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Scenario and Cutscenes
Category Mobile
Game
Section
Sounds
Submitter JacintaB2022
Size 201.27 MB
Format ZIP (application/zip)
Hits 102
Comments 0

Icon Filler
Zip Contents[199]
  • event_movie_0001_Arena_Open.wav
  • event_movie_0002_VipArena_Open.wav
  • event_movie_1001_01_VF_BtoW.wav
  • event_movie_1002_01_GaroD_BtoW.wav
  • event_movie_1003_02_ST2_BtoW.wav
  • event_movie_1004_02_Daytona_BtoW.wav
  • event_movie_1005_02_EVAction_BtoW.wav
  • event_movie_1006_02_Kage_BtoW.wav
  • event_movie_1007_02_Pacman_BtoW.wav
  • interlude_movie_01_08_Deep8.wav
  • scenario_bg_Cyber_collapse01_XYZ.wav
  • scenario_bg_Cyber_collapse02_XYZ.wav
  • scenario_bg_Cyber_collapse03_XYZ.wav
  • scenario_movie_01_00_02_CarCrash.wav
  • scenario_movie_01_00_02_CarCrash_XYZ.wav
  • scenario_movie_01_00_03_AfterBattle.wav
  • scenario_movie_01_00_04_SegaTower.wav
  • scenario_movie_01_00_04_SegaTower_XYZ.wav
  • scenario_movie_01_01_01_OR_BtoW.wav
  • scenario_movie_01_01_02_SafetyTraffic.wav
  • scenario_movie_01_02_01_CeremonyA.wav
  • scenario_movie_01_02_01_CeremonyA_XYZ.wav
  • scenario_movie_01_02_02_CeremonyB.wav
  • scenario_movie_01_02_03_AB_BtoW.wav
  • scenario_movie_01_02_04_Invasion.wav
  • scenario_movie_01_03_01_3Casts.wav
  • scenario_movie_01_03_01_3Casts_XYZ.wav
  • scenario_movie_01_03_02_EscapeCasts.wav
  • scenario_movie_01_04_01_WormholeOut_ma.wav
  • scenario_movie_01_04_02_WormholeIn.wav
  • scenario_movie_01_04_03_Xevi_BtoW.wav
  • scenario_movie_01_05_01_FishCity.wav
  • scenario_movie_01_05_03_Dari_BtoW.wav
  • scenario_movie_01_06_01_Disparity_230515.wav
  • scenario_movie_01_06_03_Arka_BtoW.wav
  • scenario_movie_01_06_03_Equality_230515.wav
  • scenario_movie_01_07_01_VC_alteration.wav
  • scenario_movie_01_07_03_VC_BtoW.wav
  • scenario_movie_01_08_02_PuyoPuyo_BtoW.wav
  • scenario_movie_01_08_03_baseball.wav
  • scenario_movie_01_09_02_Digdug_BtoW.wav
  • scenario_movie_01_09_11_BeginningDay.wav
  • scenario_movie_01_09_11_BeginningDay_XYZ.wav
  • scenario_movie_01_10_01_Reminiscence_Roboribbon.wav
  • scenario_movie_01_10_01_Reminiscence_Roboribbon_XYZ.wav
  • scenario_movie_01_10_02_ERROE_GAME_OVER.wav
  • scenario_movie_01_10_02_ERROE_GAME_OVER_XYZ.wav
  • se_scenario[1.4]#1 (rbn_se_scenario_transform).wav
  • se_scenario[1.4]#2 (rbn_se_scenario_AB_in).wav
  • se_scenario[1.4]#3 (rbn_se_scenario_OR_in).wav
  • se_scenario[1.4]#4 (rbn_se_scenario_advent).wav
  • se_scenario[1.4]#5 (rbn_se_scenario_alarm).wav
  • se_scenario[1.4]#6 (rbn_se_scenario_appear).wav
  • se_scenario[1.4]#7 (rbn_se_scenario_beatup_lp).wav
  • se_scenario[1.4]#8 (rbn_se_scenario_blade).wav
  • se_scenario[1.4]#9 (rbn_se_scenario_blast).wav
  • se_scenario[1.4]#10 (rbn_se_scenario_blunt).wav
  • se_scenario[1.4]#11 (rbn_se_scenario_bug).wav
  • se_scenario[1.4]#12 (rbn_se_scenario_carcrash).wav
  • se_scenario[1.4]#13 (rbn_se_scenario_cardoor_ctoo).wav
  • se_scenario[1.4]#14 (rbn_se_scenario_cardoor_otoc).wav
  • se_scenario[1.4]#15 (rbn_se_scenario_carklaxon).wav
  • se_scenario[1.4]#16 (rbn_se_scenario_carstart).wav
  • se_scenario[1.4]#17 (rbn_se_scenario_cast_in).wav
  • se_scenario[1.4]#18 (rbn_se_scenario_cast_out).wav
  • se_scenario[1.4]#19 (rbn_se_scenario_ch_error).wav
  • se_scenario[1.4]#20 (rbn_se_scenario_ch_hack).wav
  • se_scenario[1.4]#21 (rbn_se_scenario_ch_tvswitch).wav
  • se_scenario[1.4]#22 (rbn_se_scenario_charashake).wav
  • se_scenario[1.4]#23 (rbn_se_scenario_chat_c_push).wav
  • se_scenario[1.4]#24 (rbn_se_scenario_chat_c_receive).wav
  • se_scenario[1.4]#25 (rbn_se_scenario_chat_c_send).wav
  • se_scenario[1.4]#26 (rbn_se_scenario_chat_r_push).wav
  • se_scenario[1.4]#27 (rbn_se_scenario_chat_r_receive).wav
  • se_scenario[1.4]#28 (rbn_se_scenario_chat_r_send).wav
  • se_scenario[1.4]#29 (rbn_se_scenario_cheers).wav
  • se_scenario[1.4]#30 (rbn_se_scenario_cheers_lp).wav
  • se_scenario[1.4]#31 (rbn_se_scenario_choicewindow).wav
  • se_scenario[1.4]#32 (rbn_se_scenario_clap).wav
  • se_scenario[1.4]#33 (rbn_se_scenario_comment).wav
  • se_scenario[1.4]#34 (rbn_se_scenario_crash).wav
  • se_scenario[1.4]#35 (rbn_se_scenario_cutincast).wav
  • se_scenario[1.4]#36 (rbn_se_scenario_cyber_crack).wav
  • se_scenario[1.4]#37 (rbn_se_scenario_cyber_hole).wav
  • se_scenario[1.4]#38 (rbn_se_scenario_dateaccess).wav
  • se_scenario[1.4]#39 (rbn_se_scenario_dialog_anodea).wav
  • se_scenario[1.4]#40 (rbn_se_scenario_dialog_anodes).wav
  • se_scenario[1.4]#41 (rbn_se_scenario_dialog_cathodea).wav
  • se_scenario[1.4]#42 (rbn_se_scenario_dialog_cathodes).wav
  • se_scenario[1.4]#43 (rbn_se_scenario_dialog_ribbon).wav
  • se_scenario[1.4]#44 (rbn_se_scenario_dialog_x).wav
  • se_scenario[1.4]#45 (rbn_se_scenario_disappear).wav
  • se_scenario[1.4]#46 (rbn_se_scenario_disturbance).wav
  • se_scenario[1.4]#47 (rbn_se_scenario_donpafu).wav
  • se_scenario[1.4]#48 (rbn_se_scenario_driveincar).wav
  • se_scenario[1.4]#49 (rbn_se_scenario_emo_angry).wav
  • se_scenario[1.4]#50 (rbn_se_scenario_emo_funny).wav
  • se_scenario[1.4]#51 (rbn_se_scenario_emo_heart).wav
  • se_scenario[1.4]#52 (rbn_se_scenario_emo_question).wav
  • se_scenario[1.4]#53 (rbn_se_scenario_emo_sad).wav
  • se_scenario[1.4]#54 (rbn_se_scenario_emo_shiny).wav
  • se_scenario[1.4]#55 (rbn_se_scenario_enemydrift).wav
  • se_scenario[1.4]#56 (rbn_se_scenario_enginestart).wav
  • se_scenario[1.4]#57 (rbn_se_scenario_enginestop).wav
  • se_scenario[1.4]#58 (rbn_se_scenario_env_buzz).wav
  • se_scenario[1.4]#59 (rbn_se_scenario_env_crowd).wav
  • se_scenario[1.4]#60 (rbn_se_scenario_env_railnoize).wav
  • se_scenario[1.4]#61 (rbn_se_scenario_env_scream).wav
  • se_scenario[1.4]#62 (rbn_se_scenario_escape_rpg).wav
  • se_scenario[1.4]#63 (rbn_se_scenario_falldown).wav
  • se_scenario[1.4]#64 (rbn_se_scenario_fallsover).wav
  • se_scenario[1.4]#65 (rbn_se_scenario_fight).wav
  • se_scenario[1.4]#66 (rbn_se_scenario_fighterengine).wav
  • se_scenario[1.4]#67 (rbn_se_scenario_fire_lp).wav
  • se_scenario[1.4]#68 (rbn_se_scenario_flashback).wav
  • se_scenario[1.4]#69 (rbn_se_scenario_footsteps).wav
  • se_scenario[1.4]#70 (rbn_se_scenario_glitchnoize).wav
  • se_scenario[1.4]#71 (rbn_se_scenario_groundexplosion).wav
  • se_scenario[1.4]#72 (rbn_se_scenario_groundnoise).wav
  • se_scenario[1.4]#73 (rbn_se_scenario_groundnoise_lp).wav
  • se_scenario[1.4]#74 (rbn_se_scenario_gunshot).wav
  • se_scenario[1.4]#75 (rbn_se_scenario_gunshotsound).wav
  • se_scenario[1.4]#76 (rbn_se_scenario_hackingsuccess).wav
  • se_scenario[1.4]#77 (rbn_se_scenario_handclap).wav
  • se_scenario[1.4]#78 (rbn_se_scenario_hardknock).wav
  • se_scenario[1.4]#79 (rbn_se_scenario_hugetraffic).wav
  • se_scenario[1.4]#80 (rbn_se_scenario_hunger_l).wav
  • se_scenario[1.4]#81 (rbn_se_scenario_hunger_s).wav
  • se_scenario[1.4]#82 (rbn_se_scenario_imagewindow_on).wav
  • se_scenario[1.4]#83 (rbn_se_scenario_large_crash).wav
  • se_scenario[1.4]#84 (rbn_se_scenario_latin_music).wav
  • se_scenario[1.4]#85 (rbn_se_scenario_latin_whistle).wav
  • se_scenario[1.4]#86 (rbn_se_scenario_lpsandstorm).wav
  • se_scenario[1.4]#87 (rbn_se_scenario_mekimeki).wav
  • se_scenario[1.4]#88 (rbn_se_scenario_merimeri).wav
  • se_scenario[1.4]#89 (rbn_se_scenario_mo_anger).wav
  • se_scenario[1.4]#90 (rbn_se_scenario_mo_joy).wav
  • se_scenario[1.4]#91 (rbn_se_scenario_mo_question).wav
  • se_scenario[1.4]#92 (rbn_se_scenario_mo_sad).wav
  • se_scenario[1.4]#93 (rbn_se_scenario_mo_surprise).wav
  • se_scenario[1.4]#94 (rbn_se_scenario_mojibake).wav
  • se_scenario[1.4]#95 (rbn_se_scenario_noise).wav
  • se_scenario[1.4]#96 (rbn_se_scenario_noise_pu_lp).wav
  • se_scenario[1.4]#97 (rbn_se_scenario_noise_random).wav
  • se_scenario[1.4]#98 (rbn_se_scenario_noise_random).wav
  • se_scenario[1.4]#99 (rbn_se_scenario_pose).wav
  • se_scenario[1.4]#100 (rbn_se_scenario_publication).wav
  • se_scenario[1.4]#101 (rbn_se_scenario_pulverization).wav
  • se_scenario[1.4]#102 (rbn_se_scenario_realcallback).wav
  • se_scenario[1.4]#103 (rbn_se_scenario_record_lp).wav
  • se_scenario[1.4]#104 (rbn_se_scenario_robodebut1).wav
  • se_scenario[1.4]#105 (rbn_se_scenario_robodebut2).wav
  • se_scenario[1.4]#106 (rbn_se_scenario_robodebut3).wav
  • se_scenario[1.4]#107 (rbn_se_scenario_robodebut4).wav
  • se_scenario[1.4]#108 (rbn_se_scenario_robodebut5).wav
  • se_scenario[1.4]#109 (rbn_se_scenario_robodebut6).wav
  • se_scenario[1.4]#110 (rbn_se_scenario_robodebut7).wav
  • se_scenario[1.4]#111 (rbn_se_scenario_robodebut8).wav
  • se_scenario[1.4]#112 (rbn_se_scenario_robodrive).wav
  • se_scenario[1.4]#113 (rbn_se_scenario_robogreeting1).wav
  • se_scenario[1.4]#114 (rbn_se_scenario_robogreeting2).wav
  • se_scenario[1.4]#115 (rbn_se_scenario_robogreeting3).wav
  • se_scenario[1.4]#116 (rbn_se_scenario_robogreeting4).wav
  • se_scenario[1.4]#117 (rbn_se_scenario_robogreeting5).wav
  • se_scenario[1.4]#118 (rbn_se_scenario_robogreeting6).wav
  • se_scenario[1.4]#119 (rbn_se_scenario_robogreeting7).wav
  • se_scenario[1.4]#120 (rbn_se_scenario_roboribbon_act).wav
  • se_scenario[1.4]#121 (rbn_se_scenario_roborun).wav
  • se_scenario[1.4]#122 (rbn_se_scenario_robostartup).wav
  • se_scenario[1.4]#123 (rbn_se_scenario_roboturn).wav
  • se_scenario[1.4]#124 (rbn_se_scenario_sand_run).wav
  • se_scenario[1.4]#125 (rbn_se_scenario_sceneoff).wav
  • se_scenario[1.4]#126 (rbn_se_scenario_shine).wav
  • se_scenario[1.4]#127 (rbn_se_scenario_shock).wav
  • se_scenario[1.4]#128 (rbn_se_scenario_short circuit).wav
  • se_scenario[1.4]#129 (rbn_se_scenario_short).wav
  • se_scenario[1.4]#130 (rbn_se_scenario_shuriken_hit).wav
  • se_scenario[1.4]#131 (rbn_se_scenario_shuriken_throw).wav
  • se_scenario[1.4]#132 (rbn_se_scenario_signal).wav
  • se_scenario[1.4]#133 (rbn_se_scenario_signal_cutoff).wav
  • se_scenario[1.4]#134 (rbn_se_scenario_signal_lost).wav
  • se_scenario[1.4]#135 (rbn_se_scenario_signal_open).wav
  • se_scenario[1.4]#136 (rbn_se_scenario_siren_gametaste_lp).wav
  • se_scenario[1.4]#137 (rbn_se_scenario_siren_whistle_lp).wav
  • se_scenario[1.4]#138 (rbn_se_scenario_small_crash).wav
  • se_scenario[1.4]#139 (rbn_se_scenario_smartphone_noise).wav
  • se_scenario[1.4]#140 (rbn_se_scenario_solotraffic).wav
  • se_scenario[1.4]#141 (rbn_se_scenario_splash_blood).wav
  • se_scenario[1.4]#142 (rbn_se_scenario_spvibration).wav
  • se_scenario[1.4]#143 (rbn_se_scenario_startgong).wav
  • se_scenario[1.4]#144 (rbn_se_scenario_sword_cut).wav
  • se_scenario[1.4]#145 (rbn_se_scenario_sword_cut_new).wav
  • se_scenario[1.4]#146 (rbn_se_scenario_trainbrake).wav
  • se_scenario[1.4]#147 (rbn_se_scenario_typing).wav
  • se_scenario[1.4]#148 (rbn_se_scenario_warp).wav
  • se_scenario[1.4]#149 (rbn_se_scenario_window_off).wav
  • se_scenario[1.4]#150 (rbn_se_scenario_window_on).wav
  • se_scenario[1.4]#151 (rbn_se_scenario_wormhole).wav
  • se_scenario[1.4]#152 (rbn_se_scenario_wormhole_deploy).wav
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