# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Mercenary 3 (English)
Category PC / Computer
Game
Section
Mercenaries
Submitter Cooper B. Chance
Size 9.87 MB
Format ZIP (application/zip)
Hits 515
Comments 0

Icon Filler
Zip Contents[273]
  • MercenaryC/affirmative_1_VoiceC.wav
  • MercenaryC/affirmative_2_VoiceC.wav
  • MercenaryC/affirmative_3_VoiceC.wav
  • MercenaryC/affirmative_4_VoiceC.wav
  • MercenaryC/affirmative_5_VoiceC.wav
  • MercenaryC/affirmative_6_VoiceC.wav
  • MercenaryC/affirmative_7_VoiceC.wav
  • MercenaryC/affirmative_8_VoiceC.wav
  • MercenaryC/affirmative_9_VoiceC.wav
  • MercenaryC/affirmative_10_VoiceC.wav
  • MercenaryC/alarm_alone_1_VoiceC.wav
  • MercenaryC/alarm_alone_2_VoiceC.wav
  • MercenaryC/alarm_alone_3_VoiceC.wav
  • MercenaryC/alarm_alone_4_VoiceC.wav
  • MercenaryC/alarm_alone_5_VoiceC.wav
  • MercenaryC/alarm_group_1_VoiceC.wav
  • MercenaryC/alarm_group_2_VoiceC.wav
  • MercenaryC/alarm_group_3_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_1_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_2_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_3_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_4_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_5_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_6_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_7_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_8_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_9_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_10_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_11_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_12_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_13_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_14_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_15_VoiceC.wav
  • MercenaryC/alert_to_combat_alone_16_VoiceC.wav
  • MercenaryC/alert_to_combat_group_1_VoiceC.wav
  • MercenaryC/alert_to_combat_group_2_VoiceC.wav
  • MercenaryC/alert_to_combat_group_3_VoiceC.wav
  • MercenaryC/alert_to_combat_group_4_VoiceC.wav
  • MercenaryC/alert_to_combat_group_5_VoiceC.wav
  • MercenaryC/alert_to_combat_group_6_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_1_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_2_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_3_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_4_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_5_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_6_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_7_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_8_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_9_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_10_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_11_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_12_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_13_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_14_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_15_VoiceC.wav
  • MercenaryC/alert_to_idle_alone_16_VoiceC.wav
  • MercenaryC/alert_to_idle_group_1_VoiceC.wav
  • MercenaryC/alert_to_idle_group_2_VoiceC.wav
  • MercenaryC/alert_to_idle_group_3_VoiceC.wav
  • MercenaryC/alert_to_idle_group_4_VoiceC.wav
  • MercenaryC/alert_to_idle_group_5_VoiceC.wav
  • MercenaryC/combat_alone_2_VoiceC.wav
  • MercenaryC/combat_alone_3_VoiceC.wav
  • MercenaryC/combat_alone_4_VoiceC.wav
  • MercenaryC/combat_alone_5_VoiceC.wav
  • MercenaryC/combat_alone_6_VoiceC.wav
  • MercenaryC/combat_alone_7_VoiceC.wav
  • MercenaryC/combat_alone_8_VoiceC.wav
  • MercenaryC/combat_alone_9_VoiceC.wav
  • MercenaryC/combat_alone_10_VoiceC.wav
  • MercenaryC/combat_alone_11_VoiceC.wav
  • MercenaryC/combat_alone_12_VoiceC.wav
  • MercenaryC/combat_alone_13_VoiceC.wav
  • MercenaryC/combat_alone_14_VoiceC.wav
  • MercenaryC/combat_alone_15_VoiceC.wav
  • MercenaryC/combat_alone_16_VoiceC.wav
  • MercenaryC/combat_alone_17_VoiceC.wav
  • MercenaryC/combat_alone_18_VoiceC.wav
  • MercenaryC/combat_alone_19_VoiceC.wav
  • MercenaryC/combat_alone_20_VoiceC.wav
  • MercenaryC/combat_alone_22_VoiceC.wav
  • MercenaryC/combat_alone_23_VoiceC.wav
  • MercenaryC/combat_alone_24_VoiceC.wav
  • MercenaryC/combat_alone_25_VoiceC.wav
  • MercenaryC/combat_alone_26_VoiceC.wav
  • MercenaryC/combat_alone_27_VoiceC.wav
  • MercenaryC/combat_alone_28_VoiceC.wav
  • MercenaryC/combat_alone_29_VoiceC.wav
  • MercenaryC/combat_alone_30_VoiceC.wav
  • MercenaryC/combat_alone_31_VoiceC.wav
  • MercenaryC/combat_alone_32_VoiceC.wav
  • MercenaryC/combat_alone_33_VoiceC.wav
  • MercenaryC/combat_alone_34_VoiceC.wav
  • MercenaryC/combat_alone_35_VoiceC.wav
  • MercenaryC/combat_alone_36_VoiceC.wav
  • MercenaryC/combat_alone_37_VoiceC.wav
  • MercenaryC/combat_alone_38_VoiceC.wav
  • MercenaryC/combat_alone_39_VoiceC.wav
  • MercenaryC/combat_alone_40_VoiceC.wav
  • MercenaryC/combat_alone_41_VoiceC.wav
  • MercenaryC/combat_alone_42_VoiceC.wav
  • MercenaryC/combat_alone_43_VoiceC.wav
  • MercenaryC/combat_alone_44_VoiceC.wav
  • MercenaryC/combat_alone_45_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_1_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_2_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_3_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_4_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_5_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_6_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_7_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_8_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_9_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_10_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_11_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_12_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_13_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_14_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_15_VoiceC.wav
  • MercenaryC/combat_to_alert_alone_16_VoiceC.wav
  • MercenaryC/combat_to_alert_group_1_VoiceC.wav
  • MercenaryC/combat_to_alert_group_2_VoiceC.wav
  • MercenaryC/combat_to_alert_group_3_VoiceC.wav
  • MercenaryC/combat_to_alert_group_4_VoiceC.wav
  • MercenaryC/combat_to_alert_group_5_VoiceC.wav
  • MercenaryC/combat_to_alert_group_6_VoiceC.wav
  • MercenaryC/comm_advance_left_1_VoiceC.wav
  • MercenaryC/comm_advance_left_2_VoiceC.wav
  • MercenaryC/comm_advance_left_3_VoiceC.wav
  • MercenaryC/comm_advance_right_1_VoiceC.wav
  • MercenaryC/comm_advance_right_2_VoiceC.wav
  • MercenaryC/comm_advance_right_3_VoiceC.wav
  • MercenaryC/comm_flank_left_1_VoiceC.wav
  • MercenaryC/comm_flank_left_2_VoiceC.wav
  • MercenaryC/comm_flank_left_3_VoiceC.wav
  • MercenaryC/comm_flank_right_1_VoiceC.wav
  • MercenaryC/comm_flank_right_2_VoiceC.wav
  • MercenaryC/comm_flank_right_3_VoiceC.wav
  • MercenaryC/comm_retreat_1_VoiceC.wav
  • MercenaryC/comm_retreat_2_VoiceC.wav
  • MercenaryC/comm_rush_1_VoiceC.wav
  • MercenaryC/comm_rush_2_VoiceC.wav
  • MercenaryC/comm_suppress_1_VoiceC.wav
  • MercenaryC/comm_suppress_2_VoiceC.wav
  • MercenaryC/comm_suppress_3_VoiceC.wav
  • MercenaryC/comm_suppress_4_VoiceC.wav
  • MercenaryC/comm_suppress_5_VoiceC.wav
  • MercenaryC/comm_suppress_6_VoiceC.wav
  • MercenaryC/darkness_1_VoiceC.wav
  • MercenaryC/darkness_2_VoiceC.wav
  • MercenaryC/darkness_3_VoiceC.wav
  • MercenaryC/darkness_4_VoiceC.wav
  • MercenaryC/darkness_5_VoiceC.wav
  • MercenaryC/death_1_VoiceC.wav
  • MercenaryC/death_2_VoiceC.wav
  • MercenaryC/death_3_VoiceC.wav
  • MercenaryC/death_4_VoiceC.wav
  • MercenaryC/death_5_VoiceC.wav
  • MercenaryC/death_6_VoiceC.wav
  • MercenaryC/death_7_VoiceC.wav
  • MercenaryC/death_8_VoiceC.wav
  • MercenaryC/death_9_VoiceC.wav
  • MercenaryC/death_10_VoiceC.wav
  • MercenaryC/death_11_VoiceC.wav
  • MercenaryC/death_13_VoiceC.wav
  • MercenaryC/flashbang_1_VoiceC.wav
  • MercenaryC/flashbang_2_VoiceC.wav
  • MercenaryC/flashbang_3_VoiceC.wav
  • MercenaryC/flashbang_4_VoiceC.wav
  • MercenaryC/flashbang_5_VoiceC.wav
  • MercenaryC/flashbang_6_VoiceC.wav
  • MercenaryC/grenade_1_alone_VoiceC.wav
  • MercenaryC/grenade_1_group_VoiceC.wav
  • MercenaryC/grenade_2_alone_VoiceC.wav
  • MercenaryC/grenade_2_group_VoiceC.wav
  • MercenaryC/grenade_3_alone_VoiceC.wav
  • MercenaryC/grenade_3_group_VoiceC.wav
  • MercenaryC/grenade_4_alone_VoiceC.wav
  • MercenaryC/grenade_4_group_VoiceC.wav
  • MercenaryC/grenade_5_alone_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_1_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_2_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_3_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_4_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_5_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_6_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_7_VoiceC.wav
  • MercenaryC/idle_to_alert_alone_8_VoiceC.wav
  • MercenaryC/idle_to_alert_group_1_VoiceC.wav
  • MercenaryC/idle_to_alert_group_2_VoiceC.wav
  • MercenaryC/idle_to_alert_group_3_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_1_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_2_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_3_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_4_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_5_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_alone_6_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_group_1_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_group_2_VoiceC.wav
  • MercenaryC/idle_to_alert_heard_group_3_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_alone_1_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_alone_2_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_alone_3_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_alone_4_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_alone_5_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_group_1_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_group_2_VoiceC.wav
  • MercenaryC/idle_to_alert_seen_group_3_VoiceC.wav
  • MercenaryC/mandown_alone_1_VoiceC.wav
  • MercenaryC/mandown_alone_2_VoiceC.wav
  • MercenaryC/mandown_alone_3_VoiceC.wav
  • MercenaryC/mandown_group_1_VoiceC.wav
  • MercenaryC/mandown_group_3_VoiceC.wav
  • MercenaryC/mandown_group_4_VoiceC.wav
  • MercenaryC/pain_1_VoiceC.wav
  • MercenaryC/pain_2_VoiceC.wav
  • MercenaryC/pain_3_VoiceC.wav
  • MercenaryC/pain_4_VoiceC.wav
  • MercenaryC/pain_5_VoiceC.wav
  • MercenaryC/pain_6_VoiceC.wav
  • MercenaryC/pain_7_VoiceC.wav
  • MercenaryC/pain_8_VoiceC.wav
  • MercenaryC/pain_9_VoiceC.wav
  • MercenaryC/pain_10_VoiceC.wav
  • MercenaryC/pain_11_VoiceC.wav
  • MercenaryC/pain_12_VoiceC.wav
  • MercenaryC/pain_13_VoiceC.wav
  • MercenaryC/pain_14_VoiceC.wav
  • MercenaryC/pain_15_VoiceC.wav
  • MercenaryC/receive_fire_alone_2_VoiceC.wav
  • MercenaryC/receive_fire_alone_3_VoiceC.wav
  • MercenaryC/receive_fire_alone_4_VoiceC.wav
  • MercenaryC/receive_fire_alone_5_VoiceC.wav
  • MercenaryC/receive_fire_alone_6_VoiceC.wav
  • MercenaryC/receive_fire_alone_7_VoiceC.wav
  • MercenaryC/receive_fire_alone_8_VoiceC.wav
  • MercenaryC/receive_fire_alone_9_VoiceC.wav
  • MercenaryC/receive_fire_alone_10_VoiceC.wav
  • MercenaryC/receive_fire_alone_11_VoiceC.wav
  • MercenaryC/receive_fire_alone_12_VoiceC.wav
  • MercenaryC/receive_fire_alone_15_VoiceC.wav
  • MercenaryC/receive_fire_alone_18_VoiceC.wav
  • MercenaryC/receive_fire_alone_19_VoiceC.wav
  • MercenaryC/receive_fire_alone_20_VoiceC.wav
  • MercenaryC/receive_fire_group_1_VoiceC.wav
  • MercenaryC/receive_fire_group_2_VoiceC.wav
  • MercenaryC/receive_fire_group_3_VoiceC.wav
  • MercenaryC/receive_fire_group_4_VoiceC.wav
  • MercenaryC/receive_fire_group_5_VoiceC.wav
  • MercenaryC/receive_fire_group_6_VoiceC.wav
  • MercenaryC/receive_fire_group_7_VoiceC.wav
  • MercenaryC/receive_fire_group_8_VoiceC.wav
  • MercenaryC/receive_fire_group_9_VoiceC.wav
  • MercenaryC/reinforce_go_get_1_VoiceC.wav
  • MercenaryC/reinforce_go_get_2_VoiceC.wav
  • MercenaryC/reinforce_go_get_3_VoiceC.wav
  • MercenaryC/reinforce_go_get_4_VoiceC.wav
  • MercenaryC/reinforce_go_get_5_VoiceC.wav
  • MercenaryC/reinforce_talk_to_1_VoiceC.wav
  • MercenaryC/reinforce_talk_to_2_VoiceC.wav
  • MercenaryC/reinforce_talk_to_3_VoiceC.wav
  • MercenaryC/reinforce_talk_to_4_VoiceC.wav
  • MercenaryC/reinforce_talk_to_5_VoiceC.wav
  • MercenaryC/vehicle_in_1_VoiceC.wav
  • MercenaryC/vehicle_in_2_VoiceC.wav
  • MercenaryC/vehicle_in_3_VoiceC.wav
  • MercenaryC/vehicle_in_4_VoiceC.wav
  • MercenaryC/vehicle_in_5_VoiceC.wav
  • MercenaryC/vehicle_in_6_VoiceC.wav
  • MercenaryC/vehicle_in_7_VoiceC.wav
  • MercenaryC/vehicle_in_8_VoiceC.wav
  • MercenaryC/yell_attention_1_VoiceC.wav
  • MercenaryC/yell_fear_1_VoiceC.wav
Previous Previous Sound | Next Sound Next

You must be logged in with an active forum account to post comments.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sounds
Click for a random sound!