIGHTER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_FLASH_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GALAXY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GND_TRANS_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_05.wav
  • DX_SOLDIER_NC_F01_ENEMY_GRENADE_SPOTTED_06.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_GUNSHIP_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_HEAVY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_HVY_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFANTRY_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_INFILTRATOR_DETECTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_MEDIC_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F01_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F01_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F01_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F01_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F01_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F01_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F01_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F01_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_05.wav
  • DX_SOLDIER_NC_F01_GRENADE_TOSS_06.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F01_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F01_JUMP_01.wav
  • DX_SOLDIER_NC_F01_JUMP_02.wav
  • DX_SOLDIER_NC_F01_JUMP_03.wav
  • DX_SOLDIER_NC_F01_JUMP_04.wav
  • DX_SOLDIER_NC_F01_JUMP_05.wav
  • DX_SOLDIER_NC_F01_JUMP_06.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F01_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F01_MOVE_01.wav
  • DX_SOLDIER_NC_F01_MOVE_02.wav
  • DX_SOLDIER_NC_F01_MOVE_03.wav
  • DX_SOLDIER_NC_F01_MOVE_04.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F01_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F01_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F01_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F01_OFFER_HEAL_04.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_RELOADING_01.wav
  • DX_SOLDIER_NC_F01_RELOADING_02.wav
  • DX_SOLDIER_NC_F01_RELOADING_03.wav
  • DX_SOLDIER_NC_F01_RELOADING_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_GUNNER_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F01_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F01_THANKS_01.wav
  • DX_SOLDIER_NC_F01_THANKS_02.wav
  • DX_SOLDIER_NC_F01_THANKS_03.wav
  • DX_SOLDIER_NC_F01_THANKS_04.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F01_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F01_TR_PROWLER_DESTROYED_01.wav
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  • DX_SOLDIER_NC_F09_ENEMY_LIBERATOR_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LIGHTNING_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ARM_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_LT_ASSLT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_DOWN_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_MAX_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_02.wav
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  • DX_SOLDIER_NC_F09_ENEMY_MEDIC_SPOTTED_04.wav
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  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_02.wav
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  • DX_SOLDIER_NC_F09_ENEMY_QUAD_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SNIPER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPAWN_LOCATED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SPOTTED_POINT_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_DESTROYED_03.wav
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  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_SUNDERER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_TRANSPORT_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_01.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_02.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_03.wav
  • DX_SOLDIER_NC_F09_ENEMY_VEHICLE_DOWN_04.wav
  • DX_SOLDIER_NC_F09_FLANKING_01.wav
  • DX_SOLDIER_NC_F09_FLANKING_02.wav
  • DX_SOLDIER_NC_F09_FLANKING_03.wav
  • DX_SOLDIER_NC_F09_FLANKING_04.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_01.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_02.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_03.wav
  • DX_SOLDIER_NC_F09_FRAG_TOSS_04.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_01.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_02.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_03.wav
  • DX_SOLDIER_NC_F09_FRIENDLY_FIRE_04.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_01.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_02.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_03.wav
  • DX_SOLDIER_NC_F09_GEN_ENEMY_DOWN_04.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_03.wav
  • DX_SOLDIER_NC_F09_GEN_SPOT_04.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_01.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_02.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_03.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_04.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_05.wav
  • DX_SOLDIER_NC_F09_GEN_TAUNT_06.wav
  • DX_SOLDIER_NC_F09_GEN_TR_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_TR_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GEN_VS_SPOT_01.wav
  • DX_SOLDIER_NC_F09_GEN_VS_SPOT_02.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_01.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_02.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_03.wav
  • DX_SOLDIER_NC_F09_GRENADE_TOSS_04.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_01.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_02.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_03.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_04.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_05.wav
  • DX_SOLDIER_NC_F09_HIT_DAMAGE_06.wav
  • DX_SOLDIER_NC_F09_INCOMING_01.wav
  • DX_SOLDIER_NC_F09_INCOMING_02.wav
  • DX_SOLDIER_NC_F09_INCOMING_03.wav
  • DX_SOLDIER_NC_F09_INCOMING_04.wav
  • DX_SOLDIER_NC_F09_JUMP_01.wav
  • DX_SOLDIER_NC_F09_JUMP_02.wav
  • DX_SOLDIER_NC_F09_JUMP_03.wav
  • DX_SOLDIER_NC_F09_JUMP_04.wav
  • DX_SOLDIER_NC_F09_JUMP_05.wav
  • DX_SOLDIER_NC_F09_JUMP_06.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_01.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_02.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_03.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_04.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_05.wav
  • DX_SOLDIER_NC_F09_MELEE_ATTACK_06.wav
  • DX_SOLDIER_NC_F09_MOVE_01.wav
  • DX_SOLDIER_NC_F09_MOVE_02.wav
  • DX_SOLDIER_NC_F09_MOVE_03.wav
  • DX_SOLDIER_NC_F09_MOVE_04.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_01.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_02.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_03.wav
  • DX_SOLDIER_NC_F09_NEED_HEAL_04.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_01.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_02.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_03.wav
  • DX_SOLDIER_NC_F09_NEED_HELP_04.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_01.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_02.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_NEED_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_01.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_02.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_03.wav
  • DX_SOLDIER_NC_F09_OFFER_AMMO_04.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_01.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_02.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_03.wav
  • DX_SOLDIER_NC_F09_OFFER_HEAL_04.wav
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  • DX_SOLDIER_NC_F09_OFFER_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_OFFER_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_RELOADING_01.wav
  • DX_SOLDIER_NC_F09_RELOADING_02.wav
  • DX_SOLDIER_NC_F09_RELOADING_03.wav
  • DX_SOLDIER_NC_F09_RELOADING_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_AMMO_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_GUNNER_04.wav
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  • DX_SOLDIER_NC_F09_REQUEST_HEAL_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_HEAL_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_REPAIR_04.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_01.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_02.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_03.wav
  • DX_SOLDIER_NC_F09_REQUEST_RIDE_04.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_01.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_02.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_03.wav
  • DX_SOLDIER_NC_F09_SLOW_DOWN_04.wav
  • DX_SOLDIER_NC_F09_THANKS_01.wav
  • DX_SOLDIER_NC_F09_THANKS_02.wav
  • DX_SOLDIER_NC_F09_THANKS_03.wav
  • DX_SOLDIER_NC_F09_THANKS_04.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_TR_MOSQUITO_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_TR_PROWLER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_01.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_02.wav
  • DX_SOLDIER_NC_F09_TR_TAUNT_03.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_VEHICLE_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_03.wav
  • DX_SOLDIER_NC_F09_VS_MAGRIDER_SPOTTED_04.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_01.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_02.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_03.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_DESTROYED_04.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_01.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_02.wav
  • DX_SOLDIER_NC_F09_VS_SCYTHE_SPOTTED_03.wav
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