Barring any unforeseen major issues, expect to see the mobile theme launch very soon!
Follow Us!
twitter
Facebook
Discord
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Units
Game
Section
Sound Effects
Filesize 32.03 MB
Submitter Rainbow Question Mark
Format ZIP
Hits 200
Comments 0

Icon Filler
Zip Contents[297]
  • em_sub_0012_attack.wav
  • em_sub_0012_destroy.wav
  • em_sur_0001_attack1.wav
  • em_sur_0002_attack1.wav
  • em_sur_0002_attack2.wav
  • em_sur_0002_destroy.wav
  • etc_0003_attack1.wav
  • etc_0003_dead.wav
  • etc_0005_attack1.wav
  • etc_0005_attack2.wav
  • etc_0005_dead.wav
  • etc_0006_attack1.wav
  • etc_0007_attack1.wav
  • etc_0007_dead.wav
  • SE_coo_0001_attack1.wav
  • SE_coo_0001_attack2.wav
  • SE_coo_0001_dead.wav
  • SE_coo_0001_idle.wav
  • SE_coo_0001_idle2.wav
  • SE_coo_0002_attack1.wav
  • SE_coo_0002_attack2.wav
  • SE_coo_0002_dead.wav
  • SE_coo_0002_idle2.wav
  • SE_coo_0003_attack1.wav
  • SE_coo_0003_attack2.wav
  • SE_coo_0003_damage.wav
  • SE_coo_0003_dead.wav
  • SE_coo_0004_attack1.wav
  • SE_coo_0004_attack1_r.wav
  • SE_coo_0004_attack2.wav
  • SE_coo_0004_dead.wav
  • SE_coo_0004_idle2.wav
  • SE_coo_0004_tumbling.wav
  • SE_coo_0005_attack1.wav
  • SE_coo_0005_attack2.wav
  • SE_coo_0005_attack2_1.wav
  • SE_coo_0005_attack2_2.wav
  • SE_coo_0005_attack2_new.wav
  • SE_coo_0005_dead.wav
  • SE_coo_0005_idle.wav
  • SE_coo_0005_idle2.wav
  • SE_coo_0006_attack1.wav
  • SE_coo_0006_attack2.wav
  • SE_coo_0006_attack2_1.wav
  • SE_coo_0006_attack2_2.wav
  • SE_coo_0006_damage.wav
  • SE_coo_0006_dead.wav
  • SE_coo_0006_idle2.wav
  • SE_coo_0007_attack1.wav
  • SE_coo_0007_attack2.wav
  • SE_coo_0007_dead.wav
  • SE_coo_0007_idle2.wav
  • SE_coo_0008_appear.wav
  • SE_coo_0008_attack1.wav
  • SE_coo_0008_dead.wav
  • SE_coo_0009_attack1.wav
  • SE_coo_0009_attack2.wav
  • SE_coo_0009_dead.wav
  • SE_coo_0010_attack1.wav
  • SE_coo_0010_dead1.wav
  • SE_coo_0010_dead2.wav
  • SE_coo_0011_apear1.wav
  • SE_coo_0011_attack1.wav
  • SE_coo_0011_attack2.wav
  • SE_coo_0011_dead.wav
  • SE_coo_0012_attack1.wav
  • SE_coo_0012_dead.wav
  • SE_coo_0013_attack1.wav
  • SE_coo_0013_attack2.wav
  • SE_coo_0013_attack3.wav
  • SE_coo_0013_dead.wav
  • SE_coo_0014_attack1.wav
  • SE_coo_0014_attack2.wav
  • SE_coo_0014_dead.wav
  • SE_coo_0015_attack1.wav
  • SE_coo_0015_attack2.wav
  • SE_coo_0015_dead.wav
  • SE_coo_0016_attack1.wav
  • SE_coo_0016_attack2.wav
  • SE_coo_0016_dead.wav
  • SE_coo_0017_attack1.wav
  • SE_coo_0017_attack2.wav
  • SE_coo_0017_attack3.wav
  • SE_coo_0017_dead.wav
  • SE_coo_0018_attack1.wav
  • SE_coo_0018_dead.wav
  • SE_coo_0019_attack1.wav
  • SE_coo_0019_dead.wav
  • SE_coo_0020_attack1.wav
  • SE_coo_0020_dead.wav
  • SE_coo_0021_attack1.wav
  • SE_coo_0021_dead.wav
  • SE_coo_0021_win_1.wav
  • SE_coo_0021_win_2.wav
  • SE_coo_0022_attack1.wav
  • SE_coo_0022_dead.wav
  • SE_coo_0023_attack1.wav
  • SE_coo_0023_attack2.wav
  • SE_coo_0023_dead.wav
  • SE_coo_0023_r.wav
  • SE_coo_0024_attack1.wav
  • SE_coo_0024_dead.wav
  • SE_coo_0025_attack2.wav
  • SE_coo_0025_dead.wav
  • SE_coo_0026_attack1.wav
  • SE_coo_0026_attack2.wav
  • SE_coo_0026_dead.wav
  • SE_coo_0027_attack1.wav
  • SE_coo_0027_bomb.wav
  • SE_coo_0027_dead.wav
  • SE_coo_0028_attack1.wav
  • SE_coo_0028_dead.wav
  • SE_coo_0029_attack1.wav
  • SE_coo_0029_attack2.wav
  • SE_coo_0029_dead.wav
  • SE_coo_0030_attack1.wav
  • SE_coo_0030_dead.wav
  • SE_coo_0030_hit.wav
  • SE_coo_0032_attack1.wav
  • SE_coo_0032_attack2.wav
  • SE_coo_0032_damage.wav
  • SE_coo_0032_dead.wav
  • SE_coo_0033_attack1_1.wav
  • SE_coo_0033_attack1_2.wav
  • SE_coo_0033_dead.wav
  • SE_coo_0034_attack1.wav
  • SE_coo_0034_attack2.wav
  • SE_coo_0034_dead.wav
  • SE_coo_0035_attack1.wav
  • SE_coo_0035_attack2.wav
  • SE_coo_0035_dead.wav
  • SE_coo_0036_attack1.wav
  • SE_coo_0036_attack2.wav
  • SE_coo_0036_dead.wav
  • SE_coo_0037_attack1.wav
  • SE_coo_0037_attack2.wav
  • SE_coo_0037_dead.wav
  • SE_coo_0038_attack1.wav
  • SE_coo_0038_attack2.wav
  • SE_coo_0038_dead.wav
  • SE_coo_0040_attack1.wav
  • SE_coo_0040_attack2.wav
  • SE_coo_0040_dead.wav
  • SE_coo_0043_attack1.wav
  • SE_coo_0043_attack2.wav
  • SE_coo_0043_dead.wav
  • SE_coo_0046_attack1.wav
  • SE_coo_0046_attack2_1.wav
  • SE_coo_0046_attack2_2.wav
  • SE_coo_0046_attack2_3.wav
  • SE_coo_0046_dead.wav
  • SE_coo_0047_attack1.wav
  • SE_coo_0047_attack2.wav
  • SE_coo_0047_dead.wav
  • SE_coo_0049_attack1.wav
  • SE_coo_0049_attack2.wav
  • SE_coo_0049_dead.wav
  • SE_coo_0051_attack1.wav
  • SE_coo_0051_attack2.wav
  • SE_coo_0051_attack2_1.wav
  • SE_coo_0051_attack2_2.wav
  • SE_coo_0051_dead.wav
  • SE_coo_0052_attack1.wav
  • SE_coo_0052_dead.wav
  • SE_coo_0054_appear.wav
  • SE_coo_0054_attack1.wav
  • SE_coo_0054_dead.wav
  • SE_coo_0056_attack1.wav
  • SE_coo_0056_attack2.wav
  • SE_coo_0056_dead.wav
  • SE_coo_0060_attack1.wav
  • SE_coo_0060_attack2.wav
  • SE_coo_0060_attack3.wav
  • SE_coo_0060_dead.wav
  • SE_coo_0061_attack1.wav
  • SE_coo_0061_attack2.wav
  • SE_coo_0061_dead.wav
  • SE_coo_0062_attack1.wav
  • SE_coo_0062_attack2.wav
  • SE_coo_0062_dead.wav
  • SE_coo_0063_attack1.wav
  • SE_coo_0063_attack2.wav
  • SE_coo_0063_dead.wav
  • SE_coo_0064_attack1.wav
  • SE_coo_0064_attack2.wav
  • SE_coo_0064_dead.wav
  • SE_damage.wav
  • SE_damage_by_arrow.wav
  • SE_damage_by_cannon.wav
  • SE_damage_by_ice.wav
  • SE_dummycookie001_attack1.wav
  • SE_dummycookie001_dead.wav
  • SE_dummycookie001_move.wav
  • SE_dummycookie002_attack1.wav
  • SE_dummycookie002_dead.wav
  • SE_DummyGate001_attack.wav
  • SE_DummyGate001_destoryappear.wav
  • SE_em_main_0001_attack.wav
  • SE_em_main_0001_attack2.wav
  • SE_em_main_0001_destoryappear.wav
  • SE_em_main_0002_attack.wav
  • SE_em_main_0002_attack2.wav
  • SE_em_main_0002_destoryappear.wav
  • SE_em_main_0003_attack.wav
  • SE_em_main_0003_attack2.wav
  • SE_em_main_0003_destoryappear.wav
  • SE_em_main_0004_attack.wav
  • SE_em_main_0004_attack2.wav
  • SE_em_main_0004_destoryappear.wav
  • SE_em_main_0005_attack.wav
  • SE_em_main_0005_attack2.wav
  • SE_em_main_0005_destoryappear.wav
  • SE_em_main_0006_attack.wav
  • SE_em_main_0006_attack2.wav
  • SE_em_main_0006_destoryappear.wav
  • SE_em_main_0009_attack.wav
  • SE_em_main_0009_attack2.wav
  • SE_em_main_0009_destoryappear.wav
  • SE_em_main_0012_attack.wav
  • SE_em_main_0012_attack2.wav
  • SE_em_main_0012_destroyappear.wav
  • SE_em_main_common_destroyappear_impact.wav
  • SE_em_sub_0001_attack.wav
  • SE_em_sub_0001_destory.wav
  • SE_em_sub_0002_attack.wav
  • SE_em_sub_0002_destory.wav
  • SE_em_sub_0003_attack.wav
  • SE_em_sub_0003_destory.wav
  • SE_em_sub_0006_attack.wav
  • SE_em_sub_0006_destory.wav
  • SE_em_sub_0009_attack.wav
  • SE_em_sub_0009_destory.wav
  • SE_em_sub_0010_attack.wav
  • SE_em_sub_0010_destory.wav
  • SE_em_sub_0011_attack.wav
  • SE_em_sub_0011_destory.wav
  • SE_em_tow_0001_attack1.wav
  • SE_em_tow_0001_destroy.wav
  • SE_em_tow_0002_attack1.wav
  • SE_em_tow_0002_attack2.wav
  • SE_em_tow_0002_destroy.wav
  • SE_em_tow_0007_attack1.wav
  • SE_em_tow_0007_destroy.wav
  • SE_em_tow_0008_attack1.wav
  • SE_em_tow_0008_destroy.wav
  • SE_em_tow_0009_destroy.wav
  • SE_mas_0001_attack1.wav
  • SE_mas_0001_dead.wav
  • SE_mas_0001_move.wav
  • SE_mas_0001_summon.wav
  • SE_mas_0003_attack1.wav
  • SE_mas_0003_dead.wav
  • SE_mas_0003_move.wav
  • SE_mas_0004_attack1.wav
  • SE_mas_0004_dead.wav
  • SE_mas_0004_move1.wav
  • SE_mas_0004_move2.wav
  • SE_mas_0005_attack1.wav
  • SE_mas_0005_dead.wav
  • SE_mas_0005_move.wav
  • SE_mas_0006_attack1.wav
  • SE_mas_0006_dead.wav
  • SE_mas_0006_move.wav
  • SE_mas_0007_attack1.wav
  • SE_mas_0007_dead.wav
  • SE_mas_0007_move.wav
  • SE_mas_0008_attack1.wav
  • SE_mas_0008_dead.wav
  • SE_mas_0008_move.wav
  • SE_mas_0010_attack1.wav
  • SE_mas_0010_dead.wav
  • SE_mas_0011_attack1.wav
  • SE_mas_0011_dead.wav
  • SE_mas_0012_attack1.wav
  • SE_mas_0012_dead.wav
  • SE_mas_0012_move.wav
  • SE_mas_0012_summon.wav
  • SE_mas_0013_attack1.wav
  • SE_mas_0013_dead.wav
  • SE_mas_0014_appear.wav
  • SE_mas_0014_attack1.wav
  • SE_mas_0014_dead.wav
  • SE_mas_0015_attack1.wav
  • SE_mas_0015_dead.wav
  • SE_spe_0001_attack1.wav
  • SE_spe_0002_attack1.wav
  • SE_spe_0002_damage.wav
  • SE_spe_0003_attack1.wav
  • SE_spe_0004_attack1.wav
  • SE_spe_0004_attack2.wav
  • SE_spe_0005_damage.wav
  • SE_spe_0005_disappear.wav
  • SE_spe_0005_roll.wav
  • SE_spe_0006_attack1.wav
  • SE_spe_0007_attack1.wav
  • SE_spe_0007_attack2.wav
  • SE_spe_0008_attack1.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!