# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Enemies
Category PC / Computer
Game
Section
Enemies & Bosses
Submitter Chaofanatic
Size 63.88 MB
Format ZIP (application/zip)
Hits 7,499
Comments 0

Icon Filler
Zip Contents[287]
  • AeroCannon/Synth_5000000_enemy_5191000_ENM_CAN_CL_5191_000_chage_aif.wav
  • AeroCannon/Synth_5000000_enemy_5191000_ENM_CAN_CL_5191_001_fire_aif.wav
  • AeroCannon/Synth_5000000_enemy_5191000_ENM_CAN_CL_5191_002_explosion_aif.wav
  • AeroCannon/Synth_5000000_enemy_5192000_ENM_CAN_GE_5192_000_chage_aif.wav
  • AeroCannon/Synth_5000000_enemy_5192000_ENM_CAN_GE_5192_001_fire_aif.wav
  • AeroCannon/Synth_5000000_enemy_5192000_ENM_CAN_GE_5192_002_explosion_aif.wav
  • Batabata/Synth_5000000_enemy_5041000_ENM_BAT_CL_5041_000_splash_aif.wav
  • Batabata/Synth_5000000_enemy_5041000_ENM_BAT_CL_5041_001_attack_aif.wav
  • Batabata/Synth_5000000_enemy_5042000_ENM_BAT_GE_5042_000_splash_aif.wav
  • Batabata/Synth_5000000_enemy_5042000_ENM_BAT_GE_5042_001_attack_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_CL_5131_000_move_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_CL_5131_001_charge_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_CL_5131_002_shot_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_GE_5132_000_move_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_GE_5132_001_charge_aif.wav
  • Beetle/Synth_5000000_enemy_5132000_ENM_BTL_GE_5132_002_shot_aif.wav
  • Beeton/Synth_5000000_enemy_5031000_ENM_BEE_CL_5031_000_fly_aif.wav
  • Beeton/Synth_5000000_enemy_5031000_ENM_BEE_CL_5031_001_shoot01_aif.wav
  • Beeton/Synth_5000000_enemy_5031000_ENM_BEE_CL_5031_002_shoot02_aif.wav
  • Beeton/Synth_5000000_enemy_5031000_ENM_BEE_CL_5031_003_shoot00_aif.wav
  • Beeton/Synth_5000000_enemy_5032000_ENM_BEE_GE_5032_000_fly_aif.wav
  • Beeton/Synth_5000000_enemy_5032000_ENM_BEE_GE_5032_001_shoot01_aif.wav
  • Beeton/Synth_5000000_enemy_5032000_ENM_BEE_GE_5032_002_shoot02_aif.wav
  • Beeton/Synth_5000000_enemy_5032000_ENM_BEE_GE_5032_003_shoot00_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_000_fstep1_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_000_fstep2_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_000_fstep3_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_000_fstep4_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_001_jump_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_002_land_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_003_appear_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_004_find_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_005_fire_aif.wav
  • Biter/Synth_5000000_enemy_5151000_ENM_BIT_CL_5151_006_dead_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_000_fstep1_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_000_fstep2_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_000_fstep3_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_000_fstep4_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_001_jump_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_002_land_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_003_appear_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_004_find_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_005_fire_aif.wav
  • Biter/Synth_5000000_enemy_5152000_ENM_BIT_GE_5152_006_dead_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_000_explosion_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_999_obj_underwater_01_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_999_obj_underwater_02_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_999_obj_underwater_03_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_001_damage_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_002_mecha01_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_003_mecha02_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_004_mecha03_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_005_shoot_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_006_bullet0_aif.wav
  • Common/Synth_5000000_enemy_5001000_ENM_CMN_CL_5001_007_csc_damage_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_999_obj_underwater_01_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_999_obj_underwater_02_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_999_obj_underwater_03_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_000_explosion_1_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_000_explosion_2_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_001_damage_1_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_001_damage_2_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_001_damage_3_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_002_mecha01_1_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_002_mecha01_2_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_002_mecha01_3_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_003_mecha02_1_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_003_mecha02_2_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_004_mecha03_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_005_shoot_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_006_bullet0_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_007_csc_damage2_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_007_csc_damage_aif.wav
  • Common/Synth_5000000_enemy_5002000_ENM_CMN_GE_5002_008_csc_explosion_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5111000_ENM_COP_CL_5111_000_fly_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5111000_ENM_COP_CL_5111_001_collision_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5111000_ENM_COP_CL_5111_002_siren_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5111000_ENM_COP_CL_5111_003_collision2_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5111000_ENM_COP_CL_5111_004_turn_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5112000_ENM_COP_GE_5111_002_siren_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5112000_ENM_COP_GE_5112_000_fly_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5112000_ENM_COP_GE_5112_001_collision_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5112000_ENM_COP_GE_5112_003_collision2_aif.wav
  • Cop Speeder/Synth_5000000_enemy_5112000_ENM_COP_GE_5112_004_turn_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_000_find_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_001_sign_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_002_appear_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_003_shot_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_004_jump_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_005_dive_aif.wav
  • Crawler/Synth_5000000_enemy_5171000_ENM_CRW_CL_5171_006_dead_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_000_find_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_001_sign_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_002_appear_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_003_shot_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_004_jump_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_005_dive_aif.wav
  • Crawler/Synth_5000000_enemy_5172000_ENM_CRW_GE_5172_006_dead_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_000_fly_h_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_001_turn_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_002_fly_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_003_lanechange_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_004_lasershoot_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_007_damage_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_008_break_aif.wav
  • EChaser/Synth_5000000_enemy_5201000_ENM_ACH_CL_5201_009_leave_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_000_fly_h_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_001_turn_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_002_fly_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_003_lanechange_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_004_lasershoot_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_007_damage_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_008_break_aif.wav
  • EChaser/Synth_5000000_enemy_5202000_ENM_ACH_GE_5202_009_leave_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_000_punch_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_001_beep01_1_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_001_beep01_2_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_002_footstep_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_003_land_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_004_beep02_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_007_swing01_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_008_swing02_aif.wav
  • EFighter/Synth_5000000_enemy_5011000_ENM_EFN_CL_5011_009_sword_fall_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_000_punch_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_001_beep01_1_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_001_beep01_2_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_002_footstep_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_003_land_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_004_beep02_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_006_down_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_007_swing01_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_008_swing02_aif.wav
  • EFighter/Synth_5000000_enemy_5012000_ENM_EFN_GE_5012_009_sword_fall_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_000_fly_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_001_land_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_002_laser_charge_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_003_laser_shot_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_004_missile_charge_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_005_missile_launch_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_006_set_aif.wav
  • EggRobo/Synth_5000000_enemy_5101000_ENM_ERO_CL_5101_007_fly2_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_000_fly_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_001_land_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_002_laser_charge_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_003_laser_shot_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_004_missile_charge_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_005_missile_launch_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_006_set_aif.wav
  • EggRobo/Synth_5000000_enemy_5102000_ENM_ERO_GE_5102_007_fly2_aif.wav
  • ELauncher/Synth_5000000_enemy_5181000_ENM_EGL_CL_5181_000_land_aif.wav
  • ELauncher/Synth_5000000_enemy_5181000_ENM_EGL_CL_5181_001_missile_aif.wav
  • ELauncher/Synth_5000000_enemy_5181000_ENM_EGL_CL_5181_002_explosion_aif.wav
  • ELauncher/Synth_5000000_enemy_5181000_ENM_EGL_CL_5181_003_missilefly_aif.wav
  • ELauncher/Synth_5000000_enemy_5181000_ENM_EGL_CL_5181_004_missileset_aif.wav
  • ELauncher/Synth_5000000_enemy_5182000_ENM_EGL_GE_5182_000_land_aif.wav
  • ELauncher/Synth_5000000_enemy_5182000_ENM_EGL_GE_5182_001_missile_aif.wav
  • ELauncher/Synth_5000000_enemy_5182000_ENM_EGL_GE_5182_002_explosion_aif.wav
  • ELauncher/Synth_5000000_enemy_5182000_ENM_EGL_GE_5182_003_missilefly_aif.wav
  • ELauncher/Synth_5000000_enemy_5182000_ENM_EGL_GE_5182_004_missileset_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_000_beep_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_001_footstep_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_002_punch_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_003_spear_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_004_gun_charge_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_005_gun_shot_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_006_seek2_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_006_seek_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_007_perform_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_008_pickax_swish_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_009_pickax_hit_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_010_pickax_fly_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_CL_5141_011_pickax_catch_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_000_beep_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_001_footstep_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_002_punch_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_003_spear_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_004_gun_charge_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_005_gun_shot_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_006_seek2_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_006_seek_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_007_perform_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_008_pickax_swish_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_009_pickax_hit_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_010_pickax_fly_aif.wav
  • EPawnCommon/Synth_5000000_enemy_5142000_ENM_EPN_GE_5142_011_pickax_catch_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_000_move_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_001_shoot01_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_002_shoot02_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_003_seek_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_004_excite_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_005_shoot00_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_006_shoot03_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_007_perform2_aif.wav
  • Ganigani/Synth_5000000_enemy_5071000_ENM_GAN_CL_5071_007_perform_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_000_move_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_001_shoot01_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_002_shoot02_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_003_seek_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_004_excite_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_005_shoot00_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_006_shoot03_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_007_perform2_aif.wav
  • Ganigani/Synth_5000000_enemy_5072000_ENM_GAN_GE_5072_007_perform_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_000_move_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_001_spin_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_002_shoot_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_003_seek_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_004_down_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_005_catch_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_006_up_aif.wav
  • Grabber/Synth_5000000_enemy_5081000_ENM_GRB_CL_5081_007_count_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_000_move_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_001_spin_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_002_shoot_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_003_seek_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_004_down_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_005_catch_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_006_up_aif.wav
  • Grabber/Synth_5000000_enemy_5082000_ENM_GRB_GE_5082_007_count_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_000_move_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_001_land_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_002_charge_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_003_shot_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_004_fly_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_005_fly2_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_006_walk_aif.wav
  • GunHunter/Synth_5000000_enemy_5121000_ENM_GHT_CL_5121_007_charge2_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_000_move_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_001_land_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_002_charge_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_003_shot_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_004_fly_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_005_fly2_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_006_walk_aif.wav
  • GunHunter/Synth_5000000_enemy_5122000_ENM_GHT_GE_5122_007_charge2_aif.wav
  • Lander/Synth_5000000_enemy_5091000_ENM_LAN_CL_5091_000_move_aif.wav
  • Lander/Synth_5000000_enemy_5091000_ENM_LAN_CL_5091_001_shoot_aif.wav
  • Lander/Synth_5000000_enemy_5091000_ENM_LAN_CL_5091_002_seek_aif.wav
  • Lander/Synth_5000000_enemy_5091000_ENM_LAN_CL_5091_003_turn_aif.wav
  • Lander/Synth_5000000_enemy_5091000_ENM_LAN_CL_5091_004_charge_aif.wav
  • Lander/Synth_5000000_enemy_5092000_ENM_LAN_GE_5092_000_move_aif.wav
  • Lander/Synth_5000000_enemy_5092000_ENM_LAN_GE_5092_001_shoot_aif.wav
  • Lander/Synth_5000000_enemy_5092000_ENM_LAN_GE_5092_002_seek_aif.wav
  • Lander/Synth_5000000_enemy_5092000_ENM_LAN_GE_5092_003_turn_aif.wav
  • Lander/Synth_5000000_enemy_5092000_ENM_LAN_GE_5092_004_charge_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_000_move_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_001_dash01_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_002_dash02_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_003_dash03_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_004_hit_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_005_brake_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_006_excite_aif.wav
  • Motora/Synth_5000000_enemy_5061000_ENM_MTR_CL_5061_007_seek_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_000_move_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_001_dash01_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_002_dash02_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_003_dash03_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_004_hit_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_005_brake_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_006_excite_aif.wav
  • Motora/Synth_5000000_enemy_5062000_ENM_MTR_GE_5062_007_seek_aif.wav
  • Nal/Synth_5000000_enemy_5211000_ENM_NAL_CL_5211_000_open_aif.wav
  • Nal/Synth_5000000_enemy_5211000_ENM_NAL_CL_5211_001_close_aif.wav
  • Nal/Synth_5000000_enemy_5211000_ENM_NAL_CL_5211_002_shoot_aif.wav
  • Nal/Synth_5000000_enemy_5212000_ENM_NAL_GE_5212_000_open_aif.wav
  • Nal/Synth_5000000_enemy_5212000_ENM_NAL_GE_5212_001_close_aif.wav
  • Nal/Synth_5000000_enemy_5212000_ENM_NAL_GE_5212_002_shoot_aif.wav
  • Spinner/Synth_5000000_enemy_5021000_ENM_SPN_CL_5021_000_fly01_aif.wav
  • Spinner/Synth_5000000_enemy_5021000_ENM_SPN_CL_5021_001_fly02_aif.wav
  • Spinner/Synth_5000000_enemy_5021000_ENM_SPN_CL_5021_002_spark_aif.wav
  • Spinner/Synth_5000000_enemy_5021000_ENM_SPN_CL_5021_003_charge_aif.wav
  • Spinner/Synth_5000000_enemy_5022000_ENM_SPN_GE_5022_000_fly01_aif.wav
  • Spinner/Synth_5000000_enemy_5022000_ENM_SPN_GE_5022_001_fly02_aif.wav
  • Spinner/Synth_5000000_enemy_5022000_ENM_SPN_GE_5022_002_spark_aif.wav
  • Spinner/Synth_5000000_enemy_5022000_ENM_SPN_GE_5022_003_charge_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_000_flap_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_001_find_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_002_attack_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_003_explosion_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_005_glide_aif.wav
  • Taker/Synth_5000000_enemy_5161000_ENM_TAK_CL_5161_006_dead_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_000_flap_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_001_find_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_002_attack_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_003_explosion_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_005_glide_aif.wav
  • Taker/Synth_5000000_enemy_5162000_ENM_TAK_GE_5162_006_dead_aif.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!