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General RAAM
Category PC / Computer
Game
Section
Sound Effects
Submitter Unknowni123
Size 79.66 MB
Format ZIP (application/zip)
Hits 572
Comments 0

Icon Filler
Zip Contents[440]
  • Char_RAAM/Grub_ArmorMovement_Fast_01.wav
  • Char_RAAM/Grub_ArmorMovement_Fast_02.wav
  • Char_RAAM/Grub_ArmorMovement_Fast_03.wav
  • Char_RAAM/Grub_ArmorMovement_Fast_04.wav
  • Char_RAAM/Grub_ArmorMovement_Fast_05.wav
  • Char_RAAM/Grub_ArmorMovement_Fast_06.wav
  • Char_RAAM/Grub_ArmorMovement_Med_01.wav
  • Char_RAAM/Grub_ArmorMovement_Med_02.wav
  • Char_RAAM/Grub_ArmorMovement_Med_03.wav
  • Char_RAAM/Grub_ArmorMovement_Med_04.wav
  • Char_RAAM/Grub_ArmorMovement_Med_05.wav
  • Char_RAAM/Grub_ArmorMovement_Med_06.wav
  • Char_RAAM/Grub_ArmorMovement_Slow_01.wav
  • Char_RAAM/Grub_ArmorMovement_Slow_02.wav
  • Char_RAAM/Grub_ArmorMovement_Slow_03.wav
  • Char_RAAM/Grub_ArmorMovement_Slow_04.wav
  • Char_RAAM/Grub_ArmorMovement_Slow_05.wav
  • Char_RAAM/Grub_BackLandSlam3D_01.wav
  • Char_RAAM/Grub_BackLandSlam3D_02.wav
  • Char_RAAM/Grub_BackLandSlam3D_03.wav
  • Char_RAAM/Grub_BackLandSlam3D_04.wav
  • Char_RAAM/Grub_BackLandSlam3D_05.wav
  • Char_RAAM/Grub_BackLandSlam3D_06.wav
  • Char_RAAM/Grub_BacklandSlam_Front_01.L.wav
  • Char_RAAM/Grub_BacklandSlam_Front_01.R.wav
  • Char_RAAM/Grub_BacklandSlam_Front_02.L.wav
  • Char_RAAM/Grub_BacklandSlam_Front_02.R.wav
  • Char_RAAM/Grub_BacklandSlam_Front_03.L.wav
  • Char_RAAM/Grub_BacklandSlam_Front_03.R.wav
  • Char_RAAM/Grub_BacklandSlam_Front_04.L.wav
  • Char_RAAM/Grub_BacklandSlam_Front_04.R.wav
  • Char_RAAM/Grub_BacklandSlam_Front_05.L.wav
  • Char_RAAM/Grub_BacklandSlam_Front_05.R.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_01.L.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_01.R.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_02.L.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_02.R.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_03.L.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_03.R.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_04.L.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_04.R.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_05.L.wav
  • Char_RAAM/Grub_BacklandSlam_Rear_05.R.wav
  • Char_RAAM/Grub_BackLand_01.wav
  • Char_RAAM/Grub_BackLand_02.wav
  • Char_RAAM/Grub_BackLand_03.wav
  • Char_RAAM/Grub_BackLand_04.wav
  • Char_RAAM/Grub_BackLand_05.wav
  • Char_RAAM/Grub_BackLand_06.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_1.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_2.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_3.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_4.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_5.wav
  • Char_RAAM/Grub_Crouching_Kick_Heavy_6.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_1.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_2.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_3.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_4.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_5.wav
  • Char_RAAM/Grub_Crouching_Kick_Light_6.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_01.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_02.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_03.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_04.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_05.wav
  • Char_RAAM/Grub_Crouching_Kick_Medium_06.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_01.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_02.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_03.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_04.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_05.wav
  • Char_RAAM/Grub_Crouching_Punch_Heavy_06.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_01.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_02.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_03.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_04.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_05.wav
  • Char_RAAM/Grub_Crouching_Punch_Light_06.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_01.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_02.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_03.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_04.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_05.wav
  • Char_RAAM/Grub_Crouching_Punch_Medium_06.wav
  • Char_RAAM/Grub_Crouch_01.wav
  • Char_RAAM/Grub_Crouch_02.wav
  • Char_RAAM/Grub_Crouch_03.wav
  • Char_RAAM/Grub_Crouch_04.wav
  • Char_RAAM/Grub_Crouch_05.wav
  • Char_RAAM/Grub_Crouch_06.wav
  • Char_RAAM/Grub_Dash_Back_01.wav
  • Char_RAAM/Grub_Dash_Back_02.wav
  • Char_RAAM/Grub_Dash_Back_03.wav
  • Char_RAAM/Grub_Dash_Fwd_01.wav
  • Char_RAAM/Grub_Dash_Fwd_02.wav
  • Char_RAAM/Grub_Dash_Fwd_03.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_01.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_02.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_03.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_04.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_05.wav
  • Char_RAAM/Grub_Dominance_Grab_Connect_Whoosh.wav
  • Char_RAAM/Grub_Dominance_Grab_Whiff_01.wav
  • Char_RAAM/Grub_Dominance_Grab_Whiff_02.wav
  • Char_RAAM/Grub_Dominance_Grab_Whiff_03.wav
  • Char_RAAM/Grub_Dominance_Grab_Whiff_04.wav
  • Char_RAAM/Grub_Dominance_Grab_Whiff_05.wav
  • Char_RAAM/Grub_Dominance_Knife_PullOut_01.wav
  • Char_RAAM/Grub_Dominance_Knife_PullOut_02.wav
  • Char_RAAM/Grub_Dominance_Knife_PullOut_03.wav
  • Char_RAAM/Grub_Dominance_Knife_PullOut_04.wav
  • Char_RAAM/Grub_Dominance_Knife_PullOut_05.wav
  • Char_RAAM/Grub_Dominance_Knife_Stab_01.wav
  • Char_RAAM/Grub_Dominance_Knife_Stab_02.wav
  • Char_RAAM/Grub_Dominance_Knife_Stab_03.wav
  • Char_RAAM/Grub_Dominance_Knife_Stab_04.wav
  • Char_RAAM/Grub_Dominance_Knife_Stab_05.wav
  • Char_RAAM/Grub_Dominance_Knife_Swing_01.wav
  • Char_RAAM/Grub_Dominance_Knife_Swing_02.wav
  • Char_RAAM/Grub_Dominance_Knife_Swing_03.wav
  • Char_RAAM/Grub_Dominance_Knife_Swing_04.wav
  • Char_RAAM/Grub_Dominance_Knife_Swing_05.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_01.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_02.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_03.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_04.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_05.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage1_LFE.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_01.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_02.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_03.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_04.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_05.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage2_LFE.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_01.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_02.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_03.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_04.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_05.wav
  • Char_RAAM/Grub_Dominance_Stomp_Stage3_LFE.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_01.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_02.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_03.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_04.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_05.wav
  • Char_RAAM/Grub_Dominance_Stomp_Swing_Whoosh.wav
  • Char_RAAM/Grub_Fish_Burst_HV_01.wav
  • Char_RAAM/Grub_Fish_Burst_HV_02.wav
  • Char_RAAM/Grub_Fish_Burst_HV_03.wav
  • Char_RAAM/Grub_Fish_Burst_HV_04.wav
  • Char_RAAM/Grub_Fish_Burst_HV_05.wav
  • Char_RAAM/Grub_Fish_Burst_HV_Rear_01.wav
  • Char_RAAM/Grub_Fish_Burst_HV_Rear_02.wav
  • Char_RAAM/Grub_Fish_Burst_HV_Rear_03.wav
  • Char_RAAM/Grub_Fish_Burst_HV_Rear_04.wav
  • Char_RAAM/Grub_Fish_Burst_HV_Rear_05.wav
  • Char_RAAM/Grub_Fish_Burst_LT_01.wav
  • Char_RAAM/Grub_Fish_Burst_LT_02.wav
  • Char_RAAM/Grub_Fish_Burst_LT_03.wav
  • Char_RAAM/Grub_Fish_Burst_LT_04.wav
  • Char_RAAM/Grub_Fish_Burst_LT_05.wav
  • Char_RAAM/Grub_Fish_Burst_LT_Rear_01.wav
  • Char_RAAM/Grub_Fish_Burst_LT_Rear_02.wav
  • Char_RAAM/Grub_Fish_Burst_LT_Rear_03.wav
  • Char_RAAM/Grub_Fish_Burst_LT_Rear_04.wav
  • Char_RAAM/Grub_Fish_Burst_LT_Rear_05.wav
  • Char_RAAM/Grub_Fish_Burst_MD_01.wav
  • Char_RAAM/Grub_Fish_Burst_MD_02.wav
  • Char_RAAM/Grub_Fish_Burst_MD_03.wav
  • Char_RAAM/Grub_Fish_Burst_MD_04.wav
  • Char_RAAM/Grub_Fish_Burst_MD_05.wav
  • Char_RAAM/Grub_Fish_Burst_MD_Rear_01.wav
  • Char_RAAM/Grub_Fish_Burst_MD_Rear_02.wav
  • Char_RAAM/Grub_Fish_Burst_MD_Rear_03.wav
  • Char_RAAM/Grub_Fish_Burst_MD_Rear_04.wav
  • Char_RAAM/Grub_Fish_Burst_MD_Rear_05.wav
  • Char_RAAM/Grub_Fish_Exit_01.wav
  • Char_RAAM/Grub_Fish_Exit_02.wav
  • Char_RAAM/Grub_Fish_Exit_03.wav
  • Char_RAAM/Grub_Fish_Exit_04.wav
  • Char_RAAM/Grub_Fish_Exit_05.wav
  • Char_RAAM/Grub_Fish_Exit_Rear_01.wav
  • Char_RAAM/Grub_Fish_Exit_Rear_02.wav
  • Char_RAAM/Grub_Fish_Exit_Rear_03.wav
  • Char_RAAM/Grub_Fish_Exit_Rear_04.wav
  • Char_RAAM/Grub_Fish_Exit_Rear_05.wav
  • Char_RAAM/Grub_Fish_Proj_Body_Loop_01.wav
  • Char_RAAM/Grub_Fish_Proj_Body_Loop_02.wav
  • Char_RAAM/Grub_Fish_Proj_Body_Loop_03.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_01.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_01_LFE.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_02.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_03.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_04.wav
  • Char_RAAM/Grub_Fish_Rush_Boot_Layer_05.wav
  • Char_RAAM/Grub_Fish_Rush_HV_01.wav
  • Char_RAAM/Grub_Fish_Rush_HV_02.wav
  • Char_RAAM/Grub_Fish_Rush_HV_03.wav
  • Char_RAAM/Grub_Fish_Rush_HV_04.wav
  • Char_RAAM/Grub_Fish_Rush_HV_05.wav
  • Char_RAAM/Grub_Fish_Rush_HV_Rear_01.wav
  • Char_RAAM/Grub_Fish_Rush_HV_Rear_02.wav
  • Char_RAAM/Grub_Fish_Rush_HV_Rear_03.wav
  • Char_RAAM/Grub_Fish_Rush_HV_Rear_04.wav
  • Char_RAAM/Grub_Fish_Rush_HV_Rear_05.wav
  • Char_RAAM/Grub_Fish_Rush_LT_01.wav
  • Char_RAAM/Grub_Fish_Rush_LT_02.wav
  • Char_RAAM/Grub_Fish_Rush_LT_03.wav
  • Char_RAAM/Grub_Fish_Rush_LT_04.wav
  • Char_RAAM/Grub_Fish_Rush_LT_05.wav
  • Char_RAAM/Grub_Fish_Rush_LT_Rear_01.wav
  • Char_RAAM/Grub_Fish_Rush_LT_Rear_02.wav
  • Char_RAAM/Grub_Fish_Rush_LT_Rear_03.wav
  • Char_RAAM/Grub_Fish_Rush_LT_Rear_04.wav
  • Char_RAAM/Grub_Fish_Rush_LT_Rear_05.wav
  • Char_RAAM/Grub_Fish_Rush_MD_01.wav
  • Char_RAAM/Grub_Fish_Rush_MD_02.wav
  • Char_RAAM/Grub_Fish_Rush_MD_03.wav
  • Char_RAAM/Grub_Fish_Rush_MD_04.wav
  • Char_RAAM/Grub_Fish_Rush_MD_05.wav
  • Char_RAAM/Grub_Fish_Rush_MD_Rear_01.wav
  • Char_RAAM/Grub_Fish_Rush_MD_Rear_02.wav
  • Char_RAAM/Grub_Fish_Rush_MD_Rear_03.wav
  • Char_RAAM/Grub_Fish_Rush_MD_Rear_04.wav
  • Char_RAAM/Grub_Fish_Rush_MD_Rear_05.wav
  • Char_RAAM/Grub_Fish_Shield_01.wav
  • Char_RAAM/Grub_Fish_Shield_02.wav
  • Char_RAAM/Grub_Fish_Shield_03.wav
  • Char_RAAM/Grub_Fish_Shield_04.wav
  • Char_RAAM/Grub_Fish_Shield_05.wav
  • Char_RAAM/Grub_Fish_Shield_Rear_01.wav
  • Char_RAAM/Grub_Fish_Shield_Rear_02.wav
  • Char_RAAM/Grub_Fish_Shield_Rear_03.wav
  • Char_RAAM/Grub_Fish_Shield_Rear_04.wav
  • Char_RAAM/Grub_Fish_Shield_Rear_05.wav
  • Char_RAAM/Grub_GetUp_1.wav
  • Char_RAAM/Grub_GetUp_2.wav
  • Char_RAAM/Grub_GetUp_3.wav
  • Char_RAAM/Grub_GetUp_4.wav
  • Char_RAAM/Grub_Idle_FidgetA_02.wav
  • Char_RAAM/Grub_Idle_FidgetA_03.wav
  • Char_RAAM/Grub_Idle_FidgetA_04.wav
  • Char_RAAM/Grub_Idle_FidgetB_01.wav
  • Char_RAAM/Grub_Idle_FidgetB_02.wav
  • Char_RAAM/Grub_Idle_FidgetB_03.wav
  • Char_RAAM/Grub_Idle_FidgetB_04.wav
  • Char_RAAM/Grub_Instinct_Impact_01.wav
  • Char_RAAM/Grub_Instinct_Impact_02.wav
  • Char_RAAM/Grub_Instinct_Impact_03.wav
  • Char_RAAM/Grub_Instinct_Impact_04.wav
  • Char_RAAM/Grub_Instinct_Impact_05.wav
  • Char_RAAM/Grub_Instinct_Swarm_LP.wav
  • Char_RAAM/Grub_Instinct_Swarm_LP_Rear.wav
  • Char_RAAM/Grub_Instinct_Swarm_Start.wav
  • Char_RAAM/Grub_Instinct_Swarm_Start_Rear.wav
  • Char_RAAM/Grub_Instinct_Swarm_Stop.wav
  • Char_RAAM/Grub_Instinct_Swarm_Stop_Rear.wav
  • Char_RAAM/Grub_Intro_P1_Front.wav
  • Char_RAAM/Grub_Intro_P1_LFE.wav
  • Char_RAAM/Grub_Intro_P1_Rear.wav
  • Char_RAAM/Grub_Intro_P2_Front.wav
  • Char_RAAM/Grub_Intro_P2_LFE.wav
  • Char_RAAM/Grub_Intro_P2_Rear.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_01.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_02.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_03.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_04.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_05.wav
  • Char_RAAM/Grub_Jumping_Kick_Heavy_06.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_01.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_02.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_03.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_04.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_05.wav
  • Char_RAAM/Grub_Jumping_Kick_Light_06.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_1.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_2.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_3.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_4.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_5.wav
  • Char_RAAM/Grub_Jumping_Kick_Medium_6.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_01.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_02.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_03.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_04.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_05.wav
  • Char_RAAM/Grub_Jumping_Punch_Heavy_06.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_01.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_02.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_03.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_04.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_05.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_06.wav
  • Char_RAAM/Grub_Jumping_Punch_Light_07.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_01.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_02.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_03.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_04.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_05.wav
  • Char_RAAM/Grub_Jumping_Punch_Medium_06.wav
  • Char_RAAM/Grub_Jump_Back_1.wav
  • Char_RAAM/Grub_Jump_Back_2.wav
  • Char_RAAM/Grub_Jump_Back_3.wav
  • Char_RAAM/Grub_Jump_Back_4.wav
  • Char_RAAM/Grub_Jump_Back_5.wav
  • Char_RAAM/Grub_Jump_Back_6.wav
  • Char_RAAM/Grub_Jump_Fwd_1.wav
  • Char_RAAM/Grub_Jump_Fwd_2.wav
  • Char_RAAM/Grub_Jump_Fwd_3.wav
  • Char_RAAM/Grub_Jump_Fwd_4.wav
  • Char_RAAM/Grub_Jump_Fwd_5.wav
  • Char_RAAM/Grub_Jump_Fwd_6.wav
  • Char_RAAM/Grub_Jump_Land_1.wav
  • Char_RAAM/Grub_Jump_Land_2.wav
  • Char_RAAM/Grub_Jump_Land_3.wav
  • Char_RAAM/Grub_Jump_Neutral_1.wav
  • Char_RAAM/Grub_Jump_Neutral_2.wav
  • Char_RAAM/Grub_Jump_Neutral_3.wav
  • Char_RAAM/Grub_Jump_Neutral_4.wav
  • Char_RAAM/Grub_Jump_Neutral_5.wav
  • Char_RAAM/Grub_Jump_Neutral_6.wav
  • Char_RAAM/Grub_Jump_Start_1.wav
  • Char_RAAM/Grub_Jump_Start_2.wav
  • Char_RAAM/Grub_Jump_Start_3.wav
  • Char_RAAM/Grub_Launcher_3D_01.wav
  • Char_RAAM/Grub_Launcher_3D_02.wav
  • Char_RAAM/Grub_Launcher_3D_03.wav
  • Char_RAAM/Grub_Launcher_3D_04.wav
  • Char_RAAM/Grub_Launcher_3D_05.wav
  • Char_RAAM/Grub_Launcher_LR_01.wav
  • Char_RAAM/Grub_Launcher_LR_02.wav
  • Char_RAAM/Grub_Launcher_LR_03.wav
  • Char_RAAM/Grub_Launcher_LR_04.wav
  • Char_RAAM/Grub_Launcher_LR_05.wav
  • Char_RAAM/Grub_LocustBlade_Imp_01.wav
  • Char_RAAM/Grub_LocustBlade_Imp_02.wav
  • Char_RAAM/Grub_LocustBlade_Imp_03.wav
  • Char_RAAM/Grub_LocustBlade_Imp_04.wav
  • Char_RAAM/Grub_LocustBlade_Imp_05.wav
  • Char_RAAM/Grub_Shank_HV_01.wav
  • Char_RAAM/Grub_Shank_HV_02.wav
  • Char_RAAM/Grub_Shank_HV_03.wav
  • Char_RAAM/Grub_Shank_HV_04.wav
  • Char_RAAM/Grub_Shank_HV_05.wav
  • Char_RAAM/Grub_Shank_Link_1_01.wav
  • Char_RAAM/Grub_Shank_Link_1_02.wav
  • Char_RAAM/Grub_Shank_Link_1_03.wav
  • Char_RAAM/Grub_Shank_Link_1_04.wav
  • Char_RAAM/Grub_Shank_Link_1_05.wav
  • Char_RAAM/Grub_Shank_Link_2_01.wav
  • Char_RAAM/Grub_Shank_Link_2_02.wav
  • Char_RAAM/Grub_Shank_Link_2_03.wav
  • Char_RAAM/Grub_Shank_Link_2_04.wav
  • Char_RAAM/Grub_Shank_Link_2_05.wav
  • Char_RAAM/Grub_Shank_LT_01.wav
  • Char_RAAM/Grub_Shank_LT_02.wav
  • Char_RAAM/Grub_Shank_LT_03.wav
  • Char_RAAM/Grub_Shank_LT_04.wav
  • Char_RAAM/Grub_Shank_LT_05.wav
  • Char_RAAM/Grub_Shank_MD_01.wav
  • Char_RAAM/Grub_Shank_MD_02.wav
  • Char_RAAM/Grub_Shank_MD_03.wav
  • Char_RAAM/Grub_Shank_MD_04.wav
  • Char_RAAM/Grub_Shank_MD_05.wav
  • Char_RAAM/Grub_Standing_Kick_High_1.wav
  • Char_RAAM/Grub_Standing_Kick_High_2.wav
  • Char_RAAM/Grub_Standing_Kick_High_3.wav
  • Char_RAAM/Grub_Standing_Kick_High_4.wav
  • Char_RAAM/Grub_Standing_Kick_High_5.wav
  • Char_RAAM/Grub_Standing_Kick_High_6.wav
  • Char_RAAM/Grub_Standing_Kick_Light_1.wav
  • Char_RAAM/Grub_Standing_Kick_Light_2.wav
  • Char_RAAM/Grub_Standing_Kick_Light_3.wav
  • Char_RAAM/Grub_Standing_Kick_Light_4.wav
  • Char_RAAM/Grub_Standing_Kick_Light_5.wav
  • Char_RAAM/Grub_Standing_Kick_Light_6.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_1.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_2.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_3.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_4.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_5.wav
  • Char_RAAM/Grub_Standing_Kick_Medium_6.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_01.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_02.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_03.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_04.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_05.wav
  • Char_RAAM/Grub_Standing_Punch_Heavy_06.wav
  • Char_RAAM/Grub_Standing_Punch_Light_1.wav
  • Char_RAAM/Grub_Standing_Punch_Light_2.wav
  • Char_RAAM/Grub_Standing_Punch_Light_3.wav
  • Char_RAAM/Grub_Standing_Punch_Light_4.wav
  • Char_RAAM/Grub_Standing_Punch_Light_5.wav
  • Char_RAAM/Grub_Standing_Punch_Light_6.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_01.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_02.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_03.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_04.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_05.wav
  • Char_RAAM/Grub_Standing_Punch_Medium_06.wav
  • Char_RAAM/Grub_Stand_01.wav
  • Char_RAAM/Grub_Stand_02.wav
  • Char_RAAM/Grub_Stand_03.wav
  • Char_RAAM/Grub_Stand_04.wav
  • Char_RAAM/Grub_Stand_05.wav
  • Char_RAAM/Grub_Stand_06.wav
  • Char_RAAM/Grub_Taunt_Foley_01.wav
  • Char_RAAM/Grub_Taunt_Foley_02.wav
  • Char_RAAM/Grub_Taunt_Foley_03.wav
  • Char_RAAM/Grub_Taunt_Foley_04.wav
  • Char_RAAM/Grub_Throw_A_1.wav
  • Char_RAAM/Grub_Throw_A_2.wav
  • Char_RAAM/Grub_Throw_A_3.wav
  • Char_RAAM/Grub_Throw_B_1.wav
  • Char_RAAM/Grub_Throw_B_2.wav
  • Char_RAAM/Grub_Throw_B_3.wav
  • Char_RAAM/Grub_Throw_C_1.wav
  • Char_RAAM/Grub_Throw_C_2.wav
  • Char_RAAM/Grub_Throw_C_3.wav
  • Char_RAAM/Grub_Turns_01.wav
  • Char_RAAM/Grub_Turns_02.wav
  • Char_RAAM/Grub_Turns_03.wav
  • Char_RAAM/Grub_Turns_04.wav
  • Char_RAAM/Grub_Turns_05.wav
  • Char_RAAM/Grub_Turns_06.wav
  • Char_RAAM/Grub_Victory_Front.wav
  • Char_RAAM/Grub_Victory_LFE.wav
  • Char_RAAM/Grub_Victory_Rear.wav
  • Char_RAAM/Grub_Walk_Back_Foley_04.wav
  • Char_RAAM/Grub_Walk_Back_Foley_05.wav
  • Char_RAAM/Grub_Walk_Back_Foley_06.wav
  • Char_RAAM/Grub_Walk_Back_Heel_01.wav
  • Char_RAAM/Grub_Walk_Back_Heel_04.wav
  • Char_RAAM/Grub_Walk_Fwd_Foley_01.wav
  • Char_RAAM/Grub_Walk_Fwd_Foley_04.wav
  • Char_RAAM/Grub_Walk_Fwd_Foley_06.wav
  • Char_RAAM/Grub_Walk_Fwd_Heel_02.wav
  • Char_RAAM/Grub_Walk_Fwd_Heel_04.wav
  • Char_RAAM/Grub_Walk_Fwd_Heel_05.wav
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