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Common
Game
Section
Sound Effects
Filesize 102.79 MB
Submitter dad34853
Format ZIP
Hits 135
Comments 0

Icon Filler
Zip Contents[472]
  • so_com_Air_Raid.wav
  • so_com_AlarmSiren01.wav
  • so_com_AlarmSiren02.wav
  • so_com_ambulance_siren1.wav
  • so_com_ambulance_siren2.wav
  • so_com_batcave_launch.mp3
  • so_com_BatRigBcmVO.wav
  • so_com_battheme.mp3
  • so_com_batthemeMS4.mp3
  • so_com_bat_gun_01.wav
  • so_com_bat_gun_02.wav
  • so_com_bat_gun_03.wav
  • so_com_bat_gun_04.wav
  • so_com_bat_gun_05.wav
  • so_com_bat_gun_06.wav
  • so_com_bat_gun_07.wav
  • so_com_bat_gun_08.wav
  • so_com_bat_gun_09.wav
  • so_com_bat_gun_10.wav
  • so_com_bat_gun_11.wav
  • so_com_bat_gun_12a.wav
  • so_com_bat_gun_12b.wav
  • so_com_bat_gun_12c.wav
  • so_com_bat_gun_13.wav
  • so_com_bat_hatch_deploy.mp3
  • so_com_bat_hatch_stow.mp3
  • so_com_beep3.mp3
  • so_com_beep10.wav
  • so_com_bomb_pickup.mp3
  • so_com_bttlaxe_bst_dply.mp3
  • so_com_bttlaxe_bst_dply_a.mp3
  • so_com_bttlaxe_bst_stow.mp3
  • so_com_bttlaxe_bst_stow_a.mp3
  • so_com_bttlaxe_sbst_dply.mp3
  • so_com_bttlaxe_sbst_dply_a.mp3
  • so_com_bttlaxe_sbst_stow.mp3
  • so_com_bttlaxe_sbst_stow_a.mp3
  • so_com_buggy_high.wav
  • so_com_buggy_idle.wav
  • so_com_buggy_low.wav
  • so_com_buggy_medium.wav
  • so_com_buggy_midhigh.wav
  • so_com_buggy_midlow.wav
  • so_com_buggy_rev.mp3
  • so_com_buggy_rev2.mp3
  • so_com_buggy_rev3.mp3
  • so_com_bullet_metal_01.wav
  • so_com_bullet_metal_02.wav
  • so_com_bullet_metal_03.wav
  • so_com_bullet_metal_04.wav
  • so_com_bullet_metal_05.wav
  • so_com_BurglarAlarm01.wav
  • so_Com_ButtonLaunch.mp3
  • so_com_cannon1.wav
  • so_com_cannon2.wav
  • so_com_cannon3.wav
  • so_com_CarAlarm01.wav
  • so_com_CarHornDopler.wav
  • so_com_carnival_music.mp3
  • so_com_chnook_heli_a.wav
  • so_com_CityAmbience01.wav
  • so_com_CoinDrop01.mp3
  • so_Com_CondCritical.mp3
  • so_Com_Continue.mp3
  • so_Com_Damage04.mp3
  • so_com_damage_critical.wav
  • so_com_damage_klaxon.wav
  • so_com_dbuggy_boost_dply.mp3
  • so_com_dbuggy_boost_stow.mp3
  • so_com_dbuggy_high_a.wav
  • so_com_dbuggy_idle_a.wav
  • so_com_dbuggy_low_a.wav
  • so_com_dbuggy_medhi_a.wav
  • so_com_dbuggy_medlo_a.wav
  • so_com_dbuggy_sboost_dply.mp3
  • so_com_dbuggy_sboost_stow.mp3
  • so_com_DeepBoom.wav
  • so_Com_DestAhead.mp3
  • so_com_DialDefault_Cat001.mp3
  • so_com_DialDefault_Ivy001.mp3
  • so_com_diesel_high.wav
  • so_com_diesel_idle.wav
  • so_com_diesel_low.wav
  • so_com_diesel_midhigh.wav
  • so_com_diesel_midlow.wav
  • so_com_dmebggy_boost_dply.mp3
  • so_com_dmebggy_boost_stow.mp3
  • so_com_dmebggy_sboost_dply.mp3
  • so_com_dmebggy_sboost_stow.mp3
  • so_com_ElTrain.wav
  • so_com_engine_hydro_rev_a.mp3
  • so_com_engine_hydro_rev_b.mp3
  • so_com_engine_rev.mp3
  • so_com_firetruck_siren1.wav
  • so_com_frostbite_blast.mp3
  • so_com_frostbite_break.mp3
  • so_com_frostbite_freeze.mp3
  • so_com_frostbite_scrape.mp3
  • so_com_frostbite_scrape_a.mp3
  • so_com_frostbite_scrape_b.mp3
  • so_com_frostbite_scrape_c.mp3
  • so_com_gatling_cock.wav
  • so_com_gatling_loop.wav
  • so_com_gatling_spin_dwn.wav
  • so_com_gatling_spin_up.wav
  • so_com_get_boost_a.wav
  • so_com_glass_shatter.wav
  • so_com_GoonAlert_01.wav
  • so_com_GoonAlert_02.wav
  • so_com_GoonAlert_03.wav
  • so_com_GoonAlert_04.wav
  • so_com_GUN-RIFLE_GEN-HDF-13717.wav
  • so_com_GUN-RIFLE_GEN-HDF-13718.wav
  • so_com_GUN-RIFLE_GEN-HDF-13719.wav
  • so_com_GUN-RIFLE_GEN-HDF-13720.wav
  • so_com_GUN-RIFLE_GEN-HDF-13723.wav
  • so_com_GUN-RIFLE_GEN-HDF-13724.wav
  • so_com_GUN-RIFLE_GEN-HDF-13725.wav
  • so_com_GUN-RIFLE_GEN-HDF-13726.wav
  • so_com_GUN-RIFLE_GEN-HDF-13727.wav
  • so_com_GUN-RIFLE_GEN-HDF-13728.wav
  • so_com_GUN-RIFLE_GEN-HDF-13731.wav
  • so_com_GUN-RIFLE_GEN-HDF-13734.wav
  • so_com_GUN-RIFLE_GEN-HDF-13735.wav
  • so_com_GUN-RIFLE_GEN-HDF-13736.wav
  • so_com_GUN-RIFLE_GEN-HDF-13737.wav
  • so_com_GUN-RIFLE_GEN-HDF-13741.wav
  • so_com_GUN-RIFLE_GEN-HDF-13742.wav
  • so_com_GUN-RIFLE_GEN-HDF-13752.wav
  • so_com_GUN-RIFLE_GEN-HDF-13753.wav
  • so_com_GUN-RIFLE_GEN-HDF-13754.wav
  • so_com_GUN-RIFLE_GEN-HDF-13755.wav
  • so_com_GUN-RIFLE_GEN-HDF-13756.wav
  • so_com_GUN-RIFLE_GEN-HDF-13758.wav
  • so_com_GUN-RIFLE_GEN-HDF-13759.wav
  • so_com_GUN-RIFLE_GEN-HDF-13760.wav
  • so_com_GUN-RIFLE_GEN-HDF-13761.wav
  • so_com_GUN-RIFLE_GEN-HDF-13767.wav
  • so_com_GUN-RIFLE_GEN-HDF-13770.wav
  • so_com_GUN-RIFLE_GEN-HDF-13772.wav
  • so_com_heli_hover2.wav
  • so_com_hit_light1.wav
  • so_com_hit_light2.wav
  • so_com_hit_light3.wav
  • so_com_hit_lightest.wav
  • so_com_hit_med1.wav
  • so_com_hit_med2.wav
  • so_com_hit_med3.wav
  • so_com_horn_01a.wav
  • so_com_horn_01b.wav
  • so_com_horn_02a.wav
  • so_com_horn_02b.wav
  • so_com_horn_02c.wav
  • so_com_horn_03a.wav
  • so_com_horn_03b.wav
  • so_com_horn_03c.wav
  • so_com_horn_04a.wav
  • so_com_horn_04b.wav
  • so_com_horn_05a.wav
  • so_com_horn_05b.wav
  • so_com_horn_06a.wav
  • so_com_horn_06b.wav
  • so_com_hullcrusher_a.mp3
  • so_com_hullcrusher_b.mp3
  • so_com_hullcrusher_c.mp3
  • so_com_hullcrusher_d.mp3
  • so_com_kick_door_1.wav
  • so_com_kick_door_2.wav
  • so_com_KnightVision.mp3
  • so_com_loading_screen.mp3
  • so_com_lockload_bst_stow.mp3
  • so_com_lockload_sbst_stow.mp3
  • so_com_mech_foot_coll.mp3
  • so_com_megahull_a.mp3
  • so_com_megahull_b.mp3
  • so_com_megahull_c.mp3
  • so_com_megahull_c1.mp3
  • so_com_megahull_d1.mp3
  • so_com_Megahull_Scream_X_a.mp3
  • so_com_Megahull_Scream_X_b.mp3
  • so_com_Megahull_Scream_X_f.mp3
  • so_com_Megahull_Scream_X_g.mp3
  • so_com_Megahull_Scream_X_k.mp3
  • so_com_Megahull_Scream_X_o.mp3
  • so_com_Megahull_Scream_X_p.mp3
  • so_com_Megahull_Scream_X_q.mp3
  • so_com_Megahull_Scream_X_r.mp3
  • so_com_Megahull_Scream_X_s.mp3
  • so_com_Megahull_Scream_X_u.mp3
  • so_com_Megahull_Scream_X_v.mp3
  • so_com_Megahull_Scream_X_w.mp3
  • so_com_Megahull_Scream_X_x.mp3
  • so_com_Megahull_Scream_X_y.mp3
  • so_com_Megahull_Scream_X_z.mp3
  • so_com_mgsfound.wav
  • so_Com_MisComplete.mp3
  • so_Com_MisFailure.mp3
  • so_com_missile_explode.mp3
  • so_com_missile_fire.wav
  • so_com_missile_fire2.wav
  • so_com_missile_fire3.wav
  • so_com_missile_fire4.wav
  • so_com_nuke_air_raid.mp3
  • so_com_nuke_warning_siren.wav
  • so_Com_ObjComplete.mp3
  • so_com_object_explosion.wav
  • so_com_object_explosion_a.wav
  • so_com_object_explosion_b.wav
  • so_Com_ObjFailure.mp3
  • so_com_patriot_bst_dply.mp3
  • so_com_patriot_bst_dply_a.mp3
  • so_com_patriot_bst_dply_b.mp3
  • so_com_patriot_bst_stow.mp3
  • so_com_patriot_bst_stow_a.mp3
  • so_com_patriot_bst_stow_b.mp3
  • so_com_patriot_sbst_dply.mp3
  • so_com_patriot_sbst_dply_a.mp3
  • so_com_patriot_sbst_dply_b.mp3
  • so_com_patriot_sbst_stow.mp3
  • so_com_patriot_sbst_stow_a.mp3
  • so_com_patriot_sbst_stow_b.mp3
  • so_com_Pickup1.mp3
  • so_com_Pickup2.mp3
  • so_com_police_siren1.wav
  • so_com_police_siren2.wav
  • so_com_power_relay_startup.mp3
  • so_com_promoted.mp3
  • so_com_rang_zap1.mp3
  • so_com_rang_zap2.mp3
  • so_com_rang_zap3.mp3
  • so_com_rang_zap4.mp3
  • so_com_rang_zap5.mp3
  • so_com_rang_zap6.mp3
  • so_Com_RepairSmall.mp3
  • so_com_RerouteDest.mp3
  • so_com_rico_01.mp3
  • so_com_rico_02.mp3
  • so_com_rico_03.wav
  • so_com_rico_04.wav
  • so_com_rico_05.wav
  • so_com_rico_06.wav
  • so_com_rico_07.wav
  • so_com_rico_08.wav
  • so_com_rico_09.wav
  • so_com_rico_10.wav
  • so_com_rico_11.wav
  • so_com_rkbst_end.mp3
  • so_com_rkbst_end_a.mp3
  • so_com_rkbst_end_a1.mp3
  • so_com_rkbst_end_a1_b.mp3
  • so_com_rkbst_end_b.mp3
  • so_com_rkbst_end_b1.mp3
  • so_com_rkbst_end_b_dfs.mp3
  • so_com_rkbst_end_b_dfs2.mp3
  • so_com_rkbst_end_c1.mp3
  • so_com_rkbst_end_LFE.mp3
  • so_com_rkbst_end_LFE_a.mp3
  • so_com_rkbst_end_LFE_b.mp3
  • so_com_rkbst_loop.wav
  • so_com_rkbst_loop_a.wav
  • so_com_rkbst_loop_a1.wav
  • so_com_rkbst_loop_a2.wav
  • so_com_rkbst_loop_b.wav
  • so_com_rkbst_loop_b1.wav
  • so_com_rkbst_loop_c1.wav
  • so_com_rkbst_loop_LFE.wav
  • so_com_rkbst_start.mp3
  • so_com_rkbst_start_a.mp3
  • so_com_rkbst_start_a1.mp3
  • so_com_rkbst_start_a1b.mp3
  • so_com_rkbst_start_b.mp3
  • so_com_rkbst_start_b1.mp3
  • so_com_rkbst_start_c1.mp3
  • so_com_rkbst_start_LFE.mp3
  • so_com_rthrills_sboost_stow_a.mp3
  • so_Com_SelectBatmobile.mp3
  • so_Com_SevereDamage.mp3
  • so_Com_SevereDamage2.mp3
  • so_com_shotgun_cock_01.mp3
  • so_com_shotgun_cock_02.mp3
  • so_com_shotgun_cock_03.mp3
  • so_com_SHOTGUN_GEN-HDF-13851.wav
  • so_com_SHOTGUN_GEN-HDF-13852.wav
  • so_com_SHOTGUN_GEN-HDF-13856.wav
  • so_com_SHOTGUN_GEN-HDF-13857.wav
  • so_com_SHOTGUN_GEN-HDF-13862.wav
  • so_com_SHOTGUN_GEN-HDF-13863.wav
  • so_com_srkbst_end.mp3
  • so_com_srkbst_end_a.mp3
  • so_com_srkbst_end_a1.mp3
  • so_com_srkbst_end_a_b.mp3
  • so_com_srkbst_end_b.mp3
  • so_com_srkbst_end_b1.mp3
  • so_com_srkbst_end_c.mp3
  • so_com_srkbst_end_c1.mp3
  • so_com_srkbst_end_LFE.mp3
  • so_com_srkbst_loop_LFE.wav
  • so_com_srkbst_start.mp3
  • so_com_srkbst_start_a.mp3
  • so_com_srkbst_start_a1.mp3
  • so_com_srkbst_start_a1b.mp3
  • so_com_srkbst_start_b.mp3
  • so_com_srkbst_start_b1.mp3
  • so_com_srkbst_start_c.mp3
  • so_com_srkbst_start_c1.mp3
  • so_com_srkbst_start_LFE.mp3
  • so_com_super_rkbst_end_a.mp3
  • so_com_super_rkbst_loop.wav
  • so_com_super_rkbst_loop_a.wav
  • so_com_super_rkbst_loop_a1.wav
  • so_com_super_rkbst_loop_b.wav
  • so_com_super_rkbst_loop_b1.wav
  • so_com_super_rkbst_loop_c.wav
  • so_com_super_rkbst_loop_c1.wav
  • so_com_super_rkbst_start_a.mp3
  • so_com_super_start_2.mp3
  • so_com_taunt1.mp3
  • so_com_taunt2.mp3
  • so_com_taunt3.mp3
  • so_com_taunt4.mp3
  • so_com_taunt5.mp3
  • so_com_taunt6.mp3
  • so_com_taunt7.mp3
  • so_com_taunt8.mp3
  • so_com_taunt9.mp3
  • so_com_temp_sputter.mp3
  • so_com_test_100Hz.wav
  • so_com_test_100HzL.wav
  • so_com_test_100HzR.wav
  • so_com_test_1000Hz.wav
  • so_com_test_1000HzL.wav
  • so_com_test_1000HzR.wav
  • so_com_test_car_fast.wav
  • so_com_test_heli_turbine.wav
  • so_com_test_jet_engine.wav
  • so_com_test_jet_revup.wav
  • so_com_throttle_lift.mp3
  • so_com_time_ext_d1.mp3
  • so_com_time_low.mp3
  • so_com_tire_kick_drtlse.mp3
  • so_com_tire_kick_drtlse_a.mp3
  • so_com_tire_kick_drtlse_a.wav
  • so_com_tire_kick_drtlse_b.mp3
  • so_com_tire_kick_drtlse_b.wav
  • so_com_tire_kick_drtlse_c.mp3
  • so_com_tire_kick_drtlse_d.mp3
  • so_com_tire_kick_drtlse_e.mp3
  • so_com_tire_kick_drtlse_f.mp3
  • so_com_tire_kick_drtlse_g.mp3
  • so_com_tire_kick_drtlse_h.mp3
  • so_com_tire_kick_drtlse_iL.mp3
  • so_com_tire_kick_drtlse_jL.mp3
  • so_com_tire_kick_drtlse_kL.mp3
  • so_com_tire_land_skid_asplt.mp3
  • so_com_tire_land_skid_lsdt.mp3
  • so_com_tire_peel_asphalt.wav
  • so_com_tire_peel_asphalt_a.wav
  • so_com_tire_peel_dirt.wav
  • so_com_tire_peel_dirt2.wav
  • so_com_tire_peel_ice.wav
  • so_com_tire_peel_snowpack.wav
  • so_com_tire_roll_asplt.wav
  • so_com_tire_roll_ice.wav
  • so_com_tire_roll_lsdt.wav
  • so_com_tire_roll_lsdt_a.wav
  • so_com_tire_roll_mtl_grt.wav
  • so_com_tire_roll_pkdt.wav
  • so_com_tire_roll_pksno.wav
  • so_com_tire_roll_pksno_a.wav
  • so_com_tire_roll_water.wav
  • so_com_tire_roll_waternoLFE.wav
  • so_com_tire_roll_water_LFE.wav
  • so_com_tire_skid1_asplt.wav
  • so_com_tire_skid_asplt.wav
  • so_com_tire_slide_asplt.wav
  • so_com_tire_slide_ice.wav
  • so_com_tire_slide_lsdt.wav
  • so_com_tire_slide_lsdt_a.wav
  • so_com_tire_slide_lsdt_b.wav
  • so_com_tire_slide_pksno.wav
  • so_com_tire_slide_pksno_a.wav
  • so_com_tire_slide_water.wav
  • so_com_train_wheels_loop.wav
  • so_com_train_whistle1.mp3
  • so_com_train_whistle2.mp3
  • so_com_trk_scrape_asplt.wav
  • so_com_trk_scrape_lsdt.wav
  • so_com_trk_scrape_metal.wav
  • so_com_trk_scrape_trk.wav
  • so_com_trk_scrape_trk_a.wav
  • so_com_trk_scrape_trk_b.wav
  • so_com_trk_scrape_wood.wav
  • so_com_trk_wipeout_drt.wav
  • so_com_trk_wipeout_drt_a.wav
  • so_com_trk_wipeout_snd.wav
  • so_com_trk_wipeout_snd_a.wav
  • so_com_truck_crunch.wav
  • so_com_truck_crunch_a.wav
  • so_com_truck_crunch_b.wav
  • so_com_truck_explosion.wav
  • so_com_truck_explosion_a.wav
  • so_com_truck_explosion_b.wav
  • so_com_truck_explosion_c.wav
  • so_com_truck_hithard.wav
  • so_com_truck_hithard_b.wav
  • so_com_truck_hithard_mt.wav
  • so_com_truck_hithard_mt_a.wav
  • so_com_truck_hithard_mt_b.wav
  • so_com_truck_hithard_rk.wav
  • so_com_truck_hithard_rk_a.wav
  • so_com_truck_hithard_rk_b.wav
  • so_com_truck_hitsft_lsdt.wav
  • so_com_truck_hitsft_lsdt_a.wav
  • so_com_truck_hitsft_lsdt_b.wav
  • so_com_truck_hitsft_lsdt_c.wav
  • so_com_truck_hitsft_pkdt.wav
  • so_com_truck_hitsft_pkdt_a.wav
  • so_com_truck_hitsft_pkdt_b.wav
  • so_com_truck_hit_truck.wav
  • so_com_truck_hit_truck_a.wav
  • so_com_truck_hit_truck_b.wav
  • so_com_truck_land.wav
  • so_com_truck_land_a.wav
  • so_com_truck_land_b.wav
  • so_com_truck_lrg_land.wav
  • so_com_truck_lrg_land_a.wav
  • so_com_truck_lrg_land_b.wav
  • so_com_truck_med_land.wav
  • so_com_truck_med_land_a.wav
  • so_com_truck_med_land_b.wav
  • so_com_truck_sml_land.wav
  • so_com_truck_sml_land_a.wav
  • so_com_truck_sml_land_b.wav
  • so_com_truck_squeak.wav
  • so_com_truck_squeak_a.wav
  • so_com_truck_squeak_b.wav
  • so_com_truck_sus_sqk.wav
  • so_com_truck_sus_sqk_a.wav
  • so_com_truck_sus_sqk_b.wav
  • so_com_truck_sus_sqk_c.wav
  • so_com_truck_wipeout.wav
  • so_com_truck_wipeout_a.wav
  • so_com_truck_wipeout_b.wav
  • so_com_truck_wipeout_c.wav
  • so_com_turbine_end.mp3
  • so_com_turbine_loop.wav
  • so_com_turbine_start.mp3
  • so_com_tycoon_bst_stow.mp3
  • so_com_tycoon_sbst_stow.mp3
  • so_com_v8_high.wav
  • so_com_v8_idle.wav
  • so_com_v8_lift.mp3
  • so_com_v8_midhigh.wav
  • so_com_v8_midlow.wav
  • so_com_v82_high.wav
  • so_com_v82_idle.wav
  • so_com_v82_lift.mp3
  • so_com_v82_low.wav
  • so_com_v82_midhigh.wav
  • so_com_v82_midlow.wav
  • so_com_voodoo_boost_dply.mp3
  • so_com_voodoo_boost_stow.mp3
  • so_com_voodoo_sboost_dply.mp3
  • so_com_voodoo_sboost_stow.mp3
  • so_com_vo_do_Scream.mp3
  • so_Com_WeaponNag.mp3
  • so_com_WeaponsOnline.mp3
  • so_com_weapon_pickup.mp3
  • so_Com_Welcome.mp3
  • so_Com_WelcomeSelect.mp3
  • so_com_wpn_machgun_fire.wav
  • so_com_wpn_shotgun_fire.wav
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