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Interface
Game
Section
Sound Effects
Filesize 25.09 MB
Submitter Cooper B. Chance
Format ZIP
Hits 89
Comments 0

Icon Filler
Zip Contents[269]
  • Interface/Advisor_Window_Open_1.wav
  • Interface/Advisor_Window_Open_2.wav
  • Interface/Advisor_Window_Open_3.wav
  • Interface/Aqueduct_Select_01.wav
  • Interface/Aqueduct_Select_02.wav
  • Interface/Aqueduct_Select_03.wav
  • Interface/Back.wav
  • Interface/bell.wav
  • Interface/Bridge_Select_01.wav
  • Interface/Bridge_Select_02.wav
  • Interface/Bridge_Select_03.wav
  • Interface/Building_Select_ArcheryTower_1.wav
  • Interface/Building_Select_ArcheryTower_2.wav
  • Interface/Building_Select_ArcheryTower_3.wav
  • Interface/Building_Select_ArcheryTower_4.wav
  • Interface/Building_Select_Archery_Tower_1.wav
  • Interface/Building_Select_Archery_Tower_2.wav
  • Interface/Building_Select_Archery_Tower_3.wav
  • Interface/Building_Select_Archery_Tower_4.wav
  • Interface/Building_Select_Baker_1.wav
  • Interface/Building_Select_Baker_2.wav
  • Interface/Building_Select_Baker_3.wav
  • Interface/Building_Select_Baker_4.wav
  • Interface/Building_Select_Baker_5.wav
  • Interface/Building_Select_Ballista_1.wav
  • Interface/Building_Select_Ballista_2.wav
  • Interface/Building_Select_Ballista_3.wav
  • Interface/Building_Select_Ballista_4.wav
  • Interface/Building_Select_Ballista_5.wav
  • Interface/Building_Select_Barracks_1.wav
  • Interface/Building_Select_Barracks_2.wav
  • Interface/Building_Select_Barracks_3.wav
  • Interface/Building_Select_Barracks_4.wav
  • Interface/Building_Select_Blacksmith_1.wav
  • Interface/Building_Select_Blacksmith_2.wav
  • Interface/Building_Select_Blacksmith_3.wav
  • Interface/Building_Select_Blacksmith_4.wav
  • Interface/Building_Select_Bridge_6.wav
  • Interface/Building_Select_Bridge_7.wav
  • Interface/Building_Select_Bridge_8.wav
  • Interface/Building_Select_Bridge_9.wav
  • Interface/Building_Select_ChamberOfWar_1.wav
  • Interface/Building_Select_ChamberOfWar_2.wav
  • Interface/Building_Select_ChamberOfWar_3.wav
  • Interface/Building_Select_ChamberOfWar_4.wav
  • Interface/Building_Select_CharcoalMaker_1.wav
  • Interface/Building_Select_CharcoalMaker_2.wav
  • Interface/Building_Select_CharcoalMaker_3.wav
  • Interface/Building_Select_CharcoalMaker_4.wav
  • Interface/Building_Select_Debris_1.wav
  • Interface/Building_Select_Debris_2.wav
  • Interface/Building_Select_Debris_3.wav
  • Interface/Building_Select_Debris_4.wav
  • Interface/Building_Select_Debris_5.wav
  • Interface/Building_Select_Debris_6.wav
  • Interface/Building_Select_Debris_7.wav
  • Interface/Building_Select_Farm_V2_1.wav
  • Interface/Building_Select_Farm_V2_2.wav
  • Interface/Building_Select_Farm_V2_3.wav
  • Interface/Building_Select_Farm_V2_4.wav
  • Interface/Building_Select_Forester_1.wav
  • Interface/Building_Select_Forester_2.wav
  • Interface/Building_Select_Forester_3.wav
  • Interface/Building_Select_Forester_4.wav
  • Interface/Building_Select_Granary_Click_1.wav
  • Interface/Building_Select_Granary_Click_2.wav
  • Interface/Building_Select_Granary_Click_3.wav
  • Interface/Building_Select_Granery_1.wav
  • Interface/Building_Select_Granery_2.wav
  • Interface/Building_Select_Granery_3.wav
  • Interface/Building_Select_Granery_4.wav
  • Interface/Building_Select_Great_Hall_1.wav
  • Interface/Building_Select_Great_Hall_2.wav
  • Interface/Building_Select_Hospital_1.wav
  • Interface/Building_Select_Hospital_2.wav
  • Interface/Building_Select_Hospital_3.wav
  • Interface/Building_Select_Hospital_4.wav
  • Interface/Building_Select_House_1.wav
  • Interface/Building_Select_House_2.wav
  • Interface/Building_Select_House_3.wav
  • Interface/Building_Select_House_4.wav
  • Interface/Building_Select_IronMine_1.wav
  • Interface/Building_Select_IronMine_2.wav
  • Interface/Building_Select_IronMine_3.wav
  • Interface/Building_Select_Keep_1.wav
  • Interface/Building_Select_Keep_2.wav
  • Interface/Building_Select_Keep_3.wav
  • Interface/Building_Select_Market_1.wav
  • Interface/Building_Select_Market_2.wav
  • Interface/Building_Select_Market_3.wav
  • Interface/Building_Select_Market_4.wav
  • Interface/Building_Select_Market_5.wav
  • Interface/Building_Select_Market_6.wav
  • Interface/Building_Select_Mason_1.wav
  • Interface/Building_Select_Mason_2.wav
  • Interface/Building_Select_Mason_3.wav
  • Interface/Building_Select_Mason_4.wav
  • Interface/Building_Select_Mason_5.wav
  • Interface/Building_Select_Orchard_1.wav
  • Interface/Building_Select_Orchard_2.wav
  • Interface/Building_Select_Orchard_3.wav
  • Interface/Building_Select_Orchard_4.wav
  • Interface/Building_Select_Orchard_5.wav
  • Interface/Building_Select_Quarry_1.wav
  • Interface/Building_Select_Quarry_2.wav
  • Interface/Building_Select_Quarry_3.wav
  • Interface/Building_Select_Road_1.wav
  • Interface/Building_Select_Road_2.wav
  • Interface/Building_Select_Road_3.wav
  • Interface/Building_Select_Road_4.wav
  • Interface/Building_Select_Small_Granery_1.wav
  • Interface/Building_Select_Small_Granery_2.wav
  • Interface/Building_Select_Small_Granery_3.wav
  • Interface/Building_Select_Stockpile_1.wav
  • Interface/Building_Select_Stockpile_2.wav
  • Interface/Building_Select_Stockpile_3.wav
  • Interface/Building_Select_Stockpile_4.wav
  • Interface/Building_Select_ThroneRoom_1.wav
  • Interface/Building_Select_ThroneRoom_2.wav
  • Interface/Building_Select_ThroneRoom_3.wav
  • Interface/Building_Select_ThroneRoom_4.wav
  • Interface/Building_Select_ThroneRoom_5.wav
  • Interface/Building_Select_Well_1.wav
  • Interface/Building_Select_Well_2.wav
  • Interface/Building_Select_Well_3.wav
  • Interface/Building_Select_Well_4.wav
  • Interface/Building_Select_Windmill_1.wav
  • Interface/Building_Select_Windmill_2.wav
  • Interface/Building_Select_Windmill_3.wav
  • Interface/Building_Select_Windmill_4.wav
  • Interface/Castle_Gate_Select_1.wav
  • Interface/Castle_Gate_Select_2.wav
  • Interface/Castle_Gate_Select_3.wav
  • Interface/connected.wav
  • Interface/Cottage_Select_01.wav
  • Interface/Cottage_Select_02.wav
  • Interface/Cottage_Select_03.wav
  • Interface/Dirt_Road_Select_01.wav
  • Interface/Dirt_Road_Select_02.wav
  • Interface/Dirt_Road_Select_03.wav
  • Interface/Dock_Select_01.wav
  • Interface/Dock_Select_02.wav
  • Interface/Dock_Select_03.wav
  • Interface/Drawbridge_Select_01.wav
  • Interface/Drawbridge_Select_02.wav
  • Interface/Drawbridge_Select_03.wav
  • Interface/espanol.wav
  • Interface/General_Soldier_Select_10.wav
  • Interface/General_Soldier_Select_11.wav
  • Interface/General_Soldier_Select_12.wav
  • Interface/General_Soldier_Select_13.wav
  • Interface/General_Soldier_Select_14.wav
  • Interface/General_Soldier_Select_15.wav
  • Interface/Hovel_Select_01.wav
  • Interface/Hovel_Select_02.wav
  • Interface/Hovel_Select_03.wav
  • Interface/Library_Select_1.wav
  • Interface/Library_Select_2.wav
  • Interface/Library_Select_3.wav
  • Interface/Library_Select_4.wav
  • Interface/Library_Select_5.wav
  • Interface/Library_Select_6.wav
  • Interface/Manor_Select_01.wav
  • Interface/Manor_Select_02.wav
  • Interface/Manor_Select_03.wav
  • Interface/Merchant_Boat_Select_Rev_01.wav
  • Interface/Merchant_Boat_Select_Rev_02.wav
  • Interface/Merchant_Boat_Select_Rev_03.wav
  • Interface/Movement_1.wav
  • Interface/Movement_2.wav
  • Interface/Move_Army_General_01.wav
  • Interface/Move_Army_General_02.wav
  • Interface/Move_Army_General_03.wav
  • Interface/Noria_Select_01.wav
  • Interface/Noria_Select_02.wav
  • Interface/Noria_Select_03.wav
  • Interface/On_Edit_Button_Click.wav
  • Interface/Pause.wav
  • Interface/Pier_Select_1.wav
  • Interface/Pier_Select_2.wav
  • Interface/Pier_Select_3.wav
  • Interface/Pier_Select_4.wav
  • Interface/Recruit_Soliders.wav
  • Interface/Reservoir_Select_01.wav
  • Interface/Reservoir_Select_02.wav
  • Interface/Reservoir_Select_03.wav
  • Interface/Resume.wav
  • Interface/Rock_Demo_Scaffold_Select_01.wav
  • Interface/Rock_Demo_Scaffold_Select_02.wav
  • Interface/Rock_Demo_Scaffold_Select_03.wav
  • Interface/Select.wav
  • Interface/Select_Army_General_01.wav
  • Interface/Select_Army_General_02.wav
  • Interface/Select_Army_General_03.wav
  • Interface/Select_Town_Square_1.wav
  • Interface/Select_Town_Square_2.wav
  • Interface/Select_Town_Square_3.wav
  • Interface/Select_Town_Square_4.wav
  • Interface/Small_Stockpile_Selection_1.wav
  • Interface/Small_Stockpile_Selection_2.wav
  • Interface/Small_Stockpile_Selection_3.wav
  • Interface/Small_Stockpile_Selection_4.wav
  • Interface/Small_Stockpile_Selection_5.wav
  • Interface/Soldier_Select_01.wav
  • Interface/Soldier_Select_02.wav
  • Interface/Soldier_Select_03.wav
  • Interface/Soldier_Select_04.wav
  • Interface/Soldier_Select_05.wav
  • Interface/Soldier_Select_V2_06.wav
  • Interface/Soldier_Select_V2_07.wav
  • Interface/Soldier_Select_V2_08.wav
  • Interface/Soldier_Select_V2_09.wav
  • Interface/Soldier_Select_V2_10.wav
  • Interface/Statue_Select_01.wav
  • Interface/Statue_Select_02.wav
  • Interface/Statue_Select_03.wav
  • Interface/Stone_Castle_Block_Select_01.wav
  • Interface/Stone_Castle_Block_Select_02.wav
  • Interface/Stone_Castle_Block_Select_03.wav
  • Interface/Stone_Road_Select_01.wav
  • Interface/Stone_Road_Select_02.wav
  • Interface/Stone_Road_Select_03.wav
  • Interface/Tavern_Select_1.wav
  • Interface/Tavern_Select_2.wav
  • Interface/Tavern_Select_3.wav
  • Interface/Tavern_Select_4.wav
  • Interface/tick.wav
  • Interface/Tile_Grass_Select_1.wav
  • Interface/Tile_Grass_Select_2.wav
  • Interface/Tile_Grass_Select_3.wav
  • Interface/Tile_Grass_Select_4.wav
  • Interface/Tile_Stone_Select_1.wav
  • Interface/Tile_Stone_Select_2.wav
  • Interface/Tile_Stone_Select_3.wav
  • Interface/Tile_Stone_Select_4.wav
  • Interface/Tile_Tree_Select_1.wav
  • Interface/Tile_Tree_Select_2.wav
  • Interface/Tile_Tree_Select_3.wav
  • Interface/Tile_Tree_Select_4.wav
  • Interface/Tile_Water_Select_1.wav
  • Interface/Tile_Water_Select_2.wav
  • Interface/Tile_Water_Select_3.wav
  • Interface/Tile_Water_Select_4.wav
  • Interface/Time_Clock_Fast.wav
  • Interface/Time_Clock_Faster.wav
  • Interface/Time_Clock_Normal.wav
  • Interface/Time_Speed_Normal.wav
  • Interface/Toggle_1.wav
  • Interface/Toggle_2.wav
  • Interface/Toggle_3.wav
  • Interface/Toggle_4.wav
  • Interface/Toggle_5.wav
  • Interface/Toggle_6.wav
  • Interface/Toggle_7.wav
  • Interface/Transport_Ship_Select_01.wav
  • Interface/Transport_Ship_Select_02.wav
  • Interface/Transport_Ship_Select_03.wav
  • Interface/UI_Navigation_Back.wav
  • Interface/UI_Navigation_Pip.wav
  • Interface/vote.wav
  • Interface/Window_Close_Click_1.wav
  • Interface/Window_Close_Click_2.wav
  • Interface/Window_Close_Click_3.wav
  • Interface/Window_Close_Click_4.wav
  • Interface/Window_Close_Click_5.wav
  • Interface/Window_Close_Click_6.wav
  • Interface/Wood_Castle_Block_Select_01.wav
  • Interface/Wood_Castle_Block_Select_02.wav
  • Interface/Wood_Castle_Block_Select_03.wav
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