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Objects
Game
Section
Sound Effects
Filesize 92.73 MB
Submitters Cooper B. Chance, Krown
Format ZIP
Hits 2,382
Comments 0

Icon Filler
Zip Contents[225]
  • objects/alarm1.wav
  • objects/alarm1b.wav
  • objects/alarm2.wav
  • objects/alarm3.wav
  • objects/alarm4.wav
  • objects/alarm5.wav
  • objects/alarm6.wav
  • objects/alarm7.wav
  • objects/alarm8.wav
  • objects/alarm9.wav
  • objects/alarm12.wav
  • objects/alarm14.wav
  • objects/alarm15.wav
  • objects/alarm15b.wav
  • objects/amdouble_close.wav
  • objects/amdouble_closed.wav
  • objects/amdouble_open.wav
  • objects/amdouble_opened.wav
  • objects/am_maindoor_close_a.wav
  • objects/am_maindoor_close_b.wav
  • objects/am_maindoor_open.wav
  • objects/am_maindoor_open_a.wav
  • objects/am_maindoor_open_b.wav
  • objects/apache_idle.wav
  • objects/beamtrip1.wav
  • objects/beep1.wav
  • objects/beep3.wav
  • objects/beep5.wav
  • objects/beep6.wav
  • objects/beep7.wav
  • objects/beep8.wav
  • objects/beep9.wav
  • objects/beep10.wav
  • objects/beep11.wav
  • objects/beep12.wav
  • objects/beep13.wav
  • objects/beep14.wav
  • objects/beep15.wav
  • objects/beep16.wav
  • objects/brokendoorslide1_open.wav
  • objects/brokendoorslide2_open.wav
  • objects/car_chime.wav
  • objects/clank1.wav
  • objects/click1.wav
  • objects/click3.wav
  • objects/click4.wav
  • objects/click5.wav
  • objects/click6.wav
  • objects/click7.wav
  • objects/click8.wav
  • objects/click9.wav
  • objects/click10.wav
  • objects/creak1.wav
  • objects/creak2.wav
  • objects/crusher_end.wav
  • objects/crusher_start_loop.wav
  • objects/doorlocked_bing1.wav
  • objects/doorlocked_buzz1.wav
  • objects/doorshut_1.wav
  • objects/doorslidesingle_close.wav
  • objects/doorslidesingle_closed.wav
  • objects/doorslidesingle_open.wav
  • objects/doorslidesingle_opened.wav
  • objects/doorslide_opened1.wav
  • objects/doorslide_opening1.wav
  • objects/door_am_bars_open.wav
  • objects/door_am_bars_slide.wav
  • objects/door_am_close.wav
  • objects/door_am_dooropen.wav
  • objects/door_am_dooropened.wav
  • objects/door_metal_open1.wav
  • objects/door_metal_open2.wav
  • objects/door_metal_open3.wav
  • objects/door_wgh_big_start.wav
  • objects/door_wgh_big_stop.wav
  • objects/door_wgh_start.wav
  • objects/door_wgh_stop.wav
  • objects/electrical_arc1.wav
  • objects/electrical_arc2.wav
  • objects/elec_spark1.wav
  • objects/elec_spark1b.wav
  • objects/elec_spark2.wav
  • objects/elec_spark2b.wav
  • objects/elec_spark3.wav
  • objects/elec_spark3b.wav
  • objects/elec_spark4.wav
  • objects/elec_spark5.wav
  • objects/elec_spark6.wav
  • objects/elevator1_move.wav
  • objects/elevator1_start.wav
  • objects/elevator1_startmove.wav
  • objects/elevator1_stop.wav
  • objects/elevator2_startmove.wav
  • objects/elevator2_stop.wav
  • objects/elevator3_move.wav
  • objects/elevator3_startmove.wav
  • objects/elevator3_stop.wav
  • objects/elevator3_stop2.wav
  • objects/elevator4_ring.wav
  • objects/elevator4_startmove.wav
  • objects/elevator4_stop.wav
  • objects/elevator_crash1_breakloose.wav
  • objects/elevator_crash1_grind.wav
  • objects/elevator_crash1_grind_loop.wav
  • objects/elevator_crash1_groundhit.wav
  • objects/elevator_crash1_snapgrind.wav
  • objects/ele_close1.wav
  • objects/ele_closed.wav
  • objects/ele_open1.wav
  • objects/ele_opened.wav
  • objects/explode1.wav
  • objects/explode2.wav
  • objects/fan1.wav
  • objects/fan2.wav
  • objects/fan3.wav
  • objects/fan4.wav
  • objects/fan5.wav
  • objects/fan6.wav
  • objects/fan7.wav
  • objects/fan8.wav
  • objects/fan9.wav
  • objects/fan10.wav
  • objects/fan11.wav
  • objects/handdry.wav
  • objects/hatch_open1.wav
  • objects/hit1.wav
  • objects/hit2.wav
  • objects/hum1.wav
  • objects/hum2.wav
  • objects/ib_tramdoor1_close.wav
  • objects/ib_tramdoor1_open.wav
  • objects/ib_tramdoor2_close.wav
  • objects/ib_tramdoor2_open.wav
  • objects/i_e1end.wav
  • objects/i_e1mid.wav
  • objects/i_e1start.wav
  • objects/i_e1startmove.wav
  • objects/jet.ogg
  • objects/jet_flyby1.wav
  • objects/jet_flyby2.wav
  • objects/jumppad1.wav
  • objects/laser1.wav
  • objects/laser2.wav
  • objects/laser3.wav
  • objects/lc_alarm1.wav
  • objects/lc_pump.wav
  • objects/lockerdoor_close.wav
  • objects/lockerdoor_open.wav
  • objects/machine_broke.wav
  • objects/machine_fix_loop.wav
  • objects/metalhard_thump1.wav
  • objects/metalhard_thump2.wav
  • objects/metalhollow_thump1.wav
  • objects/metalhollow_thump2.wav
  • objects/metal_crash1.wav
  • objects/metal_hit1.wav
  • objects/metal_hit2.wav
  • objects/metal_thump1.wav
  • objects/metal_thump2.wav
  • objects/micro_startloop1.wav
  • objects/micro_stop1.wav
  • objects/move_start1.wav
  • objects/move_stop1.wav
  • objects/newspark10.wav
  • objects/oldelevator1_move.wav
  • objects/oldelevator1_startmove.wav
  • objects/osprey_mono.wav
  • objects/pitdoor_close.wav
  • objects/pitdoor_full.wav
  • objects/pitdoor_start_loop.wav
  • objects/platform1_move.wav
  • objects/platform1_startmove.wav
  • objects/platform1_stop.wav
  • objects/portal1_loop.wav
  • objects/portal_in_01.wav
  • objects/portal_in_02.wav
  • objects/portal_in_03.wav
  • objects/railslide_move1.wav
  • objects/railslide_stop1.wav
  • objects/retinalscanner_access_denied01.wav
  • objects/retinal_scanner_access_granted01.wav
  • objects/retinal_scanner_use01.wav
  • objects/rocket_booster.wav
  • objects/rocket_fireloop.wav
  • objects/rocket_stop.wav
  • objects/rocket_warmup.wav
  • objects/rocket_warmup_hiss.wav
  • objects/rock_hit1.wav
  • objects/rock_hit2.wav
  • objects/rock_hit3.wav
  • objects/rock_hit4.wav
  • objects/sign_rotate1.wav
  • objects/siren1.wav
  • objects/siren1b.wav
  • objects/siren2.wav
  • objects/subtrain_loop2.wav
  • objects/subtrain_start.wav
  • objects/suitdoor.wav
  • objects/switch1.wav
  • objects/tcdoor_close.wav
  • objects/tcdoor_closed.wav
  • objects/tcdoor_open.wav
  • objects/tcdoor_opened.wav
  • objects/thud1.wav
  • objects/thud2.wav
  • objects/thud3.wav
  • objects/train1_engine_loop.wav
  • objects/train1_engine_stop.wav
  • objects/train1_loop.wav
  • objects/train1_screech.wav
  • objects/train1_screech2.wav
  • objects/tram1_loop.wav
  • objects/tram1_start.wav
  • objects/tram1_stop2.wav
  • objects/truck_idle1.wav
  • objects/truck_idle2.wav
  • objects/truck_idle3.wav
  • objects/type_loop1.wav
  • objects/vending1.wav
  • objects/vending2.wav
  • objects/vending_hum.wav
  • objects/weld1_short.wav
  • objects/weld1_startloop.wav
  • objects/weld1_stop.wav
  • objects/white_noise.wav
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