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Heroes
Category Wii U
Game
Section
Sound Effects
Submitter Shiruba
Size 37.10 MB
Format ZIP (application/zip)
Hits 374
Comments 0

Icon Filler
Zip Contents[911]
  • Heroes/Amy/amy#1 (amy_attack_charge_1).wav
  • Heroes/Amy/amy#2 (amy_attack_charge_2).wav
  • Heroes/Amy/amy#3 (amy_attack_charge_3).wav
  • Heroes/Amy/amy#4 (amy_attack_hammer_glance_ground).wav
  • Heroes/Amy/amy#5 (amy_attack_hammer_hit_ground).wav
  • Heroes/Amy/amy#6 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#7 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#8 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#9 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#10 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#11 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#12 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#13 (amy_attack_hammer_spin).wav
  • Heroes/Amy/amy#14 (amy_attack_melee_large).wav
  • Heroes/Amy/amy#15 (amy_attack_melee_large).wav
  • Heroes/Amy/amy#16 (amy_attack_melee_large).wav
  • Heroes/Amy/amy#17 (amy_attack_melee_large).wav
  • Heroes/Amy/amy#18 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#19 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#20 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#21 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#22 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#23 (amy_attack_melee_medium; amy_attack_melee_small).wav
  • Heroes/Amy/amy#24 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#25 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#26 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#27 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#28 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#29 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#30 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#31 (amy_attack_special_effect).wav
  • Heroes/Amy/amy#32 (amy_idle_breath_blow).wav
  • Heroes/Amy/amy#33 (amy_idle_breath_inhale).wav
  • Heroes/Amy/amy#34 (amy_idle_clap).wav
  • Heroes/Amy/amy#35 (amy_idle_quick_movement).wav
  • Heroes/Amy/amy#36 (amy_jump_beam_hammer_pull_up_1).wav
  • Heroes/Amy/amy#37 (amy_jump_beam_hammer_pull_up_1).wav
  • Heroes/Amy/amy#38 (amy_jump_beam_hammer_pull_up_1).wav
  • Heroes/Amy/amy#39 (amy_jump_beam_hammer_pull_up_2).wav
  • Heroes/Amy/amy#40 (amy_jump_beam_hammer_pull_up_2).wav
  • Heroes/Amy/amy#41 (amy_jump_beam_hammer_pull_up_2).wav
  • Heroes/Amy/amy#42 (amy_jump_beam_hand_pull_up).wav
  • Heroes/Amy/amy#43 (amy_jump_beam_hand_pull_up).wav
  • Heroes/Amy/amy#44 (amy_jump_beam_hand_pull_up).wav
  • Heroes/Amy/amy#45 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#46 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#47 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#48 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#49 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#50 (amy_jump_beam_standing_flip_1).wav
  • Heroes/Amy/amy#51 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#52 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#53 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#54 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#55 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#56 (amy_jump_beam_standing_flip_2).wav
  • Heroes/Amy/amy#57 (amy_jump_beam_to_swing_pole).wav
  • Heroes/Amy/amy#58 (amy_jump_beam_to_swing_pole).wav
  • Heroes/Amy/amy#59 (amy_jump_beam_to_swing_pole).wav
  • Heroes/Amy/amy#60 (amy_jump_double).wav
  • Heroes/Amy/amy#61 (amy_jump_double).wav
  • Heroes/Amy/amy#62 (amy_jump_double).wav
  • Heroes/Amy/amy#63 (amy_jump_hammer_connect_soft).wav
  • Heroes/Amy/amy#64 (amy_jump_hammer_connect_soft).wav
  • Heroes/Amy/amy#65 (amy_jump_hammer_connect_soft).wav
  • Heroes/Amy/amy#66 (amy_jump_hammer_pole_swinging).wav
  • Heroes/Amy/amy#67 (amy_jump_hammer_pole_swinging).wav
  • Heroes/Amy/amy#68 (amy_jump_hammer_pole_swinging).wav
  • Heroes/Amy/amy#69 (amy_jump_hammer_pole_swinging).wav
  • Heroes/Amy/amy#70 (amy_jump_normal).wav
  • Heroes/Amy/amy#71 (amy_jump_normal).wav
  • Heroes/Amy/amy#72 (amy_jump_normal).wav
  • Heroes/Amy/amy#73 (amy_jump_normal).wav
  • Heroes/Amy/amy#74 (amy_jump_normal).wav
  • Heroes/Amy/amy#75 (amy_jump_normal).wav
  • Heroes/Amy/amy#76 (amy_jump_swing_pole_to_beam).wav
  • Heroes/Amy/amy#77 (amy_jump_swing_pole_to_beam).wav
  • Heroes/Amy/amy#78 (amy_jump_swing_pole_to_beam).wav
  • Heroes/Amy/amy#79 (amy_jump_swing_pole_to_beam).wav
  • Heroes/Amy/amy#80 (amy_jump_swing_pole_to_swing_pole).wav
  • Heroes/Amy/amy#81 (amy_jump_swing_pole_to_swing_pole).wav
  • Heroes/Amy/amy#82 (amy_jump_swing_pole_to_swing_pole).wav
  • Heroes/Amy/amy#83 (amy_jump_swing_pole_to_swing_pole).wav
  • Heroes/Amy/amy#84 (amy_jump_triple).wav
  • Heroes/Amy/amy#85 (amy_jump_triple).wav
  • Heroes/Amy/amy#86 (amy_jump_triple).wav
  • Heroes/Amy/amy#87 (amy_jump_triple).wav
  • Heroes/Amy/amy_bodyfall_hard_brb_climbable.wav
  • Heroes/Amy/amy_bodyfall_hard_brb_knucklesburrow.wav
  • Heroes/Amy/amy_bodyfall_hard_default.wav
  • Heroes/Amy/amy_bodyfall_hard_dirt.wav
  • Heroes/Amy/amy_bodyfall_hard_energy_barrier.wav
  • Heroes/Amy/amy_bodyfall_hard_grass.wav
  • Heroes/Amy/amy_bodyfall_hard_metal_grate.wav
  • Heroes/Amy/amy_bodyfall_hard_metal_solid.wav
  • Heroes/Amy/amy_bodyfall_hard_sand.wav
  • Heroes/Amy/amy_bodyfall_hard_stone_loose.wav
  • Heroes/Amy/amy_bodyfall_hard_stone_solid.wav
  • Heroes/Amy/amy_bodyfall_hard_waterfall.wav
  • Heroes/Amy/amy_bodyfall_hard_water_shallow.wav
  • Heroes/Amy/amy_bodyfall_hard_water_shallow_2D.wav
  • Heroes/Amy/amy_bodyfall_hard_wood_plank.wav
  • Heroes/Amy/amy_bodyfall_hard_wood_solid.wav
  • Heroes/Amy/amy_bodyfall_soft_brb_climbable.wav
  • Heroes/Amy/amy_bodyfall_soft_brb_knucklesburrow.wav
  • Heroes/Amy/amy_bodyfall_soft_default.wav
  • Heroes/Amy/amy_bodyfall_soft_dirt.wav
  • Heroes/Amy/amy_bodyfall_soft_energy_barrier.wav
  • Heroes/Amy/amy_bodyfall_soft_grass.wav
  • Heroes/Amy/amy_bodyfall_soft_metal_grate.wav
  • Heroes/Amy/amy_bodyfall_soft_metal_solid.wav
  • Heroes/Amy/amy_bodyfall_soft_sand.wav
  • Heroes/Amy/amy_bodyfall_soft_stone_loose.wav
  • Heroes/Amy/amy_bodyfall_soft_stone_solid.wav
  • Heroes/Amy/amy_bodyfall_soft_waterfall.wav
  • Heroes/Amy/amy_bodyfall_soft_water_shallow.wav
  • Heroes/Amy/amy_bodyfall_soft_wood_plank.wav
  • Heroes/Amy/amy_bodyfall_soft_wood_solid.wav
  • Heroes/Amy/amy_footstep_brb_climbable.wav
  • Heroes/Amy/amy_footstep_default.wav
  • Heroes/Amy/amy_footstep_dirt.wav
  • Heroes/Amy/amy_footstep_energy_barrier.wav
  • Heroes/Amy/amy_footstep_grass.wav
  • Heroes/Amy/amy_footstep_metal_grate.wav
  • Heroes/Amy/amy_footstep_metal_solid.wav
  • Heroes/Amy/amy_footstep_sand.wav
  • Heroes/Amy/amy_footstep_stone_loose.wav
  • Heroes/Amy/amy_footstep_stone_solid.wav
  • Heroes/Amy/amy_footstep_waterfall.wav
  • Heroes/Amy/amy_footstep_water_shallow.wav
  • Heroes/Amy/amy_footstep_wood_plank.wav
  • Heroes/Amy/amy_footstep_wood_solid.wav
  • Heroes/Amy/amy_jumpland_hard_brb_climbable.wav
  • Heroes/Amy/amy_jumpland_hard_brb_knucklesburrow.wav
  • Heroes/Amy/amy_jumpland_hard_default.wav
  • Heroes/Amy/amy_jumpland_hard_dirt.wav
  • Heroes/Amy/amy_jumpland_hard_energy_barrier.wav
  • Heroes/Amy/amy_jumpland_hard_grass.wav
  • Heroes/Amy/amy_jumpland_hard_metal_grate.wav
  • Heroes/Amy/amy_jumpland_hard_metal_solid.wav
  • Heroes/Amy/amy_jumpland_hard_sand.wav
  • Heroes/Amy/amy_jumpland_hard_stone_loose.wav
  • Heroes/Amy/amy_jumpland_hard_stone_solid.wav
  • Heroes/Amy/amy_jumpland_hard_waterfall.wav
  • Heroes/Amy/amy_jumpland_hard_water_shallow.wav
  • Heroes/Amy/amy_jumpland_hard_wood_plank.wav
  • Heroes/Amy/amy_jumpland_hard_wood_solid.wav
  • Heroes/Amy/amy_jumpland_soft_brb_climbable.wav
  • Heroes/Amy/amy_jumpland_soft_brb_knucklesburrow.wav
  • Heroes/Amy/amy_jumpland_soft_default.wav
  • Heroes/Amy/amy_jumpland_soft_dirt.wav
  • Heroes/Amy/amy_jumpland_soft_energy_barrier.wav
  • Heroes/Amy/amy_jumpland_soft_grass.wav
  • Heroes/Amy/amy_jumpland_soft_metal_grate.wav
  • Heroes/Amy/amy_jumpland_soft_metal_solid.wav
  • Heroes/Amy/amy_jumpland_soft_sand.wav
  • Heroes/Amy/amy_jumpland_soft_stone_loose.wav
  • Heroes/Amy/amy_jumpland_soft_stone_solid.wav
  • Heroes/Amy/amy_jumpland_soft_waterfall.wav
  • Heroes/Amy/amy_jumpland_soft_water_shallow.wav
  • Heroes/Amy/amy_jumpland_soft_wood_plank.wav
  • Heroes/Amy/amy_jumpland_soft_wood_solid.wav
  • Heroes/Amy/amy_jump_brb_climbable.wav
  • Heroes/Amy/amy_jump_brb_knucklesburrow.wav
  • Heroes/Amy/amy_jump_default.wav
  • Heroes/Amy/amy_jump_dirt.wav
  • Heroes/Amy/amy_jump_energy_barrier.wav
  • Heroes/Amy/amy_jump_grass.wav
  • Heroes/Amy/amy_jump_metal_grate.wav
  • Heroes/Amy/amy_jump_metal_solid.wav
  • Heroes/Amy/amy_jump_sand.wav
  • Heroes/Amy/amy_jump_stone_loose.wav
  • Heroes/Amy/amy_jump_stone_solid.wav
  • Heroes/Amy/amy_jump_waterfall.wav
  • Heroes/Amy/amy_jump_water_shallow.wav
  • Heroes/Amy/amy_jump_wood_plank.wav
  • Heroes/Amy/amy_jump_wood_solid.wav
  • Heroes/Amy/amy_scuff_long_brb_climbable.wav
  • Heroes/Amy/amy_scuff_long_brb_knucklesburrow.wav
  • Heroes/Amy/amy_scuff_long_default.wav
  • Heroes/Amy/amy_scuff_long_dirt.wav
  • Heroes/Amy/amy_scuff_long_energy_barrier.wav
  • Heroes/Amy/amy_scuff_long_grass.wav
  • Heroes/Amy/amy_scuff_long_metal_grate.wav
  • Heroes/Amy/amy_scuff_long_metal_solid.wav
  • Heroes/Amy/amy_scuff_long_sand.wav
  • Heroes/Amy/amy_scuff_long_stone_loose.wav
  • Heroes/Amy/amy_scuff_long_stone_solid.wav
  • Heroes/Amy/amy_scuff_long_waterfall.wav
  • Heroes/Amy/amy_scuff_long_water_shallow.wav
  • Heroes/Amy/amy_scuff_long_wood_plank.wav
  • Heroes/Amy/amy_scuff_long_wood_solid.wav
  • Heroes/Amy/amy_scuff_short_brb_climbable.wav
  • Heroes/Amy/amy_scuff_short_brb_knucklesburrow.wav
  • Heroes/Amy/amy_scuff_short_default.wav
  • Heroes/Amy/amy_scuff_short_dirt.wav
  • Heroes/Amy/amy_scuff_short_energy_barrier.wav
  • Heroes/Amy/amy_scuff_short_grass.wav
  • Heroes/Amy/amy_scuff_short_metal_grate.wav
  • Heroes/Amy/amy_scuff_short_metal_solid.wav
  • Heroes/Amy/amy_scuff_short_sand.wav
  • Heroes/Amy/amy_scuff_short_stone_loose.wav
  • Heroes/Amy/amy_scuff_short_stone_solid.wav
  • Heroes/Amy/amy_scuff_short_waterfall.wav
  • Heroes/Amy/amy_scuff_short_water_shallow.wav
  • Heroes/Amy/amy_scuff_short_wood_plank.wav
  • Heroes/Amy/amy_scuff_short_wood_solid.wav
  • Heroes/Knuckles/knuckles#1 (knuckles_attack_charge_1).wav
  • Heroes/Knuckles/knuckles#2 (knuckles_attack_charge_2).wav
  • Heroes/Knuckles/knuckles#3 (knuckles_attack_charge_3).wav
  • Heroes/Knuckles/knuckles#4 (knuckles_attack_melee_large).wav
  • Heroes/Knuckles/knuckles#5 (knuckles_attack_melee_large).wav
  • Heroes/Knuckles/knuckles#6 (knuckles_attack_melee_large).wav
  • Heroes/Knuckles/knuckles#7 (knuckles_attack_melee_large).wav
  • Heroes/Knuckles/knuckles#8 (knuckles_attack_melee_medium; knuckles_attack_melee_small).wav
  • Heroes/Knuckles/knuckles#9 (knuckles_attack_melee_medium; knuckles_attack_melee_small).wav
  • Heroes/Knuckles/knuckles#10 (knuckles_attack_melee_medium; knuckles_attack_melee_small).wav
  • Heroes/Knuckles/knuckles#11 (knuckles_attack_melee_medium; knuckles_attack_melee_small).wav
  • Heroes/Knuckles/knuckles#12 (knuckles_attack_punch_charged_large).wav
  • Heroes/Knuckles/knuckles#13 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#14 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#15 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#16 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#17 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#18 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#19 (knuckles_attack_tackle_rising_begin).wav
  • Heroes/Knuckles/knuckles#20 (knuckles_beat_chest).wav
  • Heroes/Knuckles/knuckles#21 (knuckles_beat_chest).wav
  • Heroes/Knuckles/knuckles#22 (knuckles_beat_chest).wav
  • Heroes/Knuckles/knuckles#23 (knuckles_beat_chest).wav
  • Heroes/Knuckles/knuckles#24 (knuckles_burrow_in).wav
  • Heroes/Knuckles/knuckles#25 (knuckles_burrow_loop).wav
  • Heroes/Knuckles/knuckles#26 (knuckles_burrow_out).wav
  • Heroes/Knuckles/knuckles#27 (knuckles_idle_cough).wav
  • Heroes/Knuckles/knuckles#28 (knuckles_idle_cough).wav
  • Heroes/Knuckles/knuckles#29 (knuckles_idle_fly_buzzing).wav
  • Heroes/Knuckles/knuckles#30 (knuckles_idle_fly_smack).wav
  • Heroes/Knuckles/knuckles#31 (knuckles_idle_fly_wipe_hands).wav
  • Heroes/Knuckles/knuckles#32 (knuckles_idle_fly_wipe_hands).wav
  • Heroes/Knuckles/knuckles#33 (knuckles_idle_fly_wipe_hands).wav
  • Heroes/Knuckles/knuckles#34 (knuckles_idle_knuckle_cracking).wav
  • Heroes/Knuckles/knuckles#35 (knuckles_idle_spit_breathe).wav
  • Heroes/Knuckles/knuckles#36 (knuckles_idle_spit_into_hand).wav
  • Heroes/Knuckles/knuckles#37 (knuckles_idle_spit_into_hand).wav
  • Heroes/Knuckles/knuckles#38 (knuckles_idle_spit_rub_hands).wav
  • Heroes/Knuckles/knuckles#39 (knuckles_idle_wind_in_hair).wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_brb_climbable.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_default.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_dirt.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_energy_barrier.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_grass.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_metal_grate.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_metal_solid.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_sand.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_stone_loose.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_stone_solid.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_waterfall.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_water_shallow.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_water_shallow_2D.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_wood_plank.wav
  • Heroes/Knuckles/knuckles_bodyfall_hard_wood_solid.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_brb_climbable.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_default.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_dirt.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_energy_barrier.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_grass.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_metal_grate.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_metal_solid.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_sand.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_stone_loose.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_stone_solid.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_waterfall.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_water_shallow.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_wood_plank.wav
  • Heroes/Knuckles/knuckles_bodyfall_soft_wood_solid.wav
  • Heroes/Knuckles/knuckles_footstep_brb_climbable.wav
  • Heroes/Knuckles/knuckles_footstep_default.wav
  • Heroes/Knuckles/knuckles_footstep_dirt.wav
  • Heroes/Knuckles/knuckles_footstep_energy_barrier.wav
  • Heroes/Knuckles/knuckles_footstep_grass.wav
  • Heroes/Knuckles/knuckles_footstep_metal_grate.wav
  • Heroes/Knuckles/knuckles_footstep_metal_solid.wav
  • Heroes/Knuckles/knuckles_footstep_sand.wav
  • Heroes/Knuckles/knuckles_footstep_stone_loose.wav
  • Heroes/Knuckles/knuckles_footstep_stone_solid.wav
  • Heroes/Knuckles/knuckles_footstep_waterfall.wav
  • Heroes/Knuckles/knuckles_footstep_water_shallow.wav
  • Heroes/Knuckles/knuckles_footstep_wood_plank.wav
  • Heroes/Knuckles/knuckles_footstep_wood_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_brb_climbable.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_default.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_dirt.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_energy_barrier.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_grass.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_metal_grate.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_metal_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_sand.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_stone_loose.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_stone_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_waterfall.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_water_shallow.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_wood_plank.wav
  • Heroes/Knuckles/knuckles_jumpland_hard_wood_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_brb_climbable.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_default.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_dirt.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_energy_barrier.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_grass.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_metal_grate.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_metal_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_sand.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_stone_loose.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_stone_solid.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_waterfall.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_water_shallow.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_wood_plank.wav
  • Heroes/Knuckles/knuckles_jumpland_soft_wood_solid.wav
  • Heroes/Knuckles/knuckles_jump_brb_climbable.wav
  • Heroes/Knuckles/knuckles_jump_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_jump_default.wav
  • Heroes/Knuckles/knuckles_jump_dirt.wav
  • Heroes/Knuckles/knuckles_jump_energy_barrier.wav
  • Heroes/Knuckles/knuckles_jump_grass.wav
  • Heroes/Knuckles/knuckles_jump_metal_grate.wav
  • Heroes/Knuckles/knuckles_jump_metal_solid.wav
  • Heroes/Knuckles/knuckles_jump_sand.wav
  • Heroes/Knuckles/knuckles_jump_stone_loose.wav
  • Heroes/Knuckles/knuckles_jump_stone_solid.wav
  • Heroes/Knuckles/knuckles_jump_waterfall.wav
  • Heroes/Knuckles/knuckles_jump_water_shallow.wav
  • Heroes/Knuckles/knuckles_jump_wood_plank.wav
  • Heroes/Knuckles/knuckles_jump_wood_solid.wav
  • Heroes/Knuckles/knuckles_scuff_long_brb_climbable.wav
  • Heroes/Knuckles/knuckles_scuff_long_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_scuff_long_default.wav
  • Heroes/Knuckles/knuckles_scuff_long_dirt.wav
  • Heroes/Knuckles/knuckles_scuff_long_energy_barrier.wav
  • Heroes/Knuckles/knuckles_scuff_long_grass.wav
  • Heroes/Knuckles/knuckles_scuff_long_metal_grate.wav
  • Heroes/Knuckles/knuckles_scuff_long_metal_solid.wav
  • Heroes/Knuckles/knuckles_scuff_long_sand.wav
  • Heroes/Knuckles/knuckles_scuff_long_stone_loose.wav
  • Heroes/Knuckles/knuckles_scuff_long_stone_solid.wav
  • Heroes/Knuckles/knuckles_scuff_long_waterfall.wav
  • Heroes/Knuckles/knuckles_scuff_long_water_shallow.wav
  • Heroes/Knuckles/knuckles_scuff_long_wood_plank.wav
  • Heroes/Knuckles/knuckles_scuff_long_wood_solid.wav
  • Heroes/Knuckles/knuckles_scuff_short_brb_climbable.wav
  • Heroes/Knuckles/knuckles_scuff_short_brb_knucklesburrow.wav
  • Heroes/Knuckles/knuckles_scuff_short_default.wav
  • Heroes/Knuckles/knuckles_scuff_short_dirt.wav
  • Heroes/Knuckles/knuckles_scuff_short_energy_barrier.wav
  • Heroes/Knuckles/knuckles_scuff_short_grass.wav
  • Heroes/Knuckles/knuckles_scuff_short_metal_grate.wav
  • Heroes/Knuckles/knuckles_scuff_short_metal_solid.wav
  • Heroes/Knuckles/knuckles_scuff_short_sand.wav
  • Heroes/Knuckles/knuckles_scuff_short_stone_loose.wav
  • Heroes/Knuckles/knuckles_scuff_short_stone_solid.wav
  • Heroes/Knuckles/knuckles_scuff_short_waterfall.wav
  • Heroes/Knuckles/knuckles_scuff_short_water_shallow.wav
  • Heroes/Knuckles/knuckles_scuff_short_wood_plank.wav
  • Heroes/Knuckles/knuckles_scuff_short_wood_solid.wav
  • Heroes/Knuckles/knuckles_wallclimb_fists.wav
  • Heroes/Knuckles/knuckles_wallclimb_fists_large.wav
  • Heroes/qnc (qnc_hover_loop; qnc_hover_loop_2D).wav
  • Heroes/Shared/heroes_shared#1 (accelerator_gate_engage).wav
  • Heroes/Shared/heroes_shared#1 (hero_damage_large).wav
  • Heroes/Shared/heroes_shared#2 (accelerator_gate_engage).wav
  • Heroes/Shared/heroes_shared#2 (hero_damage_large).wav
  • Heroes/Shared/heroes_shared#3 (accelerator_gate_super_engage).wav
  • Heroes/Shared/heroes_shared#3 (hero_damage_large).wav
  • Heroes/Shared/heroes_shared#4 (accelerator_gate_super_engage).wav
  • Heroes/Shared/heroes_shared#4 (hero_damage_medium).wav
  • Heroes/Shared/heroes_shared#5 (accelerator_gate_warthog_engage).wav
  • Heroes/Shared/heroes_shared#5 (hero_damage_medium).wav
  • Heroes/Shared/heroes_shared#6 (accelerator_gate_warthog_engage).wav
  • Heroes/Shared/heroes_shared#6 (hero_damage_medium).wav
  • Heroes/Shared/heroes_shared#7 (accelerator_pad_engage).wav
  • Heroes/Shared/heroes_shared#7 (hero_damage_small).wav
  • Heroes/Shared/heroes_shared#8 (accelerator_pad_engage).wav
  • Heroes/Shared/heroes_shared#8 (hero_damage_small).wav
  • Heroes/Shared/heroes_shared#9 (accelerator_pad_engage).wav
  • Heroes/Shared/heroes_shared#9 (hero_damage_small).wav
  • Heroes/Shared/heroes_shared#10 (bouncepad).wav
  • Heroes/Shared/heroes_shared#11 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#12 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#13 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#14 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#15 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#16 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#17 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#18 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#19 (bungee_miss).wav
  • Heroes/Shared/heroes_shared#20 (bungee_miss).wav
  • Heroes/Shared/heroes_shared#21 (bungee_miss).wav
  • Heroes/Shared/heroes_shared#22 (bungee_miss).wav
  • Heroes/Shared/heroes_shared#23 (bungee_rejected).wav
  • Heroes/Shared/heroes_shared#24 (bungee_rejected).wav
  • Heroes/Shared/heroes_shared#25 (bungee_rejected).wav
  • Heroes/Shared/heroes_shared#26 (bungee_rejected).wav
  • Heroes/Shared/heroes_shared#27 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#28 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#29 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#30 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#31 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#32 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#33 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#34 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#35 (bungee_loop_stop).wav
  • Heroes/Shared/heroes_shared#36 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#37 (bungee_loop).wav
  • Heroes/Shared/heroes_shared#38 (butt_stomp).wav
  • Heroes/Shared/heroes_shared#39 (button_brb_press_activate; button_brb_press_activate_2D).wav
  • Heroes/Shared/heroes_shared#40 (chest_open).wav
  • Heroes/Shared/heroes_shared#41 (ledgegrab).wav
  • Heroes/Shared/heroes_shared#42 (swing_switch_bounce_pad_particles).wav
  • Heroes/Shared/heroes_shared#43 (swing_switch_bounce_pad_spawn).wav
  • Heroes/Shared/heroes_shared#44 (swing_switch_impact).wav
  • Heroes/Shared/heroes_shared#45 (tube_enter).wav
  • Heroes/Shared/heroes_shared#46 (tube_exit).wav
  • Heroes/Shared/heroes_shared#47 (tube_travel_loop).wav
  • Heroes/Shared/heroes_shared#48 (warthog_waterspray_loop).wav
  • Heroes/Shared/heroes_shared#49 (weapon_modal_bigredbutton_drop).wav
  • Heroes/Shared/heroes_shared#50 (weapon_modal_bigredbutton_drop).wav
  • Heroes/Shared/heroes_shared#51 (weapon_modal_bigredbutton_drop).wav
  • Heroes/Shared/heroes_shared#52 (weapon_modal_bigredbutton_explosion).wav
  • Heroes/Shared/heroes_shared#53 (weapon_modal_bigredbutton_pickup).wav
  • Heroes/Shared/heroes_shared#54 (weapon_modal_bigredbutton_pickup).wav
  • Heroes/Shared/heroes_shared#55 (weapon_modal_bigredbutton_pickup).wav
  • Heroes/Shared/heroes_shared#56 (weapon_modal_bigredbutton_press).wav
  • Heroes/Shared/heroes_shared#57 (weapon_modal_euphonium_drop).wav
  • Heroes/Shared/heroes_shared#58 (weapon_modal_euphonium_drop).wav
  • Heroes/Shared/heroes_shared#59 (weapon_modal_euphonium_pickup).wav
  • Heroes/Shared/heroes_shared#60 (weapon_modal_euphonium_pickup).wav
  • Heroes/Shared/heroes_shared#61 (weapon_modal_euphonium_pickup).wav
  • Heroes/Shared/heroes_shared#62 (weapon_modal_euphonium_shoot).wav
  • Heroes/Shared/heroes_shared#63 (weapon_modal_euphonium_shoot).wav
  • Heroes/Shared/heroes_shared#64 (weapon_modal_euphonium_shoot).wav
  • Heroes/Shared/heroes_shared#65 (weapon_modal_euphonium_shoot).wav
  • Heroes/Shared/heroes_shared#66 (weapon_modal_euphonium_shoot).wav
  • Heroes/Shared/heroes_shared#67 (weapon_modal_featherblade_flock).wav
  • Heroes/Shared/heroes_shared#68 (weapon_modal_featherblade_flock).wav
  • Heroes/Shared/heroes_shared#69 (weapon_modal_featherblade_pickup).wav
  • Heroes/Shared/heroes_shared#70 (weapon_modal_featherblade_pickup).wav
  • Heroes/Shared/heroes_shared#71 (weapon_modal_featherblade_pickup).wav
  • Heroes/Shared/heroes_shared#72 (weapon_modal_featherblade_shoot).wav
  • Heroes/Shared/heroes_shared#73 (weapon_modal_featherblade_shoot).wav
  • Heroes/Shared/heroes_shared#74 (weapon_modal_featherblade_shoot).wav
  • Heroes/Shared/heroes_shared#75 (weapon_modal_freezewand_drop).wav
  • Heroes/Shared/heroes_shared#76 (weapon_modal_freezewand_drop).wav
  • Heroes/Shared/heroes_shared#77 (weapon_modal_freezewand_drop).wav
  • Heroes/Shared/heroes_shared#78 (weapon_modal_freezewand_freeze_enemy).wav
  • Heroes/Shared/heroes_shared#79 (weapon_modal_freezewand_freeze_enemy).wav
  • Heroes/Shared/heroes_shared#80 (weapon_modal_freezewand_freeze_enemy).wav
  • Heroes/Shared/heroes_shared#81 (weapon_modal_freezewand_pickup).wav
  • Heroes/Shared/heroes_shared#82 (weapon_modal_freezewand_pickup).wav
  • Heroes/Shared/heroes_shared#83 (weapon_modal_freezewand_pickup).wav
  • Heroes/Shared/heroes_shared#84 (weapon_modal_freezewand_shatter_iceblock).wav
  • Heroes/Shared/heroes_shared#85 (weapon_modal_freezewand_shatter_iceblock).wav
  • Heroes/Shared/heroes_shared#86 (weapon_modal_freezewand_shatter_iceblock).wav
  • Heroes/Shared/heroes_shared#87 (weapon_modal_freezewand_shoot).wav
  • Heroes/Shared/heroes_shared#88 (weapon_modal_freezewand_swing).wav
  • Heroes/Shared/heroes_shared#89 (weapon_modal_gentlemanglove_drop).wav
  • Heroes/Shared/heroes_shared#90 (weapon_modal_gentlemanglove_drop).wav
  • Heroes/Shared/heroes_shared#91 (weapon_modal_gentlemanglove_drop).wav
  • Heroes/Shared/heroes_shared#92 (weapon_modal_gentlemanglove_pickup).wav
  • Heroes/Shared/heroes_shared#93 (weapon_modal_gentlemanglove_pickup).wav
  • Heroes/Shared/heroes_shared#94 (weapon_modal_gentlemanglove_pickup).wav
  • Heroes/Shared/heroes_shared#95 (weapon_modal_gentlemanglove_shoot).wav
  • Heroes/Shared/heroes_shared#96 (weapon_modal_gentlemanglove_shoot).wav
  • Heroes/Shared/heroes_shared#97 (weapon_modal_sackorings_drop).wav
  • Heroes/Shared/heroes_shared#98 (weapon_modal_sackorings_drop).wav
  • Heroes/Shared/heroes_shared#99 (weapon_modal_sackorings_drop).wav
  • Heroes/Shared/heroes_shared#100 (weapon_modal_sackorings_pickup).wav
  • Heroes/Shared/heroes_shared#101 (weapon_modal_sackorings_pickup).wav
  • Heroes/Shared/heroes_shared#102 (weapon_modal_sackorings_pickup).wav
  • Heroes/Shared/heroes_shared#103 (weapon_modal_sackorings_smack).wav
  • Heroes/Shared/heroes_shared#104 (weapon_modal_sackorings_smack).wav
  • Heroes/Shared/heroes_shared#105 (weapon_modal_sackorings_smack).wav
  • Heroes/Shared/heroes_shared#106 (weapon_modal_sackorings_swing).wav
  • Heroes/Shared/heroes_shared#107 (weapon_modal_sackorings_swing).wav
  • Heroes/Shared/heroes_shared#108 (weapon_modal_sackorings_swing).wav
  • Heroes/Shared/heroes_shared#109 (weapon_modal_tornadolauncher_drop).wav
  • Heroes/Shared/heroes_shared#110 (weapon_modal_tornadolauncher_pickup).wav
  • Heroes/Shared/heroes_shared#111 (weapon_modal_tornadolauncher_shoot).wav
  • Heroes/Shared/heroes_shared#112 (weapon_modal_waterballoon_drop).wav
  • Heroes/Shared/heroes_shared#113 (weapon_modal_waterballoon_drop).wav
  • Heroes/Shared/heroes_shared#114 (weapon_modal_waterballoon_drop).wav
  • Heroes/Shared/heroes_shared#115 (weapon_modal_waterballoon_pickup).wav
  • Heroes/Shared/heroes_shared#116 (weapon_modal_waterballoon_pickup).wav
  • Heroes/Shared/heroes_shared#117 (weapon_modal_waterballoon_pickup).wav
  • Heroes/Shared/heroes_shared#118 (weapon_modal_waterballoon_pop).wav
  • Heroes/Shared/heroes_shared#119 (weapon_modal_waterballoon_pop).wav
  • Heroes/Shared/heroes_shared#120 (weapon_modal_waterballoon_throw).wav
  • Heroes/Shared/heroes_shared#121 (weapon_modal_waterballoon_throw).wav
  • Heroes/Shared/heroes_shared#122 (weapon_modal_waterballoon_throw).wav
  • Heroes/Shared/heroes_shared#123 (weapon_modal_waterballoon_throw).wav
  • Heroes/Shared/heroes_shared#124 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#125 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#126 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#127 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#128 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#129 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#130 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#131 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#132 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#133 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#134 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#135 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#136 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#137 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#138 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#139 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/heroes_shared#140 (weapon_modal_waterballoon_walk).wav
  • Heroes/Shared/ledgegrab_brb_climbable.wav
  • Heroes/Shared/ledgegrab_brb_knucklesburrow.wav
  • Heroes/Shared/ledgegrab_default.wav
  • Heroes/Shared/ledgegrab_dirt.wav
  • Heroes/Shared/ledgegrab_energy_barrier.wav
  • Heroes/Shared/ledgegrab_grass.wav
  • Heroes/Shared/ledgegrab_metal_grate.wav
  • Heroes/Shared/ledgegrab_metal_solid.wav
  • Heroes/Shared/ledgegrab_sand.wav
  • Heroes/Shared/ledgegrab_stone_loose.wav
  • Heroes/Shared/ledgegrab_stone_solid.wav
  • Heroes/Shared/ledgegrab_waterfall.wav
  • Heroes/Shared/ledgegrab_water_shallow.wav
  • Heroes/Shared/ledgegrab_wood_plank.wav
  • Heroes/Shared/ledgegrab_wood_solid.wav
  • Heroes/Sonic/sonic#1 (sonic_attack_air_divebomb_charge).wav
  • Heroes/Sonic/sonic#2 (sonic_attack_air_divebomb_dive).wav
  • Heroes/Sonic/sonic#3 (sonic_attack_air_divebomb_dive).wav
  • Heroes/Sonic/sonic#4 (sonic_attack_air_divebomb_dive).wav
  • Heroes/Sonic/sonic#5 (sonic_attack_air_divebomb_impact).wav
  • Heroes/Sonic/sonic#6 (sonic_attack_air_divebomb_impact).wav
  • Heroes/Sonic/sonic#7 (sonic_attack_air_divebomb_impact).wav
  • Heroes/Sonic/sonic#8 (sonic_attack_air_feetfury_dash).wav
  • Heroes/Sonic/sonic#9 (sonic_attack_air_feetfury_dash).wav
  • Heroes/Sonic/sonic#10 (sonic_attack_air_feetfury_dash).wav
  • Heroes/Sonic/sonic#11 (sonic_attack_air_feetfury_dash).wav
  • Heroes/Sonic/sonic#12 (sonic_attack_air_feetfury_dash).wav
  • Heroes/Sonic/sonic#13 (sonic_attack_air_feetfury_final_kick).wav
  • Heroes/Sonic/sonic#14 (sonic_attack_air_feetfury_final_kick).wav
  • Heroes/Sonic/sonic#15 (sonic_attack_air_feetfury_final_kick).wav
  • Heroes/Sonic/sonic#16 (sonic_attack_air_feetfury_final_kick).wav
  • Heroes/Sonic/sonic#17 (sonic_attack_air_feetfury_final_kick).wav
  • Heroes/Sonic/sonic#18 (sonic_attack_air_feetfury_kick_loop; sonic_attack_air_feetfury_kick_oneshot; sonic_attack_punch_flurry).wav
  • Heroes/Sonic/sonic#19 (sonic_attack_air_feetfury_prep).wav
  • Heroes/Sonic/sonic#20 (sonic_attack_air_feetfury_prep).wav
  • Heroes/Sonic/sonic#21 (sonic_attack_air_feetfury_prep).wav
  • Heroes/Sonic/sonic#22 (sonic_attack_ball_charge_begin; sonic_attack_ball_charge_loop).wav
  • Heroes/Sonic/sonic#23 (sonic_attack_ball_charge_loop).wav
  • Heroes/Sonic/sonic#24 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#25 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#26 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#27 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#28 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#29 (sonic_attack_ball_pinball).wav
  • Heroes/Sonic/sonic#30 (sonic_attack_charge_success).wav
  • Heroes/Sonic/sonic#31 (sonic_attack_dash).wav
  • Heroes/Sonic/sonic#32 (sonic_attack_dash).wav
  • Heroes/Sonic/sonic#33 (sonic_attack_dash).wav
  • Heroes/Sonic/sonic#34 (sonic_attack_dash_charge).wav
  • Heroes/Sonic/sonic#35 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#36 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#37 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#38 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#39 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#40 (sonic_attack_melee_large).wav
  • Heroes/Sonic/sonic#41 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#42 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#43 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#44 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#45 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#46 (sonic_attack_melee_medium; sonic_attack_melee_small).wav
  • Heroes/Sonic/sonic#47 (sonic_attack_spinbounce_tuck).wav
  • Heroes/Sonic/sonic#48 (sonic_engage_target_ball).wav
  • Heroes/Sonic/sonic#49 (sonic_dodge_large; sonic_movequick_large).wav
  • Heroes/Sonic/sonic#50 (sonic_dodge_large; sonic_movequick_large).wav
  • Heroes/Sonic/sonic#51 (sonic_dodge_large; sonic_movequick_large).wav
  • Heroes/Sonic/sonic#52 (sonic_dodge_large; sonic_movequick_large).wav
  • Heroes/Sonic/sonic#53 (sonic_dodge_medium; sonic_movequick_medium).wav
  • Heroes/Sonic/sonic#54 (sonic_dodge_medium; sonic_movequick_medium).wav
  • Heroes/Sonic/sonic#55 (sonic_dodge_medium; sonic_movequick_medium).wav
  • Heroes/Sonic/sonic#56 (sonic_dodge_medium; sonic_movequick_medium).wav
  • Heroes/Sonic/sonic#57 (sonic_movequick_small).wav
  • Heroes/Sonic/sonic#58 (sonic_movequick_small).wav
  • Heroes/Sonic/sonic#59 (sonic_movequick_small).wav
  • Heroes/Sonic/sonic#60 (sonic_movequick_small).wav
  • Heroes/Sonic/sonic#61 (sonic_trackball_spin_loop).wav
  • Heroes/Sonic/sonic_bodyfall_hard_brb_climbable.wav
  • Heroes/Sonic/sonic_bodyfall_hard_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_bodyfall_hard_default.wav
  • Heroes/Sonic/sonic_bodyfall_hard_dirt.wav
  • Heroes/Sonic/sonic_bodyfall_hard_energy_barrier.wav
  • Heroes/Sonic/sonic_bodyfall_hard_grass.wav
  • Heroes/Sonic/sonic_bodyfall_hard_metal_grate.wav
  • Heroes/Sonic/sonic_bodyfall_hard_metal_solid.wav
  • Heroes/Sonic/sonic_bodyfall_hard_sand.wav
  • Heroes/Sonic/sonic_bodyfall_hard_stone_loose.wav
  • Heroes/Sonic/sonic_bodyfall_hard_stone_solid.wav
  • Heroes/Sonic/sonic_bodyfall_hard_waterfall.wav
  • Heroes/Sonic/sonic_bodyfall_hard_water_shallow.wav
  • Heroes/Sonic/sonic_bodyfall_hard_water_shallow_2D.wav
  • Heroes/Sonic/sonic_bodyfall_hard_wood_plank.wav
  • Heroes/Sonic/sonic_bodyfall_hard_wood_solid.wav
  • Heroes/Sonic/sonic_bodyfall_soft_brb_climbable.wav
  • Heroes/Sonic/sonic_bodyfall_soft_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_bodyfall_soft_default.wav
  • Heroes/Sonic/sonic_bodyfall_soft_dirt.wav
  • Heroes/Sonic/sonic_bodyfall_soft_energy_barrier.wav
  • Heroes/Sonic/sonic_bodyfall_soft_grass.wav
  • Heroes/Sonic/sonic_bodyfall_soft_metal_grate.wav
  • Heroes/Sonic/sonic_bodyfall_soft_metal_solid.wav
  • Heroes/Sonic/sonic_bodyfall_soft_sand.wav
  • Heroes/Sonic/sonic_bodyfall_soft_stone_loose.wav
  • Heroes/Sonic/sonic_bodyfall_soft_stone_solid.wav
  • Heroes/Sonic/sonic_bodyfall_soft_waterfall.wav
  • Heroes/Sonic/sonic_bodyfall_soft_water_shallow.wav
  • Heroes/Sonic/sonic_bodyfall_soft_wood_plank.wav
  • Heroes/Sonic/sonic_bodyfall_soft_wood_solid.wav
  • Heroes/Sonic/sonic_footstep_brb_climbable.wav
  • Heroes/Sonic/sonic_footstep_default.wav
  • Heroes/Sonic/sonic_footstep_dirt.wav
  • Heroes/Sonic/sonic_footstep_energy_barrier.wav
  • Heroes/Sonic/sonic_footstep_grass.wav
  • Heroes/Sonic/sonic_footstep_metal_grate.wav
  • Heroes/Sonic/sonic_footstep_metal_solid.wav
  • Heroes/Sonic/sonic_footstep_sand.wav
  • Heroes/Sonic/sonic_footstep_stone_loose.wav
  • Heroes/Sonic/sonic_footstep_stone_solid.wav
  • Heroes/Sonic/sonic_footstep_warthog.wav
  • Heroes/Sonic/sonic_footstep_waterfall.wav
  • Heroes/Sonic/sonic_footstep_water_shallow.wav
  • Heroes/Sonic/sonic_footstep_wood_plank.wav
  • Heroes/Sonic/sonic_footstep_wood_solid.wav
  • Heroes/Sonic/sonic_jumpland_hard_brb_climbable.wav
  • Heroes/Sonic/sonic_jumpland_hard_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_jumpland_hard_default.wav
  • Heroes/Sonic/sonic_jumpland_hard_dirt.wav
  • Heroes/Sonic/sonic_jumpland_hard_energy_barrier.wav
  • Heroes/Sonic/sonic_jumpland_hard_grass.wav
  • Heroes/Sonic/sonic_jumpland_hard_metal_grate.wav
  • Heroes/Sonic/sonic_jumpland_hard_metal_solid.wav
  • Heroes/Sonic/sonic_jumpland_hard_sand.wav
  • Heroes/Sonic/sonic_jumpland_hard_stone_loose.wav
  • Heroes/Sonic/sonic_jumpland_hard_stone_solid.wav
  • Heroes/Sonic/sonic_jumpland_hard_waterfall.wav
  • Heroes/Sonic/sonic_jumpland_hard_water_shallow.wav
  • Heroes/Sonic/sonic_jumpland_hard_wood_plank.wav
  • Heroes/Sonic/sonic_jumpland_hard_wood_solid.wav
  • Heroes/Sonic/sonic_jumpland_soft_brb_climbable.wav
  • Heroes/Sonic/sonic_jumpland_soft_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_jumpland_soft_default.wav
  • Heroes/Sonic/sonic_jumpland_soft_dirt.wav
  • Heroes/Sonic/sonic_jumpland_soft_energy_barrier.wav
  • Heroes/Sonic/sonic_jumpland_soft_grass.wav
  • Heroes/Sonic/sonic_jumpland_soft_metal_grate.wav
  • Heroes/Sonic/sonic_jumpland_soft_metal_solid.wav
  • Heroes/Sonic/sonic_jumpland_soft_sand.wav
  • Heroes/Sonic/sonic_jumpland_soft_stone_loose.wav
  • Heroes/Sonic/sonic_jumpland_soft_stone_solid.wav
  • Heroes/Sonic/sonic_jumpland_soft_waterfall.wav
  • Heroes/Sonic/sonic_jumpland_soft_water_shallow.wav
  • Heroes/Sonic/sonic_jumpland_soft_wood_plank.wav
  • Heroes/Sonic/sonic_jumpland_soft_wood_solid.wav
  • Heroes/Sonic/sonic_jump_brb_climbable.wav
  • Heroes/Sonic/sonic_jump_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_jump_default.wav
  • Heroes/Sonic/sonic_jump_dirt.wav
  • Heroes/Sonic/sonic_jump_energy_barrier.wav
  • Heroes/Sonic/sonic_jump_grass.wav
  • Heroes/Sonic/sonic_jump_metal_grate.wav
  • Heroes/Sonic/sonic_jump_metal_solid.wav
  • Heroes/Sonic/sonic_jump_sand.wav
  • Heroes/Sonic/sonic_jump_stone_loose.wav
  • Heroes/Sonic/sonic_jump_stone_solid.wav
  • Heroes/Sonic/sonic_jump_waterfall.wav
  • Heroes/Sonic/sonic_jump_water_shallow.wav
  • Heroes/Sonic/sonic_jump_wood_plank.wav
  • Heroes/Sonic/sonic_jump_wood_solid.wav
  • Heroes/Sonic/sonic_scuff_long_brb_climbable.wav
  • Heroes/Sonic/sonic_scuff_long_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_scuff_long_default.wav
  • Heroes/Sonic/sonic_scuff_long_dirt.wav
  • Heroes/Sonic/sonic_scuff_long_energy_barrier.wav
  • Heroes/Sonic/sonic_scuff_long_grass.wav
  • Heroes/Sonic/sonic_scuff_long_metal_grate.wav
  • Heroes/Sonic/sonic_scuff_long_metal_solid.wav
  • Heroes/Sonic/sonic_scuff_long_sand.wav
  • Heroes/Sonic/sonic_scuff_long_stone_loose.wav
  • Heroes/Sonic/sonic_scuff_long_stone_solid.wav
  • Heroes/Sonic/sonic_scuff_long_waterfall.wav
  • Heroes/Sonic/sonic_scuff_long_water_shallow.wav
  • Heroes/Sonic/sonic_scuff_long_wood_plank.wav
  • Heroes/Sonic/sonic_scuff_long_wood_solid.wav
  • Heroes/Sonic/sonic_scuff_short_brb_climbable.wav
  • Heroes/Sonic/sonic_scuff_short_brb_knucklesburrow.wav
  • Heroes/Sonic/sonic_scuff_short_default.wav
  • Heroes/Sonic/sonic_scuff_short_dirt.wav
  • Heroes/Sonic/sonic_scuff_short_energy_barrier.wav
  • Heroes/Sonic/sonic_scuff_short_grass.wav
  • Heroes/Sonic/sonic_scuff_short_metal_grate.wav
  • Heroes/Sonic/sonic_scuff_short_metal_solid.wav
  • Heroes/Sonic/sonic_scuff_short_sand.wav
  • Heroes/Sonic/sonic_scuff_short_stone_loose.wav
  • Heroes/Sonic/sonic_scuff_short_stone_solid.wav
  • Heroes/Sonic/sonic_scuff_short_waterfall.wav
  • Heroes/Sonic/sonic_scuff_short_water_shallow.wav
  • Heroes/Sonic/sonic_scuff_short_wood_plank.wav
  • Heroes/Sonic/sonic_scuff_short_wood_solid.wav
  • Heroes/Tails/tails#1 (tails_attack_buddybot_alert).wav
  • Heroes/Tails/tails#2 (tails_attack_buddybot_alert).wav
  • Heroes/Tails/tails#3 (tails_attack_buddybot_alert).wav
  • Heroes/Tails/tails#4 (tails_attack_buddybot_deploy).wav
  • Heroes/Tails/tails#5 (tails_attack_buddybot_deploy).wav
  • Heroes/Tails/tails#6 (tails_attack_buddybot_explode).wav
  • Heroes/Tails/tails#7 (tails_attack_buddybot_explode).wav
  • Heroes/Tails/tails#8 (tails_attack_buddybot_run).wav
  • Heroes/Tails/tails#9 (tails_attack_buddybot_run).wav
  • Heroes/Tails/tails#10 (tails_attack_buddybot_run).wav
  • Heroes/Tails/tails#11 (tails_attack_buddybot_run).wav
  • Heroes/Tails/tails#12 (tails_attack_buddybot_idle).wav
  • Heroes/Tails/tails#13 (tails_attack_buddybot_idle).wav
  • Heroes/Tails/tails#14 (tails_attack_buddybot_idle).wav
  • Heroes/Tails/tails#15 (tails_attack_buddybot_idle).wav
  • Heroes/Tails/tails#16 (tails_attack_buddybot_idle).wav
  • Heroes/Tails/tails#17 (tails_attack_buddybot_move).wav
  • Heroes/Tails/tails#18 (tails_attack_buddybot_move).wav
  • Heroes/Tails/tails#19 (tails_attack_buddybot_move).wav
  • Heroes/Tails/tails#20 (tails_attack_buddybot_move).wav
  • Heroes/Tails/tails#21 (tails_attack_fireworks_charge).wav
  • Heroes/Tails/tails#22 (tails_attack_fireworks_charge).wav
  • Heroes/Tails/tails#23 (tails_attack_fireworks_charge).wav
  • Heroes/Tails/tails#24 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#25 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#26 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#27 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#28 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#29 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#30 (tails_attack_fireworks_explode).wav
  • Heroes/Tails/tails#31 (tails_attack_fireworks_shoot).wav
  • Heroes/Tails/tails#32 (tails_attack_fireworks_shoot).wav
  • Heroes/Tails/tails#33 (tails_attack_fireworks_shoot).wav
  • Heroes/Tails/tails#34 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#35 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#36 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#37 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#38 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#39 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#40 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#41 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#42 (tails_attack_fireworks_shoot_accent).wav
  • Heroes/Tails/tails#43 (tails_attack_melee_large).wav
  • Heroes/Tails/tails#44 (tails_attack_melee_large).wav
  • Heroes/Tails/tails#45 (tails_attack_melee_large).wav
  • Heroes/Tails/tails#46 (tails_attack_melee_medium; tails_attack_melee_small).wav
  • Heroes/Tails/tails#47 (tails_attack_melee_medium; tails_attack_melee_small).wav
  • Heroes/Tails/tails#48 (tails_attack_melee_medium; tails_attack_melee_small).wav
  • Heroes/Tails/tails#49 (tails_attack_smokebomb_explode).wav
  • Heroes/Tails/tails#50 (tails_attack_smokebomb_explode).wav
  • Heroes/Tails/tails#51 (tails_attack_smokebomb_explode).wav
  • Heroes/Tails/tails#52 (tails_attack_smokebomb_explode).wav
  • Heroes/Tails/tails#53 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#54 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#55 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#56 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#57 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#58 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#59 (tails_attack_sparkybomb_explode).wav
  • Heroes/Tails/tails#60 (tails_attack_sparkybomb_throw).wav
  • Heroes/Tails/tails#61 (tails_attack_sparkybomb_throw).wav
  • Heroes/Tails/tails#62 (tails_attack_sparkybomb_travel_loop).wav
  • Heroes/Tails/tails#63 (tails_attack_sparkybomb_travel_loop).wav
  • Heroes/Tails/tails#64 (tails_flying_tailspin_loop).wav
  • Heroes/Tails/tails#65 (tails_flying_tailspin_oneshot_1200ms).wav
  • Heroes/Tails/tails#66 (tails_flying_tailspin_oneshot_350ms).wav
  • Heroes/Tails/tails#67 (tails_flying_tailspin_oneshot_700ms).wav
  • Heroes/Tails/tails#68 (tails_idle_adjust_belt).wav
  • Heroes/Tails/tails#69 (tails_idle_adjust_goggles).wav
  • Heroes/Tails/tails#70 (tails_idle_sneeze_begin).wav
  • Heroes/Tails/tails#71 (tails_idle_sneeze_end).wav
  • Heroes/Tails/tails#72 (tails_idle_yawn_begin).wav
  • Heroes/Tails/tails#73 (tails_idle_yawn_end).wav
  • Heroes/Tails/tails#74 (tails_idle_yawn_self_slap).wav
  • Heroes/Tails/tails#75 (tails_idle_yawn_self_slap).wav
  • Heroes/Tails/tails#76 (tails_idle_yawn_self_slap).wav
  • Heroes/Tails/tails_bodyfall_hard_brb_climbable.wav
  • Heroes/Tails/tails_bodyfall_hard_brb_knucklesburrow.wav
  • Heroes/Tails/tails_bodyfall_hard_default.wav
  • Heroes/Tails/tails_bodyfall_hard_dirt.wav
  • Heroes/Tails/tails_bodyfall_hard_energy_barrier.wav
  • Heroes/Tails/tails_bodyfall_hard_grass.wav
  • Heroes/Tails/tails_bodyfall_hard_metal_grate.wav
  • Heroes/Tails/tails_bodyfall_hard_metal_solid.wav
  • Heroes/Tails/tails_bodyfall_hard_sand.wav
  • Heroes/Tails/tails_bodyfall_hard_stone_loose.wav
  • Heroes/Tails/tails_bodyfall_hard_stone_solid.wav
  • Heroes/Tails/tails_bodyfall_hard_waterfall.wav
  • Heroes/Tails/tails_bodyfall_hard_water_shallow.wav
  • Heroes/Tails/tails_bodyfall_hard_water_shallow_2D.wav
  • Heroes/Tails/tails_bodyfall_hard_wood_plank.wav
  • Heroes/Tails/tails_bodyfall_hard_wood_solid.wav
  • Heroes/Tails/tails_bodyfall_soft_brb_climbable.wav
  • Heroes/Tails/tails_bodyfall_soft_brb_knucklesburrow.wav
  • Heroes/Tails/tails_bodyfall_soft_default.wav
  • Heroes/Tails/tails_bodyfall_soft_dirt.wav
  • Heroes/Tails/tails_bodyfall_soft_energy_barrier.wav
  • Heroes/Tails/tails_bodyfall_soft_grass.wav
  • Heroes/Tails/tails_bodyfall_soft_metal_grate.wav
  • Heroes/Tails/tails_bodyfall_soft_metal_solid.wav
  • Heroes/Tails/tails_bodyfall_soft_sand.wav
  • Heroes/Tails/tails_bodyfall_soft_stone_loose.wav
  • Heroes/Tails/tails_bodyfall_soft_stone_solid.wav
  • Heroes/Tails/tails_bodyfall_soft_waterfall.wav
  • Heroes/Tails/tails_bodyfall_soft_water_shallow.wav
  • Heroes/Tails/tails_bodyfall_soft_wood_plank.wav
  • Heroes/Tails/tails_bodyfall_soft_wood_solid.wav
  • Heroes/Tails/tails_footstep_brb_climbable.wav
  • Heroes/Tails/tails_footstep_default.wav
  • Heroes/Tails/tails_footstep_dirt.wav
  • Heroes/Tails/tails_footstep_energy_barrier.wav
  • Heroes/Tails/tails_footstep_grass.wav
  • Heroes/Tails/tails_footstep_metal_grate.wav
  • Heroes/Tails/tails_footstep_metal_solid.wav
  • Heroes/Tails/tails_footstep_sand.wav
  • Heroes/Tails/tails_footstep_stone_loose.wav
  • Heroes/Tails/tails_footstep_stone_solid.wav
  • Heroes/Tails/tails_footstep_waterfall.wav
  • Heroes/Tails/tails_footstep_water_shallow.wav
  • Heroes/Tails/tails_footstep_wood_plank.wav
  • Heroes/Tails/tails_footstep_wood_solid.wav
  • Heroes/Tails/tails_jumpland_hard_brb_climbable.wav
  • Heroes/Tails/tails_jumpland_hard_brb_knucklesburrow.wav
  • Heroes/Tails/tails_jumpland_hard_default.wav
  • Heroes/Tails/tails_jumpland_hard_dirt.wav
  • Heroes/Tails/tails_jumpland_hard_energy_barrier.wav
  • Heroes/Tails/tails_jumpland_hard_grass.wav
  • Heroes/Tails/tails_jumpland_hard_metal_grate.wav
  • Heroes/Tails/tails_jumpland_hard_metal_solid.wav
  • Heroes/Tails/tails_jumpland_hard_sand.wav
  • Heroes/Tails/tails_jumpland_hard_stone_loose.wav
  • Heroes/Tails/tails_jumpland_hard_stone_solid.wav
  • Heroes/Tails/tails_jumpland_hard_waterfall.wav
  • Heroes/Tails/tails_jumpland_hard_water_shallow.wav
  • Heroes/Tails/tails_jumpland_hard_wood_plank.wav
  • Heroes/Tails/tails_jumpland_hard_wood_solid.wav
  • Heroes/Tails/tails_jumpland_soft_brb_climbable.wav
  • Heroes/Tails/tails_jumpland_soft_brb_knucklesburrow.wav
  • Heroes/Tails/tails_jumpland_soft_default.wav
  • Heroes/Tails/tails_jumpland_soft_dirt.wav
  • Heroes/Tails/tails_jumpland_soft_energy_barrier.wav
  • Heroes/Tails/tails_jumpland_soft_grass.wav
  • Heroes/Tails/tails_jumpland_soft_metal_grate.wav
  • Heroes/Tails/tails_jumpland_soft_metal_solid.wav
  • Heroes/Tails/tails_jumpland_soft_sand.wav
  • Heroes/Tails/tails_jumpland_soft_stone_loose.wav
  • Heroes/Tails/tails_jumpland_soft_stone_solid.wav
  • Heroes/Tails/tails_jumpland_soft_waterfall.wav
  • Heroes/Tails/tails_jumpland_soft_water_shallow.wav
  • Heroes/Tails/tails_jumpland_soft_wood_plank.wav
  • Heroes/Tails/tails_jumpland_soft_wood_solid.wav
  • Heroes/Tails/tails_jump_brb_climbable.wav
  • Heroes/Tails/tails_jump_brb_knucklesburrow.wav
  • Heroes/Tails/tails_jump_default.wav
  • Heroes/Tails/tails_jump_dirt.wav
  • Heroes/Tails/tails_jump_energy_barrier.wav
  • Heroes/Tails/tails_jump_grass.wav
  • Heroes/Tails/tails_jump_metal_grate.wav
  • Heroes/Tails/tails_jump_metal_solid.wav
  • Heroes/Tails/tails_jump_sand.wav
  • Heroes/Tails/tails_jump_stone_loose.wav
  • Heroes/Tails/tails_jump_stone_solid.wav
  • Heroes/Tails/tails_jump_waterfall.wav
  • Heroes/Tails/tails_jump_water_shallow.wav
  • Heroes/Tails/tails_jump_wood_plank.wav
  • Heroes/Tails/tails_jump_wood_solid.wav
  • Heroes/Tails/tails_scuff_long_brb_climbable.wav
  • Heroes/Tails/tails_scuff_long_brb_knucklesburrow.wav
  • Heroes/Tails/tails_scuff_long_default.wav
  • Heroes/Tails/tails_scuff_long_dirt.wav
  • Heroes/Tails/tails_scuff_long_energy_barrier.wav
  • Heroes/Tails/tails_scuff_long_grass.wav
  • Heroes/Tails/tails_scuff_long_metal_grate.wav
  • Heroes/Tails/tails_scuff_long_metal_solid.wav
  • Heroes/Tails/tails_scuff_long_sand.wav
  • Heroes/Tails/tails_scuff_long_stone_loose.wav
  • Heroes/Tails/tails_scuff_long_stone_solid.wav
  • Heroes/Tails/tails_scuff_long_waterfall.wav
  • Heroes/Tails/tails_scuff_long_water_shallow.wav
  • Heroes/Tails/tails_scuff_long_wood_plank.wav
  • Heroes/Tails/tails_scuff_long_wood_solid.wav
  • Heroes/Tails/tails_scuff_short_brb_climbable.wav
  • Heroes/Tails/tails_scuff_short_brb_knucklesburrow.wav
  • Heroes/Tails/tails_scuff_short_default.wav
  • Heroes/Tails/tails_scuff_short_dirt.wav
  • Heroes/Tails/tails_scuff_short_energy_barrier.wav
  • Heroes/Tails/tails_scuff_short_grass.wav
  • Heroes/Tails/tails_scuff_short_metal_grate.wav
  • Heroes/Tails/tails_scuff_short_metal_solid.wav
  • Heroes/Tails/tails_scuff_short_sand.wav
  • Heroes/Tails/tails_scuff_short_stone_loose.wav
  • Heroes/Tails/tails_scuff_short_stone_solid.wav
  • Heroes/Tails/tails_scuff_short_waterfall.wav
  • Heroes/Tails/tails_scuff_short_water_shallow.wav
  • Heroes/Tails/tails_scuff_short_wood_plank.wav
  • Heroes/Tails/tails_scuff_short_wood_solid.wav
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