# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Miscellaneous
Category PC / Computer
Game
Section
Miscellaneous
Submitter Inthegrave
Size 39.32 MB
Format ZIP (application/zip)
Hits 5,847
Comments 0

Icon Filler
Zip Contents[480]
  • baby/npc_human_baby_sleep_a_01.wav
  • baby/npc_human_baby_sleep_a_02.wav
  • baby/npc_human_baby_sleep_a_03.wav
  • baby/npc_human_baby_sleep_a_04.wav
  • baby/npc_human_baby_sleep_b_01.wav
  • baby/npc_human_baby_sleep_b_02.wav
  • baby/npc_human_baby_sleep_b_03.wav
  • baby/npc_human_baby_sleep_b_04.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_attack_armpower.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_attack_arm_01.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_attack_arm_02.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_attack_spin.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_equip.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_idle_lp.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_movement_lpm.wav
  • npc/dlc05robotdrone/npc_dlc05robotdrone_unequip.wav
  • npc/harold/breathe/a/npc_harold_breathe_a_01.wav
  • npc/harold/breathe/a/npc_harold_breathe_a_02.wav
  • npc/harold/breathe/b/npc_harold_breathe_b_01.wav
  • npc/harold/breathe/b/npc_harold_breathe_b_02.wav
  • npc/harold/npc_harold_heartbeatchamber_lp.wav
  • npc/harold/npc_harold_heartbeat_lp.wav
  • npc/harold/npc_harold_heartburst.wav
  • npc/harold/npc_harold_heartburstrumble.wav
  • npc/hillfolk/harmonica/npc_hillfolk_harmonica_01_lpm.wav
  • npc/hillfolk/harmonica/npc_hillfolk_harmonica_02_lpm.wav
  • npc/hillfolk/jawharp/npc_hillfolk_jawharp_01.wav
  • npc/hillfolk/jawharp/npc_hillfolk_jawharp_02.wav
  • npc/hillfolk/jawharp/npc_hillfolk_jawharp_03.wav
  • npc/hillfolk/jawharp/npc_hillfolk_jawharp_04.wav
  • npc/hillfolk/jug/npc_hillfolk_jug_01_lpm.wav
  • npc/hillfolk/stomp/npc_hillfolk_stomp_01.wav
  • npc/hillfolk/stomp/npc_hillfolk_stomp_02.wav
  • npc/hillfolk/stomp/npc_hillfolk_stomp_03.wav
  • npc/hillfolk/stomp/npc_hillfolk_stomp_04.wav
  • npc/hillfolk/stomp/npc_hillfolk_stomp_05.wav
  • npc/human/beatslave/npc_human_beatslave_kick_01.wav
  • npc/human/beatslave/punch/npc_human_beatslave_punch_01.wav
  • npc/human/beatslave/punch/npc_human_beatslave_punch_02.wav
  • npc/human/beatslave/slap/npc_human_beatslave_slap_01.wav
  • npc/human/beatslave/slap/npc_human_beatslave_slap_02.wav
  • npc/human/beatslave/slap/npc_human_beatslave_slap_03.wav
  • npc/human/blackboard/a/npc_human_blackboard_a_01.wav
  • npc/human/blackboard/a/npc_human_blackboard_a_02.wav
  • npc/human/blackboard/a/npc_human_blackboard_a_03.wav
  • npc/human/blackboard/a/npc_human_blackboard_a_04.wav
  • npc/human/blackboard/npc_human_blackboard_b_01.wav
  • npc/human/blackboard/npc_human_blackboard_c_01.wav
  • npc/human/blackboard/npc_human_blackboard_d_01.wav
  • npc/human/blackboard/npc_human_blackboard_e_01.wav
  • npc/human/clap/npc_human_clap_01.wav
  • npc/human/clap/npc_human_clap_02.wav
  • npc/human/clap/npc_human_clap_03.wav
  • npc/human/clap/npc_human_clap_04.wav
  • npc/human/clap/npc_human_clap_05.wav
  • npc/human/clap/npc_human_clap_06.wav
  • npc/human/clap/npc_human_clap_07.wav
  • npc/human/climbwall/npc_human_climbwall_01_0006.wav
  • npc/human/climbwall/npc_human_climbwall_02_0140.wav
  • npc/human/climbwall/npc_human_climbwall_03_0226.wav
  • npc/human/climbwall/npc_human_climbwall_04_0261.wav
  • npc/human/climbwall/npc_human_climbwall_05_0385.wav
  • npc/human/climbwall/npc_human_climbwall_06_0470.wav
  • npc/human/climbwall/npc_human_climbwall_07_0586.wav
  • npc/human/climbwall/npc_human_climbwall_08_0716.wav
  • npc/human/climbwall/npc_human_climbwall_09_0805.wav
  • npc/human/climbwall/npc_human_climbwall_10_0842.wav
  • npc/human/climbwall/npc_human_climbwall_11_0894.wav
  • npc/human/climbwall/npc_human_climbwall_12_0956.wav
  • npc/human/crouch/down/npc_human_crouch_down_01.wav
  • npc/human/crouch/down/npc_human_crouch_down_02.wav
  • npc/human/crouch/down/npc_human_crouch_down_03.wav
  • npc/human/crouch/down/npc_human_crouch_down_04.wav
  • npc/human/crouch/up/npc_human_crouch_up_01.wav
  • npc/human/crouch/up/npc_human_crouch_up_02.wav
  • npc/human/crouch/up/npc_human_crouch_up_03.wav
  • npc/human/crouch/up/npc_human_crouch_up_04.wav
  • npc/human/death/dad/npc_human_death_dad_collapse_01.wav
  • npc/human/death/dad/npc_human_death_dad_collapse_02.wav
  • npc/human/death/dad/npc_human_death_dad_collapse_03.wav
  • npc/human/death/dad/npc_human_death_dad_hand_01.wav
  • npc/human/death/dad/npc_human_death_dad_hand_02.wav
  • npc/human/dlc04fallgetup/npc_human_dlc04fall.wav
  • npc/human/dlc04fallgetup/npc_human_dlc04getup.wav
  • npc/human/dlc04floorbreak/npc_human_dlc04floorbreak_01.wav
  • npc/human/dlc04floorbreak/npc_human_dlc04floorbreak_02.wav
  • npc/human/dlc04floorbreak/npc_human_dlc04floorbreak_land.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_01.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_02.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_03.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_04.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_05.wav
  • npc/human/dlc05sallyconsole/npc_human_dlc05sallyconsolebutton_06.wav
  • npc/human/doctorheal/tap/npc_human_doctorheal_tap_01.wav
  • npc/human/doctorheal/tap/npc_human_doctorheal_tap_02.wav
  • npc/human/drinking/bottle/down/npc_human_drinking_bottle_down_01.wav
  • npc/human/drinking/bottle/down/npc_human_drinking_bottle_down_02.wav
  • npc/human/drinking/bottle/gulp/npc_human_drinking_bottle_gulp_01.wav
  • npc/human/drinking/bottle/gulp/npc_human_drinking_bottle_gulp_02.wav
  • npc/human/drinking/bottle/up/npc_human_drinking_bottle_up_01.wav
  • npc/human/drinking/bottle/up/npc_human_drinking_bottle_up_02.wav
  • npc/human/drinking/glass/gulp/npc_human_drinking_glass_gulp_01.wav
  • npc/human/drinking/glass/gulp/npc_human_drinking_glass_gulp_02.wav
  • npc/human/drinking/glass/table/npc_human_drinking_glass_table_01.wav
  • npc/human/drinking/glass/table/npc_human_drinking_glass_table_02.wav
  • npc/human/drinking/glass/table/npc_human_drinking_glass_table_03.wav
  • npc/human/drinking/hand/npc_human_drinking_hand_01.wav
  • npc/human/drinking/hand/npc_human_drinking_hand_02.wav
  • npc/human/drinking/hand/npc_human_drinking_hand_03.wav
  • npc/human/drinking/hand/npc_human_drinking_hand_04.wav
  • npc/human/drinking/hand/npc_human_drinking_hand_05.wav
  • npc/human/drinking/npc_human_drinking_nukacola.wav
  • npc/human/drinking/soda/npc_humandrinking_soda_01.wav
  • npc/human/drinking/soda/npc_humandrinking_soda_02.wav
  • npc/human/drinking/soda/npc_humandrinking_soda_03.wav
  • npc/human/drinking/water/npc_human_drinking_waterfountain.wav
  • npc/human/drinking/water/npc_human_drinking_waterfountain_lpm.wav
  • npc/human/drinking/water/sink/npc_humandrinkingwatersink_01.wav
  • npc/human/drinking/water/sink/npc_humandrinkingwatersink_02.wav
  • npc/human/drinking/water/toilet/npc_humandrinkingwatertoilet_01.wav
  • npc/human/drinking/water/toilet/npc_humandrinkingwatertoilet_02.wav
  • npc/human/drinking/water/valve/npc_humandrinkingwatervalve_01.wav
  • npc/human/drinking/water/valve/npc_humandrinkingwatervalve_02.wav
  • npc/human/drowning/npc_human_drowning_01.wav
  • npc/human/drowning/npc_human_drowning_02.wav
  • npc/human/drowning/npc_human_drowning_03.wav
  • npc/human/eating/food/chewy/npc_human_eating_food_chewy_01.wav
  • npc/human/eating/food/chewy/npc_human_eating_food_chewy_02.wav
  • npc/human/eating/food/crunchy/npc_human_eating_food_crunchy_01.wav
  • npc/human/eating/food/crunchy/npc_human_eating_food_crunchy_02.wav
  • npc/human/eating/food/crunchy/npc_human_eating_food_crunchy_03.wav
  • npc/human/eating/mentats/npc_human_eating_mentats.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_01.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_02.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_03.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_04.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_05.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_06.wav
  • npc/human/eating/table/a/npc_human_eating_table_a_07.wav
  • npc/human/eating/table/npc_human_eating_table_b_01.wav
  • npc/human/floor/npc_human_floor_down.wav
  • npc/human/floor/npc_human_floor_up.wav
  • npc/human/harassslaves/npc_human_harassslaves_a_036.wav
  • npc/human/harassslaves/npc_human_harassslaves_a_082.wav
  • npc/human/harassslaves/npc_human_harassslaves_a_126.wav
  • npc/human/harassslaves/npc_human_harassslaves_b_365.wav
  • npc/human/harassslaves/npc_human_harassslaves_c_614.wav
  • npc/human/meatprepare/npc_human_meatprepare_a_124.wav
  • npc/human/meatprepare/npc_human_meatprepare_a_185.wav
  • npc/human/meatprepare/npc_human_meatprepare_a_332.wav
  • npc/human/meatprepare/npc_human_meatprepare_a_391.wav
  • npc/human/meatprepare/npc_human_meatprepare_b_434.wav
  • npc/human/meatprepare/npc_human_meatprepare_b_482.wav
  • npc/human/meatprepare/npc_human_meatprepare_b_613.wav
  • npc/human/meatprepare/npc_human_meatprepare_c_674.wav
  • npc/human/meatprepare/npc_human_meatprepare_c_774.wav
  • npc/human/npc_human_ambush.wav
  • npc/human/npc_human_autoaxe.wav
  • npc/human/npc_human_bed_enter.wav
  • npc/human/npc_human_bed_exit.wav
  • npc/human/npc_human_bed_exitfast.wav
  • npc/human/npc_human_bug_hands.wav
  • npc/human/npc_human_bug_swat.wav
  • npc/human/npc_human_climbdownbuilding.wav
  • npc/human/npc_human_dlc04playercrash.wav
  • npc/human/npc_human_dlc04wallbreakthrough.wav
  • npc/human/npc_human_dlc05consolehit_01.wav
  • npc/human/npc_human_dlc05consolehit_02.wav
  • npc/human/npc_human_dlc05repairteleporter.wav
  • npc/human/npc_human_dlc05sallyclimb.wav
  • npc/human/npc_human_dlc05sallycrawl.wav
  • npc/human/npc_human_dlc05sallywallrepair.wav
  • npc/human/npc_human_executiongeneral.wav
  • npc/human/npc_human_freezing_01.wav
  • npc/human/npc_human_freezing_02a.wav
  • npc/human/npc_human_freezing_02b.wav
  • npc/human/npc_human_grenadepat.wav
  • npc/human/npc_human_kneel.wav
  • npc/human/npc_human_panicfence.wav
  • npc/human/npc_human_radiooperator_013.wav
  • npc/human/npc_human_radiooperator_114.wav
  • npc/human/npc_human_radiooperator_267.wav
  • npc/human/npc_human_restrained_down.wav
  • npc/human/npc_human_restrained_up.wav
  • npc/human/npc_human_suicidegeneral.wav
  • npc/human/npc_human_vent.wav
  • npc/human/npc_human_ventland.wav
  • npc/human/npc_human_weld_a.wav
  • npc/human/npc_human_weld_b.wav
  • npc/human/other/bangglass/fist/npchumanotherbangglassfist_01.wav
  • npc/human/other/bangglass/fist/npchumanotherbangglassfist_02.wav
  • npc/human/other/bangglass/fist/npchumanotherbangglassfist_03.wav
  • npc/human/other/bangglass/fist/npchumanotherbangglassfist_04.wav
  • npc/human/other/bangglass/palm/npchumanotherbangglasspalm_01.wav
  • npc/human/other/bangglass/palm/npchumanotherbangglasspalm_02.wav
  • npc/human/other/bangglass/palm/npchumanotherbangglasspalm_03.wav
  • npc/human/other/bangglass/palm/npchumanotherbangglasspalm_04.wav
  • npc/human/other/npc_humanother_hitradio.wav
  • npc/human/perk/npc_human_perk_cannibal.wav
  • npc/human/perk/npc_human_perk_mrsandman.wav
  • npc/human/rake/long/npc_human_rake_long_01.wav
  • npc/human/rake/long/npc_human_rake_long_02.wav
  • npc/human/rake/long/npc_human_rake_long_03.wav
  • npc/human/rake/short/npc_human_rake_short_01.wav
  • npc/human/rake/short/npc_human_rake_short_02.wav
  • npc/human/rake/short/npc_human_rake_short_03.wav
  • npc/human/sit/chair/down/npc_human_sit_chair_down_01.wav
  • npc/human/sit/chair/down/npc_human_sit_chair_down_02.wav
  • npc/human/sit/chair/npc_human_sit_chair_upfast.wav
  • npc/human/sit/chair/up/npc_human_sit_chair_up_01.wav
  • npc/human/sit/chair/up/npc_human_sit_chair_up_02.wav
  • npc/human/sit/stool/down/npc_human_sit_stool_down_01.wav
  • npc/human/sit/stool/up/npc_human_sit_stool_up_01.wav
  • npc/human/sweep/npc_human_sweep_01.wav
  • npc/human/sweep/npc_human_sweep_02.wav
  • npc/human/sweep/npc_human_sweep_03.wav
  • npc/human/sweep/npc_human_sweep_04.wav
  • npc/human/sweep/npc_human_sweep_05.wav
  • npc/human/swim/npc_human_swim_01.wav
  • npc/human/swim/npc_human_swim_02.wav
  • npc/human/swim/npc_human_swim_03.wav
  • npc/human/swim/npc_human_swim_04.wav
  • npc/human/swim/npc_human_swim_05.wav
  • npc/human/testpaper/dropoff/npc_human_testpaper_dropoff_01.wav
  • npc/human/testpaper/dropoff/npc_human_testpaper_dropoff_02.wav
  • npc/human/testpaper/dropoff/npc_human_testpaper_dropoff_03.wav
  • npc/human/testpaper/npc_human_testpaper_review_b.wav
  • npc/human/testpaper/reviewa/npc_human_testpaper_review_a_01.wav
  • npc/human/testpaper/reviewa/npc_human_testpaper_review_a_02.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_01.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_02.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_03.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_04.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_05.wav
  • npc/human/testpaperwrite/a/npc_human_testpaperwrite_a_06.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_01.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_02.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_03.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_04.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_05.wav
  • npc/human/testpaperwrite/b/npc_human_testpaperwrite_b_06.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_01.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_02.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_03.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_04.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_05.wav
  • npc/human/testpaperwrite/c/npc_human_testpaperwrite_c_06.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_01.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_02.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_03.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_04.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_05.wav
  • npc/human/testpaperwrite/d/npc_human_testpaperwrite_d_06.wav
  • npc/human/tread/npc_human_tread_01.wav
  • npc/human/tread/npc_human_tread_02.wav
  • npc/human/tread/npc_human_tread_03.wav
  • npc/human/tread/npc_human_tread_04.wav
  • npc/human/tread/npc_human_tread_05.wav
  • npc/human/tread/npc_human_tread_06.wav
  • npc/human/typing/npc_human_typing_01.wav
  • npc/human/typing/npc_human_typing_02.wav
  • npc/human/typing/npc_human_typing_03.wav
  • npc/human/typing/npc_human_typing_04.wav
  • npc/human/typing/npc_human_typing_05.wav
  • npc/human/typing/npc_human_typing_06.wav
  • npc/human/typing/npc_human_typing_07.wav
  • npc/human/typing/npc_human_typing_08.wav
  • npc/human/using/jet/npc_human_using_jet.wav
  • npc/human/using/morphine/ui_surgery_morphine_01.wav
  • npc/human/using/morphine/ui_surgery_morphine_02.wav
  • npc/human/using/npc_human_using_comic.wav
  • npc/human/using/npc_human_using_radaway.wav
  • npc/human/using/psycho/npc_human_using_psycho_01.wav
  • npc/human/using/psycho/npc_human_using_psycho_02.wav
  • npc/human/using/radx/npc_human_using_radx_01.wav
  • npc/human/using/radx/npc_human_using_radx_02.wav
  • npc/human/using/stimpak/npc_human_using_stimpak.wav
  • npc/minespider/foot/l/npc_minespider_foot_01.wav
  • npc/minespider/foot/l/npc_minespider_foot_02.wav
  • npc/minespider/foot/r/npc_minespider_foot_03.wav
  • npc/minespider/foot/r/npc_minespider_foot_04.wav
  • npc/minespider/foot/r/npc_minespider_foot_05.wav
  • npc/minespider/idle/npc_minespider_idle_01_lp.wav
  • npc/minespider/idle/npc_minespider_idle_02_lp.wav
  • npc/roboteyebot/npc_roboteyebot_idle_lp.wav
  • npc/roboteyebot/npc_robot_eyebot_movement_lpm.wav
  • npc/robotlibertyprime/foot/far/npc_robotlibertyprime_foot_l_far.wav
  • npc/robotlibertyprime/foot/far/npc_robotlibertyprime_foot_r_far.wav
  • npc/robotlibertyprime/foot/near/npc_robotlibertyprime_foot_l_near.wav
  • npc/robotlibertyprime/foot/near/npc_robotlibertyprime_foot_r_near.wav
  • npc/robotlibertyprime/foot/trans/npc_robotlibertyprime_foot_l_trans.wav
  • npc/robotlibertyprime/foot/trans/npc_robotlibertyprime_foot_r_trans.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_crawl.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_crawlhead.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_idle_lp.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_punchwall.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_pylongrab_fall.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_pylongrab_l.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_pylongrab_r.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_pylongrab_stand.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_scan.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_torso.wav
  • npc/robotlibertyprime/npc_robotlibertyprime_walkdown.wav
  • npc/robotlibertyprime/npc_robot_libertyprime_bomb_equip.wav
  • npc/robotlibertyprime/npc_robot_libertyprime_laser_fire.wav
  • npc/robotmrhandy/attackarm/npc_robotmrhandy_attack_arm_01.wav
  • npc/robotmrhandy/attackarm/npc_robotmrhandy_attack_arm_02.wav
  • npc/robotmrhandy/attackarm/npc_robotmrhandy_attack_arm_03.wav
  • npc/robotmrhandy/attackarm/npc_robotmrhandy_attack_arm_04.wav
  • npc/robotmrhandy/attacksaw/npc_robotmrhandy_attacksaw_01.wav
  • npc/robotmrhandy/idle_lp/npc_robotmisterhandy_idle_lp.wav
  • npc/robotmrhandy/movement/npc_robotmrhandy_movement_lpm.wav
  • npc/robotmrhandy/npc_robot_mrhandy_sawcake.wav
  • npc/robotprotection/foot/left/npc_robotprotectron_foot_01.wav
  • npc/robotprotection/foot/left/npc_robotprotectron_foot_02.wav
  • npc/robotprotection/foot/left/npc_robotprotectron_foot_03.wav
  • npc/robotprotection/foot/right/npc_robotprotectron_foot_04.wav
  • npc/robotprotection/foot/right/npc_robotprotectron_foot_05.wav
  • npc/robotprotection/foot/right/npc_robotprotectron_foot_06.wav
  • npc/robotprotection/npc_robotprotectron_activate.wav
  • npc/robotprotection/npc_robotprotectron_attackwindup.wav
  • npc/robotprotection/npc_robotprotectron_deactivate.wav
  • npc/robotprotection/npc_robot_protectron_idle_lp.wav
  • npc/robotrobobrain/npc_robotrobobrain_treads_lpm.wav
  • npc/robotrobobrain/npc_robot_robobrain_idle_lp.wav
  • npc/robotrobobrain/npc_robot_robobrain_shutdown.wav
  • npc/robotsentrybot/npc_robot_sentrybot_diagnostic_01.wav
  • npc/robotsentrybot/npc_robot_sentrybot_diagnostic_02.wav
  • npc/robotsentrybot/npc_robot_sentrybot_equipgatling.wav
  • npc/robotsentrybot/npc_robot_sentrybot_getup.wav
  • npc/robotsentrybot/npc_robot_sentrybot_idle_lp.wav
  • npc/robotsentrybot/npc_robot_sentrybot_movement_lpm.wav
  • npc/screwtank/npc_screwtank_idle_lp.wav
  • npc/screwtank/npc_screwtank_move_lpm.wav
  • npc/turretceiling/npc_turretceiling_idle_lp.wav
  • npc/turretceiling/npc_turretceiling_movement_lpm v1 (3 - looped).wav
  • trp/bear/fire/trp_bear_fire_01.wav
  • trp/bear/fire/trp_bear_fire_02.wav
  • trp/grenadechute/trp_grenadechute_01.wav
  • trp/grenadechute/trp_grenadechute_02.wav
  • trp/toilet/trp_toilet_01.wav
  • trp/toilet/trp_toilet_02.wav
  • trp/tripwire/trp_tripwire_01.wav
  • trp/tripwire/trp_tripwire_02.wav
  • trp/trp_grenadebouquet.wav
  • trp/trp_pitchingmachine_fire.wav
  • trp/trp_pitchingmachine_run_lpm.wav
  • trp/trp_pressureplate.wav
  • trp/trp_trapdoor.wav
  • trp/trp_tripwirelaser.wav
  • voc/bettytransition/voc_bettytransition_01.wav
  • voc/bettytransition/voc_bettytransition_02.wav
  • voc/bettytransition/voc_bettytransition_03.wav
  • voc/dlc04malechild/voc_dlc04malechild_giggle.wav
  • voc/dlc04malechild/voc_dlc04malechild_oooh.wav
  • voc/dlc04malechild/voc_dlc04malechild_roar.wav
  • voc/dlc04malechild/voc_dlc04malechild_snarl.wav
  • voc/haroldscream/voc_harold_scream_2d.wav
  • voc/haroldscream/voc_harold_scream_3d.wav
  • wpn/autoaxe/wpn_autoaxe_fire_lpm.wav
  • wpn/baseballbat/wpn_baseballbat_equip.wav
  • wpn/baseballbat/wpn_baseballbat_unequip.wav
  • wpn/block/hand/wpn_block_hand_01.wav
  • wpn/block/hand/wpn_block_hand_02.wav
  • wpn/block/hand/wpn_block_hand_03.wav
  • wpn/block/knife/wpn_block_knife_01.wav
  • wpn/block/knife/wpn_block_knife_02.wav
  • wpn/block/melee/wpn_block_melee_01.wav
  • wpn/block/melee/wpn_block_melee_02.wav
  • wpn/block/melee/wpn_block_melee_03.wav
  • wpn/block/pipe/wpn_block_pipe_01.wav
  • wpn/block/pipe/wpn_block_pipe_02.wav
  • wpn/block/pipe/wpn_block_pipe_03.wav
  • wpn/block/wood/wpn_block_wood_01.wav
  • wpn/block/wood/wpn_block_wood_02.wav
  • wpn/block/wood/wpn_block_wood_03.wav
  • wpn/bonecrusher/npc_bonecrusher_jam.wav
  • wpn/bonecrusher/npc_bonecrusher_reload.wav
  • wpn/break/wpn_break_01.wav
  • wpn/break/wpn_break_02.wav
  • wpn/dartgun/fire/wpn_dartgun_fire_2d.wav
  • wpn/dartgun/fire/wpn_dartgun_fire_3d.wav
  • wpn/dartgun/reload/wpn_dartgun_reload.wav
  • wpn/dartgun/wpn_dartgun_jam.wav
  • wpn/dlc05alienshockstick/wpn_dlc05alienshockstick_active_lpm.wav
  • wpn/explosivecharge/wpn_explosivecharve_attach.wav
  • wpn/explosivecharge/wpn_explosivecharve_timer_lp.wav
  • wpn/grenade/wpn_grenadefrag_equip.wav
  • wpn/grenade/wpn_grenadefrag_unequip.wav
  • wpn/grenade/wpn_grenade_throw_a.wav
  • wpn/grenade/wpn_grenade_throw_b.wav
  • wpn/hand/hit/flesh/wpn_hand_hit_flesh_01.wav
  • wpn/hand/hit/flesh/wpn_hand_hit_flesh_02.wav
  • wpn/hand/hit/flesh/wpn_hand_hit_flesh_03.wav
  • wpn/hand/hit/flesh/wpn_hand_hit_flesh_04.wav
  • wpn/hand/hit/flesh/wpn_hand_hit_flesh_05.wav
  • wpn/hand/swing/wpn_hand_swing_01.wav
  • wpn/hand/swing/wpn_hand_swing_02.wav
  • wpn/hand/swing/wpn_hand_swing_03.wav
  • wpn/hand/wpn_hand_equip.wav
  • wpn/hand/wpn_hand_unequip.wav
  • wpn/knife/wpn_knife_equip.wav
  • wpn/knife/wpn_knife_unequip.wav
  • wpn/knifeswitchblade/wpn_knife_switchblade_equip.wav
  • wpn/knifeswitchblade/wpn_knife_switchblade_unequip.wav
  • wpn/melee/wpn_melee_back_equip.wav
  • wpn/melee/wpn_melee_back_unequip.wav
  • wpn/mine/wpn_mine_arm.wav
  • wpn/mine/wpn_mine_disarm.wav
  • wpn/mine/wpn_mine_equip.wav
  • wpn/mine/wpn_mine_lunchbox_attack.wav
  • wpn/mine/wpn_mine_tick.wav
  • wpn/mine/wpn_mine_unequip.wav
  • wpn/pistol22/fire/wpn_pistol22_fire_2d.wav
  • wpn/pistol22/fire/wpn_pistol22_fire_3d.wav
  • wpn/pistolmauser/fire/wpn_pistolmauser_fire_2d.wav
  • wpn/pistolmauser/fire/wpn_pistolmauser_fire_3d.wav
  • wpn/pistolmauser/jam/wpn_pistolmauser_jam.wav
  • wpn/pistolmauser/reload/wpn_pistolmauser_reload.wav
  • wpn/pistol_10mm_silenced/fire/wpn_pistol_10mm_silenced_2d.wav
  • wpn/pistol_10mm_silenced/fire/wpn_pistol_10mm_silenced_3d.wav
  • wpn/policebaton/wpn_policebaton_equip.wav
  • wpn/policebaton/wpn_policebaton_unequip.wav
  • wpn/powerfist/fire/wpn_powerfist_fire_2d.wav
  • wpn/powerfist/fire/wpn_powerfist_fire_3d.wav
  • wpn/rifleassault/wpn_casings_riflelarge_01.wav
  • wpn/rifleassault/wpn_casings_riflelarge_02.wav
  • wpn/rifleassault/wpn_casings_riflelarge_03.wav
  • wpn/rifleassault/wpn_casings_riflelarge_04.wav
  • wpn/rifleassault/wpn_casings_riflelarge_05.wav
  • wpn/rifleassault/wpn_casings_riflelarge_06.wav
  • wpn/rifleassault/wpn_casings_riflelarge_07.wav
  • wpn/rifleassault/wpn_casings_riflelarge_08.wav
  • wpn/rifleassault/wpn_casings_riflelarge_09.wav
  • wpn/rifleassault/wpn_casings_riflelarge_10.wav
  • wpn/rifleassault/wpn_casings_riflelarge_11.wav
  • wpn/rifleassault/wpn_casings_riflelarge_12.wav
  • wpn/rifleassault/wpn_casings_riflelarge_13.wav
  • wpn/rifleassault/wpn_casings_riflelarge_14.wav
  • wpn/rifleassault/wpn_casings_riflelarge_15.wav
  • wpn/rifleassault/wpn_casings_riflelarge_16.wav
  • wpn/rifleassault/wpn_rifleassault_brass_01.wav
  • wpn/rifleassault/wpn_rifleassault_brass_02.wav
  • wpn/rifleassault/wpn_rifleassault_brass_03.wav
  • wpn/rifleassault/wpn_rifleassault_brass_04.wav
  • wpn/rifleassault/wpn_rifleassault_brass_05.wav
  • wpn/rifleassault/wpn_rifleassault_brass_06.wav
  • wpn/rifleassault/wpn_rifleassault_brass_07.wav
  • wpn/rifleassault/wpn_rifleassault_brass_08.wav
  • wpn/rifleassault/wpn_rifleassault_brass_09.wav
  • wpn/rifleassault/wpn_rifleassault_equip.wav
  • wpn/rifleassault/wpn_rifleassault_finishexterior.wav
  • wpn/rifleassault/wpn_rifleassault_finishinterior.wav
  • wpn/rifleassault/wpn_rifleassault_fire_2d.wav
  • wpn/rifleassault/wpn_rifleassault_fire_3d.wav
  • wpn/rifleassault/wpn_rifleassault_fire_lp.wav
  • wpn/rifleassault/wpn_rifleassault_jam.wav
  • wpn/rifleassault/wpn_rifleassault_reloadchamber.wav
  • wpn/rifleassault/wpn_rifleassault_reloadin.wav
  • wpn/rifleassault/wpn_rifleassault_reloadout.wav
  • wpn/rifleassault/wpn_rifleassault_unequip.wav
  • wpn/rifleassaultsilenced/wpn_rifleassaultsilenced_fire_2d.wav
  • wpn/rifleassaultsilenced/wpn_rifleassaultsilenced_fire_3d.wav
  • wpn/riflesmg/jam/wpn_riflesmg_jam.wav
  • wpn/riflesmg/reload/wpn_riflesmg_reload.wav
  • wpn/ripper/fire/wpn_ripper_fire_lpm.wav
  • wpn/ripper/idle/wpn_ripper_idle_lpm.wav
  • wpn/rollingpin/wpn_rollingpin_equip.wav
  • wpn/rollingpin/wpn_rollingpin_unequip.wav
  • wpn/shishkebab/fire/wpn_shishkebab_fire_01.wav
  • wpn/shishkebab/fire/wpn_shishkebab_fire_02.wav
  • wpn/shishkebab/fire/wpn_shishkebab_fire_03.wav
  • wpn/shishkebab/wpn_shishkebab_idle_lpm.wav
  • wpn/shotgunsawed/wpn_shotgunsawed_fire_2d_01.wav
  • wpn/shotgunsawed/wpn_shotgunsawed_fire_2d_02.wav
  • wpn/shotgunsawed/wpn_shotgunsawed_fire_3d.wav
  • wpn/shotgunsawed/wpn_shotgunsawed_jam.wav
  • wpn/shotgunsawed/wpn_shotgunsawed_reload.wav
  • wpn/swordchinese/wpn_swordchinese_equip.wav
  • wpn/swordchinese/wpn_swordchinese_unequip.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!