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Coreworker 2 (French)
Game
Section
Allies
Filesize 20.31 MB
Submitter Cooper B. Chance
Format ZIP
Hits 55
Comments 0

Icon Filler
Zip Contents[392]
  • CoreworkerB/affirmative_1_1_VoiceD.wav
  • CoreworkerB/affirmative_2_2_VoiceD.wav
  • CoreworkerB/affirmative_3_3_VoiceD.wav
  • CoreworkerB/affirmative_4_4_VoiceD.wav
  • CoreworkerB/affirmative_5_5_VoiceD.wav
  • CoreworkerB/affirmative_6_6_VoiceD.wav
  • CoreworkerB/affirmative_7_7_VoiceD.wav
  • CoreworkerB/affirmative_8_8_VoiceD.wav
  • CoreworkerB/affirmative_9_9_VoiceD.wav
  • CoreworkerB/affirmative_10_10_VoiceD.wav
  • CoreworkerB/alarm_alone_1_1_VoiceD.wav
  • CoreworkerB/alarm_alone_2_2_VoiceD.wav
  • CoreworkerB/alarm_alone_3_3_VoiceD.wav
  • CoreworkerB/alarm_alone_4_4_VoiceD.wav
  • CoreworkerB/alarm_alone_5_5_VoiceD.wav
  • CoreworkerB/alarm_group_1_1_VoiceD.wav
  • CoreworkerB/alarm_group_2_2_VoiceD.wav
  • CoreworkerB/alarm_group_3_3_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_1_1_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_2_2_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_3_3_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_4_4_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_5_5_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_6_6_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_7_7_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_8_8_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_9_9_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_10_10_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_11_11_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_12_12_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_13_13_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_14_14_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_15_15_VoiceD.wav
  • CoreworkerB/alert_to_combat_alone_16_16_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_1_1_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_2_2_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_3_3_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_4_4_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_5_5_VoiceD.wav
  • CoreworkerB/alert_to_combat_group_6_6_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_1_1_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_2_2_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_3_3_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_4_4_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_5_5_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_6_6_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_7_7_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_8_8_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_9_9_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_10_10_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_11_11_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_12_12_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_13_13_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_14_14_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_15_15_VoiceD.wav
  • CoreworkerB/alert_to_idle_alone_16_16_VoiceD.wav
  • CoreworkerB/alert_to_idle_group_1_1_VoiceD.wav
  • CoreworkerB/alert_to_idle_group_2_2_VoiceD.wav
  • CoreworkerB/alert_to_idle_group_3_3_VoiceD.wav
  • CoreworkerB/alert_to_idle_group_4_4_VoiceD.wav
  • CoreworkerB/alert_to_idle_group_5_5_VoiceD.wav
  • CoreworkerB/combat_alone_1_1_VoiceD.wav
  • CoreworkerB/combat_alone_2_2_VoiceD.wav
  • CoreworkerB/combat_alone_3_3_VoiceD.wav
  • CoreworkerB/combat_alone_4_4_VoiceD.wav
  • CoreworkerB/combat_alone_5_5_VoiceD.wav
  • CoreworkerB/combat_alone_6_6_VoiceD.wav
  • CoreworkerB/combat_alone_7_7_VoiceD.wav
  • CoreworkerB/combat_alone_8_8_VoiceD.wav
  • CoreworkerB/combat_alone_9_9_VoiceD.wav
  • CoreworkerB/combat_alone_10_10_VoiceD.wav
  • CoreworkerB/combat_alone_11_11_VoiceD.wav
  • CoreworkerB/combat_alone_12_12_VoiceD.wav
  • CoreworkerB/combat_alone_13_13_VoiceD.wav
  • CoreworkerB/combat_alone_14_14_VoiceD.wav
  • CoreworkerB/combat_alone_15_15_VoiceD.wav
  • CoreworkerB/combat_alone_16_16_VoiceD.wav
  • CoreworkerB/combat_alone_17_17_VoiceD.wav
  • CoreworkerB/combat_alone_18_18_VoiceD.wav
  • CoreworkerB/combat_alone_19_19_VoiceD.wav
  • CoreworkerB/combat_alone_20_20_VoiceD.wav
  • CoreworkerB/combat_alone_21_21_VoiceD.wav
  • CoreworkerB/combat_alone_22_22_VoiceD.wav
  • CoreworkerB/combat_alone_23_23_VoiceD.wav
  • CoreworkerB/combat_alone_24_24_VoiceD.wav
  • CoreworkerB/combat_alone_25_25_VoiceD.wav
  • CoreworkerB/combat_alone_26_26_VoiceD.wav
  • CoreworkerB/combat_alone_27_27_VoiceD.wav
  • CoreworkerB/combat_alone_28_28_VoiceD.wav
  • CoreworkerB/combat_alone_29_29_VoiceD.wav
  • CoreworkerB/combat_alone_30_30_VoiceD.wav
  • CoreworkerB/combat_alone_31_31_VoiceD.wav
  • CoreworkerB/combat_alone_32_32_VoiceD.wav
  • CoreworkerB/combat_alone_33_33_VoiceD.wav
  • CoreworkerB/combat_alone_34_34_VoiceD.wav
  • CoreworkerB/combat_alone_35_35_VoiceD.wav
  • CoreworkerB/combat_alone_36_36_VoiceD.wav
  • CoreworkerB/combat_alone_37_37_VoiceD.wav
  • CoreworkerB/combat_alone_38_38_VoiceD.wav
  • CoreworkerB/combat_alone_39_39_VoiceD.wav
  • CoreworkerB/combat_alone_40_40_VoiceD.wav
  • CoreworkerB/combat_alone_41_41_VoiceD.wav
  • CoreworkerB/combat_alone_42_42_VoiceD.wav
  • CoreworkerB/combat_alone_43_43_VoiceD.wav
  • CoreworkerB/combat_alone_44_44_VoiceD.wav
  • CoreworkerB/combat_alone_45_45_VoiceD.wav
  • CoreworkerB/combat_group_1_1_VoiceD.wav
  • CoreworkerB/combat_group_2_2_VoiceD.wav
  • CoreworkerB/combat_group_3_3_VoiceD.wav
  • CoreworkerB/combat_group_4_4_VoiceD.wav
  • CoreworkerB/combat_group_5_5_VoiceD.wav
  • CoreworkerB/combat_group_6_6_VoiceD.wav
  • CoreworkerB/combat_group_7_7_VoiceD.wav
  • CoreworkerB/combat_group_8_8_VoiceD.wav
  • CoreworkerB/combat_group_9_9_VoiceD.wav
  • CoreworkerB/combat_group_10_10_VoiceD.wav
  • CoreworkerB/combat_group_11_11_VoiceD.wav
  • CoreworkerB/combat_group_12_12_VoiceD.wav
  • CoreworkerB/combat_group_13_13_VoiceD.wav
  • CoreworkerB/combat_group_14_14_VoiceD.wav
  • CoreworkerB/combat_group_15_15_VoiceD.wav
  • CoreworkerB/combat_group_16_16_VoiceD.wav
  • CoreworkerB/combat_group_17_17_VoiceD.wav
  • CoreworkerB/combat_group_18_18_VoiceD.wav
  • CoreworkerB/combat_group_19_19_VoiceD.wav
  • CoreworkerB/combat_group_20_20_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_1_1_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_2_2_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_3_3_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_4_4_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_5_5_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_6_6_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_7_7_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_8_8_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_9_9_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_10_10_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_11_11_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_12_12_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_13_13_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_14_14_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_15_15_VoiceD.wav
  • CoreworkerB/combat_to_alert_alone_16_16_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_1_1_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_2_2_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_3_3_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_4_4_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_5_5_VoiceD.wav
  • CoreworkerB/combat_to_alert_group_6_6_VoiceD.wav
  • CoreworkerB/comm_advance_left_1_1_VoiceD.wav
  • CoreworkerB/comm_advance_left_2_2_VoiceD.wav
  • CoreworkerB/comm_advance_left_3_3_VoiceD.wav
  • CoreworkerB/comm_advance_right_1_1_VoiceD.wav
  • CoreworkerB/comm_advance_right_2_2_VoiceD.wav
  • CoreworkerB/comm_advance_right_3_3_VoiceD.wav
  • CoreworkerB/comm_flank_left_1_1_VoiceD.wav
  • CoreworkerB/comm_flank_left_2_2_VoiceD.wav
  • CoreworkerB/comm_flank_left_3_3_VoiceD.wav
  • CoreworkerB/comm_flank_right_1_1_VoiceD.wav
  • CoreworkerB/comm_flank_right_2_2_VoiceD.wav
  • CoreworkerB/comm_flank_right_3_3_VoiceD.wav
  • CoreworkerB/comm_supress_1_1_VoiceD.wav
  • CoreworkerB/comm_supress_2_2_VoiceD.wav
  • CoreworkerB/comm_supress_3_3_VoiceD.wav
  • CoreworkerB/comm_supress_4_4_VoiceD.wav
  • CoreworkerB/comm_supress_5_5_VoiceD.wav
  • CoreworkerB/comm_supress_6_6_VoiceD.wav
  • CoreworkerB/darkness_1_1_VoiceD.wav
  • CoreworkerB/darkness_2_2_VoiceD.wav
  • CoreworkerB/darkness_3_3_VoiceD.wav
  • CoreworkerB/darkness_4_4_VoiceD.wav
  • CoreworkerB/darkness_5_5_VoiceD.wav
  • CoreworkerB/death_1_1_VoiceD.wav
  • CoreworkerB/death_2_2_VoiceD.wav
  • CoreworkerB/death_3_3_VoiceD.wav
  • CoreworkerB/death_4_4_VoiceD.wav
  • CoreworkerB/death_5_5_VoiceD.wav
  • CoreworkerB/death_6_6_VoiceD.wav
  • CoreworkerB/death_7_7_VoiceD.wav
  • CoreworkerB/death_8_8_VoiceD.wav
  • CoreworkerB/death_9_9_VoiceD.wav
  • CoreworkerB/death_10_10_VoiceD.wav
  • CoreworkerB/death_11_11_VoiceD.wav
  • CoreworkerB/death_12_12_VoiceD.wav
  • CoreworkerB/death_13_13_VoiceD.wav
  • CoreworkerB/death_14_14_VoiceD.wav
  • CoreworkerB/death_15_15_VoiceD.wav
  • CoreworkerB/death_16_16_VoiceD.wav
  • CoreworkerB/death_17_17_VoiceD.wav
  • CoreworkerB/death_18_18_VoiceD.wav
  • CoreworkerB/death_19_19_VoiceD.wav
  • CoreworkerB/death_20_20_VoiceD.wav
  • CoreworkerB/flashbang_1_1_VoiceD.wav
  • CoreworkerB/flashbang_2_2_VoiceD.wav
  • CoreworkerB/flashbang_3_3_VoiceD.wav
  • CoreworkerB/flashbang_4_4_VoiceD.wav
  • CoreworkerB/flashbang_5_5_VoiceD.wav
  • CoreworkerB/flashbang_6_6_VoiceD.wav
  • CoreworkerB/get_weapon_1_1_VoiceD.wav
  • CoreworkerB/get_weapon_2_2_VoiceD.wav
  • CoreworkerB/get_weapon_3_3_VoiceD.wav
  • CoreworkerB/get_weapon_4_4_VoiceD.wav
  • CoreworkerB/get_weapon_5_5_VoiceD.wav
  • CoreworkerB/get_weapon_6_6_VoiceD.wav
  • CoreworkerB/grenade_1_alone_alone_VoiceD.wav
  • CoreworkerB/grenade_1_group_group_VoiceD.wav
  • CoreworkerB/grenade_2_alone_alone_VoiceD.wav
  • CoreworkerB/grenade_2_group_group_VoiceD.wav
  • CoreworkerB/grenade_3_alone_alone_VoiceD.wav
  • CoreworkerB/grenade_3_group_group_VoiceD.wav
  • CoreworkerB/grenade_4_alone_alone_VoiceD.wav
  • CoreworkerB/grenade_4_group_group_VoiceD.wav
  • CoreworkerB/grenade_5_alone_alone_VoiceD.wav
  • CoreworkerB/helicopter_sight_1_1_VoiceD.wav
  • CoreworkerB/helicopter_sight_2_2_VoiceD.wav
  • CoreworkerB/helicopter_sight_3_3_VoiceD.wav
  • CoreworkerB/helicopter_sight_4_4_VoiceD.wav
  • CoreworkerB/helicopter_sight_5_5_VoiceD.wav
  • CoreworkerB/helicopter_sight_6_6_VoiceD.wav
  • CoreworkerB/helicopter_sight_7_7_VoiceD.wav
  • CoreworkerB/helicopter_sight_8_8_VoiceD.wav
  • CoreworkerB/idle_alone_chuckle_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_cough_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_hum_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_hum_2_2_VoiceD.wav
  • CoreworkerB/idle_alone_hum_3_3_VoiceD.wav
  • CoreworkerB/idle_alone_hum_4_4_VoiceD.wav
  • CoreworkerB/idle_alone_hum_5_5_VoiceD.wav
  • CoreworkerB/idle_alone_snap_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_snap_2_2_VoiceD.wav
  • CoreworkerB/idle_alone_snap_3_3_VoiceD.wav
  • CoreworkerB/idle_alone_snap_4_4_VoiceD.wav
  • CoreworkerB/idle_alone_sneeze_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_sniffle_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_song_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_song_2_2_VoiceD.wav
  • CoreworkerB/idle_alone_song_3_3_VoiceD.wav
  • CoreworkerB/idle_alone_song_4_4_VoiceD.wav
  • CoreworkerB/idle_alone_song_5_5_VoiceD.wav
  • CoreworkerB/idle_alone_spit_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_throatclear_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_whistle_1_1_VoiceD.wav
  • CoreworkerB/idle_alone_whistle_2_2_VoiceD.wav
  • CoreworkerB/idle_alone_whistle_3_3_VoiceD.wav
  • CoreworkerB/idle_alone_whistle_4_4_VoiceD.wav
  • CoreworkerB/idle_alone_whistle_5_5_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_1_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_2_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_3_3_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_4_4_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_5_5_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_6_6_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_7_7_VoiceD.wav
  • CoreworkerB/idle_to_alert_alone_8_8_VoiceD.wav
  • CoreworkerB/idle_to_alert_group_1_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_group_2_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_group_3_3_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_1_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_2_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_3_3_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_4_4_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_5_5_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_alone_6_6_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_group_1_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_group_2_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_heard_group_3_3_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_alone_1_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_alone_2_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_alone_3_3_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_alone_4_4_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_alone_5_5_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_group_1_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_group_2_VoiceD.wav
  • CoreworkerB/idle_to_alert_seen_group_3_VoiceD.wav
  • CoreworkerB/low_ammo_1_1_VoiceD.wav
  • CoreworkerB/low_ammo_2_2_VoiceD.wav
  • CoreworkerB/low_ammo_3_3_VoiceD.wav
  • CoreworkerB/low_ammo_4_4_VoiceD.wav
  • CoreworkerB/low_ammo_5_5_VoiceD.wav
  • CoreworkerB/low_ammo_6_6_VoiceD.wav
  • CoreworkerB/mandown_alone_1_1_VoiceD.wav
  • CoreworkerB/mandown_alone_2_2_VoiceD.wav
  • CoreworkerB/mandown_alone_3_3_VoiceD.wav
  • CoreworkerB/mandown_group_1_1_VoiceD.wav
  • CoreworkerB/mandown_group_2_2_VoiceD.wav
  • CoreworkerB/mandown_group_3_3_VoiceD.wav
  • CoreworkerB/mandown_group_4_4_VoiceD.wav
  • CoreworkerB/pain_1_1_VoiceD.wav
  • CoreworkerB/pain_2_2_VoiceD.wav
  • CoreworkerB/pain_3_3_VoiceD.wav
  • CoreworkerB/pain_4_4_VoiceD.wav
  • CoreworkerB/pain_5_5_VoiceD.wav
  • CoreworkerB/pain_6_6_VoiceD.wav
  • CoreworkerB/pain_7_7_VoiceD.wav
  • CoreworkerB/pain_8_8_VoiceD.wav
  • CoreworkerB/pain_9_9_VoiceD.wav
  • CoreworkerB/pain_10_10_VoiceD.wav
  • CoreworkerB/pain_11_11_VoiceD.wav
  • CoreworkerB/pain_12_12_VoiceD.wav
  • CoreworkerB/pain_13_13_VoiceD.wav
  • CoreworkerB/pain_14_14_VoiceD.wav
  • CoreworkerB/pain_15_15_VoiceD.wav
  • CoreworkerB/pain_16_16_VoiceD.wav
  • CoreworkerB/pain_17_17_VoiceD.wav
  • CoreworkerB/pain_18_18_VoiceD.wav
  • CoreworkerB/pain_19_19_VoiceD.wav
  • CoreworkerB/pain_20_20_VoiceD.wav
  • CoreworkerB/receive_fire_alone_2_2_VoiceD.wav
  • CoreworkerB/receive_fire_alone_3_3_VoiceD.wav
  • CoreworkerB/receive_fire_alone_4_4_VoiceD.wav
  • CoreworkerB/receive_fire_alone_5_5_VoiceD.wav
  • CoreworkerB/receive_fire_alone_6_6_VoiceD.wav
  • CoreworkerB/receive_fire_alone_7_7_VoiceD.wav
  • CoreworkerB/receive_fire_alone_8_8_VoiceD.wav
  • CoreworkerB/receive_fire_alone_9_9_VoiceD.wav
  • CoreworkerB/receive_fire_alone_10_10_VoiceD.wav
  • CoreworkerB/receive_fire_alone_11_11_VoiceD.wav
  • CoreworkerB/receive_fire_alone_12_12_VoiceD.wav
  • CoreworkerB/receive_fire_alone_15_15_VoiceD.wav
  • CoreworkerB/receive_fire_alone_18_18_VoiceD.wav
  • CoreworkerB/receive_fire_alone_19_19_VoiceD.wav
  • CoreworkerB/receive_fire_alone_20_20_VoiceD.wav
  • CoreworkerB/receive_fire_group_1_1_VoiceD.wav
  • CoreworkerB/receive_fire_group_2_2_VoiceD.wav
  • CoreworkerB/receive_fire_group_3_3_VoiceD.wav
  • CoreworkerB/receive_fire_group_4_4_VoiceD.wav
  • CoreworkerB/receive_fire_group_5_5_VoiceD.wav
  • CoreworkerB/receive_fire_group_6_6_VoiceD.wav
  • CoreworkerB/receive_fire_group_7_7_VoiceD.wav
  • CoreworkerB/receive_fire_group_8_8_VoiceD.wav
  • CoreworkerB/receive_fire_group_9_9_VoiceD.wav
  • CoreworkerB/reinforce_go_get_1_1_VoiceD.wav
  • CoreworkerB/reinforce_go_get_2_2_VoiceD.wav
  • CoreworkerB/reinforce_go_get_3_3_VoiceD.wav
  • CoreworkerB/reinforce_go_get_4_4_VoiceD.wav
  • CoreworkerB/reinforce_go_get_5_5_VoiceD.wav
  • CoreworkerB/reinforce_talk_to_1_1_VoiceD.wav
  • CoreworkerB/reinforce_talk_to_2_2_VoiceD.wav
  • CoreworkerB/reinforce_talk_to_3_3_VoiceD.wav
  • CoreworkerB/reinforce_talk_to_4_4_VoiceD.wav
  • CoreworkerB/reinforce_talk_to_5_5_VoiceD.wav
  • CoreworkerB/searching_generic_1_1_VoiceD.wav
  • CoreworkerB/searching_generic_2_2_VoiceD.wav
  • CoreworkerB/searching_generic_3_3_VoiceD.wav
  • CoreworkerB/searching_generic_4_4_VoiceD.wav
  • CoreworkerB/searching_generic_5_5_VoiceD.wav
  • CoreworkerB/searching_generic_6_6_VoiceD.wav
  • CoreworkerB/searching_generic_7_7_VoiceD.wav
  • CoreworkerB/searching_Mutants_1_1_VoiceD.wav
  • CoreworkerB/searching_Mutants_2_2_VoiceD.wav
  • CoreworkerB/searching_Mutants_3_3_VoiceD.wav
  • CoreworkerB/searching_Mutants_4_4_VoiceD.wav
  • CoreworkerB/searching_Mutants_5_5_VoiceD.wav
  • CoreworkerB/searching_Mutants_6_6_VoiceD.wav
  • CoreworkerB/searching_Player_1_1_VoiceD.wav
  • CoreworkerB/searching_Player_2_2_VoiceD.wav
  • CoreworkerB/searching_Player_3_3_VoiceD.wav
  • CoreworkerB/searching_Player_4_4_VoiceD.wav
  • CoreworkerB/searching_Player_5_5_VoiceD.wav
  • CoreworkerB/searching_Player_6_6_VoiceD.wav
  • CoreworkerB/unknown01_VoiceD.wav
  • CoreworkerB/unknown02_VoiceD.wav
  • CoreworkerB/unknown03_VoiceD.wav
  • CoreworkerB/unknown04_VoiceD.wav
  • CoreworkerB/vehicle_in_1_1_VoiceD.wav
  • CoreworkerB/vehicle_in_2_2_VoiceD.wav
  • CoreworkerB/vehicle_in_3_3_VoiceD.wav
  • CoreworkerB/vehicle_in_4_4_VoiceD.wav
  • CoreworkerB/vehicle_in_5_5_VoiceD.wav
  • CoreworkerB/vehicle_in_6_6_VoiceD.wav
  • CoreworkerB/vehicle_in_7_7_VoiceD.wav
  • CoreworkerB/vehicle_in_8_8_VoiceD.wav
  • CoreworkerB/yell_attention_1_1_VoiceD.wav
  • CoreworkerB/yell_attention_2_2_VoiceD.wav
  • CoreworkerB/yell_attention_3_3_VoiceD.wav
  • CoreworkerB/yell_attention_4_4_VoiceD.wav
  • CoreworkerB/yell_attention_5_5_VoiceD.wav
  • CoreworkerB/yell_fear_1_1_VoiceD.wav
  • CoreworkerB/yell_fear_2_2_VoiceD.wav
  • CoreworkerB/yell_fear_3_3_VoiceD.wav
  • CoreworkerB/yell_fear_4_4_VoiceD.wav
  • CoreworkerB/yell_fear_5_5_VoiceD.wav
  • CoreworkerB/yell_fear_6_6_VoiceD.wav
  • CoreworkerB/yell_fear_7_7_VoiceD.wav
  • CoreworkerB/yell_fear_8_8_VoiceD.wav
  • CoreworkerB/yell_macho_1_1_VoiceD.wav
  • CoreworkerB/yell_macho_2_2_VoiceD.wav
  • CoreworkerB/yell_macho_3_3_VoiceD.wav
  • CoreworkerB/yell_macho_4_4_VoiceD.wav
  • CoreworkerB/yell_macho_5_5_VoiceD.wav
  • CoreworkerB/yell_macho_6_6_VoiceD.wav
  • CoreworkerB/yell_macho_7_7_VoiceD.wav
  • CoreworkerB/yell_macho_8_8_VoiceD.wav
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