[x]We have officially begun the migration to our new version! As part of that process, the current sites have been put in a read-only mode. This means you cannot submit, comment, or otherwise interact with the site and you will see messages about your privileges being revoked. Don't worry, you have not been banned or suspended - this is just to prevent new content from being added during the transfer. See our latest update on tSR for more details. See you soon!
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
DOOM 64
Uploads to this Game RSS Feed
Category Nintendo 64
Sounds 1
Hits 16,564
Comments 1
DOOM 64
DOOM 64
Miscellaneous
[1]
Sound Effects
Console Genre Developers
Nintendo 64 Shooter Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Mar 28, 2020, 10:34 PM
Some trivia:

The sound effects were originally sequenced audio (midi) that pulled from a small compressed library of sounds, typically stored at higher pitches to make better use of the N64 storage and played back lower-pitched with some other sound effects to add complexity and layers. This was also how the Doom 64 EX port handled sound effects.

However, the 2020 remake just stores the compressed sound effects as pre-mixed wav files instead, which would've made ripping this a whole lot easier.

The music, however, (which is a combination of traditional midi sequencing and holding single notes to play back full larger sound samples) hasn't been compressed down in the remake and still uses midi playback combined with the sample library.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!