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Weapon Effects
Category PC / Computer
Game
Section
Miscellaneous
Submitter Inthegrave
Size 32.34 MB
Format ZIP (application/zip)
Hits 4,897
Comments 0

Icon Filler
Zip Contents[305]
  • artillery/base/fx_artillerybase_01.wav
  • artillery/close/fx_artillery_close_01.wav
  • artillery/close/fx_artillery_close_02.wav
  • artillery/far/fx_artillery_far_01.wav
  • blade/cut/medium/fx_blade_cut_medium_01.wav
  • bullet/bb/flesh/fx_bullet_bb_flesh_01.wav
  • bullet/bb/flesh/fx_bullet_bb_flesh_02.wav
  • bullet/bb/flesh/fx_bullet_bb_flesh_03.wav
  • bullet/bb/flesh/fx_bullet_bb_flesh_04.wav
  • bullet/bb/metal/fx_bullet_bb_metal_01.wav
  • bullet/bb/metal/fx_bullet_bb_metal_02.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_04.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_06.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_07.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_08.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_09.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_10.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_11.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_12.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_13.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_14.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_15.wav
  • bullet/impact/concrete/fx_bullet_impact_concrete_16.wav
  • bullet/impact/earth/fx_bullet_impact_earth_01.wav
  • bullet/impact/earth/fx_bullet_impact_earth_02.wav
  • bullet/impact/earth/fx_bullet_impact_earth_03.wav
  • bullet/impact/earth/fx_bullet_impact_earth_04.wav
  • bullet/impact/earth/fx_bullet_impact_earth_05.wav
  • bullet/impact/earth/fx_bullet_impact_earth_06.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_01.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_02.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_03.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_04.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_05.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_06.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_07.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_08.wav
  • bullet/impact/flesh/fx_bullet_impact_flesh_09.wav
  • bullet/impact/glass/fx_bullet_impact_glass_01.wav
  • bullet/impact/glass/fx_bullet_impact_glass_02.wav
  • bullet/impact/glass/fx_bullet_impact_glass_03.wav
  • bullet/impact/glass/fx_bullet_impact_glass_04.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_01.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_02.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_03.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_04.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_05.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_06.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_08.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_10.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_11.wav
  • bullet/impact/metalhollow/fx_bullet_impact_metalhollow_12.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_01.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_02.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_03.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_04.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_05.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_06.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_07.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_08.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_09.wav
  • bullet/impact/metalsolid/fx_bullet_impact_metalsolid_10.wav
  • bullet/impact/wood/fx_bullet_impact_wood_01.wav
  • bullet/impact/wood/fx_bullet_impact_wood_02.wav
  • bullet/impact/wood/fx_bullet_impact_wood_03.wav
  • bullet/impact/wood/fx_bullet_impact_wood_04.wav
  • bullet/impact/wood/fx_bullet_impact_wood_05.wav
  • bullet/impact/wood/fx_bullet_impact_wood_06.wav
  • bullet/whiz/fx_bullet_whiz_01.wav
  • bullet/whiz/fx_bullet_whiz_02.wav
  • bullet/whiz/fx_bullet_whiz_03.wav
  • bullet/whiz/fx_bullet_whiz_04.wav
  • bullet/whiz/fx_bullet_whiz_05.wav
  • bullet/whiz/fx_bullet_whiz_06.wav
  • bullet/whiz/fx_bullet_whiz_07.wav
  • bullet/whiz/fx_bullet_whiz_08.wav
  • bullet/whiz/fx_bullet_whiz_09.wav
  • bullet/whiz/fx_bullet_whiz_10.wav
  • bullet/whiz/fx_bullet_whiz_11.wav
  • bullet/whiz/fx_bullet_whiz_12.wav
  • cripple/head/fx_cripple_head.wav
  • demoshell_demomrhandyinsul_0002848c_1.wav
  • distinegration/fx_disintegration_01.wav
  • explosion/artillery/far/fx_explosion_artillery_far_01.wav
  • explosion/artillery/far/fx_explosion_artillery_far_02.wav
  • explosion/artillery/fx_explosion_artillery_02.wav
  • explosion/artillery/near/fx_explosion_artillery_near_01.wav
  • explosion/artillery/near/fx_explosion_artillery_near_02.wav
  • explosion/fx_crawlerexplosion_a.wav
  • explosion/fx_crawlerexplosion_b.wav
  • explosion/fx_crawlerexplosion_debris.wav
  • explosion/fx_crawlerexplosion_dish.wav
  • explosion/fx_explosion_collar.wav
  • explosion/fx_explosion_nukebig_demo.wav
  • explosion/geck/fx_explosion_geck.wav
  • explosion/grenade/concussion/fx_explosion_grenade_concussion.wav
  • explosion/grenade/concussion/fx_explosion_grenade_concussion_pulse.wav
  • explosion/grenade/concussion/fx_explosion_grenade_concussion_release.wav
  • explosion/grenade/emp/high/fx_explosion_grenade_emp_high_01.wav
  • explosion/grenade/emp/high/fx_explosion_grenade_emp_high_02.wav
  • explosion/grenade/emp/low/fx_explosion_grenade_emp_low_01.wav
  • explosion/grenade/emp/low/fx_explosion_grenade_emp_low_02.wav
  • explosion/grenade/frag/high/fx_explosion_grenade_frag_high_04.wav
  • explosion/grenade/frag/high/fx_explosion_grenade_frag_high_05.wav
  • explosion/grenade/frag/high/fx_explosion_grenade_frag_high_06.wav
  • explosion/grenade/frag/low/fx_explosion_grenade_frag_low_01.wav
  • explosion/grenade/frag/low/fx_explosion_grenade_frag_low_02.wav
  • explosion/grenade/fx_explosion_mine_cryo_01.wav
  • explosion/grenade/plasma/high/fx_explosion_grenade_plasma_high_01.wav
  • explosion/grenade/plasma/high/fx_explosion_grenade_plasma_high_02.wav
  • explosion/grenade/plasma/low/fx_explosion_grenade_plasma_low_01.wav
  • explosion/grenade/plasma/low/fx_explosion_grenade_plasma_low_02.wav
  • explosion/impact/dirt/fx_explosion_impact_dirt_01.wav
  • explosion/impact/dirt/fx_explosion_impact_dirt_02.wav
  • explosion/impact/dirt/fx_explosion_impact_dirt_03.wav
  • explosion/impact/metal/fx_explosion_impact_metal_01.wav
  • explosion/impact/metal/fx_explosion_impact_metal_02.wav
  • explosion/impact/water/fx_explosion_impact_water_01.wav
  • explosion/mine/empexplosion/fx_mineempexplosion_01.wav
  • explosion/mine/empexplosion/fx_mineempexplosion_02.wav
  • explosion/mine/lunchbox/fx_explosion_mine_bottlecap_01.wav
  • explosion/mine/lunchbox/fx_explosion_mine_bottlecap_02.wav
  • explosion/molotov/fx_explosion_molotov_01.wav
  • explosion/molotov/fx_explosion_molotov_02.wav
  • explosion/nuke/small/fx_explosion_nuke_small_2d.wav
  • explosion/nuke/small/fx_explosion_nuke_small_3d.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_01.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_02.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_03.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_04.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_05.wav
  • explosion/robot/buzz/fx_explosion_robot_buzz_06.wav
  • explosion/robot/bzzzt/fx_explosion_robot_bzzzt_01.wav
  • explosion/robot/bzzzt/fx_explosion_robot_bzzzt_02.wav
  • explosion/robot/fx_explosion_robot_01.wav
  • explosion/robot/fx_explosion_robot_02.wav
  • fire/fx_fire_barrel_lp.wav
  • fire/fx_fire_harold_lp.wav
  • fire/gas/high/fx_fire_gas_high_01.wav
  • fire/gas/high/fx_fire_gas_high_02.wav
  • fire/gas/low/fx_fire_gas_low_01.wav
  • fire/gas/low/fx_fire_gas_low_02.wav
  • fire/gas/low/fx_fire_gas_low_04.wav
  • fire/medium/fx_fire_medium_01_lp.wav
  • fire/medium/fx_fire_medium_02_lp.wav
  • fire/medium/fx_fire_medium_03_lp.wav
  • fire/medium/fx_fire_medium_04_lp.wav
  • fire/sconce/fx_fire_sconce_01_lp.wav
  • fire/sconce/fx_fire_sconce_02_lp.wav
  • fire/sconce/fx_fire_sconce_03_lp.wav
  • fire/wisps/fx_fire_whisps_01_lp.wav
  • fire/wisps/fx_fire_whisps_02_lp.wav
  • fire/wisps/fx_fire_whisps_03_lp.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_01.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_02.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_03.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_05.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_06.wav
  • flinder/body/bloodspout/fx_flinder_body_bloodspout_09.wav
  • flinder/body/head/fx_flinder_body_head_01.wav
  • flinder/body/head/fx_flinder_body_head_02.wav
  • flinder/body/head/fx_flinder_body_head_03.wav
  • gooification/fx_gooification_01.wav
  • laser/beam/fx_laser_beam_01.wav
  • laser/beam/fx_laser_beam_02.wav
  • laser/beam/fx_laser_beam_03.wav
  • laser/beam/fx_laser_beam_04.wav
  • laser/impact/fx_laser_impact_01.wav
  • laser/impact/fx_laser_impact_02.wav
  • laser/impact/fx_laser_impact_03.wav
  • laser/impact/fx_laser_impact_04.wav
  • laser/impactlibertyprime/fx_laser_impact_libertyprime_01.wav
  • laser/impactlibertyprime/fx_laser_impact_libertyprime_02.wav
  • melee/ant/flesh/fx_melee_ant_flesh_01.wav
  • melee/ant/flesh/fx_melee_ant_flesh_02.wav
  • melee/ant/flesh/fx_melee_ant_flesh_03.wav
  • melee/baseballbat/flesh/fx_melee_baseballbat_flesh_01.wav
  • melee/baseballbat/flesh/fx_melee_baseballbat_flesh_02.wav
  • melee/baseballbat/flesh/fx_melee_baseballbat_flesh_03.wav
  • melee/bite/flesh/fx_melee_bite_flesh_01.wav
  • melee/bite/flesh/fx_melee_bite_flesh_02.wav
  • melee/claw/flesh/fx_melee_claw_flesh_01.wav
  • melee/claw/flesh/fx_melee_claw_flesh_02.wav
  • melee/dlc04axe/flesh/fx_melee_dlc04axe_flesh_01.wav
  • melee/dlc04axe/flesh/fx_melee_dlc04axe_flesh_03.wav
  • melee/dlc04shovel/flesh/fx_melee_dcl04shovel_flesh_01.wav
  • melee/dlc04shovel/flesh/fx_melee_dcl04shovel_flesh_02.wav
  • melee/dlc04shovel/flesh/fx_melee_dcl04shovel_flesh_03.wav
  • melee/dlc04shovel/metal/fx_melee_dcl04shovel_metal_01.wav
  • melee/dlc04shovel/metal/fx_melee_dcl04shovel_metal_02.wav
  • melee/dlc05shockbaton/flesh/fx_melee_dlc05shockbaton_flesh_01.wav
  • melee/dlc05shockbaton/flesh/fx_melee_dlc05shockbaton_flesh_02.wav
  • melee/generic/glass/fx_melee_generic_glass_01.wav
  • melee/hand/flesh/tear/fx_melee_hand_flesh_tear_01.wav
  • melee/hand/flesh/tear/fx_melee_hand_flesh_tear_02.wav
  • melee/hand/flesh/tear/fx_melee_hand_flesh_tear_03.wav
  • melee/hand/metal/fx_melee_hand_metal_01.wav
  • melee/hand/metal/fx_melee_hand_metal_02.wav
  • melee/hand/other/fx_melee_hand_other_01.wav
  • melee/hand/other/fx_melee_hand_other_02.wav
  • melee/handsm/flesh/fx_handsm_flesh_01.wav
  • melee/handsm/flesh/fx_handsm_flesh_02.wav
  • melee/handsm/flesh/fx_handsm_flesh_03.wav
  • melee/handsm/flesh/fx_handsm_flesh_04.wav
  • melee/knife/flesh/fx_melee_knife_flesh_01.wav
  • melee/knife/flesh/fx_melee_knife_flesh_02.wav
  • melee/knife/flesh/fx_melee_knife_flesh_03.wav
  • melee/knife/metal/fx_melee_knife_metal_01.wav
  • melee/knife/metal/fx_melee_knife_metal_02.wav
  • melee/knife/metal/fx_melee_knife_metal_03.wav
  • melee/knife/other/fx_melee_knife_other_01.wav
  • melee/knife/other/fx_melee_knife_other_02.wav
  • melee/large/impact/flesh/fx_melee_large_impact_flesh_01.wav
  • melee/large/impact/metal/fx_melee_large_impact_metal_01.wav
  • melee/pipe/flesh/fx_melee pipe_flesh_01.wav
  • melee/pipe/flesh/fx_melee pipe_flesh_02.wav
  • melee/poolcue/flesh/fx_melee_poolcue_flesh_01.wav
  • melee/poolcue/flesh/fx_melee_poolcue_flesh_02.wav
  • melee/poolcue/flesh/fx_melee_poolcue_flesh_03.wav
  • melee/poolcue/metal/fx_melee_poocue_metal_01.wav
  • melee/poolcue/metal/fx_melee_poocue_metal_02.wav
  • melee/poolcue/metal/fx_melee_poocue_metal_03.wav
  • melee/powerfist/conc/fx_melee_powerfist_conc_01.wav
  • melee/powerfist/conc/fx_melee_powerfist_conc_02.wav
  • melee/powerfist/flesh/fx_melee_powerfist_flesh_01.wav
  • melee/powerfist/flesh/fx_melee_powerfist_flesh_02.wav
  • melee/powerfist/metal/fx_melee_powerfist_metal_01.wav
  • melee/powerfist/metal/fx_melee_powerfist_metal_02.wav
  • melee/sledge/conc/fx_melee_sledge_conc_01.wav
  • melee/sledge/conc/fx_melee_sledge_conc_02.wav
  • melee/sledge/conc/fx_melee_sledge_conc_03.wav
  • melee/sledge/flesh/fx_melee_sledge_flesh_01.wav
  • melee/sledge/flesh/fx_melee_sledge_flesh_02.wav
  • melee/sledge/flesh/fx_melee_sledge_flesh_03.wav
  • melee/sledge/metal/fx_melee_sledge_metal_01.wav
  • melee/sledge/metal/fx_melee_sledge_metal_02.wav
  • melee/sledge/metal/fx_melee_sledge_metal_03.wav
  • melee/sledge/wood/fx_melee_sledge_wood_01.wav
  • melee/sledge/wood/fx_melee_sledge_wood_02.wav
  • melee/sword/dirt/fx_melee_sword_dirt_01.wav
  • melee/sword/dirt/fx_melee_sword_dirt_02.wav
  • melee/sword/flesh/fx_melee_sword_flesh_01.wav
  • melee/sword/flesh/fx_melee_sword_flesh_02.wav
  • melee/sword/flesh/fx_melee_sword_flesh_03.wav
  • melee/sword/other/fx_melee_sword_other_01.wav
  • melee/sword/other/fx_melee_sword_other_02.wav
  • melee/sword/other/fx_melee_sword_other_03.wav
  • melee/sword/wood/fx_melee_sword_wood_01.wav
  • melee/sword/wood/fx_melee_sword_wood_02.wav
  • melee/swordshock/flesh/fx_melee_swordshock_flesh_01.wav
  • melee/swordshock/flesh/fx_melee_swordshock_flesh_02.wav
  • melee/swordshock/flesh/fx_melee_swordshock_flesh_03.wav
  • melee/trap/impact/fx_melee_trap_impact_01.wav
  • minearc/fx_minearc_01.wav
  • minearc/fx_minearc_02.wav
  • minearc/fx_minearc_03.wav
  • minearc/fx_minearc_04.wav
  • minearc/fx_minearc_05.wav
  • minearc/fx_minearc_06.wav
  • minearc/kill/fx_minearckill.wav
  • missile/flyby/fx_missile_flyby_01.wav
  • missile/flyby/fx_missile_flyby_02.wav
  • missile/fx_missile_nozzle_lp.wav
  • missilereentry/fx_missilereentry_01.wav
  • missilereentry/fx_missilereentry_02.wav
  • missilereentry/fx_missilereentry_04.wav
  • missilereentry/fx_missilereentry_05.wav
  • missilereentry/fx_missilereentry_06.wav
  • missiletrail/fx_missiletrail_01.wav
  • missiletrail/fx_missiletrail_02.wav
  • missiletrail/fx_missiletrail_03.wav
  • objecthighlight/fx_objecthighlight_01.wav
  • objecthighlight/fx_objecthighlight_02.wav
  • objecthighlight/fx_objecthighlight_03.wav
  • objecthighlight/fx_objecthighlight_04.wav
  • objecthighlight/fx_objecthighlight_05.wav
  • objectuse/fx_objectuse_01.wav
  • objectuse/fx_objectuse_02.wav
  • objectuse/fx_objectuse_03.wav
  • plasma/impact/fx_plasma_impact_01.wav
  • rez/fx_rez_01.wav
  • rez/fx_rez_02.wav
  • rez/fx_rez_03.wav
  • rez/fx_rez_04.wav
  • rez/fx_rez_05.wav
  • rez/fx_rez_06.wav
  • rez/fx_rez_07.wav
  • swing/knife/fx_swing_knife_01.wav
  • swing/knife/fx_swing_knife_02.wav
  • swing/knife/fx_swing_knife_03.wav
  • swing/large/fx_swing_large_01.wav
  • swing/large/fx_swing_large_02.wav
  • swing/medium/fx_swing_medium_01.wav
  • swing/medium/fx_swing_medium_02.wav
  • swing/medium/fx_swing_medium_03.wav
  • swing/medium/fx_swing_medium_04.wav
  • swing/small/fx_swing_small_01.wav
  • swing/small/fx_swing_small_02.wav
  • swing/small/fx_swing_small_03.wav
  • tst_loopenvelopecontrol_long_lpm.wav
  • tst_loopenvelopecontrol_lp.wav
  • tst_loopenvelopecontrol_short_lpm.wav
  • xxx_placeholder_beep.wav
  • xxx_radiostatictest.wav
  • xxx_radiostatictestsmall.wav
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