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Interface
Game
Section
Sound Effects
Filesize 22.92 MB
Submitter Rainbow Question Mark
Format ZIP
Hits 164
Comments 0

Icon Filler
Zip Contents[127]
  • sfx_alien_donut_mission_complete.wav
  • sfx_attendevent_check.wav
  • sfx_bottle_open_1010002.wav
  • sfx_bright_vox_wow.wav
  • sfx_button_start.wav
  • sfx_button_touch_cancel.wav
  • sfx_button_touch_confirm.wav
  • sfx_button_touch_etc.wav
  • sfx_button_touch_stage.wav
  • sfx_chat_wanaheart.wav
  • sfx_chest_appear.wav
  • sfx_chest_getreward.wav
  • sfx_chest_open.wav
  • sfx_chest_shake.wav
  • sfx_clear_bonusmedal.wav
  • sfx_clear_jackpot.wav
  • sfx_Clear_star1.wav
  • sfx_Clear_star2.wav
  • sfx_Clear_star3.wav
  • sfx_clear_teambuff.wav
  • sfx_coin_collect.wav
  • sfx_collectevent_lobbycount.wav
  • sfx_collectevent_rewardpopup.wav
  • sfx_collect_ui_move.wav
  • sfx_common_explosion.wav
  • sfx_competition_getreward.wav
  • sfx_competition_reward.wav
  • sfx_conveyor_move.wav
  • sfx_count_hit.wav
  • sfx_cracker_ui_move.wav
  • sfx_cross_rocket_item_use.wav
  • sfx_dailybonus_appear.wav
  • sfx_dailybonus_boxes.wav
  • sfx_dailybonus_fortuneidle.wav
  • sfx_dailybonus_fortuneopen.wav
  • sfx_dailybonus_open.wav
  • sfx_dailyquest_count.wav
  • sfx_demoplay_comm.wav
  • sfx_EndContent_Clear_Tropi.wav
  • sfx_EndContent_Lobby_Tropi.wav
  • sfx_EndContent_Lobby_Tropi_throw.wav
  • sfx_endcontent_openboxnormal.wav
  • sfx_endcontent_openboxspecial.wav
  • sfx_endcontent_resetreward.wav
  • sfx_endcontent_tierdown.wav
  • sfx_endcontent_tierkeep.wav
  • sfx_endcontent_tierup.wav
  • sfx_endcontent_treasurebox_appear.wav
  • sfx_endcontent_treasurebox_tier1open.wav
  • sfx_endcontent_treasurebox_tier2open.wav
  • sfx_endcontent_treasurebox_tier3open.wav
  • sfx_endcontent_treasurebox_tier4open.wav
  • sfx_endcontent_treasurebox_tier5open.wav
  • sfx_exchage_block_item_use.wav
  • sfx_hornworm_ui_move.wav
  • sfx_kakao_event_complete.wav
  • sfx_kakao_event_finish.wav
  • sfx_level_up_cookie_1st.wav
  • sfx_level_up_cookie_add.wav
  • sfx_level_up_cookie_max.wav
  • sfx_level_up_pet_egg_appear.wav
  • sfx_level_up_pet_egg_result.wav
  • sfx_lifebox_heart_charge.wav
  • sfx_marshmallow_ui_move.wav
  • sfx_midterm_getreward.wav
  • sfx_mission_ui_check.wav
  • sfx_moveitem_appear.wav
  • sfx_pet_purchase.wav
  • sfx_pet_skill_action.wav
  • sfx_pilot_arrival.wav
  • sfx_pilot_move.wav
  • sfx_pinata_reward.wav
  • sfx_pinata_shake.wav
  • sfx_popup_plate_refresh.wav
  • sfx_popup_side_close.wav
  • sfx_popup_side_open.wav
  • sfx_popup_star_appear.wav
  • sfx_popup_star_disappear.wav
  • sfx_pumpkin_ui_move.wav
  • sfx_ranking_bedge_appear.wav
  • sfx_ranking_ribbon_appear.wav
  • sfx_ReadyPopup_Choice.wav
  • sfx_result_start_1.wav
  • sfx_result_start_2.wav
  • sfx_result_start_3.wav
  • sfx_shopevent_getcurrency_1.wav
  • sfx_shopevent_getcurrency_2.wav
  • sfx_shopevent_icon.wav
  • sfx_shopevent_soldout.wav
  • sfx_snowfall_level2.wav
  • sfx_snowfall_level3.wav
  • sfx_specialepisode_reward_get.wav
  • sfx_special_episode_completenode.wav
  • sfx_special_episode_completion.wav
  • sfx_special_episode_fail1.wav
  • sfx_special_episode_fail2.wav
  • sfx_special_episode_fillingnode.wav
  • sfx_special_episode_nextlevel.wav
  • sfx_special_episode_opennode.wav
  • sfx_special_episode_opennode_fin.wav
  • sfx_special_episode_reward.wav
  • sfx_speech_Bubble.wav
  • sfx_starcontest_character.wav
  • sfx_starfish_character.wav
  • sfx_star_appear_01.wav
  • sfx_star_appear_02.wav
  • sfx_star_appear_03.wav
  • sfx_star_enter_01.wav
  • sfx_star_enter_02.wav
  • sfx_star_enter_03.wav
  • sfx_star_shoot.wav
  • sfx_success_gun_salute.wav
  • sfx_teammission_getreward.wav
  • sfx_team_weeklybonus.wav
  • sfx_tutorial_cookiebusteroccured.wav
  • sfx_tutorial_gauge.wav
  • sfx_tutorial_gaugelight.wav
  • sfx_tutorial_guidebox.wav
  • sfx_tutorial_jellyingauge_1.wav
  • sfx_tutorial_jellyingauge_2.wav
  • sfx_tutorial_jellyingauge_3.wav
  • sfx_unexpected_appear.wav
  • sfx_unexpected_item.wav
  • sfx_worldmap_node_complete.wav
  • sfx_worldmap_node_complete_edit.wav
  • sfx_worldmap_node_move.wav
  • sfx_worldmap_node_open.wav
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