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Assault
Game
Section
Enemies
Filesize 3.22 MB
Submitter Zirothos
Format ZIP
Hits 133
Comments 0

Icon Filler
Zip Contents[172]
  • Assault/em011/source/Assault_01_Idle_Skin.wav
  • Assault/em011/source/Assault_01_Idle_Tail.wav
  • Assault/em011/source/attack_arm_kaze01.wav
  • Assault/em011/source/attack_arm_kaze02.wav
  • Assault/em011/source/attack_arm_kaze03.wav
  • Assault/em011/source/attack_arm_kaze04.wav
  • Assault/em011/source/attack_heavy_vo01.wav
  • Assault/em011/source/attack_tume_buku.wav
  • Assault/em011/source/attack_tume_grow.wav
  • Assault/em011/source/attack_tume_shot.wav
  • Assault/em011/source/attack_tume_vo01.wav
  • Assault/em011/source/attack_tume_vo02.wav
  • Assault/em011/source/attack_tume_vo03.wav
  • Assault/em011/source/attack_vo01.wav
  • Assault/em011/source/attack_vo02.wav
  • Assault/em011/source/attack_vo03.wav
  • Assault/em011/source/attack_vo04.wav
  • Assault/em011/source/breath01.wav
  • Assault/em011/source/breath02.wav
  • Assault/em011/source/breath03.wav
  • Assault/em011/source/breath04.wav
  • Assault/em011/source/canon_jet.wav
  • Assault/em011/source/canon_kaze.wav
  • Assault/em011/source/crawl_foot1.wav
  • Assault/em011/source/crawl_foot2.wav
  • Assault/em011/source/crawl_skin1.wav
  • Assault/em011/source/crawl_skin2.wav
  • Assault/em011/source/crawl_tume1.wav
  • Assault/em011/source/crawl_tume2.wav
  • Assault/em011/source/dam_back_body01.wav
  • Assault/em011/source/dam_back_body02.wav
  • Assault/em011/source/dam_back_body03.wav
  • Assault/em011/source/dam_front_body01.wav
  • Assault/em011/source/dam_front_body02.wav
  • Assault/em011/source/death_fx.wav
  • Assault/em011/source/defence_modori.wav
  • Assault/em011/source/die1_body01.wav
  • Assault/em011/source/die1_body02.wav
  • Assault/em011/source/die1_vo01.wav
  • Assault/em011/source/die1_vo02.wav
  • Assault/em011/source/die2_body02.wav
  • Assault/em011/source/die2_body03.wav
  • Assault/em011/source/die2_body04.wav
  • Assault/em011/source/die2_vo01.wav
  • Assault/em011/source/die2_vo02.wav
  • Assault/em011/source/die2_vo03.wav
  • Assault/em011/source/die3_body01.wav
  • Assault/em011/source/die3_vo01.wav
  • Assault/em011/source/em011_cCatch.wav
  • Assault/em011/source/em011_cSnach.wav
  • Assault/em011/source/em011_dmg_gun_l.wav
  • Assault/em011/source/em011_dmg_gun_m.wav
  • Assault/em011/source/em011_dmg_gun_s.wav
  • Assault/em011/source/em011_dmg_punch_l.wav
  • Assault/em011/source/em011_dmg_punch_m.wav
  • Assault/em011/source/em011_dmg_punch_s.wav
  • Assault/em011/source/em011_dmg_sword_l.wav
  • Assault/em011/source/em011_dmg_sword_m.wav
  • Assault/em011/source/em011_dmg_sword_s.wav
  • Assault/em011/source/jump_skin1.wav
  • Assault/em011/source/jump_skin2.wav
  • Assault/em011/source/jump_woosh.wav
  • Assault/em011/source/oki_kaze01.wav
  • Assault/em011/source/oki_vo01.wav
  • Assault/em011/source/oki_vo02.wav
  • Assault/em011/source/oki_vo03.wav
  • Assault/em011/source/oki_vo04.wav
  • Assault/em011/source/roar_vo.wav
  • Assault/em011/source/rock_kaze_end.wav
  • Assault/em011/source/rock_kaze_start.wav
  • Assault/em011/source/rock_tume01.wav
  • Assault/em011/source/rock_tume02.wav
  • Assault/em011/source/rock_tume_open.wav
  • Assault/em011/source/rock_vo01.wav
  • Assault/em011/source/rock_vo02.wav
  • Assault/em011/source/run_breath01.wav
  • Assault/em011/source/run_breath02.wav
  • Assault/em011/source/run_breath03.wav
  • Assault/em011/source/run_breath04.wav
  • Assault/em011/source/run_skin1.wav
  • Assault/em011/source/run_skin2.wav
  • Assault/em011/source/run_tail1.wav
  • Assault/em011/source/run_tail2.wav
  • Assault/em011/source/Samanar01.wav
  • Assault/em011/source/shield_break.wav
  • Assault/em011/source/shield_hit01.wav
  • Assault/em011/source/shield_kamae.wav
  • Assault/em011/source/skin01.wav
  • Assault/em011/source/skin02.wav
  • Assault/em011/source/skin03.wav
  • Assault/em011/source/skin04.wav
  • Assault/em011/source/skin05.wav
  • Assault/em011/source/skin06.wav
  • Assault/em011/source/skin07.wav
  • Assault/em011/source/stinger_start.wav
  • Assault/em011/source/stuchi_appear.wav
  • Assault/em011/source/stuchi_in.wav
  • Assault/em011/source/stuchi_out.wav
  • Assault/em011/source/threat_tumehit.wav
  • Assault/em011/source/tukami_down.wav
  • Assault/em011/source/tukami_woosh.wav
  • Assault/em011/source/vo_anger.wav
  • Assault/em011/source/vo_dam_L01.wav
  • Assault/em011/source/vo_dam_L02.wav
  • Assault/em011/source/vo_dam_L03.wav
  • Assault/em011/source/vo_dam_s01.wav
  • Assault/em011/source/vo_dam_s02.wav
  • Assault/em011/source/vo_dam_s03.wav
  • Assault/em011/source/vo_defence01.wav
  • Assault/em011/source/vo_defence02.wav
  • Assault/em011/source/vo_defence03.wav
  • Assault/em011/source/vo_ikaku01.wav
  • Assault/em011/source/vo_ikaku02.wav
  • Assault/em011/source/vo_shield.wav
  • Assault/em011/source/vo_threat.wav
  • Assault/em011/source/vo_tuchi01.wav
  • Assault/em011/source/vo_tuchi02.wav
  • Assault/em011/source/walk_skin1.wav
  • Assault/em011/source/walk_skin2.wav
  • Assault/em011/source/walk_skin3.wav
  • Assault/em011/source/walk_tail1.wav
  • Assault/em011/source/walk_tail2.wav
  • Assault/em011_foot/source/metal_jump_land.wav
  • Assault/em011_foot/source/metal_jump_tume.wav
  • Assault/em011_foot/source/metal_kick01.wav
  • Assault/em011_foot/source/metal_kick02.wav
  • Assault/em011_foot/source/metal_run1.wav
  • Assault/em011_foot/source/metal_run2.wav
  • Assault/em011_foot/source/metal_tume1.wav
  • Assault/em011_foot/source/metal_tume2.wav
  • Assault/em011_foot/source/metal_walk1.wav
  • Assault/em011_foot/source/metal_walk2.wav
  • Assault/em011_foot/source/soil_jump_land.wav
  • Assault/em011_foot/source/soil_jump_tume.wav
  • Assault/em011_foot/source/soil_kick01.wav
  • Assault/em011_foot/source/soil_kick02.wav
  • Assault/em011_foot/source/soil_run1.wav
  • Assault/em011_foot/source/soil_run2.wav
  • Assault/em011_foot/source/soil_tume1.wav
  • Assault/em011_foot/source/soil_tume2.wav
  • Assault/em011_foot/source/soil_walk1.wav
  • Assault/em011_foot/source/soil_walk2.wav
  • Assault/em011_foot/source/stone_jump_land.wav
  • Assault/em011_foot/source/stone_jump_tume.wav
  • Assault/em011_foot/source/stone_kick01.wav
  • Assault/em011_foot/source/stone_kick02.wav
  • Assault/em011_foot/source/stone_run1.wav
  • Assault/em011_foot/source/stone_run2.wav
  • Assault/em011_foot/source/stone_tume1.wav
  • Assault/em011_foot/source/stone_tume2.wav
  • Assault/em011_foot/source/stone_walk1.wav
  • Assault/em011_foot/source/stone_walk2.wav
  • Assault/em011_foot/source/water_jump_land.wav
  • Assault/em011_foot/source/water_jump_tume.wav
  • Assault/em011_foot/source/water_kick1.wav
  • Assault/em011_foot/source/water_kick2.wav
  • Assault/em011_foot/source/water_run1.wav
  • Assault/em011_foot/source/water_run2.wav
  • Assault/em011_foot/source/water_tume1.wav
  • Assault/em011_foot/source/water_tume2.wav
  • Assault/em011_foot/source/water_walk1.wav
  • Assault/em011_foot/source/water_walk2.wav
  • Assault/em011_foot/source/wood_jump_land.wav
  • Assault/em011_foot/source/wood_jump_tume.wav
  • Assault/em011_foot/source/wood_kick01.wav
  • Assault/em011_foot/source/wood_kick02.wav
  • Assault/em011_foot/source/wood_run1.wav
  • Assault/em011_foot/source/wood_run2.wav
  • Assault/em011_foot/source/wood_tume1.wav
  • Assault/em011_foot/source/wood_tume2.wav
  • Assault/em011_foot/source/wood_walk1.wav
  • Assault/em011_foot/source/wood_walk2.wav
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