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Sound Effects
Category 3DS
Game
Section
Miscellaneous
Submitter Shiruba
Size 85.63 MB
Format ZIP (application/zip)
Hits 1,161
Comments 1

Icon Filler
Zip Contents[376]
  • Sound Effects/40AMB_CMN (4500_undewater).wav
  • Sound Effects/80MIS_CMN#1 (8000_failure).wav
  • Sound Effects/80MIS_CMN#2 (8000_item_get).wav
  • Sound Effects/80MIS_CMN#3 (8000_timelimit).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#1 (5511_bga_hover).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#2 (5511_bga_fly1).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#3 (5511_bga_turn).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#4 (5511_bga_fly2).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#5 (5511_bga_punch_ready).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#6 (5511_bga_punch_atk).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#7 (5511_bga_spike_land).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#8 (5511_bga_spike_fwd).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#9 (5511_bga_spike_brake).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#10 (5511_bga_spike_turn).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#11 (5511_bga_spike_float).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#12 (5511_bga_armatk_ready).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#13 (5511_bga_armatk_extend).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#14 (5511_bga_armatk_shorten).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#15 (5511_bga_catch).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#16 (5511_bga_swing).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#17 (5511_bga_damage).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#18 (5511_bga_down).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#19 (5511_bga_powup1).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#20 (5511_bga_powup2).wav
  • Sound Effects/Boss/Big Arm/51BOS_BGA#21 (5511_bga_camera).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#1 (5522_blz_step).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#2 (5522_blz_tailswing).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#3 (5522_blz_tailimpact).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#4 (5522_blz_dbreath_shot).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#5 (5522_blz_dbreath_discharge).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#6 (5522_blz_egg_appear).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#7 (5522_blz_egg_float).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#8 (5522_blz_egg_explosion).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#9 (5522_blz_damage_voice1).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#10 (5522_blz_damage).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#11 (5522_blz_damage_voice2).wav
  • Sound Effects/Boss/Biolizard/52BOS_BLZ#12 (5522_blz_dbreath_vanish).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#1 (5542_bee_fly01).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#2 (5542_bee_fly02).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#3 (5542_bee_sword01).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#4 (5542_bee_sword02).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#5 (5542_bee_sword03).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#6 (5542_bee_dash).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#7 (5542_bee_damage).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#8 (5542_bee_kamaitachi).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#9 (5542_bee_cannon_move).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#10 (5542_bee_missile_launch).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#11 (5542_bee_missile_fly).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#12 (5542_bee_missile_expl).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#13 (5542_bee_cannon_move2).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#14 (5542_bee_cannon_expl).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#15 (5542_bee_camera).wav
  • Sound Effects/Boss/Egg Emperor/52BOS_BEE#16 (5542_bee_dead).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#1 (5531_jump).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#2 (5531_overboost).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#3 (5531_emenace_01).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#4 (5531_emenace_02).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#5 (5531_emenace_03).wav
  • Sound Effects/Boss/Metal Sonic/51BOS_BMS#6 (5531_damage).wav
  • Sound Effects/Boss/Shadow/52BOS_BSD#1 (5552_boost).wav
  • Sound Effects/Boss/Shadow/52BOS_BSD#2 (5552_chaosattack01).wav
  • Sound Effects/Boss/Shadow/52BOS_BSD#3 (5552_chaosattack02).wav
  • Sound Effects/Boss/Shadow/52BOS_BSD#4 (5552_chaosspear01).wav
  • Sound Effects/Boss/Shadow/52BOS_BSD#5 (5552_chaosspear02).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#1 (5562_psilift).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#2 (5562_psismash01).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#3 (5562_psismash02).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#4 (5562_psismash03).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#5 (5562_psiwarp01).wav
  • Sound Effects/Boss/Silver/52BOS_BSV#6 (5562_psiwarp02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#1 (5572_blb_hmgpallet).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#2 (5572_blb_altimetlaser01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#3 (5572_blb_altimetlaser02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#4 (5572_blb_absoluteray01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#5 (5572_blb_absoluteray02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#6 (5572_blb_absoluteray03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#7 (5572_blb_smother01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#8 (5572_blb_smother02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#9 (5572_blb_damage01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#10 (5572_blb_damage02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#11 (5572_blb_lockon).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#12 (5572_blb_thillusion01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#13 (5572_blb_thillusion02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#14 (5572_blb_thillusion03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#15 (5572_blb_hplessclock01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#16 (5572_blb_hplessclock02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#17 (5572_blb_hplessclock03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#18 (5572_blb_dmpress01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#19 (5572_blb_dmpress02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#20 (5572_blb_dmpress03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#21 (5572_blb_hotbite01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#22 (5572_blb_hotbite02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#23 (5572_blb_finalattack01).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#24 (5572_blb_finalattack02).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#25 (5572_blb_finalattack03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#26 (5572_blb_finalattack03).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#27 (5572_blb_appear).wav
  • Sound Effects/Boss/Time Eater/52BOS_BLB#28 (5572_blb_leave).wav
  • Sound Effects/Dialogue/60DMO_EVT#1 (6000_sys01).wav
  • Sound Effects/Dialogue/60DMO_EVT#2 (6000_sys02).wav
  • Sound Effects/Dialogue/60DMO_EVT#3 (6000_sn_brake).wav
  • Sound Effects/Dialogue/60DMO_EVT#4 (6000_sn_boost01).wav
  • Sound Effects/Dialogue/60DMO_EVT#5 (6000_sn_boost02).wav
  • Sound Effects/Dialogue/60DMO_EVT#6 (6000_sn_stomping).wav
  • Sound Effects/Dialogue/60DMO_EVT#7 (6000_sn_stomping_lnd).wav
  • Sound Effects/Dialogue/60DMO_EVT#8 (6000_sn_horming).wav
  • Sound Effects/Dialogue/60DMO_EVT#9 (6000_enm_expl).wav
  • Sound Effects/Dialogue/60DMO_EVT#10 (6000_timetravel).wav
  • Sound Effects/Dialogue/60DMO_EVT#11 (6000_sn_mdn_run).wav
  • Sound Effects/Dialogue/60DMO_EVT#12 (6000_sn_cls_run).wav
  • Sound Effects/Dialogue/60DMO_EVT#13 (6000_explosion).wav
  • Sound Effects/Dialogue/60DMO_EVT#14 (6000_rumble).wav
  • Sound Effects/Dialogue/60DMO_EVT#15 (6000_whoosh).wav
  • Sound Effects/Dialogue/60DMO_EVT#16 (6000_timeeater01).wav
  • Sound Effects/Dialogue/60DMO_EVT#17 (6000_timeeater02).wav
  • Sound Effects/Dialogue/60DMO_EVT#18 (6000_timeeater03).wav
  • Sound Effects/Dialogue/60DMO_EVT#19 (6000_wallhit).wav
  • Sound Effects/Dialogue/60DMO_EVT#20 (6000_boostattack).wav
  • Sound Effects/Dialogue/60DMO_EVT#21 (6000_timeeater04).wav
  • Sound Effects/Dialogue/60DMO_EVT#22 (6000_sn_damage).wav
  • Sound Effects/Dialogue/60DMO_EVT#23 (6000_chaosemerald01).wav
  • Sound Effects/Dialogue/60DMO_EVT#24 (6000_supersonic01).wav
  • Sound Effects/Dialogue/60DMO_EVT#25 (6000_supersonic02).wav
  • Sound Effects/Dialogue/60DMO_EVT#26 (6000_chaosemerald02).wav
  • Sound Effects/Enemies/51ENM_CMN (5001_explosion).wav
  • Sound Effects/Enemies/52ENM_CMN (5002_explosion).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#1 (5041_kik_fuse).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#2 (5041_kik_bomb_expl).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#3 (5041_kik_bomb_throw).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#4 (5041_swp_splash).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#5 (5041_rtk_engine).wav
  • Sound Effects/Enemies/Emerald Coast/51ENM_EMC#6 (5041_rtk_dash).wav
  • Sound Effects/Enemies/Emerald Coast/52ENM_EMC#2 (5042_kik_bomb_expl).wav
  • Sound Effects/Enemies/Emerald Coast/52ENM_EMC#3 (5042_kik_bomb_throw).wav
  • Sound Effects/Enemies/Emerald Coast/52ENM_EMC#5 (5042_rtk_engine).wav
  • Sound Effects/Enemies/Emerald Coast/52ENM_EMC#6 (5042_rtk_dash).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#1 (5011_btn_charge).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#2 (5011_btn_shoot).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#3 (5011_btn_fly).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#4 (5011_bat_attack).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#5 (5011_mel_charge).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#6 (5011_mel_shoot).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#7 (5011_mel_missile).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#8 (5011_gan_ready).wav
  • Sound Effects/Enemies/Green Hill/51ENM_GHZ#9 (5011_gan_shoot).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#1 (5031_tmb_fly).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#2 (5031_mog_appear).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#3 (5031_mog_mr_throw).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#4 (5031_mog_mr_hit).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#5 (5031_hid_jump).wav
  • Sound Effects/Enemies/Mushroom Hill/51ENM_MHZ#6 (5031_hid_damage).wav
  • Sound Effects/Enemies/Radical Highway/51ENM_RHW#1 (5051_beg_fly).wav
  • Sound Effects/Enemies/Radical Highway/51ENM_RHW#2 (5051_beg_missile_expl).wav
  • Sound Effects/Enemies/Radical Highway/51ENM_RHW#3 (5051_beg_shoot).wav
  • Sound Effects/Enemies/Radical Highway/51ENM_RHW#4 (5051_ght_land).wav
  • Sound Effects/Enemies/Radical Highway/51ENM_RHW#5 (5051_ght_shoot).wav
  • Sound Effects/Enemies/Tropical Resort/51ENM_TPR#1 (5071_epn_found).wav
  • Sound Effects/Enemies/Tropical Resort/51ENM_TPR#2 (5071_epn_dash).wav
  • Sound Effects/Enemies/Tropical Resort/51ENM_TPR#3 (5071_epw_found).wav
  • Sound Effects/Enemies/Tropical Resort/51ENM_TPR#4 (5071_epw_throw).wav
  • Sound Effects/Enemies/Tropical Resort/51ENM_TPR#5 (5071_epw_dash).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#1 (5061_flp_engine).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#2 (5061_egd_engine).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#3 (5061_krg_bomb_expl).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#4 (5061_krg_discharg).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#5 (5061_krg_found).wav
  • Sound Effects/Enemies/Water Palace/51ENM_WTP#6 (5061_epn_dash).wav
  • Sound Effects/Objects/40OBJ_BTL#1 (4090_timehole01).wav
  • Sound Effects/Objects/40OBJ_BTL#2 (4090_timehole02).wav
  • Sound Effects/Objects/40OBJ_BTL#3 (4090_timehole03).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#1 (4021_bumper_01).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#2 (4021_bumper_02).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#3 (4021_spring_pull).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#4 (4021_spring_launch).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#5 (4021_bound_01).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#6 (4021_bound_02).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#7 (4021_elv_start).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#8 (4021_elv_move).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#9 (4021_elv_stop).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#10 (4021_count_up).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#11 (4021_conveyor).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#12 (4021_reel).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#13 (4021_togeball).wav
  • Sound Effects/Objects/Casino Night/41OBJ_CNZ#14 (4021_1up).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#7 (4022_elv_start).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#9 (4022_elv_stop).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#13 (4022_togeball).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#15 (4022_roulette_set).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#16 (4022_roulette_rot).wav
  • Sound Effects/Objects/Casino Night/42OBJ_CNZ#17 (4022_roulette_efct).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#1 (4001_spring).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#2 (4001_panel_spin).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#3 (4001_spike_out).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#4 (4001_checkpoint).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#5 (4001_switch_on).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#6 (4001_booster).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#7 (4001_splash).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#8 (4001_uw_alart).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#9 (4001_wbox_break).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#10 (4001_upreel).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#11 (4001_gswing).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#12 (4001_itembox).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#13 (4001_wind).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#14 (4001_flap01).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#15 (4001_flap02).wav
  • Sound Effects/Objects/Common/41OBJ_CMN#16 (4001_seagull).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#1 (4002_spring).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#2 (4002_goalring).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#6 (4002_booster).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#10 (4002_glind).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#11 (4002_gbooster).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#13 (4002_gswing).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#15 (4002_wind).wav
  • Sound Effects/Objects/Common/42OBJ_CMN#18 (4002_dashring).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#1 (4041_splash).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#2 (4041_spring_lp).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#3 (4041_spring_bound).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#4 (4041_orca_move).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#5 (4041_orca_woodbreak).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#6 (4041_orca_pillarbreak).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#7 (4041_orca_jump).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#8 (4041_dolphin).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#9 (4041_dolphin_jump).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#10 (4041_dolphin_splash).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#11 (4041_dolphin_toss).wav
  • Sound Effects/Objects/Emerald Coast/41OBJ_EMC#12 (4041_dolphin_hit).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#2 (4042_spring_lp).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#3 (4042_spring_bound).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#5 (4042_orca_woodbreak).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#6 (4042_orca_pillarbreak).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#11 (4042_dolphin_toss).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#12 (4042_dolphin_hit).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#13 (4042_orca_attack).wav
  • Sound Effects/Objects/Emerald Coast/42OBJ_EMC#14 (4042_orca_crash).wav
  • Sound Effects/Objects/Green Hill/41OBJ_GHZ#1 (4011_land_break).wav
  • Sound Effects/Objects/Green Hill/41OBJ_GHZ#2 (4011_rock_break).wav
  • Sound Effects/Objects/Green Hill/41OBJ_GHZ#3 (4011_waterfall).wav
  • Sound Effects/Objects/Green Hill/42OBJ_GHZ#4 (4012_totem_fall).wav
  • Sound Effects/Objects/Green Hill/42OBJ_GHZ#5 (4012_totem_fall).wav
  • Sound Effects/Objects/Green Hill/42OBJ_GHZ#6 (4012_totem_fall).wav
  • Sound Effects/Objects/Green Hill/42OBJ_GHZ#7 (4012_pillar_fall).wav
  • Sound Effects/Objects/Green Hill/42OBJ_GHZ#8 (4012_pillar_break).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#1 (4032_mr_jump).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#2 (4032_mr_weight).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#3 (4032_mr_fall).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#4 (4032_ivy).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#5 (4032_jack_pull).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#6 (4032_jack_up).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#7 (4032_pole_grab).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#8 (4032_propeller01).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#9 (4032_propeller02).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#10 (4032_grind).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#11 (4032_ivy01).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#12 (4032_ivy02).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#13 (4032_rockbreak).wav
  • Sound Effects/Objects/Mushroom Hill/42OBJ_MHZ#14 (4032_bush).wav
  • Sound Effects/Objects/Radical Highway/41OBJ_RHW#1 (4051_000_roller).wav
  • Sound Effects/Objects/Radical Highway/41OBJ_RHW#2 (4051_001_rocket_fly).wav
  • Sound Effects/Objects/Radical Highway/41OBJ_RHW#3 (4051_airship_move).wav
  • Sound Effects/Objects/Radical Highway/41OBJ_RHW#4 (4051_airship_bound).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#1 (4080_sphere).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#2 (4080_bonus_sphere).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#3 (4080_explosion).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#4 (4080_spring).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#5 (4080_dashring).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#6 (4080_bgauge_levelup).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#7 (4080_emerald).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#8 (4080_elec_shock).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#9 (4080_em_grab).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#10 (4080_land).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#11 (4080_em_effect).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#12 (4080_em_grab2).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#13 (4080_em_set).wav
  • Sound Effects/Objects/Special Stage/40OBJ_SPS#14 (4080_em_lost).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#1 (4071_phbox_get).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#2 (4071_phantom_get).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#3 (4071_balloon_pop).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#4 (4071_pully_move).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#5 (4071_adballoon_expl).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#6 (4071_catapult_rot).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#7 (4071_catapult_launch).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#8 (4071_totem_in).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#9 (4071_totem_move).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#10 (4071_totem_out).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#11 (4071_redburst_move).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#12 (4071_redburst_expl01).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#13 (4071_redburst_expl02).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#14 (4071_redburst_expl03).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#15 (4071_redburst_charge).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#16 (4071_firetotem_move).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#17 (4071_fworks_rocketfly).wav
  • Sound Effects/Objects/Tropical Resort/41OBJ_TPR#18 (4071_fworks_expl).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#4 (4072_wall_move).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#6 (4072_springpole).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#7 (4072_laser_move).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#8 (4072_laser_reflection).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#9 (4072_lasertotem_shot).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#10 (4072_meteor_fall).wav
  • Sound Effects/Objects/Tropical Resort/42OBJ_TPR#11 (4072_meteor_expl).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#1 (4061_nball_expl).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#2 (4061_bubble01).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#3 (4061_bubble02).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#4 (4061_waterjet01).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#5 (4061_waterjet02).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#6 (4061_waterslider).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#7 (4061_wtrwheel_fast).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#8 (4061_wtrwheel_slow).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#9 (4061_stream).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#10 (4061_cogwheel_fast).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#11 (4061_cogwheel_low).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#12 (4061_bigbubble01).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#13 (4061_bigbubble02).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#14 (4061_bigbubble03).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#15 (4061_bigeggdiver_crash).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#16 (4061_bigeggdiver_move).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#17 (4061_bigeggdiver_rockfall).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#18 (4061_bigeggdiver_wallbreak).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#19 (4061_bigeggdiver_spark).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#20 (4061_bigeggdiver_expl).wav
  • Sound Effects/Objects/Water Palace/41OBJ_WTP#21 (4061_bigeggdiver_damage).wav
  • Sound Effects/Objects/Water Palace/42OBJ_WTP#7 (4062_wtrwheel_fast).wav
  • Sound Effects/Objects/Water Palace/42OBJ_WTP#8 (4062_wtrwheel_slow).wav
  • Sound Effects/Objects/Water Palace/42OBJ_WTP#10 (4062_splash).wav
  • Sound Effects/Player/21PLY_SNC#1 (2001_jump).wav
  • Sound Effects/Player/21PLY_SNC#2 (2001_jumpdash).wav
  • Sound Effects/Player/21PLY_SNC#3 (2001_homing).wav
  • Sound Effects/Player/21PLY_SNC#4 (2001_spin).wav
  • Sound Effects/Player/21PLY_SNC#5 (2001_spindash).wav
  • Sound Effects/Player/21PLY_SNC#6 (2001_brake).wav
  • Sound Effects/Player/21PLY_SNC#7 (2001_ring_spread).wav
  • Sound Effects/Player/21PLY_SNC#8 (2001_dead).wav
  • Sound Effects/Player/21PLY_SNC#9 (2001_barrier0).wav
  • Sound Effects/Player/21PLY_SNC#10 (2001_barrier0_dmg).wav
  • Sound Effects/Player/21PLY_SNC#11 (2001_ring).wav
  • Sound Effects/Player/21PLY_SNC#12 (2001_item_use).wav
  • Sound Effects/Player/21PLY_SNC#13 (2001_item_explosion).wav
  • Sound Effects/Player/21PLY_SNC#14 (2001_barrier1).wav
  • Sound Effects/Player/21PLY_SNC#15 (2001_barrier1_dmg).wav
  • Sound Effects/Player/21PLY_SNC#16 (2001_qte).wav
  • Sound Effects/Player/21PLY_SNC#17 (2001_item_error).wav
  • Sound Effects/Player/22PLY_SNC#1 (2002_jump).wav
  • Sound Effects/Player/22PLY_SNC#4 (2002_stomping).wav
  • Sound Effects/Player/22PLY_SNC#5 (2002_stomping_lnd).wav
  • Sound Effects/Player/22PLY_SNC#6 (2002_sliding).wav
  • Sound Effects/Player/22PLY_SNC#7 (2002_walljump).wav
  • Sound Effects/Player/22PLY_SNC#8 (2002_slipdown).wav
  • Sound Effects/Player/22PLY_SNC#10 (2002_break).wav
  • Sound Effects/Player/22PLY_SNC#11 (2002_boost).wav
  • Sound Effects/Player/22PLY_SNC#12 (2002_boost_lp).wav
  • Sound Effects/Player/22PLY_SNC#13 (2002_wtrslider).wav
  • Sound Effects/Player/22PLY_SNC#19 (2002_boostfever).wav
  • Sound Effects/System - Menu/10SYS_CMN#1 (1000_decide).wav
  • Sound Effects/System - Menu/10SYS_CMN#2 (1000_cansel).wav
  • Sound Effects/System - Menu/10SYS_CMN#3 (1000_cursor).wav
  • Sound Effects/System - Menu/10SYS_CMN#4 (1000_pm_open).wav
  • Sound Effects/System - Menu/10SYS_CMN#5 (1000_pm_close).wav
  • Sound Effects/System - Menu/10SYS_CMN#6 (1000_decide2).wav
  • Sound Effects/System - Menu/10SYS_CMN#7 (1000_lcursor2).wav
  • Sound Effects/System - Menu/10SYS_CMN#8 (1000_popup).wav
  • Sound Effects/System - Menu/10SYS_CMN#9 (1000_error).wav
  • Sound Effects/System - Menu/10SYS_LOG (1040_title).wav
  • Sound Effects/System - Menu/10SYS_MNU#1 (1030_decide).wav
  • Sound Effects/System - Menu/10SYS_MNU#2 (1030_stageselect).wav
  • Sound Effects/System - Menu/10SYS_MNU#3 (1030_stage_decide).wav
  • Sound Effects/System - Menu/10SYS_MNU#4 (1030_coin).wav
  • Sound Effects/System - Menu/10SYS_MNU#5 (1030_treasurebox01).wav
  • Sound Effects/System - Menu/10SYS_MNU#6 (1030_treasurebox02).wav
  • Sound Effects/System - Menu/10SYS_MNU#7 (1030_card).wav
  • Sound Effects/System - Menu/10SYS_MNU#8 (1030_sort).wav
  • Sound Effects/System - Menu/10SYS_MNU#9 (1030_itemget).wav
  • Sound Effects/System - Menu/10SYS_RSL#1 (1010_gauge).wav
  • Sound Effects/System - Menu/10SYS_RSL#2 (1010_rank).wav
  • Sound Effects/System - Menu/10SYS_RSL#3 (1010_best).wav
  • Sound Effects/System - Menu/10SYS_WMP#1 (1020_000_mapappear_01).wav
  • Sound Effects/System - Menu/10SYS_WMP#2 (1020_000_mapappear_01).wav
  • Sound Effects/System - Menu/10SYS_WMP#3 (1020_001_mapappear_02).wav
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Dec 13, 2021, 5:19 PM
HOLY CARP YES THANK YOU SO MUCH WHOEVER POSTED THIS HERE
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