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Events
Game
Section
Sound Effects
Filesize 100.33 MB
Submitter Cooper B. Chance
Format ZIP
Hits 1,967
Comments 0

Icon Filler
Zip Contents[102]
  • Scripted/app/drag_body_fadeout01.wav
  • Scripted/app/drag_loop.wav
  • Scripted/app/knockout_hit.wav
  • Scripted/app/player_breathing_knockout01.wav
  • Scripted/app/soldierrush01.wav
  • Scripted/app/soldierrush02.wav
  • Scripted/app/wood_crack.wav
  • Scripted/app/wood_crush.wav
  • Scripted/bp/giantfan_blades_loop.wav
  • Scripted/bp/giantfan_startloop.wav
  • Scripted/bp/giantfan_windrush_loop.wav
  • Scripted/bp/giantfan_wind_loop.wav
  • Scripted/bunker/bunker_esplode.wav
  • Scripted/elevator_fall/fall1_crash.wav
  • Scripted/elevator_fall/fall1_grind.wav
  • Scripted/elevator_fall/fall1_grind_short.wav
  • Scripted/elevator_fall/fall1_loop.wav
  • Scripted/gasworks/gasworks_tower_fire.ogg
  • Scripted/gasworks/gasworks_tower_fire.wav
  • Scripted/ib/ib_heli.wav
  • Scripted/ib/light_click.wav
  • Scripted/ib/light_click2.wav
  • Scripted/lc/lc-agrunt_door.wav
  • Scripted/lc/lc-mainbeam.wav
  • Scripted/lc/lc-mb_fire.wav
  • Scripted/lc/lc-roboarm.wav
  • Scripted/lc/lc_airlock_close.wav
  • Scripted/lc/lc_airlock_open.wav
  • Scripted/lc/lc_test_chamber.wav
  • Scripted/oc/oc_houndeye_watch.wav
  • Scripted/oc/oc_officevent_monster.wav
  • Scripted/pu/garg_smash.wav
  • Scripted/pu/pu_guard_slide_down_wall.wav
  • Scripted/qe/autopsy_loop.wav
  • Scripted/qe/autopsy_stop.wav
  • Scripted/qe/jet_flyby_inside.wav
  • Scripted/qe/qecode.ogg
  • Scripted/qe/qe_zapper.wav
  • Scripted/qe/tau_scene_overcharged01.wav
  • Scripted/qe/tau_scene_overcharged02.wav
  • Scripted/st/fuelairexplode.wav
  • Scripted/st/fuelairexplode2.wav
  • Scripted/st/fuelairexplode3.wav
  • Scripted/st/garg_shake.wav
  • Scripted/st/jet1.wav
  • Scripted/st/jet2.wav
  • Scripted/st/jet3.wav
  • Scripted/st/jet4.wav
  • Scripted/st/jet5.wav
  • Scripted/st/jet6.wav
  • Scripted/st/jet_bombrun.wav
  • Scripted/st/mantis1.wav
  • Scripted/st/mantis2.wav
  • Scripted/st/mantis3.wav
  • Scripted/st/mantis4.wav
  • Scripted/st/mantis_far1.wav
  • Scripted/st/mantis_far2.wav
  • Scripted/st/mantis_far3.wav
  • Scripted/test_chamber/arm_close.wav
  • Scripted/test_chamber/arm_open.wav
  • Scripted/test_chamber/tc_1_powerup.wav
  • Scripted/test_chamber/tc_2_powerup.wav
  • Scripted/test_chamber/tc_3_rotors.wav
  • Scripted/test_chamber/tc_4_clamps.wav
  • Scripted/test_chamber/tc_4_clamps_close.wav
  • Scripted/test_chamber/tc_5_charging.wav
  • Scripted/test_chamber/tc_6_firing.wav
  • Scripted/test_chamber/tc_7_mainbeam.wav
  • Scripted/test_chamber/tc_8_beamloop.wav
  • Scripted/test_chamber/tc_10_stage2emit.wav
  • Scripted/test_chamber/tc_11_critical.wav
  • Scripted/test_chamber/tc_12_portalsuck.wav
  • Scripted/test_chamber/tc_13_teleport.wav
  • Scripted/test_chamber/tc_14_beamhit.wav
  • Scripted/test_chamber/tc_15_destruct1.wav
  • Scripted/test_chamber/tc_16_destruct2.wav
  • Scripted/test_chamber/tc_17_destruct3.wav
  • Scripted/test_chamber/tc_18_beamexplode.wav
  • Scripted/test_chamber/tc_19_brokenbeam.wav
  • Scripted/test_chamber/tc_breathing.wav
  • Scripted/test_chamber/tc_cage.wav
  • Scripted/test_chamber/tc_cage_stop.wav
  • Scripted/test_chamber/tc_cart_move.wav
  • Scripted/test_chamber/tc_cart_start.wav
  • Scripted/test_chamber/tc_cart_stop.wav
  • Scripted/test_chamber/tc_lift.wav
  • Scripted/test_chamber/tc_lift_stop.wav
  • Scripted/uc/laser_slice.wav
  • Scripted/uc/reach_medkit.wav
  • Scripted/uc/rescesutate.wav
  • Scripted/uc/sci_ventpull.wav
  • Scripted/uc/sci_ventpull_sfx.wav
  • Scripted/uc/sci_ventpull_sfxhit.wav
  • Scripted/uc/sci_ventpull_sfxhit02.wav
  • Scripted/uc/sci_vs_headcrab.wav
  • Scripted/uc/sci_vs_headcrab_sfx.wav
  • Scripted/uc/uc_brokenfoyerdoorscanner.wav
  • Scripted/uc/uc_retpuzzlescanner.wav
  • Scripted/uc/zombie_intro-sci.wav
  • Scripted/uc/zombie_intro-zombie.wav
  • Scripted/uc/zombie_sewer.wav
  • Scripted/uc/zombie_spaz.wav
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