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Sound Effects
Game
Section
Miscellaneous
Filesize 52.97 MB
Submitter Cooper B. Chance
Format ZIP
Hits 201
Comments 0

Icon Filler
Zip Contents[246]
  • sfx/ambient_low.wav
  • sfx/attic.wav
  • sfx/atticOpenerCannotTurn.wav
  • sfx/atticOpening.wav
  • sfx/attic_rod1.wav
  • sfx/attic_rod2.wav
  • sfx/attic_rod3.wav
  • sfx/attic_rod4.wav
  • sfx/attic_rod_pickup.wav
  • sfx/barDoorLoose.wav
  • sfx/barDoor_locked.wav
  • sfx/barDoor_open.wav
  • sfx/bashAmbientFade.wav
  • sfx/bendRod.wav
  • sfx/bg.wav
  • sfx/Blameless_Attic_Foley_01.wav
  • sfx/Blameless_Attic_Foley_01_fast.wav
  • sfx/Blameless_Attic_Foley_02.wav
  • sfx/Blameless_Evening_Ambient.ogg
  • sfx/Blameless_Evening_Ambient_windy.ogg
  • sfx/cardboardDrag.wav
  • sfx/car_pull_by.wav
  • sfx/clampTool1.wav
  • sfx/clampTool2.wav
  • sfx/clampTool3.wav
  • sfx/clampTool4.wav
  • sfx/clampTool5.wav
  • sfx/clampTool6.wav
  • sfx/clampTool7.wav
  • sfx/clampTool8.wav
  • sfx/clampTool_pickup.wav
  • sfx/clothes_foley.wav
  • sfx/concreteTile1.wav
  • sfx/concreteTile2.wav
  • sfx/concreteTile3.wav
  • sfx/concreteTile_break.wav
  • sfx/concreteTile_break_2.wav
  • sfx/concreteTile_break_3.wav
  • sfx/concreteTile_pickup.wav
  • sfx/crouch.wav
  • sfx/crowbar1.wav
  • sfx/crowbar2.wav
  • sfx/crowbar3.wav
  • sfx/crowbar4.wav
  • sfx/crowbar5.wav
  • sfx/crowbar_pickup.wav
  • sfx/debis.wav
  • sfx/doorBash #26568.wav
  • sfx/doorBash.wav
  • sfx/doorOutOpen.wav
  • sfx/doorSqueak.wav
  • sfx/doorUnlock.wav
  • sfx/door_block_hit.wav
  • sfx/door_close_hit.wav
  • sfx/door_squeak_close.wav
  • sfx/door_squeak_open.wav
  • sfx/drawer_close.wav
  • sfx/drawer_open.wav
  • sfx/duffelBag_unzip.wav
  • sfx/duffelBag_zip.wav
  • sfx/electricution.wav
  • sfx/engine_loop.wav
  • sfx/fallingDustDebris.wav
  • sfx/flashlightSwitch_broken.wav
  • sfx/flashlightSwitch_off.wav
  • sfx/flashlightSwitch_on.wav
  • sfx/fuseboxOpenerAssembly.wav
  • sfx/fuseboxOpenerAttach.wav
  • sfx/fuseboxOpenerTurn.wav
  • sfx/fuseBoxOpener_pickup.wav
  • sfx/fusebox_door.wav
  • sfx/fusebox_locked.wav
  • sfx/fusebox_off.wav
  • sfx/fusebox_on.wav
  • sfx/fusebox_sparks.wav
  • sfx/garageDoor.wav
  • sfx/hall.wav
  • sfx/hallDoor_locked.wav
  • sfx/hallDoor_open.wav
  • sfx/hallDraft.ogg
  • sfx/hammer1.wav
  • sfx/hammer2.wav
  • sfx/hammer3.wav
  • sfx/hammer4.wav
  • sfx/hammer5.wav
  • sfx/hammer_pickup.wav
  • sfx/handBulb_off.wav
  • sfx/handBulb_on.wav
  • sfx/handOpen.wav
  • sfx/iron_rod1.wav
  • sfx/iron_rod2.wav
  • sfx/iron_rod3.wav
  • sfx/iron_rod4.wav
  • sfx/iron_rod5.wav
  • sfx/iron_rod6.wav
  • sfx/iron_rod7.wav
  • sfx/iron_rod_pickup.wav
  • sfx/jumpLanding.wav
  • sfx/key_pickup.wav
  • sfx/lever_off.wav
  • sfx/lever_on.wav
  • sfx/library_card_slide.wav
  • sfx/lightBreak.wav
  • sfx/lightOn.wav
  • sfx/menu_hover.wav
  • sfx/menu_popup.wav
  • sfx/murderer_run.wav
  • sfx/murderer_walk.wav
  • sfx/nail_pickup.wav
  • sfx/padlockOpen.wav
  • sfx/padlockUnlock.wav
  • sfx/palletTruckLower.wav
  • sfx/palletTruckPump.wav
  • sfx/paperFlip_1.wav
  • sfx/paperFlip_2.wav
  • sfx/paperFlip_3.wav
  • sfx/paperHardFlip_close.wav
  • sfx/paperHardFlip_open.wav
  • sfx/paperMessage_pickup.wav
  • sfx/paperSheet.wav
  • sfx/phone_pickup.wav
  • sfx/placeholder.wav
  • sfx/plank1.wav
  • sfx/plank2.wav
  • sfx/plank3.wav
  • sfx/plank4.wav
  • sfx/plank5.wav
  • sfx/plank6.wav
  • sfx/plank7.wav
  • sfx/plank8.wav
  • sfx/plank9.wav
  • sfx/plank10.wav
  • sfx/plank11.wav
  • sfx/plank12.wav
  • sfx/plank13.wav
  • sfx/plank14.wav
  • sfx/plankToWorkbench.wav
  • sfx/plank_pickup.wav
  • sfx/pliers1.wav
  • sfx/pliers2.wav
  • sfx/pliers3.wav
  • sfx/pliers4.wav
  • sfx/pliers5.wav
  • sfx/pliers6.wav
  • sfx/pliers7.wav
  • sfx/pliers8.wav
  • sfx/pliers9.wav
  • sfx/pliers_pickup.wav
  • sfx/rcd_ready.wav
  • sfx/rod_hit.wav
  • sfx/saw1.wav
  • sfx/saw2.wav
  • sfx/saw3.wav
  • sfx/saw4.wav
  • sfx/saw5.wav
  • sfx/saw6.wav
  • sfx/saw7.wav
  • sfx/saw8.wav
  • sfx/saw9.wav
  • sfx/saw10.wav
  • sfx/saw_pickup.wav
  • sfx/scaffhold-plank1.wav
  • sfx/scaffhold-plank2.wav
  • sfx/scaffhold-plank3.wav
  • sfx/scaffhold-plank4.wav
  • sfx/scaffhold-plank5.wav
  • sfx/scaffhold-plank6.wav
  • sfx/scaffhold-plank7.wav
  • sfx/scaffhold-plank8.wav
  • sfx/scaffholdingLadder1.wav
  • sfx/scaffholdingLadder2.wav
  • sfx/scaffholdingLadder3.wav
  • sfx/scaffholdingLadderPlace.wav
  • sfx/scaffholdingLadder_pickup.wav
  • sfx/screw_pickup.wav
  • sfx/shack.wav
  • sfx/staticBuzz.wav
  • sfx/step1 #23048.wav
  • sfx/step1 #23061.wav
  • sfx/step1 #23081.wav
  • sfx/step1 #23098.wav
  • sfx/step1 #23104.wav
  • sfx/step1 #23137.wav
  • sfx/step1 #23163.wav
  • sfx/step1 #23180.wav
  • sfx/step1 #23227.wav
  • sfx/step1 #23235.wav
  • sfx/step1 #23288.wav
  • sfx/step1.wav
  • sfx/step2 #23041.wav
  • sfx/step2 #23054.wav
  • sfx/step2 #23065.wav
  • sfx/step2 #23066.wav
  • sfx/step2 #23072.wav
  • sfx/step2 #23082.wav
  • sfx/step2 #23147.wav
  • sfx/step2 #23170.wav
  • sfx/step2 #23282.wav
  • sfx/step2.wav
  • sfx/step3 #23027.wav
  • sfx/step3 #23064.wav
  • sfx/step3 #23084.wav
  • sfx/step3 #23139.wav
  • sfx/step3 #23149.wav
  • sfx/step3 #23160.wav
  • sfx/step3 #23186.wav
  • sfx/step3 #23188.wav
  • sfx/step3 #23279.wav
  • sfx/step3.wav
  • sfx/step4 #23060.wav
  • sfx/step4 #23070.wav
  • sfx/step4 #23105.wav
  • sfx/step4 #23252.wav
  • sfx/step4 #23264.wav
  • sfx/step4.wav
  • sfx/step5 #23211.wav
  • sfx/step5.wav
  • sfx/switchPlastic_off.wav
  • sfx/switchPlastic_on.wav
  • sfx/switch_off.wav
  • sfx/switch_on.wav
  • sfx/titleScene_bg.wav
  • sfx/trowel1.wav
  • sfx/trowel2.wav
  • sfx/trowel3.wav
  • sfx/trowel4.wav
  • sfx/trowel5.wav
  • sfx/trowel6.wav
  • sfx/wallet_pickup.wav
  • sfx/wardrobe_close.wav
  • sfx/wardrobe_open.wav
  • sfx/wind1.wav
  • sfx/wind1_interior.wav
  • sfx/wirecutter1.wav
  • sfx/wirecutter2.wav
  • sfx/wirecutter3.wav
  • sfx/wirecutter4.wav
  • sfx/wirecutter5.wav
  • sfx/wirecutter6.wav
  • sfx/wirecutter7.wav
  • sfx/wirecutter8.wav
  • sfx/wirecutterCutWire.wav
  • sfx/wirecutter_pickup.wav
  • sfx/woodenDoorBlocked.wav
  • sfx/woodenDoorSlide.wav
  • sfx/workbenchHandle.wav
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