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Episode III
Category PC / Computer
Game
Section
Levels
Submitters iteachvader, Tatrabbit
Size 48.09 MB
Format ZIP (application/zip)
Hits 88
Comments 0

Icon Filler
Zip Contents[186]
  • 3_4_DUELOFTHEMASTERS/CHR_DSIDIOUS_STRIKE_PLATFORM.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_1.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_2.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_3.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_4.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_5.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_6.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_FLYBY_7.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_LP.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_STRUCK_LP.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_STRUCK_STOP1.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_STRUCK_STOP2.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_STRUCK_STOP3.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_3_4_PLATFORM_STRUCK_STRT.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_DSIDIOUS_LIGHTNINGCONNECT_LP.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_DSIDIOUS_LIGHTNINGHVY_LP.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_DSIDIOUS_LIGHTNINGWEAK_LP.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPLATFORMSHRT_ST.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPLATFORMS_ST_1.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPLATFORMS_ST_2.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPLATFORMS_ST_3.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPLATFORMS_ST_4.WAV
  • 3_4_DUELOFTHEMASTERS/LVL_SIDIOUSFORCEPULL_YODA_ST.WAV
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_01.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_02.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_03.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_SUB_01.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_SUB_02.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_EXPLOSIVEBARREL_SUB_03.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_01.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_01.WAV
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_02.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_02.WAV
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_03.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/BREAKS/LVL_E3L1_BRK_FUSEBOX_03.WAV
  • E3L1_THEINVISIBLEHAND/DOORS/E3L1_DOOR_ELEVATOR_CLOSE_01.WAV
  • E3L1_THEINVISIBLEHAND/DOORS/E3L1_DOOR_HEAVYSLIDING_OPEN_01.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/DOORS/E3L1_DOOR_HEAVYSLIDING_OPEN_01.WAV
  • E3L1_THEINVISIBLEHAND/DOORS/E3L1_DOOR_HEAVYSLIDING_OPEN_02.WAV
  • E3L1_THEINVISIBLEHAND/DOORS/LVL_E3L1_DOOR_HEAVYSLIDING_B_CLOSE_ST_01.WAV
  • E3L1_THEINVISIBLEHAND/DOORS/LVL_E3L1_HEAVYSLIDING_B_OPEN_ST_01.WAV
  • E3L1_THEINVISIBLEHAND/ENVIRONMENT/E3L1_ENV_ARCINGELECTRICITY_LP.WAV
  • E3L1_THEINVISIBLEHAND/ENVIRONMENT/LVL_E3L1_ENV_TELEMETRY_A_LP.WAV
  • E3L1_THEINVISIBLEHAND/ENVIRONMENT/LVL_E3L1_ENV_TELEMETRY_B_LP.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_BOWLINGSTRIKE_ST.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_ELECTRICALUNIT_DETACH.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_ELECTRICALUNIT_FLOOR.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_GIANTBALL_01.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_GIANTBALL_02.WAV
  • E3L1_THEINVISIBLEHAND/IMPACTS/LVL_E3L1_IMP_GIANTBALL_03.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_LP.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_OFF_01.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_OFF_02.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_OFF_03.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_OFF_04.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_ON_01.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_ON_02.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_ON_03.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_LASERGATE_ON_04.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_SCREENARM_DOWN.WAV
  • E3L1_THEINVISIBLEHAND/MECH/E3L1_MECH_SCREENARM_UP.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_BOWLINGARM_EXTEND.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_BOWLINGARM_RETRACT.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_BOWLINGARM_THROW.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_ELEVATOR_MOVING_LP.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_ELEVATOR_STOP.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_GIANTBALL_ROLL_ST.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_LASERCORE_IDLE_ST_LP.AUDIO_DATA.wav
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_LASERCORE_OFF_ST.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_LASERCORE_ON_ST.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_LASERCORE_UP_01.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_LASERGATE_ST_LP.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_THRONEROOMDOOR_OPEN.WAV
  • E3L1_THEINVISIBLEHAND/MECH/LVL_E3L1_MECH_THRONEROOMDOOR_OPEN_SUBLAYER.WAV
  • E3L3_BATTLEOFKASHYYYK/IMPACTS/LVL_E3L3_IMP_TREELRG_ST_01.WAV
  • E3L3_BATTLEOFKASHYYYK/IMPACTS/LVL_E3L3_IMP_TREELRG_ST_02.WAV
  • E3L3_BATTLEOFKASHYYYK/IMPACTS/LVL_E3L3_IMP_TREELRG_ST_03.WAV
  • E3L3_BATTLEOFKASHYYYK/LVL_E3L3_BRK_OPPFOLIAGEGROUP_CH2.WAV
  • E3L3_BATTLEOFKASHYYYK/LVL_E3L3_RAMTREEFALL_ST.AUDIO_DATA.wav
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_AWNING_RETRACT_01.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_AWNING_RETRACT_02.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_AWNING_RETRACT_03.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_AWNING_RETRACT_04.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_BATTERINGRAM_ST.AUDIO_DATA.wav
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_BIGSPINNER_LP.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_FLOATINGPLATFORM_HOVER_LP.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_RADOOR_OPEN_CH2.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_SLIDINGBRIDGE_EXTENDGRAPPLE_ST.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_SLIDINGBRIDGE_EXTEND_ST.WAV
  • E3L3_BATTLEOFKASHYYYK/MECH/LVL_E3L3_MECH_SLIDINGBRIDGE_RETRACT_ST.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_01.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_02.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_03.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_04.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_05.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_06.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_07.WAV
  • LVL_3_2/LVL_3_2_AMBIENTGROANS_08.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_01.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_02.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_03.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_04.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_05.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_06.WAV
  • LVL_3_2/LVL_3_2_AMBIENTMACHINERY_07.WAV
  • LVL_3_2/LVL_3_2_BATTLEDROID_CHATTER_LP.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_BRK_CANISTER_01.WAV
  • LVL_3_2/LVL_3_2_BRK_CANISTER_02.WAV
  • LVL_3_2/LVL_3_2_BRK_CANISTER_03.WAV
  • LVL_3_2/LVL_3_2_BRK_CANISTER_04.WAV
  • LVL_3_2/LVL_3_2_BUTTON_CLOSE.WAV
  • LVL_3_2/LVL_3_2_BUTTON_OPEN.WAV
  • LVL_3_2/LVL_3_2_ELEVATOR_HANDRAIL_01.WAV
  • LVL_3_2/LVL_3_2_ELEVATOR_HANDRAIL_02.WAV
  • LVL_3_2/LVL_3_2_ELEVATOR_HANDRAIL_03.WAV
  • LVL_3_2/LVL_3_2_ELEVATOR_HANDRAIL_04.WAV
  • LVL_3_2/LVL_3_2_EQUIPMENTBUZZ_LP.WAV
  • LVL_3_2/LVL_3_2_GRAPPLEGEARS_ACTIVE_LP_01.WAV
  • LVL_3_2/LVL_3_2_GRAPPLEGEARS_ACTIVE_LP_02.WAV
  • LVL_3_2/LVL_3_2_GRAPPLEGEARS_PULL.WAV
  • LVL_3_2/LVL_3_2_GRAPPLELADDER_OPEN.WAV
  • LVL_3_2/LVL_3_2_GRIEVOUS_BRIDGECUT.WAV
  • LVL_3_2/LVL_3_2_GRIEVOUS_BRIDGESLAM_IMPACT.WAV
  • LVL_3_2/LVL_3_2_IMP_CANISTER_01.WAV
  • LVL_3_2/LVL_3_2_IMP_CANISTER_02.WAV
  • LVL_3_2/LVL_3_2_IMP_CANISTER_03.WAV
  • LVL_3_2/LVL_3_2_IMP_CANISTER_04.WAV
  • LVL_3_2/LVL_3_2_LAAT_ARRIVAL_1SHOT.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_BOOST_LP.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_ENGINE_CH4_LP.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_EXIT_1SHOT.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_IMPACT_CH2_01.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_IMPACT_CH2_02.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_IMPACT_CH2_03.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_LAAT_IMPACT_CH2_04.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_PULSEDRONE_LP.WAV
  • LVL_3_2/LVL_3_2_PUNCHSWITCH_METER_01.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_PUNCHSWITCH_METER_01.WAV
  • LVL_3_2/LVL_3_2_SATELLITE_ACTIVATE.WAV
  • LVL_3_2/LVL_3_2_VARACTYL_MINICUT.WAV
  • LVL_3_2/LVL_3_2_VARACTYL_MINIKIT_DOOR.WAV
  • LVL_3_2/LVL_3_2_VENT_BURST_01.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VENT_BURST_02.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTURECAROUSEL_LP.WAV
  • LVL_3_2/LVL_3_2_VULTURECAROUSEL_START.WAV
  • LVL_3_2/LVL_3_2_VULTURECAROUSEL_STOP.WAV
  • LVL_3_2/LVL_3_2_VULTURECONVEYOR_DOOR_OEN.WAV
  • LVL_3_2/LVL_3_2_VULTUREDROID_EMERGE_FLY_CH2.WAV
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_01.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_02.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_03.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_04.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_05.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTUREDROID_RAIL_PASSBY_06.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTURERAIL_ACTIVE_LP.WAV
  • LVL_3_2/LVL_3_2_VULTURERAIL_DOOR.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_VULTURERAIL_DOOR_NOSIREN.WAV
  • LVL_3_2/LVL_3_2_VULTURERAIL_GRIEVOUS_IMPACT.WAV
  • LVL_3_2/LVL_3_2_WALKWAYCOLLAPSE_CH2.AUDIO_DATA.wav
  • LVL_3_2/LVL_3_2_WALKWAY_BARRIER_DROP.WAV
  • LVL_3_5/LVL_3_5_AMB_LAVAFLOW_CH4_LP.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_AMB_STEAMY_WALKWAY_LP_CH4.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_BRK_METAL_COOLANTCOLLAPSE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRANE_START.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRK_METAL_STRUT_QUAKE_CH4_01.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRK_METAL_STRUT_QUAKE_CH4_02.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRK_METAL_STRUT_QUAKE_CH4_03.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRK_RUMBLE_VERB_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_CRK_STONE_CEILING_COLLAPSE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_ENV_JETTHRUSTER_LP_CH4.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_IMP_CREAK_METAL_STRUT_HUGE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_IMP_STONE_CEILING_COLLAPSE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_LOWRUMBLE_LP_CH4.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_MECH_HOLOTABLE_LP_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_MECH_HOLOTABLE_POWERON.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_MECH_HOLOTABLE_SERVOSTART.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_MECH_HOLOTABLE_SERVO_LP.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_MECH_TURBINE_START.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_METEORSTRIKE_LP_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_PLINTHRM_MC.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_STRUTCOLLAPSE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_VEH_SKIFFDECCELERATE_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_VEH_SKIFF_ENGINE_LP_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_VEH_SKIFF_ENGINE_START_CH2.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_WHOOSH_DRONE_PASSBY_01.AUDIO_DATA.wav
  • LVL_3_5/LVL_3_5_WHOOSH_DRONE_PASSBY_02.AUDIO_DATA.wav
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