# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Other Sounds
Category PC / Computer
Game
Section
Miscellaneous
Submitter Cooper B. Chance
Size 15.32 MB
Format ZIP (application/zip)
Hits 798
Comments 0

Icon Filler
Zip Contents[353]
  • Miscellaneous/Alarm1.wav
  • Miscellaneous/AlienWet.wav
  • Miscellaneous/AlienWetL.wav
  • Miscellaneous/AlienWetL2.wav
  • Miscellaneous/AlienWetR.wav
  • Miscellaneous/AlienWetR2.wav
  • Miscellaneous/AmmoPowerUp.wav
  • Miscellaneous/AmmoStationActivate.wav
  • Miscellaneous/AmmoStationAmbient.wav
  • Miscellaneous/AmmoStationDeactivate.wav
  • Miscellaneous/AmmoStationError.wav
  • Miscellaneous/AP_Activate.wav
  • Miscellaneous/AP_Select.wav
  • Miscellaneous/ArtifactScoredEnemy.wav
  • Miscellaneous/ArtifactStored.wav
  • Miscellaneous/AT_Select.wav
  • Miscellaneous/AutoTurretAmbient.wav
  • Miscellaneous/AutoTurretDisabled.wav
  • Miscellaneous/AutoTurretEnabled.wav
  • Miscellaneous/Bodyfall_Dirt11.wav
  • Miscellaneous/Bodyfall_Dirt15.wav
  • Miscellaneous/Bodyfall_Dirt16.wav
  • Miscellaneous/Bodyfall_Grass01.wav
  • Miscellaneous/Bodyfall_Grass02.wav
  • Miscellaneous/Bodyfall_Grass05.wav
  • Miscellaneous/Bodyfall_Grass06.wav
  • Miscellaneous/Bodyfall_Water.wav
  • Miscellaneous/BurstTrans_Deploy2.wav
  • Miscellaneous/ChunkHit.wav
  • Miscellaneous/computer_generic_01_027.wav
  • Miscellaneous/computer_generic_01_028.wav
  • Miscellaneous/computer_generic_01_029.wav
  • Miscellaneous/CTFCaptured1.wav
  • Miscellaneous/CTFCaptured2.wav
  • Miscellaneous/CTFReturned.wav
  • Miscellaneous/CTFTaken.wav
  • Miscellaneous/Deck.wav
  • Miscellaneous/DeckL.wav
  • Miscellaneous/DeckL2.wav
  • Miscellaneous/DeckR.wav
  • Miscellaneous/DeckR2.wav
  • Miscellaneous/DeployFailed.wav
  • Miscellaneous/DeployLocked.wav
  • Miscellaneous/DeployPointGained.wav
  • Miscellaneous/DeployPointLost.wav
  • Miscellaneous/DieHard1.wav
  • Miscellaneous/DieHard2.wav
  • Miscellaneous/DieHard3.wav
  • Miscellaneous/DieSoft1.wav
  • Miscellaneous/DieSoft2.wav
  • Miscellaneous/DieSoft3.wav
  • Miscellaneous/Dirt.wav
  • Miscellaneous/DirtL.wav
  • Miscellaneous/DirtL2.wav
  • Miscellaneous/DirtR.wav
  • Miscellaneous/DirtR2.wav
  • Miscellaneous/DropCanopyLoop2.wav
  • Miscellaneous/DropLiftLoop1.wav
  • Miscellaneous/DropLiftLoop2.wav
  • Miscellaneous/DropLiftStop1.wav
  • Miscellaneous/DropLiftStop2.wav
  • Miscellaneous/Dropship_Dock.wav
  • Miscellaneous/Dropship_EnginesLightup.wav
  • Miscellaneous/Dropship_FlightLoop.wav
  • Miscellaneous/Dropship_Passby.wav
  • Miscellaneous/Dropship_PassbyFast.wav
  • Miscellaneous/Dropship_PassbyFast2.wav
  • Miscellaneous/Dropship_Release.wav
  • Miscellaneous/Earth.wav
  • Miscellaneous/EarthL.wav
  • Miscellaneous/EarthL2.wav
  • Miscellaneous/EarthR.wav
  • Miscellaneous/EarthR2.wav
  • Miscellaneous/ElevBoltSnap1.wav
  • Miscellaneous/ElevCableSnap1.wav
  • Miscellaneous/ElevDamage01.wav
  • Miscellaneous/ElevDamage02.wav
  • Miscellaneous/ElevDamage03.wav
  • Miscellaneous/ElevDamage04.wav
  • Miscellaneous/ElevDamage05.wav
  • Miscellaneous/ElevDamage06.wav
  • Miscellaneous/ElevLand01.wav
  • Miscellaneous/ElevLand02.wav
  • Miscellaneous/ElevLand03.wav
  • Miscellaneous/ElevLoop1.wav
  • Miscellaneous/ElevMinorStress01.wav
  • Miscellaneous/ElevMinorStress02.wav
  • Miscellaneous/ElevMinorStress03.wav
  • Miscellaneous/ElevScrapeLoop1.wav
  • Miscellaneous/ElevScrapeLoop2.wav
  • Miscellaneous/ElevShort1.wav
  • Miscellaneous/ElevShort2.wav
  • Miscellaneous/ElevShort4.wav
  • Miscellaneous/ElevShort5.wav
  • Miscellaneous/ElevShort6.wav
  • Miscellaneous/ElevShort9.wav
  • Miscellaneous/ElevStartFall1.wav
  • Miscellaneous/ElevStop1.wav
  • Miscellaneous/ElevStress02.wav
  • Miscellaneous/ElevStress03.wav
  • Miscellaneous/ElevStress04.wav
  • Miscellaneous/EmergencyAlarm1.wav
  • Miscellaneous/EndPush.wav
  • Miscellaneous/EnergyAmbient.wav
  • Miscellaneous/EnergyOffline.wav
  • Miscellaneous/EnergyOnline.wav
  • Miscellaneous/EnergyPowerUp.wav
  • Miscellaneous/EnergyRelayActivate.wav
  • Miscellaneous/EnergyRelayAmbient.wav
  • Miscellaneous/EnergyRelayExplode.wav
  • Miscellaneous/EnergyRelayPickup.wav
  • Miscellaneous/EnergyRelayShutdown.wav
  • Miscellaneous/EnergySourceGained.wav
  • Miscellaneous/EnergySourceLost.wav
  • Miscellaneous/EnergyStationActivate.wav
  • Miscellaneous/EnergyStationAmbient.wav
  • Miscellaneous/EnergyStationDeactivate.wav
  • Miscellaneous/EnergyStationError.wav
  • Miscellaneous/EnergyWarning.wav
  • Miscellaneous/EP_Activate.wav
  • Miscellaneous/EP_Select.wav
  • Miscellaneous/Falling.wav
  • Miscellaneous/FG_Select.wav
  • Miscellaneous/FieldGeneratorActivate.wav
  • Miscellaneous/FieldGeneratorDestroyed.wav
  • Miscellaneous/FieldGeneratorDestroyedAlert.wav
  • Miscellaneous/FieldGeneratorDisabled.wav
  • Miscellaneous/FieldGeneratorEnabled.wav
  • Miscellaneous/FieldGeneratorLink.wav
  • Miscellaneous/FieldGeneratorPickup.wav
  • Miscellaneous/FieldGeneratorShutdown.wav
  • Miscellaneous/FieldGeneratorUnlink.wav
  • Miscellaneous/Flashbang.wav
  • Miscellaneous/ForceWallAmbient.wav
  • Miscellaneous/fshlite1.wav
  • Miscellaneous/fshlite2.wav
  • Miscellaneous/GameOver.wav
  • Miscellaneous/Gibbed1.wav
  • Miscellaneous/Gibbed2.wav
  • Miscellaneous/Gibbed3.wav
  • Miscellaneous/GibBounce01.wav
  • Miscellaneous/GibBounce02.wav
  • Miscellaneous/GibBounce03.wav
  • Miscellaneous/GibBounce04.wav
  • Miscellaneous/GibImpactFlesh1.wav
  • Miscellaneous/GibImpactFlesh2.wav
  • Miscellaneous/GibImpactMetal1.wav
  • Miscellaneous/GibImpactMetal2.wav
  • Miscellaneous/GibImpactMetal3.wav
  • Miscellaneous/Glass.wav
  • Miscellaneous/GlassBreak_01.wav
  • Miscellaneous/GlassBreak_03.wav
  • Miscellaneous/GlassBreak_04.wav
  • Miscellaneous/GlassBreak_05.wav
  • Miscellaneous/GlassBreak_06.wav
  • Miscellaneous/GlassL.wav
  • Miscellaneous/GlassL2.wav
  • Miscellaneous/GlassR.wav
  • Miscellaneous/GlassR2.wav
  • Miscellaneous/GlassTink1.wav
  • Miscellaneous/GlassTink2.wav
  • Miscellaneous/glass_break_02.wav
  • Miscellaneous/Grass.wav
  • Miscellaneous/GrassL.wav
  • Miscellaneous/GrassL2.wav
  • Miscellaneous/GrassR.wav
  • Miscellaneous/GrassR2.wav
  • Miscellaneous/Gravel.wav
  • Miscellaneous/GravelL.wav
  • Miscellaneous/GravelL2.wav
  • Miscellaneous/GravelR.wav
  • Miscellaneous/GravelR2.wav
  • Miscellaneous/GunnerJump.wav
  • Miscellaneous/GunnerJumpJetThrust.wav
  • Miscellaneous/HallTurret_AmbLoop1.wav
  • Miscellaneous/HallTurret_Close1.wav
  • Miscellaneous/HallTurret_Open2.wav
  • Miscellaneous/HallTurret_Powerdown.wav
  • Miscellaneous/HallTurret_Powerup.wav
  • Miscellaneous/HealthEffect.wav
  • Miscellaneous/HealthPowerUp.wav
  • Miscellaneous/HealthStationActivate.wav
  • Miscellaneous/HealthStationAmbient.wav
  • Miscellaneous/HealthStationDeactivate.wav
  • Miscellaneous/HealthStationError.wav
  • Miscellaneous/Hit.wav
  • Miscellaneous/HitHard1.wav
  • Miscellaneous/HitHard2.wav
  • Miscellaneous/HitHard3.wav
  • Miscellaneous/HitHard4.wav
  • Miscellaneous/HitHard5.wav
  • Miscellaneous/HitHard6.wav
  • Miscellaneous/HitHard7.wav
  • Miscellaneous/HitHard8.wav
  • Miscellaneous/HitSoft1.wav
  • Miscellaneous/HitSoft2.wav
  • Miscellaneous/HitSoft3.wav
  • Miscellaneous/HitSoft4.wav
  • Miscellaneous/HitSoft5.wav
  • Miscellaneous/HitSoft7.wav
  • Miscellaneous/HP_Activate.wav
  • Miscellaneous/HP_Select.wav
  • Miscellaneous/HUD_Objective01.wav
  • Miscellaneous/HUD_Objective04.wav
  • Miscellaneous/HUD_Objective09.wav
  • Miscellaneous/HvyArmorStep1.wav
  • Miscellaneous/HvyArmorStep2.wav
  • Miscellaneous/HvyArmorStep3.wav
  • Miscellaneous/HvyArmorStep4.wav
  • Miscellaneous/Ice.wav
  • Miscellaneous/IceL.wav
  • Miscellaneous/IceL2.wav
  • Miscellaneous/IceR.wav
  • Miscellaneous/IceR2.wav
  • Miscellaneous/Jump.wav
  • Miscellaneous/JumpPackPickup.wav
  • Miscellaneous/JumpPackThrust.wav
  • Miscellaneous/Kick.wav
  • Miscellaneous/Kramer_TakeDamage_001d.wav
  • Miscellaneous/Kramer_TakeDamage_001i.wav
  • Miscellaneous/Landed.wav
  • Miscellaneous/LandHard.wav
  • Miscellaneous/LandSoft.wav
  • Miscellaneous/LandWater1.wav
  • Miscellaneous/Leaves.wav
  • Miscellaneous/LeavesL.wav
  • Miscellaneous/LeavesL2.wav
  • Miscellaneous/LeavesR.wav
  • Miscellaneous/LeavesR2.wav
  • Miscellaneous/LM_Activate.wav
  • Miscellaneous/LM_Select.wav
  • Miscellaneous/LocatorActivate.wav
  • Miscellaneous/LocatorDeActivate.wav
  • Miscellaneous/Marble.wav
  • Miscellaneous/MarbleL.wav
  • Miscellaneous/MarbleL2.wav
  • Miscellaneous/MarbleR.wav
  • Miscellaneous/MarbleR2.wav
  • Miscellaneous/MedArmorStep1.wav
  • Miscellaneous/MedArmorStep2.wav
  • Miscellaneous/MedArmorStep3.wav
  • Miscellaneous/MedArmorStep4.wav
  • Miscellaneous/Metal.wav
  • Miscellaneous/MetalHollow.wav
  • Miscellaneous/MetalHollowL.wav
  • Miscellaneous/MetalHollowL2.wav
  • Miscellaneous/MetalHollowR.wav
  • Miscellaneous/MetalHollowR2.wav
  • Miscellaneous/MetalL.wav
  • Miscellaneous/MetalL2.wav
  • Miscellaneous/MetalR.wav
  • Miscellaneous/MetalR2.wav
  • Miscellaneous/MoveTerrain1.wav
  • Miscellaneous/MoveTerrain2.wav
  • Miscellaneous/MoveTerrain3.wav
  • Miscellaneous/MoveTerrain4.wav
  • Miscellaneous/Mud.wav
  • Miscellaneous/MudL.wav
  • Miscellaneous/MudL2.wav
  • Miscellaneous/MudR.wav
  • Miscellaneous/MudR2.wav
  • Miscellaneous/M_Activate.wav
  • Miscellaneous/M_Armed.wav
  • Miscellaneous/M_Select.wav
  • Miscellaneous/OnFire1.wav
  • Miscellaneous/Plastic.wav
  • Miscellaneous/PlasticL.wav
  • Miscellaneous/PlasticL2.wav
  • Miscellaneous/PlasticR.wav
  • Miscellaneous/PlasticR2.wav
  • Miscellaneous/PowerSuitHit.wav
  • Miscellaneous/PowerSuitPickup.wav
  • Miscellaneous/ProximitySensorActivate.wav
  • Miscellaneous/ProximitySensorAlert.wav
  • Miscellaneous/ProximitySensorAmbient.wav
  • Miscellaneous/ProximitySensorDisabled.wav
  • Miscellaneous/ProximitySensorEnabled.wav
  • Miscellaneous/ProximitySensorExplode.wav
  • Miscellaneous/ProximitySensorPickup.wav
  • Miscellaneous/ProximitySensorShutdown.wav
  • Miscellaneous/ProximitySensorTracking.wav
  • Miscellaneous/PS_Select.wav
  • Miscellaneous/Puddle.wav
  • Miscellaneous/PuddleL.wav
  • Miscellaneous/PuddleL2.wav
  • Miscellaneous/PuddleR.wav
  • Miscellaneous/PuddleR2.wav
  • Miscellaneous/Push.wav
  • Miscellaneous/RangerJumpJetThrust.wav
  • Miscellaneous/ReplicatorAccessComplete.wav
  • Miscellaneous/ReplicatorAccessDenied.wav
  • Miscellaneous/ReplicatorAccessing.wav
  • Miscellaneous/ReplicatorProductionComplete.wav
  • Miscellaneous/ReplicatorProductionInitiated.wav
  • Miscellaneous/ReplicatorRegisterArtifact.wav
  • Miscellaneous/ReplicatorRepairing.wav
  • Miscellaneous/ReplicatorResearchComplete.wav
  • Miscellaneous/Respawn.wav
  • Miscellaneous/RocketTurretActivate.wav
  • Miscellaneous/RocketTurretAmbient.wav
  • Miscellaneous/RocketTurretExplode.wav
  • Miscellaneous/RocketTurretFire.wav
  • Miscellaneous/RocketTurretPickup.wav
  • Miscellaneous/RocketTurretShutdown.wav
  • Miscellaneous/RocketTurretTracking.wav
  • Miscellaneous/RT_Select.wav
  • Miscellaneous/Rug.wav
  • Miscellaneous/RugL2.wav
  • Miscellaneous/RugR2.wav
  • Miscellaneous/ShellBounce.wav
  • Miscellaneous/ShellSplash.wav
  • Miscellaneous/Skin.wav
  • Miscellaneous/SkinL.wav
  • Miscellaneous/SkinL2.wav
  • Miscellaneous/SkinR.wav
  • Miscellaneous/SkinR2.wav
  • Miscellaneous/Snow.wav
  • Miscellaneous/SnowL.wav
  • Miscellaneous/SnowL2.wav
  • Miscellaneous/SnowR.wav
  • Miscellaneous/SnowR2.wav
  • Miscellaneous/splash.wav
  • Miscellaneous/Stone.wav
  • Miscellaneous/StoneL.wav
  • Miscellaneous/StoneL2.wav
  • Miscellaneous/StoneR.wav
  • Miscellaneous/StoneR2.wav
  • Miscellaneous/Synthetic.wav
  • Miscellaneous/SyntheticL.wav
  • Miscellaneous/SyntheticL2.wav
  • Miscellaneous/SyntheticR.wav
  • Miscellaneous/SyntheticR2.wav
  • Miscellaneous/TechJumpJetThrust.wav
  • Miscellaneous/Teleport.wav
  • Miscellaneous/TheREALDEALShot.wav
  • Miscellaneous/TL_ComV_14.wav
  • Miscellaneous/TL_LSpkr_07.wav
  • Miscellaneous/Toxic1.wav
  • Miscellaneous/Toxic2.wav
  • Miscellaneous/Toxic3.wav
  • Miscellaneous/UI_MoveFocus2.wav
  • Miscellaneous/Water.wav
  • Miscellaneous/WaterEnter2.wav
  • Miscellaneous/WaterExit.wav
  • Miscellaneous/WaterL.wav
  • Miscellaneous/WaterL2.wav
  • Miscellaneous/WaterR.wav
  • Miscellaneous/WaterR2.wav
  • Miscellaneous/Wood.wav
  • Miscellaneous/WoodL.wav
  • Miscellaneous/WoodL2.wav
  • Miscellaneous/WoodR.wav
  • Miscellaneous/WoodR2.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!