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Objects
Game
Section
Sound Effects
Filesize 91.51 MB
Submitter Cooper B. Chance
Format ZIP
Hits 1,833
Comments 0

Icon Filler
Zip Contents[219]
  • Objects/alarms/alarm1.wav
  • Objects/alarms/alarm1b.wav
  • Objects/alarms/alarm2.wav
  • Objects/alarms/alarm3.wav
  • Objects/alarms/alarm4.wav
  • Objects/alarms/alarm5.wav
  • Objects/alarms/alarm6.wav
  • Objects/alarms/alarm7.wav
  • Objects/alarms/alarm8.wav
  • Objects/alarms/alarm9.wav
  • Objects/alarms/alarm12.wav
  • Objects/alarms/alarm14.wav
  • Objects/alarms/alarm15.wav
  • Objects/alarms/alarm15b.wav
  • Objects/alarms/lc_alarm1.wav
  • Objects/alarms/siren1.wav
  • Objects/alarms/siren1b.wav
  • Objects/alarms/siren2.wav
  • Objects/clickbeep/beamtrip1.wav
  • Objects/clickbeep/beep1.wav
  • Objects/clickbeep/beep3.wav
  • Objects/clickbeep/beep5.wav
  • Objects/clickbeep/beep6.wav
  • Objects/clickbeep/beep7.wav
  • Objects/clickbeep/beep8.wav
  • Objects/clickbeep/beep9.wav
  • Objects/clickbeep/beep10.wav
  • Objects/clickbeep/beep11.wav
  • Objects/clickbeep/beep12.wav
  • Objects/clickbeep/beep13.wav
  • Objects/clickbeep/beep14.wav
  • Objects/clickbeep/beep15.wav
  • Objects/clickbeep/beep16.wav
  • Objects/clickbeep/click1.wav
  • Objects/clickbeep/click3.wav
  • Objects/clickbeep/click4.wav
  • Objects/clickbeep/click5.wav
  • Objects/clickbeep/click6.wav
  • Objects/clickbeep/click7.wav
  • Objects/clickbeep/click8.wav
  • Objects/clickbeep/click9.wav
  • Objects/clickbeep/click10.wav
  • Objects/clickbeep/type_loop1.wav
  • Objects/crashes_hits/creak1.wav
  • Objects/crashes_hits/creak2.wav
  • Objects/crashes_hits/hit1.wav
  • Objects/crashes_hits/hit2.wav
  • Objects/crashes_hits/metalhard_thump1.wav
  • Objects/crashes_hits/metalhard_thump2.wav
  • Objects/crashes_hits/metalhollow_thump1.wav
  • Objects/crashes_hits/metalhollow_thump2.wav
  • Objects/crashes_hits/metal_crash1.wav
  • Objects/crashes_hits/metal_hit1.wav
  • Objects/crashes_hits/metal_hit2.wav
  • Objects/crashes_hits/metal_thump1.wav
  • Objects/crashes_hits/metal_thump2.wav
  • Objects/crashes_hits/rock_hit1.wav
  • Objects/crashes_hits/rock_hit2.wav
  • Objects/crashes_hits/rock_hit3.wav
  • Objects/crashes_hits/rock_hit4.wav
  • Objects/crashes_hits/thud1.wav
  • Objects/crashes_hits/thud2.wav
  • Objects/crashes_hits/thud3.wav
  • Objects/doors/amdouble_close.wav
  • Objects/doors/amdouble_closed.wav
  • Objects/doors/amdouble_open.wav
  • Objects/doors/amdouble_opened.wav
  • Objects/doors/am_maindoor_close_a.wav
  • Objects/doors/am_maindoor_close_b.wav
  • Objects/doors/am_maindoor_open.wav
  • Objects/doors/am_maindoor_open_a.wav
  • Objects/doors/am_maindoor_open_b.wav
  • Objects/doors/brokendoorslide1_open.wav
  • Objects/doors/brokendoorslide2_open.wav
  • Objects/doors/crusher_end.wav
  • Objects/doors/crusher_start_loop.wav
  • Objects/doors/doorlocked_bing1.wav
  • Objects/doors/doorlocked_buzz1.wav
  • Objects/doors/doorshut_1.wav
  • Objects/doors/doorslidesingle_close.wav
  • Objects/doors/doorslidesingle_closed.wav
  • Objects/doors/doorslidesingle_open.wav
  • Objects/doors/doorslidesingle_opened.wav
  • Objects/doors/doorslide_opened1.wav
  • Objects/doors/doorslide_opening1.wav
  • Objects/doors/door_am_bars_open.wav
  • Objects/doors/door_am_bars_slide.wav
  • Objects/doors/door_am_close.wav
  • Objects/doors/door_am_dooropen.wav
  • Objects/doors/door_am_dooropened.wav
  • Objects/doors/door_metal_open1.wav
  • Objects/doors/door_metal_open2.wav
  • Objects/doors/door_metal_open3.wav
  • Objects/doors/door_wgh_big_start.wav
  • Objects/doors/door_wgh_big_stop.wav
  • Objects/doors/door_wgh_start.wav
  • Objects/doors/door_wgh_stop.wav
  • Objects/doors/ele_close1.wav
  • Objects/doors/ele_closed.wav
  • Objects/doors/ele_open1.wav
  • Objects/doors/ele_opened.wav
  • Objects/doors/hatch_open1.wav
  • Objects/doors/ib_tramdoor1_close.wav
  • Objects/doors/ib_tramdoor1_open.wav
  • Objects/doors/ib_tramdoor2_close.wav
  • Objects/doors/ib_tramdoor2_open.wav
  • Objects/doors/lockerdoor_close.wav
  • Objects/doors/lockerdoor_open.wav
  • Objects/doors/pitdoor_close.wav
  • Objects/doors/pitdoor_full.wav
  • Objects/doors/pitdoor_start_loop.wav
  • Objects/doors/railslide_move1.wav
  • Objects/doors/railslide_stop1.wav
  • Objects/doors/retinalscanner_access_denied01.wav
  • Objects/doors/retinal_scanner_access_granted01.wav
  • Objects/doors/retinal_scanner_use01.wav
  • Objects/doors/suitdoor.wav
  • Objects/doors/switch1.wav
  • Objects/doors/tcdoor_close.wav
  • Objects/doors/tcdoor_closed.wav
  • Objects/doors/tcdoor_open.wav
  • Objects/doors/tcdoor_opened.wav
  • Objects/elevators/elevator1_move.wav
  • Objects/elevators/elevator1_start.wav
  • Objects/elevators/elevator1_startmove.wav
  • Objects/elevators/elevator1_stop.wav
  • Objects/elevators/elevator2_startmove.wav
  • Objects/elevators/elevator2_stop.wav
  • Objects/elevators/elevator3_move.wav
  • Objects/elevators/elevator3_startmove.wav
  • Objects/elevators/elevator3_stop.wav
  • Objects/elevators/elevator3_stop2.wav
  • Objects/elevators/elevator4_ring.wav
  • Objects/elevators/elevator4_startmove.wav
  • Objects/elevators/elevator4_stop.wav
  • Objects/elevators/i_e1end.wav
  • Objects/elevators/i_e1mid.wav
  • Objects/elevators/i_e1start.wav
  • Objects/elevators/i_e1startmove.wav
  • Objects/elevators/oldelevator1_move.wav
  • Objects/elevators/oldelevator1_startmove.wav
  • Objects/elevators/platform1_move.wav
  • Objects/elevators/platform1_startmove.wav
  • Objects/elevators/platform1_stop.wav
  • Objects/elevator_crash/elevator_crash1_breakloose.wav
  • Objects/elevator_crash/elevator_crash1_grind.wav
  • Objects/elevator_crash/elevator_crash1_grind_loop.wav
  • Objects/elevator_crash/elevator_crash1_groundhit.wav
  • Objects/elevator_crash/elevator_crash1_snapgrind.wav
  • Objects/fans/fan1.wav
  • Objects/fans/fan2.wav
  • Objects/fans/fan3.wav
  • Objects/fans/fan4.wav
  • Objects/fans/fan5.wav
  • Objects/fans/fan6.wav
  • Objects/fans/fan7.wav
  • Objects/fans/fan8.wav
  • Objects/fans/fan9.wav
  • Objects/fans/fan10.wav
  • Objects/handdryer/handdry.wav
  • Objects/hum/hum1.wav
  • Objects/hum/hum2.wav
  • Objects/jet.ogg
  • Objects/laser/laser1.wav
  • Objects/laser/laser2.wav
  • Objects/laser/laser3.wav
  • Objects/machine/clank1.wav
  • Objects/machine/lc_pump.wav
  • Objects/machine/machine_broke.wav
  • Objects/machine/machine_fix_loop.wav
  • Objects/machine/micro_startloop1.wav
  • Objects/machine/micro_stop1.wav
  • Objects/machine/move_start1.wav
  • Objects/machine/move_stop1.wav
  • Objects/machine/sign_rotate1.wav
  • Objects/machine/weld1_short.wav
  • Objects/machine/weld1_startloop.wav
  • Objects/machine/weld1_stop.wav
  • Objects/portal/portal1_loop.wav
  • Objects/portal/portal_in_03.wav
  • Objects/rocket/rocket_booster.wav
  • Objects/rocket/rocket_fireloop.wav
  • Objects/rocket/rocket_stop.wav
  • Objects/rocket/rocket_warmup.wav
  • Objects/rocket/rocket_warmup_hiss.wav
  • Objects/sparks/electrical_arc1.wav
  • Objects/sparks/electrical_arc2.wav
  • Objects/sparks/elec_spark1.wav
  • Objects/sparks/elec_spark1b.wav
  • Objects/sparks/elec_spark2.wav
  • Objects/sparks/elec_spark2b.wav
  • Objects/sparks/elec_spark3.wav
  • Objects/sparks/elec_spark3b.wav
  • Objects/sparks/elec_spark4.wav
  • Objects/sparks/elec_spark5.wav
  • Objects/sparks/elec_spark6.wav
  • Objects/train/subtrain_loop2.wav
  • Objects/train/subtrain_start.wav
  • Objects/train/train1_engine_loop.wav
  • Objects/train/train1_engine_stop.wav
  • Objects/train/train1_loop.wav
  • Objects/train/train1_screech.wav
  • Objects/train/train1_screech2.wav
  • Objects/train/tram1_loop.wav
  • Objects/train/tram1_start.wav
  • Objects/train/tram1_stop2.wav
  • Objects/vehicles/apache_idle.wav
  • Objects/vehicles/car_chime.wav
  • Objects/vehicles/jet_flyby1.wav
  • Objects/vehicles/jet_flyby2.wav
  • Objects/vehicles/osprey_mono.wav
  • Objects/vehicles/truck_idle1.wav
  • Objects/vehicles/truck_idle2.wav
  • Objects/vehicles/truck_idle3.wav
  • Objects/vmachine/vending1.wav
  • Objects/vmachine/vending2.wav
  • Objects/vmachine/vending_hum.wav
  • Objects/white_noise.wav
  • Objects/xenpushpad/jumppad1.wav
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