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Story Sounds
Category Nintendo Switch
Game
Section
Miscellaneous
Submitter Mysticus
Size 35.50 MB
Format ZIP (application/zip)
Hits 1,089
Comments 0

Icon Filler
Zip Contents[129]
  • Story/se_story#1 (se_story85_step_1964_nor).wav
  • Story/se_story#2 (se_story85_step_1964_nor).wav
  • Story/se_story#3 (se_story85_step_1964_nor).wav
  • Story/se_story#4 (se_story85_step_1964_nor).wav
  • Story/se_story#5 (se_story85_step_1964_nor).wav
  • Story/se_story#6 (se_story85_step_1964_nor).wav
  • Story/se_story#7 (se_story85_step_1964_nor).wav
  • Story/se_story#8 (se_story85_step_1964_nor).wav
  • Story/se_story#14 (se_story01_box_open).wav
  • Story/se_story#15 (se_story02_letter).wav
  • Story/se_story#16 (se_story03_switch).wav
  • Story/se_story#17 (se_story04_landing).wav
  • Story/se_story#18 (se_story05_crowd_1964).wav
  • Story/se_story#19 (se_story100_keyboard_52_44).wav
  • Story/se_story#20 (se_story12_train_door).wav
  • Story/se_story#21 (se_story14_keyboard_1).wav
  • Story/se_story#22 (se_story14_keyboard_1).wav
  • Story/se_story#23 (se_story14_keyboard_1).wav
  • Story/se_story#24 (se_story13_moter_boat).wav
  • Story/se_story#25 (se_story14_keyboard_1).wav
  • Story/se_story#27 (se_story16_transform).wav
  • Story/se_story#28 (se_story17_hit_wall).wav
  • Story/se_story#29 (se_story18_appear_hollow).wav
  • Story/se_story#30 (se_story19_game_send).wav
  • Story/se_story#31 (se_story21_collision).wav
  • Story/se_story#32 (se_story22_rainbow).wav
  • Story/se_story#33 (se_story23_light_down).wav
  • Story/se_story#34 (se_story24_miracle_roll).wav
  • Story/se_story#35 (se_story25_crowd_2020).wav
  • Story/se_story#36 (se_story26_flash_battery).wav
  • Story/se_story#37 (se_story27_power_up).wav
  • Story/se_story#38 (se_story27_power_up).wav
  • Story/se_story#39 (se_story33_battery_charge_comp).wav
  • Story/se_story#40 (se_story28_bird).wav
  • Story/se_story#41 (se_story31_contact_magic_battery).wav
  • Story/se_story#42 (se_story29_magic_preparation).wav
  • Story/se_story#43 (se_story33_battery_charge_comp).wav
  • Story/se_story#44 (se_story32_battery_catch).wav
  • Story/se_story#45 (se_story36_light_pillar).wav
  • Story/se_story#46 (se_story37_game_open).wav
  • Story/se_story#47 (se_story38_game_battery).wav
  • Story/se_story#48 (se_story39_game_stop).wav
  • Story/se_story#49 (se_story40_background_ret).wav
  • Story/se_story#51 (se_story41_game_reboot).wav
  • Story/se_story#52 (se_story42_light_on_off).wav
  • Story/se_story#53 (se_story43_footstep_conc_run).wav
  • Story/se_story#54 (se_story44_footstep_gym_run).wav
  • Story/se_story#55 (se_story45_footstep_grass_run).wav
  • Story/se_story#56 (se_story46_footstep_sand_run).wav
  • Story/se_story#57 (se_story47_footstep_conc).wav
  • Story/se_story#58 (se_story47_footstep_conc).wav
  • Story/se_story#59 (se_story47_footstep_conc; se_story64_chara_stop).wav
  • Story/se_story#60 (se_story47_footstep_conc; se_story64_chara_stop).wav
  • Story/se_story#61 (se_story47_footstep_conc).wav
  • Story/se_story#62 (se_story48_footstep_gym).wav
  • Story/se_story#63 (se_story48_footstep_gym).wav
  • Story/se_story#64 (se_story48_footstep_gym).wav
  • Story/se_story#65 (se_story48_footstep_gym).wav
  • Story/se_story#66 (se_story48_footstep_gym).wav
  • Story/se_story#67 (se_story48_footstep_gym).wav
  • Story/se_story#68 (se_story49_footstep_grass).wav
  • Story/se_story#69 (se_story49_footstep_grass).wav
  • Story/se_story#70 (se_story49_footstep_grass).wav
  • Story/se_story#71 (se_story49_footstep_grass).wav
  • Story/se_story#72 (se_story49_footstep_grass).wav
  • Story/se_story#73 (se_story50_footstep_sand).wav
  • Story/se_story#74 (se_story50_footstep_sand).wav
  • Story/se_story#75 (se_story50_footstep_sand).wav
  • Story/se_story#76 (se_story50_footstep_sand).wav
  • Story/se_story#77 (se_story50_footstep_sand).wav
  • Story/se_story#78 (se_story53_spring).wav
  • Story/se_story#79 (se_story54_scene_conv).wav
  • Story/se_story#80 (se_story54_scene_conv).wav
  • Story/se_story#81 (se_story61_fall_down).wav
  • Story/se_story#82 (se_story62_text_loop).wav
  • Story/se_story#83 (se_story63_page).wav
  • Story/se_story#84 (se_story65_map1).wav
  • Story/se_story#85 (se_story66_map2).wav
  • Story/se_story#86 (se_story98_keyboard_49_14).wav
  • Story/se_story#87 (se_story99_keyboard_50_54).wav
  • Story/se_story#88 (se_story55_jingle_l).wav
  • Story/se_story#89 (se_story56_jingle_s).wav
  • Story/se_story#90 (se_story_j_celebration).wav
  • Story/se_story#91 (se_story10_sonic_brake).wav
  • Story/se_story#92 (se_story52_dokan).wav
  • Story/se_story#93 (se_story20_game_send_comp).wav
  • Story/se_story#94 (se_story34_medal_fit).wav
  • Story/se_story#95 (se_story35_gold_medal_flash).wav
  • Story/se_story#96 (se_story67_mark_notice).wav
  • Story/se_story#97 (se_story68_mark_suprise).wav
  • Story/se_story#98 (se_story69_mark_exclamation).wav
  • Story/se_story#99 (se_story70_mark_flash).wav
  • Story/se_story#100 (se_story72_score_break).wav
  • Story/se_story#101 (se_story73_scoreboard).wav
  • Story/se_story#102 (se_story74_koopa_eat).wav
  • Story/se_story#103 (se_story75_shake).wav
  • Story/se_story#104 (se_story76_blink).wav
  • Story/se_story#105 (se_story77_bg_off).wav
  • Story/se_story#106 (se_story78_chara_off).wav
  • Story/se_story#107 (se_story79_up_down).wav
  • Story/se_story#108 (se_story80_footstep_carpet).wav
  • Story/se_story#109 (se_story80_footstep_carpet).wav
  • Story/se_story#110 (se_story80_footstep_carpet).wav
  • Story/se_story#111 (se_story80_footstep_carpet).wav
  • Story/se_story#112 (se_story80_footstep_carpet).wav
  • Story/se_story#113 (se_story81_footstep_wood).wav
  • Story/se_story#114 (se_story81_footstep_wood).wav
  • Story/se_story#115 (se_story81_footstep_wood).wav
  • Story/se_story#116 (se_story81_footstep_wood).wav
  • Story/se_story#117 (se_story81_footstep_wood).wav
  • Story/se_story#118 (se_story82_footstep_carpet_run).wav
  • Story/se_story#119 (se_story83_footstep_wood_run).wav
  • Story/se_story#120 (se_story84_arena_morning).wav
  • Story/se_story#121 (se_story86_step_1964_loop).wav
  • Story/se_story#122 (se_story87_steal_smoke).wav
  • Story/se_story#123 (se_story88_trivia_open_2020).wav
  • Story/se_story#124 (se_story89_trivia_vanish_2020).wav
  • Story/se_story#125 (se_story90_trivia_open_1964).wav
  • Story/se_story#126 (se_story91_trivia_vanish_1964).wav
  • Story/se_story#127 (se_story92_item_center).wav
  • Story/se_story#128 (se_story93_item_side).wav
  • Story/se_story#129 (se_story94_window_open).wav
  • Story/se_story#130 (se_story96_3d_turn_page).wav
  • Story/se_story#131 (se_story30_magic_start).wav
  • Story/se_story#132 (se_story31_contact_magic_battery).wav
  • Story/se_story#133 (se_story97_tv_noise_1st).wav
  • Story/se_story#134 (se_story101_tv_noise_3rd; se_story95_tv_noise).wav
  • Story/se_story#135 (se_story09_sonic_chara_jump).wav
  • Story/se_story#136 (se_story06_mario_jump; se_story07_koopa_jump; se_story08_mario_chara_jump).wav
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