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Cowhands (02/02)
Game
Section
Minor Character Voices
Filesize 120.94 MB
Submitters Cooper B. Chance, Pingu!, Puterboy1
Format ZIP
Hits 308
Comments 0

Icon Filler
Zip Contents[1452]
  • Part2/boy8f_alerting1.wav
  • Part2/boy8f_alerting2.wav
  • Part2/boy8f_alerting3.wav
  • Part2/boy8f_alerting4.wav
  • Part2/boy8f_attackgun1.wav
  • Part2/boy8f_attackgun2.wav
  • Part2/boy8f_attackgun3.wav
  • Part2/boy8f_attackmelee1.wav
  • Part2/boy8f_attackmelee2.wav
  • Part2/boy8f_attackmelee3.wav
  • Part2/boy8f_attackmelee4.wav
  • Part2/boy8f_beingshot1.wav
  • Part2/boy8f_beingshot2.wav
  • Part2/boy8f_burning1.wav
  • Part2/boy8f_burning2.wav
  • Part2/boy8f_burning3.wav
  • Part2/boy8f_death1.wav
  • Part2/boy8f_death2.wav
  • Part2/boy8f_death3.wav
  • Part2/boy8f_death4.wav
  • Part2/boy8f_disarmpistol1.wav
  • Part2/boy8f_disarmpistol2.wav
  • Part2/boy8f_disarmrifle1.wav
  • Part2/boy8f_evading1.wav
  • Part2/boy8f_evading2.wav
  • Part2/boy8f_evading3.wav
  • Part2/boy8f_fleeingdanger1.wav
  • Part2/boy8f_fleeingdanger2.wav
  • Part2/boy8f_fleeingdanger3.wav
  • Part2/boy8f_fleeingplayer1.wav
  • Part2/boy8f_fleeingplayer2.wav
  • Part2/boy8f_fleeingplayer3.wav
  • Part2/boy8f_fleeingplayer4.wav
  • Part2/boy8f_footmax1.wav
  • Part2/boy8f_footmax2.wav
  • Part2/boy8f_footmax3.wav
  • Part2/boy8f_footmed1.wav
  • Part2/boy8f_footmed2.wav
  • Part2/boy8f_footmin1.wav
  • Part2/boy8f_footmin2.wav
  • Part2/boy8f_footmin3.wav
  • Part2/boy8f_footmin4.wav
  • Part2/boy8f_friendattacked1.wav
  • Part2/boy8f_friendattacked2.wav
  • Part2/boy8f_friendattacked3.wav
  • Part2/boy8f_friendattacked4.wav
  • Part2/boy8f_healthstatus1.wav
  • Part2/boy8f_healthstatus2.wav
  • Part2/boy8f_healthstatus3.wav
  • Part2/boy8f_hearing1.wav
  • Part2/boy8f_hearing2.wav
  • Part2/boy8f_hearing3.wav
  • Part2/boy8f_idle1.wav
  • Part2/boy8f_idle2.wav
  • Part2/boy8f_injureplayer1.wav
  • Part2/boy8f_injureplayer2.wav
  • Part2/boy8f_injureplayer3.wav
  • Part2/boy8f_injureplayer4.wav
  • Part2/boy8f_killing1.wav
  • Part2/boy8f_killing2.wav
  • Part2/boy8f_killing3.wav
  • Part2/boy8f_laugh1.wav
  • Part2/boy8f_laugh2.wav
  • Part2/boy8f_laugh3.wav
  • Part2/boy8f_leg1.wav
  • Part2/boy8f_leg2.wav
  • Part2/boy8f_lginj1.wav
  • Part2/boy8f_lginj2.wav
  • Part2/boy8f_lginj3.wav
  • Part2/boy8f_lginj4.wav
  • Part2/boy8f_lginj5.wav
  • Part2/boy8f_lginj6.wav
  • Part2/boy8f_losetrack1.wav
  • Part2/boy8f_losetrack2.wav
  • Part2/boy8f_movefromplayer1.wav
  • Part2/boy8f_movefromplayer2.wav
  • Part2/boy8f_movefromplayer3.wav
  • Part2/boy8f_movetoplayer1.wav
  • Part2/boy8f_movetoplayer2.wav
  • Part2/boy8f_movetoplayer3.wav
  • Part2/boy8f_patrol1.wav
  • Part2/boy8f_patrol2.wav
  • Part2/boy8f_patrol3.wav
  • Part2/boy8f_patrol4.wav
  • Part2/boy8f_reloading1.wav
  • Part2/boy8f_reloading2.wav
  • Part2/boy8f_reloading3.wav
  • Part2/boy8f_reveallocation1.wav
  • Part2/boy8f_reveallocation2.wav
  • Part2/boy8f_reveallocation3.wav
  • Part2/boy8f_reveallocation4.wav
  • Part2/boy8f_runforcover1.wav
  • Part2/boy8f_runforcover2.wav
  • Part2/boy8f_searching1.wav
  • Part2/boy8f_searching2.wav
  • Part2/boy8f_searching3.wav
  • Part2/boy8f_seeing1.wav
  • Part2/boy8f_seeing2.wav
  • Part2/boy8f_seeing3.wav
  • Part2/boy8f_specialmove1.wav
  • Part2/boy8f_specialmove2.wav
  • Part2/boy8f_specialmove3.wav
  • Part2/boy8f_surrendering1.wav
  • Part2/boy8f_surrendering2.wav
  • Part2/boy8f_surrendering3.wav
  • Part2/boy8f_takingaim1.wav
  • Part2/boy8f_takingaim2.wav
  • Part2/boy8f_takingaim3.wav
  • Part2/boy8f_task1.wav
  • Part2/boy8f_task2.wav
  • Part2/boy8f_task3.wav
  • Part2/boy8f_taunting1.wav
  • Part2/boy8f_taunting2.wav
  • Part2/boy8f_taunting3.wav
  • Part2/boy8f_taunting4.wav
  • Part2/boy8f_usingcover1.wav
  • Part2/boy8f_usingcover2.wav
  • Part2/boy8f_warning1.wav
  • Part2/boy8f_warning2.wav
  • Part2/boy8_alerting1.wav
  • Part2/boy8_alerting2.wav
  • Part2/boy8_alerting3.wav
  • Part2/boy8_alerting4.wav
  • Part2/boy8_attackgun1.wav
  • Part2/boy8_attackgun2.wav
  • Part2/boy8_attackgun3.wav
  • Part2/boy8_attackmelee1.wav
  • Part2/boy8_attackmelee2.wav
  • Part2/boy8_attackmelee3.wav
  • Part2/boy8_attackmelee4.wav
  • Part2/boy8_attackmelee5.wav
  • Part2/boy8_beingshot1.wav
  • Part2/boy8_beingshot2.wav
  • Part2/boy8_beingshot3.wav
  • Part2/boy8_beingshot4.wav
  • Part2/boy8_burning1.wav
  • Part2/boy8_burning2.wav
  • Part2/boy8_burning3.wav
  • Part2/boy8_burning4.wav
  • Part2/boy8_death1.wav
  • Part2/boy8_death2.wav
  • Part2/boy8_death3.wav
  • Part2/boy8_death4.wav
  • Part2/boy8_disarmpistol1.wav
  • Part2/boy8_disarmpistol2.wav
  • Part2/boy8_disarmrifle1.wav
  • Part2/boy8_disarmrifle2.wav
  • Part2/boy8_disarmrifle3.wav
  • Part2/boy8_disarmweapon1.wav
  • Part2/boy8_disarmweapon2.wav
  • Part2/boy8_disarmweapon3.wav
  • Part2/boy8_evading1.wav
  • Part2/boy8_evading2.wav
  • Part2/boy8_evading3.wav
  • Part2/boy8_evading4.wav
  • Part2/boy8_evading5.wav
  • Part2/boy8_evading6.wav
  • Part2/boy8_fleeingdanger1.wav
  • Part2/boy8_fleeingdanger2.wav
  • Part2/boy8_fleeingdanger3.wav
  • Part2/boy8_fleeingdanger4.wav
  • Part2/boy8_fleeingdanger5.wav
  • Part2/boy8_fleeingplayer1.wav
  • Part2/boy8_fleeingplayer2.wav
  • Part2/boy8_fleeingplayer3.wav
  • Part2/boy8_fleeingplayer4.wav
  • Part2/boy8_footmax1.wav
  • Part2/boy8_footmax2.wav
  • Part2/boy8_footmax3.wav
  • Part2/boy8_footmed1.wav
  • Part2/boy8_footmed2.wav
  • Part2/boy8_footmed3.wav
  • Part2/boy8_footmin1.wav
  • Part2/boy8_footmin2.wav
  • Part2/boy8_footmin3.wav
  • Part2/boy8_footmin4.wav
  • Part2/boy8_friendattacked1.wav
  • Part2/boy8_friendattacked2.wav
  • Part2/boy8_friendattacked3.wav
  • Part2/boy8_friendattacked4.wav
  • Part2/boy8_healthstatus1.wav
  • Part2/boy8_healthstatus2.wav
  • Part2/boy8_healthstatus3.wav
  • Part2/boy8_hearing1.wav
  • Part2/boy8_hearing2.wav
  • Part2/boy8_hearing3.wav
  • Part2/boy8_idle1.wav
  • Part2/boy8_idle2.wav
  • Part2/boy8_idle3.wav
  • Part2/boy8_idle4.wav
  • Part2/boy8_injureplayer1.wav
  • Part2/boy8_injureplayer2.wav
  • Part2/boy8_injureplayer3.wav
  • Part2/boy8_injureplayer4.wav
  • Part2/boy8_killing1.wav
  • Part2/boy8_killing2.wav
  • Part2/boy8_laugh1.wav
  • Part2/boy8_laugh2.wav
  • Part2/boy8_laugh3.wav
  • Part2/boy8_leg1.wav
  • Part2/boy8_leg2.wav
  • Part2/boy8_leg3.wav
  • Part2/boy8_leg4.wav
  • Part2/boy8_lginj1.wav
  • Part2/boy8_lginj2.wav
  • Part2/boy8_lginj3.wav
  • Part2/boy8_lginj4.wav
  • Part2/boy8_lginj5.wav
  • Part2/boy8_losetrack1.wav
  • Part2/boy8_losetrack2.wav
  • Part2/boy8_losetrack3.wav
  • Part2/boy8_movefromplayer1.wav
  • Part2/boy8_movefromplayer2.wav
  • Part2/boy8_movetoplayer1.wav
  • Part2/boy8_movetoplayer2.wav
  • Part2/boy8_movetoplayer3.wav
  • Part2/boy8_movetoplayer4.wav
  • Part2/boy8_movetoplayer5.wav
  • Part2/boy8_patrol1.wav
  • Part2/boy8_patrol2.wav
  • Part2/boy8_reloading1.wav
  • Part2/boy8_reloading2.wav
  • Part2/boy8_reloading3.wav
  • Part2/boy8_reloading4.wav
  • Part2/boy8_reveallocation1.wav
  • Part2/boy8_reveallocation2.wav
  • Part2/boy8_reveallocation3.wav
  • Part2/boy8_reveallocation4.wav
  • Part2/boy8_runforcover1.wav
  • Part2/boy8_runforcover2.wav
  • Part2/boy8_runforcover3.wav
  • Part2/boy8_searching1.wav
  • Part2/boy8_searching2.wav
  • Part2/boy8_searching3.wav
  • Part2/boy8_seeing1.wav
  • Part2/boy8_seeing2.wav
  • Part2/boy8_seeing3.wav
  • Part2/boy8_seeing4.wav
  • Part2/boy8_specialmove1.wav
  • Part2/boy8_specialmove2.wav
  • Part2/boy8_specialmove3.wav
  • Part2/boy8_surrendering1.wav
  • Part2/boy8_surrendering2.wav
  • Part2/boy8_surrendering3.wav
  • Part2/boy8_takingaim1.wav
  • Part2/boy8_takingaim2.wav
  • Part2/boy8_takingaim3.wav
  • Part2/boy8_task1.wav
  • Part2/boy8_task2.wav
  • Part2/boy8_task3.wav
  • Part2/boy8_task4.wav
  • Part2/boy8_taunting1.wav
  • Part2/boy8_taunting2.wav
  • Part2/boy8_taunting3.wav
  • Part2/boy8_taunting4.wav
  • Part2/boy8_usingcover1.wav
  • Part2/boy8_usingcover2.wav
  • Part2/boy8_usingcover3.wav
  • Part2/boy8_usingcover4.wav
  • Part2/boy8_warning1.wav
  • Part2/boy8_warning2.wav
  • Part2/boy8_warning3.wav
  • Part2/boy8_warning4.wav
  • Part2/boy9_alerting1.wav
  • Part2/boy9_alerting2.wav
  • Part2/boy9_alerting3.wav
  • Part2/boy9_attackgun1.wav
  • Part2/boy9_attackgun2.wav
  • Part2/boy9_attackmelee1.wav
  • Part2/boy9_attackmelee2.wav
  • Part2/boy9_attackmelee3.wav
  • Part2/boy9_beingshot1.wav
  • Part2/boy9_beingshot2.wav
  • Part2/boy9_beingshot3.wav
  • Part2/boy9_burning1.wav
  • Part2/boy9_burning2.wav
  • Part2/boy9_burning3.wav
  • Part2/boy9_burning4.wav
  • Part2/boy9_death1.wav
  • Part2/boy9_death2.wav
  • Part2/boy9_death3.wav
  • Part2/boy9_death4.wav
  • Part2/boy9_death5.wav
  • Part2/boy9_disarmpistol1.wav
  • Part2/boy9_disarmrifle1.wav
  • Part2/boy9_disarmweapon1.wav
  • Part2/boy9_evading1.wav
  • Part2/boy9_evading2.wav
  • Part2/boy9_evading3.wav
  • Part2/boy9_evading4.wav
  • Part2/boy9_evading5.wav
  • Part2/boy9_evading6.wav
  • Part2/boy9_evading7.wav
  • Part2/boy9_fleeingdanger1.wav
  • Part2/boy9_fleeingdanger2.wav
  • Part2/boy9_fleeingdanger3.wav
  • Part2/boy9_fleeingplayer1.wav
  • Part2/boy9_fleeingplayer2.wav
  • Part2/boy9_fleeingplayer3.wav
  • Part2/boy9_footmax1.wav
  • Part2/boy9_footmax2.wav
  • Part2/boy9_footmax3.wav
  • Part2/boy9_footmed1.wav
  • Part2/boy9_footmed2.wav
  • Part2/boy9_footmed3.wav
  • Part2/boy9_footmin1.wav
  • Part2/boy9_footmin2.wav
  • Part2/boy9_footmin3.wav
  • Part2/boy9_friendattacked1.wav
  • Part2/boy9_friendattacked2.wav
  • Part2/boy9_healthstatus1.wav
  • Part2/boy9_healthstatus2.wav
  • Part2/boy9_healthstatus3.wav
  • Part2/boy9_hearing1.wav
  • Part2/boy9_hearing2.wav
  • Part2/boy9_idle1.wav
  • Part2/boy9_idle2.wav
  • Part2/boy9_idle3.wav
  • Part2/boy9_injureplayer1.wav
  • Part2/boy9_injureplayer2.wav
  • Part2/boy9_injureplayer3.wav
  • Part2/boy9_injureplayer4.wav
  • Part2/boy9_killing1.wav
  • Part2/boy9_killing2.wav
  • Part2/boy9_laugh1.wav
  • Part2/boy9_laugh2.wav
  • Part2/boy9_laugh3.wav
  • Part2/boy9_laugh4.wav
  • Part2/boy9_leg1.wav
  • Part2/boy9_leg2.wav
  • Part2/boy9_leg3.wav
  • Part2/boy9_leg4.wav
  • Part2/boy9_lginj1.wav
  • Part2/boy9_lginj2.wav
  • Part2/boy9_lginj3.wav
  • Part2/boy9_lginj4.wav
  • Part2/boy9_lginj5.wav
  • Part2/boy9_losetrack1.wav
  • Part2/boy9_losetrack2.wav
  • Part2/boy9_losetrack3.wav
  • Part2/boy9_losetrack4.wav
  • Part2/boy9_losetrack5.wav
  • Part2/boy9_movefromplayer1.wav
  • Part2/boy9_movefromplayer2.wav
  • Part2/boy9_movefromplayer3.wav
  • Part2/boy9_movetoplayer1.wav
  • Part2/boy9_movetoplayer2.wav
  • Part2/boy9_movetoplayer3.wav
  • Part2/boy9_patrol1.wav
  • Part2/boy9_patrol2.wav
  • Part2/boy9_reloading1.wav
  • Part2/boy9_reloading2.wav
  • Part2/boy9_reloading3.wav
  • Part2/boy9_reveallocation1.wav
  • Part2/boy9_reveallocation2.wav
  • Part2/boy9_runforcover1.wav
  • Part2/boy9_runforcover2.wav
  • Part2/boy9_searching1.wav
  • Part2/boy9_searching2.wav
  • Part2/boy9_seeing1.wav
  • Part2/boy9_seeing2.wav
  • Part2/boy9_seeing3.wav
  • Part2/boy9_specialmove1.wav
  • Part2/boy9_specialmove2.wav
  • Part2/boy9_surrendering1.wav
  • Part2/boy9_surrendering2.wav
  • Part2/boy9_takingaim1.wav
  • Part2/boy9_takingaim2.wav
  • Part2/boy9_task1.wav
  • Part2/boy9_task2.wav
  • Part2/boy9_taunting1.wav
  • Part2/boy9_taunting2.wav
  • Part2/boy9_taunting3.wav
  • Part2/boy9_taunting4.wav
  • Part2/boy9_usingcover1.wav
  • Part2/boy9_usingcover2.wav
  • Part2/boy9_warning1.wav
  • Part2/boy9_warning2.wav
  • Part2/boy9_warning3.wav
  • Part2/boy10_alerting1.wav
  • Part2/boy10_alerting2.wav
  • Part2/boy10_alerting3.wav
  • Part2/boy10_alerting4.wav
  • Part2/boy10_attackgun1.wav
  • Part2/boy10_attackgun2.wav
  • Part2/boy10_attackgun3.wav
  • Part2/boy10_attackmelee1.wav
  • Part2/boy10_attackmelee2.wav
  • Part2/boy10_attackmelee3.wav
  • Part2/boy10_attackmelee4.wav
  • Part2/boy10_beingshot1.wav
  • Part2/boy10_beingshot2.wav
  • Part2/boy10_burning1.wav
  • Part2/boy10_burning2.wav
  • Part2/boy10_burning3.wav
  • Part2/boy10_burning4.wav
  • Part2/boy10_death1.wav
  • Part2/boy10_death3.wav
  • Part2/boy10_death4.wav
  • Part2/boy10_disarmpistol1.wav
  • Part2/boy10_disarmpistol2.wav
  • Part2/boy10_disarmrifle1.wav
  • Part2/boy10_evading1.wav
  • Part2/boy10_evading2.wav
  • Part2/boy10_evading3.wav
  • Part2/boy10_fleeingdanger2.wav
  • Part2/boy10_fleeingdanger3.wav
  • Part2/boy10_fleeingplayer1.wav
  • Part2/boy10_fleeingplayer2.wav
  • Part2/boy10_fleeingplayer3.wav
  • Part2/boy10_fleeingplayer4.wav
  • Part2/boy10_footmax1.wav
  • Part2/boy10_footmax2.wav
  • Part2/boy10_footmax3.wav
  • Part2/boy10_footmed1.wav
  • Part2/boy10_footmed2.wav
  • Part2/boy10_footmin1.wav
  • Part2/boy10_footmin2.wav
  • Part2/boy10_footmin3.wav
  • Part2/boy10_footmin4.wav
  • Part2/boy10_friendattacked1.wav
  • Part2/boy10_friendattacked2.wav
  • Part2/boy10_friendattacked3.wav
  • Part2/boy10_friendattacked4.wav
  • Part2/boy10_healthstatus1.wav
  • Part2/boy10_healthstatus2.wav
  • Part2/boy10_healthstatus3.wav
  • Part2/boy10_hearing1.wav
  • Part2/boy10_hearing2.wav
  • Part2/boy10_hearing3.wav
  • Part2/boy10_idle2.wav
  • Part2/boy10_injureplayer1.wav
  • Part2/boy10_injureplayer2.wav
  • Part2/boy10_injureplayer3.wav
  • Part2/boy10_injureplayer4.wav
  • Part2/boy10_killing1.wav
  • Part2/boy10_killing2.wav
  • Part2/boy10_killing3.wav
  • Part2/boy10_laugh1.wav
  • Part2/boy10_laugh2.wav
  • Part2/boy10_laugh3.wav
  • Part2/boy10_leg1.wav
  • Part2/boy10_leg2.wav
  • Part2/boy10_lginj2.wav
  • Part2/boy10_lginj5.wav
  • Part2/boy10_losetrack1.wav
  • Part2/boy10_losetrack2.wav
  • Part2/boy10_movefromplayer1.wav
  • Part2/boy10_movefromplayer2.wav
  • Part2/boy10_movefromplayer3.wav
  • Part2/boy10_movetoplayer1.wav
  • Part2/boy10_movetoplayer2.wav
  • Part2/boy10_movetoplayer3.wav
  • Part2/boy10_patrol1.wav
  • Part2/boy10_patrol2.wav
  • Part2/boy10_patrol3.wav
  • Part2/boy10_reloading1.wav
  • Part2/boy10_reloading2.wav
  • Part2/boy10_reloading3.wav
  • Part2/boy10_reveallocation2.wav
  • Part2/boy10_reveallocation3.wav
  • Part2/boy10_reveallocation4.wav
  • Part2/boy10_runforcover1.wav
  • Part2/boy10_runforcover2.wav
  • Part2/boy10_searching1.wav
  • Part2/boy10_searching2.wav
  • Part2/boy10_searching3.wav
  • Part2/boy10_seeing1.wav
  • Part2/boy10_seeing2.wav
  • Part2/boy10_seeing3.wav
  • Part2/boy10_specialmove1.wav
  • Part2/boy10_specialmove2.wav
  • Part2/boy10_specialmove3.wav
  • Part2/boy10_surrendering1.wav
  • Part2/boy10_surrendering2.wav
  • Part2/boy10_surrendering3.wav
  • Part2/boy10_takingaim1.wav
  • Part2/boy10_takingaim2.wav
  • Part2/boy10_takingaim3.wav
  • Part2/boy10_task1.wav
  • Part2/boy10_task2.wav
  • Part2/boy10_task3.wav
  • Part2/boy10_taunting1.wav
  • Part2/boy10_taunting2.wav
  • Part2/boy10_taunting3.wav
  • Part2/boy10_taunting4.wav
  • Part2/boy10_usingcover1.wav
  • Part2/boy10_usingcover2.wav
  • Part2/boy10_warning1.wav
  • Part2/boy10_warning2.wav
  • Part2/girl1f_alerting1.wav
  • Part2/girl1f_alerting2.wav
  • Part2/girl1f_alerting3.wav
  • Part2/girl1f_attackgun1.wav
  • Part2/girl1f_attackgun2.wav
  • Part2/girl1f_attackmelee1.wav
  • Part2/girl1f_attackmelee2.wav
  • Part2/girl1f_attackmelee3.wav
  • Part2/girl1f_beingshot1.wav
  • Part2/girl1f_beingshot2.wav
  • Part2/girl1f_beingshot3.wav
  • Part2/girl1f_burning1.wav
  • Part2/girl1f_burning1b.wav
  • Part2/girl1f_burning2.wav
  • Part2/girl1f_burning3.wav
  • Part2/girl1f_burning4.wav
  • Part2/girl1f_burning5.wav
  • Part2/girl1f_death1.wav
  • Part2/girl1f_death2.wav
  • Part2/girl1f_death3.wav
  • Part2/girl1f_death4.wav
  • Part2/girl1f_death5.wav
  • Part2/girl1f_disarmpistol1.wav
  • Part2/girl1f_disarmpistol2.wav
  • Part2/girl1f_disarmpistol3.wav
  • Part2/girl1f_disarmrifle1.wav
  • Part2/girl1f_disarmrifle2.wav
  • Part2/girl1f_disarmweapon1.wav
  • Part2/girl1f_disarmweapon2.wav
  • Part2/girl1f_evading1.wav
  • Part2/girl1f_evading2.wav
  • Part2/girl1f_evading3.wav
  • Part2/girl1f_evading4.wav
  • Part2/girl1f_evading5.wav
  • Part2/girl1f_fleeingdanger1.wav
  • Part2/girl1f_fleeingdanger2.wav
  • Part2/girl1f_fleeingdanger3.wav
  • Part2/girl1f_fleeingplayer1.wav
  • Part2/girl1f_fleeingplayer2.wav
  • Part2/girl1f_fleeingplayer3.wav
  • Part2/girl1f_footmax1.wav
  • Part2/girl1f_footmax2.wav
  • Part2/girl1f_footmax3.wav
  • Part2/girl1f_footmax4.wav
  • Part2/girl1f_footmed1.wav
  • Part2/girl1f_footmed2.wav
  • Part2/girl1f_footmed3.wav
  • Part2/girl1f_footmed4.wav
  • Part2/girl1f_footmed5.wav
  • Part2/girl1f_footmin1.wav
  • Part2/girl1f_footmin2.wav
  • Part2/girl1f_footmin3.wav
  • Part2/girl1f_footmin4.wav
  • Part2/girl1f_footmin5.wav
  • Part2/girl1f_friendattacked1.wav
  • Part2/girl1f_friendattacked2.wav
  • Part2/girl1f_healthstatus1.wav
  • Part2/girl1f_healthstatus2.wav
  • Part2/girl1f_healthstatus3.wav
  • Part2/girl1f_hearing1.wav
  • Part2/girl1f_hearing2.wav
  • Part2/girl1f_hearing3.wav
  • Part2/girl1f_injureplayer1.wav
  • Part2/girl1f_injureplayer2.wav
  • Part2/girl1f_injureplayer3.wav
  • Part2/girl1f_killing1.wav
  • Part2/girl1f_killing2.wav
  • Part2/girl1f_laugh1.wav
  • Part2/girl1f_laugh2.wav
  • Part2/girl1f_laugh3.wav
  • Part2/girl1f_leg1.wav
  • Part2/girl1f_leg2.wav
  • Part2/girl1f_lginj1.wav
  • Part2/girl1f_lginj2.wav
  • Part2/girl1f_lginj3.wav
  • Part2/girl1f_lginj4.wav
  • Part2/girl1f_lginj5.wav
  • Part2/girl1f_lginj6.wav
  • Part2/girl1f_lginj7.wav
  • Part2/girl1f_losetrack1.wav
  • Part2/girl1f_losetrack2.wav
  • Part2/girl1f_losetrack3.wav
  • Part2/girl1f_movefromplayer1.wav
  • Part2/girl1f_movefromplayer2.wav
  • Part2/girl1f_movefromplayer3.wav
  • Part2/girl1f_movetoplayer1.wav
  • Part2/girl1f_movetoplayer2.wav
  • Part2/girl1f_movetoplayer3.wav
  • Part2/girl1f_reloading1.wav
  • Part2/girl1f_reloading2.wav
  • Part2/girl1f_reloading3.wav
  • Part2/girl1f_reveallocation1.wav
  • Part2/girl1f_reveallocation2.wav
  • Part2/girl1f_reveallocation3.wav
  • Part2/girl1f_runforcover1.wav
  • Part2/girl1f_runforcover2.wav
  • Part2/girl1f_searching1.wav
  • Part2/girl1f_searching2.wav
  • Part2/girl1f_searching3.wav
  • Part2/girl1f_seeing1.wav
  • Part2/girl1f_seeing2.wav
  • Part2/girl1f_seeing3.wav
  • Part2/girl1f_specialtackle1.wav
  • Part2/girl1f_specialtackle2.wav
  • Part2/girl1f_specialtackle3.wav
  • Part2/girl1f_surrendering1.wav
  • Part2/girl1f_surrendering2.wav
  • Part2/girl1f_surrendering3.wav
  • Part2/girl1f_takingaim1.wav
  • Part2/girl1f_taunting1.wav
  • Part2/girl1f_taunting2.wav
  • Part2/girl1f_taunting3.wav
  • Part2/girl1f_taunting4.wav
  • Part2/girl1f_usingcover1.wav
  • Part2/girl1f_usingcover2.wav
  • Part2/girl1f_usingcover3.wav
  • Part2/girl1f_warning1.wav
  • Part2/girl1f_warning2.wav
  • Part2/girl1_burning1.wav
  • Part2/girl1_burning2.wav
  • Part2/girl1_burning3.wav
  • Part2/girl1_death1.wav
  • Part2/girl1_death2.wav
  • Part2/girl1_death3.wav
  • Part2/girl1_footmax1.wav
  • Part2/girl1_footmax2.wav
  • Part2/girl1_footmax3.wav
  • Part2/girl1_footmed1.wav
  • Part2/girl1_footmed2.wav
  • Part2/girl1_footmed3.wav
  • Part2/girl1_footmin1.wav
  • Part2/girl1_footmin2.wav
  • Part2/girl1_laugh1.wav
  • Part2/girl1_laugh2.wav
  • Part2/girl1_leg1.wav
  • Part2/girl1_leg2.wav
  • Part2/girl1_lginj1.wav
  • Part2/girl1_lginj2.wav
  • Part2/girl1_lginj3.wav
  • Part2/girl1_lginj4.wav
  • Part2/girl1_lginj5.wav
  • Part2/girl1_saloon_08.wav
  • Part2/girl1_saloon_09.wav
  • Part2/girl1_saloon_10.wav
  • Part2/girl1_saloon_11a.wav
  • Part2/girl1_saloon_11b.wav
  • Part2/girl1_saloon_12a.wav
  • Part2/girl1_saloon_12b.wav
  • Part2/girl1_saloon_13a.wav
  • Part2/girl1_saloon_13b.wav
  • Part2/girl1_saloon_14a.wav
  • Part2/girl1_saloon_14b.wav
  • Part2/girl1_saloon_15a.wav
  • Part2/girl1_saloon_15b.wav
  • Part2/girl1_saloon_16.wav
  • Part2/girl1_saloon_17.wav
  • Part2/girl1_saloon_18a.wav
  • Part2/girl1_saloon_18b.wav
  • Part2/girl1_saloon_19a.wav
  • Part2/girl1_saloon_19b.wav
  • Part2/girl2f_alerting1.wav
  • Part2/girl2f_alerting2.wav
  • Part2/girl2f_alerting3.wav
  • Part2/girl2f_attackgun1.wav
  • Part2/girl2f_attackgun2.wav
  • Part2/girl2f_attackmelee1.wav
  • Part2/girl2f_attackmelee2.wav
  • Part2/girl2f_attackmelee3.wav
  • Part2/girl2f_beingshot1.wav
  • Part2/girl2f_beingshot2.wav
  • Part2/girl2f_beingshot3.wav
  • Part2/girl2f_burning1.wav
  • Part2/girl2f_burning2.wav
  • Part2/girl2f_burning3.wav
  • Part2/girl2f_burning4.wav
  • Part2/girl2f_burning5.wav
  • Part2/girl2f_burning6.wav
  • Part2/girl2f_death1.wav
  • Part2/girl2f_death2.wav
  • Part2/girl2f_death3.wav
  • Part2/girl2f_disarmpistol1.wav
  • Part2/girl2f_disarmpistol2.wav
  • Part2/girl2f_disarmpistol3.wav
  • Part2/girl2f_disarmrifle1.wav
  • Part2/girl2f_disarmrifle2.wav
  • Part2/girl2f_disarmweapon1.wav
  • Part2/girl2f_disarmweapon2.wav
  • Part2/girl2f_evading1.wav
  • Part2/girl2f_evading2.wav
  • Part2/girl2f_evading3.wav
  • Part2/girl2f_evading4.wav
  • Part2/girl2f_evading5.wav
  • Part2/girl2f_fleeingdanger1.wav
  • Part2/girl2f_fleeingdanger2.wav
  • Part2/girl2f_fleeingdanger3.wav
  • Part2/girl2f_fleeingplayer1.wav
  • Part2/girl2f_fleeingplayer2.wav
  • Part2/girl2f_fleeingplayer3.wav
  • Part2/girl2f_footmax1.wav
  • Part2/girl2f_footmax2.wav
  • Part2/girl2f_footmed1.wav
  • Part2/girl2f_footmed2.wav
  • Part2/girl2f_footmed3.wav
  • Part2/girl2f_footmin1.wav
  • Part2/girl2f_footmin2.wav
  • Part2/girl2f_footmin3.wav
  • Part2/girl2f_friendattacked1.wav
  • Part2/girl2f_friendattacked2.wav
  • Part2/girl2f_healthstatus1.wav
  • Part2/girl2f_healthstatus2.wav
  • Part2/girl2f_healthstatus3.wav
  • Part2/girl2f_hearing1.wav
  • Part2/girl2f_hearing2.wav
  • Part2/girl2f_hearing3.wav
  • Part2/girl2f_injureplayer1.wav
  • Part2/girl2f_injureplayer2.wav
  • Part2/girl2f_injureplayer3.wav
  • Part2/girl2f_killing1.wav
  • Part2/girl2f_killing2.wav
  • Part2/girl2f_laugh1.wav
  • Part2/girl2f_laugh2.wav
  • Part2/girl2f_laugh3.wav
  • Part2/girl2f_leg1.wav
  • Part2/girl2f_leg2.wav
  • Part2/girl2f_lginj1.wav
  • Part2/girl2f_lginj2.wav
  • Part2/girl2f_lginj3.wav
  • Part2/girl2f_lginj4.wav
  • Part2/girl2f_lginj5.wav
  • Part2/girl2f_lginj6.wav
  • Part2/girl2f_lginj7.wav
  • Part2/girl2f_losetrack1.wav
  • Part2/girl2f_losetrack2.wav
  • Part2/girl2f_losetrack3.wav
  • Part2/girl2f_movefromplayer1.wav
  • Part2/girl2f_movefromplayer2.wav
  • Part2/girl2f_movefromplayer3.wav
  • Part2/girl2f_movetoplayer1.wav
  • Part2/girl2f_movetoplayer2.wav
  • Part2/girl2f_movetoplayer3.wav
  • Part2/girl2f_reloading1.wav
  • Part2/girl2f_reloading2.wav
  • Part2/girl2f_reloading3.wav
  • Part2/girl2f_reveallocation1.wav
  • Part2/girl2f_reveallocation2.wav
  • Part2/girl2f_reveallocation3.wav
  • Part2/girl2f_runforcover1.wav
  • Part2/girl2f_runforcover2.wav
  • Part2/girl2f_searching1.wav
  • Part2/girl2f_searching2.wav
  • Part2/girl2f_searching3.wav
  • Part2/girl2f_searching4.wav
  • Part2/girl2f_seeing1.wav
  • Part2/girl2f_seeing2.wav
  • Part2/girl2f_seeing3.wav
  • Part2/girl2f_specialtackle1.wav
  • Part2/girl2f_specialtackle2.wav
  • Part2/girl2f_specialtackle3.wav
  • Part2/girl2f_surrendering1.wav
  • Part2/girl2f_surrendering2.wav
  • Part2/girl2f_surrendering3.wav
  • Part2/girl2f_takingaim1.wav
  • Part2/girl2f_taunting1.wav
  • Part2/girl2f_taunting2.wav
  • Part2/girl2f_taunting3.wav
  • Part2/girl2f_taunting4.wav
  • Part2/girl2f_usingcover1.wav
  • Part2/girl2f_usingcover2.wav
  • Part2/girl2f_usingcover3.wav
  • Part2/girl2f_warning1.wav
  • Part2/girl2f_warning2.wav
  • Part2/girl2_alerting1.wav
  • Part2/girl2_alerting2.wav
  • Part2/girl2_alerting3.wav
  • Part2/girl2_attackgun1.wav
  • Part2/girl2_attackgun2.wav
  • Part2/girl2_attackmelee1.wav
  • Part2/girl2_attackmelee2.wav
  • Part2/girl2_attackmelee3.wav
  • Part2/girl2_beingshot1.wav
  • Part2/girl2_beingshot2.wav
  • Part2/girl2_beingshot3.wav
  • Part2/girl2_burning1.wav
  • Part2/girl2_burning2.wav
  • Part2/girl2_burning3.wav
  • Part2/girl2_burning4.wav
  • Part2/girl2_burning5.wav
  • Part2/girl2_death1.wav
  • Part2/girl2_death3.wav
  • Part2/girl2_disarmpistol1.wav
  • Part2/girl2_disarmpistol2.wav
  • Part2/girl2_disarmpistol3.wav
  • Part2/girl2_disarmrifle1.wav
  • Part2/girl2_disarmrifle3.wav
  • Part2/girl2_disarmweapon1.wav
  • Part2/girl2_disarmweapon2.wav
  • Part2/girl2_evading1.wav
  • Part2/girl2_evading2.wav
  • Part2/girl2_evading3.wav
  • Part2/girl2_evading4.wav
  • Part2/girl2_evading5.wav
  • Part2/girl2_fleeingdanger1.wav
  • Part2/girl2_fleeingdanger2.wav
  • Part2/girl2_fleeingdanger3.wav
  • Part2/girl2_fleeingplayer1.wav
  • Part2/girl2_fleeingplayer2.wav
  • Part2/girl2_fleeingplayer3.wav
  • Part2/girl2_footmax1.wav
  • Part2/girl2_footmax2.wav
  • Part2/girl2_footmed1.wav
  • Part2/girl2_footmed2.wav
  • Part2/girl2_footmed3.wav
  • Part2/girl2_footmin1.wav
  • Part2/girl2_footmin2.wav
  • Part2/girl2_footmin3.wav
  • Part2/girl2_friendattacked1.wav
  • Part2/girl2_friendattacked2.wav
  • Part2/girl2_healthstatus1.wav
  • Part2/girl2_healthstatus2.wav
  • Part2/girl2_healthstatus3.wav
  • Part2/girl2_hearing1.wav
  • Part2/girl2_hearing2.wav
  • Part2/girl2_hearing3.wav
  • Part2/girl2_injureplayer1.wav
  • Part2/girl2_injureplayer2.wav
  • Part2/girl2_injureplayer3.wav
  • Part2/girl2_killing1.wav
  • Part2/girl2_killing2.wav
  • Part2/girl2_laugh1.wav
  • Part2/girl2_laugh2.wav
  • Part2/girl2_laugh3.wav
  • Part2/girl2_leg1.wav
  • Part2/girl2_leg2.wav
  • Part2/girl2_lginj3.wav
  • Part2/girl2_lginj5.wav
  • Part2/girl2_lginj6.wav
  • Part2/girl2_lginj7.wav
  • Part2/girl2_losetrack1.wav
  • Part2/girl2_losetrack2.wav
  • Part2/girl2_losetrack3.wav
  • Part2/girl2_movefromplayer1.wav
  • Part2/girl2_movefromplayer2.wav
  • Part2/girl2_movefromplayer3.wav
  • Part2/girl2_movetoplayer1.wav
  • Part2/girl2_movetoplayer2.wav
  • Part2/girl2_movetoplayer3.wav
  • Part2/girl2_reloading1.wav
  • Part2/girl2_reloading2.wav
  • Part2/girl2_reloading3.wav
  • Part2/girl2_reveallocation1.wav
  • Part2/girl2_reveallocation2.wav
  • Part2/girl2_reveallocation3.wav
  • Part2/girl2_runforcover1.wav
  • Part2/girl2_runforcover2.wav
  • Part2/girl2_searching1.wav
  • Part2/girl2_searching2.wav
  • Part2/girl2_searching3.wav
  • Part2/girl2_seeing1.wav
  • Part2/girl2_seeing2.wav
  • Part2/girl2_seeing3.wav
  • Part2/girl2_specialtackle1.wav
  • Part2/girl2_specialtackle2.wav
  • Part2/girl2_specialtackle3.wav
  • Part2/girl2_surrendering1.wav
  • Part2/girl2_surrendering2.wav
  • Part2/girl2_surrendering3.wav
  • Part2/girl2_takingaim1.wav
  • Part2/girl2_taunting1.wav
  • Part2/girl2_taunting2.wav
  • Part2/girl2_taunting3.wav
  • Part2/girl2_taunting4.wav
  • Part2/girl2_usingcover1.wav
  • Part2/girl2_usingcover2.wav
  • Part2/girl2_usingcover3.wav
  • Part2/girl2_warning1.wav
  • Part2/girl2_warning2.wav
  • Part2/girl3_alerting1.wav
  • Part2/girl3_alerting2.wav
  • Part2/girl3_alerting3.wav
  • Part2/girl3_beingshot1.wav
  • Part2/girl3_beingshot2.wav
  • Part2/girl3_burning1.wav
  • Part2/girl3_burning2.wav
  • Part2/girl3_death1.wav
  • Part2/girl3_disarmpistol1.wav
  • Part2/girl3_disarmrifle1.wav
  • Part2/girl3_disarmweapon.wav
  • Part2/girl3_fleeingdanger1.wav
  • Part2/girl3_fleeingdanger2.wav
  • Part2/girl3_footmax1.wav
  • Part2/girl3_footmax2.wav
  • Part2/girl3_footmax3.wav
  • Part2/girl3_footmed1.wav
  • Part2/girl3_footmed2.wav
  • Part2/girl3_footmin1.wav
  • Part2/girl3_footmin2.wav
  • Part2/girl3_footmin3.wav
  • Part2/girl3_footmin4.wav
  • Part2/girl3_healthstatus1.wav
  • Part2/girl3_healthstatus2.wav
  • Part2/girl3_healthstatus3.wav
  • Part2/girl3_injureplayer1.wav
  • Part2/girl3_injureplayer2.wav
  • Part2/girl3_killing1.wav
  • Part2/girl3_killing2.wav
  • Part2/girl3_laugh1.wav
  • Part2/girl3_laugh2.wav
  • Part2/girl3_leg1.wav
  • Part2/girl3_lginj1.wav
  • Part2/girl3_lginj2.wav
  • Part2/girl3_reloading1.wav
  • Part2/girl3_reloading2.wav
  • Part2/girl3_reloading3.wav
  • Part2/girl3_surrendering1.wav
  • Part2/girl3_surrendering2.wav
  • Part2/girl3_surrendering3.wav
  • Part2/girl3_taunting1.wav
  • Part2/girl3_taunting2.wav
  • Part2/girl3_taunting3.wav
  • Part2/girl3_taunting4.wav
  • Part2/mex_1.wav
  • Part2/mex_1_aiming1.wav
  • Part2/mex_1_aiming2.wav
  • Part2/mex_1_aiming3.wav
  • Part2/mex_1_aiming4.wav
  • Part2/mex_1_aiming5.wav
  • Part2/mex_1_alerting1.wav
  • Part2/mex_1_alerting2.wav
  • Part2/mex_1_alerting3.wav
  • Part2/mex_1_alerting4.wav
  • Part2/mex_1_attackinggun1.wav
  • Part2/mex_1_attackinggun2.wav
  • Part2/mex_1_attackinggun3.wav
  • Part2/mex_1_attackinggun4.wav
  • Part2/mex_1_attackmelee1.wav
  • Part2/mex_1_attackmelee2.wav
  • Part2/mex_1_beingshot1.wav
  • Part2/mex_1_beingshot2.wav
  • Part2/mex_1_beingshot3.wav
  • Part2/mex_1_beingshot4.wav
  • Part2/mex_1_burning1.wav
  • Part2/mex_1_burning2.wav
  • Part2/mex_1_burning3.wav
  • Part2/mex_1_burning4.wav
  • Part2/mex_1_death1.wav
  • Part2/mex_1_death2.wav
  • Part2/mex_1_death3.wav
  • Part2/mex_1_death4.wav
  • Part2/mex_1_disarmgun1.wav
  • Part2/mex_1_disarmgun2.wav
  • Part2/mex_1_disarmgun3.wav
  • Part2/mex_1_disarmgun4.wav
  • Part2/mex_1_disarmgun5.wav
  • Part2/mex_1_disarmrifle1.wav
  • Part2/mex_1_disarmrifle2.wav
  • Part2/mex_1_fleeingdanger1.wav
  • Part2/mex_1_fleeingdanger2.wav
  • Part2/mex_1_fleeingdanger3.wav
  • Part2/mex_1_fleeingdanger4.wav
  • Part2/mex_1_fleeingplayer1.wav
  • Part2/mex_1_fleeingplayer2.wav
  • Part2/mex_1_fleeingplayer3.wav
  • Part2/mex_1_fleeingplayer4.wav
  • Part2/mex_1_fleeingplayer5.wav
  • Part2/mex_1_fleeingplayer6.wav
  • Part2/mex_1_footmax1.wav
  • Part2/mex_1_footmax2.wav
  • Part2/mex_1_footmax3.wav
  • Part2/mex_1_footmed1.wav
  • Part2/mex_1_footmed2.wav
  • Part2/mex_1_footmin1.wav
  • Part2/mex_1_footmin2.wav
  • Part2/mex_1_footmin3.wav
  • Part2/mex_1_frienattacked5_1.wav
  • Part2/mex_1_friendattacked1.wav
  • Part2/mex_1_friendattacked2.wav
  • Part2/mex_1_friendattacked3.wav
  • Part2/mex_1_friendattacked4.wav
  • Part2/mex_1_healthstatus1.wav
  • Part2/mex_1_healthstatus2.wav
  • Part2/mex_1_healthstatus3.wav
  • Part2/mex_1_healthstatus4.wav
  • Part2/mex_1_healthstatus5.wav
  • Part2/mex_1_hearing1.wav
  • Part2/mex_1_hearing2.wav
  • Part2/mex_1_hearing3.wav
  • Part2/mex_1_hearing4.wav
  • Part2/mex_1_idle1.wav
  • Part2/mex_1_idle2.wav
  • Part2/mex_1_idle3.wav
  • Part2/mex_1_idle4.wav
  • Part2/mex_1_idle5.wav
  • Part2/mex_1_idle6.wav
  • Part2/mex_1_injureplayer1.wav
  • Part2/mex_1_injureplayer2.wav
  • Part2/mex_1_killingplayer1.wav
  • Part2/mex_1_killingplayer2.wav
  • Part2/mex_1_laugh1.wav
  • Part2/mex_1_laugh2.wav
  • Part2/mex_1_laugh3.wav
  • Part2/mex_1_leg1.wav
  • Part2/mex_1_leg2.wav
  • Part2/mex_1_leg3.wav
  • Part2/mex_1_leg4.wav
  • Part2/mex_1_lginj1.wav
  • Part2/mex_1_lginj2.wav
  • Part2/mex_1_lginj3.wav
  • Part2/mex_1_lginj4.wav
  • Part2/mex_1_losetrack1.wav
  • Part2/mex_1_losetrack2.wav
  • Part2/mex_1_losetrack3.wav
  • Part2/mex_1_losetrack4.wav
  • Part2/mex_1_movefromplayer1.wav
  • Part2/mex_1_movefromplayer2.wav
  • Part2/mex_1_movefromplayer3.wav
  • Part2/mex_1_movefromplayer4.wav
  • Part2/mex_1_movefromplayer5.wav
  • Part2/mex_1_movetoplayer1.wav
  • Part2/mex_1_movetoplayer2.wav
  • Part2/mex_1_movetoplayer3.wav
  • Part2/mex_1_movetoplayer4.wav
  • Part2/mex_1_patrol1_01.wav
  • Part2/mex_1_patrol2.wav
  • Part2/mex_1_patrol3.wav
  • Part2/mex_1_patrol4.wav
  • Part2/mex_1_reloading1.wav
  • Part2/mex_1_reloading2.wav
  • Part2/mex_1_reloading3.wav
  • Part2/mex_1_reloading4.wav
  • Part2/mex_1_reloading5.wav
  • Part2/mex_1_reloading6.wav
  • Part2/mex_1_reveallocation1.wav
  • Part2/mex_1_reveallocation2.wav
  • Part2/mex_1_reveallocation3.wav
  • Part2/mex_1_reveallocation4.wav
  • Part2/mex_1_runforcover1.wav
  • Part2/mex_1_runforcover2.wav
  • Part2/mex_1_runforcover3.wav
  • Part2/mex_1_searching1.wav
  • Part2/mex_1_searching2.wav
  • Part2/mex_1_searching3.wav
  • Part2/mex_1_searching4.wav
  • Part2/mex_1_seeing1.wav
  • Part2/mex_1_seeing2.wav
  • Part2/mex_1_seeing3.wav
  • Part2/mex_1_seeing4.wav
  • Part2/mex_1_seeing5.wav
  • Part2/mex_1_surrendering1.wav
  • Part2/mex_1_surrendering2.wav
  • Part2/mex_1_surrendering3.wav
  • Part2/mex_1_surrendering4.wav
  • Part2/mex_1_surrendering5.wav
  • Part2/mex_1_surrendering6.wav
  • Part2/mex_1_surrendering7.wav
  • Part2/mex_1_surrendering8.wav
  • Part2/mex_1_surrendering9.wav
  • Part2/mex_1_task1.wav
  • Part2/mex_1_task2.wav
  • Part2/mex_1_task3.wav
  • Part2/mex_1_taunting1.wav
  • Part2/mex_1_taunting2.wav
  • Part2/mex_1_taunting3.wav
  • Part2/mex_1_taunting4.wav
  • Part2/mex_1_taunting5.wav
  • Part2/mex_1_usingcover1.wav
  • Part2/mex_1_usingcover2.wav
  • Part2/mex_1_warning1.wav
  • Part2/mex_1_warning2.wav
  • Part2/mex_1_warning3.wav
  • Part2/mex_1_warning4.wav
  • Part2/mex_1_warning5.wav
  • Part2/mex_1_warning6.wav
  • Part2/mex_1_weapon1.wav
  • Part2/mex_1_weapon2.wav
  • Part2/mex_2_alerting1.wav
  • Part2/mex_2_alerting2.wav
  • Part2/mex_2_alerting3.wav
  • Part2/mex_2_alerting4.wav
  • Part2/mex_2_alerting5.wav
  • Part2/mex_2_attackgun1.wav
  • Part2/mex_2_attackgun2.wav
  • Part2/mex_2_attackmelee1.wav
  • Part2/mex_2_attackmelee2.wav
  • Part2/mex_2_attackmelee3.wav
  • Part2/mex_2_attackmelee4.wav
  • Part2/mex_2_beingshot1.wav
  • Part2/mex_2_burning1.wav
  • Part2/mex_2_burning2.wav
  • Part2/mex_2_burning3.wav
  • Part2/mex_2_burning4.wav
  • Part2/mex_2_death1.wav
  • Part2/mex_2_death2.wav
  • Part2/mex_2_death3.wav
  • Part2/mex_2_death4.wav
  • Part2/mex_2_disarmpistol1.wav
  • Part2/mex_2_disarmpistol2.wav
  • Part2/mex_2_disarmrifle1.wav
  • Part2/mex_2_disarmrifle2.wav
  • Part2/mex_2_disarmweapon1.wav
  • Part2/mex_2_disarmweapon2.wav
  • Part2/mex_2_evading1.wav
  • Part2/mex_2_evading2.wav
  • Part2/mex_2_evading3.wav
  • Part2/mex_2_evading4.wav
  • Part2/mex_2_fleeingdanger1.wav
  • Part2/mex_2_fleeingdanger2.wav
  • Part2/mex_2_fleeingdanger3.wav
  • Part2/mex_2_fleeingdanger4.wav
  • Part2/mex_2_fleeingplayer1.wav
  • Part2/mex_2_footmax1.wav
  • Part2/mex_2_footmax2.wav
  • Part2/mex_2_footmax3.wav
  • Part2/mex_2_footmed1.wav
  • Part2/mex_2_footmed2.wav
  • Part2/mex_2_footmed3.wav
  • Part2/mex_2_footmed4.wav
  • Part2/mex_2_footmin1.wav
  • Part2/mex_2_footmin2.wav
  • Part2/mex_2_footmin3.wav
  • Part2/mex_2_footmin4.wav
  • Part2/mex_2_footmin5.wav
  • Part2/mex_2_friendattacked1.wav
  • Part2/mex_2_friendattacked2.wav
  • Part2/mex_2_friendattacked3.wav
  • Part2/mex_2_healthstatus1.wav
  • Part2/mex_2_healthstatus2.wav
  • Part2/mex_2_healthstatus3.wav
  • Part2/mex_2_hearing1.wav
  • Part2/mex_2_hearing2.wav
  • Part2/mex_2_hearing3.wav
  • Part2/mex_2_idle1.wav
  • Part2/mex_2_idle2.wav
  • Part2/mex_2_injureplayer1.wav
  • Part2/mex_2_injureplayer2.wav
  • Part2/mex_2_injureplayer3.wav
  • Part2/mex_2_killing1.wav
  • Part2/mex_2_killing2.wav
  • Part2/mex_2_laugh1.wav
  • Part2/mex_2_laugh2.wav
  • Part2/mex_2_laugh3.wav
  • Part2/mex_2_lginj1.wav
  • Part2/mex_2_lginj2.wav
  • Part2/mex_2_lginj3.wav
  • Part2/mex_2_losetrack1.wav
  • Part2/mex_2_losetrack2.wav
  • Part2/mex_2_losetrack3.wav
  • Part2/mex_2_movefromplayer1.wav
  • Part2/mex_2_movefromplayer2.wav
  • Part2/mex_2_movefromplayer3.wav
  • Part2/mex_2_movetoplayer1.wav
  • Part2/mex_2_movetoplayer2.wav
  • Part2/mex_2_patrol1.wav
  • Part2/mex_2_patrol2.wav
  • Part2/mex_2_patrol3.wav
  • Part2/mex_2_reloading1.wav
  • Part2/mex_2_reloading2.wav
  • Part2/mex_2_reloading3.wav
  • Part2/mex_2_reveallocation1.wav
  • Part2/mex_2_reveallocation2.wav
  • Part2/mex_2_reveallocation3.wav
  • Part2/mex_2_runforcover1.wav
  • Part2/mex_2_runforcover2.wav
  • Part2/mex_2_searching1.wav
  • Part2/mex_2_searching2.wav
  • Part2/mex_2_seeing1.wav
  • Part2/mex_2_seeing2.wav
  • Part2/mex_2_seeing3.wav
  • Part2/mex_2_seeing4.wav
  • Part2/mex_2_specialmove1.wav
  • Part2/mex_2_specialmove2.wav
  • Part2/mex_2_specialmove3.wav
  • Part2/mex_2_specialmove4.wav
  • Part2/mex_2_surrendering1.wav
  • Part2/mex_2_surrendering2.wav
  • Part2/mex_2_surrendering3.wav
  • Part2/mex_2_takingaim1.wav
  • Part2/mex_2_takingaim2.wav
  • Part2/mex_2_task1.wav
  • Part2/mex_2_task2.wav
  • Part2/mex_2_task3.wav
  • Part2/mex_2_taunting1.wav
  • Part2/mex_2_taunting2.wav
  • Part2/mex_2_taunting3.wav
  • Part2/mex_2_taunting4.wav
  • Part2/mex_2_usingcover1.wav
  • Part2/mex_2_usingcover2.wav
  • Part2/mex_2_warning1.wav
  • Part2/mex_2_warning2.wav
  • Part2/mex_3.wav
  • Part2/mex_3_aiming1.wav
  • Part2/mex_3_aiming2.wav
  • Part2/mex_3_aiming3.wav
  • Part2/mex_3_aiming4.wav
  • Part2/mex_3_aiming5.wav
  • Part2/mex_3_alerting1.wav
  • Part2/mex_3_alerting2.wav
  • Part2/mex_3_alerting3.wav
  • Part2/mex_3_alerting4.wav
  • Part2/mex_3_attackinggun1.wav
  • Part2/mex_3_attackinggun2.wav
  • Part2/mex_3_attackinggun3.wav
  • Part2/mex_3_attackinggun4.wav
  • Part2/mex_3_attackinggun5.wav
  • Part2/mex_3_attackingmelee1.wav
  • Part2/mex_3_attackingmelee2.wav
  • Part2/mex_3_beingshot1.wav
  • Part2/mex_3_beingshot2.wav
  • Part2/mex_3_beingshot3.wav
  • Part2/mex_3_beingshot4.wav
  • Part2/mex_3_burning1.wav
  • Part2/mex_3_burning2.wav
  • Part2/mex_3_burning3.wav
  • Part2/mex_3_death1.wav
  • Part2/mex_3_death2.wav
  • Part2/mex_3_death3.wav
  • Part2/mex_3_death4.wav
  • Part2/mex_3_death5.wav
  • Part2/mex_3_disarmgun1.wav
  • Part2/mex_3_disarmgun2.wav
  • Part2/mex_3_disarmgun3.wav
  • Part2/mex_3_disarmgun4.wav
  • Part2/mex_3_disarmrifle1.wav
  • Part2/mex_3_disarmrifle2.wav
  • Part2/mex_3_disarmweapon1.wav
  • Part2/mex_3_disarmweapon2.wav
  • Part2/mex_3_fleeingdanger1.wav
  • Part2/mex_3_fleeingdanger2.wav
  • Part2/mex_3_fleeingdanger3.wav
  • Part2/mex_3_fleeingdanger4.wav
  • Part2/mex_3_fleeingplayer1.wav
  • Part2/mex_3_fleeingplayer2.wav
  • Part2/mex_3_fleeingplayer3.wav
  • Part2/mex_3_fleeingplayer4.wav
  • Part2/mex_3_fleeingplayer5.wav
  • Part2/mex_3_fleeingplayer6.wav
  • Part2/mex_3_footmax1.1.wav
  • Part2/mex_3_footmax2.wav
  • Part2/mex_3_footmax3.wav
  • Part2/mex_3_footmed1.wav
  • Part2/mex_3_footmed2.wav
  • Part2/mex_3_footmin1.wav
  • Part2/mex_3_footmin2.wav
  • Part2/mex_3_friendattacked1.wav
  • Part2/mex_3_friendattacked2.wav
  • Part2/mex_3_friendattacked3.wav
  • Part2/mex_3_friendattacked4.wav
  • Part2/mex_3_friendattacked5.wav
  • Part2/mex_3_healthstatus1.wav
  • Part2/mex_3_healthstatus2.wav
  • Part2/mex_3_healthstatus3.wav
  • Part2/mex_3_healthstatus4.wav
  • Part2/mex_3_hearing1.wav
  • Part2/mex_3_hearing2.wav
  • Part2/mex_3_hearing3.wav
  • Part2/mex_3_hearing4.wav
  • Part2/mex_3_idle1.wav
  • Part2/mex_3_idle2.wav
  • Part2/mex_3_idle3.wav
  • Part2/mex_3_idle4.wav
  • Part2/mex_3_idle5.wav
  • Part2/mex_3_idle6.wav
  • Part2/mex_3_injureplayer1.wav
  • Part2/mex_3_injureplayer2.wav
  • Part2/mex_3_killingplayer1.wav
  • Part2/mex_3_killingplayer2.wav
  • Part2/mex_3_laugh1.wav
  • Part2/mex_3_laugh2.wav
  • Part2/mex_3_laugh3.wav
  • Part2/mex_3_leg1.wav
  • Part2/mex_3_leg2.wav
  • Part2/mex_3_leg3.wav
  • Part2/mex_3_leg4.wav
  • Part2/mex_3_lginj1.wav
  • Part2/mex_3_lginj2.wav
  • Part2/mex_3_lginj3.wav
  • Part2/mex_3_losetrack1.wav
  • Part2/mex_3_losetrack2.wav
  • Part2/mex_3_losetrack3.wav
  • Part2/mex_3_losetrack4.wav
  • Part2/mex_3_movefromplayer1.wav
  • Part2/mex_3_movefromplayer2.wav
  • Part2/mex_3_movefromplayer3.wav
  • Part2/mex_3_movefromplayer4.wav
  • Part2/mex_3_movefromplayer5.wav
  • Part2/mex_3_movetoplayer1.wav
  • Part2/mex_3_movetoplayer2.wav
  • Part2/mex_3_movetoplayer3.wav
  • Part2/mex_3_movetoplayer4.wav
  • Part2/mex_3_patrol1.wav
  • Part2/mex_3_patrol2.wav
  • Part2/mex_3_patrol3.wav
  • Part2/mex_3_patrol4.wav
  • Part2/mex_3_reloading1.wav
  • Part2/mex_3_reloading2.wav
  • Part2/mex_3_reloading3.wav
  • Part2/mex_3_reloading4.wav
  • Part2/mex_3_reloading5.wav
  • Part2/mex_3_reveallocation1.wav
  • Part2/mex_3_reveallocation2.wav
  • Part2/mex_3_reveallocation3.wav
  • Part2/mex_3_reveallocation4.wav
  • Part2/mex_3_runforcover1.wav
  • Part2/mex_3_runforcover2.wav
  • Part2/mex_3_runforcover3.wav
  • Part2/mex_3_searching1.wav
  • Part2/mex_3_searching2.wav
  • Part2/mex_3_searching3.wav
  • Part2/mex_3_searching4.wav
  • Part2/mex_3_seeing1.wav
  • Part2/mex_3_seeing2.wav
  • Part2/mex_3_seeing3.wav
  • Part2/mex_3_seeing4.wav
  • Part2/mex_3_seeing5.wav
  • Part2/mex_3_surrendering1.wav
  • Part2/mex_3_surrendering2.wav
  • Part2/mex_3_surrendering3.wav
  • Part2/mex_3_surrendering4.wav
  • Part2/mex_3_surrendering5.wav
  • Part2/mex_3_surrendering6.wav
  • Part2/mex_3_surrendering7.wav
  • Part2/mex_3_surrendering8.wav
  • Part2/mex_3_surrendering9.wav
  • Part2/mex_3_task1.wav
  • Part2/mex_3_task2.wav
  • Part2/mex_3_task3.wav
  • Part2/mex_3_taunting1.wav
  • Part2/mex_3_taunting2.wav
  • Part2/mex_3_taunting3.wav
  • Part2/mex_3_taunting4.wav
  • Part2/mex_3_usingcover1.wav
  • Part2/mex_3_usingcover2.wav
  • Part2/mex_3_warning1.wav
  • Part2/mex_3_warning2.wav
  • Part2/mex_3_warning3.wav
  • Part2/mex_3_warning4.wav
  • Part2/mex_3_warning5.wav
  • Part2/mex_4_alerting1.wav
  • Part2/mex_4_alerting2.wav
  • Part2/mex_4_alerting3.wav
  • Part2/mex_4_alerting4.wav
  • Part2/mex_4_alerting5.wav
  • Part2/mex_4_attackgun1.wav
  • Part2/mex_4_attackgun2.wav
  • Part2/mex_4_attackmelee1.wav
  • Part2/mex_4_attackmelee2.wav
  • Part2/mex_4_attackmelee3.wav
  • Part2/mex_4_attackmelee4.wav
  • Part2/mex_4_beingshot1.wav
  • Part2/mex_4_burning1.wav
  • Part2/mex_4_burning2.wav
  • Part2/mex_4_burning3.wav
  • Part2/mex_4_burning4.wav
  • Part2/mex_4_death1.wav
  • Part2/mex_4_death2.wav
  • Part2/mex_4_death3.wav
  • Part2/mex_4_death4.wav
  • Part2/mex_4_death5.wav
  • Part2/mex_4_death6.wav
  • Part2/mex_4_disarmpistol1.wav
  • Part2/mex_4_disarmpistol2.wav
  • Part2/mex_4_disarmrifle1.wav
  • Part2/mex_4_disarmrifle2.wav
  • Part2/mex_4_disarmweapon1.wav
  • Part2/mex_4_disarmweapon2.wav
  • Part2/mex_4_evading1.wav
  • Part2/mex_4_evading2.wav
  • Part2/mex_4_evading3.wav
  • Part2/mex_4_evading4.wav
  • Part2/mex_4_fleeingdanger1.wav
  • Part2/mex_4_fleeingdanger2.wav
  • Part2/mex_4_fleeingdanger3.wav
  • Part2/mex_4_fleeingdanger4.wav
  • Part2/mex_4_fleeingplayer1.wav
  • Part2/mex_4_footmax1.wav
  • Part2/mex_4_footmax2.wav
  • Part2/mex_4_footmax3.wav
  • Part2/mex_4_footmed1.wav
  • Part2/mex_4_footmed2.wav
  • Part2/mex_4_footmed3.wav
  • Part2/mex_4_footmed4.wav
  • Part2/mex_4_footmed5.wav
  • Part2/mex_4_footmin1.wav
  • Part2/mex_4_footmin2.wav
  • Part2/mex_4_footmin3.wav
  • Part2/mex_4_footmin4.wav
  • Part2/mex_4_footmin5.wav
  • Part2/mex_4_friendattacked1.wav
  • Part2/mex_4_friendattacked2.wav
  • Part2/mex_4_friendattacked3.wav
  • Part2/mex_4_friendattacked4.wav
  • Part2/mex_4_healthstatus1.wav
  • Part2/mex_4_healthstatus2.wav
  • Part2/mex_4_healthstatus3.wav
  • Part2/mex_4_hearing1.wav
  • Part2/mex_4_hearing2.wav
  • Part2/mex_4_hearing3.wav
  • Part2/mex_4_hearing4.wav
  • Part2/mex_4_idle1.wav
  • Part2/mex_4_idle2.wav
  • Part2/mex_4_idle3.wav
  • Part2/mex_4_injureplayer1.wav
  • Part2/mex_4_injureplayer2.wav
  • Part2/mex_4_injureplayer3.wav
  • Part2/mex_4_killing1.wav
  • Part2/mex_4_killing2.wav
  • Part2/mex_4_laugh1.wav
  • Part2/mex_4_laugh2.wav
  • Part2/mex_4_laugh3.wav
  • Part2/mex_4_laugh4.wav
  • Part2/mex_4_laugh5.wav
  • Part2/mex_4_lging1.wav
  • Part2/mex_4_lging2.wav
  • Part2/mex_4_lginj3.wav
  • Part2/mex_4_lginj4.wav
  • Part2/mex_4_lginj5.wav
  • Part2/mex_4_lginj6.wav
  • Part2/mex_4_lginj7.wav
  • Part2/mex_4_lginj8.wav
  • Part2/mex_4_losetrack1.wav
  • Part2/mex_4_losetrack2.wav
  • Part2/mex_4_losetrack3.wav
  • Part2/mex_4_movefromplayer1.wav
  • Part2/mex_4_movefromplayer2.wav
  • Part2/mex_4_movefromplayer3.wav
  • Part2/mex_4_movetoplayer1.wav
  • Part2/mex_4_movetoplayer2.wav
  • Part2/mex_4_patrol1.wav
  • Part2/mex_4_patrol2.wav
  • Part2/mex_4_patrol3.wav
  • Part2/mex_4_reloading1.wav
  • Part2/mex_4_reloading2.wav
  • Part2/mex_4_reloading3.wav
  • Part2/mex_4_reveallocation1.wav
  • Part2/mex_4_reveallocation2.wav
  • Part2/mex_4_reveallocation3.wav
  • Part2/mex_4_runforcover2.wav
  • Part2/mex_4_searching1.wav
  • Part2/mex_4_searching2_01.wav
  • Part2/mex_4_seeing1.wav
  • Part2/mex_4_seeing2.wav
  • Part2/mex_4_seeing3.wav
  • Part2/mex_4_seeing4.wav
  • Part2/mex_4_specialmove1.wav
  • Part2/mex_4_specialmove2.wav
  • Part2/mex_4_specialmove3.wav
  • Part2/mex_4_specialmove4.wav
  • Part2/mex_4_surrendering1.wav
  • Part2/mex_4_surrendering2.wav
  • Part2/mex_4_surrendering3.wav
  • Part2/mex_4_takingaim1.wav
  • Part2/mex_4_takingaim2.wav
  • Part2/mex_4_task1.wav
  • Part2/mex_4_task2.wav
  • Part2/mex_4_task3.wav
  • Part2/mex_4_taunting1.wav
  • Part2/mex_4_taunting2.wav
  • Part2/mex_4_taunting3.wav
  • Part2/mex_4_taunting4.wav
  • Part2/mex_4_usingcover1.wav
  • Part2/mex_4_usingcover2.wav
  • Part2/mex_4_warning1.wav
  • Part2/mex_4_warning2.wav
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