Follow Us!
Discord
twitter
Facebook
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Sound Effects
Category Mobile
Game
Section
Miscellaneous
Submitter Sandmanfan
Size 94.42 MB
Format ZIP (application/zip)
Hits 274
Comments 0

Icon Filler
Zip Contents[312]
  • PlaceHolder_Low.wav
  • SFX_Abience_W4_CityAtNight.wav
  • SFX_Abience_W4_Lava_Volcano.wav
  • SFX_Ambience_W1_Cave.wav
  • SFX_Ambience_W1_MainLand.wav
  • SFX_Ambience_W2.wav
  • SFX_Ambience_W3_RollerCoaster.wav
  • SFX_Ambience_W5_WoodBoat.wav
  • SFX_Ambience_W6Laboratory.wav
  • SFX_Ambience_W8_Beach.wav
  • SFX_Ambience_W8_CaveWaterStream.wav
  • SFX_Ambience_W8_MainLandTropical.wav
  • SFX_Ambience_W8_SailingOnTheSea.wav
  • SFX_AMB_BigWheel.wav
  • SFX_AMB_SquidFish_Crossing.wav
  • SFX_Anchor_MoovingOnRail.wav
  • SFX_Background_Lava_ThrowingInAir.wav
  • SFX_Barrel_Explode.wav
  • SFX_Barrel_Smashed1.wav
  • SFX_Barrel_Smashed2.wav
  • SFX_Big_Wave.wav
  • SFX_BlobbyBob_Swim1.wav
  • SFX_BlobbyBob_Swim2.wav
  • SFX_BlobbyBob_Swim3.wav
  • SFX_BlueJellyFish_Kill.wav
  • SFX_BoatBob_AboutTurn.wav
  • SFX_BoatBob_Canon_Ball_Move.wav
  • SFX_BoatBob_Canon_Reload.wav
  • SFX_BoatBob_Canon_Shoot.wav
  • SFX_BoatBob_Death.wav
  • SFX_BoatBob_FallingIntoWater.wav
  • SFX_BoatBob_Jump.wav
  • SFX_BoatBob_Run.wav
  • SFX_Boss_GrandMa_ChangingPlane.wav
  • SFX_Boss_GrandMa_CloseTrap.wav
  • SFX_Boss_GrandMa_OpeningTrap.wav
  • SFX_Boss_GrandMa_Run.wav
  • SFX_Boss_GrandMa_TakeDamage.wav
  • SFX_Boss_GrandMa_Throw_Barrel.wav
  • SFX_Boss_HorizontalCanon_Ball_Move.wav
  • SFX_Boss_HorizontalCanon_Shoot.wav
  • SFX_Boss_HorizontalCanon_Start.wav
  • SFX_Boss_KO.wav
  • SFX_Boss_Vacuum_Eject.wav
  • SFX_Boss_Vacuum_End.wav
  • SFX_Boss_Vacuum_Start.wav
  • SFX_Boss_Versus.wav
  • SFX_Boss_VerticalCanon_Shoot.wav
  • SFX_Boss_VerticalCanon_Start.wav
  • SFX_BrickPlatform_Destroy_01.wav
  • SFX_Canon_Moving.wav
  • SFX_Canon_SB_EntersCanon.wav
  • SFX_Canon_ShootsSB.wav
  • SFX_Cart_Moving.wav
  • SFX_Cart_StartMoving.wav
  • SFX_Cart_Stops_BySlowingDown.wav
  • SFX_Chest_NearByHint.wav
  • SFX_Chest_ Openning.wav
  • SFX_Clown_Death1.wav
  • SFX_Clown_Death2.wav
  • SFX_Clown_Pie_Impact.wav
  • SFX_Clown_ThrowPie1.wav
  • SFX_Clown_ThrowPie2.wav
  • SFX_Clown_ThrowPie3.wav
  • SFX_Collectible_CoinTaken_01.wav
  • SFX_Collectible_SpatulaTaken_01.wav
  • SFX_Compa_Unlock.wav
  • SFX_Conveyor_Idle #882521.wav
  • SFX_DirtBubble_Spawn_GiantClam.wav
  • SFX_Door_Krabs_BumpClosed.wav
  • SFX_Door_Sandy_Open.wav
  • SFX_Dutchman_Run.wav
  • SFX_ElectricArc_AboutToActive #882994.wav
  • SFX_EndLevel_Cage_Break.wav
  • SFX_EndLevel_IdleCage_Gary.wav
  • SFX_FixedCanon_Ball_Explode.wav
  • SFX_FixedCanon_Ball_Move.wav
  • SFX_FixedCanon_Hit.wav
  • SFX_FixedCanon_Orient.wav
  • SFX_FixedCanon_Shoot.wav
  • SFX_Garry_EatingGrass.wav
  • SFX_Garry_Jump.wav
  • SFX_Garry_Run.wav
  • SFX_GiantClam_Closing.wav
  • SFX_GiantClam_Trampoline.wav
  • SFX_Guard_Attack.wav
  • SFX_Guard_Chased.wav
  • SFX_Guard_Death.wav
  • SFX_Guard_Surprised.wav
  • SFX_Guard_SwitchDirection.wav
  • SFX_Guard_Walk.wav
  • SFX_InflatedBob_Jumping1.wav
  • SFX_InflatedBob_Jumping2.wav
  • SFX_InflatedBob_Moving1.wav
  • SFX_InflatedBob_ShootingWater.wav
  • SFX_JellyFishKing_BuildPlatform.wav
  • SFX_JellyFishKing_LaunchCrown.wav
  • SFX_JellyFishKing_Run.wav
  • SFX_Karen_Die.wav
  • SFX_Karen_Hit.wav
  • SFX_Krabs_Glide.wav
  • SFX_Krabs_Hit_Door.wav
  • SFX_Krabs_Run.wav
  • SFX_Krabs_SonicDash.wav
  • SFX_Larry_AirSmash.wav
  • SFX_Larry_Glide.wav
  • SFX_Larry_Idle.wav
  • SFX_Larry_Run1.wav
  • SFX_Larry_Run2.wav
  • SFX_LD_ZoneReavealed.wav
  • SFX_Lever_Switch1.wav
  • SFX_Lever_Switch2.wav
  • SFX_ManRay_Dying.wav
  • SFX_ManRay_Hit.wav
  • SFX_ManRay_Projectile_Explode.wav
  • SFX_ManRay_Projectile_HitBySB.wav
  • SFX_ManRay_Projectile_Move.wav
  • SFX_ManRay_Projectile_MoveFast.wav
  • SFX_ManRay_Shoot.wav
  • SFX_Menu_BackButton.wav
  • SFX_Menu_SelectButton.wav
  • SFX_Menu_SideArrow.wav
  • SFX_MiniBob_Air.wav
  • SFX_MiniBob_Air2.wav
  • SFX_MiniBob_Air3.wav
  • SFX_MiniBob_Death1.wav
  • SFX_MiniBob_Death2.wav
  • SFX_MiniBob_Death3.wav
  • SFX_MiniBob_Death4.wav
  • SFX_MiniBob_GiveOrder1.wav
  • SFX_MiniBob_GiveOrder2.wav
  • SFX_MiniBob_GiveOrder3.wav
  • SFX_MiniBob_GiveOrder4.wav
  • SFX_MiniBob_Jump1.wav
  • SFX_MiniBob_Jump2.wav
  • SFX_MiniBob_Jump3.wav
  • SFX_MiniBob_Jump4.wav
  • SFX_MiniBob_Jump5.wav
  • SFX_MiniBob_Moving1.wav
  • SFX_MiniBob_Moving2.wav
  • SFX_MiniBob_Moving3.wav
  • SFX_MiniBob_Moving4.wav
  • SFX_MiniBob_Moving5.wav
  • SFX_MiniBob_Moving6.wav
  • SFX_MiniBob_Moving7.wav
  • SFX_MiniBob_Turning1.wav
  • SFX_MiniBob_Turning2.wav
  • SFX_MiniBob_Turning3.wav
  • SFX_MiniBob_Turning4.wav
  • SFX_MiniSpongeBobs_MiniBob_Spawned.wav
  • SFX_MoundsUrchins_DestroyedByWater.wav
  • SFX_MoundsUrchin_DestroyedByStalagmite.wav
  • SFX_MoundsUrchin_Idle.wav
  • SFX_Patrick_Glide.wav
  • SFX_Patrick_Run.wav
  • SFX_Pearl_AirDive.wav
  • SFX_Pearl_AirSmash.wav
  • SFX_Pearl_Dash.wav
  • SFX_Pearl_Glide.wav
  • SFX_Pearl_Idle.wav
  • SFX_Pearl_Jump.wav
  • SFX_Pearl_PrepareToDash.wav
  • SFX_Pearl_Run1.wav
  • SFX_Pearl_Run2.wav
  • SFX_Pearl_Run3.wav
  • SFX_PlanktonBarrel_Barrel_Mooving.wav
  • SFX_PlanktonCousin_BumpOnhead_01.wav
  • SFX_PlanktonMecha_Dying.wav
  • SFX_PlanktonMecha_Hit.wav
  • SFX_PlanktonMecha_Launch_Projectile.wav
  • SFX_PlanktonMecha_Projectile_Explode.wav
  • SFX_PlanktonMecha_Projectile_HeatUp.wav
  • SFX_PlanktonMecha_Projectile_HitBySB.wav
  • SFX_PlanktonMecha_Projectile_Land.wav
  • SFX_PlanktonMecha_Projectile_MoveFast.wav
  • SFX_PlanktonMecha_Run.wav
  • SFX_PlanktonMecha_RunWhileDead.wav
  • SFX_Planktoon_BumpOnHead1.wav
  • SFX_Planktoon_BumpOnHead2.wav
  • SFX_Planktoon_Die.wav
  • SFX_Planktoon_Push1.wav
  • SFX_Planktoon_Push2.wav
  • SFX_PowerEngine_BobEntering.wav
  • SFX_PowerEngine_BobExit.wav
  • SFX_PowerEngine_BobTransforming_Accordion.wav
  • SFX_PowerEngine_BobTransforming_Inflate.wav
  • SFX_PowerEngine_BobTransforming_Jellyfish.wav
  • SFX_PowerEngine_BobTransforming_MiniBobs.wav
  • SFX_PowerEngine_BobTransforming_Rope.wav
  • SFX_PowerEngine_Refill_MiniBobs.wav
  • SFX_Puff_AirSmash.wav
  • SFX_Puff_ClickOnCommand.wav
  • SFX_Puff_Glide.wav
  • SFX_Puff_Idle.wav
  • SFX_Puff_Run1.wav
  • SFX_Puff_Run2.wav
  • SFX_RobotPatroller_Attack.wav
  • SFX_RobotPatroller_Death.wav
  • SFX_RobotPatroller_Run.wav
  • SFX_RobotPatroller_Search.wav
  • SFX_RobotPatroller_Surprised.wav
  • SFX_RopeBob_SwitchSideOnAnchor.wav
  • SFX_RopedPlankton_AnchorBreak.wav
  • SFX_RopedPlankton_Attacking.wav
  • SFX_RopedPlankton_Death.wav
  • SFX_RopedPlankton_Falling.wav
  • SFX_RopedPlankton_RopeBreak.wav
  • SFX_Sandy_Glide.wav
  • SFX_Sandy_Run1.wav
  • SFX_Sandy_Run2.wav
  • SFX_SmallClam_Jump1.wav
  • SFX_SmallClam_Jump2.wav
  • SFX_SmallClam_Jump3.wav
  • SFX_SmallClam_Jump4.wav
  • SFX_SmallClam_Jump5.wav
  • SFX_SmallClam_Jump7.wav
  • SFX_SpecialDoor_SquidWardPlatform_Appears.wav
  • SFX_SpongeBob_AccordionExpand1.wav
  • SFX_SpongeBob_AccordionExpand2.wav
  • SFX_SpongeBob_AccordionExpand3.wav
  • SFX_SpongeBob_AccordionExpand4.wav
  • SFX_SpongeBob_AccordionExpand5.wav
  • SFX_SpongeBob_AccordionLatch1.wav
  • SFX_SpongeBob_AccordionLatch2.wav
  • SFX_SpongeBob_AccordionLatch3.wav
  • SFX_SpongeBob_AccordionWalk1.wav
  • SFX_SpongeBob_AccordionWalk2.wav
  • SFX_SpongeBob_AccordionWalk3.wav
  • SFX_SpongeBob_AccordionWalk4.wav
  • SFX_SpongeBob_AccordionWalk5.wav
  • SFX_SpongeBob_AccordionWalk6.wav
  • SFX_SpongeBob_AirDive.wav
  • SFX_SpongeBob_AttachToAnchor.wav
  • SFX_SpongeBob_CheckPoint.wav
  • SFX_SpongeBob_Dash.wav
  • SFX_SpongeBob_Death.wav
  • SFX_SpongeBob_FloorHit.wav
  • SFX_SpongeBob_Footstep1.wav
  • SFX_SpongeBob_Footstep3.wav
  • SFX_SpongeBob_Footstep4.wav
  • SFX_SpongeBob_Footstep5.wav
  • SFX_SpongeBob_Footstep6.wav
  • SFX_SpongeBob_Footstep7.wav
  • SFX_SpongeBob_Footstep8.wav
  • SFX_SpongeBob_Footstep9.wav
  • SFX_SpongeBob_Glide.wav
  • SFX_SpongeBob_GoingThroughCloud.wav
  • SFX_SpongeBob_GrabsStalagmiteFromGround.wav
  • SFX_SpongeBob_JellySlide.wav
  • SFX_SpongeBob_JumpFromAnchor.wav
  • SFX_SpongeBob_Jump_1.wav
  • SFX_SpongeBob_Jump_2.wav
  • SFX_SpongeBob_Jump_3.wav
  • SFX_SpongeBob_Jump_4.wav
  • SFX_SpongeBob_RopeGlide_01.wav
  • SFX_SpongeBob_SwitchRunningDirection1.wav
  • SFX_SpongeBob_SwitchRunningDirection2.wav
  • SFX_SpongeBob_SwitchSideOnAnchor1.wav
  • SFX_SpongeBob_SwitchSideOnAnchor2.wav
  • SFX_SpongeBob_ThrowStalagmite.wav
  • SFX_SpongeBob_Trampoline1-002.wav
  • SFX_SpongeBob_Trampoline1.wav
  • SFX_SpongeBob_TrampolineUpdate1.wav
  • SFX_SpongeBob_TrampolineUpdate2.wav
  • SFX_SpongeBob_TrampolineUpdate3.wav
  • SFX_SpongeBob_WallFace.wav
  • SFX_Squidward_Glide.wav
  • SFX_Squidward_PlayTheFlute_SpecialArea1.wav
  • SFX_Squidward_PlayTheFlute_SpecialArea2.wav
  • SFX_Squidward_PlayTheFlute_SpecialArea3.wav
  • SFX_Squidward_PlayTheFlute_SpecialArea4.wav
  • SFX_Squidward_PlayTheFlute_SpecialArea5.wav
  • SFX_Squidward_Run1.wav
  • SFX_Squidward_Run2.wav
  • SFX_Squidward_Run3.wav
  • SFX_Squidward_Run4.wav
  • SFX_Stalagmite_Impact.wav
  • SFX_ThinPlateform_InflatedBob_Break_Shorter.wav
  • SFX_ThinPlateform_InflatedBob_Touch.wav
  • SFX_Tutorial_TimeSlowingDown.wav
  • SFX_UI_CoinFill.wav
  • SFX_UI_CoinMax.wav
  • SFX_UI_CompanionUnlockButton.wav
  • SFX_UI_CompaSelection_MouseOverCompa.wav
  • SFX_UI_CompaSelection_SelectCompa.wav
  • SFX_UI_EndOfLevel_SpatulaUnlocked_01.wav
  • SFX_UI_EndOfLevel_SpatulaUnlocked_02.wav
  • SFX_UI_EndOfLevel_SpatulaUnlocked_02_1.wav
  • SFX_UI_EndOfLevel_SpatulaUnlocked_03.wav
  • SFX_UI_EndOfLevel_TextAppears.wav
  • SFX_UI_interface_02.wav
  • SFX_UI_LevelUnlock.wav
  • SFX_UI_LevelUnlock_Standard.wav
  • SFX_UI_Menu_SpatulaUnlock.wav
  • SFX_UI_ResultSpatula.wav
  • SFX_UI_WorldUnlock.wav
  • SFX_WallDoors_Opening_01.wav
  • SFX_WaterBarrel_Explode1.wav
  • SFX_WaterBarrel_Explode2.wav
  • SFX_WaterBarrel_Explode3.wav
  • SFX_WaterSplash1.wav
  • SFX_WaterSplash2.wav
  • SFX_WaterWaves_Small.wav
  • SFX_WoodenPlatForml_Destroy1.wav
  • SFX_WoodenPlatForml_Destroy2.wav
  • SFX_WoodenPlatForml_Destroy3.wav
  • SFX_WoodenPlatForml_DestroyUpdate1.wav
  • SFX_WoodenPlatForml_DestroyUpdate2.wav
  • SFX_WoodenPlatForml_DestroyUpdate3.wav
  • SFX_WoodenPlatForml_DestroyUpdate4.wav
  • SFX_WoodenPlatForml_DestroyUpdate5.wav
  • VO_Jellyfish_001_cut3.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!