Work on the layout for large screens is complete! Next up is making it mobile-friendly so expect significant errors on small screens for now. Sorry for any inconvenience!
Follow Us!
twitter
Facebook
Discord
RSS
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Seth
Game
Section
Fighters (Under Night In-Birth)
Filesize 76.41 MB
Submitters Bonus-Kun, Mysticus
Format ZIP
Hits 780
Comments 0

Icon Filler
Zip Contents[575]
  • Seth (JAP)/Battle/vbtl_use_0#1 (use000).wav
  • Seth (JAP)/Battle/vbtl_use_0#2 (use001).wav
  • Seth (JAP)/Battle/vbtl_use_0#3 (use002).wav
  • Seth (JAP)/Battle/vbtl_use_0#4 (use003).wav
  • Seth (JAP)/Battle/vbtl_use_0#5 (use004).wav
  • Seth (JAP)/Battle/vbtl_use_0#6 (use005).wav
  • Seth (JAP)/Battle/vbtl_use_0#7 (use006).wav
  • Seth (JAP)/Battle/vbtl_use_0#8 (use007).wav
  • Seth (JAP)/Battle/vbtl_use_0#9 (use008).wav
  • Seth (JAP)/Battle/vbtl_use_0#10 (use009).wav
  • Seth (JAP)/Battle/vbtl_use_0#11 (use010).wav
  • Seth (JAP)/Battle/vbtl_use_0#12 (use011).wav
  • Seth (JAP)/Battle/vbtl_use_0#13 (use012).wav
  • Seth (JAP)/Battle/vbtl_use_0#14 (use013).wav
  • Seth (JAP)/Battle/vbtl_use_0#15 (use014).wav
  • Seth (JAP)/Battle/vbtl_use_0#16 (use015).wav
  • Seth (JAP)/Battle/vbtl_use_0#17 (use016).wav
  • Seth (JAP)/Battle/vbtl_use_0#18 (use017).wav
  • Seth (JAP)/Battle/vbtl_use_0#19 (use018).wav
  • Seth (JAP)/Battle/vbtl_use_0#20 (use019).wav
  • Seth (JAP)/Battle/vbtl_use_0#21 (use020).wav
  • Seth (JAP)/Battle/vbtl_use_0#22 (use021).wav
  • Seth (JAP)/Battle/vbtl_use_0#23 (use022).wav
  • Seth (JAP)/Battle/vbtl_use_0#24 (use023).wav
  • Seth (JAP)/Battle/vbtl_use_0#25 (use024).wav
  • Seth (JAP)/Battle/vbtl_use_0#26 (use025).wav
  • Seth (JAP)/Battle/vbtl_use_0#27 (use026).wav
  • Seth (JAP)/Battle/vbtl_use_0#28 (use027).wav
  • Seth (JAP)/Battle/vbtl_use_0#29 (use028).wav
  • Seth (JAP)/Battle/vbtl_use_0#30 (use029).wav
  • Seth (JAP)/Battle/vbtl_use_0#31 (use030).wav
  • Seth (JAP)/Battle/vbtl_use_0#32 (use031).wav
  • Seth (JAP)/Battle/vbtl_use_0#33 (use032).wav
  • Seth (JAP)/Battle/vbtl_use_0#34 (use033).wav
  • Seth (JAP)/Battle/vbtl_use_0#35 (use034).wav
  • Seth (JAP)/Battle/vbtl_use_0#36 (use035).wav
  • Seth (JAP)/Battle/vbtl_use_0#37 (use036).wav
  • Seth (JAP)/Battle/vbtl_use_0#38 (use037).wav
  • Seth (JAP)/Battle/vbtl_use_0#39 (use038).wav
  • Seth (JAP)/Battle/vbtl_use_0#40 (use039).wav
  • Seth (JAP)/Battle/vbtl_use_0#41 (use040).wav
  • Seth (JAP)/Battle/vbtl_use_0#42 (use041).wav
  • Seth (JAP)/Battle/vbtl_use_0#43 (use042).wav
  • Seth (JAP)/Battle/vbtl_use_0#44 (use043).wav
  • Seth (JAP)/Battle/vbtl_use_0#45 (use100_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#46 (use100_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#47 (use100_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#48 (use101_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#49 (use101_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#50 (use101_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#51 (use102_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#52 (use102_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#53 (use102_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#54 (use103_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#55 (use103_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#56 (use103_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#57 (use104_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#58 (use104_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#59 (use104_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#60 (use105_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#61 (use105_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#62 (use105_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#63 (use106_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#64 (use106_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#65 (use106_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#66 (use107_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#67 (use107_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#68 (use107_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#69 (use108_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#70 (use108_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#71 (use108_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#72 (use109_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#73 (use109_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#74 (use109_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#75 (use110_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#76 (use110_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#77 (use110_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#78 (use150).wav
  • Seth (JAP)/Battle/vbtl_use_0#79 (use151).wav
  • Seth (JAP)/Battle/vbtl_use_0#80 (use152).wav
  • Seth (JAP)/Battle/vbtl_use_0#81 (use153).wav
  • Seth (JAP)/Battle/vbtl_use_0#82 (use154).wav
  • Seth (JAP)/Battle/vbtl_use_0#83 (use155).wav
  • Seth (JAP)/Battle/vbtl_use_0#84 (use156).wav
  • Seth (JAP)/Battle/vbtl_use_0#86 (use156_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#87 (use157_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#88 (use157_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#89 (use158_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#90 (use158_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#91 (use159_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#92 (use159_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#93 (use160_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#94 (use160_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#95 (use161_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#96 (use161_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#97 (use162_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#98 (use162_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#99 (use163_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#100 (use163_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#101 (use164_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#102 (use164_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#103 (use165_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#104 (use165_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#105 (use166_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#106 (use166_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#107 (use167_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#108 (use167_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#109 (use168_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#110 (use168_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#111 (use169_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#112 (use169_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#113 (use170_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#114 (use170_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#115 (use200_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#116 (use200_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#117 (use200_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#118 (use201_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#119 (use201_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#120 (use201_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#121 (use202_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#122 (use202_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#123 (use202_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#124 (use203_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#125 (use203_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#126 (use203_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#127 (use204_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#128 (use204_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#129 (use204_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#130 (use205_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#131 (use205_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#132 (use205_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#133 (use206_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#134 (use206_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#135 (use206_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#136 (use207_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#137 (use207_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#138 (use207_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#139 (use208_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#140 (use208_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#141 (use208_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#142 (use209_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#143 (use209_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#144 (use209_2).wav
  • Seth (JAP)/Battle/vbtl_use_0#145 (use210_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#146 (use210_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#147 (use212_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#148 (use212_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#149 (use213_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#150 (use213_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#151 (use214_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#152 (use214_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#153 (use215_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#154 (use215_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#155 (use250_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#156 (use250_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#157 (use251_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#158 (use251_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#159 (use252_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#160 (use252_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#161 (use253_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#162 (use253_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#163 (use254_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#164 (use254_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#165 (use255_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#166 (use255_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#167 (use256).wav
  • Seth (JAP)/Battle/vbtl_use_0#168 (use290).wav
  • Seth (JAP)/Battle/vbtl_use_0#169 (use291).wav
  • Seth (JAP)/Battle/vbtl_use_0#170 (use292).wav
  • Seth (JAP)/Battle/vbtl_use_0#171 (use293).wav
  • Seth (JAP)/Battle/vbtl_use_0#172 (use300_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#173 (use300_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#174 (use301_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#175 (use301_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#176 (use302_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#177 (use302_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#178 (use303_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#179 (use303_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#180 (use304_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#181 (use304_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#182 (use305_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#183 (use305_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#184 (use306_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#185 (use306_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#186 (use307).wav
  • Seth (JAP)/Battle/vbtl_use_0#187 (use308).wav
  • Seth (JAP)/Battle/vbtl_use_0#188 (use400_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#189 (use400_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#190 (use401_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#191 (use401_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#192 (use402_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#193 (use402_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#194 (use403_0).wav
  • Seth (JAP)/Battle/vbtl_use_0#195 (use403_1).wav
  • Seth (JAP)/Battle/vbtl_use_0#196 (use520).wav
  • Seth (JAP)/Battle/vbtl_use_0#197 (use521).wav
  • Seth (JAP)/Battle/vbtl_use_0#198 (use522).wav
  • Seth (JAP)/Battle/vbtl_use_0#199 (use523).wav
  • Seth (JAP)/Battle/vbtl_use_0#200 (use524).wav
  • Seth (JAP)/Battle/vbtl_use_0#201 (use525).wav
  • Seth (JAP)/Battle/vbtl_use_0#202 (use540).wav
  • Seth (JAP)/Battle/vbtl_use_0#203 (use541).wav
  • Seth (JAP)/Battle/vbtl_use_0#204 (use542).wav
  • Seth (JAP)/Battle/vbtl_use_0#205 (use543).wav
  • Seth (JAP)/Battle/vbtl_use_0#206 (use544).wav
  • Seth (JAP)/Battle/vbtl_use_0#207 (use545).wav
  • Seth (JAP)/Battle/vbtl_use_bes#1 (use601bes).wav
  • Seth (JAP)/Battle/vbtl_use_bes#2 (use701bes).wav
  • Seth (JAP)/Battle/vbtl_use_bhz#1 (use601bhz).wav
  • Seth (JAP)/Battle/vbtl_use_bhz#2 (use700bhz).wav
  • Seth (JAP)/Battle/vbtl_use_biz#1 (use601biz).wav
  • Seth (JAP)/Battle/vbtl_use_biz#2 (use701biz).wav
  • Seth (JAP)/Battle/vbtl_use_bjn#1 (use601bjn).wav
  • Seth (JAP)/Battle/vbtl_use_bjn#2 (use701bjn).wav
  • Seth (JAP)/Battle/vbtl_use_kym#1 (use601kym).wav
  • Seth (JAP)/Battle/vbtl_use_kym#2 (use701kym).wav
  • Seth (JAP)/Battle/vbtl_use_pku#1 (use600pku).wav
  • Seth (JAP)/Battle/vbtl_use_pku#2 (use701pku).wav
  • Seth (JAP)/Battle/vbtl_use_pmi#1 (use601pmi).wav
  • Seth (JAP)/Battle/vbtl_use_pmi#2 (use700pmi).wav
  • Seth (JAP)/Battle/vbtl_use_pna#1 (use601pna).wav
  • Seth (JAP)/Battle/vbtl_use_pna#2 (use700pna).wav
  • Seth (JAP)/Battle/vbtl_use_pyo#1 (use600pyo).wav
  • Seth (JAP)/Battle/vbtl_use_pyo#2 (use701pyo).wav
  • Seth (JAP)/Battle/vbtl_use_rbl#1 (use601rbl).wav
  • Seth (JAP)/Battle/vbtl_use_rbl#2 (use700rbl).wav
  • Seth (JAP)/Battle/vbtl_use_ugo#3 (use600ugo).wav
  • Seth (JAP)/Battle/vbtl_use_ugo#4 (use701ugo).wav
  • Seth (JAP)/Battle/vbtl_use_uhy#3 (use600uhy).wav
  • Seth (JAP)/Battle/vbtl_use_uhy#4 (use701uhy).wav
  • Seth (JAP)/Battle/vbtl_use_uli#3 (use600uli).wav
  • Seth (JAP)/Battle/vbtl_use_uli#4 (use700uli).wav
  • Seth (JAP)/Battle/vbtl_use_uwa#3 (use600uwa).wav
  • Seth (JAP)/Battle/vbtl_use_uwa#4 (use700uwa).wav
  • Seth (JAP)/Partner Call/vbtl_use_uca#1 (use162_uca).wav
  • Seth (JAP)/Partner Call/vbtl_use_uca#2 (use162_uca_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_ugo#1 (use162_ugo).wav
  • Seth (JAP)/Partner Call/vbtl_use_ugo#2 (use162_ugo_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uhi#1 (use162_uhi).wav
  • Seth (JAP)/Partner Call/vbtl_use_uhi#2 (use162_uhi_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uhy#1 (use162_uhy).wav
  • Seth (JAP)/Partner Call/vbtl_use_uhy#2 (use162_uhy_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uli#1 (use162_uli).wav
  • Seth (JAP)/Partner Call/vbtl_use_uli#2 (use162_uli_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_ume#1 (use162_ume).wav
  • Seth (JAP)/Partner Call/vbtl_use_ume#2 (use162_ume_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_umi#1 (use162_umi).wav
  • Seth (JAP)/Partner Call/vbtl_use_umi#2 (use162_umi_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uor#1 (use162_uor).wav
  • Seth (JAP)/Partner Call/vbtl_use_uor#2 (use162_uor_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uva#1 (use162_uva).wav
  • Seth (JAP)/Partner Call/vbtl_use_uva#2 (use162_uva_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uwa#1 (use162_uwa).wav
  • Seth (JAP)/Partner Call/vbtl_use_uwa#2 (use162_uwa_1).wav
  • Seth (JAP)/Partner Call/vbtl_use_uyu#1 (use162_uyu).wav
  • Seth (JAP)/Partner Call/vbtl_use_uyu#2 (use162_uyu_1).wav
  • Seth (JAP)/Result/vresult_use#1 (use600def).wav
  • Seth (JAP)/Result/vresult_use#2 (use601def).wav
  • Seth (JAP)/Result/vresult_use#3 (use602def).wav
  • Seth (JAP)/Result/vresult_use#4 (use603def).wav
  • Seth (JAP)/Result/vresult_use#5 (use604def).wav
  • Seth (JAP)/Result/vresult_use#6 (use800pmi).wav
  • Seth (JAP)/Result/vresult_use#7 (use800rbl).wav
  • Seth (JAP)/Result/vresult_use#8 (use800uhy).wav
  • Seth (JAP)/Result/vresult_use#9 (use800uli).wav
  • Seth (JAP)/Result/vresult_use#10 (use800uwa).wav
  • Seth (JAP)/Result/vresult_use#11 (use801bes).wav
  • Seth (JAP)/Result/vresult_use#12 (use801bhz).wav
  • Seth (JAP)/Result/vresult_use#13 (use801biz).wav
  • Seth (JAP)/Result/vresult_use#14 (use801bjn).wav
  • Seth (JAP)/Result/vresult_use#15 (use801kym).wav
  • Seth (JAP)/Result/vresult_use#16 (use801pku).wav
  • Seth (JAP)/Result/vresult_use#17 (use801pna).wav
  • Seth (JAP)/Result/vresult_use#18 (use801pyo).wav
  • Seth (JAP)/Result/vresult_use#19 (use801ugo).wav
  • Seth (JAP)/Title Call/vtitle_use#1 (bbtagtc_001a).wav
  • Seth (JAP)/Title Call/vtitle_use#2 (bbtagtc_001b).wav
  • Seth/Battle/vbtl_use_0#1 (use000).wav
  • Seth/Battle/vbtl_use_0#2 (use001).wav
  • Seth/Battle/vbtl_use_0#3 (use002).wav
  • Seth/Battle/vbtl_use_0#4 (use003).wav
  • Seth/Battle/vbtl_use_0#5 (use004).wav
  • Seth/Battle/vbtl_use_0#6 (use005).wav
  • Seth/Battle/vbtl_use_0#7 (use006).wav
  • Seth/Battle/vbtl_use_0#8 (use007).wav
  • Seth/Battle/vbtl_use_0#9 (use008).wav
  • Seth/Battle/vbtl_use_0#10 (use009).wav
  • Seth/Battle/vbtl_use_0#11 (use010).wav
  • Seth/Battle/vbtl_use_0#12 (use011).wav
  • Seth/Battle/vbtl_use_0#13 (use012).wav
  • Seth/Battle/vbtl_use_0#14 (use013).wav
  • Seth/Battle/vbtl_use_0#15 (use014).wav
  • Seth/Battle/vbtl_use_0#16 (use015).wav
  • Seth/Battle/vbtl_use_0#17 (use016).wav
  • Seth/Battle/vbtl_use_0#18 (use017).wav
  • Seth/Battle/vbtl_use_0#19 (use018).wav
  • Seth/Battle/vbtl_use_0#20 (use019).wav
  • Seth/Battle/vbtl_use_0#21 (use020).wav
  • Seth/Battle/vbtl_use_0#22 (use021).wav
  • Seth/Battle/vbtl_use_0#23 (use022).wav
  • Seth/Battle/vbtl_use_0#24 (use023).wav
  • Seth/Battle/vbtl_use_0#25 (use024).wav
  • Seth/Battle/vbtl_use_0#26 (use025).wav
  • Seth/Battle/vbtl_use_0#27 (use026).wav
  • Seth/Battle/vbtl_use_0#28 (use027).wav
  • Seth/Battle/vbtl_use_0#29 (use028).wav
  • Seth/Battle/vbtl_use_0#30 (use029).wav
  • Seth/Battle/vbtl_use_0#31 (use030).wav
  • Seth/Battle/vbtl_use_0#32 (use031).wav
  • Seth/Battle/vbtl_use_0#33 (use032).wav
  • Seth/Battle/vbtl_use_0#34 (use033).wav
  • Seth/Battle/vbtl_use_0#35 (use034).wav
  • Seth/Battle/vbtl_use_0#36 (use035).wav
  • Seth/Battle/vbtl_use_0#37 (use036).wav
  • Seth/Battle/vbtl_use_0#38 (use037).wav
  • Seth/Battle/vbtl_use_0#39 (use038).wav
  • Seth/Battle/vbtl_use_0#40 (use039).wav
  • Seth/Battle/vbtl_use_0#41 (use040).wav
  • Seth/Battle/vbtl_use_0#42 (use041).wav
  • Seth/Battle/vbtl_use_0#43 (use042).wav
  • Seth/Battle/vbtl_use_0#44 (use043).wav
  • Seth/Battle/vbtl_use_0#45 (use100_0).wav
  • Seth/Battle/vbtl_use_0#46 (use100_1).wav
  • Seth/Battle/vbtl_use_0#47 (use100_2).wav
  • Seth/Battle/vbtl_use_0#48 (use101_0).wav
  • Seth/Battle/vbtl_use_0#49 (use101_1).wav
  • Seth/Battle/vbtl_use_0#50 (use101_2).wav
  • Seth/Battle/vbtl_use_0#51 (use102_0).wav
  • Seth/Battle/vbtl_use_0#52 (use102_1).wav
  • Seth/Battle/vbtl_use_0#53 (use102_2).wav
  • Seth/Battle/vbtl_use_0#54 (use103_0).wav
  • Seth/Battle/vbtl_use_0#55 (use103_1).wav
  • Seth/Battle/vbtl_use_0#56 (use103_2).wav
  • Seth/Battle/vbtl_use_0#57 (use104_0).wav
  • Seth/Battle/vbtl_use_0#58 (use104_1).wav
  • Seth/Battle/vbtl_use_0#59 (use104_2).wav
  • Seth/Battle/vbtl_use_0#60 (use105_0).wav
  • Seth/Battle/vbtl_use_0#61 (use105_1).wav
  • Seth/Battle/vbtl_use_0#62 (use105_2).wav
  • Seth/Battle/vbtl_use_0#63 (use106_0).wav
  • Seth/Battle/vbtl_use_0#64 (use106_1).wav
  • Seth/Battle/vbtl_use_0#65 (use106_2).wav
  • Seth/Battle/vbtl_use_0#66 (use107_0).wav
  • Seth/Battle/vbtl_use_0#67 (use107_1).wav
  • Seth/Battle/vbtl_use_0#68 (use107_2).wav
  • Seth/Battle/vbtl_use_0#69 (use108_0).wav
  • Seth/Battle/vbtl_use_0#70 (use108_1).wav
  • Seth/Battle/vbtl_use_0#71 (use108_2).wav
  • Seth/Battle/vbtl_use_0#72 (use109_0).wav
  • Seth/Battle/vbtl_use_0#73 (use109_1).wav
  • Seth/Battle/vbtl_use_0#74 (use109_2).wav
  • Seth/Battle/vbtl_use_0#75 (use110_0).wav
  • Seth/Battle/vbtl_use_0#76 (use110_1).wav
  • Seth/Battle/vbtl_use_0#77 (use110_2).wav
  • Seth/Battle/vbtl_use_0#78 (use150).wav
  • Seth/Battle/vbtl_use_0#79 (use151).wav
  • Seth/Battle/vbtl_use_0#80 (use152).wav
  • Seth/Battle/vbtl_use_0#81 (use153).wav
  • Seth/Battle/vbtl_use_0#82 (use154).wav
  • Seth/Battle/vbtl_use_0#83 (use155).wav
  • Seth/Battle/vbtl_use_0#84 (use156).wav
  • Seth/Battle/vbtl_use_0#85 (use156_0).wav
  • Seth/Battle/vbtl_use_0#86 (use156_1).wav
  • Seth/Battle/vbtl_use_0#87 (use157_0).wav
  • Seth/Battle/vbtl_use_0#88 (use157_1).wav
  • Seth/Battle/vbtl_use_0#89 (use158_0).wav
  • Seth/Battle/vbtl_use_0#90 (use158_1).wav
  • Seth/Battle/vbtl_use_0#91 (use159_0).wav
  • Seth/Battle/vbtl_use_0#92 (use159_1).wav
  • Seth/Battle/vbtl_use_0#93 (use160_0).wav
  • Seth/Battle/vbtl_use_0#94 (use160_1).wav
  • Seth/Battle/vbtl_use_0#95 (use161_0).wav
  • Seth/Battle/vbtl_use_0#96 (use161_1).wav
  • Seth/Battle/vbtl_use_0#97 (use162_0).wav
  • Seth/Battle/vbtl_use_0#98 (use162_1).wav
  • Seth/Battle/vbtl_use_0#99 (use163_0).wav
  • Seth/Battle/vbtl_use_0#100 (use163_1).wav
  • Seth/Battle/vbtl_use_0#101 (use164_0).wav
  • Seth/Battle/vbtl_use_0#102 (use164_1).wav
  • Seth/Battle/vbtl_use_0#103 (use165_0).wav
  • Seth/Battle/vbtl_use_0#104 (use165_1).wav
  • Seth/Battle/vbtl_use_0#105 (use166_0).wav
  • Seth/Battle/vbtl_use_0#106 (use166_1).wav
  • Seth/Battle/vbtl_use_0#107 (use167_0).wav
  • Seth/Battle/vbtl_use_0#108 (use167_1).wav
  • Seth/Battle/vbtl_use_0#109 (use168_0).wav
  • Seth/Battle/vbtl_use_0#110 (use168_1).wav
  • Seth/Battle/vbtl_use_0#111 (use169_0).wav
  • Seth/Battle/vbtl_use_0#112 (use169_1).wav
  • Seth/Battle/vbtl_use_0#113 (use170_0).wav
  • Seth/Battle/vbtl_use_0#114 (use170_1).wav
  • Seth/Battle/vbtl_use_0#115 (use200_0).wav
  • Seth/Battle/vbtl_use_0#116 (use200_1).wav
  • Seth/Battle/vbtl_use_0#117 (use200_2).wav
  • Seth/Battle/vbtl_use_0#118 (use201_0).wav
  • Seth/Battle/vbtl_use_0#119 (use201_1).wav
  • Seth/Battle/vbtl_use_0#120 (use201_2).wav
  • Seth/Battle/vbtl_use_0#121 (use202_0).wav
  • Seth/Battle/vbtl_use_0#122 (use202_1).wav
  • Seth/Battle/vbtl_use_0#123 (use202_2).wav
  • Seth/Battle/vbtl_use_0#124 (use203_0).wav
  • Seth/Battle/vbtl_use_0#125 (use203_1).wav
  • Seth/Battle/vbtl_use_0#126 (use203_2).wav
  • Seth/Battle/vbtl_use_0#127 (use204_0).wav
  • Seth/Battle/vbtl_use_0#128 (use204_1).wav
  • Seth/Battle/vbtl_use_0#129 (use204_2).wav
  • Seth/Battle/vbtl_use_0#130 (use205_0).wav
  • Seth/Battle/vbtl_use_0#131 (use205_1).wav
  • Seth/Battle/vbtl_use_0#132 (use205_2).wav
  • Seth/Battle/vbtl_use_0#133 (use206_0).wav
  • Seth/Battle/vbtl_use_0#134 (use206_1).wav
  • Seth/Battle/vbtl_use_0#135 (use206_2).wav
  • Seth/Battle/vbtl_use_0#136 (use207_0).wav
  • Seth/Battle/vbtl_use_0#137 (use207_1).wav
  • Seth/Battle/vbtl_use_0#138 (use207_2).wav
  • Seth/Battle/vbtl_use_0#139 (use208_0).wav
  • Seth/Battle/vbtl_use_0#140 (use208_1).wav
  • Seth/Battle/vbtl_use_0#141 (use208_2).wav
  • Seth/Battle/vbtl_use_0#142 (use209_0).wav
  • Seth/Battle/vbtl_use_0#143 (use209_1).wav
  • Seth/Battle/vbtl_use_0#144 (use209_2).wav
  • Seth/Battle/vbtl_use_0#145 (use210_0).wav
  • Seth/Battle/vbtl_use_0#146 (use210_1).wav
  • Seth/Battle/vbtl_use_0#147 (use212_0).wav
  • Seth/Battle/vbtl_use_0#148 (use212_1).wav
  • Seth/Battle/vbtl_use_0#149 (use213_0).wav
  • Seth/Battle/vbtl_use_0#150 (use213_1).wav
  • Seth/Battle/vbtl_use_0#151 (use214_0).wav
  • Seth/Battle/vbtl_use_0#152 (use214_1).wav
  • Seth/Battle/vbtl_use_0#153 (use215_0).wav
  • Seth/Battle/vbtl_use_0#154 (use215_1).wav
  • Seth/Battle/vbtl_use_0#155 (use250_0).wav
  • Seth/Battle/vbtl_use_0#156 (use250_1).wav
  • Seth/Battle/vbtl_use_0#157 (use251_0).wav
  • Seth/Battle/vbtl_use_0#158 (use251_1).wav
  • Seth/Battle/vbtl_use_0#159 (use252_0).wav
  • Seth/Battle/vbtl_use_0#160 (use252_1).wav
  • Seth/Battle/vbtl_use_0#161 (use253_0).wav
  • Seth/Battle/vbtl_use_0#162 (use253_1).wav
  • Seth/Battle/vbtl_use_0#163 (use254_0).wav
  • Seth/Battle/vbtl_use_0#164 (use254_1).wav
  • Seth/Battle/vbtl_use_0#165 (use255_0).wav
  • Seth/Battle/vbtl_use_0#166 (use255_1).wav
  • Seth/Battle/vbtl_use_0#167 (use256).wav
  • Seth/Battle/vbtl_use_0#168 (use290).wav
  • Seth/Battle/vbtl_use_0#169 (use291).wav
  • Seth/Battle/vbtl_use_0#170 (use292).wav
  • Seth/Battle/vbtl_use_0#171 (use293).wav
  • Seth/Battle/vbtl_use_0#172 (use300_0).wav
  • Seth/Battle/vbtl_use_0#173 (use300_1).wav
  • Seth/Battle/vbtl_use_0#174 (use301_0).wav
  • Seth/Battle/vbtl_use_0#175 (use301_1).wav
  • Seth/Battle/vbtl_use_0#176 (use302_0).wav
  • Seth/Battle/vbtl_use_0#177 (use302_1).wav
  • Seth/Battle/vbtl_use_0#178 (use303_0).wav
  • Seth/Battle/vbtl_use_0#179 (use303_1).wav
  • Seth/Battle/vbtl_use_0#180 (use304_0).wav
  • Seth/Battle/vbtl_use_0#181 (use304_1).wav
  • Seth/Battle/vbtl_use_0#182 (use305_0).wav
  • Seth/Battle/vbtl_use_0#183 (use305_1).wav
  • Seth/Battle/vbtl_use_0#184 (use306_0).wav
  • Seth/Battle/vbtl_use_0#185 (use306_1).wav
  • Seth/Battle/vbtl_use_0#186 (use307).wav
  • Seth/Battle/vbtl_use_0#187 (use308).wav
  • Seth/Battle/vbtl_use_0#188 (use400_0).wav
  • Seth/Battle/vbtl_use_0#189 (use400_1).wav
  • Seth/Battle/vbtl_use_0#190 (use401_0).wav
  • Seth/Battle/vbtl_use_0#191 (use401_1).wav
  • Seth/Battle/vbtl_use_0#192 (use402_0).wav
  • Seth/Battle/vbtl_use_0#193 (use402_1).wav
  • Seth/Battle/vbtl_use_0#194 (use403_0).wav
  • Seth/Battle/vbtl_use_0#195 (use403_1).wav
  • Seth/Battle/vbtl_use_0#196 (use520).wav
  • Seth/Battle/vbtl_use_0#197 (use521).wav
  • Seth/Battle/vbtl_use_0#198 (use522).wav
  • Seth/Battle/vbtl_use_0#199 (use523).wav
  • Seth/Battle/vbtl_use_0#200 (use524).wav
  • Seth/Battle/vbtl_use_0#201 (use525).wav
  • Seth/Battle/vbtl_use_0#202 (use540).wav
  • Seth/Battle/vbtl_use_0#203 (use541).wav
  • Seth/Battle/vbtl_use_0#204 (use542).wav
  • Seth/Battle/vbtl_use_0#205 (use543).wav
  • Seth/Battle/vbtl_use_0#206 (use544).wav
  • Seth/Battle/vbtl_use_0#207 (use545).wav
  • Seth/Battle/vbtl_use_0#208 (use550).wav
  • Seth/Battle/vbtl_use_0#209 (use551).wav
  • Seth/Battle/vbtl_use_0#210 (use552).wav
  • Seth/Battle/vbtl_use_0#211 (use553).wav
  • Seth/Battle/vbtl_use_0#212 (use554).wav
  • Seth/Battle/vbtl_use_bes#1 (use601bes).wav
  • Seth/Battle/vbtl_use_bes#2 (use701bes).wav
  • Seth/Battle/vbtl_use_bhz#1 (use601bhz).wav
  • Seth/Battle/vbtl_use_bhz#2 (use700bhz).wav
  • Seth/Battle/vbtl_use_biz#1 (use601biz).wav
  • Seth/Battle/vbtl_use_biz#2 (use701biz).wav
  • Seth/Battle/vbtl_use_bjn#1 (use601bjn).wav
  • Seth/Battle/vbtl_use_bjn#2 (use701bjn).wav
  • Seth/Battle/vbtl_use_kym#1 (use601kym).wav
  • Seth/Battle/vbtl_use_kym#2 (use701kym).wav
  • Seth/Battle/vbtl_use_pku#1 (use600pku).wav
  • Seth/Battle/vbtl_use_pku#2 (use701pku).wav
  • Seth/Battle/vbtl_use_pmi#1 (use601pmi).wav
  • Seth/Battle/vbtl_use_pmi#2 (use700pmi).wav
  • Seth/Battle/vbtl_use_pna#1 (use601pna).wav
  • Seth/Battle/vbtl_use_pna#2 (use700pna).wav
  • Seth/Battle/vbtl_use_pyo#1 (use600pyo).wav
  • Seth/Battle/vbtl_use_pyo#2 (use701pyo).wav
  • Seth/Battle/vbtl_use_rbl#1 (use601rbl).wav
  • Seth/Battle/vbtl_use_rbl#2 (use700rbl).wav
  • Seth/Battle/vbtl_use_ugo#3 (use600ugo).wav
  • Seth/Battle/vbtl_use_ugo#4 (use701ugo).wav
  • Seth/Battle/vbtl_use_uhy#3 (use600uhy).wav
  • Seth/Battle/vbtl_use_uhy#4 (use701uhy).wav
  • Seth/Battle/vbtl_use_uli#3 (use600uli).wav
  • Seth/Battle/vbtl_use_uli#4 (use700uli).wav
  • Seth/Battle/vbtl_use_uwa#3 (use600uwa).wav
  • Seth/Battle/vbtl_use_uwa#4 (use700uwa).wav
  • Seth/Partner Call/vbtl_use_uca#1 (use162_uca).wav
  • Seth/Partner Call/vbtl_use_uca#2 (use162_uca_1).wav
  • Seth/Partner Call/vbtl_use_ugo#1 (use162_ugo).wav
  • Seth/Partner Call/vbtl_use_ugo#2 (use162_ugo_1).wav
  • Seth/Partner Call/vbtl_use_uhi#1 (use162_uhi).wav
  • Seth/Partner Call/vbtl_use_uhi#2 (use162_uhi_1).wav
  • Seth/Partner Call/vbtl_use_uhy#1 (use162_uhy).wav
  • Seth/Partner Call/vbtl_use_uhy#2 (use162_uhy_1).wav
  • Seth/Partner Call/vbtl_use_uli#1 (use162_uli).wav
  • Seth/Partner Call/vbtl_use_uli#2 (use162_uli_1).wav
  • Seth/Partner Call/vbtl_use_ume#1 (use162_ume).wav
  • Seth/Partner Call/vbtl_use_ume#2 (use162_ume_1).wav
  • Seth/Partner Call/vbtl_use_umi#1 (use162_umi).wav
  • Seth/Partner Call/vbtl_use_umi#2 (use162_umi_1).wav
  • Seth/Partner Call/vbtl_use_uor#1 (use162_uor).wav
  • Seth/Partner Call/vbtl_use_uor#2 (use162_uor_1).wav
  • Seth/Partner Call/vbtl_use_uva#1 (use162_uva).wav
  • Seth/Partner Call/vbtl_use_uva#2 (use162_uva_1).wav
  • Seth/Partner Call/vbtl_use_uwa#1 (use162_uwa).wav
  • Seth/Partner Call/vbtl_use_uwa#2 (use162_uwa_1).wav
  • Seth/Partner Call/vbtl_use_uyu#1 (use162_uyu).wav
  • Seth/Partner Call/vbtl_use_uyu#2 (use162_uyu_1).wav
  • Seth/Result/vresult_use#1 (use600def).wav
  • Seth/Result/vresult_use#2 (use601def).wav
  • Seth/Result/vresult_use#3 (use602def).wav
  • Seth/Result/vresult_use#4 (use603def).wav
  • Seth/Result/vresult_use#5 (use604def).wav
  • Seth/Result/vresult_use#6 (use800pmi).wav
  • Seth/Result/vresult_use#7 (use800rbl).wav
  • Seth/Result/vresult_use#8 (use800uhy).wav
  • Seth/Result/vresult_use#9 (use800uli).wav
  • Seth/Result/vresult_use#10 (use800uwa).wav
  • Seth/Result/vresult_use#11 (use801bes).wav
  • Seth/Result/vresult_use#12 (use801bhz).wav
  • Seth/Result/vresult_use#13 (use801biz).wav
  • Seth/Result/vresult_use#14 (use801bjn).wav
  • Seth/Result/vresult_use#15 (use801kym).wav
  • Seth/Result/vresult_use#16 (use801pku).wav
  • Seth/Result/vresult_use#17 (use801pna).wav
  • Seth/Result/vresult_use#18 (use801pyo).wav
  • Seth/Result/vresult_use#19 (use801ugo).wav
  • Seth/Title Call/vtitle_use#1 (bbtagtc_001a).wav
  • Seth/Title Call/vtitle_use#2 (bbtagtc_001b).wav
  • Sounds/seuse#1 (se015_boundwall).wav
  • Sounds/seuse#2 (se028_rundash).wav
  • Sounds/seuse#3 (se038).wav
  • Sounds/seuse#4 (se041).wav
  • Sounds/seuse#5 (se042).wav
  • Sounds/seuse#6 (se043).wav
  • Sounds/seuse#7 (se050).wav
  • Sounds/seuse#8 (se050_slidedash).wav
  • Sounds/seuse#9 (se074_sparking).wav
  • Sounds/seuse#10 (se202_bladec).wav
  • Sounds/seuse#11 (se242).wav
  • Sounds/seuse#12 (se_apperlightwall).wav
  • Sounds/seuse#13 (se_bigbomb).wav
  • Sounds/seuse#14 (se_shotball).wav
  • Sounds/seuse#15 (se_visiondash).wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!