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Arthur
Game
Section
Fighters
Filesize 27.24 MB
Submitters Mysticus, NinjaGrump
Format ZIP
Hits 719
Comments 0

Icon Filler
Zip Contents[245]
  • Arthur/Sounds/01E_SE#1 (SE_INTRO).wav
  • Arthur/Sounds/01E_SE#2 (HC_YOROI_BREAK).wav
  • Arthur/Sounds/01E_SE#3 (SKILL_BOW_SET).wav
  • Arthur/Sounds/01E_SE#4 (SKILL_BOW_SHOT).wav
  • Arthur/Sounds/01E_SE#5 (SKILL_BOW_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#6 (SKILL_BOW_FALL).wav
  • Arthur/Sounds/01E_SE#7 (V_CHANGE_DASH).wav
  • Arthur/Sounds/01E_SE#8 (MOVE_FOLY_ARMER).wav
  • Arthur/Sounds/01E_SE#9 (MOVE_FOLY_ARMER).wav
  • Arthur/Sounds/01E_SE#10 (MOVE_FOLY_ARMER).wav
  • Arthur/Sounds/01E_SE#11 (MOVE_FOLY_ARMER).wav
  • Arthur/Sounds/01E_SE#12 (HC_YOROI_AURA).wav
  • Arthur/Sounds/01E_SE#13 (HC3_DAIMAHOU_CUTIN).wav
  • Arthur/Sounds/01E_SE#14 (HC3_DAIMAHOU_CUTIN).wav
  • Arthur/Sounds/01E_SE#15 (HC3_DAIMAHOU_SHOT).wav
  • Arthur/Sounds/01E_SE#16 (HC3_DAIMAHOU_EXP).wav
  • Arthur/Sounds/01E_SE#17 (HC3_DAIMAHOU_EXP).wav
  • Arthur/Sounds/01E_SE#18 (HC3_DAIMAHOU_EXP).wav
  • Arthur/Sounds/01E_SE#19 (HC3_DAIMAHOU_EXP).wav
  • Arthur/Sounds/01E_SE#20 (HC_UDEWA_CUTIN).wav
  • Arthur/Sounds/01E_SE#21 (HC_UDEWA_CUTIN).wav
  • Arthur/Sounds/01E_SE#22 (HC_UDEWA_SHOT).wav
  • Arthur/Sounds/01E_SE#23 (HC_YOROI_GOLD_CUTIN).wav
  • Arthur/Sounds/01E_SE#24 (HC_YOROI_GOLD_CUTIN).wav
  • Arthur/Sounds/01E_SE#25 (HC_YOROI_NORMAL_CUTIN).wav
  • Arthur/Sounds/01E_SE#26 (HC_YOROI_NORMAL_CUTIN).wav
  • Arthur/Sounds/01E_SE#27 (AIR_JUMP).wav
  • Arthur/Sounds/01E_SE#28 (SKILL_KAMA_FLY).wav
  • Arthur/Sounds/01E_SE#29 (SKILL_KAMA_FLY).wav
  • Arthur/Sounds/01E_SE#30 (SKILL_KAMA_FLY_EX).wav
  • Arthur/Sounds/01E_SE#31 (SKILL_KAMA_FLY).wav
  • Arthur/Sounds/01E_SE#32 (SKILL_KAMA_FLY_EX).wav
  • Arthur/Sounds/01E_SE#33 (SKILL_KAMA_FLY_EX).wav
  • Arthur/Sounds/01E_SE#34 (SKILL_KAMA_FLY_EX).wav
  • Arthur/Sounds/01E_SE#35 (SKILL_KAMA_SWISH).wav
  • Arthur/Sounds/01E_SE#36 (SKILL_KAMA_SWISH_EX).wav
  • Arthur/Sounds/01E_SE#37 (SKILL_KEN_EX_IMPACT).wav
  • Arthur/Sounds/01E_SE#38 (SKILL_KEN_SHOT1).wav
  • Arthur/Sounds/01E_SE#39 (SKILL_KEN_SHOT1_EX).wav
  • Arthur/Sounds/01E_SE#40 (SKILL_KEN_SHOT2).wav
  • Arthur/Sounds/01E_SE#41 (SKILL_KEN_SHOT2_EX).wav
  • Arthur/Sounds/01E_SE#42 (SWISH_LANCE_DASH).wav
  • Arthur/Sounds/01E_SE#43 (SKILL_ONO_FLY).wav
  • Arthur/Sounds/01E_SE#44 (SKILL_ONO_FLY).wav
  • Arthur/Sounds/01E_SE#45 (SKILL_ONO_FLY).wav
  • Arthur/Sounds/01E_SE#46 (SKILL_ONO_SHOT).wav
  • Arthur/Sounds/01E_SE#47 (SKILL_ONO_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#48 (SKILL_ONO_FALL).wav
  • Arthur/Sounds/01E_SE#49 (SWISH_TANKEN_OFF).wav
  • Arthur/Sounds/01E_SE#50 (SWISH_TANKEN_SET).wav
  • Arthur/Sounds/01E_SE#51 (SWISH_TANKEN_THROW).wav
  • Arthur/Sounds/01E_SE#52 (SWISH_TANKEN_TURN).wav
  • Arthur/Sounds/01E_SE#53 (SWISH_TANKEN_HIT).wav
  • Arthur/Sounds/01E_SE#54 (AIR_JUMP).wav
  • Arthur/Sounds/01E_SE#55 (SWISH_L_KNIFE).wav
  • Arthur/Sounds/01E_SE#56 (SWISH_H_LANCE).wav
  • Arthur/Sounds/01E_SE#57 (SWISH_M_KICK).wav
  • Arthur/Sounds/01E_SE#58 (SWISH_L_PUNCH).wav
  • Arthur/Sounds/01E_SE#59 (SWISH_H_SHIELD).wav
  • Arthur/Sounds/01E_SE#60 (SWISH_L_SHIELD).wav
  • Arthur/Sounds/01E_SE#61 (SWISH_H_SWORD).wav
  • Arthur/Sounds/01E_SE#62 (SWISH_THROW).wav
  • Arthur/Sounds/01E_SE#63 (SKILL_TAIMATSU_FIRE).wav
  • Arthur/Sounds/01E_SE#64 (SKILL_TAIMATSU_FIRE_EX).wav
  • Arthur/Sounds/01E_SE#65 (SKILL_TAIMATSU_SHOT).wav
  • Arthur/Sounds/01E_SE#66 (SKILL_TAIMATSU_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#67 (SKILL_TANKEN_SHOT).wav
  • Arthur/Sounds/01E_SE#68 (SKILL_TANKEN_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#69 (SKILL_TANKEN_FALL).wav
  • Arthur/Sounds/01E_SE#70 (SKILL_TATE_SHOT).wav
  • Arthur/Sounds/01E_SE#71 (SKILL_TATE_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#72 (SKILL_TATE_RETURN).wav
  • Arthur/Sounds/01E_SE#73 (SKILL_TATE_SET).wav
  • Arthur/Sounds/01E_SE#74 (SE_WIN).wav
  • Arthur/Sounds/01E_SE#75 (SE_WIN).wav
  • Arthur/Sounds/01E_SE#76 (SKILL_LANCE_SHOT).wav
  • Arthur/Sounds/01E_SE#77 (SKILL_LANCE_SHOT_EX).wav
  • Arthur/Sounds/01E_SE#78 (SKILL_LANCE_SHOT_FALL).wav
  • Arthur/Voice/01E_CV#1 (VO_ATK_L).wav
  • Arthur/Voice/01E_CV#2 (VO_ATK_L).wav
  • Arthur/Voice/01E_CV#3 (VO_ATK_L).wav
  • Arthur/Voice/01E_CV#4 (VO_ATK_M).wav
  • Arthur/Voice/01E_CV#5 (VO_ATK_M).wav
  • Arthur/Voice/01E_CV#6 (VO_ATK_M).wav
  • Arthur/Voice/01E_CV#7 (VO_ATK_HP).wav
  • Arthur/Voice/01E_CV#8 (VO_ATK_HP).wav
  • Arthur/Voice/01E_CV#9 (VO_ATK_HP).wav
  • Arthur/Voice/01E_CV#10 (VO_ATK_HK).wav
  • Arthur/Voice/01E_CV#11 (VO_ATK_HK).wav
  • Arthur/Voice/01E_CV#12 (VO_ATK_HK).wav
  • Arthur/Voice/01E_CV#13 (VO_THROW_F).wav
  • Arthur/Voice/01E_CV#14 (VO_THROW_B).wav
  • Arthur/Voice/01E_CV#15 (VO_THROW_OUT).wav
  • Arthur/Voice/01E_CV#16 (VO_BREAK_FALL).wav
  • Arthur/Voice/01E_CV#17 (VO_AVG).wav
  • Arthur/Voice/01E_CV#18 (VO_SKILL_HC1_1).wav
  • Arthur/Voice/01E_CV#19 (VO_SKILL_HC1_1).wav
  • Arthur/Voice/01E_CV#20 (VO_SKILL_HC1_3).wav
  • Arthur/Voice/01E_CV#21 (VO_SKILL_HC1_3).wav
  • Arthur/Voice/01E_CV#22 (VO_SKILL_HC1_5).wav
  • Arthur/Voice/01E_CV#23 (VO_SKILL_HC2_1).wav
  • Arthur/Voice/01E_CV#24 (VO_SKILL_HC2_2).wav
  • Arthur/Voice/01E_CV#25 (VO_SKILL_HC2_2).wav
  • Arthur/Voice/01E_CV#26 (VO_SKILL_HC2_2).wav
  • Arthur/Voice/01E_CV#27 (VO_SKILL_HC3_1).wav
  • Arthur/Voice/01E_CV#28 (VO_SKILL_HC3_1).wav
  • Arthur/Voice/01E_CV#29 (VO_SKILL_HC3_3).wav
  • Arthur/Voice/01E_CV#30 (VO_SKILL_HC3_3).wav
  • Arthur/Voice/01E_CV#31 (VO_SKILL_HC3_5).wav
  • Arthur/Voice/01E_CV#32 (VO_SKILL_HC3_5).wav
  • Arthur/Voice/01E_CV#33 (VO_LOSE_TIMEOVER).wav
  • Arthur/Voice/01E_CV#34 (VO_LOSE_KO).wav
  • Arthur/Voice/01E_CV#35 (VO_LOSE_DOWN).wav
  • Arthur/Voice/01E_CV#36 (VO_LOSE_KNEE).wav
  • Arthur/Voice/01E_CV#37 (VO_FRAME_OUT).wav
  • Arthur/Voice/01E_CV#38 (VO_AS_READY).wav
  • Arthur/Voice/01E_CV#39 (VO_WOORY).wav
  • Arthur/Voice/01E_CV#40 (VO_WOORY).wav
  • Arthur/Voice/01E_CV#41 (VO_NEXT_APR).wav
  • Arthur/Voice/01E_CV#42 (VO_NEXT_APR).wav
  • Arthur/Voice/01E_CV#43 (VO_VA_IN).wav
  • Arthur/Voice/01E_CV#44 (VO_VA_OUT).wav
  • Arthur/Voice/01E_CV#45 (VO_DHC_IN).wav
  • Arthur/Voice/01E_CV#46 (VO_CALL_001).wav
  • Arthur/Voice/01E_CV#47 (VO_CALL_002).wav
  • Arthur/Voice/01E_CV#48 (VO_CALL_003).wav
  • Arthur/Voice/01E_CV#49 (VO_CALL_004).wav
  • Arthur/Voice/01E_CV#50 (VO_CALL_005).wav
  • Arthur/Voice/01E_CV#51 (VO_CALL_006).wav
  • Arthur/Voice/01E_CV#52 (VO_CALL_007).wav
  • Arthur/Voice/01E_CV#53 (VO_CALL_008).wav
  • Arthur/Voice/01E_CV#54 (VO_CALL_009).wav
  • Arthur/Voice/01E_CV#55 (VO_CALL_00A).wav
  • Arthur/Voice/01E_CV#56 (VO_CALL_00B).wav
  • Arthur/Voice/01E_CV#57 (VO_CALL_00C).wav
  • Arthur/Voice/01E_CV#58 (VO_CALL_00D).wav
  • Arthur/Voice/01E_CV#59 (VO_CALL_00E).wav
  • Arthur/Voice/01E_CV#60 (VO_CALL_00E).wav
  • Arthur/Voice/01E_CV#61 (VO_CALL_00F).wav
  • Arthur/Voice/01E_CV#62 (VO_CALL_010).wav
  • Arthur/Voice/01E_CV#63 (VO_CALL_010).wav
  • Arthur/Voice/01E_CV#64 (VO_CALL_011).wav
  • Arthur/Voice/01E_CV#65 (VO_CALL_012).wav
  • Arthur/Voice/01E_CV#66 (VO_CALL_013).wav
  • Arthur/Voice/01E_CV#67 (VO_CALL_014).wav
  • Arthur/Voice/01E_CV#68 (VO_CALL_015).wav
  • Arthur/Voice/01E_CV#69 (VO_CALL_016).wav
  • Arthur/Voice/01E_CV#70 (VO_CALL_017).wav
  • Arthur/Voice/01E_CV#71 (VO_CALL_018).wav
  • Arthur/Voice/01E_CV#72 (VO_CALL_019).wav
  • Arthur/Voice/01E_CV#73 (VO_CALL_01A).wav
  • Arthur/Voice/01E_CV#74 (VO_CALL_01B).wav
  • Arthur/Voice/01E_CV#75 (VO_CALL_01C).wav
  • Arthur/Voice/01E_CV#76 (VO_CALL_01D).wav
  • Arthur/Voice/01E_CV#77 (VO_CALL_01E).wav
  • Arthur/Voice/01E_CV#78 (VO_CALL_020).wav
  • Arthur/Voice/01E_CV#79 (VO_CALL_021).wav
  • Arthur/Voice/01E_CV#80 (VO_CALL_022).wav
  • Arthur/Voice/01E_CV#81 (VO_CALL_023).wav
  • Arthur/Voice/01E_CV#82 (VO_CALL_024).wav
  • Arthur/Voice/01E_CV#83 (VO_CALL_026).wav
  • Arthur/Voice/01E_CV#84 (VO_CALL_025).wav
  • Arthur/Voice/01E_CV#85 (VO_CALL_027).wav
  • Arthur/Voice/01E_CV#86 (VO_CALL_028).wav
  • Arthur/Voice/01E_CV#87 (VO_CALL_029).wav
  • Arthur/Voice/01E_CV#88 (VO_CALL_02A).wav
  • Arthur/Voice/01E_CV#89 (VO_DMG_L).wav
  • Arthur/Voice/01E_CV#90 (VO_DMG_L).wav
  • Arthur/Voice/01E_CV#91 (VO_DMG_L).wav
  • Arthur/Voice/01E_CV#92 (VO_DMG_M).wav
  • Arthur/Voice/01E_CV#93 (VO_DMG_M).wav
  • Arthur/Voice/01E_CV#94 (VO_DMG_M).wav
  • Arthur/Voice/01E_CV#95 (VO_DMG_H; VO_DMG_MAX).wav
  • Arthur/Voice/01E_CV#96 (VO_DMG_H; VO_DMG_MAX).wav
  • Arthur/Voice/01E_CV#97 (VO_DMG_H; VO_DMG_MAX).wav
  • Arthur/Voice/01E_CV#98 (VO_APR1).wav
  • Arthur/Voice/01E_CV#99 (VO_APR2).wav
  • Arthur/Voice/01E_CV#100 (VO_APR_SP1).wav
  • Arthur/Voice/01E_CV#101 (VO_APR_SP2).wav
  • Arthur/Voice/01E_CV#102 (VO_APR_SP3).wav
  • Arthur/Voice/01E_CV#103 (VO_APR_SP4).wav
  • Arthur/Voice/01E_CV#104 (VO_APR_SP5).wav
  • Arthur/Voice/01E_CV#105 (VO_APR_SP6).wav
  • Arthur/Voice/01E_CV#106 (VO_APR_SP7).wav
  • Arthur/Voice/01E_CV#107 (VO_APR_SP8).wav
  • Arthur/Voice/01E_CV#108 (VO_APR_SP9).wav
  • Arthur/Voice/01E_CV#109 (VO_APR_SP10).wav
  • Arthur/Voice/01E_CV#110 (VO_APR_SP11).wav
  • Arthur/Voice/01E_CV#111 (VO_APR_SP12).wav
  • Arthur/Voice/01E_CV#112 (VO_APR_SP13).wav
  • Arthur/Voice/01E_CV#113 (VO_APR_SP14).wav
  • Arthur/Voice/01E_CV#114 (VO_APR_SP15).wav
  • Arthur/Voice/01E_CV#115 (VO_APR_SP16).wav
  • Arthur/Voice/01E_CV#116 (VO_APR_SP17).wav
  • Arthur/Voice/01E_CV#117 (VO_APR_SP18).wav
  • Arthur/Voice/01E_CV#118 (VO_SKILL_UNIQ1_1).wav
  • Arthur/Voice/01E_CV#119 (VO_SKILL_UNIQ1_1).wav
  • Arthur/Voice/01E_CV#120 (VO_SKILL_UNIQ2_1).wav
  • Arthur/Voice/01E_CV#121 (VO_SKILL_UNIQ2_1).wav
  • Arthur/Voice/01E_CV#122 (VO_SKILL_SP1_1).wav
  • Arthur/Voice/01E_CV#123 (VO_SKILL_SP1_2).wav
  • Arthur/Voice/01E_CV#124 (VO_SKILL_SP2_1).wav
  • Arthur/Voice/01E_CV#125 (VO_SKILL_SP2_2).wav
  • Arthur/Voice/01E_CV#126 (VO_SKILL_SP3_1).wav
  • Arthur/Voice/01E_CV#127 (VO_SKILL_SP3_2).wav
  • Arthur/Voice/01E_CV#128 (VO_SKILL_SP4_1).wav
  • Arthur/Voice/01E_CV#129 (VO_SKILL_SP4_2).wav
  • Arthur/Voice/01E_CV#130 (VO_SKILL_SP5_1).wav
  • Arthur/Voice/01E_CV#131 (VO_SKILL_SP5_2).wav
  • Arthur/Voice/01E_CV#132 (VO_SKILL_SP6_1).wav
  • Arthur/Voice/01E_CV#133 (VO_SKILL_SP6_2).wav
  • Arthur/Voice/01E_CV#134 (VO_SKILL_SP7_1).wav
  • Arthur/Voice/01E_CV#135 (VO_SKILL_SP7_2).wav
  • Arthur/Voice/01E_CV#136 (VO_SKILL_SP8_1).wav
  • Arthur/Voice/01E_CV#137 (VO_SKILL_SP8_2).wav
  • Arthur/Voice/01E_CV#138 (VO_SKILL_SP9_1).wav
  • Arthur/Voice/01E_CV#139 (VO_SKILL_SP9_2).wav
  • Arthur/Voice/01E_CV#140 (VO_GEM_ACT_ADV).wav
  • Arthur/Voice/01E_CV#141 (VO_GEM_ACT_ADV).wav
  • Arthur/Voice/01E_CV#142 (VO_GEM_ACT_UNF).wav
  • Arthur/Voice/01E_CV#143 (VO_GEM_ACT_UNF).wav
  • Arthur/Voice/01E_CV#144 (VO_GEM_ACT_POWER).wav
  • Arthur/Voice/01E_CV#145 (VO_GEM_ACT_REAL).wav
  • Arthur/Voice/01E_CV#146 (VO_GEM_ACT_TIME).wav
  • Arthur/Voice/01E_CV#147 (VO_GEM_ACT_SOUL).wav
  • Arthur/Voice/01E_CV#148 (VO_GEM_ACT_SPACE).wav
  • Arthur/Voice/01E_CV#149 (VO_GEM_ACT_MIND).wav
  • Arthur/Voice/01E_CV#150 (VO_TEASE).wav
  • Arthur/Voice/01E_CV#151 (VO_TEASE).wav
  • Arthur/Voice/01E_CV#152 (VO_APR_BOSS1_ALT).wav
  • Arthur/Voice/01E_CV#153 (VO_APR_BOSS2).wav
  • Arthur/Voice/01E_CV#154 (VO_WIN).wav
  • Arthur/Voice/01E_CV_COLLECT#79 (VO_CHARASELE_01E_1).wav
  • Arthur/Voice/01E_CV_COLLECT#80 (VO_CHARASELE_01E_3).wav
  • Arthur/Voice/01E_CV_COLLECT#81 (VO_CHARASELE_01E_4).wav
  • Arthur/Voice/01E_CV_COLLECT#82 (VO_CHARASELE_01E_5).wav
  • Arthur/Voice/01E_CV_COLLECT#83 (VO_CHARASELE_01E_SP1).wav
  • Arthur/Voice/01E_CV_COLLECT#84 (VO_CHARASELE_01E_SP2).wav
  • Arthur/Voice/01E_CV_COLLECT#85 (VO_CHARASELE_01E_SP3).wav
  • Arthur/Voice/01E_CV_COLLECT#86 (VO_CHARASELE_01E_SP4).wav
  • Arthur/Voice/01E_CV_COLLECT#87 (VO_CHARASELE_01E_SP5).wav
  • Arthur/Voice/01E_CV_COLLECT#117 (VO_OUTLINE1).wav
  • Arthur/Voice/01E_CV_COLLECT#118 (VO_OUTLINE2).wav
  • Arthur/Voice/01E_CV_COLLECT#119 (VO_OUTLINE3).wav
  • Arthur/Voice/01E_CV_COLLECT#120 (VO_OUTLINE4).wav
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